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92 Commits
v098 ... v102

Author SHA1 Message Date
Tim Allen
ae5968cfeb Update to v102 release.
byuu says (in the public announcement):

This release adds very preliminary emulation of the Sega Master System
(Mark III), Sega Game Gear, Sega Mega Drive (Genesis), and NEC PC Engine
(Turbografx-16). These cores do not yet offer sound emulation, save
states or cheat codes.

I'm always very hesitant to release a new emulation core in its alpha
stages, as in the past this has resulted in lasting bad impressions
of cores that have since improved greatly. For instance, the Game Boy
Advance emulation offered today is easily the second most accurate around,
yet it is still widely judged by its much older alpha implementation.

However, it's always been tradition with higan to not hold onto code
in secret. Rather than delay future releases for another year or two,
I'll put my faith in you all to understand that the emulation of these
systems will improve over time.

I hope that by releasing things as they are now, I might be able to
receive some much needed assistance in improving these cores, as the
documentation for these new systems is very much less than ideal.

byuu says (in the WIP forum):

Changelog:

  - PCE: latch background scroll registers (fixes Neutopia scrolling)
  - PCE: clip background attribute table scrolling (fixes Blazing Lazers
    scrolling)
  - PCE: support background/sprite enable/disable bits
  - PCE: fix large sprite indexing (fixes Blazing Lazers title screen
    sprites)
  - HuC6280: wrap zeropage accesses to never go beyond $20xx
  - HuC6280: fix alternating addresses for block move instructions
    (fixes Neutopia II)
  - HuC6280: block move instructions save and restore A,X,Y registers
  - HuC6280: emulate BCD mode (may not be 100% correct, based on SNES
    BCD) (fixes Blazing Lazers scoring)
2017-01-20 08:01:15 +11:00
Tim Allen
b03563426f Update to v101r35 release.
byuu says:

Changelog:
  - PCE: added 384KB HuCard ROM mirroring mode
  - PCE: corrected D-pad polling order
  - PCE: corrected palette color ordering (GRB, not RGB -- yes,
    seriously)
  - PCE: corrected SATB DMA -- should write to SATB, not to VRAM
  - PCE: broke out Background, Sprite VDC settings to separate
    subclasses
  - PCE: emulated VDC backgrounds
  - PCE: emulated VDC sprites
  - PCE: emulated VDC sprite overflow, collision interrupts
  - HuC6280: fixed disassembler output for STi instructions
  - HuC6280: added missing LastCycle check to interrupt()
  - HuC6280: fixed BIT, CMP, CPX, CPY, TRB, TSB, TST flag testing and
    result
  - HuC6280: added extra cycle delays to the block move instructions
  - HuC6280: fixed ordering for flag set/clear instructions (happens
    after LastCycle check)
  - HuC6280: removed extra cycle from immediate instructions
  - HuC6280: fixed indirectLoad, indirectYStore absolute addressing
  - HuC6280: fixed BBR, BBS zeropage value testing
  - HuC6280: fixed stack push/pull direction

Neutopia looks okay until the main title screen, then there's some
gibberish on the bottom. The game also locks up with some gibberish once
you actually start a new game. So, still not playable just yet =(
2017-01-19 19:38:57 +11:00
Tim Allen
f500426158 Update to v101r34 release.
byuu says:

Changelog:

  - PCE: emulated gamepad polling
  - PCE: emulated CPU interrupt sources
  - PCE: emulated timer
  - PCE: smarter emulation of ST0,ST1,ST2 instructions
  - PCE: better structuring of CPU, VDP IO registers
  - PCE: connected palette generation to the interface
  - PCE: emulated basic VDC timing
  - PCE: emulated VDC Vblank, Coincidence, and DMA completion IRQs
  - PCE: emulated VRAM, SATB DMA transfers
  - PCE: emulated VDC I/O registers

Everything I've implemented today likely has lots of bugs, and is
untested for obvious reasons.

So basically, after I fix many horrendous bugs, it should now be
possible to implement the VDC and start getting graphical output.
2017-01-17 08:02:56 +11:00
Tim Allen
8499c64756 Update to v101r33 release.
byuu says:

Changelog:

  - PCE: HuC6280 core completed

There's bound to be a countless stream of bugs, and the cycle counts are
almost certainly not exact yet, but ... all instructions are implemented.

So at this point, I can start comparing trace logs against Mednafen's
debugger output.

Of course, we're very likely to immediately slam into a wall of needing
I/O registers implemented for the VDC in order to proceed further.
2017-01-15 11:58:47 +11:00
Tim Allen
26bd7590ad Update to v101r32 release.
byuu says:

Changelog:

  - SMS: fixed controller connection bug
  - SMS: fixed Z80 reset bug
  - PCE: emulated HuC6280 MMU
  - PCE: emulated HuC6280 RAM
  - PCE: emulated HuCard ROM reading
  - PCE: implemented 178 instructions
  - tomoko: removed "soft reset" functionality
  - tomoko: moved "power cycle" to just above "unload" option

I'm not sure of the exact number of HuC6280 instructions, but it's less
than 260.

Many of the ones I skipped are HuC6280-originals that I don't know how
to emulate just yet.

I'm also really unsure about the zero page stuff. I believe we should be
adding 0x2000 to the addresses to hit page 1, which is supposed to be
mapped to the zero page (RAM). But when I look at turboEMU's source, I
have no clue how the hell it could possibly be doing that. It looks to
be reading from page 0, which is almost always ROM, which would be ...
really weird.

I also don't know if I've emulated the T mode opcodes correctly or not.
The documentation on them is really confusing.
2017-01-14 10:59:38 +11:00
Tim Allen
21ee597aae Add a .gitlab-ci.yml to automate WIP builds. 2017-01-13 12:18:25 +11:00
Tim Allen
bf90bdfcc8 Update to v101r31 release.
byuu says:

Changelog:

  - converted Emulator::Interface::Bind to Emulator::Platform
  - temporarily disabled SGB hooks
  - SMS: emulated Game Gear palette (latching word-write behavior not
    implemented yet)
  - SMS: emulated Master System 'Reset' button, Game Gear 'Start' button
  - SMS: removed reset() functionality, driven by the mappable input now
    instead
  - SMS: split interface class in two: one for Master System, one for
    Game Gear
  - SMS: emulated Game Gear video cropping to 160x144
  - PCE: started on HuC6280 CPU core—so far only registers, NOP
    instruction has been implemented

Errata:

  - Super Game Boy support is broken and thus disabled
  - if you switch between Master System and Game Gear without
    restarting, bad things happen:
      - SMS→GG, no video output on the GG
      - GG→SMS, no input on the SMS

I'm not sure what's causing the SMS\<-\>GG switch bug, having a hard
time debugging it. Help would be very much appreciated, if anyone's up
for it. Otherwise I'll keep trying to track it down on my end.
2017-01-13 12:15:45 +11:00
Tim Allen
0ad70a30f8 Update to v101r30 release.
byuu says:

Changelog:

  - SMS: added cartridge ROM/RAM mirroring (fixes Alex Kidd)
  - SMS: fixed 8x16 sprite mode (fixes Wonder Boy, Ys graphics)
  - Z80: emulated "ex (sp),hl" instruction
  - Z80: fixed INx NF (should be set instead of cleared)
  - Z80: fixed loop condition check for CPxR, INxR, LDxR, OTxR (fixes
    walking in Wonder Boy)
  - SFC: removed Debugger and sfc/debugger.hpp
  - icarus: connected MS, GG, MD importing to the scan dialog
  - PCE: added emulation skeleton to higan and icarus

At this point, Master System games are fairly highly compatible, sans
audio. Game Gear games are running, but I need to crop the resolution
and support the higher color palette that they can utilize. It's really
something else the way they handled the resolution shrink on that thing.

The last change is obviously going to be the biggest news.

I'm very well aware it's not an ideal time to start on a new emulation
core, with the MS and MD cores only just now coming to life with no
audio support.

But, for whatever reason, my heart's really set on working on the PC
Engine. I wanted to write the final higan skeleton core, and get things
ready so that whenever I'm in the mood to work on the PCE, I can do so.

The skeleton is far and away the most tedious and obnoxious part of the
emulator development, because it's basically all just lots of
boilerplate templated code, lots of new files to create, etc.

I really don't know how things are going to proceed ... but I can say
with 99.9% certainty that this will be the final brand new core ever
added to higan -- at least one written by me, that is. This was
basically the last system from my childhood that I ever cared about.
It's the last 2D system with games that I really enjoy playing. No other
system is worth dividing my efforts and reducing the quality and amount
of time to work on the systems I have.

In the future, there will be potential for FDS, Mega CD and PCE-CD
support. But those will all be add-ons, and they'll all be really
difficult and challenge the entire design of higan's UI (it's entirely
cartridge-driven at this time.) None of them will be entirely new cores
like this one.
2017-01-12 07:27:30 +11:00
Tim Allen
79c83ade70 Update to v101r29 release.
byuu says:

Changelog:

  - SMS: background VDP clips partial tiles on the left (math may not be
    right ... it's hard to reason about)
  - SMS: fix background VDP scroll locks
  - SMS: fix VDP sprite coordinates
  - SMS: paint black after the end of the visible display
      - todo: shouldn't be a brute force at the end of the main VDP
        loop, should happen in each rendering unit
  - higan: removed emulator/debugger.hpp
  - higan: removed privileged: access specifier
  - SFC: removed debugger hooks
      - todo: remove sfc/debugger.hpp
  - Z80: fixed disassembly of (fd,dd) cb (displacement) (opcode)
    instructions
  - Z80: fix to prevent interrupts from firing between ix/iy prefixes
    and opcodes
      - todo: this is a rather hacky fix that could, if exploited, crash
        the stack frame
  - Z80: fix BIT flags
  - Z80: fix ADD hl,reg flags
  - Z80: fix CPD, CPI flags
  - Z80: fix IND, INI flags
  - Z80: fix INDR, INIT loop flag check
  - Z80: fix OUTD, OUTI flags
  - Z80: fix OTDR, OTIR loop flag check
2017-01-10 08:27:13 +11:00
Tim Allen
a3aea95e6b Update to v101r28 release.
byuu says:

Changelog:

  - SMS: emulated the remaining 240 instructions in the (0xfd, 0xdd)
    0xcb (displacement) (opcode) set
      - 1/8th of these were "legal" instructions, and apparently games
        use them a lot
  - SMS: emulated the standard gamepad controllers
      - reset button not emulated yet

The reset button is tricky. In every other case, reset is a hardware
thing that instantly reboots the entire machine.

But on the SMS, it's more like a gamepad button that's attached to the
front of the device. When you press it, it fires off a reset vector
interrupt and the gamepad polling routine lets you query the status of
the button.

Just having a reset option in the "Master System" hardware menu is not
sufficient to fully emulate the behavior. Even more annoying is that the
Game Gear doesn't have such a button, yet the core information structs
aren't flexible enough for the Master System to have it, and the Game
Gear to not have it, in the main menu. But that doesn't matter anyway,
since it won't work having it in the menu for the Master System.

So as a result, I'm going to have to have a new "input device" called
"Hardware" that has the "Reset" button listed under there. And for the
sake of consistency, I'm not sure if we should treat the other systems
the same way or not :/
2017-01-09 07:55:02 +11:00
Tim Allen
569f5abc28 Update to v101r27 release.
byuu says:

Changelog:

  - SMS: emulated the generic Sega memory mapper (none of the more
    limited forms of it yet)
      - (missing ROM shift, ROM write enable emulation -- no commercial
        games use either, though)
  - SMS: bus I/O returns 0xff instead of 0x00 so games don't think every
    key is being pressed at once
      - (this is a hack until I implement proper controller pad reading)
  - SMS: very limited protection against reading/writing past the end of
    ROM/RAM (todo: should mirror)
  - SMS: VDP background HSCROLL subtracts, rather than adds, to the
    offset (unlike VSCROLL)
  - SMS: VDP VSCROLL is 9-bit, modulates voffset+vscroll to 224 in
    192-line mode (32x28 tilemap)
  - SMS: VDP tiledata for backgrounds and sprites use `7-(x&7)` rather
    than `(x&7)`
  - SMS: fix output color to be 6-bit rather than 5-bit
  - SMS: left clip uses register `#7`, not palette color `#7`
      - (todo: do we want `color[reg7]` or `color[16 + reg7]`?)
  - SMS: refined handling of 0xcb, 0xed prefixes in the Z80 core and its
    disassembler
  - SMS: emulated (0xfd, 0xdd) 0xcb opcodes 0x00-0x0f (still missing
    0x10-0xff)
  - SMS: fixed 0xcb 0b-----110 opcodes to use direct HL and never allow
    (IX,IY)+d
  - SMS: fixed major logic bug in (IX,IY)+d displacement
      - (was using `read(x)` instead of `operand()` for the displacement
        byte fetch before)
  - icarus: fake there always being 32KiB of RAM in all SMS cartridges
    for the time being
      - (not sure how to detect this stuff yet; although I've read it's
        not even really possible `>_>`)

TODO: remove processor/z80/dissassembler.cpp code block at line 396 (as it's unnecessary.)

Lots of commercial games are starting to show trashed graphical output now.
2017-01-06 19:11:38 +11:00
Tim Allen
5bdf55f08f Update to v101r25 release.
byuu says:

Changelog:

  - SMS: emulated VDP mode 4 graphical output (background, sprites)
  - added $(windres) to icarus as well

I'm sure the VDP emulation is still really, really buggy, but
essentially I handle:

  - mode 4 rendering
  - background scrolling
  - background hscroll lock
  - background vscroll lock
  - background nametable relocation
  - sprite nametable relocation
  - sprite tiledata relocation
  - sprite 192-line y=0xd0 edge case (end sprite rendering)
  - sprite 8-pixel x-coordinate displacement
  - sprite extended size (height only in mode 4)
  - sprite overflow
  - sprite collision
  - left column masking
  - display disable
  - backdrop color
  - 192, 224, 240 height

I do not support:

  - mode 2 rendering
  - sprite zoom
  - disallowing 240 height in NTSC mode
  - PAL mode
  - probably lots more
2016-12-30 18:24:35 +11:00
Tim Allen
e30780bb72 Update to v101r25 release.
byuu says:

Changelog:

  - Makefile: added $(windres), -lpthread to Windows port
  - GBA: WAITCNT.prefetch is not writable (should fix Donkey Kong: King
    of Swing) \[endrift\]
  - SMS: fixed hcounter shift value \[hex\_usr\]
  - SMS: emulated interrupts (reset button isn't hooked up anywhere, not
    sure where to put it yet)

This WIP actually took a really long time because the documentation on
SMS interrupts was all over the place. I'm hoping I've emulated them
correctly, but I honestly have no idea. It's based off my best
understanding from four or five different sources. So it's probably
quite buggy.

However, a few interrupts fire in Sonic the Hedgehog, so that's
something to start with. Now I just have to hope I've gotten some games
far enough in that I can start seeing some data in the VDP VRAM. I need
that before I can start emulating graphics mode 4 to get some actual
screen output.

Or I can just say to hell with it and use a "Hello World" test ROM.
That'd probably be smarter.
2016-12-26 23:11:08 +11:00
Tim Allen
bab2ac812a Update to v101r24 release.
byuu says:

Changelog:

  - SMS: extended bus mapping of in/out ports: now decoding them fully
    inside ms/bus
  - SMS: moved Z80 disassembly code from processor/z80 to ms/cpu
    (cosmetic)
  - SMS: hooked up non-functional silent PSG sample generation, so I can
    cap the framerate at 60fps
  - SMS: hooked up the VDP main loop: 684 clocks/scanline, 262
    scanlines/frame (no PAL support yet)
  - SMS: emulated the VDP Vcounter and Hcounter polling ... hopefully
    it's right, as it's very bizarre
  - SMS: emulated VDP in/out ports (data read, data write, status read,
    control write, register write)
  - SMS: decoding and caching all VDP register flags (variable names
    will probably change)
  - nall: \#undef IN on Windows port (prevent compilation warning on
    processor/z80)

Watching Sonic the Hedgehog, I can definitely see some VDP register
writes going through, which is a good sign.

Probably the big thing that's needed before I can get enough into the
VDP to start showing graphics is interrupt support. And interrupts are
never fun to figure out :/

What really sucks on this front is I'm flying blind on the Z80 CPU core.
Without a working VDP, I can't run any Z80 test ROMs to look for CPU
bugs. And the CPU is certainly too buggy still to run said test ROM
anyway. I can't find any SMS emulators with trace logging from reset.
Such logs vastly accelerate tracking down CPU logic bugs, so without
them, it's going to take a lot longer.
2016-12-17 22:31:34 +11:00
Tim Allen
1d7b674dd4 Update to v101r23 release.
byuu says:

This is a really tiny WIP. Just wanted to add the known fixes before I start debugging it against Mednafen in a fork.

Changelog:

  - Z80: fixed flag calculations on 8-bit ADC, ADD, SBC, SUB
  - Z80: fixed flag calculations on 16-bit ADD
  - Z80: simplified DAA logic \[AWJ\]
  - Z80: RETI sets IFF1=IFF2 (same as RETN)
2016-11-15 18:20:42 +11:00
Tim Allen
c2c957a9da Update to v101r22 release.
byuu says:

Changelog:
- Z80: all 25 remaining instructions implemented

Now onto the debugging ... :/
2016-11-01 22:42:25 +11:00
Tim Allen
8cf20dabbf Update to v101r21 release.
byuu says:

Changelog:

- Z80: emulated 83 new instructions
- Z80: timing improvements

DAA is a skeleton implementation to complete the normal opcode set. Also
worth noting that I don't know exactly what the hell RETI is doing,
so for now it acts like RET. RETN probably needs some special handling
besides just setting IFF1=IFF2 as well.

I'm now missing 24 ED-prefix instructions, plus DAA, for a total of 25
opcodes remaining. And then, of course, several weeks worth of debugging
all of the inevitable bugs in the core.
2016-11-01 08:10:33 +11:00
Tim Allen
2707c5316d Update to v101r20 release.
byuu says:

Changelog:
- Z80: emulated 272 new instructions
- hiro/GTK: fixed v101r19 Linux regression [thanks, SuperMikeMan!]
2016-10-29 11:33:30 +11:00
Tim Allen
f3e67da937 Update to v101r19 release.
byuu says:

Changelog:

-   added \~130 new PAL games to icarus (courtesy of Smarthuman
    and aquaman)
-   added all three Korean-localized games to icarus
-   sfc: removed SuperDisc emulation (it was going nowhere)
-   sfc: fixed MSU1 regression where the play/repeat flags were not
    being cleared on track select
-   nall: cryptography support added; will be used to sign future
    databases (validation will always be optional)
-   minor shims to fix compilation issues due to nall changes

The real magic is that we now have 25-30% of the PAL SNES library in
icarus!

Signing will be tricky. Obviously if I put the public key inside the
higan archive, then all anyone has to do is change that public key for
their own releases. And if you download from my site (which is now over
HTTPS), then you don't need the signing to verify integrity. I may just
put the public key on my site on my site and leave it at that, we'll
see.
2016-10-28 08:16:58 +11:00
Tim Allen
c6fc15f8d2 Update to v101r18 release.
byuu says:

Changelog:

  - added 30 new PAL games to icarus (courtesy of Mikerochip)
  - new version of libco no longer requires mprotect nor W|X permissions
  - nall: default C compiler to -std=c11 instead of -std=c99
  - nall: use `-fno-strict-aliasing` during compilation
  - updated nall/certificates (hopefully for the last time)
  - updated nall/http to newer coding conventions
  - nall: improve handling of range() function

I didn't really work on higan at all, this is mostly just a release
because lots of other things have changed.

The most interesting is `-fno-strict-aliasing` ... basically, it joins
`-fwrapv` as being "stop the GCC developers from doing *really* evil
shit that could lead to security vulnerabilities or instabilities."

For the most part, it's a ~2% speed penalty for higan. Except for the
Sega Genesis, where it's a ~10% speedup. I have no idea how that's
possible, but clearly something's going very wrong with strict aliasing
on the Genesis core.

So ... it is what it is. If you need the performance for the non-Genesis
cores, you can turn it off in your builds. But I'm getting quite sick of
C++'s "surprises" and clever compiler developers, so I'm keeping it on
in all of my software going forward.
2016-09-14 21:55:53 +10:00
Tim Allen
d6e9d94ec3 Update to v101r17 release.
byuu says:

Changelog:

  - Z80: added most opcodes between 0x00 and 0x3f (two or three hard
    ones missing still)
  - Z80: redid register declaration *again* to handle AF', BC', DE',
    HL' (ugggggh, the fuck? Alternate registers??)
      - basically, using `#define <register name>` values to get around
        horrendously awful naming syntax
  - Z80: improved handling of displace() so that it won't ever trigger
    on (BC) or (DE)
2016-09-06 23:53:14 +10:00
Tim Allen
2fbbccf985 Update to v101r16 release.
byuu says:

Changelog:

  - Z80: implemented 113 new instructions (all the easy
    LD/ADC/ADD/AND/OR/SBC/SUB/XOR ones)
  - Z80: used alternative to castable<To, With> type (manual cast inside
    instruction() register macros)
  - Z80: debugger: used register macros to reduce typing and increase
    readability
  - Z80: debugger: smarter way of handling multiple DD/FD prefixes
    (using gotos, yay!)
  - ruby: fixed crash with Windows input driver on exit (from SuperMikeMan)

I have no idea how the P/V flag is supposed to work on AND/OR/XOR, so
that's probably wrong for now. HALT is also mostly a dummy function for
now. But I typically implement those inside instruction(), so it
probably won't need to be changed? We'll see.
2016-09-06 10:09:33 +10:00
Tim Allen
4c3f58150c Update to v101r15 release.
byuu says:

Changelog:

  - added (poorly-named) castable<To, With> template
  - Z80 debugger rewritten to make declaring instructions much simpler
  - Z80 has more instructions implemented; supports displacement on
    (IX), (IY) now
  - added `Processor::M68K::Bus` to mirror `Processor::Z80::Bus`
      - it does add a pointer indirection; so I'm not sure if I want to
        do this for all of my emulator cores ...
2016-09-04 23:51:27 +10:00
Tim Allen
d91f3999cc Update to v101r14 release.
byuu says:
Changelog:

  - rewrote the Z80 core to properly handle 0xDD (IX0 and 0xFD (IY)
    prefixes
  - added Processor::Z80::Bus as a new type of abstraction
  - all of the instructions implemented have their proper T-cycle counts
    now
  - added nall/certificates for my public keys

The goal of `Processor::Z80::Bus` is to simulate the opcode fetches being
2-read + 2-wait states; operand+regular reads/writes being 3-read. For
now, this puts the cycle counts inside the CPU core. At the moment, I
can't think of any CPU core where this wouldn't be appropriate. But it's
certainly possible that such a case exists. So this may not be the
perfect solution.

The reason for having it be a subclass of Processor::Z80 instead of
virtual functions for the MasterSystem::CPU core to define is due to
naming conflicts. I wanted the core to say `in(addr)` and have it take
the four clocks. But I also wanted a version of the function that didn't
consume time when called. One way to do that would be for the core to
call `Z80::in(addr)`, which then calls the regular `in(addr)` that goes to
`MasterSystem::CPU::in(addr)`. But I don't want to put the `Z80::`
prefix on all of the opcodes. Very easy to forget it, and then end up not
consuming any time. Another is to use uglier names in the
`MasterSystem::CPU` core, like `read_`, `write_`, `in_`, `out_`, etc. But,
yuck.

So ... yeah, this is an experiment. We'll see how it goes.
2016-09-03 21:26:04 +10:00
Tim Allen
7c96826eb0 Update to v101r13 release.
byuu says:

Changelog:

  - MS: added ms/bus
  - Z80: implemented JP/JR/CP/DI/IM/IN instructions
  - MD/VDP: added window layer emulation
  - MD/controller/gamepad: fixed d2,d3 bits (Altered Beast requires
    this)

The Z80 is definitely a lot nastier than the LR35902. There's a lot of
table duplication with HL→IX→IY; and two of them nest two levels deep
(eg FD CB xx xx), so the design may change as I implement more.
2016-08-27 14:48:21 +10:00
Tim Allen
5df717ff2a Update to v101r12 release.
byuu says:

Changelog:

  - new md/bus/ module for bus reads/writes
      - abstracts byte/word accesses wherever possible (everything but
        RAM; forces all but I/O to word, I/O to byte)
      - holds the system RAM since that's technically not part of the
        CPU anyway
  - added md/controller and md/system/peripherals
  - added emulation of gamepads
  - added stub PSG audio output (silent) to cap the framerate at 60fps
    with audio sync enabled
  - fixed VSRAM reads for plane vertical scrolling (two bugs here: add
    instead of sub; interlave plane A/B)
  - mask nametable read offsets (can't exceed 8192-byte nametables
    apparently)
  - emulated VRAM/VSRAM/CRAM reads from VDP data port
  - fixed sprite width/height size calculations
  - added partial emulation of 40-tile per scanline limitation (enough
    to fix Sonic's title screen)
  - fixed off-by-one sprite range testing
  - fixed sprite tile indexing
  - Vblank happens at Y=224 with overscan disabled
      - unsure what happens when you toggle it between Y=224 and Y=240
        ... probably bad things
  - fixed reading of address register for ADDA, CMPA, SUBA
  - fixed sign extension for MOVEA effect address reads
  - updated MOVEM to increment the read addresses (but not writeback)
    for (aN) mode

With all of that out of the way, we finally have Sonic the Hedgehog
(fully?) playable. I played to stage 1-2 and through the special stage,
at least. EDIT: yeah, we probably need HIRQs for Labyrinth Zone.

Not much else works, of course. Most games hang waiting on the Z80, and
those that don't (like Altered Beast) are still royally screwed. Tons of
features still missing; including all of the Z80/PSG/YM2612.

A note on the perihperals this time around: the Mega Drive EXT port is
basically identical to the regular controller ports. So unlike with the
Famicom and Super Famicom, I'm inheriting the exension port from the
controller class.
2016-08-22 08:11:24 +10:00
Tim Allen
f7ddbfc462 Update to v101r11 release.
byuu says:

Changelog:

  - 68K: fixed NEG/NEGX operand order
  - 68K: fixed bug in disassembler that was breaking trace logging
  - VDP: improved sprite rendering (still 100% broken)
  - VDP: added horizontal/vertical scrolling (90% broken)

Forgot:

  - 68K: fix extension word sign bit on indexed modes for disassembler
    as well
  - 68K: emulate STOP properly (use r.stop flag; clear on IRQs firing)

I'm really wearing out fast here. The Genesis documentation is somehow
even worse than Game Boy documentation, but this is a far more complex
system.

It's a massive time sink to sit here banging away at every possible
combination of how things could work, only to see no positive
improvements. Nothing I do seems to get sprites to do a goddamn thing.

squee says the sprite Y field is 10-bits, X field is 9-bits. genvdp says
they're both 10-bits. BlastEm treats them like they're both 10-bits,
then masks off the upper bit so it's effectively 9-bits anyway.

Nothing ever bothers to tell you whether the horizontal scroll values
are supposed to add or subtract from the current X position. Probably
the most basic detail you could imagine for explaining horizontal
scrolling and yet ... nope. Nothing.

I can't even begin to understand how the VDP FIFO functionality works,
or what the fuck is meant by "slots".

I'm completely at a loss as how how in the holy hell the 68K works with
8-bit accesses. I don't know whether I need byte/word handlers for every
device, or if I can just hook it right into the 68K core itself. This
one's probably the most major design detail. I need to know this before
I go and implement the PSG/YM2612/IO ports-\>gamepads/Z80/etc.

Trying to debug the 68K is murder because basically every game likes to
start with a 20,000,000-instruction reset phase of checksumming entire
games, and clearing out the memory as agonizingly slowly as humanly
possible. And like the ARM, there's too many registers so I'd need three
widescreen monitors to comfortably view the entire debugger output lines
onscreen.

I can't get any test ROMs to debug functionality outside of full games
because every **goddamned** test ROM coder thinks it's acceptable to tell
people to go fetch some toolchain from a link that died in the late '90s
and only works on MS-DOS 6.22 to build their fucking shit, because god
forbid you include a 32KiB assembled ROM image in your fucking archives.

... I may have to take a break for a while. We'll see.
2016-08-21 12:50:05 +10:00
Tim Allen
0b70a01b47 Update to v101r10 release.
byuu says:
Changelog:

  - 68K: MOVEQ is 8-bit signed
  - 68K: disassembler was print EOR for OR instructions
  - 68K: address/program-counter indexed mode had the signed-word/long
    bit backward
  - 68K: ADDQ/SUBQ #n,aN always works in long mode; regardless of size
  - 68K→VDP DMA needs to use `mode.bit(0)<<22|dmaSource`; increment by
    one instead of two
  - Z80: added registers and initial two instructions
  - MS: hooked up enough to load and start running games
      - Sonic the Hedgehog can execute exactly one instruction... whoo.
2016-08-20 00:11:26 +10:00
Tim Allen
4d2e17f9c0 Update to v101r09 release.
byuu says:

Sorry, two WIPs in one day. Got excited and couldn't wait.

Changelog:

  - ADDQ, SUBQ shouldn't update flags when targeting an address register
  - ADDA should sign extend effective address reads
  - JSR was pushing the PC too early
  - some improvements to 8-bit register reads on the VDP (still needs
    work)
  - added H/V counter reads to the VDP IO port region
  - icarus: added support for importing Master System and Game Gear ROMs
  - tomoko: added library sub-menus for each manufacturer
      - still need to sort Game Gear after Mega Drive somehow ...

The sub-menu system actually isn't all that bad. It is indeed a bit more
annoying, but not as annoying as I thought it was going to be. However,
it looks a hell of a lot nicer now.
2016-08-18 08:05:50 +10:00
Tim Allen
043f6a8b33 Update to v101r08 release.
byuu says:

Changelog:

  - 68K: fixed read-modify-write instructions
  - 68K: fixed ADDX bug (using wrong target)
  - 68K: fixed major bug with SUB using wrong argument ordering
  - 68K: fixed sign extension when reading address registers from
    effective addressing
  - 68K: fixed sign extension on CMPA, SUBA instructions
  - VDP: improved OAM sprite attribute table caching behavior
  - VDP: improved DMA fill operation behavior
  - added Master System / Game Gear stubs (needed for developing the Z80
    core)
2016-08-17 22:31:22 +10:00
Tim Allen
ffd150735b Update to v101r07 release.
byuu says:

Added VDP sprite rendering. Can't get any games far enough in to see if
it actually works. So in other words, it doesn't work at all and is 100%
completely broken.

Also added 68K exceptions and interrupts. So far only the VDP interrupt
is present. It definitely seems to be firing in commercial games, so
that's promising. But the implementation is almost certainly completely
wrong. There is fuck all of nothing for documentation on how interrupts
actually work. I had to find out the interrupt vector numbers from
reading the comments from the Sonic the Hedgehog disassembly. I have
literally no fucking clue what I0-I2 (3-bit integer priority value in
the status register) is supposed to do. I know that Vblank=6, Hblank=4,
Ext(gamepad)=2. I know that at reset, SR.I=7. I don't know if I'm
supposed to block interrupts when I is >, >=, <, <= to the interrupt
level. I don't know what level CPU exceptions are supposed to be.

Also implemented VDP regular DMA. No idea if it works correctly since
none of the commercial games run far enough to use it. So again, it's
horribly broken for usre.

Also improved VDP fill mode. But I don't understand how it takes
byte-lengths when the bus is 16-bit. The transfer times indicate it's
actually transferring at the same speed as the 68K->VDP copy, strongly
suggesting it's actually doing 16-bit transfers at a time. In which case,
what happens when you set an odd transfer length?

Also, both DMA modes can now target VRAM, VSRAM, CRAM. Supposedly there's
all kinds of weird shit going on when you target VSRAM, CRAM with VDP
fill/copy modes, but whatever. Get to that later.

Also implemented a very lazy preliminary wait mechanism to to stall out
a processor while another processor exerts control over the bus. This
one's going to be a major work in progress. For one, it totally breaks
the model I use to do save states with libco. For another, I don't
know if a 68K->VDP DMA instantly locks the CPU, or if it the CPU could
actually keep running if it was executing out of RAM when it started
the DMA transfer from ROM (eg it's a bus busy stall, not a hard chip
stall.) That'll greatly change how I handle the waiting.

Also, the OSS driver now supports Audio::Latency. Sound should be
even lower latency now. On FreeBSD when set to 0ms, it's absolutely
incredible. Cannot detect latency whatsoever. The Mario jump sound seems
to happen at the very instant I hear my cherry blue keyswitch activate.
2016-08-15 14:56:38 +10:00
Tim Allen
427bac3011 Update to v101r06 release.
byuu says:

I reworked the video sizing code. Ended up wasting five fucking hours
fighting GTK. When you call `gtk_widget_set_size_request`, it doesn't
actually happen then. This is kind of a big deal because when I then go
to draw onto the viewport, the actual viewport child window is still the
old size, so the image gets distorted. It recovers in a frame or so with
emulation, but if we were to put a still image on there, it would stay
distorted.

The first thought is, `while(gtk_events_pending())
gtk_main_iteration_do(false);` right after the `set_size_request`. But
nope, it tells you there's no events pending. So then you think, go
deeper, use `XPending()` instead. Same thing, GTK hasn't actually issued
the command to Xlib yet. So then you think, if the widget is realized,
just call a blocking `gtk_main_iteration`. One call does nothing, two
calls results in a deadlock on the second one ... do it before program
startup, and the main window will never appear. Great.

Oh, and it's not just the viewport. It's also the widget container area
of the windows, as well as the window itself, as well as the fullscreen
mode toggle effect. They all do this.

For the latter three, I couldn't find anything that worked, so I just
added 20ms loops of constantly calling `gtk_main_iteration_do(false)`
after each one of those things. The downside here is toggling the status
bar takes 40ms, so you'll see it and it'll feel a tiny bit sluggish.

But I can't have a 20ms wait on each widget resize, that would be
catastrophic to performance on windows with lots of widgets.

I tried hooking configure-event and size-allocate, but they were very
unreliable. So instead I ended up with a loop that waits up to a maximm
of 20ms that inspects the `widget->allocation.(width,height)` values
directly and waits for them to be what we asked for with
`set_size_request`.

There was some extreme ugliness in GTK with calling
`gtk_main_iteration_do` recursively (`hiro::Widget::setGeometry` is
called recursively), so I had to lock it to only happen on the top level
widgets (the child ones should get resized while waiting on the
top-level ones, so it should be fine in practice), and also only run it
on realized widgets.

Even still, I'm getting ~3 timeouts when opening the settings dialog in
higan, but no other windows. But, this is the best I can do for now.

And the reason for all of this pain? Yeah, updated the video code.

So the Emulator::Interface now has this:

    struct VideoSize { uint width, height; };  //or requiem for a tuple
    auto videoSize() -> VideoSize;
    auto videoSize(uint width, uint height, bool arc) -> VideoSize;

The first function, for now, is just returning the literal surface size.
I may remove this ... one thing I want to allow for is cores that send
different texture sizes based on interlace/hires/overscan/etc settings.

The second function is more interesting. Instead of having the UI trying
to figure out sizing, I figure the emulation cores can do a better job
and we can customize it per-core now. So it gets the window's width and
height, and whether the user asked for aspect correction, and then
computes the best width/height ratio possible. For now they're all just
doing multiples of a 1x scale to the UI 2x,3x,4x modes.

We still need a third function, which will probably be what I repurpose
videoSize() for: to return the 'effective' size for pixel shaders, to
then feed into ruby, to then feed into quark, to then feed into our
shaders. Since shaders use normalized coordinates for pixel fetching,
this should work out just fine. The real texture size will be exposed to
quark shaders as well, of course.

Now for the main window ... it's just hard-coded to be 640x480, 960x720,
1280x960 for now. It works nicely for some cores on some modes, not so
much for others. Work in progress I guess.

I also took the opportunity to draw the about dialog box logo on the
main window. Got a bit fancy and used the old spherical gradient and
impose functionality of nall/image on it. Very minor highlight, nothing
garish. Just something nicer than a solid black window.

If you guys want to mess around with sizes, placements, and gradient
styles/colors/shapes ... feel free. If you come up with something nicer,
do share.

That's what led to all the GTK hell ... the logo wasn't drawing right as
you resized the window. But now it is, though I am not at all happy with
the hacking I had to do.

