Commit Graph

6155 Commits

Author SHA1 Message Date
Tamás Bálint Misius
6b5bbb177d Stop copying the gravity process's input every frame
In the vast majority of cases (i.e. when Gravity::Exchange is indirectly called from BeforeSim), the input is cleared to zeros anyway, so it's less work in Exchange to actually just exchange the old input with the new one than to copy the new one into the old one.

Also make gravity functions private in Simulation.
2024-12-09 16:35:01 +01:00
Tamás Bálint Misius
a65338beea Fix occasional hang on exit when SRT is enabled
Aka episode 29743 of game mvc being a joke: Happens since 74386631e0, where GameModel started being destroyed after GameView. The problem is that GameModel assumes that GameView is still alive and tells it to stop rendering the simulation on another thread, and expects it to acknowledge this request.
2024-12-07 14:27:34 +01:00
Tamás Bálint Misius
5454ef892d Fix crashes when giving !set invalid property values
This fixes two kinds of crashes: the one where the value passed is not possible to convert at all to the type of value expected (e.g. expect unsigned integer, get point), and also when it is possible, because the difference is only in signedness (e.g. expect unsigned integer, get signed integer). Both cases crash since 8552aafbce, where the handling of the former case got removed and accidentally never got added back, and the handling of the latter changed from converting everything to strings and working from there to converting directly between floats and numbers, disregarding signedness.
2024-12-07 00:10:33 +01:00
Tamás Bálint Misius
639504ab23 Make global quit shortcut optional
Some people prefer to use the window manager to close windows.
2024-12-04 23:27:26 +01:00
Tamás Bálint Misius
5e20edeb9e Don't complain about missing elements that aren't actually used
We would complain about them indiscriminately, see 36800a76cd.
2024-12-02 18:38:26 +01:00
jacob1
75d33adbde CRMC low pressure - preserve .temp when breaking 2024-11-23 11:23:36 -05:00
jacob1
32033af67c Fix EMP radius when damaging things around SPRK 2024-11-20 21:25:45 -05:00
Tamás Bálint Misius
74386631e0 Fix crash on exit while there are Lua windows visible
Broken since 02b679aec3, where GameView started popping everything above itself before popping itself. The problem was that LSI would get destroyed before GameView did this, but popping Lua windows needed LSI to be alive still.
2024-11-20 21:33:54 +01:00
Tamás Bálint Misius
b448622921 Fix crash when a Lua tool Perform callback throws an error
Broken since 00ec4e0754, when the Perform callback was added. It's a bad idea to pop return values that never got pushed because the function that was supposed to push them threw an error.
2024-11-20 21:33:54 +01:00
Tamás Bálint Misius
0c74c8080d Make LuaSmartRef properly non-copyable
Broken since 06e2836726, which added LuaSmartRef. That it had absolutely not followed the rule of five at all didn't use to be a problem because it had only ever been in vectors that got resized only once throughout the lifetime of the program >_>
2024-11-20 21:33:14 +01:00
Tamás Bálint Misius
afb9fa7df2 Add Select callback to Lua tools
This is intended to support selection-time configuration the way PROP and the custom life tools do it. Indeed, they now use the infrastructure this commit adds to implement their own configuration actions.
2024-11-20 19:02:35 +01:00
Tamás Bálint Misius
eaef47074b Handle steam builds in build.sh
Also report the package mode/type in tpt.version and the user agent, and make shared data folder support optional.
2024-11-17 18:50:22 +01:00
Tamás Bálint Misius
8b6b12cff3 Snapshot 373 snapshot-373 2024-11-08 16:57:55 +01:00
Tamás Bálint Misius
ce250e31f2 Bound-check SOAP links (fixes #973) 2024-11-08 16:37:56 +01:00
Tamás Bálint Misius
809ae3ae93 Automatically set b_vscrt on Windows 2024-11-07 18:42:19 +01:00
Tamás Bálint Misius
b46f35c1e5 Upgrade to C++20 2024-11-07 18:42:19 +01:00
Tamás Bálint Misius
119591d14d Add support for aarch64 on windows, update tpt-libs 2024-11-07 18:42:19 +01:00
Tamás Bálint Misius
c3b30ec120 Bump some ghactions jobs to ubuntu-22.04 2024-11-07 11:22:56 +01:00
Tamás Bálint Misius
87ab4c285a Bump some ghactions jobs to macos-13 2024-11-04 18:40:47 +01:00
Tamás Bálint Misius
8620ea13a4 Fix nullptr deref when flooding deco
Broken in ff4500620e, where the code that constructs DecorationTools got moved from GameModel::BuildMenus to GameModel::InitTools. BuildMenus used to run fairly late, while InitTools is run fairly early, before GameModel's view member is initialized. This wasn't a problem before f52e047037, since which DecorationTools access Renderer through GameView, rather than directly.
2024-11-04 18:14:33 +01:00
jacob1
875f92b2a6 Fix chance of NEUT spawning PHOT in GLAS and of PHOT multiplying in GLOW. Originally broken in cda029ff42 2024-11-02 00:02:34 -04:00
Tamás Bálint Misius
02b679aec3 Fix views leaking when closing themselves
Views would invoke c->Exit() upon closing themselves, which would close them but not delete them. The controller would then be destroyed, fail to close the view because it wouldn't be the window on top, and skip destroying it in fear of something worse. This behaviour was introduced by c2f8a7df25, fixing something indeed worse: views would be destroyed while they were still in use by ui::Engine, sitting somewhere on the window stack but not at the top. In other words, the problem was (and is) that the terms of ownership of views between controllers and ui::Engine are unclear.