I also had to improve the video update code as a result of this:

  - when you unload a game, it blacks out the screen
      - if you are not quitting the emulator, it'll draw the logo; if
        you are, it won't
  - when you load a game, it black out the logo

These options prevent any unsightliness from resizing the viewport with
image data on it already

I need to redraw the logo when toggling fullscreen with no game loaded
as well for Windows, it seems.
2016-08-15 14:52:05 +10:00
Tim Allen
ac2d0ba1cf Update to v101r05 release.
byuu says:

Changelog:

  - 68K: fixed bug that affected BSR return address
  - VDP: added very preliminary emulation of planes A, B, W (W is
    entirely broken though)
  - VDP: added command/address stuff so you can write to VRAM, CRAM,
    VSRAM
  - VDP: added VRAM fill DMA

I would be really surprised if any commercial games showed anything at
all, so I'd probably recommend against wasting your time trying, unless
you're really bored :P

Also, I wanted to add: I am accepting patches\! So if anyone wants to
look over the 68K core for bugs, that would save me untold amounts of
time in the near future :D
2016-08-13 09:47:30 +10:00
Tim Allen
1df2549d18 Update to v101r04 release.
byuu says:

Changelog:

  - pulled the (u)intN type aliases into higan instead of leaving them
    in nall
  - added 68K LINEA, LINEF hooks for illegal instructions
  - filled the rest of the 68K lambda table with generic instance of
    ILLEGAL
  - completed the 68K disassembler effective addressing modes
      - still unsure whether I should use An to decode absolute
        addresses or not
      - pro: way easier to read where accesses are taking place
      - con: requires An to be valid; so as a disassembler it does a
        poor job
      - making it optional: too much work; ick
  - added I/O decoding for the VDP command-port registers
  - added skeleton timing to all five processor cores
  - output at 1280x480 (needed for mixed 256/320 widths; and to handle
    interlace modes)

The VDP, PSG, Z80, YM2612 are all stepping one clock at a time and
syncing; which is the pathological worst case for libco. But they also
have no logic inside of them. With all the above, I'm averaging around
250fps with just the 68K core actually functional, and the VDP doing a
dumb "draw white pixels" loop. Still way too early to tell how this
emulator is going to perform.

Also, the 320x240 mode of the Genesis means that we don't need an aspect
correction ratio. But we do need to ensure the output window is a
multiple 320x240 so that the scale values work correctly. I was
hard-coding aspect correction to stretch the window an additional \*8/7.
But that won't work anymore so ... the main higan window is now 640x480,
960x720, or 1280x960. Toggling aspect correction only changes the video
width inside the window.

It's a bit jarring ... the window is a lot wider, more black space now
for most modes. But for now, it is what it is.
2016-08-12 11:07:04 +10:00
Tim Allen
9b8c3ff8c0 Update to v101r03 release.
byuu says:

The 68K core now implements all 88 instructions. It ended up being 111
instructions in my core due to splitting up opcodes with the same name
but different addressing modes or directions (removes conditions at the
expense of more code.)

Technically, I don't have exceptions actually implemented yet, and
RESET/STOP don't do anything but set flags. So there's still more to
go. But ... close enough for statistics time!

The M68K core source code is 124,712 bytes in size. The next largest
core is the ARM7 core at 70,203 bytes in size.

The M68K object size is 942KiB; with the next largest being the V30MZ
core at 173KiB.

There are a total of 19,656 invalid opcodes in the 68000 revision (unless
of course I've made mistakes in my mappings, which is very probably.)

Now the fun part ... figuring out how to fix bugs in this core without
VDP emulation :/
2016-08-11 08:02:02 +10:00
Tim Allen
0a57cac70c Update to v101r02 release.
byuu says:

Changelog:

  - Emulator: use `(uintmax)-1 >> 1` for the units of time
  - MD: implemented 13 new 68K instructions (basically all of the
    remaining easy ones); 21 remain
  - nall: replaced `(u)intmax_t` (64-bit) with *actual* `(u)intmax` type
    (128-bit where available)
      - this extends to everything: atoi, string, etc. You can even
        print 128-bit variables if you like

22,552 opcodes still don't exist in the 68K map. Looking like quite a
few entries will be blank once I finish.
2016-08-09 21:07:18 +10:00
Tim Allen
8bdf8f2a55 Update to v101r01 release.
byuu says:

Changelog:

  - added eight more 68K instructions
  - split ADD(direction) into two separate ADD functions

I now have 54 out of 88 instructions implemented (thus, 34 remaining.)
The map is missing 25,182 entries out of 65,536. Down from 32,680 for
v101.00

Aside: this version number feels really silly. r10 and r11 surely will
as well ...
2016-08-08 20:12:03 +10:00
Tim Allen
e39987a3e3 Update to v101 release.
byuu says (in the public announcement):

Not a large changelog this time, sorry. This release is mostly to fix
the SA-1 issue, and to get some real-world testing of the new scheduler
model. Most of the work in the past month has gone into writing a 68000
CPU core; yet it's still only about half-way finished.

Changelog (since the previous release):

  - fixed SNES SA-1 IRQ regression (fixes Super Mario RPG level-up
    screen)
  - new scheduler for all emulator cores (precision of 2^-127)
  - icarus database adds nine new SNES games
  - added Input/Frequency to settings file (allows simulation of
    latency)

byuu says (in the WIP forum):

Changelog:

  - in 32-bit mode, Thread uses uint64\_t with 2^-63 time units (10^-7
    precision in the worst case)
      - nearly ten times the precision of an attosecond
  - in 64-bit mode, Thread uses uint128\_t with 2^-127 time units
    (10^-26 precision in the worst case)
      - far more accurate than yoctoseconds; almost closing in on planck
        time

Note: a quartz crystal is accurate to 10^-4 or 10^-5. A cesium fountain
atomic clock is accurate to 10^-15. So ... yeah. 2^-63 was perfectly
fine; but there was no speed penalty whatsoever for using uint128\_t in
64-bit mode, so why not?
2016-08-08 20:04:15 +10:00
Tim Allen
f5e5bf1772 Update to v100r16 release.
byuu says:

(Windows users may need to include <sys/time.h> at the top of
nall/chrono.hpp, not sure.)

Unchangelog:
- forgot to add the Scheduler clock=0 fix because I have the memory of
  a goldfish

Changelog:
- new icarus database with nine additional games
- hiro(GTK,Qt) won't constantly write its settings.bml file to disk
  anymore
- added latency simulator for fun (settings.bml => Input/Latency in
  milliseconds)

So the last one ... I wanted to test out nall::chrono, and I was also
thinking that by polling every emulated frame, it's pretty wasteful when
you are using Fast Forward and hitting 200+fps. As I've said before,
calls to ruby::input::poll are not cheap.

So to get around this, I added a limiter so that if you called the
hardware poll function within N milliseconds, it'll return without
doing any actual work. And indeed, that increases my framerate of Zelda
3 uncapped from 133fps to 142fps. Yay. But it's not a "real" speedup,
as it only helps you when you exceed 100% speed (theoretically, you'd
need to crack 300% speed since the game itself will poll at 16ms at 100%
speed, but yet it sped up Zelda 3, so who am I to complain?)

I threw the latency value into the settings file. It should be 16,
but I set it to 5 since that was the lowest before it started negatively
impacting uncapped speeds. You're wasting your time and CPU cycles setting
it lower than 5, but if people like placebo effects it might work. Maybe
I should let it be a signed integer so people can set it to -16 and think
it's actually faster :P (I'm only joking. I took out the 96000hz audio
placebo effect as well. Not really into psychological tricks anymore.)

But yeah seriously, I didn't do this to start this discussion again for
the billionth time. Please don't go there. And please don't tell me this
WIP has higher/lower latency than before. I don't want to hear it.

The only reason I bring it up is for the fun part that is worth
discussing: put up or shut up time on how sensitive you are to
latency! You can set the value above 5 to see how games feel.

I personally can't really tell a difference until about 50. And I can't
be 100% confident it's worse until about 75. But ... when I set it to
150, games become "extra difficult" ... the higher it goes, the worse
it gets :D

For this WIP, I've left no upper limit cap. I'll probably set a cap of
something like 500ms or 1000ms for the official release. Need to balance
user error/trolling with enjoyability. I'll think about it.

[...]

Now, what I worry about is stupid people seeing it and thinking it's an
"added latency" setting, as if anyone would intentionally make things
worse by default. This is a limiter. So if 5ms have passed since the
game last polled, and that will be the case 99.9% of the time in games,
the next poll will happen just in time, immediately when the game polls
the inputs. Thus, a value below 1/<framerate>ms is not only pointless,
if you go too low it will ruin your fast forward max speeds.

I did say I didn't want to resort to placebo tricks, but I also don't
want to spark up public discussion on this again either. So it might
be best to default Input/Latency to 0ms, and internally have a max(5,
latency) wrapper around the value.
2016-08-03 22:32:40 +10:00
Tim Allen
c50723ef61 Update to v100r15 release.
byuu wrote:

Aforementioned scheduler changes added. Longer explanation of why here:
http://hastebin.com/raw/toxedenece

Again, we really need to test this as thoroughly as possible for
regressions :/
This is a really major change that affects absolutely everything: all
emulation cores, all coprocessors, etc.

Also added ADDX and SUB to the 68K core, which brings us just barely
above 50% of the instruction encoding space completed.

[Editor's note: The "aformentioned scheduler changes" were described in
a previous forum post:

    Unfortunately, 64-bits just wasn't enough precision (we were
    getting misalignments ~230 times a second on 21/24MHz clocks), so
    I had to move to 128-bit counters. This of course doesn't exist on
    32-bit architectures (and probably not on all 64-bit ones either),
    so for now ... higan's only going to compile on 64-bit machines
    until we figure something out. Maybe we offer a "lower precision"
    fallback for machines that lack uint128_t or something. Using the
    booth algorithm would be way too slow.

    Anyway, the precision is now 2^-96, which is roughly 10^-29. That
    puts us far beyond the yoctosecond. Suck it, MAME :P I'm jokingly
    referring to it as the byuusecond. The other 32-bits of precision
    allows a 1Hz clock to run up to one full second before all clocks
    need to be normalized to prevent overflow.

    I fixed a serious wobbling issue where I was using clock > other.clock
    for synchronization instead of clock >= other.clock; and also another
    aliasing issue when two threads share a common frequency, but don't
    run in lock-step. The latter I don't even fully understand, but I
    did observe it in testing.

    nall/serialization.hpp has been extended to support 128-bit integers,
    but without explicitly naming them (yay generic code), so nall will
    still compile on 32-bit platforms for all other applications.

    Speed is basically a wash now. FC's a bit slower, SFC's a bit faster.

The "longer explanation" in the linked hastebin is:

    Okay, so the idea is that we can have an arbitrary number of
    oscillators. Take the SNES:

    - CPU/PPU clock = 21477272.727272hz
    - SMP/DSP clock = 24576000hz
    - Cartridge DSP1 clock = 8000000hz
    - Cartridge MSU1 clock = 44100hz
    - Controller Port 1 modem controller clock = 57600hz
    - Controller Port 2 barcode battler clock = 115200hz
    - Expansion Port exercise bike clock = 192000hz

    Is this a pathological case? Of course it is, but it's possible. The
    first four do exist in the wild already: see Rockman X2 MSU1
    patch. Manifest files with higan let you specify any frequency you
    want for any component.

    The old trick higan used was to hold an int64 counter for each
    thread:thread synchronization, and adjust it like so:

    - if thread A steps X clocks; then clock += X * threadB.frequency
      - if clock >= 0; switch to threadB
    - if thread B steps X clocks; then clock -= X * threadA.frequency
      - if clock <  0; switch to threadA

    But there are also system configurations where one processor has to
    synchronize with more than one other processor. Take the Genesis:

    - the 68K has to sync with the Z80 and PSG and YM2612 and VDP
    - the Z80 has to sync with the 68K and PSG and YM2612
    - the PSG has to sync with the 68K and Z80 and YM2612

    Now I could do this by having an int64 clock value for every
    association. But these clock values would have to be outside the
    individual Thread class objects, and we would have to update every
    relationship's clock value. So the 68K would have to update the Z80,
    PSG, YM2612 and VDP clocks. That's four expensive 64-bit multiply-adds
    per clock step event instead of one.

    As such, we have to account for both possibilities. The only way to
    do this is with a single time base. We do this like so:

    - setup: scalar = timeBase / frequency
    - step: clock += scalar * clocks

    Once per second, we look at every thread, find the smallest clock
    value. Then subtract that value from all threads. This prevents the
    clock counters from overflowing.

    Unfortunately, these oscillator values are psychotic, unpredictable,
    and often times repeating fractions. Even with a timeBase of
    1,000,000,000,000,000,000 (one attosecond); we get rounding errors
    every ~16,300 synchronizations. Specifically, this happens with a CPU
    running at 21477273hz (rounded) and SMP running at 24576000hz. That
    may be good enough for most emulators, but ... you know how I am.

    Plus, even at the attosecond level, we're really pushing against the
    limits of 64-bit integers. Given the reciprocal inverse, a frequency
    of 1Hz (which does exist in higan!) would have a scalar that consumes
    1/18th of the entire range of a uint64 on every single step. Yes, I
    could raise the frequency, and then step by that amount, I know. But
    I don't want to have weird gotchas like that in the scheduler core.

    Until I increase the accuracy to about 100 times greater than a
    yoctosecond, the rounding errors are too great. And since the only
    choice above 64-bit values is 128-bit values; we might as well use
    all the extra headroom. 2^-96 as a timebase gives me the ability to
    have both a 1Hz and 4GHz clock; and run them both for a full second;
    before an overflow event would occur.

Another hastebin includes demonstration code:

    #include <libco/libco.h>

    #include <nall/nall.hpp>
    using namespace nall;

    //

    cothread_t mainThread = nullptr;
    const uint iterations = 100'000'000;
    const uint cpuFreq = 21477272.727272 + 0.5;
    const uint smpFreq = 24576000.000000 + 0.5;
    const uint cpuStep = 4;
    const uint smpStep = 5;

    //

    struct ThreadA {
      cothread_t handle = nullptr;
      uint64 frequency = 0;
      int64 clock = 0;

      auto create(auto (*entrypoint)() -> void, uint frequency) {
        this->handle = co_create(65536, entrypoint);
        this->frequency = frequency;
        this->clock = 0;
      }
    };

    struct CPUA : ThreadA {
      static auto Enter() -> void;
      auto main() -> void;
      CPUA() { create(&CPUA::Enter, cpuFreq); }
    } cpuA;

    struct SMPA : ThreadA {
      static auto Enter() -> void;
      auto main() -> void;
      SMPA() { create(&SMPA::Enter, smpFreq); }
    } smpA;

    uint8 queueA[iterations];
    uint offsetA;
    cothread_t resumeA = cpuA.handle;

    auto EnterA() -> void {
      offsetA = 0;
      co_switch(resumeA);
    }

    auto QueueA(uint value) -> void {
      queueA[offsetA++] = value;
      if(offsetA >= iterations) {
        resumeA = co_active();
        co_switch(mainThread);
      }
    }

    auto CPUA::Enter() -> void { while(true) cpuA.main(); }

    auto CPUA::main() -> void {
      QueueA(1);
      smpA.clock -= cpuStep * smpA.frequency;
      if(smpA.clock < 0) co_switch(smpA.handle);
    }

    auto SMPA::Enter() -> void { while(true) smpA.main(); }

    auto SMPA::main() -> void {
      QueueA(2);
      smpA.clock += smpStep * cpuA.frequency;
      if(smpA.clock >= 0) co_switch(cpuA.handle);
    }

    //

    struct ThreadB {
      cothread_t handle = nullptr;
      uint128_t scalar = 0;
      uint128_t clock = 0;

      auto print128(uint128_t value) {
        string s;
        while(value) {
          s.append((char)('0' + value % 10));
          value /= 10;
        }
        s.reverse();
        print(s, "\n");
      }

      //femtosecond (10^15) =    16306
      //attosecond  (10^18) =   688838
      //zeptosecond (10^21) = 13712691
      //yoctosecond (10^24) = 13712691 (hitting a dead-end on a rounding error causing a wobble)
      //byuusecond? ( 2^96) = (perfect? 79,228 times more precise than a yoctosecond)

      auto create(auto (*entrypoint)() -> void, uint128_t frequency) {
        this->handle = co_create(65536, entrypoint);

        uint128_t unitOfTime = 1;
      //for(uint n : range(29)) unitOfTime *= 10;
        unitOfTime <<= 96;  //2^96 time units ...

        this->scalar = unitOfTime / frequency;
        print128(this->scalar);
        this->clock = 0;
      }

      auto step(uint128_t clocks) -> void { clock += clocks * scalar; }
      auto synchronize(ThreadB& thread) -> void { if(clock >= thread.clock) co_switch(thread.handle); }
    };

    struct CPUB : ThreadB {
      static auto Enter() -> void;
      auto main() -> void;
      CPUB() { create(&CPUB::Enter, cpuFreq); }
    } cpuB;

    struct SMPB : ThreadB {
      static auto Enter() -> void;
      auto main() -> void;
      SMPB() { create(&SMPB::Enter, smpFreq); clock = 1; }
    } smpB;

    auto correct() -> void {
      auto minimum = min(cpuB.clock, smpB.clock);
      cpuB.clock -= minimum;
      smpB.clock -= minimum;
    }

    uint8 queueB[iterations];
    uint offsetB;
    cothread_t resumeB = cpuB.handle;

    auto EnterB() -> void {
      correct();
      offsetB = 0;
      co_switch(resumeB);
    }

    auto QueueB(uint value) -> void {
      queueB[offsetB++] = value;
      if(offsetB >= iterations) {
        resumeB = co_active();
        co_switch(mainThread);
      }
    }

    auto CPUB::Enter() -> void { while(true) cpuB.main(); }

    auto CPUB::main() -> void {
      QueueB(1);
      step(cpuStep);
      synchronize(smpB);
    }

    auto SMPB::Enter() -> void { while(true) smpB.main(); }

    auto SMPB::main() -> void {
      QueueB(2);
      step(smpStep);
      synchronize(cpuB);
    }

    //

    #include <nall/main.hpp>
    auto nall::main(string_vector) -> void {
      mainThread = co_active();

      uint masterCounter = 0;
      while(true) {
        print(masterCounter++, " ...\n");

        auto A = clock();
        EnterA();
        auto B = clock();
        print((double)(B - A) / CLOCKS_PER_SEC, "s\n");

        auto C = clock();
        EnterB();
        auto D = clock();
        print((double)(D - C) / CLOCKS_PER_SEC, "s\n");

        for(uint n : range(iterations)) {
          if(queueA[n] != queueB[n]) return print("fail at ", n, "\n");
        }
      }
    }

...and that's everything.]
2016-07-31 12:11:20 +10:00
Tim Allen
ca277cd5e8 Update to v100r14 release.
byuu says:

(Windows: compile with -fpermissive to silence an annoying error. I'll
fix it in the next WIP.)

I completely replaced the time management system in higan and overhauled
the scheduler.

Before, processor threads would have "int64 clock"; and there would
be a 1:1 relationship between two threads. When thread A ran for X
cycles, it'd subtract X * B.Frequency from clock; and when thread B ran
for Y cycles, it'd add Y * A.Frequency from clock. This worked well
and allowed perfect precision; but it doesn't work when you have more
complicated relationships: eg the 68K can sync to the Z80 and PSG; the
Z80 to the 68K and PSG; so the PSG needs two counters.

The new system instead uses a "uint64 clock" variable that represents
time in attoseconds. Every time the scheduler exits, it subtracts
the smallest clock count from all threads, to prevent an overflow
scenario. The only real downside is that rounding errors mean that
roughly every 20 minutes, we have a rounding error of one clock cycle
(one 20,000,000th of a second.) However, this only applies to systems
with multiple oscillators, like the SNES. And when you're in that
situation ... there's no such thing as a perfect oscillator anyway. A
real SNES will be thousands of times less out of spec than 1hz per 20
minutes.

The advantages are pretty immense. First, we obviously can now support
more complex relationships between threads. Second, we can build a
much more abstracted scheduler. All of libco is now abstracted away
completely, which may permit a state-machine / coroutine version of
Thread in the future. We've basically gone from this:

    auto SMP::step(uint clocks) -> void {
      clock += clocks * (uint64)cpu.frequency;
      dsp.clock -= clocks;
      if(dsp.clock < 0 && !scheduler.synchronizing()) co_switch(dsp.thread);
      if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
    }

To this:

    auto SMP::step(uint clocks) -> void {
      Thread::step(clocks);
      synchronize(dsp);
      synchronize(cpu);
    }

As you can see, we don't have to do multiple clock adjustments anymore.
This is a huge win for the SNES CPU that had to update the SMP, DSP, all
peripherals and all coprocessors. Likewise, we don't have to synchronize
all coprocessors when one runs, now we can just synchronize the active
one to the CPU.

Third, when changing the frequencies of threads (think SGB speed setting
modes, GBC double-speed mode, etc), it no longer causes the "int64
clock" value to be erroneous.

Fourth, this results in a fairly decent speedup, mostly across the
board. Aside from the GBA being mostly a wash (for unknown reasons),
it's about an 8% - 12% speedup in every other emulation core.

Now, all of this said ... this was an unbelievably massive change, so
... you know what that means >_> If anyone can help test all types of
SNES coprocessors, and some other system games, it'd be appreciated.

----

Lastly, we have a bitchin' new about screen. It unfortunately adds
~200KiB onto the binary size, because the PNG->C++ header file
transformation doesn't compress very well, and I want to keep the
original resource files in with the higan archive. I might try some
things to work around this file size increase in the future, but for now
... yeah, slightly larger archive sizes, sorry.

The logo's a bit busted on Windows (the Label control's background
transparency and alignment settings aren't working), but works well on
GTK. I'll have to fix Windows before the next official release. For now,
look on my Twitter feed if you want to see what it's supposed to look
like.

----

EDIT: forgot about ICD2::Enter. It's doing some weird inverse
run-to-save thing that I need to implement support for somehow. So, save
states on the SGB core probably won't work with this WIP.
2016-07-30 13:56:12 +10:00
Tim Allen
306cac2b54 Update to v100r13 release.
byuu says:

Changelog: M68K improvements, new instructions added.
2016-07-26 20:46:43 +10:00
Tim Allen
f230d144b5 Update to v100r12 release.
byuu says:

All of the above fixes, plus I added all 24 variations on the shift
opcodes, plus SUBQ, plus fixes to the BCC instruction.

I can now run 851,767 instructions into Sonic the Hedgehog before hitting
an unimplemented instruction (SUB).

The 68K core is probably only ~35% complete, and yet it's already within
4KiB of being the largest CPU core, code size wise, in all of higan. Fuck
this chip.
2016-07-25 23:15:54 +10:00
Tim Allen
7ccfbe0206 Update to v100r11 release.
byuu says:

I split the Register class and read/write handlers into DataRegister and
AddressRegister, given that they have different behaviors on byte/word
accesses (data tends to preserve the upper bits; address tends to
sign-extend things.)

I expanded EA to EffectiveAddress. No sense in abbreviating things
to death.

I've now implemented 26 instructions. But the new ones are just all the
stupid from/to ccr/sr instructions.

Ryphecha confirmed that you can't set the undefined bits, so I don't
think the BitField concept is appropriate for the CCR/SR. Instead, I'm
just storing direct flags and have (read,write)(CCR,SR) instead. This
isn't like the 65816 where you have subroutines that push and pop the
flag register. It's much more common to access individual flags. Doesn't
match the consistency angle of the other CPU cores, but ... I think this
is the right thing to for the 68K specifically.
2016-07-23 12:32:35 +10:00
Tim Allen
4b897ba791 Update to v100r10 release.
byuu says:

Redesigned the handling of reading/writing registers to be about eight
times faster than the old system. More work may be needed ... it seems
data registers tend to preserve their upper bits upon assignment; whereas
address registers tend to sign-extend values into them. It may make
sense to have DataRegister and AddressRegister classes with separate
read/write handlers. I'd have to hold two Register objects inside the
EffectiveAddress (EA) class if we do that.

Implemented 19 opcodes now (out of somewhere between 60 and 90.) That gets
the first ~530,000 instructions in Sonic the Hedgehog running (though
probably wrong. But we can run a lot thanks to large initialization
loops.)

If I force the core to loop back to the reset vector on an invalid opcode,
I'm getting about 1500fps with a dumb 320x240 blit 60 times a second and
just the 68K running alone (no Z80, PSG, VDP, YM2612.) I don't know if
that's good or not. I guess we'll find out.

I had to stop tonight because the final opcode I execute is an RTS
(return from subroutine) that's branching back to address 0; which is
invalid ... meaning something went terribly wrong and the system crashed.
2016-07-22 22:03:25 +10:00
Tim Allen
be3f6ac0d5 Update to v100r09 release.
byuu says:

Another six hours in ...

I have all of the opcodes, memory access functions, disassembler mnemonics
and table building converted over to the new template<uint Size> format.

Certainly, it would be quite easy for this nightmare chip to throw me
another curveball, but so far I can handle:

- MOVE (EA to, EA from) case
  - read(from) has to update register index for +/-(aN) mode
- MOVEM (EA from) case
  - when using +/-(aN), RA can't actually be updated until the transfer
    is completed
- LEA (EA from) case
  - doesn't actually perform the final read; just returns the address
    to be read from
- ANDI (EA from-and-to) case
  - same EA has to be read from and written to
  - for -(aN), the read has to come from aN-2, but can't update aN yet;
    so that the write also goes to aN-2
- no opcode can ever fetch the extension words more than once
- manually control the order of extension word fetching order for proper
  opcode decoding

To do all of that without a whole lot of duplicated code (or really
bloating out every single instruction with red tape), I had to bring
back the "bool valid / uint32 address" variables inside the EA struct =(

If weird exceptions creep in like timing constraints only on certain
opcodes, I can use template flags to the EA read/write functions to
handle that.
2016-07-19 19:12:05 +10:00
Tim Allen
92fe5b0813 Update to v100r08 release.
byuu says:

Six and a half hours this time ... one new opcode, and all old opcodes
now in a deprecated format. Hooray, progress!

For building the table, I've decided to move from:

    for(uint opcode : range(65536)) {
      if(match(...)) bind(opNAME, ...);
    }

To instead having separate for loops for each supported opcode. This
lets me specialize parts I want with templates.

And to this aim, I'm moving to replace all of the
(read,write)(size, ...) functions with (read,write)<Size>(...) functions.

This will amount to the ~70ish instructions being triplicated ot ~210ish
instructions; but I think this is really important.

When I was getting into flag calculations, a ton of conditionals
were needed to mask sizes to byte/word/long. There was also lots of
conditionals in all the memory access handlers.

The template code is ugly, but we eliminate a huge amount of branch
conditions this way.
2016-07-18 08:11:29 +10:00
Tim Allen
059347e575 Update to v100r07 release.
byuu says:

Four and a half hours of work and ... zero new opcodes implemented.

This was the best job I could do refining the effective address
computations. Should have all twelve 68000 modes implemented now. Still
have a billion questions about when and how I'm supposed to perform
certain edge case operations, though.
2016-07-17 13:24:28 +10:00
Tim Allen
0d6a09f9f8 Update to v100r06 release.
byuu says:

Up to ten 68K instructions out of somewhere between 61 and 88, depending
upon which PDF you look at. Of course, some of them aren't 100% completed
yet, either. Lots of craziness with MOVEM, and BCC has a BSR variant
that needs stack push/pop functions.

This WIP actually took over eight hours to make, going through every
possible permutation on how to design the core itself. The updated design
now builds both the instruction decoder+dispatcher and the disassembler
decoder into the same main loop during M68K's constructor.

The special cases are also really psychotic on this processor, and
I'm afraid of missing something via the fallthrough cases. So instead,
I'm ordering the instructions alphabetically, and including exclusion
cases to ignore binding invalid cases. If I end up remapping an existing
register, then it'll throw a run-time assertion at program startup.

I wanted very much to get rid of struct EA (EffectiveAddress), but
it's too difficult to keep track of the internal effective address
without it. So I split out the size to a separate parameter, since
every opcode only has one size parameter, and otherwise it was getting
duplicated in opcodes that take two EAs, and was also awkward with the
flag testing. It's a bit more typing, but I feel it's more clean this way.

Overall, I'm really worried this is going to be too slow. I don't want
to turn the EA stuff into templates, because that will massively bloat
out compilation times and object sizes, and will also need a special DSL
preprocessor since C++ doesn't have a static for loop. I can definitely
optimize a lot of EA's address/read/write functions away once the core
is completed, but it's never going to hold a candle to a templatized
68K core.

----

Forgot to include the SA-1 regression fix. I always remember immediately
after I upload and archive the WIP. Will try to get that in next time,
I guess.
2016-07-16 18:39:44 +10:00
Tim Allen
b72f35a13e Update to v100r05 release.
byuu says:

Alright, I'm definitely going to need to find some people willing to
tolerate my questions on this chip, so I'm going to go ahead and announce
I'm working on this I guess.

This core is way too big for a surprise like the NES and WS cores
were. It'll probably even span multiple v10x releases before it's
even ready.
2016-07-13 08:47:04 +10:00
Tim Allen
1c0ef793fe Update to v100r04 release.
byuu says:

I now have enough of three instructions implemented to get through the
first four instructions in Sonic the Hedgehog.

But they're far from complete. The very first instruction uses EA
addressing, which is similar to x86's ModRM in terms of how disgustingly
complex it is. And it also accesses Z80 control registers, which obviously
isn't going to do anything yet.

The slow speed was me being stupid again. It's not 7.6MHz per frame,
it's 7.67MHz per second. So yeah, speed is so far acceptable again. But
we'll see how things go as I keep emulating more. The 68K decode is not
pretty at all.
2016-07-12 20:19:31 +10:00
Tim Allen
76a8ecd32a Update to v100r03 release.
byuu says:

Changelog:
- moved Thread, Scheduler, Cheat functionality into emulator/ for
  all cores
- start of actual Mega Drive emulation (two 68K instructions)

I'm going to be rather terse on MD emulation, as it's too early for any
meaningful dialogue here.
2016-07-10 15:28:26 +10:00
Tim Allen
3dd1aa9c1b Update to v100r02 release.
byuu says:

Sigh ... I'm really not a good person. I'm inherently selfish.

My responsibility and obligation right now is to work on loki, and
then on the Tengai Makyou Zero translation, and then on improving the
Famicom emulation.

And yet ... it's not what I really want to do. That shouldn't matter;
I should work on my responsibilities first.

Instead, I'm going to be a greedy, self-centered asshole, and work on
what I really want to instead.

I'm really sorry, guys. I'm sure this will make a few people happy,
and probably upset even more people.

I'm also making zero guarantees that this ever gets finished. As always,
I wish I could keep these things secret, so if I fail / give up, I could
just drop it with no shame. But I would have to cut everyone out of the
WIP process completely to make it happen. So, here goes ...

This WIP adds the initial skeleton for Sega Mega Drive / Genesis
emulation. God help us.

(minor note: apparently the new extension for Mega Drive games is .md,
neat. That's what I chose for the folders too. I thought it was .smd,
so that'll be fixed in icarus for the next WIP.)

(aside: this is why I wanted to get v100 out. I didn't want this code in
a skeleton state in v100's source. Nor did I want really broken emulation,
which the first release is sure to be, tarring said release.)

...

So, basically, I've been ruminating on the legacy I want to leave behind
with higan. 3D systems are just plain out. I'm never going to support
them. They're too complex for my abilities, and they would run too slowly
with my design style. I'm not willing to compromise my design ideals. And
I would never want to play a 3D game system at native 240p/480i resolution
... but 1080p+ upscaling is not accurate, so that's a conflict I want
to avoid entirely. It's also never going to emulate computer systems
(X68K, PC-98, FM-Towns, etc) because holy shit that would completely
destroy me. It's also never going emulate arcade machines.

So I think of higan as a collection of 2D emulators for consoles
and handhelds. I've gone over every major 2D gaming system there is,
looking for ones with games I actually care about and enjoy. And I
basically have five of those systems supported already. Looking at the
remaining list, I see only three systems left that I have any interest
in whatsoever: PC-Engine, Master System, Mega Drive. Again, I'm not in
any way committing to emulating any of these, but ... if I had all of
those in higan, I think I'd be content to really, truly, finally stop
writing more emulators for the rest of my life.

And so I decided to tackle the most difficult system first. If I'm
successful, the Z80 core should cover a lot of the work on the SMS. And
the HuC6280 should land somewhere between the NES and SNES in terms of
difficulty ... closer to the NES.

The systems that just don't appeal to me at all, which I will never touch,
include, but are not limited to:
* Atari 2600/5200/7800
* Lynx
* Jaguar
* Vectrex
* Colecovision
* Commodore 64
* Neo-Geo
* Neo-Geo Pocket / Color
* Virtual Boy
* Super A'can
* 32X
* CD-i
* etc, etc, etc.

And really, even if something were mildly interesting in there ... we
have to stop. I can't scale infinitely. I'm already way past my limit,
but I'm doing this anyway. Too many cores bloats everything and kills
quality on everything. I don't want higan to become MESS v2.

I don't know what I'll do about the Famicom Disk System, PC-Engine CD,
and Mega CD. I don't think I'll be able to achieve 60fps emulating the
Mega CD, even if I tried to.

I don't know what's going to happen here with even the Mega Drive. Maybe
I'll get driven crazy with the documentation and quit. Maybe it'll end
up being too complicated and I'll quit. Maybe the emulation will end up
way too slow and I'll give up. Maybe it'll take me seven years to get
any games playable at all. Maybe Steve Snake, AamirM and Mike Pavone
will pool money to hire a hitman to come after me. Who knows.

But this is what I want to do, so ... here goes nothing.
2016-07-09 14:21:37 +10:00
Tim Allen
88c79e56a0 Update to v100r01 release.
[This version, with the internal version number changed back to "v100",
replaced the original v100 source archive on byuu.org soon after v100's
release, because it fixes important bugs in that version. --Ed]

byuu says:

Changelog:
- fixed default paths for Sufami Turbo slotted games
- moved WonderSwan orientation controls to the port rather than the device
  - I do like hex_usr's idea here; but that'll need more consideration;
    so this is a temporary fix
- added new debugger interface (see the public topic for more on that)
2016-07-08 22:31:35 +10:00
Tim Allen
07995c05a5 Update to v100 release.
byuu says:

higan has finally reached v100!

I feel it's important to stress right away that this is not "version
1.00", nor is it a major milestone release. Rather than arbitrary version
numbers, all of my software simply bumps version numbers by one for each
official release. As such, higan v100 is simply higan's 100th release.

That said, the primary focus of this release has been code
clean-ups. These are always somewhat dangerous in that regressions are
possible. We've tested through sixteen WIP revisions, one of which was
open to the public, to try and minimize any regressions. But all the same,
please report any regressions if you discover any.

Changelog (since v099):
FC: render during pixels 1-256 instead of 0-255 [hex_usr]
FC: rewrote controller emulation code
SFC: 8% speedup over the previous release thanks to PPU optimizations
SFC: fixed nasty DB address wrapping regression from v099
SFC: USART developer controller removed; superseded by 21fx
SFC: Super Multitap option removed from controller port 1; ports
    renamed 2-5
SFC: hidden option to experiment with 128KB VRAM (strictly for novelty)
higan: audio volume no longer divided by number of audio streams
higan: updated controller polling code to fix possible future mapping
    issues
higan: replaced nall/stream with nall/vfs for file-loading subsystem
tomoko: can now load multi-slotted games via command-line
tomoko: synchronize video removed from UI; still available in the
    settings file
tomoko, icarus: can navigate to root drive selection on Windows
all: major code cleanups and refactoring (~1MB diff against v099)

Note 1: the audio volume change means that SGB and MSU1 games won't
lose half the volume on the SNES sounds anymore. However, if one goes
overboard and drives the sound all the way to max volume with the MSU1,
clamping may occur. The obvious solution is not to drive volume that high
(it will vastly overpower the SNES audio, which usually never exceeds
25% volume.) Another option is to lower the volume in the audio settings
panel to 50%. In general, neither is likely to ever be necessary.

Note 2: the synchronize video option was hidden from the UI because it
is no longer useful. With the advent of compositors, the loss of the
complicated timing settings panel, support for the WonderSwan and its
75hz display, the need to emulate variable refresh rate behaviors in the
Game Boy, the unfortunate latency spike and audio distortion caused by
long Vsync pauses, and the arrival of adaptive sync technology ... it
no longer makes sense to present this option. However, as stated, you
can edit settings.bml to enable this option anyway if you insist and
understand the aforementioned risks.

Changelog (since v099r16 open beta):

- fixed MSU1 audio sign extension
- fixed compilation with SGB support disabled
- icarus can now navigate to root directory
- fixed compilation issues with OS X port
- (hopefully) fixed label height issue with hiro that affected icarus
  import dialog
- (mostly) fixed BS Memory, Sufami Turbo slot loading

Errata:

- forgot to remove the " - Slot A", " - Slot B" suffixes for Sufami
  Turbo slot loading
  - this means you have to navigate up one folder and then into Sufami
    Turbo/ to load games for this system
- moving WonderSwan orientation controls to the device slot is causing
  some nastiness
  - can now select orientation from the main menu, but it doesn't rotate
    the display
2016-07-08 22:04:59 +10:00
Tim Allen
13ad9644a2 Update to v099r16 release (public beta).
byuu says:

Changelog:
- hiro: BrowserDialog can navigate up to drive selection on Windows
- nall: (file,path,dir,base,prefix,suffix)name =>
  Location::(file,path,dir,base,prefix,suffix)
- higan/tomoko: rename audio filter label from "Sinc" to "IIR - Biquad"
- higan/tomoko: allow loading files via icarus on the command-line
  once again
- higan/tomoko: (begrudging) quick hack to fix presentation window focus
  on startup
- higan/audio: don't divide output audio volume by number of streams
- processor/r65816: fix a regression in (read,write)DB; fixes Taz-Mania
- fixed compilation regressions on Windows and Linux

I'm happy with where we are at with code cleanups and stability, so I'd
like to release v100. But even though I'm not assigning any special
significance to this version, we should probably test it more thoroughly
first.
2016-07-04 21:53:24 +10:00
Tim Allen
8d5cc0c35e Update to v099r15 release.
byuu says:

Changelog:
- nall::lstring -> nall::string_vector
- added IntegerBitField<type, lo, hi> -- hopefully it works correctly...
- Multitap 1-4 -> Super Multitap 2-5
- fixed SFC PPU CGRAM read regression
- huge amounts of SFC PPU IO register cleanups -- .bits really is lovely
- re-added the read/write(VRAM,OAM,CGRAM) helpers for the SFC PPU
  - but they're now optimized to the realities of the PPU (16-bit data
    sizes / no address parameter / where appropriate)
  - basically used to get the active-display overrides in a unified place;
    but also reduces duplicate code in (read,write)IO
2016-07-04 21:48:17 +10:00
Tim Allen
82293c95ae Update to v099r14 release.
byuu says:

Changelog:
- (u)int(max,ptr) abbreviations removed; use _t suffix now [didn't feel
  like they were contributing enough to be worth it]
- cleaned up nall::integer,natural,real functionality
  - toInteger, toNatural, toReal for parsing strings to numbers
  - fromInteger, fromNatural, fromReal for creating strings from numbers
  - (string,Markup::Node,SQL-based-classes)::(integer,natural,real)
    left unchanged
  - template<typename T> numeral(T value, long padding, char padchar)
    -> string for print() formatting
    - deduces integer,natural,real based on T ... cast the value if you
      want to override
    - there still exists binary,octal,hex,pointer for explicit print()
      formatting
- lstring -> string_vector [but using lstring = string_vector; is
  declared]
  - would be nice to remove the using lstring eventually ... but that'd
    probably require 10,000 lines of changes >_>
- format -> string_format [no using here; format was too ambiguous]
- using integer = Integer<sizeof(int)*8>; and using natural =
  Natural<sizeof(uint)*8>; declared
  - for consistency with boolean. These three are meant for creating
    zero-initialized values implicitly (various uses)
- R65816::io() -> idle() and SPC700::io() -> idle() [more clear; frees
  up struct IO {} io; naming]
- SFC CPU, PPU, SMP use struct IO {} io; over struct (Status,Registers) {}
  (status,registers); now
  - still some CPU::Status status values ... they didn't really fit into
    IO functionality ... will have to think about this more
- SFC CPU, PPU, SMP now use step() exclusively instead of addClocks()
  calling into step()
- SFC CPU joypad1_bits, joypad2_bits were unused; killed them
- SFC PPU CGRAM moved into PPU::Screen; since nothing else uses it
- SFC PPU OAM moved into PPU::Object; since nothing else uses it
  - the raw uint8[544] array is gone. OAM::read() constructs values from
    the OAM::Object[512] table now
  - this avoids having to determine how we want to sub-divide the two
    OAM memory sections
  - this also eliminates the OAM::synchronize() functionality
- probably more I'm forgetting

The FPS fluctuations are driving me insane. This WIP went from 128fps to
137fps. Settled on 133.5fps for the final build. But nothing I changed
should have affected performance at all. This level of fluctuation makes
it damn near impossible to know whether I'm speeding things up or slowing
things down with changes.
2016-07-01 21:50:32 +10:00
Tim Allen
67457fade4 Update to v099r13 release.
byuu says:

Changelog:
- GB core code cleanup completed
- GBA core code cleanup completed
- some more cleanup on missed processor/arm functions/variables
- fixed FC loading icarus bug
- "Load ROM File" icarus functionality restored
- minor code unification efforts all around (not perfect yet)
  - MMIO->IO
  - mmio.cpp->io.cpp
  - read,write->readIO,writeIO

It's been a very long work in progress ... starting all the way back with
v094r09, but the major part of the higan code cleanup is now completed! Of
course, it's very important to note that this is only for the basic style:

- under_score functions and variables are now camelCase
- return-type function-name() are now auto function-name() -> return-type
- Natural<T>/Integer<T> replace (u)intT_n types where possible
- signed/unsigned are now int/uint
- most of the x==true,x==false tests changed to x,!x

A lot of spot improvements to consistency, simplicity and quality have
gone in along the way, of course. But we'll probably never fully finishing
beautifying every last line of code in the entire codebase. Still,
this is a really great start. Going forward, WIP diffs should start
being smaller and of higher quality once again.

I know the joke is, "until my coding style changes again", but ... this
was way too stressful, way too time consuming, and way too risky. I'm
too old and tired now for extreme upheavel like this again. The only
major change I'm slowly mulling over would be renaming the using
Natural<T>/Integer<T> = (u)intT; shorthand to something that isn't as
easily confused with the (u)int_t types ... but we'll see. I'll definitely
continue to change small things all the time, but for the larger picture,
I need to just accept the style I have and live with it.
2016-06-29 21:10:28 +10:00
Tim Allen
7a68059f78 Update to v099r12 release.
byuu says:

Changelog:
- fixed FC AxROM / VRC7 regression
- BitField split to BooleanBitField/NaturalBitField (in preparation
  for IntegerBitField)
- BitFieldReference removed
- GB CPU cleaned up
- GB Cartridge + Mappers cleaned up
- SFC CGRAM is now emulated as uint15[256] instead of uint[512]
- sfc/ppu/memory.cpp no longer needed; removed
- purged SFC Debugger hooks for now (some of the operator[] calls were
  bypassing them anyway)

Unfortunately, for reasons that defy all semblance of logic, the CGRAM
change caused a slight speed hit. As have the last few changes. We're
now down to around 129.5fps compared to 123.fps for v099 and 134.5fps
at our peak (v099r01-r02).

I really like the style I came up with for the Game Boy mappers to settle
the purpose(ROM,RAM) vs (rom,ram)Purpose naming convention. If I ever get
around to redoing the NES mappers, that's likely the approach I'll take.
2016-06-28 20:43:47 +10:00
Tim Allen
3e807946b8 Update to v099r11 release.
byuu says:

Changelog:
- NES PPU core updated to use BitFields (absolutely massive improvement
  in code readability)
- NES APU core updated to new coding style
- NES cartridge/board and cartridge/chip updated to new coding style
- pushed NES PPU rendering one dot forward (doesn't fix King's Quest V
  yet, sadly)
- fixed SNES PPU BG tilemask for 128KiB VRAM mode (doesn't fix Yoshi's
  Island, though)

So ... I kind of went overboard with the fc/cartridge changes. This WIP
diff is 185KiB >_>
I didn't realize it was going to be as big a task as it was, but once
I started everything broke in a chain reaction, so I had to do it all
at once.

There's a massive chance we've broken a bunch of NES things. Any typos
in this WIP are going to be absolutely insidious to track down =(

But ... supposing I pulled it off, this means the Famicom core is now
fully converted to the new coding style as well. That leaves only the
GB and GBA cores. Once those are finished, then we'll finally be free
of these gigantic hellspawn diffs.
2016-06-27 23:07:57 +10:00
Tim Allen
a816998122 Update to v099r10 release.
byuu says:

Changelog:
- higan/profile/ => higan/systems/ [temporary; unless we can't think of
  a better base folder name]
- god-damn-better-have fixed the input polling bug
- re-added command-line and drag-and-drop loading
  - command-line loading can now load multiple folders at once (SGB+GB
    game; Sufami Turbo+Slot A+Slot B; etc)
  - if you load just the base cart, it'll present you with a dialog to
    optionally load slotted cart(s)
- MSU1 now goes through nall/vfs instead of directly accessing the
  filesystem
- Famicom Cartridge, PPU cores updated to newer programming style
  - there's countless opportunity for BitField and .bits() in the PPU
    ... but I'm worried about breaking things

If anyone has a working MSU1 game and can test the changes out, that'd
be appreciated. I still don't have a test ROM on my dev box.

I wouldn't worry too much about extensively testing the Famicom PPU
changes just yet ... I'm still struggling with what to name the structs
inside the classes between all of my emulators, and the BitField/.bits()
changes will be much more important to test at a later date.

The only use case left for Emulator::Interface::path(uint id) is for
21fx emulation. This peripheral loads a DLL/SO via LoadLibrary/dlopen,
which do not have any official ways to open a file in RAM. I'm
very hesitant to use the portable trick of writing the memory to a
temporary file, loading it, and deleting the temporary file once done
... it's a real waste of disk activity. I might make something like
vfs::file::isVirtual->bool,path()->string to get around this. But even
once I do, the underlying LoadLibrary/dlopen call is still going to be
direct disk access.
2016-06-26 18:54:12 +10:00
Tim Allen
3a9c7c6843 Update to v099r09 release.
byuu says:

Changelog:
- Emulator::Interface::Medium::bootable removed
- Emulator::Interface::load(bool required) argument removed
  [File::Required makes no sense on a folder]
- Super Famicom.sys now has user-configurable properties (CPU,PPU1,PPU2
  version; PPU1 VRAM size, Region override)
- old nall/property removed completely
- volatile flags supported on coprocessor RAM files now (still not in
  icarus, though)
- (hopefully) fixed SNES Multitap support (needs testing)
- fixed an OAM tiledata range clipping limit in 128KiB VRAM mode (doesn't
  fix Yoshi's Island, sadly)
- (hopefully, again) fixed the input polling bug hex_usr reported
- re-added dialog box for when File::Required files are missing
  - really cool: if you're missing a boot ROM, BIOS ROM, or IPL ROM,
    it warns you immediately
  - you don't have to select a game before seeing the error message
    anymore
- fixed cheats.bml load/save location
2016-06-25 18:53:11 +10:00
Tim Allen
f48b332c83 Update to v099r08 release.
byuu says:

Changelog:
- nall/vfs work 100% completed; even SGB games load now
- emulation cores now call load() for the base cartridges as well
- updated port/device handling; portmask is gone; device ID bug should
  be resolved now
- SNES controller port 1 multitap option was removed
- added support for 128KiB SNES PPU VRAM (for now, edit sfc/ppu/ppu.hpp
  VRAM::size=0x10000; to enable)

Overall, nall/vfs was a huge success!! We've substantially reduced
the amount of boilerplate code everywhere, while still allowing (even
easier than before) support for RAM-based game loading/saving. All of
nall/stream is dead and buried.

I am considering removing Emulator::Interface::Medium::id and/or
bootable flag. Or at least, doing something different with it. The
values for the non-bootable GB/BS/ST entries duplicate the ID that is
supposed to be unique. They are for GB/GBC and WS/WSC. Maybe I'll use
this as the hardware revision selection ID, and then gut non-bootable
options. There's really no reason for that to be there. I think at one
point I was using it to generate library tabs for non-bootable systems,
but we don't do that anymore anyway.

Emulator::Interface::load() may not need the required flag anymore ... it
doesn't really do anything right now anyway.

I have a few reasons for having the cores load the base cartridge. Most
importantly, it is going to enable a special mode for the WonderSwan /
WonderSwan Color in the future. If we ever get the IPLROMs dumped ... it's
possible to boot these systems with no games inserted to set user profile
information and such. There are also other systems that may accept being
booted without a cartridge. To reach this state, you would load a game and
then cancel the load dialog. Right now, this results in games not loading.

The second reason is this prevents nasty crashes when loading fails. So
if you're missing a required manifest, the emulator won't die a violent
death anymore. It's able to back out at any point.

The third reason is consistency: loading the base cartridge works the
same as the slot cartridges.

The fourth reason is Emulator::Interface::open(uint pathID)
values. Before, the GB, SB, GBC modes were IDs 1,2,3 respectively. This
complicated things because you had to pass the correct ID. But now
instead, Emulator::Interface::load() returns maybe<uint> that is nothing
when no game is selected, and a pathID for a valid game. And now open()
can take this ID to access this game's folder contents.

The downside, which is temporary, is that command-line loading is
currently broken. But I do intend on restoring it. In fact, I want to do
better than before and allow multi-cart booting from the command-line by
specifying the base cartridge and then slot cartridges. The idea should
be pretty simple: keep a queue of pending filenames that we fill from
the command-line and/or drag-and-drop operations on the main window,
and then empty out the queue or prompt for load dialogs from the UI
when booting a system. This also might be a bit more unorthodox compared
to the traditional emulator design of "loadGame(filename)", but ... oh
well. It's easy enough still.

The port/device changes are fun. We simplified things quite a bit. The
portmask stuff is gone entirely. While ports and devices keep IDs,
this is really just sugar-coating so UIs can use for(auto& port :
emulator->ports) and access port.id; rather than having to use for(auto
n : range(emulator->ports)) { auto& port = emulator->ports[n]; ... };
but they should otherwise generally be identical to the order they appear
in their respective ranges. Still, don't rely on that.

Input::id is gone. There was no point since we also got rid of the nasty
Input::order vector. Since I was in here, I went ahead and caved on the
pedantics and renamed Input::guid to Input::userData.

I removed the SNES controller port 1 multitap option. Basically, the only
game that uses this is N-warp Daisakusen and, no offense to d4s, it's
not really a good game anyway. It's just a quick demo to show 8-players
on the SNES. But in the UI, all it does is confuse people into wasting
time mapping a controller they're never going to use, and they're going
to wonder which port to use. If more compelling use cases for 8-players
comes about, we can reconsider this. I left all the code to support this
in place, so all you have to do is uncomment one line to enable it again.

We now have dsnes emulation! :D
If you change PPU::VRAM::size to 0x10000 (words), then you should now
have 128KiB of VRAM. Even better, it serializes the used-VRAM size,
so your save states shouldn't crash on you if you swap between the two
(though if you try this, you're nuts.)

Note that this option does break commercial software. Yoshi's Island in
particular. This game is setting A15 on some PPU register writes, but
not on others. The end result of this is things break horribly in-game.

Also, this option is causing a very tiny speed hit for obvious reasons
with the variable masking value (I'm even using size-1 for now.) Given
how niche this is, I may just leave it a compile-time constant to avoid
the overhead cost. Otherwise, if we keep the option, then it'll go into
Super Famicom.sys/manifest.bml ... I'll flesh that out in the near-future.

----

Finally, some fun for my OCD ... my monitor suddenly cut out on me
in the middle of working on this WIP, about six hours in of non-stop
work. Had to hit a bunch of ctrl+alt+fN commands (among other things)
and trying to log in headless on another TTY to do issue commands,
trying to recover the display. Finally power cycled the monitor and it
came back up. So all my typing ended up going to who knows where.

Usually this sort of thing terrifies me enough that I scrap a WIP and
start over to ensure I didn't screw anything up during the crashed screen
when hitting keys randomly.

Obviously, everything compiles and appears to work fine. And I know
it's extremely paranoid, but OCD isn't logical, so ... I'm going
to go over every line of the 100KiB r07->r08 diff looking for any
corruption/errors/whatever.

----

Review finished.

r08 diff review notes:
- fc/controller/gamepad/gamepad.cpp:
  use uint device = ID::Device::Gamepad; not id = ...;
- gb/cartridge/cartridge.hpp:
  remove redundant uint _pathID; (in Information::pathID already)
- gb/cartridge/cartridge.hpp:
  pull sha256 inside Information
- sfc/cartridge/load/cpp:
  add " - Slot (A,B)" to interface->load("Sufami Turbo"); to be more
  descriptive
- sfc/controller/gamepad/gamepad.cpp:
  use uint device = ID::Device::Gamepad; not id = ...;
- sfc/interface/interface.cpp:
  remove n variable from the Multitap device input generation loop
  (now unused)
- sfc/interface/interface.hpp:
  put struct Port above struct Device like the other classes
- ui-tomoko:
  cheats.bml is reading from/writing to mediumPaths(0) [system folder
  instead of game folder]
- ui-tomoko:
  instead of mediumPaths(1) - call emulator->metadataPathID() or something
  like that
2016-06-24 22:16:53 +10:00
Tim Allen
ccd8878d75 Update to v099r07 release.
byuu says:

Changelog:
- (hopefully) fixed BS Memory and Sufami Turbo slot loading
- ported GB, GBA, WS cores to use nall/vfs
- completely removed loadRequest, saveRequest functionality from
  Emulator::Interface and ui-tomoko
  - loadRequest(folder) is now load(folder)
- save states now use a shared Emulator::SerializerVersion string
  - whenever this is bumped, all older states will break; but this makes
    bumping state versions way easier
  - also, the version string makes it a lot easier to identify
    compatibility windows for save states
- SNES PPU now uses uint16 vram[32768] for memory accesses [hex_usr]

NOTE: Super Game Boy loading is currently broken, and I'm not entirely
sure how to fix it :/
The file loading handoff was -really- complicated, and so I'm kind of
at a loss ... so for now, don't try it.
Everything else should theoretically work, so please report any bugs
you find.

So, this is pretty much it. I'd be very curious to hear feedback from
people who objected to the old nall/stream design, whether they are
happy with the new file loading system or think it could use further
improvements.

The 16-bit VRAM turned out to be a wash on performance (roughly the same
as before. 1fps slower on Zelda 3, 1fps faster on Yoshi's Island.) The
main reason for this was because Yoshi's Island was breaking horribly
until I changed the vramRead, vramWrite functions to take uint15 instead
of uint16.

I suspect the issue is we're using uint16s in some areas now that need
to be uint15, and this game is setting the VRAM address to 0x8000+,
causing us to go out of bounds on memory accesses.

But ... I want to go ahead and do something cute for fun, and just because
we can ... and this new interface is so incredibly perfect for it!! I
want to support an SNES unit with 128KiB of VRAM. Not out of the box,
but as a fun little tweakable thing. The SNES was clearly designed to
support that, they just didn't use big enough VRAM chips, and left one
of the lines disconnected. So ... let's connect it anyway!

In the end, if we design it right, the only code difference should be
one area where we mask by 15-bits instead of by 16-bits.
2016-06-24 22:09:30 +10:00
Tim Allen
875f031182 Update to v099r06 release.
byuu says:

Changelog:
- Super Famicom core converted to use nall/vfs
  - excludes Super Game Boy; since that's invoked from inside the GB core

This was definitely the major obstacle to test nall/vfs'
applicability. Things worked out pretty great in the end.

We went from 22.0KiB (cartridge) + 18.6KiB (interface) to 24.5KiB
(cartridge) + 11.4KiB (interface). Or 40.7KiB to 36.0KiB. This removes
a very large source of indirection. Before it was: "coprocessor <=>
cartridge <=> interface" for loading and saving data, and now it's just
"coprocessor <=> cartridge". And it may make sense to eventually turn
this into just "cartridge -> coprocessor" by making each coprocessor
class handle its own markup parsing.

It's nice to have all the manifest parsing in one location (well, sans
MSU1); but it's also nice for loading/unloading to be handled by each
coprocessor itself. So I'll have to think longer about that one.

I've also started handling Interface::save() differently. Instead of
keeping track of memory IDs and filenames, and iterating through that
vector of objects ... instead I now have a system that mirrors the markup
parsing on loading, but handles saving instead. This was actually the
reason the code size savings weren't more significant, but I like this
style more. As before, it removes an extra level of indirection.

So ... next up, I need to port over the GB, then GBA, then WS
cores. These shouldn't take too long since they're all very simple with
just ROM+RAM(+RTC) right now. Then get the SGB callbacks using vfs. Then
after that, gut all the old stream stuff from nall and higan. Kill the
(load,save)Request stuff, rename the load(Gamepak)Request to something
simpler, and then we should be good.

Anyway ... these are some huge changes.
2016-06-24 22:01:03 +10:00
Tim Allen
f04d9d58f5 Update to v099r05 release.
byuu says:

Changelog:
- added nall/vfs
- converted Famicom core to use nall/vfs interface instead of nall/stream
  interface
2016-06-20 21:00:32 +10:00
Tim Allen
40abcfc4a5 Update to v099r04 release.
byuu says:

Changelog:
- lots of code cleanups to processor/r6502 (the switch.cpp file is only
  halfway done ...)
- lots of code cleanups to fc/cpu
- removed fc/input
- implemented fc/controller

hex_usr, you may not like this, but I want to keep the controller port
and expansion port interface separate, like I do with the SNES. I realize
the NES' is used more for controllers, and the SNES' more for hardware
expansions, but ... they're not compatible pinouts and you can't really
connect one to the other.

Right now, I've only implemented the controller portion. I'll have to
get to the peripheral portion later.

Also, the gamepad implementation there now may be wrong. It's based off
the Super Famicom version obviously. I'm not sure if the Famicom has
different behavior with latching $4016 writes, or not. But, it works in
Mega Man II, so it's a start.

Everyone, be sure to remap your controls, and then set port 1 -> gamepad
after loading your first Famicom game with the new WIP.
2016-06-18 16:04:32 +10:00
Tim Allen
44a8c5a2b4 Update to v099r03 release.
byuu says:

Changelog:
- finished cleaning up the SFC core to my new coding conventions
- removed sfc/controller/usart (superseded by 21fx)
- hid Synchronize Video option from the menu (still in the configuration
  file)

Pretty much the only minor detail left is some variable names in the
SA-1 core that really won't look good at all if I move to camelCase,
so I'll have to rethink how I handle those. It's probably a good area
to attempt using BitFields, to see how it impacts performance. But I'll
do that in a test branch first.

But for the most part, this should be the end of the gigantic diffs (this
one was 174KiB), at least for the SFC/WS cores. Still have the FC/GB/GBA
cores to clean up more fully. Assuming we don't spot any new regressions,
we should be ~95% out of the woods on code cleanups breaking things.
2016-06-17 23:03:54 +10:00
Tim Allen
f1a80075fa Update to v099r02 release.
byuu says:

Changelog:
- renamed sfc/ppu/sprite (OAM oam;) to sfc/ppu/object (Object obj;) [hex_usr]
- renamed sfc/ppu's memory {vram, oam, cgram} to just vram, oam, cgram
- fixed addr&=~1 regression [hex_usr]
- fixed 8bpp tiledata regression [hex_usr]
2016-06-15 21:32:17 +10:00
Tim Allen
ae5b4c3bb3 Update to v099r01 release.
byuu says:

Changelog:
- massive cleanups and optimizations on the PPU core
- ~9% speedup over v099 official

This is pretty much it for the low-hanging fruit of speeding up higan. Any
more gains from this point will be extremely hard-fought, unfortunately.
2016-06-14 20:51:54 +10:00
Tim Allen
c074c6e064 Update to v099 release.
byuu says:

Time for a new release. There are a few important emulation improvements
and a few new features; but for the most part, this release focuses on
major code refactoring, the details of which I will mostly spare you.

The major change is that, as of v099, the SNES balanced and performance
cores have been removed from higan. Basically, in addition to my five
other emulation cores, these were too much of a burden to maintain. And
they've come along as far as I was able to develop them. If you need to
use these cores, please use these two from the v098 release.

I'm very well aware that ~80% of the people using higan for SNES
emulation were using the two removed profiles. But they simply had
to go. Hopefully in the future, we can compensate for their loss by
increasing the performance of the accuracy core.

Changelog (since v098):

SFC: balanced profile removed
SFC: performance profile removed
SFC: expansion port devices can now be changed during gameplay (atlhough
    you shouldn't)
SFC: fixed bug in SharpRTC leap year calculations
SFC: emulated new research findings for the S-DD1 coprocessor
SFC: fixed CPU emulation-mode wrapping bug with pei, [dp], [dp]+y
    instructions [AWJ]
SFC: fixed Super Game Boy bug that caused the bottom tile-row to flicker
    in games
GB: added MBC1M (multi-cart) mapper; icarus can't detect these so manual
    manifests are needed for now
GB: corrected return value when HuC3 unmapped RAM is read; fixes Robopon
    [endrift]
GB: improved STAT IRQ emulation; fixes Altered Space, etc [endrift,
    gekkio]
GB: partial emulation of DMG STAT write IRQ bug; fixes Legend of Zerd,
    Road Rash, etc
nall: execute() fix, for some Linux platforms that had trouble detecting
    icarus
nall: new BitField class; which allows for simplifying flag/register
    emulation in various cores
ruby: added Windows WASAPI audio driver (experimental)
ruby: remove attempts to call glSwapIntervalEXT (fixes crashing on some
    Linux systems)
ui: timing settings panel removed
video: restored saturation, gamma, luminance settings
video: added new post-emulation sprite system; light gun cursors are
    now higher-resolution
audio: new resampler (6th-order Butterworth biquad IIR); quite a bit
    faster than the old one
audio: added optional basic reverb filter (for fun)
higan: refresh video outside cooperative threads (workaround for shoddy
    code in AMD graphics drivers)
higan: individual emulation cores no longer have unique names
higan: really substantial code refactoring; 43% reduction in binary size

Off the bat, here are the known bugs:

hiro/Windows: focus stealing bug on startup. Needs to be fixed in hiro,
    not with a cheap hack to tomoko.

higan/SFC: some of the coprocessors are saving some volatile memory to
    disk. Completely harmless, but still needs to be fixed.

ruby/WASAPI: some sound cards have a lot of issues with the current driver
    (eg FitzRoy's). We need to find a clean way to fix this before it
    can be made the default driver. Which would be a huge win because
    the latency improvements are substantial, and in exclusive mode,
    WASAPI allows G-sync to work very well.

[From the v099 WIP thread, here's the changelog since v098r19:

- GB: don't force mode 1 during force-blank; fixes v098r16 regression
  with many Game Boy games
- GB: only perform the STAT write IRQ bug during vblank, not hblank
  (still not hardware accurate, though)

-Ed.]
2016-06-11 11:13:18 +10:00
Tim Allen
50420e3dd2 Update to v098r19 release.
byuu says:

Changelog:
- added nall/bit-field.hpp
- updated all CPU cores (sans LR35902 due to some complexities) to use
  BitFields instead of bools
- updated as many CPU cores as I could to use BitFields instead of union {
  struct { uint8_t ... }; }; pairs

The speed changes are mostly a wash for this. In some instances,
I noticed a ~2-3% speedup (eg SNES emulation), and in others a 2-3%
slowdown (eg Famicom emulation.) It's within the margin of error, so
it's safe to say it has no impact.

This does give us a lot of new useful things, however:

- no more manual reconstruction of flag values from lots of left shifts
  and ORs
- no more manual deconstruction of flag values from lots of ANDs
- ability to get completely free aliases to flag groups (eg GSU can
  provide alt2, alt1 and also alt (which is alt2,alt1 combined)
- removes the need for the nasty order_lsbN macro hack (eventually will
  make higan 100% endian independent)
- saves us from insane compilers that try and do nasty things with
  alignment on union-structs
- saves us from insane compilers that try to store bit-field bits in
  reverse order
- will allow some really novel new use cases (I'm planning an
  instant-decode ARM opcode function, for instance.)
- reduces code size (we can serialize flag registers in one line instead
  of one for each flag)

However, I probably won't use it for super critical code that's constantly
reading out register values (eg PPU MMIO registers.) I think there we
would end up with a performance penalty.
2016-06-09 08:26:35 +10:00
Tim Allen
b08449215a Update to v098r18 release.
byuu says:

Changelog:
- hiro: fixed the BrowserDialog column resizing when navigating to new
  folders (prevents clipping of filenames)
  - note: this is kind of a quick-fix; but I have a good idea how to do
    the proper fix now
- nall: added BitField<T, Lo, Hi> class
  - note: not yet working on the SFC CPU class; need to go at it with
    a debugger to find out what's happening
- GB: emulated DMG/SGB STAT IRQ bug; fixes Zerd no Densetsu and Road Rash
  (won't fix anything else; don't get hopes up)
2016-06-07 21:55:03 +10:00
Tim Allen
9b452c9f5f Update to v098r17 release.
byuu says:

Changelog:
- fixed Super Game Boy regression from v096r04 with bottom tile row
  flickering
- fixed GB STAT IRQ regression from previous WIP
  - Altered Space is now playable
  - GBVideoPlayer isn't; but nobody seems to know exactly what weird
    hardware quirk that one relies on to work
- ~3-4% speed improvement in SuperFX games by eliminating function<>
  callback on register assignments
  - most noticeable in Doom in-game; least noticeable on Yoshi's Island
    title screen (darn)
- finished GSU core and SuperFX coprocessor code cleanups
- did some more work cleaning up the LR35902 core and GB CPU code

Just a fair warning: don't get your hopes up on these GB
fixes. Cliffhanger now hangs completely (har har), and none of the
other bugs are fixed. We pretty much did all this work just for Altered
Space. So, I hope you like playing Altered Space.
2016-06-06 08:10:01 +10:00
Tim Allen
3681961ca5 Update to v098r16 release.
byuu says:

Changelog:
- GNUmakefile: reverted $(call unique,) to $(strip)
- processor/r6502: removed templates; reduces object size from 146.5kb
  to 107.6kb
- processor/lr35902: removed templates; reduces object size from 386.2kb
  to 197.4kb
- processor/spc700: merged op macros for switch table declarations
- sfc/coprocessor/sa1: partial cleanups; flattened directory structure
- sfc/coprocessor/superfx: partial cleanups; flattened directory structure
- sfc/coprocessor/icd2: flattened directory structure
- gb/ppu: changed behavior of STAT IRQs

Major caveat! The GB/GBC STAT IRQ changes has a major bug in it somewhere
that's seriously breaking most games. I'm pushing the WIP anyway, because
I believe the changes to be mostly correct. I'd like to get more people
looking at these changes, and also try more heavy-handed hacking and
diff comparison logging between the previous WIP and this one.
2016-06-05 15:03:21 +10:00
Tim Allen
20ac95ee49 Update to v098r15 release.
byuu says:

Changelog:
- removed template usage from processor/spc700; cleaned up many function
  names and the switch table
  - object size: 176.8kb => 127.3kb
  - source code size: 43.5kb => 37.0kb
- fixed processor/r65816 BRK/COP vector regression [hex_usr]
- corrected HuC3 unmapped RAM read value; fixes Robopon [endrift]
- cosmetic: simplified the butterworth constant calculation
  [Wolfram|Alpha]

The SPC700 core changes took forever, about three hours of work.

Only the LR35902 and R6502 still need their template functions
removed. The point of this is that it doesn't cause any speed penalty
to do so, and it results in smaller binary sizes and faster compilation
times.
2016-06-05 14:52:43 +10:00
Tim Allen
fdc41611cf Update to v098r14 release.
byuu says:

Changelog:
- improved attenuation of biquad filter by computing butterworth Q
  coefficients correctly (instead of using the same constant)
- adding 1e-25 to each input sample into the biquad filters to try and
  prevent denormalization
- updated normalization from [0.0 to 1.0] to [-1.0 to +1.0]; volume/reverb
  happen in floating-point mode now
- good amount of work to make the base Emulator::Audio support any number
  of output channels
  - so that we don't have to do separate work on left/right channels;
    and can instead share the code for each channel
- Emulator::Interface::audioSample(int16 left, int16 right); changed to:
  - Emulator::Interface::audioSample(double* samples, uint channels);
  - samples are normalized [-1.0 to +1.0]
  - for now at least, channels will be the value given to
    Emulator::Audio::reset()
- fixed GUI crash on startup when audio driver is set to None

I'm probably going to be updating ruby to accept normalized doubles as
well; but I'm not sure if I will try and support anything other 2-channel
audio output. It'll depend on how easy it is to do so; perhaps it'll be
a per-driver setting.

The denormalization thing is fierce. If that happens, it drops the
emulator framerate from 220fps to about 20fps for Game Boy emulation. And
that happens basically whenever audio output is silent. I'm probably
also going to make a nall/denormal.hpp file at some point with
platform-specific functionality to set the CPU state to "denormals as
zero" where applicable. I'll still add the 1e-25 offset (inaudible)
as another fallback.
2016-06-01 21:23:22 +10:00
Tim Allen
839813d0f1 Update to v098r13 release.
byuu says:

Changelog:
- nall/dsp returns with new iir/biquad.hpp and resampler/cubic.hpp files
- nall/queue.hpp added (simple ring buffer ... nall/vector wouldn't
  cause too many moves with FIFO)
- audio streams now only buffer 20ms; so even if multiple audio streams
  desync, latency can never exceed 20ms
- replaced blackman windwed sinc FIR hermite audio filter with transposed
  direct form II biquadratic sixth-order IIR butterworth filter (better
  attenuation of frequencies above 20KHz, faster, no need for decimation,
  less code)
- put in experimental eight-tap echo filter (a lot better than what I
  had before, but still rather weak)
- substantial cleanups to the SuperFX GSU processor core (slightly
  faster, 479KB->100KB object file, 42.7KB->33.4KB source code size,
  way less code duplication)

We'll definitely want to test the whole SuperFX library (not many games)
just to make sure there's no regressions caused by this one.

Not sure what I want to do with audio processing effects yet. I've always
really wanted lots of fun controls to customize audio, and now finally
with this new biquad filter, I can finally start implementing real
effects. For instance, an equalizer wouldn't be too complicated anymore.

The new reverb effect is still a poor man's version. I need to find human
readable source for implementing a comb-filter properly. I'm pretty sure
I can already treat nall::queue as an all-pass filter since all that
does is phase shift (fancy audio term for "delay audio"). What's really
going to be hard is figuring out how to expose user-friendly settings for
controlling it. It looks like you need a bunch of coprime coefficients,
and I don't think casual users are going to be able to hand-enter coprime
values to get the echo effect they want. I uh ... don't even know how
to calculate coprime values dynamically right now >_> But we're going
to have to, as they are correlated to the output sampling rate.

We'll definitely want to make some audio profiles so that users can
quickly select pre-configured themes that sound nice, but expose the
underlying coefficients so that they can tweak stuff to their liking. This
isn't just about higan, this is about me trying to learn digital signal
processing, so please don't be too upset about feature creep or anything
on this.

Anyway ... I'm having some difficulties with my audio right now. When
the reverb effect is enabled, there's a bunch of static on system
reset for just a moment. But this should not be possible. nall::queue
is initializing all previous reverb sample elements to 0.0. I don't
understand where static is coming in from. Further, we have the same
issue with both the windowed sinc and the biquad filters ... a bit of
a popping sound when starting a game. Any help tracking this down would
be appreciated.

There's also one really annoying issue ... I can't seem to do reverb
or volume adjustments with normalized samples. If I say "volume *= 0.5"
in higan/audio/audio.cpp line 68, it doesn't just halve the volume, it
adds a whole bunch of distortion. This makes absolutely zero sense to
me. The sample values are between 0.0 (mute) and 1.0 (full volume) here,
so multiplying a double by 0.5 shouldn't cause distortion. So right now,
I'm doing these adjustments with less precision after denormalizing back
to int16. Anyone ever see something like that? :/
2016-06-01 08:29:36 +10:00
Tim Allen
7f3cfa17b9 Update to v098r12 release.
byuu says:

Changelog:
- higan/video: added support for Emulator::Sprite
- higan/resource: a new system for accessing embedded binary files
  inside the emulation cores; holds the sprites
- higan/sfc/superscope,justifier: re-enabled display of crosshairs
- higan/sfc/superscope: fixed turbo toggle (also shows different
  crosshair color when in turbo mode)
- higan/sfc/ppu: always outputs at 512x480 resolution now
  - causes a slight speed-hit from ~127fps to ~125fps;
  - but allows high-resolution 32x32 cursors that look way better;
  - also avoids the need to implement sprite scaling logic

Right now, the PPU code to always output at 480-height is a really gross
hack. Don't worry, I'll make that nicer before release.

Also, superscope.cpp and justifier.cpp are built around a 256x240
screen. But since we now have 512x480, we can make the cursor's movement
much smoother by doubling the resolution on both axes. The actual games
won't see any accuracy improvements when firing the light guns, but the
cursors will animate nicer so I think it's still worth it. I'll work on
that before the next release as well.

The current 32x32 cursors are nicer, but we can do better now with full
24-bit color. So feel free to submit alternatives. I'll probably reject
them, but you can always try :D

The sprites don't support alpha blending, just color keying (0x00000000
= transparent; anything else is 0xff......). We can revisit that later
if necessary.