This commit effectively undoes that earlier commit and tries a different approach: when something is closed, close everything above it. This seems a correct thing to do and also allows controllers to unconditionally take care of their views. Prepare your popcorn though.

This fixes a bug where the stamp browser would stop rendering stamps if it was previously closed "too quickly", which turned out to mean that it was closed before all stamps had finished rendering, and thus ThumbnailRendererTasks belonging to LocalBrowserViews indirectly through SaveButtons would get stuck in a queued state, preventing other SaveButtons from starting their own ThumbnailRendererTasks.
2024-10-25 22:08:38 +02:00
Tamás Bálint Misius
d4cbdc84ca Migrate starcatcher-publish step to sftp 2024-10-24 16:28:59 +02:00
Tamás Bálint Misius
ca930c2494 Allow only a single instance of the exit prompt
This is required because there is a very low-level shortcut that can create one even if one is already being shown.
2024-10-18 08:55:36 +02:00
jacob1
03e1b12173 Snapshot 372 snapshot-372 2024-10-17 23:26:54 -04:00
Tamás Bálint Misius
8cab4ab738 Fix saves sometimes being one cell larger than intended
Namely, when any dimension of the underlying particle area is divisible by CELL. Importantly, this includes "normal" saves (as opposed to stamps), which take the entire simulation area, making them impossible to load.

Broken by c2bb777212, where RectBetween(topLeft / CELL, bottomRight / CELL) was rewritten to RectSized(pos / CELL, size / CELL), which is not equivalent. This commit also neglected to add TopLeft() and BottomRight() to Rect. Incorrectly fixed by 6a903ed132, where RectSized(pos / CELL, size / CELL) was rewritten to RectBetween(pos / CELL, (pos + size) / CELL), which is also not equivalent.
2024-10-16 08:08:24 +02:00
jacob1
7353894618 Ctrl+q - don't trigger quit dialog if alt is also held
Should fix dialog coming up when typing / on some Brazilian keyboards, which use Alt Gr + q to type a /. Apparently this also acts as if Ctrl were held.
2024-10-16 00:04:48 -04:00
jacob1
6a903ed132 Fix possible crash when creating stamps
The save's blockSize was set one cell too short, so extend it by one (by using RectBetween). This fixes a crash when serializing save data that had particles outside its range.
2024-10-15 23:12:35 -04:00
Tamás Bálint Misius
948f6bf27f Snapshot 371 snapshot-371 2024-10-15 19:37:06 +02:00
Tamás Bálint Misius
43a4311762 Add !get console command
Uses the same selector syntax as !set, and if there is exactly one resulting particle, reads from it the requested property.
2024-10-14 10:23:53 +02:00
Tamás Bálint Misius
7a2d8f6aaf Deduplicate console command function list 2024-10-14 10:23:49 +02:00
Tamás Bálint Misius
01a6bf15be Fix the position-based selector of !set
Broken since the addition of !set in 7ae5eaab79.
2024-10-14 10:18:00 +02:00
Tamás Bálint Misius
8552aafbce Unify particle property parsing code
This means that the !set console command now accepts the same language as the prop tool's property value field.
2024-10-14 10:05:40 +02:00
Tamás Bálint Misius
a03db32dd5 Add sim.listDefaultGol 2024-10-14 07:41:17 +02:00
Tamás Bálint Misius
c96128f241 Show placeholder text in text fields even when focused
This is fine, there's no particular benefit to hiding it when they are focused. I did find it annoying that the cursor got a bit tangled up with the placeholder text though, so I moved the text a bit to the right.
2024-10-14 00:15:13 +02:00
Tamás Bálint Misius
f9ccc24177 Remove the single C TU from the codebase
This leaves one non-C++ TU in the entire codebase: Cocoa.mm is Objective C++ and is only compiled on MacOS, where it's used for clipboard integration. This too will go away when we move to SDL3, which has a proper clipboard API.
2024-10-14 00:14:29 +02:00
Tamás Bálint Misius
c2bb777212 Migrate Rects to (pos, size) representation 2024-10-10 19:51:59 +02:00
Tamás Bálint Misius
2cc5d9bbbb Fix tools drawing rectangles with tools not doing anything in some cases
Namely, when those rectangles are not drawn in a top left to bottom right corner order. Broken by a26544ba95, which neglected to port the rectangle normalization logic from Simulation::ToolBox.
2024-10-08 22:07:50 +02:00
Tamás Bálint Misius
0c048a9d6e Show address of Main in stack traces
This beats main because that expands to SDL_main and leaves everyone confused.
2024-10-05 22:14:13 +02:00
Tamás Bálint Misius
07fa908102 Fix EndsWidth crash when the suffix is longer than *this 2024-10-05 21:14:05 +02:00
Tamás Bálint Misius
5928125594 Make more Lua tool properties trigger a menu rebuild
Turns out GameView needs to be told about every single thing, oops.
2024-10-05 09:21:03 +02:00
Tamás Bálint Misius
9c3cd69cef Add MenuSection and MenuVisible properties to Tool
This makes the task of deciding which tool goes in which menu easier (GameModel::BuildMenus). Due to changes in the order tools are added to menus, the sign/sample/prop tool triplet now comes before custom tools, and the custom life creation tool comes before custom life element tools, which I think is fine.
2024-10-04 12:32:32 +02:00
Tamás Bálint Misius
b26d057783 Store tool identifier to index mapping in tools.index
This mimics sim.walls.* rather than elem.*_PT_*. The latter is fine because element identifiers follow the *_PT_* pattern, but tool identifiers don't, so they'd be a pain to tell apart from the rest of the API.
2024-10-04 12:09:14 +02:00
Tamás Bálint Misius
c03c2f3fd0 Fix Lua elements getting deselected when their properties change
This was because element tools associated with Lua elements were reallocated every time their properties changed. They are now properly updated instead.