The way I have it designed, the only files that do anything with
Emulator::Sprite at all are the superscope and justifier folders.
I didn't have to add any hooks anywhere else. Rendering the sprite is
a lot cleaner than the old code, too.
2016-05-26 21:20:15 +10:00
Tim Allen
ae5d380d06 Update to v098r11 release.
byuu says:

Changelog:
- fixed nall/path.hpp compilation issue
- fixed ruby/audio/xaudio header declaration compilation issue (again)
- cleaned up xaudio2.hpp file to match my coding syntax (12.5% of the
  file was whitespace overkill)
- added null terminator entry to nall/windows/utf8.hpp argc[] array
- nall/windows/guid.hpp uses the Windows API for generating the GUID
  - this should stop all the bug reports where two nall users were
    generating GUIDs at the exact same second
- fixed hiro/cocoa compilation issue with uint# types
- fixed major higan/sfc Super Game Boy audio latency issue
- fixed higan/sfc CPU core bug with pei, [dp], [dp]+y instructions
- major cleanups to higan/processor/r65816 core
  - merged emulation/native-mode opcodes
  - use camel-case naming on memory.hpp functions
  - simplify address masking code for memory.hpp functions
  - simplify a few opcodes themselves (avoid redundant copies, etc)
  - rename regs.* to r.* to match modern convention of other CPU cores
- removed device.order<> concept from Emulator::Interface
  - cores will now do the translation to make the job of the UI easier
- fixed plurality naming of arrays in Emulator::Interface
  - example: emulator.ports[p].devices[d].inputs[i]
  - example: vector<Medium> media
- probably more surprises

Major show-stoppers to the next official release:
- we need to work on GB core improvements: LY=153/0 case, multiple STAT
  IRQs case, GBC audio output regs, etc.
- we need to re-add software cursors for light guns (Super Scope,
  Justifier)
- after the above, we need to fix the turbo button for the Super Scope

I really have no idea how I want to implement the light guns. Ideally,
we'd want it in higan/video, so we can support the NES Zapper with the
same code. But this isn't going to be easy, because only the SNES knows
when its output is interlaced, and its resolutions can vary as
{256,512}x{224,240,448,480} which requires pixel doubling that was
hard-coded to the SNES-specific behavior, but isn't appropriate to be
exposed in higan/video.
2016-05-25 21:13:02 +10:00
Tim Allen
3ebc77c148 Update to v098r10 release.
byuu says:

Changelog:
- synchronized tomoko, loki, icarus with extensive changes to nall
  (118KiB diff)
2016-05-16 19:51:12 +10:00
Tim Allen
6ae0abe3d3 Update to v098r09 release.
byuu says:

Changelog:
- fixed major nall/vector/prepend bug
- renamed hiro/ListView to hiro/TableView
- added new hiro/ListView control which is a simplified abstraction of
  hiro/TableView
- updated higan's cheat database window and icarus' scan dialog to use
  the new ListView control
- compilation works once again on all platforms (Windows, Cocoa, GTK,
  Qt)
- the loki skeleton compiles once again (removed nall/DSP references;
  updated port/device ID names)

Small catch: need to capture layout resize events internally in Windows
to call resizeColumns. For now, just resize the icarus window to get it
to use the full window width for list view items.
2016-05-04 20:07:13 +10:00
Tim Allen
0955295475 Update to v098r08 release.
byuu says:

Changelog:
- nall/vector rewritten from scratch
- higan/audio uses nall/vector instead of raw pointers
- higan/sfc/coprocessor/sdd1 updated with new research information
- ruby/video/glx and ruby/video/glx2: fuck salt glXSwapIntervalEXT!

The big change here is definitely nall/vector. The Windows, OS X and Qt
ports won't compile until you change some first/last strings to
left/right, but GTK will compile.

I'd be really grateful if anyone could stress-test nall/vector. Pretty
much everything I do relies on this class. If we introduce a bug, the
worst case scenario is my entire SFC game dump database gets corrupted,
or the byuu.org server gets compromised. So it's really critical that we
test the hell out of this right now.

The S-DD1 changes mean you need to update your installation of icarus
again. Also, even though the Lunar FMV never really worked on the
accuracy core anyway (it didn't initialize the PPU properly), it really
won't work now that we emulate the hard-limit of 16MiB for S-DD1 games.
2016-05-02 19:57:04 +10:00
Tim Allen
7cdae5195a Update to v098r07 release.
byuu says:

Changelog:
- GB: support modeSelect and RAM for MBC1M (Momotarou Collection)
- audio: implemented native resampling support into Emulator::Stream
- audio: removed nall::DSP completely

Unfortunately, the new resampler didn't turn out quite as fast as I had
hoped. The final hermite resampling added some overhead; and I had to
bump up the kernel count to 500 from 400 to get the buzzing to go away
on my main PC. I think that's due to it running at 48000hz output
instead of 44100hz output, maybe?

Compared to Ryphecha's:
(NES) Mega Man 2: 167fps -> 166fps
(GB) Mega Man II: 224fps -> 200fps
(WSC) Riviera: 143fps -> 151fps

Odd that the WS/WSC ends up faster while the DMG/CGB ends up slower.

But this knocks 922 lines down to 146 lines. The only files left in all
of higan not written (or rewritten) by me are ruby/xaudio2.h and
libco/ppc.c
2016-04-23 17:55:59 +10:00
Tim Allen
e2ee6689a0 Update to v098r06 release.
byuu says:

Changelog:
- emulation cores now refresh video from host thread instead of
  cothreads (fix AMD crash)
- SFC: fixed another bug with leap year months in SharpRTC emulation
- SFC: cleaned up camelCase on function names for
  armdsp,epsonrtc,hitachidsp,mcc,nss,sharprtc classes
- GB: added MBC1M emulation (requires manually setting mapper=MBC1M in
  manifest.bml for now, sorry)
- audio: implemented Emulator::Audio mixer and effects processor
- audio: implemented Emulator::Stream interface
  - it is now possible to have more than two audio streams: eg SNES
    + SGB + MSU1 + Voicer-Kun (eventually)
- audio: added reverb delay + reverb level settings; exposed balance
  configuration in UI
- video: reworked palette generation to re-enable saturation, gamma,
  luminance adjustments
- higan/emulator.cpp is gone since there was nothing left in it

I know you guys are going to say the color adjust/balance/reverb stuff
is pointless. And indeed it mostly is. But I like the idea of allowing
some fun special effects and configurability that isn't system-wide.

Note: there seems to be some kind of added audio lag in the SGB
emulation now, and I don't really understand why. The code should be
effectively identical to what I had before. The only main thing is that
I'm sampling things to 48000hz instead of 32040hz before mixing. There's
no point where I'm intentionally introducing added latency though. I'm
kind of stumped, so if anyone wouldn't mind taking a look at it, it'd be
much appreciated :/

I don't have an MSU1 test ROM, but the latency issue may affect MSU1 as
well, and that would be very bad.
2016-04-22 23:35:51 +10:00
Tim Allen
55e507d5df Update to v098r05 release.
byuu says:

Changelog:
- WS/WSC: re-added support for screen rotation (code is inside WS core)
- ruby: changed sample(uint16_t left, uint16_t right) to sample(int16_t
  left, int16_t right);
  - requires casting to uint prior to shifting in each driver, but
    I felt it was misleading to use uint16_t just to avoid that
- ruby: WASAPI is now built in by default; has wareya's improvements,
  and now supports latency adjust
- tomoko: audio settings panel has new "Exclusive Mode" checkbox for
  WASAPI driver only
  - note: although the setting *does* take effect in real-time, I'd
    suggest restarting the emulator after changing it
- tomoko: audio latency can now be set to 0ms (which in reality means
  "the minimum supported by the driver")
- all: increased cothread size from 512KiB to 2MiB to see if it fixes
  bullshit AMD driver crashes
  - this appears to cause a slight speed penalty due to cache locality
    going down between threads, though
2016-04-18 20:49:45 +10:00
Tim Allen
a2d3b8ba15 Update to v098r04 release.
byuu says:

Changelog:
- SFC: fixed behavior of 21fx $21fe register when no device is connected
  (must return zero)
- SFC: reduced 21fx buffer size to 1024 bytes in both directions to
  mirror the FT232H we are using
- SFC: eliminated dsp/modulo-array.hpp [1]
- higan: implemented higan/video interface and migrated all cores to it
  [2]

[1] the echo history buffer was 8-bytes, so there was no need for it at
all here. Not sure what I was thinking. The BRR buffer was 12-bytes, and
has very weird behavior ... but there's only a single location in the
code where it actually writes to this buffer. It's much easier to just
write to the buffer three times there instead of implementing an entire
class just to abstract away two lines of code. This change actually
boosted the speed from ~124.5fps to around ~127.5fps, but that's within
the margin of error for GCC. I doubt it's actually faster this way.

The DSP core could really use a ton of work. It comes from a port of
blargg's spc_dsp to my coding style, but he was extremely fond of using
32-bit signed integers everywhere. There's a lot of opportunity to
remove red tape masking by resizing the variables to their actual state
sizes.

I really need to find where I put spc_dsp6.sfc from blargg. It's a great
test to verify if I've made any mistakes in my implementation that would
cause regressions. Don't suppose anyone has it?

[2] so again, the idea is that higan/audio and higan/video are going to
sit between the emulation cores and the user interfaces. The hope is to
output raw encoding data from the emulation cores without having to
worry about the video display format (generally 24-bit RGB) of the host
display. And also to avoid having to repeat myself with eg three
separate implementations of interframe blending, and so on.

Furthermore, the idea is that the user interface can configure its side
of the settings, and the emulation cores can configure their sides.
Thus, neither has to worry about the other end. And now we can spin off
new user interfaces much easier without having to mess with all of these
things.

Right now, I've implemented color emulation, interframe blending and
SNES horizontal color bleed. I did not implement scanlines (and
interlace effects for them) yet, but I probably will at some point.

Further, for right now, the WonderSwan/Color screen rotation is busted
and will only show games in the horizontal orientation. Obviously this
must be fixed before the next official release, but I'll want to think
about how to implement it.

Also, the SNES light gun pointers are missing for now.

Things are a bit messy right now as I've gone through several revisions
of how to handle these things, so a good house cleaning is in order once
everything is feature-complete again. I need to sit down and think
through how and where I want to handle things like light gun cursors,
LCD icons, and maybe even rasterized text messages.

And obviously ... higan/audio is still just nall::DSP's headers. I need
to revamp that whole interface. I want to make it quite powerful with
a true audio mixer so I can handle things like
SNES+SGB+MSU1+Voicer-Kun+SNES-CD (five separate audio streams at once.)

The video system has the concept of "effects" for things like color
bleed and interframe blending. I want to extend on this with useful
other effects, such as NTSC simulation, maybe bringing back my mini-HQ2x
filter, etc. I'd also like to restore the saturation/gamma/luma
adjustment sliders ... I always liked allowing people to compensate for
their displays without having to change settings system-wide. Lastly,
I've always wanted to see some audio effects. Although I doubt we'll
ever get my dream of CoreAudio-style profiles, I'd like to get some
basic equalizer settings and echo/reverb effects in there.
2016-04-12 07:29:56 +10:00
Tim Allen
1929ad47d2 Update to v098r03 release.
byuu says:

It took several hours, but I've rebuilt much of the SNES' bus memory
mapping architecture.

The new design unifies the cartridge string-based mapping
("00-3f,80-bf:8000-ffff") and internal bus.map calls. The map() function
now has an accompanying unmap() function, and instead of a fixed 256
callbacks, it'll scan to find the first available slot. unmap() will
free slots up when zero addresses reference a given slot.

The controllers and expansion port are now both entirely dynamic.
Instead of load/unload/power/reset, they only have the constructor
(power/reset/load) and destructor (unload). What this means is you can
now dynamically change even expansion port devices after the system is
loaded.

Note that this is incredibly dangerous and stupid, but ... oh well. The
whole point of this was for 21fx. There's no way to change the expansion
port device prior to loading a game, but if the 21fx isn't active, then
the reset vector hijack won't work. Now you can load a 21fx game, change
the expansion port device, and simply reset the system to active the
device.

The unification of design between controller port devices and expansion
port devices is nice, and overall this results in a reduction of code
(all of the Mapping stuff in Cartridge is gone, replaced with direct bus
mapping.) And there's always the potential to expand this system more in
the future now.

The big missing feature right now is the ability to push/pop mappings.
So if you look at how the 21fx does the reset vector, you might vomit
a little bit. But ... it works.

Also changed exit(0) to _exit(0) in the POSIX version of nall::execute.

[The _exit(0) thing is an attempt to make higan not crash when it tries
to launch icarus and it's not on $PATH. The theory is that higan forks,
then the child tries to exec icarus and fails, so it exits, all the
unique_ptrs clean up their resources and tell the X server to free
things the parent process is still using. Calling _exit() prevents
destructors from running, and seems to prevent the problem. -Ed.]
2016-04-09 20:21:18 +10:00
Tim Allen
7403e69307 Update to v098r02 release.
byuu says:

Changelog:
- SFC: fixed a regression on auto joypad polling due to missing
  parentheses
- SFC: exported new PPU::vdisp() const -> uint; function [1]
- SFC: merged PPU MMIO functions into the read/write handles (as
  I previously did for the CPU)
- higan: removed individual emulator core names (bnes, bsnes, bgb, bgba,
  bws) [2] Forgot:
- to remove /tomoko from the about dialog

[1] note that technically I was relying on the cached, per-frame
overscan setting when the CPU and light guns were polling the number of
active display scanlines per frame. This was technically incorrect as
you can change this value mid-frame and it'll kick in. I've never seen
any game toggle overscan every frame, we only know about this because
anomie tested this a long time ago. So, nothing should break, but ...
you know how the SNES is. You can't even look at the code without
something breaking, so I figured I'd mention it >_>

[2] I'll probably keep referring to the SNES core as bsnes anyway.
I don't mind if you guys use the b<system> names as shorthand. The
simplification is mostly to make the branding easier.
2016-04-09 15:20:41 +10:00
Tim Allen
19e1d89f00 Update to v098r01 release.
byuu says:

Changelog:
- SFC: balanced profile removed
- SFC: performance profile removed
- SFC: code for handling non-threaded CPU, SMP, DSP, PPU removed
- SFC: Coprocessor, Controller (and expansion port) shared Thread code
  merged to SFC::Cothread
  - Cothread here just means "Thread with CPU affinity" (couldn't think
    of a better name, sorry)
- SFC: CPU now has vector<Thread*> coprocessors, peripherals;
  - this is the beginning of work to allow expansion port devices to be
    dynamically changed at run-time
- ruby: all audio drivers default to 48000hz instead of 22050hz now if
  no frequency is assigned
  - note: the WASAPI driver can default to whatever the native frequency
    is; doesn't have to be 48000hz
- tomoko: removed the ability to change the frequency from the UI (but
  it will display the frequency used)
- tomoko: removed the timing settings panel
  - the goal is to work toward smooth video via adaptive sync
  - the model is broken by not being in control of the audio frequency
    anyway
  - it's further broken by PAL running at 50hz and WSC running at 75hz
  - it was always broken anyway by SNES interlace timing varying from
    progressive timing
- higan: audio/ stub created (for now, it's just nall/dsp/ moved here
  and included as a header)
- higan: video/ stub created
- higan/GNUmakefile: now includes build rules for essential components
  (libco, emulator, audio, video)

The audio changes are in preparation to merge wareya's awesome WASAPI
work without the need for the nall/dsp resampler.
2016-04-09 13:40:12 +10:00
Tim Allen
aff00506c5 Update to v098 hotfix release.
byuu says:

There was a minor SNES input regression spotted very shortly after
release.
2016-04-09 12:43:12 +10:00
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.gitlab-ci.yml Normal file
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# NOTE: This file is not part of the official higan source, it's been added
# to help build WIP binaries with minimal fuss.
image: debian:stable
linux-x86_64-binaries:
script:
- apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl1.2-dev libxv-dev libao-dev libopenal-dev libudev-dev
- make -C icarus compiler=g++
- make -C higan compiler=g++
- mkdir higan-nightly
- cp -a icarus/out/icarus higan-nightly/icarus
- cp -a icarus/Database higan-nightly/
- cp -a higan/out/higan higan-nightly/higan
- cp -a higan/data/cheats.bml higan-nightly/
- cp -a higan/systems/* higan-nightly/
artifacts:
paths:
- higan-nightly/*
cache:
paths:
- icarus/obj/*.o
- higan/obj/*.o
windows-x86_64-binaries:
# This is a normal Windows cross-compile process, except that
# nall::chrono tries to use clock_gettime on Windows even
# though it's a POSIX function, and for some weird reason mingw has
# clock_gettime() in the pthread library.
script:
- apt-get update && apt-get -y install build-essential mingw-w64
- sed -i -e 's/-lole32/& -static -lpthread/' nall/GNUmakefile
- make -C icarus platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
- make -C higan platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
- mkdir higan-nightly
- cp -a icarus/out/icarus higan-nightly/icarus.exe
- cp -a icarus/Database higan-nightly/
- cp -a higan/out/higan higan-nightly/higan.exe
- cp -a higan/data/cheats.bml higan-nightly/
- cp -a higan/systems/* higan-nightly/
artifacts:
paths:
- higan-nightly/*
cache:
paths:
- icarus/obj/*.o
- higan/obj/*.o

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@@ -1,12 +1,10 @@
include ../nall/GNUmakefile
target := tomoko
# target := loki
profile := accuracy
# console := true
flags += -I. -I.. -O3
objects := libco
objects := libco emulator audio video resource
# profile-guided optimization mode
# pgo := instrument
@@ -26,7 +24,7 @@ ifeq ($(platform),windows)
else
link += -mwindows
endif
link += -mthreads -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32
link += -mthreads -lpthread -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32
link += -Wl,-enable-auto-import
link += -Wl,-enable-runtime-pseudo-reloc
else ifeq ($(platform),macosx)
@@ -54,6 +52,12 @@ compile = \
all: build;
obj/libco.o: ../libco/libco.c $(call rwildcard,../libco)
obj/emulator.o: emulator/emulator.cpp $(call rwildcard,emulator)
obj/audio.o: audio/audio.cpp $(call rwildcard,audio)
obj/video.o: video/video.cpp $(call rwildcard,video)
obj/resource.o: resource/resource.cpp $(call rwildcard,resource)
ui := target-$(target)
include $(ui)/GNUmakefile

90
higan/audio/audio.cpp Normal file
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@@ -0,0 +1,90 @@
#include <emulator/emulator.hpp>
namespace Emulator {
#include "stream.cpp"
Audio audio;
auto Audio::reset(maybe<uint> channels_, maybe<double> frequency_) -> void {
interface = nullptr;
if(channels_) channels = channels_();
if(frequency_) frequency = frequency_();
streams.reset();
reverb.reset();
reverb.resize(channels);
for(auto c : range(channels)) {
reverb[c].resize(7);
reverb[c][0].resize(1229);
reverb[c][1].resize(1559);
reverb[c][2].resize(1907);
reverb[c][3].resize(4057);
reverb[c][4].resize(8117);
reverb[c][5].resize(8311);
reverb[c][6].resize(9931);
}
}
auto Audio::setInterface(Interface* interface) -> void {
this->interface = interface;
}
auto Audio::setVolume(double volume) -> void {
this->volume = volume;
}
auto Audio::setBalance(double balance) -> void {
this->balance = balance;
}
auto Audio::setReverb(bool enabled) -> void {
this->reverbEnable = enabled;
}
auto Audio::createStream(uint channels, double frequency) -> shared_pointer<Stream> {
shared_pointer<Stream> stream = new Stream;
stream->reset(channels, frequency, this->frequency);
streams.append(stream);
return stream;
}
auto Audio::process() -> void {
while(true) {
for(auto& stream : streams) {
if(!stream->pending()) return;
}
double samples[channels] = {0.0};
for(auto& stream : streams) {
double buffer[16];
uint length = stream->read(buffer), offset = 0;
for(auto c : range(channels)) {
samples[c] += buffer[offset];
if(++offset >= length) offset = 0;
}
}
for(auto c : range(channels)) {
samples[c] = max(-1.0, min(+1.0, samples[c] * volume));
if(reverbEnable) {
samples[c] *= 0.125;
for(auto n : range(7)) samples[c] += 0.125 * reverb[c][n].last();
for(auto n : range(7)) reverb[c][n].write(samples[c]);
samples[c] *= 8.000;
}
}
if(channels == 2) {
if(balance < 0.0) samples[1] *= 1.0 + balance;
if(balance > 0.0) samples[0] *= 1.0 - balance;
}
platform->audioSample(samples, channels);
}
}
}

65
higan/audio/audio.hpp Normal file
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@@ -0,0 +1,65 @@
#pragma once
#include <nall/dsp/iir/biquad.hpp>
#include <nall/dsp/resampler/cubic.hpp>
namespace Emulator {
struct Interface;
struct Audio;
struct Stream;
struct Audio {
auto reset(maybe<uint> channels = nothing, maybe<double> frequency = nothing) -> void;
auto setInterface(Interface* interface) -> void;
auto setVolume(double volume) -> void;
auto setBalance(double balance) -> void;
auto setReverb(bool enabled) -> void;
auto createStream(uint channels, double frequency) -> shared_pointer<Stream>;
private:
auto process() -> void;
Interface* interface = nullptr;
vector<shared_pointer<Stream>> streams;
uint channels = 0;
double frequency = 0.0;
double volume = 1.0;
double balance = 0.0;
bool reverbEnable = false;
vector<vector<queue<double>>> reverb;
friend class Stream;
};
struct Stream {
auto reset(uint channels, double inputFrequency, double outputFrequency) -> void;
auto pending() const -> bool;
auto read(double* samples) -> uint;
auto write(const double* samples) -> void;
template<typename... P> auto sample(P&&... p) -> void {
double samples[sizeof...(P)] = {forward<P>(p)...};
write(samples);
}
private:
const uint order = 6; //Nth-order filter (must be an even number)
struct Channel {
vector<DSP::IIR::Biquad> iir;
DSP::Resampler::Cubic resampler;
};
vector<Channel> channels;
friend class Audio;
};
extern Audio audio;
}

35
higan/audio/stream.cpp Normal file
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@@ -0,0 +1,35 @@
auto Stream::reset(uint channels_, double inputFrequency, double outputFrequency) -> void {
channels.reset();
channels.resize(channels_);
for(auto& channel : channels) {
if(outputFrequency / inputFrequency <= 0.5) {
channel.iir.resize(order / 2);
for(auto phase : range(order / 2)) {
double q = DSP::IIR::Biquad::butterworth(order, phase);
channel.iir[phase].reset(DSP::IIR::Biquad::Type::LowPass, 20000.0 / inputFrequency, q);
}
}
channel.resampler.reset(inputFrequency, outputFrequency);
}
}
auto Stream::pending() const -> bool {
return channels && channels[0].resampler.pending();
}
auto Stream::read(double* samples) -> uint {
for(auto c : range(channels)) samples[c] = channels[c].resampler.read();
return channels.size();
}
auto Stream::write(const double* samples) -> void {
for(auto c : range(channels)) {
double sample = samples[c] + 1e-25; //constant offset used to suppress denormals
for(auto& iir : channels[c].iir) sample = iir.process(sample);
channels[c].resampler.write(sample);
}
audio.process();
}

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@@ -1,3 +0,0 @@
objects += emulator
obj/emulator.o: emulator/emulator.cpp $(call rwildcard,emulator/)

48
higan/emulator/cheat.hpp Normal file
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@@ -0,0 +1,48 @@
#pragma once
namespace Emulator {
struct Cheat {
struct Code {
uint addr;
uint data;
maybe<uint> comp;
};
explicit operator bool() const {
return codes.size() > 0;
}
auto reset() -> void {
codes.reset();
}
auto append(uint addr, uint data, maybe<uint> comp = nothing) -> void {
codes.append({addr, data, comp});
}
auto assign(const string_vector& list) -> void {
reset();
for(auto& entry : list) {
for(auto code : entry.split("+")) {
auto part = code.split("/");
if(part.size() == 2) append(part[0].hex(), part[1].hex());
if(part.size() == 3) append(part[0].hex(), part[2].hex(), part[1].hex());
}
}
}
auto find(uint addr, uint comp) -> maybe<uint> {
for(auto& code : codes) {
if(code.addr == addr && (!code.comp || code.comp() == comp)) {
return code.data;
}
}
return nothing;
}
private:
vector<Code> codes;
};
}

View File

@@ -2,33 +2,6 @@
namespace Emulator {
auto Interface::videoColor(uint16 r, uint16 g, uint16 b) -> uint32 {
double saturation = 1.0;
double gamma = 1.0;
double luminance = 1.0;
if(saturation != 1.0) {
uint16 grayscale = uclamp<16>((r + g + b) / 3);
double inverse = max(0.0, 1.0 - saturation);
r = uclamp<16>(r * saturation + grayscale * inverse);
g = uclamp<16>(g * saturation + grayscale * inverse);
b = uclamp<16>(b * saturation + grayscale * inverse);
}
if(gamma != 1.0) {
double reciprocal = 1.0 / 32767.0;
r = r > 32767 ? r : uint16(32767 * pow(r * reciprocal, gamma));
g = g > 32767 ? g : uint16(32767 * pow(g * reciprocal, gamma));
b = b > 32767 ? b : uint16(32767 * pow(b * reciprocal, gamma));
}
if(luminance != 1.0) {
r = uclamp<16>(r * luminance);
g = uclamp<16>(g * luminance);
b = uclamp<16>(b * luminance);
}
return 255 << 24 | (r >> 8) << 16 | (g >> 8) << 8 | (b >> 8) << 0;
}
Platform* platform = nullptr;
}

View File

@@ -1,54 +1,31 @@
#pragma once
#include <nall/nall.hpp>
#include <nall/dsp.hpp>
#include <nall/vfs.hpp>
using namespace nall;
#include "types.hpp"
#include <libco/libco.h>
#include <audio/audio.hpp>
#include <video/video.hpp>
#include <resource/resource.hpp>
namespace Emulator {
static const string Name = "higan";
static const string Version = "098";
static const string Author = "byuu";
static const string Name = "higan";
static const string Version = "102";
static const string Author = "byuu";
static const string License = "GPLv3";
static const string Website = "http://byuu.org/";
#if defined(PROFILE_ACCURACY)
static const string Profile = "Accuracy";
#elif defined(PROFILE_BALANCED)
static const string Profile = "Balanced";
#elif defined(PROFILE_PERFORMANCE)
static const string Profile = "Performance";
#endif
//incremented only when serialization format changes
static const string SerializerVersion = "101";
namespace Constants {
namespace Colorburst {
static constexpr double NTSC = 315.0 / 88.0 * 1'000'000.0;
static constexpr double PAL = 283.75 * 15'625.0 + 25.0;
}
}
}
#include "interface.hpp"
//debugging function hook:
//no overhead (and no debugger invocation) if not compiled with -DDEBUGGER
//wraps testing of function to allow invocation without a defined callback
template<typename T> struct hook;
template<typename R, typename... P> struct hook<auto (P...) -> R> {
function<auto (P...) -> R> callback;
auto operator()(P... p) const -> R {
#if defined(DEBUGGER)
if(callback) return callback(forward<P>(p)...);
#endif
return R();
}
hook() {}
hook(const hook& hook) { callback = hook.callback; }
hook(void* function) { callback = function; }
hook(auto (*function)(P...) -> R) { callback = function; }
template<typename C> hook(auto (C::*function)(P...) -> R, C* object) { callback = {function, object}; }
template<typename C> hook(auto (C::*function)(P...) const -> R, C* object) { callback = {function, object}; }
template<typename L> hook(const L& function) { callback = function; }
auto operator=(const hook& source) -> hook& { callback = source.callback; return *this; }
};
#if defined(DEBUGGER)
#define privileged public
#else
#define privileged private
#endif

View File

@@ -2,14 +2,23 @@
namespace Emulator {
struct Platform {
virtual auto path(uint id) -> string { return ""; }
virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return {}; }
virtual auto load(uint id, string name, string type) -> maybe<uint> { return nothing; }
virtual auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void {}
virtual auto audioSample(const double* samples, uint channels) -> void {}
virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; }
virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {}
virtual auto dipSettings(Markup::Node node) -> uint { return 0; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
struct Interface {
struct Information {
string manufacturer;
string name;
uint width;
uint height;
bool overscan;
double aspectRatio;
bool resettable;
struct Capability {
bool states;
@@ -17,75 +26,50 @@ struct Interface {
} capability;
} information;
struct Media {
struct Medium {
uint id;
string name;
string type;
bool bootable; //false for cartridge slots (eg Sufami Turbo cartridges)
string type; //extension
};
vector<Media> media;
vector<Medium> media;
struct Device {
uint id;
uint portmask;
string name;
struct Input {
uint id;
uint type; //0 = digital, 1 = analog (relative), 2 = rumble
string name;
uintptr guid; //user data field
};
vector<Input> input;
vector<uint> order;
vector<Input> inputs;
};
struct Port {
uint id;
string name;
vector<Device> device;
vector<Device> devices;
};
vector<Port> port;
struct Bind {
virtual auto loadRequest(uint, string, string, bool) -> void {}
virtual auto loadRequest(uint, string, bool) -> void {}
virtual auto saveRequest(uint, string) -> void {}
virtual auto videoRefresh(const uint32*, uint, uint, uint) -> void {}
virtual auto audioSample(int16, int16) -> void {}
virtual auto inputPoll(uint, uint, uint) -> int16 { return 0; }
virtual auto inputRumble(uint, uint, uint, bool) -> void {}
virtual auto dipSettings(const Markup::Node&) -> uint { return 0; }
virtual auto path(uint) -> string { return ""; }
virtual auto notify(string text) -> void { print(text, "\n"); }
};
Bind* bind = nullptr;
//callback bindings (provided by user interface)
auto loadRequest(uint id, string name, string type, bool required) -> void { return bind->loadRequest(id, name, type, required); }
auto loadRequest(uint id, string path, bool required) -> void { return bind->loadRequest(id, path, required); }
auto saveRequest(uint id, string path) -> void { return bind->saveRequest(id, path); }
auto videoRefresh(const uint32* data, uint pitch, uint width, uint height) -> void { return bind->videoRefresh(data, pitch, width, height); }
auto audioSample(int16 lsample, int16 rsample) -> void { return bind->audioSample(lsample, rsample); }
auto inputPoll(uint port, uint device, uint input) -> int16 { return bind->inputPoll(port, device, input); }
auto inputRumble(uint port, uint device, uint input, bool enable) -> void { return bind->inputRumble(port, device, input, enable); }
auto dipSettings(const Markup::Node& node) -> uint { return bind->dipSettings(node); }
auto path(uint group) -> string { return bind->path(group); }
template<typename... P> auto notify(P&&... p) -> void { return bind->notify({forward<P>(p)...}); }
vector<Port> ports;
//information
virtual auto manifest() -> string = 0;
virtual auto title() -> string = 0;
//video information
struct VideoSize { uint width, height; };
virtual auto videoSize() -> VideoSize = 0;
virtual auto videoSize(uint width, uint height, bool arc) -> VideoSize = 0;
virtual auto videoFrequency() -> double = 0;
virtual auto videoColors() -> uint32 = 0;
virtual auto videoColor(uint32 color) -> uint64 = 0;
//audio information
virtual auto audioFrequency() -> double = 0;
//media interface
virtual auto loaded() -> bool { return false; }
virtual auto sha256() -> string { return ""; }
virtual auto group(uint id) -> uint = 0;
virtual auto load(uint id) -> void {}
virtual auto load(uint id) -> bool { return false; }
virtual auto save() -> void {}
virtual auto load(uint id, const stream& memory) -> void {}
virtual auto save(uint id, const stream& memory) -> void {}
virtual auto unload() -> void {}
//system interface
@@ -103,7 +87,7 @@ struct Interface {
virtual auto unserialize(serializer&) -> bool = 0;
//cheat functions
virtual auto cheatSet(const lstring& = lstring{}) -> void {}
virtual auto cheatSet(const string_vector& = {}) -> void {}
//settings
virtual auto cap(const string& name) -> bool { return false; }
@@ -114,4 +98,14 @@ struct Interface {
auto videoColor(uint16 r, uint16 g, uint16 b) -> uint32;
};
//nall/vfs shorthand constants for open(), load()
struct File {
static const auto Read = vfs::file::mode::read;
static const auto Write = vfs::file::mode::write;
static const auto Optional = false;
static const auto Required = true;
};
extern Platform* platform;
}

View File

@@ -0,0 +1,91 @@
#pragma once
namespace Emulator {
struct Scheduler {
enum class Mode : uint {
Run,
SynchronizeMaster,
SynchronizeSlave,
};
enum class Event : uint {
Step,
Frame,
Synchronize,
};
inline auto synchronizing() const -> bool { return _mode == Mode::SynchronizeSlave; }
auto reset() -> void {
_host = co_active();
_threads.reset();
}
auto primary(Thread& thread) -> void {
_master = _resume = thread.handle();
}
auto append(Thread& thread) -> bool {
if(_threads.find(&thread)) return false;
thread._clock += _threads.size(); //this bias prioritizes threads appended earlier first
return _threads.append(&thread), true;
}
auto remove(Thread& thread) -> bool {
if(auto offset = _threads.find(&thread)) return _threads.remove(*offset), true;
return false;
}
auto enter(Mode mode = Mode::Run) -> Event {
_mode = mode;
_host = co_active();
co_switch(_resume);
return _event;
}
inline auto resume(Thread& thread) -> void {
if(_mode != Mode::SynchronizeSlave) co_switch(thread.handle());
}
auto exit(Event event) -> void {
uintmax minimum = -1;
for(auto thread : _threads) {
if(thread->_clock < minimum) minimum = thread->_clock;
}
for(auto thread : _threads) {
thread->_clock -= minimum;
}
_event = event;
_resume = co_active();
co_switch(_host);
}
inline auto synchronize(Thread& thread) -> void {
if(thread.handle() == _master) {
while(enter(Mode::SynchronizeMaster) != Event::Synchronize);
} else {
_resume = thread.handle();
while(enter(Mode::SynchronizeSlave) != Event::Synchronize);
}
}
inline auto synchronize() -> void {
if(co_active() == _master) {
if(_mode == Mode::SynchronizeMaster) return exit(Event::Synchronize);
} else {
if(_mode == Mode::SynchronizeSlave) return exit(Event::Synchronize);
}
}
private:
cothread_t _host = nullptr; //program thread (used to exit scheduler)
cothread_t _resume = nullptr; //resume thread (used to enter scheduler)
cothread_t _master = nullptr; //primary thread (used to synchronize components)
Mode _mode = Mode::Run;
Event _event = Event::Step;
vector<Thread*> _threads;
};
}

57
higan/emulator/thread.hpp Normal file
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@@ -0,0 +1,57 @@
#pragma once
namespace Emulator {
struct Thread {
enum : uintmax { Second = (uintmax)-1 >> 1 };
virtual ~Thread() {
if(_handle) co_delete(_handle);
}
inline auto active() const { return co_active() == _handle; }
inline auto handle() const { return _handle; }
inline auto frequency() const { return _frequency; }
inline auto scalar() const { return _scalar; }
inline auto clock() const { return _clock; }
auto setFrequency(double frequency) -> void {
_frequency = frequency + 0.5;
_scalar = Second / _frequency;
}
auto setScalar(uintmax scalar) -> void {
_scalar = scalar;
}
auto setClock(uintmax clock) -> void {
_clock = clock;
}
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
if(_handle) co_delete(_handle);
_handle = co_create(64 * 1024 * sizeof(void*), entrypoint);
setFrequency(frequency);
setClock(0);
}
inline auto step(uint clocks) -> void {
_clock += _scalar * clocks;
}
auto serialize(serializer& s) -> void {
s.integer(_frequency);
s.integer(_scalar);
s.integer(_clock);
}
protected:
cothread_t _handle = nullptr;
uintmax _frequency = 0;
uintmax _scalar = 0;
uintmax _clock = 0;
friend class Scheduler;
};
}

129
higan/emulator/types.hpp Normal file
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@@ -0,0 +1,129 @@
using int1 = nall::Integer< 1>;
using int2 = nall::Integer< 2>;
using int3 = nall::Integer< 3>;
using int4 = nall::Integer< 4>;
using int5 = nall::Integer< 5>;
using int6 = nall::Integer< 6>;
using int7 = nall::Integer< 7>;
using int8 = nall::Integer< 8>;
using int9 = nall::Integer< 9>;
using int10 = nall::Integer<10>;
using int11 = nall::Integer<11>;
using int12 = nall::Integer<12>;
using int13 = nall::Integer<13>;
using int14 = nall::Integer<14>;
using int15 = nall::Integer<15>;
using int16 = nall::Integer<16>;
using int17 = nall::Integer<17>;
using int18 = nall::Integer<18>;
using int19 = nall::Integer<19>;
using int20 = nall::Integer<20>;
using int21 = nall::Integer<21>;
using int22 = nall::Integer<22>;
using int23 = nall::Integer<23>;
using int24 = nall::Integer<24>;
using int25 = nall::Integer<25>;
using int26 = nall::Integer<26>;
using int27 = nall::Integer<27>;
using int28 = nall::Integer<28>;
using int29 = nall::Integer<29>;
using int30 = nall::Integer<30>;
using int31 = nall::Integer<31>;
using int32 = nall::Integer<32>;
using int33 = nall::Integer<33>;
using int34 = nall::Integer<34>;
using int35 = nall::Integer<35>;
using int36 = nall::Integer<36>;
using int37 = nall::Integer<37>;
using int38 = nall::Integer<38>;
using int39 = nall::Integer<39>;
using int40 = nall::Integer<40>;
using int41 = nall::Integer<41>;
using int42 = nall::Integer<42>;
using int43 = nall::Integer<43>;
using int44 = nall::Integer<44>;
using int45 = nall::Integer<45>;
using int46 = nall::Integer<46>;
using int47 = nall::Integer<47>;
using int48 = nall::Integer<48>;
using int49 = nall::Integer<49>;
using int50 = nall::Integer<50>;
using int51 = nall::Integer<51>;
using int52 = nall::Integer<52>;
using int53 = nall::Integer<53>;
using int54 = nall::Integer<54>;
using int55 = nall::Integer<55>;
using int56 = nall::Integer<56>;
using int57 = nall::Integer<57>;
using int58 = nall::Integer<58>;
using int59 = nall::Integer<59>;
using int60 = nall::Integer<60>;
using int61 = nall::Integer<61>;
using int62 = nall::Integer<62>;
using int63 = nall::Integer<63>;
using int64 = nall::Integer<64>;
using uint1 = nall::Natural< 1>;
using uint2 = nall::Natural< 2>;
using uint3 = nall::Natural< 3>;
using uint4 = nall::Natural< 4>;
using uint5 = nall::Natural< 5>;
using uint6 = nall::Natural< 6>;
using uint7 = nall::Natural< 7>;
using uint8 = nall::Natural< 8>;
using uint9 = nall::Natural< 9>;
using uint10 = nall::Natural<10>;
using uint11 = nall::Natural<11>;
using uint12 = nall::Natural<12>;
using uint13 = nall::Natural<13>;
using uint14 = nall::Natural<14>;
using uint15 = nall::Natural<15>;
using uint16 = nall::Natural<16>;
using uint17 = nall::Natural<17>;
using uint18 = nall::Natural<18>;
using uint19 = nall::Natural<19>;
using uint20 = nall::Natural<20>;
using uint21 = nall::Natural<21>;
using uint22 = nall::Natural<22>;
using uint23 = nall::Natural<23>;
using uint24 = nall::Natural<24>;
using uint25 = nall::Natural<25>;
using uint26 = nall::Natural<26>;
using uint27 = nall::Natural<27>;
using uint28 = nall::Natural<28>;
using uint29 = nall::Natural<29>;
using uint30 = nall::Natural<30>;
using uint31 = nall::Natural<31>;
using uint32 = nall::Natural<32>;
using uint33 = nall::Natural<33>;
using uint34 = nall::Natural<34>;
using uint35 = nall::Natural<35>;
using uint36 = nall::Natural<36>;
using uint37 = nall::Natural<37>;
using uint38 = nall::Natural<38>;
using uint39 = nall::Natural<39>;
using uint40 = nall::Natural<40>;
using uint41 = nall::Natural<41>;
using uint42 = nall::Natural<42>;
using uint43 = nall::Natural<43>;
using uint44 = nall::Natural<44>;
using uint45 = nall::Natural<45>;
using uint46 = nall::Natural<46>;
using uint47 = nall::Natural<47>;
using uint48 = nall::Natural<48>;
using uint49 = nall::Natural<49>;
using uint50 = nall::Natural<50>;
using uint51 = nall::Natural<51>;
using uint52 = nall::Natural<52>;
using uint53 = nall::Natural<53>;
using uint54 = nall::Natural<54>;
using uint55 = nall::Natural<55>;
using uint56 = nall::Natural<56>;
using uint57 = nall::Natural<57>;
using uint58 = nall::Natural<58>;
using uint59 = nall::Natural<59>;
using uint60 = nall::Natural<60>;
using uint61 = nall::Natural<61>;
using uint62 = nall::Natural<62>;
using uint63 = nall::Natural<63>;
using uint64 = nall::Natural<64>;

View File

@@ -1,16 +1,13 @@
processors += r6502
objects += fc-interface fc-system fc-scheduler fc-input
objects += fc-interface fc-system fc-controller
objects += fc-memory fc-cartridge fc-cpu fc-apu fc-ppu
objects += fc-cheat
obj/fc-interface.o: fc/interface/interface.cpp $(call rwildcard,fc/interface/)
obj/fc-system.o: fc/system/system.cpp $(call rwildcard,fc/system/)
obj/fc-scheduler.o: fc/scheduler/scheduler.cpp $(call rwildcard,fc/scheduler/)
obj/fc-input.o: fc/input/input.cpp $(call rwildcard,fc/input/)
obj/fc-memory.o: fc/memory/memory.cpp $(call rwildcard,fc/memory/)
obj/fc-cartridge.o: fc/cartridge/cartridge.cpp $(call rwildcard,fc/cartridge/)
obj/fc-cpu.o: fc/cpu/cpu.cpp $(call rwildcard,fc/cpu/)
obj/fc-apu.o: fc/apu/apu.cpp $(call rwildcard,fc/apu/)
obj/fc-ppu.o: fc/ppu/ppu.cpp $(call rwildcard,fc/ppu/)
obj/fc-cheat.o: fc/cheat/cheat.cpp $(call rwildcard,fc/cheat/)
obj/fc-interface.o: fc/interface/interface.cpp $(call rwildcard,fc/interface/)
obj/fc-system.o: fc/system/system.cpp $(call rwildcard,fc/system/)
obj/fc-controller.o: fc/controller/controller.cpp $(call rwildcard,fc/controller/)
obj/fc-memory.o: fc/memory/memory.cpp $(call rwildcard,fc/memory/)
obj/fc-cartridge.o: fc/cartridge/cartridge.cpp $(call rwildcard,fc/cartridge/)
obj/fc-cpu.o: fc/cpu/cpu.cpp $(call rwildcard,fc/cpu/)
obj/fc-apu.o: fc/apu/apu.cpp $(call rwildcard,fc/apu/)
obj/fc-ppu.o: fc/ppu/ppu.cpp $(call rwildcard,fc/ppu/)

View File

@@ -14,9 +14,9 @@ APU apu;
APU::APU() {
for(uint amp : range(32)) {
if(amp == 0) {
pulse_dac[amp] = 0;
pulseDAC[amp] = 0;
} else {
pulse_dac[amp] = 16384.0 * 95.88 / (8128.0 / amp + 100.0);
pulseDAC[amp] = 16384.0 * 95.88 / (8128.0 / amp + 100.0);
}
}
@@ -24,9 +24,9 @@ APU::APU() {
for(uint triangle_amp : range(16)) {
for(uint noise_amp : range(16)) {
if(dmc_amp == 0 && triangle_amp == 0 && noise_amp == 0) {
dmc_triangle_noise_dac[dmc_amp][triangle_amp][noise_amp] = 0;
dmcTriangleNoiseDAC[dmc_amp][triangle_amp][noise_amp] = 0;
} else {
dmc_triangle_noise_dac[dmc_amp][triangle_amp][noise_amp]
dmcTriangleNoiseDAC[dmc_amp][triangle_amp][noise_amp]
= 16384.0 * 159.79 / (100.0 + 1.0 / (triangle_amp / 8227.0 + noise_amp / 12241.0 + dmc_amp / 22638.0));
}
}
@@ -47,37 +47,37 @@ auto APU::main() -> void {
noise_output = noise.clock();
dmc_output = dmc.clock();
clock_frame_counter_divider();
clockFrameCounterDivider();
int output = pulse_dac[pulse_output] + dmc_triangle_noise_dac[dmc_output][triangle_output][noise_output];
int output = pulseDAC[pulse_output] + dmcTriangleNoiseDAC[dmc_output][triangle_output][noise_output];
output = filter.run_hipass_strong(output);
output += cartridge_sample;
output = filter.run_hipass_weak(output);
//output = filter.run_lopass(output);
output = filter.runHipassStrong(output);
output += cartridgeSample;
output = filter.runHipassWeak(output);
//output = filter.runLopass(output);
output = sclamp<16>(output);
interface->audioSample(output, output);
stream->sample(output / 32768.0);
tick();
}
auto APU::tick() -> void {
clock += 12;
if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
Thread::step(12);
synchronize(cpu);
}
auto APU::set_irq_line() -> void {
cpu.set_irq_apu_line(frame.irq_pending || dmc.irq_pending);
auto APU::setIRQ() -> void {
cpu.apuLine(frame.irqPending || dmc.irqPending);
}
auto APU::set_sample(int16 sample) -> void {
cartridge_sample = sample;
auto APU::setSample(int16 sample) -> void {
cartridgeSample = sample;
}
auto APU::power() -> void {
filter.hipass_strong = 0;
filter.hipass_weak = 0;
filter.hipassStrong = 0;
filter.hipassWeak = 0;
filter.lopass = 0;
pulse[0].power();
@@ -88,7 +88,8 @@ auto APU::power() -> void {
}
auto APU::reset() -> void {
create(APU::Enter, 21'477'272);
create(APU::Enter, system.colorburst() * 6.0);
stream = Emulator::audio.createStream(1, system.colorburst() / 2.0);
pulse[0].reset();
pulse[1].reset();
@@ -96,227 +97,249 @@ auto APU::reset() -> void {
noise.reset();
dmc.reset();
frame.irq_pending = 0;
frame.irqPending = 0;
frame.mode = 0;
frame.counter = 0;
frame.divider = 1;
enabled_channels = 0;
cartridge_sample = 0;
enabledChannels = 0;
cartridgeSample = 0;
set_irq_line();
setIRQ();
}
auto APU::read(uint16 addr) -> uint8 {
if(addr == 0x4015) {
uint8 result = 0x00;
result |= pulse[0].length_counter ? 0x01 : 0;
result |= pulse[1].length_counter ? 0x02 : 0;
result |= triangle.length_counter ? 0x04 : 0;
result |= noise.length_counter ? 0x08 : 0;
result |= dmc.length_counter ? 0x10 : 0;
result |= frame.irq_pending ? 0x40 : 0;
result |= dmc.irq_pending ? 0x80 : 0;
auto APU::readIO(uint16 addr) -> uint8 {
switch(addr) {
frame.irq_pending = false;
set_irq_line();
case 0x4015: {
uint8 result = 0x00;
result |= pulse[0].lengthCounter ? 0x01 : 0;
result |= pulse[1].lengthCounter ? 0x02 : 0;
result |= triangle.lengthCounter ? 0x04 : 0;
result |= noise.lengthCounter ? 0x08 : 0;
result |= dmc.lengthCounter ? 0x10 : 0;
result |= frame.irqPending ? 0x40 : 0;
result |= dmc.irqPending ? 0x80 : 0;
frame.irqPending = false;
setIRQ();
return result;
}
}
return cpu.mdr();
}
auto APU::write(uint16 addr, uint8 data) -> void {
auto APU::writeIO(uint16 addr, uint8 data) -> void {
const uint n = (addr >> 2) & 1; //pulse#
switch(addr) {
case 0x4000: case 0x4004:
pulse[n].duty = data >> 6;
pulse[n].envelope.loop_mode = data & 0x20;
pulse[n].envelope.use_speed_as_volume = data & 0x10;
pulse[n].envelope.speed = data & 0x0f;
break;
case 0x4001: case 0x4005:
case 0x4000: case 0x4004: {
pulse[n].duty = data >> 6;
pulse[n].envelope.loopMode = data & 0x20;
pulse[n].envelope.useSpeedAsVolume = data & 0x10;
pulse[n].envelope.speed = data & 0x0f;
return;
}
case 0x4001: case 0x4005: {
pulse[n].sweep.enable = data & 0x80;
pulse[n].sweep.period = (data & 0x70) >> 4;
pulse[n].sweep.decrement = data & 0x08;
pulse[n].sweep.shift = data & 0x07;
pulse[n].sweep.reload = true;
break;
return;
}
case 0x4002: case 0x4006:
case 0x4002: case 0x4006: {
pulse[n].period = (pulse[n].period & 0x0700) | (data << 0);
pulse[n].sweep.pulse_period = (pulse[n].sweep.pulse_period & 0x0700) | (data << 0);
break;
pulse[n].sweep.pulsePeriod = (pulse[n].sweep.pulsePeriod & 0x0700) | (data << 0);
return;
}
case 0x4003: case 0x4007:
case 0x4003: case 0x4007: {
pulse[n].period = (pulse[n].period & 0x00ff) | (data << 8);
pulse[n].sweep.pulse_period = (pulse[n].sweep.pulse_period & 0x00ff) | (data << 8);
pulse[n].sweep.pulsePeriod = (pulse[n].sweep.pulsePeriod & 0x00ff) | (data << 8);
pulse[n].duty_counter = 7;
pulse[n].envelope.reload_decay = true;
pulse[n].dutyCounter = 7;
pulse[n].envelope.reloadDecay = true;
if(enabled_channels & (1 << n)) {
pulse[n].length_counter = length_counter_table[(data >> 3) & 0x1f];
if(enabledChannels & (1 << n)) {
pulse[n].lengthCounter = lengthCounterTable[(data >> 3) & 0x1f];
}
break;
return;
}
case 0x4008:
triangle.halt_length_counter = data & 0x80;
triangle.linear_length = data & 0x7f;
break;
case 0x4008: {
triangle.haltLengthCounter = data & 0x80;
triangle.linearLength = data & 0x7f;
return;
}
case 0x400a:
case 0x400a: {
triangle.period = (triangle.period & 0x0700) | (data << 0);
break;
return;
}
case 0x400b:
case 0x400b: {
triangle.period = (triangle.period & 0x00ff) | (data << 8);
triangle.reload_linear = true;
triangle.reloadLinear = true;
if(enabled_channels & (1 << 2)) {
triangle.length_counter = length_counter_table[(data >> 3) & 0x1f];
if(enabledChannels & (1 << 2)) {
triangle.lengthCounter = lengthCounterTable[(data >> 3) & 0x1f];
}
break;
return;
}
case 0x400c:
noise.envelope.loop_mode = data & 0x20;
noise.envelope.use_speed_as_volume = data & 0x10;
case 0x400c: {
noise.envelope.loopMode = data & 0x20;
noise.envelope.useSpeedAsVolume = data & 0x10;
noise.envelope.speed = data & 0x0f;
break;
return;
}
case 0x400e:
noise.short_mode = data & 0x80;
case 0x400e: {
noise.shortMode = data & 0x80;
noise.period = data & 0x0f;
break;
return;
}
case 0x400f:
noise.envelope.reload_decay = true;
case 0x400f: {
noise.envelope.reloadDecay = true;
if(enabled_channels & (1 << 3)) {
noise.length_counter = length_counter_table[(data >> 3) & 0x1f];
if(enabledChannels & (1 << 3)) {
noise.lengthCounter = lengthCounterTable[(data >> 3) & 0x1f];
}
break;
return;
}
case 0x4010:
dmc.irq_enable = data & 0x80;
dmc.loop_mode = data & 0x40;
case 0x4010: {
dmc.irqEnable = data & 0x80;
dmc.loopMode = data & 0x40;
dmc.period = data & 0x0f;
dmc.irq_pending = dmc.irq_pending && dmc.irq_enable && !dmc.loop_mode;
set_irq_line();
break;
dmc.irqPending = dmc.irqPending && dmc.irqEnable && !dmc.loopMode;
setIRQ();
return;
}
case 0x4011:
dmc.dac_latch = data & 0x7f;
break;
case 0x4011: {
dmc.dacLatch = data & 0x7f;
return;
}
case 0x4012:
dmc.addr_latch = data;
break;
case 0x4012: {
dmc.addrLatch = data;
return;
}
case 0x4013:
dmc.length_latch = data;
break;
case 0x4013: {
dmc.lengthLatch = data;
return;
}
case 0x4015:
if((data & 0x01) == 0) pulse[0].length_counter = 0;
if((data & 0x02) == 0) pulse[1].length_counter = 0;
if((data & 0x04) == 0) triangle.length_counter = 0;
if((data & 0x08) == 0) noise.length_counter = 0;
case 0x4015: {
if((data & 0x01) == 0) pulse[0].lengthCounter = 0;
if((data & 0x02) == 0) pulse[1].lengthCounter = 0;
if((data & 0x04) == 0) triangle.lengthCounter = 0;
if((data & 0x08) == 0) noise.lengthCounter = 0;
(data & 0x10) ? dmc.start() : dmc.stop();
dmc.irq_pending = false;
dmc.irqPending = false;
set_irq_line();
enabled_channels = data & 0x1f;
break;
setIRQ();
enabledChannels = data & 0x1f;
return;
}
case 0x4017:
case 0x4017: {
frame.mode = data >> 6;
frame.counter = 0;
if(frame.mode & 2) clock_frame_counter();
if(frame.mode & 2) clockFrameCounter();
if(frame.mode & 1) {
frame.irq_pending = false;
set_irq_line();
frame.irqPending = false;
setIRQ();
}
frame.divider = FrameCounter::NtscPeriod;
break;
return;
}
}
}
auto APU::Filter::run_hipass_strong(int sample) -> int {
hipass_strong += ((((int64)sample << 16) - (hipass_strong >> 16)) * HiPassStrong) >> 16;
return sample - (hipass_strong >> 32);
auto APU::Filter::runHipassStrong(int sample) -> int {
hipassStrong += ((((int64)sample << 16) - (hipassStrong >> 16)) * HiPassStrong) >> 16;
return sample - (hipassStrong >> 32);
}
auto APU::Filter::run_hipass_weak(int sample) -> int {
hipass_weak += ((((int64)sample << 16) - (hipass_weak >> 16)) * HiPassWeak) >> 16;
return sample - (hipass_weak >> 32);
auto APU::Filter::runHipassWeak(int sample) -> int {
hipassWeak += ((((int64)sample << 16) - (hipassWeak >> 16)) * HiPassWeak) >> 16;
return sample - (hipassWeak >> 32);
}
auto APU::Filter::run_lopass(int sample) -> int {
auto APU::Filter::runLopass(int sample) -> int {
lopass += ((((int64)sample << 16) - (lopass >> 16)) * LoPass) >> 16;
return (lopass >> 32);
}
auto APU::clock_frame_counter() -> void {
auto APU::clockFrameCounter() -> void {
frame.counter++;
if(frame.counter & 1) {
pulse[0].clock_length();
pulse[0].clockLength();
pulse[0].sweep.clock(0);
pulse[1].clock_length();
pulse[1].clockLength();
pulse[1].sweep.clock(1);
triangle.clock_length();
noise.clock_length();
triangle.clockLength();
noise.clockLength();
}
pulse[0].envelope.clock();
pulse[1].envelope.clock();
triangle.clock_linear_length();
triangle.clockLinearLength();
noise.envelope.clock();
if(frame.counter == 0) {
if(frame.mode & 2) frame.divider += FrameCounter::NtscPeriod;
if(frame.mode == 0) {
frame.irq_pending = true;
set_irq_line();
frame.irqPending = true;
setIRQ();
}
}
}
auto APU::clock_frame_counter_divider() -> void {
auto APU::clockFrameCounterDivider() -> void {
frame.divider -= 2;
if(frame.divider <= 0) {
clock_frame_counter();
clockFrameCounter();
frame.divider += FrameCounter::NtscPeriod;
}
}
const uint8 APU::length_counter_table[32] = {
const uint8 APU::lengthCounterTable[32] = {
0x0a, 0xfe, 0x14, 0x02, 0x28, 0x04, 0x50, 0x06, 0xa0, 0x08, 0x3c, 0x0a, 0x0e, 0x0c, 0x1a, 0x0e,
0x0c, 0x10, 0x18, 0x12, 0x30, 0x14, 0x60, 0x16, 0xc0, 0x18, 0x48, 0x1a, 0x10, 0x1c, 0x20, 0x1e,
};
const uint16 APU::ntsc_noise_period_table[16] = {
const uint16 APU::noisePeriodTableNTSC[16] = {
4, 8, 16, 32, 64, 96, 128, 160, 202, 254, 380, 508, 762, 1016, 2034, 4068,
};
const uint16 APU::pal_noise_period_table[16] = {
const uint16 APU::noisePeriodTablePAL[16] = {
4, 7, 14, 30, 60, 88, 118, 148, 188, 236, 354, 472, 708, 944, 1890, 3778,
};
const uint16 APU::ntsc_dmc_period_table[16] = {
const uint16 APU::dmcPeriodTableNTSC[16] = {
428, 380, 340, 320, 286, 254, 226, 214, 190, 160, 142, 128, 106, 84, 72, 54,
};
const uint16 APU::pal_dmc_period_table[16] = {
const uint16 APU::dmcPeriodTablePAL[16] = {
398, 354, 316, 298, 276, 236, 210, 198, 176, 148, 132, 118, 98, 78, 66, 50,
};

View File

@@ -1,70 +1,200 @@
struct APU : Thread {
shared_pointer<Emulator::Stream> stream;
APU();
static auto Enter() -> void;
auto main() -> void;
auto tick() -> void;
auto set_irq_line() -> void;
auto set_sample(int16 sample) -> void;
auto setIRQ() -> void;
auto setSample(int16 sample) -> void;
auto power() -> void;
auto reset() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto readIO(uint16 addr) -> uint8;
auto writeIO(uint16 addr, uint8 data) -> void;
auto serialize(serializer&) -> void;
struct Filter {
auto run_hipass_strong(int sample) -> int;
auto run_hipass_weak(int sample) -> int;
auto run_lopass(int sample) -> int;
auto runHipassStrong(int sample) -> int;
auto runHipassWeak(int sample) -> int;
auto runLopass(int sample) -> int;
auto serialize(serializer&) -> void;
enum : int { HiPassStrong = 225574, HiPassWeak = 57593, LoPass = 86322413 };
int64 hipass_strong;
int64 hipass_weak;
int64 hipassStrong;
int64 hipassWeak;
int64 lopass;
};
#include "envelope.hpp"
#include "sweep.hpp"
#include "pulse.hpp"
#include "triangle.hpp"
#include "noise.hpp"
#include "dmc.hpp"
struct Envelope {
auto volume() const -> uint;
auto clock() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint4 speed;
bool useSpeedAsVolume;
bool loopMode;
bool reloadDecay;
uint8 decayCounter;
uint4 decayVolume;
};
struct Sweep {
auto checkPeriod() -> bool;
auto clock(uint channel) -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint8 shift;
bool decrement;
uint3 period;
uint8 counter;
bool enable;
bool reload;
uint11 pulsePeriod;
};
struct Pulse {
auto clockLength() -> void;
auto checkPeriod() -> bool;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint lengthCounter;
Envelope envelope;
Sweep sweep;
uint2 duty;
uint3 dutyCounter;
uint11 period;
uint periodCounter;
} pulse[2];
struct Triangle {
auto clockLength() -> void;
auto clockLinearLength() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint lengthCounter;
uint8 linearLength;
bool haltLengthCounter;
uint11 period;
uint periodCounter;
uint5 stepCounter;
uint8 linearLengthCounter;
bool reloadLinear;
} triangle;
struct Noise {
auto clockLength() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint lengthCounter;
Envelope envelope;
uint4 period;
uint periodCounter;
bool shortMode;
uint15 lfsr;
} noise;
struct DMC {
auto start() -> void;
auto stop() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint lengthCounter;
bool irqPending;
uint4 period;
uint periodCounter;
bool irqEnable;
bool loopMode;
uint8 dacLatch;
uint8 addrLatch;
uint8 lengthLatch;
uint15 readAddr;
uint dmaDelayCounter;
uint3 bitCounter;
bool dmaBufferValid;
uint8 dmaBuffer;
bool sampleValid;
uint8 sample;
} dmc;
struct FrameCounter {
auto serialize(serializer&) -> void;
enum : uint { NtscPeriod = 14915 }; //~(21.477MHz / 6 / 240hz)
bool irq_pending;
bool irqPending;
uint2 mode;
uint2 counter;
int divider;
};
auto clock_frame_counter() -> void;
auto clock_frame_counter_divider() -> void;
auto clockFrameCounter() -> void;
auto clockFrameCounterDivider() -> void;
Filter filter;
FrameCounter frame;
uint8 enabled_channels;
int16 cartridge_sample;
uint8 enabledChannels;
int16 cartridgeSample;
int16 pulse_dac[32];
int16 dmc_triangle_noise_dac[128][16][16];
int16 pulseDAC[32];
int16 dmcTriangleNoiseDAC[128][16][16];
static const uint8 length_counter_table[32];
static const uint16 ntsc_dmc_period_table[16];
static const uint16 pal_dmc_period_table[16];
static const uint16 ntsc_noise_period_table[16];
static const uint16 pal_noise_period_table[16];
static const uint8 lengthCounterTable[32];
static const uint16 dmcPeriodTableNTSC[16];
static const uint16 dmcPeriodTablePAL[16];
static const uint16 noisePeriodTableNTSC[16];
static const uint16 noisePeriodTablePAL[16];
};
extern APU apu;

View File

@@ -1,68 +1,68 @@
auto APU::DMC::start() -> void {
if(length_counter == 0) {
read_addr = 0x4000 + (addr_latch << 6);
length_counter = (length_latch << 4) + 1;
if(lengthCounter == 0) {
readAddr = 0x4000 + (addrLatch << 6);
lengthCounter = (lengthLatch << 4) + 1;
}
}
auto APU::DMC::stop() -> void {
length_counter = 0;
dma_delay_counter = 0;
cpu.set_rdy_line(1);
cpu.set_rdy_addr(false);
lengthCounter = 0;
dmaDelayCounter = 0;
cpu.rdyLine(1);
cpu.rdyAddr(false);
}
auto APU::DMC::clock() -> uint8 {
uint8 result = dac_latch;
uint8 result = dacLatch;
if(dma_delay_counter > 0) {
dma_delay_counter--;
if(dmaDelayCounter > 0) {
dmaDelayCounter--;
if(dma_delay_counter == 1) {
cpu.set_rdy_addr(true, 0x8000 | read_addr);
} else if(dma_delay_counter == 0) {
cpu.set_rdy_line(1);
cpu.set_rdy_addr(false);
if(dmaDelayCounter == 1) {
cpu.rdyAddr(true, 0x8000 | readAddr);
} else if(dmaDelayCounter == 0) {
cpu.rdyLine(1);
cpu.rdyAddr(false);
dma_buffer = cpu.mdr();
have_dma_buffer = true;
length_counter--;
read_addr++;
dmaBuffer = cpu.mdr();
dmaBufferValid = true;
lengthCounter--;
readAddr++;
if(length_counter == 0) {
if(loop_mode) {
if(lengthCounter == 0) {
if(loopMode) {
start();
} else if(irq_enable) {
irq_pending = true;
apu.set_irq_line();
} else if(irqEnable) {
irqPending = true;
apu.setIRQ();
}
}
}
}
if(--period_counter == 0) {
if(have_sample) {
int delta = (((sample >> bit_counter) & 1) << 2) - 2;
uint data = dac_latch + delta;
if((data & 0x80) == 0) dac_latch = data;
if(--periodCounter == 0) {
if(sampleValid) {
int delta = (((sample >> bitCounter) & 1) << 2) - 2;
uint data = dacLatch + delta;
if((data & 0x80) == 0) dacLatch = data;
}
if(++bit_counter == 0) {
if(have_dma_buffer) {
have_sample = true;
sample = dma_buffer;
have_dma_buffer = false;
if(++bitCounter == 0) {
if(dmaBufferValid) {
sampleValid = true;
sample = dmaBuffer;
dmaBufferValid = false;
} else {
have_sample = false;
sampleValid = false;
}
}
period_counter = ntsc_dmc_period_table[period];
periodCounter = dmcPeriodTableNTSC[period];
}
if(length_counter > 0 && have_dma_buffer == false && dma_delay_counter == 0) {
cpu.set_rdy_line(0);
dma_delay_counter = 4;
if(lengthCounter > 0 && !dmaBufferValid && dmaDelayCounter == 0) {
cpu.rdyLine(0);
dmaDelayCounter = 4;
}
return result;
@@ -72,46 +72,21 @@ auto APU::DMC::power() -> void {
}
auto APU::DMC::reset() -> void {
length_counter = 0;
irq_pending = 0;
lengthCounter = 0;
irqPending = 0;
period = 0;
period_counter = ntsc_dmc_period_table[0];
irq_enable = 0;
loop_mode = 0;
dac_latch = 0;
addr_latch = 0;
length_latch = 0;
read_addr = 0;
dma_delay_counter = 0;
bit_counter = 0;
have_dma_buffer = 0;
dma_buffer = 0;
have_sample = 0;
periodCounter = dmcPeriodTableNTSC[0];
irqEnable = 0;
loopMode = 0;
dacLatch = 0;
addrLatch = 0;
lengthLatch = 0;
readAddr = 0;
dmaDelayCounter = 0;
bitCounter = 0;
dmaBufferValid = 0;
dmaBuffer = 0;
sampleValid = 0;
sample = 0;
}
auto APU::DMC::serialize(serializer& s) -> void {
s.integer(length_counter);
s.integer(irq_pending);
s.integer(period);
s.integer(period_counter);
s.integer(irq_enable);
s.integer(loop_mode);
s.integer(dac_latch);
s.integer(addr_latch);
s.integer(length_latch);
s.integer(read_addr);
s.integer(dma_delay_counter);
s.integer(bit_counter);
s.integer(have_dma_buffer);
s.integer(dma_buffer);
s.integer(have_sample);
s.integer(sample);
}

View File

@@ -1,33 +0,0 @@
struct DMC {
auto start() -> void;
auto stop() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint length_counter;
bool irq_pending;
uint4 period;
uint period_counter;
bool irq_enable;
bool loop_mode;
uint8 dac_latch;
uint8 addr_latch;
uint8 length_latch;
uint15 read_addr;
uint dma_delay_counter;
uint3 bit_counter;
bool have_dma_buffer;
uint8 dma_buffer;
bool have_sample;
uint8 sample;
} dmc;

View File

@@ -1,18 +1,18 @@
auto APU::Envelope::volume() const -> uint {
return use_speed_as_volume ? speed : decay_volume;
return useSpeedAsVolume ? speed : decayVolume;
}
auto APU::Envelope::clock() -> void {
if(reload_decay) {
reload_decay = false;
decay_volume = 0x0f;
decay_counter = speed + 1;
if(reloadDecay) {
reloadDecay = false;
decayVolume = 0x0f;
decayCounter = speed + 1;
return;
}
if(--decay_counter == 0) {
decay_counter = speed + 1;
if(decay_volume || loop_mode) decay_volume--;
if(--decayCounter == 0) {
decayCounter = speed + 1;
if(decayVolume || loopMode) decayVolume--;
}
}
@@ -21,19 +21,9 @@ auto APU::Envelope::power() -> void {
auto APU::Envelope::reset() -> void {
speed = 0;
use_speed_as_volume = 0;
loop_mode = 0;
reload_decay = 0;
decay_counter = 0;
decay_volume = 0;
}
auto APU::Envelope::serialize(serializer& s) -> void {
s.integer(speed);
s.integer(use_speed_as_volume);
s.integer(loop_mode);
s.integer(reload_decay);
s.integer(decay_counter);
s.integer(decay_volume);
useSpeedAsVolume = 0;
loopMode = 0;
reloadDecay = 0;
decayCounter = 0;
decayVolume = 0;
}

View File

@@ -1,17 +0,0 @@
struct Envelope {
auto volume() const -> uint;
auto clock() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint4 speed;
bool use_speed_as_volume;
bool loop_mode;
bool reload_decay;
uint8 decay_counter;
uint4 decay_volume;
};

View File

@@ -1,25 +1,25 @@
auto APU::Noise::clock_length() -> void {
if(envelope.loop_mode == 0) {
if(length_counter > 0) length_counter--;
auto APU::Noise::clockLength() -> void {
if(envelope.loopMode == 0) {
if(lengthCounter > 0) lengthCounter--;
}
}
auto APU::Noise::clock() -> uint8 {
if(length_counter == 0) return 0;
if(lengthCounter == 0) return 0;
uint8 result = (lfsr & 1) ? envelope.volume() : 0;
if(--period_counter == 0) {
if(--periodCounter == 0) {
uint feedback;
if(short_mode) {
if(shortMode) {
feedback = ((lfsr >> 0) & 1) ^ ((lfsr >> 6) & 1);
} else {
feedback = ((lfsr >> 0) & 1) ^ ((lfsr >> 1) & 1);
}
lfsr = (lfsr >> 1) | (feedback << 14);
period_counter = apu.ntsc_noise_period_table[period];
periodCounter = apu.noisePeriodTableNTSC[period];
}
return result;
@@ -29,29 +29,17 @@ auto APU::Noise::power() -> void {
}
auto APU::Noise::reset() -> void {
length_counter = 0;
lengthCounter = 0;
envelope.speed = 0;
envelope.use_speed_as_volume = 0;
envelope.loop_mode = 0;
envelope.reload_decay = 0;
envelope.decay_counter = 0;
envelope.decay_volume = 0;
envelope.useSpeedAsVolume = 0;
envelope.loopMode = 0;
envelope.reloadDecay = 0;
envelope.decayCounter = 0;
envelope.decayVolume = 0;
period = 0;
period_counter = 1;
short_mode = 0;
periodCounter = 1;
shortMode = 0;
lfsr = 1;
}
auto APU::Noise::serialize(serializer& s) -> void {
s.integer(length_counter);
envelope.serialize(s);
s.integer(period);
s.integer(period_counter);
s.integer(short_mode);
s.integer(lfsr);
}

View File

@@ -1,19 +0,0 @@
struct Noise {
auto clock_length() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint length_counter;
Envelope envelope;
uint4 period;
uint period_counter;
bool short_mode;
uint15 lfsr;
} noise;

View File

@@ -1,20 +1,20 @@
auto APU::Pulse::clock_length() -> void {
if(envelope.loop_mode == 0) {
if(length_counter) length_counter--;
auto APU::Pulse::clockLength() -> void {
if(envelope.loopMode == 0) {
if(lengthCounter) lengthCounter--;
}
}
auto APU::Pulse::clock() -> uint8 {
if(sweep.check_period() == false) return 0;
if(length_counter == 0) return 0;
if(!sweep.checkPeriod()) return 0;
if(lengthCounter == 0) return 0;
static const uint duty_table[] = {1, 2, 4, 6};
uint8 result = (duty_counter < duty_table[duty]) ? envelope.volume() : 0;
if(sweep.pulse_period < 0x008) result = 0;
static const uint dutyTable[] = {1, 2, 4, 6};
uint8 result = (dutyCounter < dutyTable[duty]) ? envelope.volume() : 0;
if(sweep.pulsePeriod < 0x008) result = 0;
if(--period_counter == 0) {
period_counter = (sweep.pulse_period + 1) * 2;
duty_counter++;
if(--periodCounter == 0) {
periodCounter = (sweep.pulsePeriod + 1) * 2;
dutyCounter++;
}
return result;
@@ -29,23 +29,10 @@ auto APU::Pulse::reset() -> void {
envelope.reset();
sweep.reset();
length_counter = 0;
lengthCounter = 0;
duty = 0;
duty_counter = 0;
dutyCounter = 0;
period = 0;
period_counter = 1;
}
auto APU::Pulse::serialize(serializer& s) -> void {
s.integer(length_counter);
envelope.serialize(s);
sweep.serialize(s);
s.integer(duty);
s.integer(duty_counter);
s.integer(period);
s.integer(period_counter);
periodCounter = 1;
}

View File

@@ -1,21 +0,0 @@
struct Pulse {
auto clock_length() -> void;
auto check_period() -> bool;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint length_counter;
Envelope envelope;
Sweep sweep;
uint2 duty;
uint3 duty_counter;
uint11 period;
uint period_counter;
} pulse[2];

View File

@@ -9,18 +9,102 @@ auto APU::serialize(serializer& s) -> void {
dmc.serialize(s);
frame.serialize(s);
s.integer(enabled_channels);
s.integer(cartridge_sample);
s.integer(enabledChannels);
s.integer(cartridgeSample);
}
auto APU::Filter::serialize(serializer& s) -> void {
s.integer(hipass_strong);
s.integer(hipass_weak);
s.integer(hipassStrong);
s.integer(hipassWeak);
s.integer(lopass);
}
auto APU::Envelope::serialize(serializer& s) -> void {
s.integer(speed);
s.integer(useSpeedAsVolume);
s.integer(loopMode);
s.integer(reloadDecay);
s.integer(decayCounter);
s.integer(decayVolume);
}
auto APU::Sweep::serialize(serializer& s) -> void {
s.integer(shift);
s.integer(decrement);
s.integer(period);
s.integer(counter);
s.integer(enable);
s.integer(reload);
s.integer(pulsePeriod);
}
auto APU::Pulse::serialize(serializer& s) -> void {
s.integer(lengthCounter);
envelope.serialize(s);
sweep.serialize(s);
s.integer(duty);
s.integer(dutyCounter);
s.integer(period);
s.integer(periodCounter);
}
auto APU::Triangle::serialize(serializer& s) -> void {
s.integer(lengthCounter);
s.integer(linearLength);
s.integer(haltLengthCounter);
s.integer(period);
s.integer(periodCounter);
s.integer(stepCounter);
s.integer(linearLengthCounter);
s.integer(reloadLinear);
}
auto APU::Noise::serialize(serializer& s) -> void {
s.integer(lengthCounter);
envelope.serialize(s);
s.integer(period);
s.integer(periodCounter);
s.integer(shortMode);
s.integer(lfsr);
}
auto APU::DMC::serialize(serializer& s) -> void {
s.integer(lengthCounter);
s.integer(irqPending);
s.integer(period);
s.integer(periodCounter);
s.integer(irqEnable);
s.integer(loopMode);
s.integer(dacLatch);
s.integer(addrLatch);
s.integer(lengthLatch);
s.integer(readAddr);
s.integer(dmaDelayCounter);
s.integer(bitCounter);
s.integer(dmaBufferValid);
s.integer(dmaBuffer);
s.integer(sampleValid);
s.integer(sample);
}
auto APU::FrameCounter::serialize(serializer& s) -> void {
s.integer(irq_pending);
s.integer(irqPending);
s.integer(mode);
s.integer(counter);