This is still a mess and I don't like it at all.
2024-10-04 09:53:51 +02:00
Tamás Bálint Misius
82ec6b2775 Fix yet another extremely rare pmap corruption
Don't just set the .type of struct Particle to 0, kids. Code tracked back to the times from before git; already present in b0ea52690b, the initial commit.

Reproduce with

	sim.clearSim()
	elem.property(elem.DEFAULT_PT_DMND, "Update", function(i, x, y)
		local ni = sim.photons(x, y)
		if ni then
			if not sim.partProperty(ni, "vx") then
				print(x, y)
				assert(false)
			end
		end
	end)
	local i = sim.partCreate(-1, 100, 100, elem.DEFAULT_PT_NEUT)
	sim.partProperty(i, "vx", 0)
	sim.partProperty(i, "vy", 2)
	sim.partCreate(-1, 100, 100, elem.DEFAULT_PT_DMND)
	sim.partCreate(-1, 100, 102, elem.DEFAULT_PT_PRTI)
	sim.paused(true)
	sim.framerender(1)

Though if done this way, it's actually a photons corruption.
2024-10-03 10:58:28 +02:00
Tamás Bálint Misius
126e636eb3 Appease the clang gods (fix CI) 2024-10-02 20:19:01 +02:00
Tamás Bálint Misius
2a7a6a40fd Fix gravity lensing applying uniformly to all of RGB
Broken in 7e9d9686dd, where I accidentally applied the offset calculated for the red channel to all channels, oops.
2024-10-02 20:05:21 +02:00
Tamás Bálint Misius
7c578b7f13 Port brushes to PlaneAdapter 2024-09-29 16:41:29 +02:00
jacob1
3b3162063f Fix issues with render ui checkboxes: (fixes #970)
Render mode checkboxes each control multiple bit flags, but they would fully unset all bits they control, even if they shared flags with other render modes (which they always do). This would cause more things to turn off than intended when deselecting options, and all other checkboxes would appear unchecked. Now it will recalculate render mode based on what's checked instead.

Air display mode checkboxes are supposed to act as radio buttons, but it was letting all air modes be selected at once. They are mutually exclusive because only one display background can be drawn at once. Now, they act as exclusive radio buttons again.
2024-09-22 00:27:08 -04:00
Tamás Bálint Misius
c842086309 Pause renderer thread when needed in GameModel 2024-09-15 18:25:37 +02:00