View File

@@ -1,8 +1,8 @@
auto APU::Sweep::check_period() -> bool {
if(pulse_period > 0x7ff) return false;
auto APU::Sweep::checkPeriod() -> bool {
if(pulsePeriod > 0x7ff) return false;
if(decrement == 0) {
if((pulse_period + (pulse_period >> shift)) & 0x800) return false;
if((pulsePeriod + (pulsePeriod >> shift)) & 0x800) return false;
}
return true;
@@ -11,14 +11,14 @@ auto APU::Sweep::check_period() -> bool {
auto APU::Sweep::clock(uint channel) -> void {
if(--counter == 0) {
counter = period + 1;
if(enable && shift && pulse_period > 8) {
int delta = pulse_period >> shift;
if(enable && shift && pulsePeriod > 8) {
int delta = pulsePeriod >> shift;
if(decrement) {
pulse_period -= delta;
if(channel == 0) pulse_period--;
} else if((pulse_period + delta) < 0x800) {
pulse_period += delta;
pulsePeriod -= delta;
if(channel == 0) pulsePeriod--;
} else if((pulsePeriod + delta) < 0x800) {
pulsePeriod += delta;
}
}
}
@@ -36,18 +36,8 @@ auto APU::Sweep::power() -> void {
counter = 1;
enable = 0;
reload = 0;
pulse_period = 0;
pulsePeriod = 0;
}
auto APU::Sweep::reset() -> void {
}
auto APU::Sweep::serialize(serializer& s) -> void {
s.integer(shift);
s.integer(decrement);
s.integer(period);
s.integer(counter);
s.integer(enable);
s.integer(reload);
s.integer(pulse_period);
}

View File

@@ -1,17 +0,0 @@
struct Sweep {
auto check_period() -> bool;
auto clock(uint channel) -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint8 shift;
bool decrement;
uint3 period;
uint8 counter;
bool enable;
bool reload;
uint11 pulse_period;
};

View File

@@ -1,27 +1,27 @@
auto APU::Triangle::clock_length() -> void {
if(halt_length_counter == 0) {
if(length_counter > 0) length_counter--;
auto APU::Triangle::clockLength() -> void {
if(haltLengthCounter == 0) {
if(lengthCounter > 0) lengthCounter--;
}
}
auto APU::Triangle::clock_linear_length() -> void {
if(reload_linear) {
linear_length_counter = linear_length;
} else if(linear_length_counter) {
linear_length_counter--;
auto APU::Triangle::clockLinearLength() -> void {
if(reloadLinear) {
linearLengthCounter = linearLength;
} else if(linearLengthCounter) {
linearLengthCounter--;
}
if(halt_length_counter == 0) reload_linear = false;
if(haltLengthCounter == 0) reloadLinear = false;
}
auto APU::Triangle::clock() -> uint8 {
uint8 result = step_counter & 0x0f;
if((step_counter & 0x10) == 0) result ^= 0x0f;
if(length_counter == 0 || linear_length_counter == 0) return result;
uint8 result = stepCounter & 0x0f;
if((stepCounter & 0x10) == 0) result ^= 0x0f;
if(lengthCounter == 0 || linearLengthCounter == 0) return result;
if(--period_counter == 0) {
step_counter++;
period_counter = period + 1;
if(--periodCounter == 0) {
stepCounter++;
periodCounter = period + 1;
}
return result;
@@ -32,27 +32,13 @@ auto APU::Triangle::power() -> void {
}
auto APU::Triangle::reset() -> void {
length_counter = 0;
lengthCounter = 0;
linear_length = 0;
halt_length_counter = 0;
linearLength = 0;
haltLengthCounter = 0;
period = 0;
period_counter = 1;
step_counter = 0;
linear_length_counter = 0;
reload_linear = 0;
}
auto APU::Triangle::serialize(serializer& s) -> void {
s.integer(length_counter);
s.integer(linear_length);
s.integer(halt_length_counter);
s.integer(period);
s.integer(period_counter);
s.integer(step_counter);
s.integer(linear_length_counter);
s.integer(reload_linear);
periodCounter = 1;
stepCounter = 0;
linearLengthCounter = 0;
reloadLinear = 0;
}

View File

@@ -1,22 +0,0 @@
struct Triangle {
auto clock_length() -> void;
auto clock_linear_length() -> void;
auto clock() -> uint8;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
uint length_counter;
uint8 linear_length;
bool halt_length_counter;
uint11 period;
uint period_counter;
uint5 step_counter;
uint8 linear_length_counter;
bool reload_linear;
} triangle;

View File

@@ -5,17 +5,17 @@ struct BandaiFCG : Board {
}
auto main() -> void {
if(irq_counter_enable) {
if(--irq_counter == 0xffff) {
cpu.set_irq_line(1);
irq_counter_enable = false;
if(irqCounterEnable) {
if(--irqCounter == 0xffff) {
cpu.irqLine(1);
irqCounterEnable = false;
}
}
tick();
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff);
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff);
@@ -24,56 +24,56 @@ struct BandaiFCG : Board {
}
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) {
bool region = addr & 0x4000;
uint bank = (region == 0 ? prg_bank : (uint8)0x0f);
uint bank = (region == 0 ? prgBank : (uint8)0x0f);
return prgrom.read((bank << 14) | (addr & 0x3fff));
}
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr >= 0x6000) {
switch(addr & 15) {
case 0x00: case 0x01: case 0x02: case 0x03:
case 0x04: case 0x05: case 0x06: case 0x07:
chr_bank[addr & 7] = data;
chrBank[addr & 7] = data;
break;
case 0x08:
prg_bank = data & 0x0f;
prgBank = data & 0x0f;
break;
case 0x09:
mirror = data & 0x03;
break;
case 0x0a:
cpu.set_irq_line(0);
irq_counter_enable = data & 0x01;
irq_counter = irq_latch;
cpu.irqLine(0);
irqCounterEnable = data & 0x01;
irqCounter = irqLatch;
break;
case 0x0b:
irq_latch = (irq_latch & 0xff00) | (data << 0);
irqLatch = (irqLatch & 0xff00) | (data << 0);
break;
case 0x0c:
irq_latch = (irq_latch & 0x00ff) | (data << 8);
irqLatch = (irqLatch & 0x00ff) | (data << 8);
break;
case 0x0d:
//TODO: serial EEPROM support
//todo: serial EEPROM support
break;
}
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(ciram_addr(addr));
addr = (chr_bank[addr >> 10] << 10) | (addr & 0x03ff);
return Board::chr_read(addr);
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(addrCIRAM(addr));
addr = (chrBank[addr >> 10] << 10) | (addr & 0x03ff);
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(ciram_addr(addr), data);
addr = (chr_bank[addr >> 10] << 10) | (addr & 0x03ff);
return Board::chr_write(addr, data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(addrCIRAM(addr), data);
addr = (chrBank[addr >> 10] << 10) | (addr & 0x03ff);
return Board::writeCHR(addr, data);
}
auto power() -> void {
@@ -81,29 +81,29 @@ struct BandaiFCG : Board {
}
auto reset() -> void {
for(auto &n : chr_bank) n = 0;
prg_bank = 0;
for(auto& n : chrBank) n = 0;
prgBank = 0;
mirror = 0;
irq_counter_enable = 0;
irq_counter = 0;
irq_latch = 0;
irqCounterEnable = 0;
irqCounter = 0;
irqLatch = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.array(chr_bank);
s.integer(prg_bank);
s.array(chrBank);
s.integer(prgBank);
s.integer(mirror);
s.integer(irq_counter_enable);
s.integer(irq_counter);
s.integer(irq_latch);
s.integer(irqCounterEnable);
s.integer(irqCounter);
s.integer(irqLatch);
}
uint8 chr_bank[8];
uint8 prg_bank;
uint8 chrBank[8];
uint8 prgBank;
uint2 mirror;
bool irq_counter_enable;
uint16 irq_counter;
uint16 irq_latch;
bool irqCounterEnable;
uint16 irqCounter;
uint16 irqLatch;
};

View File

@@ -41,18 +41,47 @@ Board::Board(Markup::Node& document) {
if(chrrom.size) chrrom.data = new uint8_t[chrrom.size]();
if(chrram.size) chrram.data = new uint8_t[chrram.size]();
if(auto name = prom["name"].text()) interface->loadRequest(ID::ProgramROM, name, true);
if(auto name = pram["name"].text()) interface->loadRequest(ID::ProgramRAM, name, false);
if(auto name = crom["name"].text()) interface->loadRequest(ID::CharacterROM, name, true);
if(auto name = cram["name"].text()) interface->loadRequest(ID::CharacterRAM, name, false);
if(auto name = pram["name"].text()) Famicom::cartridge.memory.append({ID::ProgramRAM, name});
if(auto name = cram["name"].text()) Famicom::cartridge.memory.append({ID::CharacterRAM, name});
if(prgrom.name = prom["name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), prgrom.name, File::Read, File::Required)) {
fp->read(prgrom.data, min(prgrom.size, fp->size()));
}
}
if(prgram.name = pram["name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), prgram.name, File::Read)) {
fp->read(prgram.data, min(prgram.size, fp->size()));
}
}
if(chrrom.name = crom["name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), chrrom.name, File::Read, File::Required)) {
fp->read(chrrom.data, min(chrrom.size, fp->size()));
}
}
if(chrram.name = cram["name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), chrram.name, File::Read)) {
fp->read(chrram.data, min(chrram.size, fp->size()));
}
}
prgram.writable = true;
chrram.writable = true;
}
auto Board::save() -> void {
auto document = BML::unserialize(cartridge.manifest());
if(auto name = document["board/prg/ram/name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), name, File::Write)) {
fp->write(prgram.data, prgram.size);
}
}
if(auto name = document["board/chr/ram/name"].text()) {
if(auto fp = platform->open(cartridge.pathID(), name, File::Write)) {
fp->write(chrram.data, chrram.size);
}
}
}
auto Board::Memory::read(uint addr) const -> uint8 {
return data[mirror(addr, size)];
}
@@ -80,22 +109,22 @@ auto Board::mirror(uint addr, uint size) -> uint {
}
auto Board::main() -> void {
cartridge.clock += 12 * 4095;
cartridge.step(12 * 4095);
tick();
}
auto Board::tick() -> void {
cartridge.clock += 12;
if(cartridge.clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
cartridge.step(12);
cartridge.synchronize(cpu);
}
auto Board::chr_read(uint addr) -> uint8 {
auto Board::readCHR(uint addr) -> uint8 {
if(chrram.size) return chrram.data[mirror(addr, chrram.size)];
if(chrrom.size) return chrrom.data[mirror(addr, chrrom.size)];
return 0u;
}
auto Board::chr_write(uint addr, uint8 data) -> void {
auto Board::writeCHR(uint addr, uint8 data) -> void {
if(chrram.size) chrram.data[mirror(addr, chrram.size)] = data;
}

View File

@@ -7,24 +7,27 @@ struct Board {
inline auto read(uint addr) const -> uint8;
inline auto write(uint addr, uint8 data) -> void;
uint8_t* data;
uint size;
bool writable;
string name;
uint8_t* data = nullptr;
uint size = 0;
bool writable = false;
};
Board(Markup::Node& document);
virtual ~Board() = default;
static auto mirror(uint addr, uint size) -> uint;
Board(Markup::Node& document);
auto save() -> void;
virtual auto main() -> void;
virtual auto tick() -> void;
virtual auto prg_read(uint addr) -> uint8 = 0;
virtual auto prg_write(uint addr, uint8 data) -> void = 0;
virtual auto readPRG(uint addr) -> uint8 = 0;
virtual auto writePRG(uint addr, uint8 data) -> void = 0;
virtual auto chr_read(uint addr) -> uint8;
virtual auto chr_write(uint addr, uint8 data) -> void;
virtual auto readCHR(uint addr) -> uint8;
virtual auto writeCHR(uint addr, uint8 data) -> void;
virtual inline auto scanline(uint y) -> void {}

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@@ -2,23 +2,23 @@ struct KonamiVRC1 : Board {
KonamiVRC1(Markup::Node& document) : Board(document), vrc1(*this) {
}
auto prg_read(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read(vrc1.prg_addr(addr));
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read(vrc1.addrPRG(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if(addr & 0x8000) return vrc1.reg_write(addr, data);
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) return vrc1.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc1.ciram_addr(addr));
return Board::chr_read(vrc1.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc1.addrCIRAM(addr));
return Board::readCHR(vrc1.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc1.ciram_addr(addr), data);
return Board::chr_write(vrc1.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc1.addrCIRAM(addr), data);
return Board::writeCHR(vrc1.addrCHR(addr), data);
}
auto power() -> void {

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@@ -4,31 +4,31 @@ struct KonamiVRC2 : Board {
settings.pinout.a1 = 1 << document["board/chip/pinout/a1"].natural();
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return vrc2.ram_read(addr);
return prgrom.read(vrc2.prg_addr(addr));
if(addr < 0x8000) return vrc2.readRAM(addr);
return prgrom.read(vrc2.addrPRG(addr));
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return vrc2.ram_write(addr, data);
if(addr < 0x8000) return vrc2.writeRAM(addr, data);
bool a0 = (addr & settings.pinout.a0);
bool a1 = (addr & settings.pinout.a1);
addr &= 0xfff0;
addr |= (a0 << 0) | (a1 << 1);
return vrc2.reg_write(addr, data);
return vrc2.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc2.ciram_addr(addr));
return Board::chr_read(vrc2.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc2.addrCIRAM(addr));
return Board::readCHR(vrc2.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc2.ciram_addr(addr), data);
return Board::chr_write(vrc2.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc2.addrCIRAM(addr), data);
return Board::writeCHR(vrc2.addrCHR(addr), data);
}
auto power() -> void {

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@@ -7,29 +7,29 @@ struct KonamiVRC3 : Board {
vrc3.main();
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if((addr & 0xe000) == 0x6000) return prgram.read(addr & 0x1fff);
if(addr & 0x8000) return prgrom.read(vrc3.prg_addr(addr));
if(addr & 0x8000) return prgrom.read(vrc3.addrPRG(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return prgram.write(addr & 0x1fff, data);
if(addr & 0x8000) return vrc3.reg_write(addr, data);
if(addr & 0x8000) return vrc3.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr & 0x07ff);
return ppu.readCIRAM(addr & 0x07ff);
}
return chrram.read(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr & 0x07ff, data);
return ppu.writeCIRAM(addr & 0x07ff, data);
}
return chrram.write(addr, data);
}

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@@ -8,13 +8,13 @@ struct KonamiVRC4 : Board {
return vrc4.main();
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
return prgrom.read(vrc4.prg_addr(addr));
return prgrom.read(vrc4.addrPRG(addr));
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
@@ -22,17 +22,17 @@ struct KonamiVRC4 : Board {
bool a1 = (addr & settings.pinout.a1);
addr &= 0xfff0;
addr |= (a1 << 1) | (a0 << 0);
return vrc4.reg_write(addr, data);
return vrc4.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc4.ciram_addr(addr));
return Board::chr_read(vrc4.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc4.addrCIRAM(addr));
return Board::readCHR(vrc4.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc4.ciram_addr(addr), data);
return Board::chr_write(vrc4.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc4.addrCIRAM(addr), data);
return Board::writeCHR(vrc4.addrCHR(addr), data);
}
auto power() -> void {

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@@ -2,29 +2,29 @@ struct KonamiVRC6 : Board {
KonamiVRC6(Markup::Node& document) : Board(document), vrc6(*this) {
}
auto prg_read(uint addr) -> uint8{
if((addr & 0xe000) == 0x6000) return vrc6.ram_read(addr);
if(addr & 0x8000) return prgrom.read(vrc6.prg_addr(addr));
auto readPRG(uint addr) -> uint8{
if((addr & 0xe000) == 0x6000) return vrc6.readRAM(addr);
if(addr & 0x8000) return prgrom.read(vrc6.addrPRG(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return vrc6.ram_write(addr, data);
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return vrc6.writeRAM(addr, data);
if(addr & 0x8000) {
addr = (addr & 0xf003);
if(prgram.size) addr = (addr & ~3) | ((addr & 2) >> 1) | ((addr & 1) << 1);
return vrc6.reg_write(addr, data);
return vrc6.writeIO(addr, data);
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc6.ciram_addr(addr));
return Board::chr_read(vrc6.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc6.addrCIRAM(addr));
return Board::readCHR(vrc6.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc6.ciram_addr(addr), data);
return Board::chr_write(vrc6.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc6.addrCIRAM(addr), data);
return Board::writeCHR(vrc6.addrCHR(addr), data);
}
auto serialize(serializer& s) -> void {

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@@ -6,26 +6,26 @@ struct KonamiVRC7 : Board {
return vrc7.main();
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
return prgrom.read(vrc7.prg_addr(addr));
return prgrom.read(vrc7.addrPRG(addr));
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
return vrc7.reg_write(addr, data);
return vrc7.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(vrc7.ciram_addr(addr));
return chrram.read(vrc7.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(vrc7.addrCIRAM(addr));
return chrram.read(vrc7.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(vrc7.ciram_addr(addr), data);
return chrram.write(vrc7.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(vrc7.addrCIRAM(addr), data);
return chrram.write(vrc7.addrCHR(addr), data);
}
auto power() -> void {

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@@ -7,43 +7,43 @@ struct NES_AxROM : Board {
NES_AxROM(Markup::Node& document) : Board(document) {
}
auto prg_read(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prg_bank << 15) | (addr & 0x7fff));
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prgBank << 15) | (addr & 0x7fff));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) {
prg_bank = data & 0x0f;
mirror_select = data & 0x10;
prgBank = data & 0x0f;
mirrorSelect = data & 0x10;
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read((mirror_select << 10) | (addr & 0x03ff));
return Board::chr_read(addr);
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM((mirrorSelect << 10) | (addr & 0x03ff));
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write((mirror_select << 10) | (addr & 0x03ff), data);
return Board::chr_write(addr, data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM((mirrorSelect << 10) | (addr & 0x03ff), data);
return Board::writeCHR(addr, data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0x0f;
mirror_select = 0;
prgBank = 0x0f;
mirrorSelect = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(mirror_select);
s.integer(prgBank);
s.integer(mirrorSelect);
}
uint4 prg_bank;
bool mirror_select;
uint4 prgBank;
bool mirrorSelect;
};

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@@ -5,46 +5,46 @@ struct NES_BNROM : Board {
settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0;
}
auto prg_read(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prg_bank << 15) | (addr & 0x7fff));
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prgBank << 15) | (addr & 0x7fff));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if(addr & 0x8000) prg_bank = data & 0x03;
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) prgBank = data & 0x03;
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr);
return ppu.readCIRAM(addr);
}
return Board::chr_read(addr);
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr, data);
return ppu.writeCIRAM(addr, data);
}
return Board::chr_write(addr, data);
return Board::writeCHR(addr, data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0;
prgBank = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(prgBank);
}
struct Settings {
bool mirror; //0 = horizontal, 1 = vertical
} settings;
uint2 prg_bank;
uint2 prgBank;
};

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@@ -5,48 +5,48 @@ struct NES_CNROM : Board {
settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0;
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read(addr & 0x7fff);
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if(addr & 0x8000) chr_bank = data & 0x03;
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) chrBank = data & 0x03;
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr & 0x07ff);
return ppu.readCIRAM(addr & 0x07ff);
}
addr = (chr_bank * 0x2000) + (addr & 0x1fff);
return Board::chr_read(addr);
addr = (chrBank * 0x2000) + (addr & 0x1fff);
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr & 0x07ff, data);
return ppu.writeCIRAM(addr & 0x07ff, data);
}
addr = (chr_bank * 0x2000) + (addr & 0x1fff);
Board::chr_write(addr, data);
addr = (chrBank * 0x2000) + (addr & 0x1fff);
Board::writeCHR(addr, data);
}
auto power() -> void {
}
auto reset() -> void {
chr_bank = 0;
chrBank = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(chr_bank);
s.integer(chrBank);
}
struct Settings {
bool mirror; //0 = horizontal, 1 = vertical
} settings;
uint2 chr_bank;
uint2 chrBank;
};

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@@ -7,20 +7,20 @@ struct NES_ExROM : Board {
mmc5.main();
}
auto prg_read(uint addr) -> uint8 {
return mmc5.prg_read(addr);
auto readPRG(uint addr) -> uint8 {
return mmc5.readPRG(addr);
}
auto prg_write(uint addr, uint8 data) -> void {
mmc5.prg_write(addr, data);
auto writePRG(uint addr, uint8 data) -> void {
mmc5.writePRG(addr, data);
}
auto chr_read(uint addr) -> uint8 {
return mmc5.chr_read(addr);
auto readCHR(uint addr) -> uint8 {
return mmc5.readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
mmc5.chr_write(addr, data);
auto writeCHR(uint addr, uint8 data) -> void {
mmc5.writeCHR(addr, data);
}
auto scanline(uint y) -> void {

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@@ -5,61 +5,61 @@ struct NES_FxROM : Board {
revision = Revision::FKROM;
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
uint bank = addr < 0xc000 ? prg_bank : (uint4)0x0f;
uint bank = addr < 0xc000 ? prgBank : (uint4)0x0f;
return prgrom.read((bank * 0x4000) | (addr & 0x3fff));
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
switch(addr & 0xf000) {
case 0xa000: prg_bank = data & 0x0f; break;
case 0xb000: chr_bank[0][0] = data & 0x1f; break;
case 0xc000: chr_bank[0][1] = data & 0x1f; break;
case 0xd000: chr_bank[1][0] = data & 0x1f; break;
case 0xe000: chr_bank[1][1] = data & 0x1f; break;
case 0xa000: prgBank = data & 0x0f; break;
case 0xb000: chrBank[0][0] = data & 0x1f; break;
case 0xc000: chrBank[0][1] = data & 0x1f; break;
case 0xd000: chrBank[1][0] = data & 0x1f; break;
case 0xe000: chrBank[1][1] = data & 0x1f; break;
case 0xf000: mirror = data & 0x01; break;
}
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(ciram_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(addrCIRAM(addr));
bool region = addr & 0x1000;
uint bank = chr_bank[region][latch[region]];
uint bank = chrBank[region][latch[region]];
if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
return Board::chr_read((bank * 0x1000) | (addr & 0x0fff));
return Board::readCHR((bank * 0x1000) | (addr & 0x0fff));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(ciram_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(addrCIRAM(addr), data);
bool region = addr & 0x1000;
uint bank = chr_bank[region][latch[region]];
uint bank = chrBank[region][latch[region]];
if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
return Board::chr_write((bank * 0x1000) | (addr & 0x0fff), data);
return Board::writeCHR((bank * 0x1000) | (addr & 0x0fff), data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0;
chr_bank[0][0] = 0;
chr_bank[0][1] = 0;
chr_bank[1][0] = 0;
chr_bank[1][1] = 0;
prgBank = 0;
chrBank[0][0] = 0;
chrBank[0][1] = 0;
chrBank[1][0] = 0;
chrBank[1][1] = 0;
mirror = 0;
latch[0] = 0;
latch[1] = 0;
@@ -68,11 +68,11 @@ struct NES_FxROM : Board {
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(chr_bank[0][0]);
s.integer(chr_bank[0][1]);
s.integer(chr_bank[1][0]);
s.integer(chr_bank[1][1]);
s.integer(prgBank);
s.integer(chrBank[0][0]);
s.integer(chrBank[0][1]);
s.integer(chrBank[1][0]);
s.integer(chrBank[1][1]);
s.integer(mirror);
s.array(latch);
}
@@ -82,8 +82,8 @@ struct NES_FxROM : Board {
FKROM,
} revision;
uint4 prg_bank;
uint5 chr_bank[2][2];
uint4 prgBank;
uint5 chrBank[2][2];
bool mirror;
bool latch[2];
};

View File

@@ -6,54 +6,54 @@ struct NES_GxROM : Board {
settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0;
}
auto prg_read(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prg_bank << 15) | (addr & 0x7fff));
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read((prgBank << 15) | (addr & 0x7fff));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) {
prg_bank = (data & 0x30) >> 4;
chr_bank = (data & 0x03) >> 0;
prgBank = (data & 0x30) >> 4;
chrBank = (data & 0x03) >> 0;
}
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr & 0x07ff);
return ppu.readCIRAM(addr & 0x07ff);
}
addr = (chr_bank * 0x2000) + (addr & 0x1fff);
return Board::chr_read(addr);
addr = (chrBank * 0x2000) + (addr & 0x1fff);
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr & 0x07ff, data);
return ppu.writeCIRAM(addr & 0x07ff, data);
}
addr = (chr_bank * 0x2000) + (addr & 0x1fff);
Board::chr_write(addr, data);
addr = (chrBank * 0x2000) + (addr & 0x1fff);
Board::writeCHR(addr, data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0;
chr_bank = 0;
prgBank = 0;
chrBank = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(chr_bank);
s.integer(prgBank);
s.integer(chrBank);
}
struct Settings {
bool mirror; //0 = horizontal, 1 = vertical
} settings;
uint2 prg_bank;
uint2 chr_bank;
uint2 prgBank;
uint2 chrBank;
};

View File

@@ -6,27 +6,27 @@ struct NES_HKROM : Board {
mmc6.main();
}
auto prg_read(uint addr) -> uint8 {
if((addr & 0xf000) == 0x7000) return mmc6.ram_read(addr);
if(addr & 0x8000) return prgrom.read(mmc6.prg_addr(addr));
auto readPRG(uint addr) -> uint8 {
if((addr & 0xf000) == 0x7000) return mmc6.readRAM(addr);
if(addr & 0x8000) return prgrom.read(mmc6.addrPRG(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if((addr & 0xf000) == 0x7000) return mmc6.ram_write(addr, data);
if(addr & 0x8000) return mmc6.reg_write(addr, data);
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xf000) == 0x7000) return mmc6.writeRAM(addr, data);
if(addr & 0x8000) return mmc6.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
mmc6.irq_test(addr);
if(addr & 0x2000) return ppu.ciram_read(mmc6.ciram_addr(addr));
return Board::chr_read(mmc6.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
mmc6.irqTest(addr);
if(addr & 0x2000) return ppu.readCIRAM(mmc6.addrCIRAM(addr));
return Board::readCHR(mmc6.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
mmc6.irq_test(addr);
if(addr & 0x2000) return ppu.ciram_write(mmc6.ciram_addr(addr), data);
return Board::chr_write(mmc6.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
mmc6.irqTest(addr);
if(addr & 0x2000) return ppu.writeCIRAM(mmc6.addrCIRAM(addr), data);
return Board::writeCHR(mmc6.addrCHR(addr), data);
}
auto power() -> void {

View File

@@ -6,27 +6,27 @@ struct NES_NROM : Board {
settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0;
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr & 0x8000) return prgrom.read(addr);
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr & 0x07ff);
return ppu.readCIRAM(addr & 0x07ff);
}
if(chrram.size) return chrram.read(addr);
return chrrom.read(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr & 0x07ff, data);
return ppu.writeCIRAM(addr & 0x07ff, data);
}
if(chrram.size) return chrram.write(addr, data);
}

View File

@@ -5,12 +5,12 @@ struct NES_PxROM : Board {
revision = Revision::PNROM;
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
if(addr < 0x8000) return prgram.read(addr);
uint bank = 0;
switch((addr / 0x2000) & 3) {
case 0: bank = prg_bank; break;
case 0: bank = prgBank; break;
case 1: bank = 0x0d; break;
case 2: bank = 0x0e; break;
case 3: bank = 0x0f; break;
@@ -18,54 +18,54 @@ struct NES_PxROM : Board {
return prgrom.read((bank * 0x2000) | (addr & 0x1fff));
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if(addr < 0x6000) return;
if(addr < 0x8000) return prgram.write(addr, data);
switch(addr & 0xf000) {
case 0xa000: prg_bank = data & 0x0f; break;
case 0xb000: chr_bank[0][0] = data & 0x1f; break;
case 0xc000: chr_bank[0][1] = data & 0x1f; break;
case 0xd000: chr_bank[1][0] = data & 0x1f; break;
case 0xe000: chr_bank[1][1] = data & 0x1f; break;
case 0xa000: prgBank = data & 0x0f; break;
case 0xb000: chrBank[0][0] = data & 0x1f; break;
case 0xc000: chrBank[0][1] = data & 0x1f; break;
case 0xd000: chrBank[1][0] = data & 0x1f; break;
case 0xe000: chrBank[1][1] = data & 0x1f; break;
case 0xf000: mirror = data & 0x01; break;
}
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(ciram_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(addrCIRAM(addr));
bool region = addr & 0x1000;
uint bank = chr_bank[region][latch[region]];
uint bank = chrBank[region][latch[region]];
if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
return Board::chr_read((bank * 0x1000) | (addr & 0x0fff));
return Board::readCHR((bank * 0x1000) | (addr & 0x0fff));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(ciram_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(addrCIRAM(addr), data);
bool region = addr & 0x1000;
uint bank = chr_bank[region][latch[region]];
uint bank = chrBank[region][latch[region]];
if((addr & 0x0ff8) == 0x0fd8) latch[region] = 0;
if((addr & 0x0ff8) == 0x0fe8) latch[region] = 1;
return Board::chr_write((bank * 0x1000) | (addr & 0x0fff), data);
return Board::writeCHR((bank * 0x1000) | (addr & 0x0fff), data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0;
chr_bank[0][0] = 0;
chr_bank[0][1] = 0;
chr_bank[1][0] = 0;
chr_bank[1][1] = 0;
prgBank = 0;
chrBank[0][0] = 0;
chrBank[0][1] = 0;
chrBank[1][0] = 0;
chrBank[1][1] = 0;
mirror = 0;
latch[0] = 0;
latch[1] = 0;
@@ -74,11 +74,11 @@ struct NES_PxROM : Board {
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(chr_bank[0][0]);
s.integer(chr_bank[0][1]);
s.integer(chr_bank[1][0]);
s.integer(chr_bank[1][1]);
s.integer(prgBank);
s.integer(chrBank[0][0]);
s.integer(chrBank[0][1]);
s.integer(chrBank[1][0]);
s.integer(chrBank[1][1]);
s.integer(mirror);
s.array(latch);
}
@@ -88,8 +88,8 @@ struct NES_PxROM : Board {
PNROM,
} revision;
uint4 prg_bank;
uint5 chr_bank[2][2];
uint4 prgBank;
uint5 chrBank[2][2];
bool mirror;
bool latch[2];
};

View File

@@ -7,27 +7,27 @@ struct NES_SxROM : Board {
return mmc1.main();
}
auto ram_addr(uint addr) -> uint {
auto addrRAM(uint addr) -> uint {
uint bank = 0;
if(revision == Revision::SOROM) bank = (mmc1.chr_bank[0] & 0x08) >> 3;
if(revision == Revision::SUROM) bank = (mmc1.chr_bank[0] & 0x0c) >> 2;
if(revision == Revision::SXROM) bank = (mmc1.chr_bank[0] & 0x0c) >> 2;
if(revision == Revision::SOROM) bank = (mmc1.chrBank[0] & 0x08) >> 3;
if(revision == Revision::SUROM) bank = (mmc1.chrBank[0] & 0x0c) >> 2;
if(revision == Revision::SXROM) bank = (mmc1.chrBank[0] & 0x0c) >> 2;
return (bank << 13) | (addr & 0x1fff);
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if((addr & 0xe000) == 0x6000) {
if(revision == Revision::SNROM) {
if(mmc1.chr_bank[0] & 0x10) return cpu.mdr();
if(mmc1.chrBank[0] & 0x10) return cpu.mdr();
}
if(mmc1.ram_disable) return 0x00;
return prgram.read(ram_addr(addr));
if(mmc1.ramDisable) return 0x00;
return prgram.read(addrRAM(addr));
}
if(addr & 0x8000) {
addr = mmc1.prg_addr(addr);
addr = mmc1.addrPRG(addr);
if(revision == Revision::SXROM) {
addr |= ((mmc1.chr_bank[0] & 0x10) >> 4) << 18;
addr |= ((mmc1.chrBank[0] & 0x10) >> 4) << 18;
}
return prgrom.read(addr);
}
@@ -35,26 +35,26 @@ struct NES_SxROM : Board {
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) {
if(revision == Revision::SNROM) {
if(mmc1.chr_bank[0] & 0x10) return;
if(mmc1.chrBank[0] & 0x10) return;
}
if(mmc1.ram_disable) return;
return prgram.write(ram_addr(addr), data);
if(mmc1.ramDisable) return;
return prgram.write(addrRAM(addr), data);
}
if(addr & 0x8000) return mmc1.mmio_write(addr, data);
if(addr & 0x8000) return mmc1.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(mmc1.ciram_addr(addr));
return Board::chr_read(mmc1.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(mmc1.addrCIRAM(addr));
return Board::readCHR(mmc1.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(mmc1.ciram_addr(addr), data);
return Board::chr_write(mmc1.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(mmc1.addrCIRAM(addr), data);
return Board::writeCHR(mmc1.addrCHR(addr), data);
}
auto power() -> void {

View File

@@ -7,27 +7,27 @@ struct NES_TxROM : Board {
mmc3.main();
}
auto prg_read(uint addr) -> uint8 {
if((addr & 0xe000) == 0x6000) return mmc3.ram_read(addr);
if(addr & 0x8000) return prgrom.read(mmc3.prg_addr(addr));
auto readPRG(uint addr) -> uint8 {
if((addr & 0xe000) == 0x6000) return mmc3.readRAM(addr);
if(addr & 0x8000) return prgrom.read(mmc3.addrPRG(addr));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return mmc3.ram_write(addr, data);
if(addr & 0x8000) return mmc3.reg_write(addr, data);
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) return mmc3.writeRAM(addr, data);
if(addr & 0x8000) return mmc3.writeIO(addr, data);
}
auto chr_read(uint addr) -> uint8 {
mmc3.irq_test(addr);
if(addr & 0x2000) return ppu.ciram_read(mmc3.ciram_addr(addr));
return Board::chr_read(mmc3.chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
mmc3.irqTest(addr);
if(addr & 0x2000) return ppu.readCIRAM(mmc3.addrCIRAM(addr));
return Board::readCHR(mmc3.addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
mmc3.irq_test(addr);
if(addr & 0x2000) return ppu.ciram_write(mmc3.ciram_addr(addr), data);
return Board::chr_write(mmc3.chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
mmc3.irqTest(addr);
if(addr & 0x2000) return ppu.writeCIRAM(mmc3.addrCIRAM(addr), data);
return Board::writeCHR(mmc3.addrCHR(addr), data);
}
auto power() -> void {

View File

@@ -6,48 +6,48 @@ struct NES_UxROM : Board {
settings.mirror = document["board/mirror/mode"].text() == "vertical" ? 1 : 0;
}
auto prg_read(uint addr) -> uint8 {
if((addr & 0xc000) == 0x8000) return prgrom.read((prg_bank << 14) | (addr & 0x3fff));
if((addr & 0xc000) == 0xc000) return prgrom.read(( 0x0f << 14) | (addr & 0x3fff));
auto readPRG(uint addr) -> uint8 {
if((addr & 0xc000) == 0x8000) return prgrom.read((prgBank << 14) | (addr & 0x3fff));
if((addr & 0xc000) == 0xc000) return prgrom.read(( 0x0f << 14) | (addr & 0x3fff));
return cpu.mdr();
}
auto prg_write(uint addr, uint8 data) -> void {
if(addr & 0x8000) prg_bank = data & 0x0f;
auto writePRG(uint addr, uint8 data) -> void {
if(addr & 0x8000) prgBank = data & 0x0f;
}
auto chr_read(uint addr) -> uint8 {
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_read(addr);
return ppu.readCIRAM(addr);
}
return Board::chr_read(addr);
return Board::readCHR(addr);
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
if(settings.mirror == 0) addr = ((addr & 0x0800) >> 1) | (addr & 0x03ff);
return ppu.ciram_write(addr, data);
return ppu.writeCIRAM(addr, data);
}
return Board::chr_write(addr, data);
return Board::writeCHR(addr, data);
}
auto power() -> void {
}
auto reset() -> void {
prg_bank = 0;
prgBank = 0;
}
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(prg_bank);
s.integer(prgBank);
}
struct Settings {
bool mirror; //0 = horizontal, 1 = vertical
} settings;
uint4 prg_bank;
uint4 prgBank;
};

View File

@@ -44,9 +44,9 @@ struct Sunsoft5B : Board {
} pulse[3];
auto main() -> void {
if(irq_counter_enable) {
if(--irq_counter == 0xffff) {
cpu.set_irq_line(irq_enable);
if(irqCounterEnable) {
if(--irqCounter == 0xffff) {
cpu.irqLine(irqEnable);
}
}
@@ -54,26 +54,26 @@ struct Sunsoft5B : Board {
pulse[1].clock();
pulse[2].clock();
int16 output = dac[pulse[0].output] + dac[pulse[1].output] + dac[pulse[2].output];
apu.set_sample(-output);
apu.setSample(-output);
tick();
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if(addr < 0x6000) return cpu.mdr();
uint8 bank = 0x3f; //((addr & 0xe000) == 0xe000
if((addr & 0xe000) == 0x6000) bank = prg_bank[0];
if((addr & 0xe000) == 0x8000) bank = prg_bank[1];
if((addr & 0xe000) == 0xa000) bank = prg_bank[2];
if((addr & 0xe000) == 0xc000) bank = prg_bank[3];
if((addr & 0xe000) == 0x6000) bank = prgBank[0];
if((addr & 0xe000) == 0x8000) bank = prgBank[1];
if((addr & 0xe000) == 0xa000) bank = prgBank[2];
if((addr & 0xe000) == 0xc000) bank = prgBank[3];
bool ram_enable = bank & 0x80;
bool ram_select = bank & 0x40;
bool ramEnable = bank & 0x80;
bool ramSelect = bank & 0x40;
bank &= 0x3f;
if(ram_select) {
if(ram_enable == false) return cpu.mdr();
if(ramSelect) {
if(!ramEnable) return cpu.mdr();
return prgram.data[addr & 0x1fff];
}
@@ -81,46 +81,46 @@ struct Sunsoft5B : Board {
return prgrom.read(addr);
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xe000) == 0x6000) {
prgram.data[addr & 0x1fff] = data;
}
if(addr == 0x8000) {
mmu_port = data & 0x0f;
mmuPort = data & 0x0f;
}
if(addr == 0xa000) {
switch(mmu_port) {
case 0: chr_bank[0] = data; break;
case 1: chr_bank[1] = data; break;
case 2: chr_bank[2] = data; break;
case 3: chr_bank[3] = data; break;
case 4: chr_bank[4] = data; break;
case 5: chr_bank[5] = data; break;
case 6: chr_bank[6] = data; break;
case 7: chr_bank[7] = data; break;
case 8: prg_bank[0] = data; break;
case 9: prg_bank[1] = data; break;
case 10: prg_bank[2] = data; break;
case 11: prg_bank[3] = data; break;
switch(mmuPort) {
case 0: chrBank[0] = data; break;
case 1: chrBank[1] = data; break;
case 2: chrBank[2] = data; break;
case 3: chrBank[3] = data; break;
case 4: chrBank[4] = data; break;
case 5: chrBank[5] = data; break;
case 6: chrBank[6] = data; break;
case 7: chrBank[7] = data; break;
case 8: prgBank[0] = data; break;
case 9: prgBank[1] = data; break;
case 10: prgBank[2] = data; break;
case 11: prgBank[3] = data; break;
case 12: mirror = data & 3; break;
case 13:
irq_enable = data & 0x80;
irq_counter_enable = data & 0x01;
if(irq_enable == 0) cpu.set_irq_line(0);
irqEnable = data & 0x80;
irqCounterEnable = data & 0x01;
if(irqEnable == 0) cpu.irqLine(0);
break;
case 14: irq_counter = (irq_counter & 0xff00) | (data << 0); break;
case 15: irq_counter = (irq_counter & 0x00ff) | (data << 8); break;
case 14: irqCounter = (irqCounter & 0xff00) | (data << 0); break;
case 15: irqCounter = (irqCounter & 0x00ff) | (data << 8); break;
}
}
if(addr == 0xc000) {
apu_port = data & 0x0f;
apuPort = data & 0x0f;
}
if(addr == 0xe000) {
switch(apu_port) {
switch(apuPort) {
case 0: pulse[0].frequency = (pulse[0].frequency & 0xff00) | (data << 0); break;
case 1: pulse[0].frequency = (pulse[0].frequency & 0x00ff) | (data << 8); break;
case 2: pulse[1].frequency = (pulse[1].frequency & 0xff00) | (data << 0); break;
@@ -139,12 +139,12 @@ struct Sunsoft5B : Board {
}
}
auto chr_addr(uint addr) -> uint {
auto addrCHR(uint addr) -> uint {
uint8 bank = (addr >> 10) & 7;
return (chr_bank[bank] << 10) | (addr & 0x03ff);
return (chrBank[bank] << 10) | (addr & 0x03ff);
}
auto ciram_addr(uint addr) -> uint {
auto addrCIRAM(uint addr) -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal
@@ -153,14 +153,14 @@ struct Sunsoft5B : Board {
}
}
auto chr_read(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.ciram_read(ciram_addr(addr));
return Board::chr_read(chr_addr(addr));
auto readCHR(uint addr) -> uint8 {
if(addr & 0x2000) return ppu.readCIRAM(addrCIRAM(addr));
return Board::readCHR(addrCHR(addr));
}
auto chr_write(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.ciram_write(ciram_addr(addr), data);
return Board::chr_write(chr_addr(addr), data);
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) return ppu.writeCIRAM(addrCIRAM(addr), data);
return Board::writeCHR(addrCHR(addr), data);
}
auto power() -> void {
@@ -171,15 +171,15 @@ struct Sunsoft5B : Board {
}
auto reset() -> void {
mmu_port = 0;
apu_port = 0;
mmuPort = 0;
apuPort = 0;
for(auto& n : prg_bank) n = 0;
for(auto& n : chr_bank) n = 0;
for(auto& n : prgBank) n = 0;
for(auto& n : chrBank) n = 0;
mirror = 0;
irq_enable = 0;
irq_counter_enable = 0;
irq_counter = 0;
irqEnable = 0;
irqCounterEnable = 0;
irqCounter = 0;
pulse[0].reset();
pulse[1].reset();
@@ -189,30 +189,30 @@ struct Sunsoft5B : Board {
auto serialize(serializer& s) -> void {
Board::serialize(s);
s.integer(mmu_port);
s.integer(apu_port);
s.integer(mmuPort);
s.integer(apuPort);
s.array(prg_bank);
s.array(chr_bank);
s.array(prgBank);
s.array(chrBank);
s.integer(mirror);
s.integer(irq_enable);
s.integer(irq_counter_enable);
s.integer(irq_counter);
s.integer(irqEnable);
s.integer(irqCounterEnable);
s.integer(irqCounter);
pulse[0].serialize(s);
pulse[1].serialize(s);
pulse[2].serialize(s);
}
uint4 mmu_port;
uint4 apu_port;
uint4 mmuPort;
uint4 apuPort;
uint8 prg_bank[4];
uint8 chr_bank[8];
uint8 prgBank[4];
uint8 chrBank[8];
uint2 mirror;
bool irq_enable;
bool irq_counter_enable;
uint16 irq_counter;
bool irqEnable;
bool irqCounterEnable;
uint16 irqCounter;
int16 dac[16];
};

View File

@@ -6,18 +6,6 @@ namespace Famicom {
#include "board/board.cpp"
Cartridge cartridge;
auto Cartridge::sha256() const -> string {
return _sha256;
}
auto Cartridge::manifest() const -> string {
return information.markup;
}
auto Cartridge::title() const -> string {
return information.title;
}
auto Cartridge::Enter() -> void {
while(true) scheduler.synchronize(), cartridge.main();
}
@@ -26,20 +14,34 @@ auto Cartridge::main() -> void {
board->main();
}
auto Cartridge::load() -> void {
interface->loadRequest(ID::Manifest, "manifest.bml", true);
auto Cartridge::load() -> bool {
if(auto pathID = platform->load(ID::Famicom, "Famicom", "fc")) {
information.pathID = pathID();
} else return false;
Board::load(information.markup); //this call will set Cartridge::board if successful
if(!board) return;
if(auto fp = platform->open(pathID(), "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else {
return false;
}
Board::load(information.manifest); //this call will set Cartridge::board if successful
if(!board) return false;
Hash::SHA256 sha;
sha.data(board->prgrom.data, board->prgrom.size);
sha.data(board->chrrom.data, board->chrrom.size);
_sha256 = sha.digest();
sha.input(board->prgrom.data, board->prgrom.size);
sha.input(board->chrrom.data, board->chrrom.size);
information.sha256 = sha.digest();
return true;
}
auto Cartridge::save() -> void {
board->save();
}
auto Cartridge::unload() -> void {
memory.reset();
delete board;
board = nullptr;
}
auto Cartridge::power() -> void {
@@ -47,24 +49,24 @@ auto Cartridge::power() -> void {
}
auto Cartridge::reset() -> void {
create(Cartridge::Enter, 21'477'272);
create(Cartridge::Enter, system.colorburst() * 6.0);
board->reset();
}
auto Cartridge::prg_read(uint addr) -> uint8 {
return board->prg_read(addr);
auto Cartridge::readPRG(uint addr) -> uint8 {
return board->readPRG(addr);
}
auto Cartridge::prg_write(uint addr, uint8 data) -> void {
return board->prg_write(addr, data);
auto Cartridge::writePRG(uint addr, uint8 data) -> void {
return board->writePRG(addr, data);
}
auto Cartridge::chr_read(uint addr) -> uint8 {
return board->chr_read(addr);
auto Cartridge::readCHR(uint addr) -> uint8 {
return board->readCHR(addr);
}
auto Cartridge::chr_write(uint addr, uint8 data) -> void {
return board->chr_write(addr, data);
auto Cartridge::writeCHR(uint addr, uint8 data) -> void {
return board->writeCHR(addr, data);
}
auto Cartridge::scanline(uint y) -> void {

View File

@@ -5,11 +5,13 @@ struct Cartridge : Thread {
static auto Enter() -> void;
auto main() -> void;
auto sha256() const -> string;
auto manifest() const -> string;
auto title() const -> string;
auto pathID() const -> uint { return information.pathID; }
auto sha256() const -> string { return information.sha256; }
auto manifest() const -> string { return information.manifest; }
auto title() const -> string { return information.title; }
auto load() -> void;
auto load() -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
@@ -18,25 +20,20 @@ struct Cartridge : Thread {
auto serialize(serializer&) -> void;
struct Information {
string markup;
uint pathID = 0;
string sha256;
string manifest;
string title;
} information;
struct Memory {
unsigned id;
string name;
};
vector<Memory> memory;
//privileged:
Board* board = nullptr;
string _sha256;
auto prg_read(uint addr) -> uint8;
auto prg_write(uint addr, uint8 data) -> void;
auto readPRG(uint addr) -> uint8;
auto writePRG(uint addr, uint8 data) -> void;
auto chr_read(uint addr) -> uint8;
auto chr_write(uint addr, uint8 data) -> void;
auto readCHR(uint addr) -> uint8;
auto writeCHR(uint addr, uint8 data) -> void;
//scanline() is for debugging purposes only:
//boards must detect scanline edges on their own

View File

@@ -8,26 +8,26 @@ struct MMC1 : Chip {
tick();
}
auto prg_addr(uint addr) -> uint {
auto addrPRG(uint addr) -> uint {
bool region = addr & 0x4000;
uint bank = (prg_bank & ~1) + region;
uint bank = (prgBank & ~1) + region;
if(prg_size) {
if(prgSize) {
bank = (region == 0 ? 0x0 : 0xf);
if(region != prg_mode) bank = prg_bank;
if(region != prgMode) bank = prgBank;
}
return (bank << 14) | (addr & 0x3fff);
}
auto chr_addr(uint addr) -> uint {
auto addrCHR(uint addr) -> uint {
bool region = addr & 0x1000;
uint bank = chr_bank[region];
if(chr_mode == 0) bank = (chr_bank[0] & ~1) | region;
uint bank = chrBank[region];
if(chrMode == 0) bank = (chrBank[0] & ~1) | region;
return (bank << 12) | (addr & 0x0fff);
}
auto ciram_addr(uint addr) -> uint {
auto addrCIRAM(uint addr) -> uint {
switch(mirror) {
case 0: return 0x0000 | (addr & 0x03ff);
case 1: return 0x0400 | (addr & 0x03ff);
@@ -36,37 +36,37 @@ struct MMC1 : Chip {
}
}
auto mmio_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
if(writedelay) return;
writedelay = 2;
if(data & 0x80) {
shiftaddr = 0;
prg_size = 1;
prg_mode = 1;
prgSize = 1;
prgMode = 1;
} else {
shiftdata = ((data & 1) << 4) | (shiftdata >> 1);
if(++shiftaddr == 5) {
shiftaddr = 0;
switch((addr >> 13) & 3) {
case 0:
chr_mode = (shiftdata & 0x10);
prg_size = (shiftdata & 0x08);
prg_mode = (shiftdata & 0x04);
chrMode = (shiftdata & 0x10);
prgSize = (shiftdata & 0x08);
prgMode = (shiftdata & 0x04);
mirror = (shiftdata & 0x03);
break;
case 1:
chr_bank[0] = (shiftdata & 0x1f);
chrBank[0] = (shiftdata & 0x1f);
break;
case 2:
chr_bank[1] = (shiftdata & 0x1f);
chrBank[1] = (shiftdata & 0x1f);
break;
case 3:
ram_disable = (shiftdata & 0x10);
prg_bank = (shiftdata & 0x0f);
ramDisable = (shiftdata & 0x10);
prgBank = (shiftdata & 0x0f);
break;
}
}
@@ -81,14 +81,14 @@ struct MMC1 : Chip {
shiftaddr = 0;
shiftdata = 0;
chr_mode = 0;
prg_size = 1;
prg_mode = 1;
chrMode = 0;
prgSize = 1;
prgMode = 1;
mirror = 0;
chr_bank[0] = 0;
chr_bank[1] = 1;
ram_disable = 0;
prg_bank = 0;
chrBank[0] = 0;
chrBank[1] = 1;
ramDisable = 0;
prgBank = 0;
}
auto serialize(serializer& s) -> void {
@@ -96,13 +96,13 @@ struct MMC1 : Chip {
s.integer(shiftaddr);
s.integer(shiftdata);
s.integer(chr_mode);
s.integer(prg_size);
s.integer(prg_mode);
s.integer(chrMode);
s.integer(prgSize);
s.integer(prgMode);
s.integer(mirror);
s.array(chr_bank);
s.integer(ram_disable);
s.integer(prg_bank);
s.array(chrBank);
s.integer(ramDisable);
s.integer(prgBank);
}
enum class Revision : uint {
@@ -118,11 +118,11 @@ struct MMC1 : Chip {
uint shiftaddr;
uint shiftdata;
bool chr_mode;
bool prg_size; //0 = 32K, 1 = 16K
bool prg_mode;
bool chrMode;
bool prgSize; //0 = 32K, 1 = 16K
bool prgMode;
uint2 mirror; //0 = first, 1 = second, 2 = vertical, 3 = horizontal
uint5 chr_bank[2];
bool ram_disable;
uint4 prg_bank;
uint5 chrBank[2];
bool ramDisable;
uint4 prgBank;
};

View File

@@ -3,90 +3,90 @@ struct MMC3 : Chip {
}
auto main() -> void {
if(irq_delay) irq_delay--;
cpu.set_irq_line(irq_line);
if(irqDelay) irqDelay--;
cpu.irqLine(irqLine);
tick();
}
auto irq_test(uint addr) -> void {
if(!(chr_abus & 0x1000) && (addr & 0x1000)) {
if(irq_delay == 0) {
if(irq_counter == 0) {
irq_counter = irq_latch;
} else if(--irq_counter == 0) {
if(irq_enable) irq_line = 1;
auto irqTest(uint addr) -> void {
if(!(chrAbus & 0x1000) && (addr & 0x1000)) {
if(irqDelay == 0) {
if(irqCounter == 0) {
irqCounter = irqLatch;
} else if(--irqCounter == 0) {
if(irqEnable) irqLine = 1;
}
}
irq_delay = 6;
irqDelay = 6;
}
chr_abus = addr;
chrAbus = addr;
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
switch((addr >> 13) & 3) {
case 0:
if(prg_mode == 1) return (0x3e << 13) | (addr & 0x1fff);
return (prg_bank[0] << 13) | (addr & 0x1fff);
if(prgMode == 1) return (0x3e << 13) | (addr & 0x1fff);
return (prgBank[0] << 13) | (addr & 0x1fff);
case 1:
return (prg_bank[1] << 13) | (addr & 0x1fff);
return (prgBank[1] << 13) | (addr & 0x1fff);
case 2:
if(prg_mode == 0) return (0x3e << 13) | (addr & 0x1fff);
return (prg_bank[0] << 13) | (addr & 0x1fff);
if(prgMode == 0) return (0x3e << 13) | (addr & 0x1fff);
return (prgBank[0] << 13) | (addr & 0x1fff);
case 3:
return (0x3f << 13) | (addr & 0x1fff);
}
}
auto chr_addr(uint addr) const -> uint {
if(chr_mode == 0) {
if(addr <= 0x07ff) return (chr_bank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x0fff) return (chr_bank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x13ff) return (chr_bank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chr_bank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x1bff) return (chr_bank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x1fff) return (chr_bank[5] << 10) | (addr & 0x03ff);
auto addrCHR(uint addr) const -> uint {
if(chrMode == 0) {
if(addr <= 0x07ff) return (chrBank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x0fff) return (chrBank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x13ff) return (chrBank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chrBank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x1bff) return (chrBank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x1fff) return (chrBank[5] << 10) | (addr & 0x03ff);
} else {
if(addr <= 0x03ff) return (chr_bank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x07ff) return (chr_bank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x0bff) return (chr_bank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x0fff) return (chr_bank[5] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chr_bank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x1fff) return (chr_bank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x03ff) return (chrBank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x07ff) return (chrBank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x0bff) return (chrBank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x0fff) return (chrBank[5] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chrBank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x1fff) return (chrBank[1] << 10) | (addr & 0x07ff);
}
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
if(mirror == 0) return ((addr & 0x0400) >> 0) | (addr & 0x03ff);
if(mirror == 1) return ((addr & 0x0800) >> 1) | (addr & 0x03ff);
}
auto ram_read(uint addr) -> uint8 {
if(ram_enable) return board.prgram.data[addr & 0x1fff];
auto readRAM(uint addr) -> uint8 {
if(ramEnable) return board.prgram.data[addr & 0x1fff];
return 0x00;
}
auto ram_write(uint addr, uint8 data) -> void {
if(ram_enable && !ram_write_protect) board.prgram.data[addr & 0x1fff] = data;
auto writeRAM(uint addr, uint8 data) -> void {
if(ramEnable && !ramWriteProtect) board.prgram.data[addr & 0x1fff] = data;
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr & 0xe001) {
case 0x8000:
chr_mode = data & 0x80;
prg_mode = data & 0x40;
bank_select = data & 0x07;
chrMode = data & 0x80;
prgMode = data & 0x40;
bankSelect = data & 0x07;
break;
case 0x8001:
switch(bank_select) {
case 0: chr_bank[0] = data & ~1; break;
case 1: chr_bank[1] = data & ~1; break;
case 2: chr_bank[2] = data; break;
case 3: chr_bank[3] = data; break;
case 4: chr_bank[4] = data; break;
case 5: chr_bank[5] = data; break;
case 6: prg_bank[0] = data & 0x3f; break;
case 7: prg_bank[1] = data & 0x3f; break;
switch(bankSelect) {
case 0: chrBank[0] = data & ~1; break;
case 1: chrBank[1] = data & ~1; break;
case 2: chrBank[2] = data; break;
case 3: chrBank[3] = data; break;
case 4: chrBank[4] = data; break;
case 5: chrBank[5] = data; break;
case 6: prgBank[0] = data & 0x3f; break;
case 7: prgBank[1] = data & 0x3f; break;
}
break;
@@ -95,25 +95,25 @@ struct MMC3 : Chip {
break;
case 0xa001:
ram_enable = data & 0x80;
ram_write_protect = data & 0x40;
ramEnable = data & 0x80;
ramWriteProtect = data & 0x40;
break;
case 0xc000:
irq_latch = data;
irqLatch = data;
break;
case 0xc001:
irq_counter = 0;
irqCounter = 0;
break;
case 0xe000:
irq_enable = false;
irq_line = 0;
irqEnable = false;
irqLine = 0;
break;
case 0xe001:
irq_enable = true;
irqEnable = true;
break;
}
}
@@ -122,60 +122,60 @@ struct MMC3 : Chip {
}
auto reset() -> void {
chr_mode = 0;
prg_mode = 0;
bank_select = 0;
prg_bank[0] = 0;
prg_bank[1] = 0;
chr_bank[0] = 0;
chr_bank[1] = 0;
chr_bank[2] = 0;
chr_bank[3] = 0;
chr_bank[4] = 0;
chr_bank[5] = 0;
chrMode = 0;
prgMode = 0;
bankSelect = 0;
prgBank[0] = 0;
prgBank[1] = 0;
chrBank[0] = 0;
chrBank[1] = 0;
chrBank[2] = 0;
chrBank[3] = 0;
chrBank[4] = 0;
chrBank[5] = 0;
mirror = 0;
ram_enable = 1;
ram_write_protect = 0;
irq_latch = 0;
irq_counter = 0;
irq_enable = false;
irq_delay = 0;
irq_line = 0;
ramEnable = 1;
ramWriteProtect = 0;
irqLatch = 0;
irqCounter = 0;
irqEnable = false;
irqDelay = 0;
irqLine = 0;
chr_abus = 0;
chrAbus = 0;
}
auto serialize(serializer& s) -> void {
s.integer(chr_mode);
s.integer(prg_mode);
s.integer(bank_select);
s.array(prg_bank);
s.array(chr_bank);
s.integer(chrMode);
s.integer(prgMode);
s.integer(bankSelect);
s.array(prgBank);
s.array(chrBank);
s.integer(mirror);
s.integer(ram_enable);
s.integer(ram_write_protect);
s.integer(irq_latch);
s.integer(irq_counter);
s.integer(irq_enable);
s.integer(irq_delay);
s.integer(irq_line);
s.integer(ramEnable);
s.integer(ramWriteProtect);
s.integer(irqLatch);
s.integer(irqCounter);
s.integer(irqEnable);
s.integer(irqDelay);
s.integer(irqLine);
s.integer(chr_abus);
s.integer(chrAbus);
}
bool chr_mode;
bool prg_mode;
uint3 bank_select;
uint8 prg_bank[2];
uint8 chr_bank[6];
bool chrMode;
bool prgMode;
uint3 bankSelect;
uint8 prgBank[2];
uint8 chrBank[6];
bool mirror;
bool ram_enable;
bool ram_write_protect;
uint8 irq_latch;
uint8 irq_counter;
bool irq_enable;
uint irq_delay;
bool irq_line;
bool ramEnable;
bool ramWriteProtect;
uint8 irqLatch;
uint8 irqCounter;
bool irqEnable;
uint irqDelay;
bool irqLine;
uint16 chr_abus;
uint16 chrAbus;
};

View File

@@ -5,9 +5,9 @@ struct MMC5 : Chip {
auto main() -> void {
//scanline() resets this; if no scanlines detected, enter video blanking period
if(++cpu_cycle_counter >= 200) blank(); //113-114 normal; ~2500 across Vblank period
if(++cpuCycleCounter >= 200) blank(); //113-114 normal; ~2500 across Vblank period
cpu.set_irq_line(irq_enable && irq_pending);
cpu.irqLine(irqEnable && irqPending);
tick();
}
@@ -16,30 +16,30 @@ struct MMC5 : Chip {
//if(y != vcounter && y <= 240) print(y, " vs ", vcounter, "\n");
}
auto prg_access(bool write, uint addr, uint8 data = 0x00) -> uint8 {
auto accessPRG(bool write, uint addr, uint8 data = 0x00) -> uint8 {
uint bank;
if((addr & 0xe000) == 0x6000) {
bank = (ram_select << 2) | ram_bank;
bank = (ramSelect << 2) | ramBank;
addr &= 0x1fff;
} else if(prg_mode == 0) {
bank = prg_bank[3] & ~3;
} else if(prgMode == 0) {
bank = prgBank[3] & ~3;
addr &= 0x7fff;
} else if(prg_mode == 1) {
if((addr & 0xc000) == 0x8000) bank = (prg_bank[1] & ~1);
if((addr & 0xe000) == 0xc000) bank = (prg_bank[3] & ~1);
} else if(prgMode == 1) {
if((addr & 0xc000) == 0x8000) bank = (prgBank[1] & ~1);
if((addr & 0xe000) == 0xc000) bank = (prgBank[3] & ~1);
addr &= 0x3fff;
} else if(prg_mode == 2) {
if((addr & 0xe000) == 0x8000) bank = (prg_bank[1] & ~1) | 0;
if((addr & 0xe000) == 0xa000) bank = (prg_bank[1] & ~1) | 1;
if((addr & 0xe000) == 0xc000) bank = (prg_bank[2]);
if((addr & 0xe000) == 0xe000) bank = (prg_bank[3]);
} else if(prgMode == 2) {
if((addr & 0xe000) == 0x8000) bank = (prgBank[1] & ~1) | 0;
if((addr & 0xe000) == 0xa000) bank = (prgBank[1] & ~1) | 1;
if((addr & 0xe000) == 0xc000) bank = (prgBank[2]);
if((addr & 0xe000) == 0xe000) bank = (prgBank[3]);
addr &= 0x1fff;
} else if(prg_mode == 3) {
if((addr & 0xe000) == 0x8000) bank = prg_bank[0];
if((addr & 0xe000) == 0xa000) bank = prg_bank[1];
if((addr & 0xe000) == 0xc000) bank = prg_bank[2];
if((addr & 0xe000) == 0xe000) bank = prg_bank[3];
} else if(prgMode == 3) {
if((addr & 0xe000) == 0x8000) bank = prgBank[0];
if((addr & 0xe000) == 0xa000) bank = prgBank[1];
if((addr & 0xe000) == 0xc000) bank = prgBank[2];
if((addr & 0xe000) == 0xe000) bank = prgBank[3];
addr &= 0x1fff;
}
@@ -56,7 +56,7 @@ struct MMC5 : Chip {
if(rom) {
board.prgrom.write((bank << 13) | addr, data);
} else {
if(prgram_write_protect[0] == 2 && prgram_write_protect[1] == 1) {
if(prgramWriteProtect[0] == 2 && prgramWriteProtect[1] == 1) {
board.prgram.write((bank << 13) | addr, data);
}
}
@@ -64,20 +64,20 @@ struct MMC5 : Chip {
}
}
auto prg_read(uint addr) -> uint8 {
auto readPRG(uint addr) -> uint8 {
if((addr & 0xfc00) == 0x5c00) {
if(exram_mode >= 2) return exram[addr & 0x03ff];
if(exramMode >= 2) return exram[addr & 0x03ff];
return cpu.mdr();
}
if(addr >= 0x6000) {
return prg_access(0, addr);
return accessPRG(0, addr);
}
switch(addr) {
case 0x5204: {
uint8 result = (irq_pending << 7) | (in_frame << 6);
irq_pending = false;
uint8 result = (irqPending << 7) | (inFrame << 6);
irqPending = false;
return result;
}
case 0x5205: return (multiplier * multiplicand) >> 0;
@@ -85,22 +85,22 @@ struct MMC5 : Chip {
}
}
auto prg_write(uint addr, uint8 data) -> void {
auto writePRG(uint addr, uint8 data) -> void {
if((addr & 0xfc00) == 0x5c00) {
//writes 0x00 *during* Vblank (not during screen rendering ...)
if(exram_mode == 0 || exram_mode == 1) exram[addr & 0x03ff] = in_frame ? data : (uint8)0x00;
if(exram_mode == 2) exram[addr & 0x03ff] = data;
if(exramMode == 0 || exramMode == 1) exram[addr & 0x03ff] = inFrame ? data : (uint8)0x00;
if(exramMode == 2) exram[addr & 0x03ff] = data;
return;
}
if(addr >= 0x6000) {
prg_access(1, addr, data);
accessPRG(1, addr, data);
return;
}
switch(addr) {
case 0x2000:
sprite_8x16 = data & 0x20;
sprite8x16 = data & 0x20;
break;
case 0x2001:
@@ -108,81 +108,81 @@ struct MMC5 : Chip {
if((data & 0x18) == 0) blank();
break;
case 0x5100: prg_mode = data & 3; break;
case 0x5101: chr_mode = data & 3; break;
case 0x5100: prgMode = data & 3; break;
case 0x5101: chrMode = data & 3; break;
case 0x5102: prgram_write_protect[0] = data & 3; break;
case 0x5103: prgram_write_protect[1] = data & 3; break;
case 0x5102: prgramWriteProtect[0] = data & 3; break;
case 0x5103: prgramWriteProtect[1] = data & 3; break;
case 0x5104:
exram_mode = data & 3;
exramMode = data & 3;
break;
case 0x5105:
nametable_mode[0] = (data & 0x03) >> 0;
nametable_mode[1] = (data & 0x0c) >> 2;
nametable_mode[2] = (data & 0x30) >> 4;
nametable_mode[3] = (data & 0xc0) >> 6;
nametableMode[0] = (data & 0x03) >> 0;
nametableMode[1] = (data & 0x0c) >> 2;
nametableMode[2] = (data & 0x30) >> 4;
nametableMode[3] = (data & 0xc0) >> 6;
break;
case 0x5106:
fillmode_tile = data;
fillmodeTile = data;
break;
case 0x5107:
fillmode_color = data & 3;
fillmode_color |= fillmode_color << 2;
fillmode_color |= fillmode_color << 4;
fillmodeColor = data & 3;
fillmodeColor |= fillmodeColor << 2;
fillmodeColor |= fillmodeColor << 4;
break;
case 0x5113:
ram_select = data & 0x04;
ram_bank = data & 0x03;
ramSelect = data & 0x04;
ramBank = data & 0x03;
break;
case 0x5114: prg_bank[0] = data; break;
case 0x5115: prg_bank[1] = data; break;
case 0x5116: prg_bank[2] = data; break;
case 0x5117: prg_bank[3] = data | 0x80; break;
case 0x5114: prgBank[0] = data; break;
case 0x5115: prgBank[1] = data; break;
case 0x5116: prgBank[2] = data; break;
case 0x5117: prgBank[3] = data | 0x80; break;
case 0x5120: chr_sprite_bank[0] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5121: chr_sprite_bank[1] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5122: chr_sprite_bank[2] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5123: chr_sprite_bank[3] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5124: chr_sprite_bank[4] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5125: chr_sprite_bank[5] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5126: chr_sprite_bank[6] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5127: chr_sprite_bank[7] = (chr_bank_hi << 8) | data; chr_active = 0; break;
case 0x5120: chrSpriteBank[0] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5121: chrSpriteBank[1] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5122: chrSpriteBank[2] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5123: chrSpriteBank[3] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5124: chrSpriteBank[4] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5125: chrSpriteBank[5] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5126: chrSpriteBank[6] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5127: chrSpriteBank[7] = (chrBankHi << 8) | data; chrActive = 0; break;
case 0x5128: chr_bg_bank[0] = (chr_bank_hi << 8) | data; chr_active = 1; break;
case 0x5129: chr_bg_bank[1] = (chr_bank_hi << 8) | data; chr_active = 1; break;
case 0x512a: chr_bg_bank[2] = (chr_bank_hi << 8) | data; chr_active = 1; break;
case 0x512b: chr_bg_bank[3] = (chr_bank_hi << 8) | data; chr_active = 1; break;
case 0x5128: chrBGBank[0] = (chrBankHi << 8) | data; chrActive = 1; break;
case 0x5129: chrBGBank[1] = (chrBankHi << 8) | data; chrActive = 1; break;
case 0x512a: chrBGBank[2] = (chrBankHi << 8) | data; chrActive = 1; break;
case 0x512b: chrBGBank[3] = (chrBankHi << 8) | data; chrActive = 1; break;
case 0x5130:
chr_bank_hi = data & 3;
chrBankHi = data & 3;
break;
case 0x5200:
vs_enable = data & 0x80;
vs_side = data & 0x40;
vs_tile = data & 0x1f;
vsEnable = data & 0x80;
vsSide = data & 0x40;
vsTile = data & 0x1f;
break;
case 0x5201:
vs_scroll = data;
vsScroll = data;
break;
case 0x5202:
vs_bank = data;
vsBank = data;
break;
case 0x5203:
irq_line = data;
irqLine = data;
break;
case 0x5204:
irq_enable = data & 0x80;
irqEnable = data & 0x80;
break;
case 0x5205:
@@ -195,140 +195,140 @@ struct MMC5 : Chip {
}
}
auto chr_sprite_addr(uint addr) -> uint {
if(chr_mode == 0) {
auto bank = chr_sprite_bank[7];
auto chrSpriteAddr(uint addr) -> uint {
if(chrMode == 0) {
auto bank = chrSpriteBank[7];
return (bank * 0x2000) + (addr & 0x1fff);
}
if(chr_mode == 1) {
auto bank = chr_sprite_bank[(addr / 0x1000) * 4 + 3];
if(chrMode == 1) {
auto bank = chrSpriteBank[(addr / 0x1000) * 4 + 3];
return (bank * 0x1000) + (addr & 0x0fff);
}
if(chr_mode == 2) {
auto bank = chr_sprite_bank[(addr / 0x0800) * 2 + 1];
if(chrMode == 2) {
auto bank = chrSpriteBank[(addr / 0x0800) * 2 + 1];
return (bank * 0x0800) + (addr & 0x07ff);
}
if(chr_mode == 3) {
auto bank = chr_sprite_bank[(addr / 0x0400)];
if(chrMode == 3) {
auto bank = chrSpriteBank[(addr / 0x0400)];
return (bank * 0x0400) + (addr & 0x03ff);
}
}
auto chr_bg_addr(uint addr) -> uint {
auto chrBGAddr(uint addr) -> uint {
addr &= 0x0fff;
if(chr_mode == 0) {
auto bank = chr_bg_bank[3];
if(chrMode == 0) {
auto bank = chrBGBank[3];
return (bank * 0x2000) + (addr & 0x0fff);
}
if(chr_mode == 1) {
auto bank = chr_bg_bank[3];
if(chrMode == 1) {
auto bank = chrBGBank[3];
return (bank * 0x1000) + (addr & 0x0fff);
}
if(chr_mode == 2) {
auto bank = chr_bg_bank[(addr / 0x0800) * 2 + 1];
if(chrMode == 2) {
auto bank = chrBGBank[(addr / 0x0800) * 2 + 1];
return (bank * 0x0800) + (addr & 0x07ff);
}
if(chr_mode == 3) {
auto bank = chr_bg_bank[(addr / 0x0400)];
if(chrMode == 3) {
auto bank = chrBGBank[(addr / 0x0400)];
return (bank * 0x0400) + (addr & 0x03ff);
}
}
auto chr_vs_addr(uint addr) -> uint {
return (vs_bank * 0x1000) + (addr & 0x0ff8) + (vs_vpos & 7);
auto chrVSAddr(uint addr) -> uint {
return (vsBank * 0x1000) + (addr & 0x0ff8) + (vsVpos & 7);
}
auto blank() -> void {
in_frame = false;
inFrame = false;
}
auto scanline() -> void {
hcounter = 0;
if(in_frame == false) {
in_frame = true;
irq_pending = false;
if(inFrame == false) {
inFrame = true;
irqPending = false;
vcounter = 0;
} else {
if(vcounter == irq_line) irq_pending = true;
if(vcounter == irqLine) irqPending = true;
vcounter++;
}
cpu_cycle_counter = 0;
cpuCycleCounter = 0;
}
auto ciram_read(uint addr) -> uint8 {
if(vs_fetch && (hcounter & 2) == 0) return exram[vs_vpos / 8 * 32 + vs_hpos / 8];
if(vs_fetch && (hcounter & 2) != 0) return exram[vs_vpos / 32 * 8 + vs_hpos / 32 + 0x03c0];
auto readCIRAM(uint addr) -> uint8 {
if(vsFetch && (hcounter & 2) == 0) return exram[vsVpos / 8 * 32 + vsHpos / 8];
if(vsFetch && (hcounter & 2) != 0) return exram[vsVpos / 32 * 8 + vsHpos / 32 + 0x03c0];
switch(nametable_mode[(addr >> 10) & 3]) {
case 0: return ppu.ciram_read(0x0000 | (addr & 0x03ff));
case 1: return ppu.ciram_read(0x0400 | (addr & 0x03ff));
case 2: return exram_mode < 2 ? exram[addr & 0x03ff] : (uint8)0x00;
case 3: return (hcounter & 2) == 0 ? fillmode_tile : fillmode_color;
switch(nametableMode[(addr >> 10) & 3]) {
case 0: return ppu.readCIRAM(0x0000 | (addr & 0x03ff));
case 1: return ppu.readCIRAM(0x0400 | (addr & 0x03ff));
case 2: return exramMode < 2 ? exram[addr & 0x03ff] : (uint8)0x00;
case 3: return (hcounter & 2) == 0 ? fillmodeTile : fillmodeColor;
}
}
auto chr_read(uint addr) -> uint8 {
chr_access[0] = chr_access[1];
chr_access[1] = chr_access[2];
chr_access[2] = chr_access[3];
chr_access[3] = addr;
auto readCHR(uint addr) -> uint8 {
chrAccess[0] = chrAccess[1];
chrAccess[1] = chrAccess[2];
chrAccess[2] = chrAccess[3];
chrAccess[3] = addr;
//detect two unused nametable fetches at end of each scanline
if((chr_access[0] & 0x2000) == 0
&& (chr_access[1] & 0x2000)
&& (chr_access[2] & 0x2000)
&& (chr_access[3] & 0x2000)) scanline();
if((chrAccess[0] & 0x2000) == 0
&& (chrAccess[1] & 0x2000)
&& (chrAccess[2] & 0x2000)
&& (chrAccess[3] & 0x2000)) scanline();
if(in_frame == false) {
vs_fetch = false;
if(addr & 0x2000) return ciram_read(addr);
return board.chrrom.read(chr_active ? chr_bg_addr(addr) : chr_sprite_addr(addr));
if(inFrame == false) {
vsFetch = false;
if(addr & 0x2000) return readCIRAM(addr);
return board.chrrom.read(chrActive ? chrBGAddr(addr) : chrSpriteAddr(addr));
}
bool bg_fetch = (hcounter < 256 || hcounter >= 320);
bool bgFetch = (hcounter < 256 || hcounter >= 320);
uint8 result = 0x00;
if((hcounter & 7) == 0) {
vs_hpos = hcounter >= 320 ? hcounter - 320 : hcounter + 16;
vs_vpos = vcounter + vs_scroll;
vs_fetch = vs_enable && bg_fetch && exram_mode < 2
&& (vs_side ? vs_hpos / 8 >= vs_tile : vs_hpos / 8 < vs_tile);
if(vs_vpos >= 240) vs_vpos -= 240;
vsHpos = hcounter >= 320 ? hcounter - 320 : hcounter + 16;
vsVpos = vcounter + vsScroll;
vsFetch = vsEnable && bgFetch && exramMode < 2
&& (vsSide ? vsHpos / 8 >= vsTile : vsHpos / 8 < vsTile);
if(vsVpos >= 240) vsVpos -= 240;
result = ciram_read(addr);
result = readCIRAM(addr);
exbank = (chr_bank_hi << 6) | (exram[addr & 0x03ff] & 0x3f);
exbank = (chrBankHi << 6) | (exram[addr & 0x03ff] & 0x3f);
exattr = exram[addr & 0x03ff] >> 6;
exattr |= exattr << 2;
exattr |= exattr << 4;
} else if((hcounter & 7) == 2) {
result = ciram_read(addr);
if(bg_fetch && exram_mode == 1) result = exattr;
result = readCIRAM(addr);
if(bgFetch && exramMode == 1) result = exattr;
} else {
if(vs_fetch) result = board.chrrom.read(chr_vs_addr(addr));
else if(sprite_8x16 ? bg_fetch : chr_active) result = board.chrrom.read(chr_bg_addr(addr));
else result = board.chrrom.read(chr_sprite_addr(addr));
if(bg_fetch && exram_mode == 1) result = board.chrrom.read(exbank * 0x1000 + (addr & 0x0fff));
if(vsFetch) result = board.chrrom.read(chrVSAddr(addr));
else if(sprite8x16 ? bgFetch : chrActive) result = board.chrrom.read(chrBGAddr(addr));
else result = board.chrrom.read(chrSpriteAddr(addr));
if(bgFetch && exramMode == 1) result = board.chrrom.read(exbank * 0x1000 + (addr & 0x0fff));
}
hcounter += 2;
return result;
}
auto chr_write(uint addr, uint8 data) -> void {
auto writeCHR(uint addr, uint8 data) -> void {
if(addr & 0x2000) {
switch(nametable_mode[(addr >> 10) & 3]) {
case 0: return ppu.ciram_write(0x0000 | (addr & 0x03ff), data);
case 1: return ppu.ciram_write(0x0400 | (addr & 0x03ff), data);
switch(nametableMode[(addr >> 10) & 3]) {
case 0: return ppu.writeCIRAM(0x0000 | (addr & 0x03ff), data);
case 1: return ppu.writeCIRAM(0x0400 | (addr & 0x03ff), data);
case 2: exram[addr & 0x03ff] = data; break;
}
}
@@ -340,93 +340,93 @@ struct MMC5 : Chip {
auto reset() -> void {
for(auto& n : exram) n = 0xff;
prg_mode = 3;
chr_mode = 0;
for(auto& n : prgram_write_protect) n = 0;
exram_mode = 0;
for(auto& n : nametable_mode) n = 0;
fillmode_tile = 0;
fillmode_color = 0;
ram_select = 0;
ram_bank = 0;
prg_bank[0] = 0x00;
prg_bank[1] = 0x00;
prg_bank[2] = 0x00;
prg_bank[3] = 0xff;
for(auto& n : chr_sprite_bank) n = 0;
for(auto& n : chr_bg_bank) n = 0;
chr_bank_hi = 0;
vs_enable = 0;
vs_side = 0;
vs_tile = 0;
vs_scroll = 0;
vs_bank = 0;
irq_line = 0;
irq_enable = 0;
prgMode = 3;
chrMode = 0;
for(auto& n : prgramWriteProtect) n = 0;
exramMode = 0;
for(auto& n : nametableMode) n = 0;
fillmodeTile = 0;
fillmodeColor = 0;
ramSelect = 0;
ramBank = 0;
prgBank[0] = 0x00;
prgBank[1] = 0x00;
prgBank[2] = 0x00;
prgBank[3] = 0xff;
for(auto& n : chrSpriteBank) n = 0;
for(auto& n : chrBGBank) n = 0;
chrBankHi = 0;
vsEnable = 0;
vsSide = 0;
vsTile = 0;
vsScroll = 0;
vsBank = 0;
irqLine = 0;
irqEnable = 0;
multiplicand = 0;
multiplier = 0;
cpu_cycle_counter = 0;
irq_counter = 0;
irq_pending = 0;
in_frame = 0;
cpuCycleCounter = 0;
irqCounter = 0;
irqPending = 0;
inFrame = 0;
vcounter = 0;
hcounter = 0;
for(auto& n : chr_access) n = 0;
chr_active = 0;
sprite_8x16 = 0;
for(auto& n : chrAccess) n = 0;
chrActive = 0;
sprite8x16 = 0;
exbank = 0;
exattr = 0;
vs_fetch = 0;
vs_vpos = 0;
vs_hpos = 0;
vsFetch = 0;
vsVpos = 0;
vsHpos = 0;
}
auto serialize(serializer& s) -> void {
s.array(exram);
s.integer(prg_mode);
s.integer(chr_mode);
for(auto& n : prgram_write_protect) s.integer(n);
s.integer(exram_mode);
for(auto& n : nametable_mode) s.integer(n);
s.integer(fillmode_tile);
s.integer(fillmode_color);
s.integer(ram_select);
s.integer(ram_bank);
for(auto& n : prg_bank) s.integer(n);
for(auto& n : chr_sprite_bank) s.integer(n);
for(auto& n : chr_bg_bank) s.integer(n);
s.integer(chr_bank_hi);
s.integer(vs_enable);
s.integer(vs_side);
s.integer(vs_tile);
s.integer(vs_scroll);
s.integer(vs_bank);
s.integer(irq_line);
s.integer(irq_enable);
s.integer(prgMode);
s.integer(chrMode);
for(auto& n : prgramWriteProtect) s.integer(n);
s.integer(exramMode);
for(auto& n : nametableMode) s.integer(n);
s.integer(fillmodeTile);
s.integer(fillmodeColor);
s.integer(ramSelect);
s.integer(ramBank);
for(auto& n : prgBank) s.integer(n);
for(auto& n : chrSpriteBank) s.integer(n);
for(auto& n : chrBGBank) s.integer(n);
s.integer(chrBankHi);
s.integer(vsEnable);
s.integer(vsSide);
s.integer(vsTile);
s.integer(vsScroll);
s.integer(vsBank);
s.integer(irqLine);
s.integer(irqEnable);
s.integer(multiplicand);
s.integer(multiplier);
s.integer(cpu_cycle_counter);
s.integer(irq_counter);
s.integer(irq_pending);
s.integer(in_frame);
s.integer(cpuCycleCounter);
s.integer(irqCounter);
s.integer(irqPending);
s.integer(inFrame);
s.integer(vcounter);
s.integer(hcounter);
for(auto& n : chr_access) s.integer(n);
s.integer(chr_active);
s.integer(sprite_8x16);
for(auto& n : chrAccess) s.integer(n);
s.integer(chrActive);
s.integer(sprite8x16);
s.integer(exbank);
s.integer(exattr);
s.integer(vs_fetch);
s.integer(vs_vpos);
s.integer(vs_hpos);
s.integer(vsFetch);
s.integer(vsVpos);
s.integer(vsHpos);
}
enum class Revision : uint {
@@ -438,52 +438,52 @@ struct MMC5 : Chip {
//programmable registers
uint2 prg_mode; //$5100
uint2 chr_mode; //$5101
uint2 prgMode; //$5100
uint2 chrMode; //$5101
uint2 prgram_write_protect[2]; //$5102,$5103
uint2 prgramWriteProtect[2]; //$5102,$5103
uint2 exram_mode; //$5104
uint2 nametable_mode[4]; //$5105
uint8 fillmode_tile; //$5106
uint8 fillmode_color; //$5107
uint2 exramMode; //$5104
uint2 nametableMode[4]; //$5105
uint8 fillmodeTile; //$5106
uint8 fillmodeColor; //$5107
bool ram_select; //$5113
uint2 ram_bank; //$5113
uint8 prg_bank[4]; //$5114-5117
uint10 chr_sprite_bank[8]; //$5120-5127
uint10 chr_bg_bank[4]; //$5128-512b
uint2 chr_bank_hi; //$5130
bool ramSelect; //$5113
uint2 ramBank; //$5113
uint8 prgBank[4]; //$5114-5117
uint10 chrSpriteBank[8]; //$5120-5127
uint10 chrBGBank[4]; //$5128-512b
uint2 chrBankHi; //$5130
bool vs_enable; //$5200
bool vs_side; //$5200
uint5 vs_tile; //$5200
uint8 vs_scroll; //$5201
uint8 vs_bank; //$5202
bool vsEnable; //$5200
bool vsSide; //$5200
uint5 vsTile; //$5200
uint8 vsScroll; //$5201
uint8 vsBank; //$5202
uint8 irq_line; //$5203
bool irq_enable; //$5204
uint8 irqLine; //$5203
bool irqEnable; //$5204
uint8 multiplicand; //$5205
uint8 multiplier; //$5206
//status registers
uint cpu_cycle_counter;
uint irq_counter;
bool irq_pending;
bool in_frame;
uint cpuCycleCounter;
uint irqCounter;
bool irqPending;
bool inFrame;
uint vcounter;
uint hcounter;
uint16 chr_access[4];
bool chr_active;
bool sprite_8x16;
uint16 chrAccess[4];
bool chrActive;
bool sprite8x16;
uint8 exbank;
uint8 exattr;
bool vs_fetch;
uint8 vs_vpos;
uint8 vs_hpos;
bool vsFetch;
uint8 vsVpos;
uint8 vsHpos;
};

View File

@@ -3,101 +3,101 @@ struct MMC6 : Chip {
}
auto main() -> void {
if(irq_delay) irq_delay--;
cpu.set_irq_line(irq_line);
if(irqDelay) irqDelay--;
cpu.irqLine(irqLine);
tick();
}
auto irq_test(uint addr) -> void {
if(!(chr_abus & 0x1000) && (addr & 0x1000)) {
if(irq_delay == 0) {
if(irq_counter == 0) {
irq_counter = irq_latch;
} else if(--irq_counter == 0) {
if(irq_enable) irq_line = 1;
auto irqTest(uint addr) -> void {
if(!(chrAbus & 0x1000) && (addr & 0x1000)) {
if(irqDelay == 0) {
if(irqCounter == 0) {
irqCounter = irqLatch;
} else if(--irqCounter == 0) {
if(irqEnable) irqLine = 1;
}
}
irq_delay = 6;
irqDelay = 6;
}
chr_abus = addr;
chrAbus = addr;
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
switch((addr >> 13) & 3) {
case 0:
if(prg_mode == 1) return (0x3e << 13) | (addr & 0x1fff);
return (prg_bank[0] << 13) | (addr & 0x1fff);
if(prgMode == 1) return (0x3e << 13) | (addr & 0x1fff);
return (prgBank[0] << 13) | (addr & 0x1fff);
case 1:
return (prg_bank[1] << 13) | (addr & 0x1fff);
return (prgBank[1] << 13) | (addr & 0x1fff);
case 2:
if(prg_mode == 0) return (0x3e << 13) | (addr & 0x1fff);
return (prg_bank[0] << 13) | (addr & 0x1fff);
if(prgMode == 0) return (0x3e << 13) | (addr & 0x1fff);
return (prgBank[0] << 13) | (addr & 0x1fff);
case 3:
return (0x3f << 13) | (addr & 0x1fff);
}
}
auto chr_addr(uint addr) const -> uint {
if(chr_mode == 0) {
if(addr <= 0x07ff) return (chr_bank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x0fff) return (chr_bank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x13ff) return (chr_bank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chr_bank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x1bff) return (chr_bank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x1fff) return (chr_bank[5] << 10) | (addr & 0x03ff);
auto addrCHR(uint addr) const -> uint {
if(chrMode == 0) {
if(addr <= 0x07ff) return (chrBank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x0fff) return (chrBank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x13ff) return (chrBank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chrBank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x1bff) return (chrBank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x1fff) return (chrBank[5] << 10) | (addr & 0x03ff);
} else {
if(addr <= 0x03ff) return (chr_bank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x07ff) return (chr_bank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x0bff) return (chr_bank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x0fff) return (chr_bank[5] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chr_bank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x1fff) return (chr_bank[1] << 10) | (addr & 0x07ff);
if(addr <= 0x03ff) return (chrBank[2] << 10) | (addr & 0x03ff);
if(addr <= 0x07ff) return (chrBank[3] << 10) | (addr & 0x03ff);
if(addr <= 0x0bff) return (chrBank[4] << 10) | (addr & 0x03ff);
if(addr <= 0x0fff) return (chrBank[5] << 10) | (addr & 0x03ff);
if(addr <= 0x17ff) return (chrBank[0] << 10) | (addr & 0x07ff);
if(addr <= 0x1fff) return (chrBank[1] << 10) | (addr & 0x07ff);
}
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
if(mirror == 0) return ((addr & 0x0400) >> 0) | (addr & 0x03ff);
if(mirror == 1) return ((addr & 0x0800) >> 1) | (addr & 0x03ff);
}
auto ram_read(uint addr) -> uint8 {
if(ram_enable == false) return cpu.mdr();
if(ram_readable[0] == false && ram_readable[1] == false) return cpu.mdr();
auto readRAM(uint addr) -> uint8 {
if(ramEnable == false) return cpu.mdr();
if(ramReadable[0] == false && ramReadable[1] == false) return cpu.mdr();
bool region = addr & 0x0200;
if(ram_readable[region] == false) return 0x00;
if(ramReadable[region] == false) return 0x00;
return board.prgram.read((region * 0x0200) + (addr & 0x01ff));
}
auto ram_write(uint addr, uint8 data) -> void {
if(ram_enable == false) return;
auto writeRAM(uint addr, uint8 data) -> void {
if(ramEnable == false) return;
bool region = addr & 0x0200;
if(ram_writable[region] == false) return;
if(ramWritable[region] == false) return;
return board.prgram.write((region * 0x0200) + (addr & 0x01ff), data);
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr & 0xe001) {
case 0x8000:
chr_mode = data & 0x80;
prg_mode = data & 0x40;
ram_enable = data & 0x20;
bank_select = data & 0x07;
if(ram_enable == false) {
for(auto &n : ram_readable) n = false;
for(auto &n : ram_writable) n = false;
chrMode = data & 0x80;
prgMode = data & 0x40;
ramEnable = data & 0x20;
bankSelect = data & 0x07;
if(ramEnable == false) {
for(auto &n : ramReadable) n = false;
for(auto &n : ramWritable) n = false;
}
break;
case 0x8001:
switch(bank_select) {
case 0: chr_bank[0] = data & ~1; break;
case 1: chr_bank[1] = data & ~1; break;
case 2: chr_bank[2] = data; break;
case 3: chr_bank[3] = data; break;
case 4: chr_bank[4] = data; break;
case 5: chr_bank[5] = data; break;
case 6: prg_bank[0] = data & 0x3f; break;
case 7: prg_bank[1] = data & 0x3f; break;
switch(bankSelect) {
case 0: chrBank[0] = data & ~1; break;
case 1: chrBank[1] = data & ~1; break;
case 2: chrBank[2] = data; break;
case 3: chrBank[3] = data; break;
case 4: chrBank[4] = data; break;
case 5: chrBank[5] = data; break;
case 6: prgBank[0] = data & 0x3f; break;
case 7: prgBank[1] = data & 0x3f; break;
}
break;
@@ -106,28 +106,28 @@ struct MMC6 : Chip {
break;
case 0xa001:
if(ram_enable == false) break;
ram_readable[1] = data & 0x80;
ram_writable[1] = data & 0x40;
ram_readable[0] = data & 0x20;
ram_writable[0] = data & 0x10;
if(ramEnable == false) break;
ramReadable[1] = data & 0x80;
ramWritable[1] = data & 0x40;
ramReadable[0] = data & 0x20;
ramWritable[0] = data & 0x10;
break;
case 0xc000:
irq_latch = data;
irqLatch = data;
break;
case 0xc001:
irq_counter = 0;
irqCounter = 0;
break;
case 0xe000:
irq_enable = false;
irq_line = 0;
irqEnable = false;
irqLine = 0;
break;
case 0xe001:
irq_enable = true;
irqEnable = true;
break;
}
}
@@ -136,57 +136,57 @@ struct MMC6 : Chip {
}
auto reset() -> void {
chr_mode = 0;
prg_mode = 0;
ram_enable = 0;
bank_select = 0;
for(auto& n : prg_bank) n = 0;
for(auto& n : chr_bank) n = 0;
chrMode = 0;
prgMode = 0;
ramEnable = 0;
bankSelect = 0;
for(auto& n : prgBank) n = 0;
for(auto& n : chrBank) n = 0;
mirror = 0;
for(auto& n : ram_readable) n = 0;
for(auto& n : ram_writable) n = 0;
irq_latch = 0;
irq_counter = 0;
irq_enable = 0;
irq_delay = 0;
irq_line = 0;
for(auto& n : ramReadable) n = 0;
for(auto& n : ramWritable) n = 0;
irqLatch = 0;
irqCounter = 0;
irqEnable = 0;
irqDelay = 0;
irqLine = 0;
chr_abus = 0;
chrAbus = 0;
}
auto serialize(serializer& s) -> void {
s.integer(chr_mode);
s.integer(prg_mode);
s.integer(ram_enable);
s.integer(bank_select);
for(auto& n : prg_bank) s.integer(n);
for(auto& n : chr_bank) s.integer(n);
s.integer(chrMode);
s.integer(prgMode);
s.integer(ramEnable);
s.integer(bankSelect);
for(auto& n : prgBank) s.integer(n);
for(auto& n : chrBank) s.integer(n);
s.integer(mirror);
for(auto& n : ram_readable) s.integer(n);
for(auto& n : ram_writable) s.integer(n);
s.integer(irq_latch);
s.integer(irq_counter);
s.integer(irq_enable);
s.integer(irq_delay);
s.integer(irq_line);
for(auto& n : ramReadable) s.integer(n);
for(auto& n : ramWritable) s.integer(n);
s.integer(irqLatch);
s.integer(irqCounter);
s.integer(irqEnable);
s.integer(irqDelay);
s.integer(irqLine);
s.integer(chr_abus);
s.integer(chrAbus);
}
bool chr_mode;
bool prg_mode;
bool ram_enable;
uint3 bank_select;
uint8 prg_bank[2];
uint8 chr_bank[6];
bool chrMode;
bool prgMode;
bool ramEnable;
uint3 bankSelect;
uint8 prgBank[2];
uint8 chrBank[6];
bool mirror;
bool ram_readable[2];
bool ram_writable[2];
uint8 irq_latch;
uint8 irq_counter;
bool irq_enable;
uint irq_delay;
bool irq_line;
bool ramReadable[2];
bool ramWritable[2];
uint8 irqLatch;
uint8 irqCounter;
bool irqEnable;
uint irqDelay;
bool irqLine;
uint16 chr_abus;
uint16 chrAbus;
};

View File

@@ -2,21 +2,21 @@ struct VRC1 : Chip {
VRC1(Board& board) : Chip(board) {
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
uint bank = 0x0f;
if((addr & 0xe000) == 0x8000) bank = prg_bank[0];
if((addr & 0xe000) == 0xa000) bank = prg_bank[1];
if((addr & 0xe000) == 0xc000) bank = prg_bank[2];
if((addr & 0xe000) == 0x8000) bank = prgBank[0];
if((addr & 0xe000) == 0xa000) bank = prgBank[1];
if((addr & 0xe000) == 0xc000) bank = prgBank[2];
return (bank * 0x2000) + (addr & 0x1fff);
}
auto chr_addr(uint addr) const -> uint {
uint bank = chr_banklo[(bool)(addr & 0x1000)];
bank |= chr_bankhi[(bool)(addr & 0x1000)] << 4;
auto addrCHR(uint addr) const -> uint {
uint bank = chrBankLo[(bool)(addr & 0x1000)];
bank |= chrBankHi[(bool)(addr & 0x1000)] << 4;
return (bank * 0x1000) + (addr & 0x0fff);
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
@@ -24,32 +24,32 @@ struct VRC1 : Chip {
throw;
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr & 0xf000) {
case 0x8000:
prg_bank[0] = data & 0x0f;
prgBank[0] = data & 0x0f;
break;
case 0x9000:
chr_bankhi[1] = data & 0x04;
chr_bankhi[0] = data & 0x02;
chrBankHi[1] = data & 0x04;
chrBankHi[0] = data & 0x02;
mirror = data & 0x01;
break;
case 0xa000:
prg_bank[1] = data & 0x0f;
prgBank[1] = data & 0x0f;
break;
case 0xc000:
prg_bank[2] = data & 0x0f;
prgBank[2] = data & 0x0f;
break;
case 0xe000:
chr_banklo[0] = data & 0x0f;
chrBankLo[0] = data & 0x0f;
break;
case 0xf000:
chr_banklo[1] = data & 0x0f;
chrBankLo[1] = data & 0x0f;
break;
}
}
@@ -58,21 +58,21 @@ struct VRC1 : Chip {
}
auto reset() -> void {
for(auto& n : prg_bank) n = 0;
for(auto& n : chr_banklo) n = 0;
for(auto& n : chr_bankhi) n = 0;
for(auto& n : prgBank) n = 0;
for(auto& n : chrBankLo) n = 0;
for(auto& n : chrBankHi) n = 0;
mirror = 0;
}
auto serialize(serializer& s) -> void {
for(auto& n : prg_bank) s.integer(n);
for(auto& n : chr_banklo) s.integer(n);
for(auto& n : chr_bankhi) s.integer(n);
for(auto& n : prgBank) s.integer(n);
for(auto& n : chrBankLo) s.integer(n);
for(auto& n : chrBankHi) s.integer(n);
s.integer(mirror);
}
uint4 prg_bank[3];
uint4 chr_banklo[2];
bool chr_bankhi[2];
uint4 prgBank[3];
uint4 chrBankLo[2];
bool chrBankHi[2];
bool mirror;
};

View File

@@ -2,23 +2,23 @@ struct VRC2 : Chip {
VRC2(Board& board) : Chip(board) {
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
uint bank;
switch(addr & 0xe000) {
case 0x8000: bank = prg_bank[0]; break;
case 0xa000: bank = prg_bank[1]; break;
case 0x8000: bank = prgBank[0]; break;
case 0xa000: bank = prgBank[1]; break;
case 0xc000: bank = 0x1e; break;
case 0xe000: bank = 0x1f; break;
}
return (bank * 0x2000) + (addr & 0x1fff);
}
auto chr_addr(uint addr) const -> uint {
uint bank = chr_bank[addr / 0x0400];
auto addrCHR(uint addr) const -> uint {
uint bank = chrBank[addr / 0x0400];
return (bank * 0x0400) + (addr & 0x03ff);
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
@@ -28,7 +28,7 @@ struct VRC2 : Chip {
throw;
}
auto ram_read(uint addr) -> uint8 {
auto readRAM(uint addr) -> uint8 {
if(board.prgram.size == 0) {
if((addr & 0xf000) == 0x6000) return cpu.mdr() | latch;
return cpu.mdr();
@@ -36,7 +36,7 @@ struct VRC2 : Chip {
return board.prgram.read(addr & 0x1fff);
}
auto ram_write(uint addr, uint8 data) -> void {
auto writeRAM(uint addr, uint8 data) -> void {
if(board.prgram.size == 0) {
if((addr & 0xf000) == 0x6000) latch = data & 0x01;
return;
@@ -44,10 +44,10 @@ struct VRC2 : Chip {
return board.prgram.write(addr & 0x1fff, data);
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr) {
case 0x8000: case 0x8001: case 0x8002: case 0x8003:
prg_bank[0] = data & 0x1f;
prgBank[0] = data & 0x1f;
break;
case 0x9000: case 0x9001: case 0x9002: case 0x9003:
@@ -55,32 +55,32 @@ struct VRC2 : Chip {
break;
case 0xa000: case 0xa001: case 0xa002: case 0xa003:
prg_bank[1] = data & 0x1f;
prgBank[1] = data & 0x1f;
break;
case 0xb000: chr_bank[0] = (chr_bank[0] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb001: chr_bank[0] = (chr_bank[0] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb000: chrBank[0] = (chrBank[0] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb001: chrBank[0] = (chrBank[0] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb002: chr_bank[1] = (chr_bank[1] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb003: chr_bank[1] = (chr_bank[1] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb002: chrBank[1] = (chrBank[1] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb003: chrBank[1] = (chrBank[1] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc000: chr_bank[2] = (chr_bank[2] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc001: chr_bank[2] = (chr_bank[2] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc000: chrBank[2] = (chrBank[2] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc001: chrBank[2] = (chrBank[2] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc002: chr_bank[3] = (chr_bank[3] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc003: chr_bank[3] = (chr_bank[3] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc002: chrBank[3] = (chrBank[3] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc003: chrBank[3] = (chrBank[3] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd000: chr_bank[4] = (chr_bank[4] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd001: chr_bank[4] = (chr_bank[4] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd000: chrBank[4] = (chrBank[4] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd001: chrBank[4] = (chrBank[4] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd002: chr_bank[5] = (chr_bank[5] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd003: chr_bank[5] = (chr_bank[5] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd002: chrBank[5] = (chrBank[5] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd003: chrBank[5] = (chrBank[5] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe000: chr_bank[6] = (chr_bank[6] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe001: chr_bank[6] = (chr_bank[6] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe000: chrBank[6] = (chrBank[6] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe001: chrBank[6] = (chrBank[6] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe002: chr_bank[7] = (chr_bank[7] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe003: chr_bank[7] = (chr_bank[7] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe002: chrBank[7] = (chrBank[7] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe003: chrBank[7] = (chrBank[7] & 0x0f) | ((data & 0x0f) << 4); break;
}
}
@@ -88,21 +88,21 @@ struct VRC2 : Chip {
}
auto reset() -> void {
for(auto& n : prg_bank) n = 0;
for(auto& n : chr_bank) n = 0;
for(auto& n : prgBank) n = 0;
for(auto& n : chrBank) n = 0;
mirror = 0;
latch = 0;
}
auto serialize(serializer& s) -> void {
for(auto& n : prg_bank) s.integer(n);
for(auto& n : chr_bank) s.integer(n);
for(auto& n : prgBank) s.integer(n);
for(auto& n : chrBank) s.integer(n);
s.integer(mirror);
s.integer(latch);
}
uint5 prg_bank[2];
uint8 chr_bank[8];
uint5 prgBank[2];
uint8 chrBank[8];
uint2 mirror;
bool latch;
};

View File

@@ -3,53 +3,53 @@ struct VRC3 : Chip {
}
auto main() -> void {
if(irq_enable) {
if(irq_mode == 0) { //16-bit
if(++irq_counter.w == 0) {
irq_line = 1;
irq_enable = irq_acknowledge;
irq_counter.w = irq_latch;
if(irqEnable) {
if(irqMode == 0) { //16-bit
if(++irqCounter.w == 0) {
irqLine = 1;
irqEnable = irqAcknowledge;
irqCounter.w = irqLatch;
}
}
if(irq_mode == 1) { //8-bit
if(++irq_counter.l == 0) {
irq_line = 1;
irq_enable = irq_acknowledge;
irq_counter.l = irq_latch;
if(irqMode == 1) { //8-bit
if(++irqCounter.l == 0) {
irqLine = 1;
irqEnable = irqAcknowledge;
irqCounter.l = irqLatch;
}
}
}
cpu.set_irq_line(irq_line);
cpu.irqLine(irqLine);
tick();
}
auto prg_addr(uint addr) const -> uint {
uint bank = (addr < 0xc000 ? (uint)prg_bank : 0x0f);
auto addrPRG(uint addr) const -> uint {
uint bank = (addr < 0xc000 ? (uint)prgBank : 0x0f);
return (bank * 0x4000) + (addr & 0x3fff);
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr & 0xf000) {
case 0x8000: irq_latch = (irq_latch & 0xfff0) | ((data & 0x0f) << 0); break;
case 0x9000: irq_latch = (irq_latch & 0xff0f) | ((data & 0x0f) << 4); break;
case 0xa000: irq_latch = (irq_latch & 0xf0ff) | ((data & 0x0f) << 8); break;
case 0xb000: irq_latch = (irq_latch & 0x0fff) | ((data & 0x0f) << 12); break;
case 0x8000: irqLatch = (irqLatch & 0xfff0) | ((data & 0x0f) << 0); break;
case 0x9000: irqLatch = (irqLatch & 0xff0f) | ((data & 0x0f) << 4); break;
case 0xa000: irqLatch = (irqLatch & 0xf0ff) | ((data & 0x0f) << 8); break;
case 0xb000: irqLatch = (irqLatch & 0x0fff) | ((data & 0x0f) << 12); break;
case 0xc000:
irq_mode = data & 0x04;
irq_enable = data & 0x02;
irq_acknowledge = data & 0x01;
if(irq_enable) irq_counter.w = irq_latch;
irqMode = data & 0x04;
irqEnable = data & 0x02;
irqAcknowledge = data & 0x01;
if(irqEnable) irqCounter.w = irqLatch;
break;
case 0xd000:
irq_line = 0;
irq_enable = irq_acknowledge;
irqLine = 0;
irqEnable = irqAcknowledge;
break;
case 0xf000:
prg_bank = data & 0x0f;
prgBank = data & 0x0f;
break;
}
}
@@ -58,35 +58,35 @@ struct VRC3 : Chip {
}
auto reset() -> void {
prg_bank = 0;
irq_mode = 0;
irq_enable = 0;
irq_acknowledge = 0;
irq_latch = 0;
irq_counter.w = 0;
irq_line = 0;
prgBank = 0;
irqMode = 0;
irqEnable = 0;
irqAcknowledge = 0;
irqLatch = 0;
irqCounter.w = 0;
irqLine = 0;
}
auto serialize(serializer& s) -> void {
s.integer(prg_bank);
s.integer(irq_mode);
s.integer(irq_enable);
s.integer(irq_acknowledge);
s.integer(irq_latch);
s.integer(irq_counter.w);
s.integer(irq_line);
s.integer(prgBank);
s.integer(irqMode);
s.integer(irqEnable);
s.integer(irqAcknowledge);
s.integer(irqLatch);
s.integer(irqCounter.w);
s.integer(irqLine);
}
uint4 prg_bank;
bool irq_mode;
bool irq_enable;
bool irq_acknowledge;
uint16 irq_latch;
uint4 prgBank;
bool irqMode;
bool irqEnable;
bool irqAcknowledge;
uint16 irqLatch;
struct {
union {
uint16_t w;
struct { uint8_t order_lsb2(l, h); };
};
} irq_counter;
bool irq_line;
} irqCounter;
bool irqLine;
};

View File

@@ -3,51 +3,51 @@ struct VRC4 : Chip {
}
auto main() -> void {
if(irq_enable) {
if(irq_mode == 0) {
irq_scalar -= 3;
if(irq_scalar <= 0) {
irq_scalar += 341;
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqEnable) {
if(irqMode == 0) {
irqScalar -= 3;
if(irqScalar <= 0) {
irqScalar += 341;
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
if(irq_mode == 1) {
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqMode == 1) {
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
cpu.set_irq_line(irq_line);
cpu.irqLine(irqLine);
tick();
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
uint bank = 0, banks = board.prgrom.size / 0x2000;
switch(addr & 0xe000) {
case 0x8000: bank = prg_mode == 0 ? (unsigned)prg_bank[0] : banks - 2; break;
case 0xa000: bank = prg_bank[1]; break;
case 0xc000: bank = prg_mode == 0 ? banks - 2 : (unsigned)prg_bank[0]; break;
case 0x8000: bank = prgMode == 0 ? (uint)prgBank[0] : banks - 2; break;
case 0xa000: bank = prgBank[1]; break;
case 0xc000: bank = prgMode == 0 ? banks - 2 : (uint)prgBank[0]; break;
case 0xe000: bank = banks - 1; break;
}
return (bank * 0x2000) + (addr & 0x1fff);
}
auto chr_addr(uint addr) const -> uint {
uint bank = chr_bank[addr / 0x0400];
auto addrCHR(uint addr) const -> uint {
uint bank = chrBank[addr / 0x0400];
return (bank * 0x0400) + (addr & 0x03ff);
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
@@ -57,10 +57,10 @@ struct VRC4 : Chip {
throw;
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr) {
case 0x8000: case 0x8001: case 0x8002: case 0x8003:
prg_bank[0] = data & 0x1f;
prgBank[0] = data & 0x1f;
break;
case 0x9000: case 0x9001:
@@ -68,59 +68,59 @@ struct VRC4 : Chip {
break;
case 0x9002: case 0x9003:
prg_mode = data & 0x02;
prgMode = data & 0x02;
break;
case 0xa000: case 0xa001: case 0xa002: case 0xa003:
prg_bank[1] = data & 0x1f;
prgBank[1] = data & 0x1f;
break;
case 0xb000: chr_bank[0] = (chr_bank[0] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb001: chr_bank[0] = (chr_bank[0] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb000: chrBank[0] = (chrBank[0] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb001: chrBank[0] = (chrBank[0] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb002: chr_bank[1] = (chr_bank[1] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb003: chr_bank[1] = (chr_bank[1] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xb002: chrBank[1] = (chrBank[1] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xb003: chrBank[1] = (chrBank[1] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc000: chr_bank[2] = (chr_bank[2] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc001: chr_bank[2] = (chr_bank[2] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc000: chrBank[2] = (chrBank[2] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc001: chrBank[2] = (chrBank[2] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc002: chr_bank[3] = (chr_bank[3] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc003: chr_bank[3] = (chr_bank[3] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xc002: chrBank[3] = (chrBank[3] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xc003: chrBank[3] = (chrBank[3] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd000: chr_bank[4] = (chr_bank[4] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd001: chr_bank[4] = (chr_bank[4] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd000: chrBank[4] = (chrBank[4] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd001: chrBank[4] = (chrBank[4] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd002: chr_bank[5] = (chr_bank[5] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd003: chr_bank[5] = (chr_bank[5] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xd002: chrBank[5] = (chrBank[5] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xd003: chrBank[5] = (chrBank[5] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe000: chr_bank[6] = (chr_bank[6] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe001: chr_bank[6] = (chr_bank[6] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe000: chrBank[6] = (chrBank[6] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe001: chrBank[6] = (chrBank[6] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe002: chr_bank[7] = (chr_bank[7] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe003: chr_bank[7] = (chr_bank[7] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xe002: chrBank[7] = (chrBank[7] & 0xf0) | ((data & 0x0f) << 0); break;
case 0xe003: chrBank[7] = (chrBank[7] & 0x0f) | ((data & 0x0f) << 4); break;
case 0xf000:
irq_latch = (irq_latch & 0xf0) | ((data & 0x0f) << 0);
irqLatch = (irqLatch & 0xf0) | ((data & 0x0f) << 0);
break;
case 0xf001:
irq_latch = (irq_latch & 0x0f) | ((data & 0x0f) << 4);
irqLatch = (irqLatch & 0x0f) | ((data & 0x0f) << 4);
break;
case 0xf002:
irq_mode = data & 0x04;
irq_enable = data & 0x02;
irq_acknowledge = data & 0x01;
if(irq_enable) {
irq_counter = irq_latch;
irq_scalar = 341;
irqMode = data & 0x04;
irqEnable = data & 0x02;
irqAcknowledge = data & 0x01;
if(irqEnable) {
irqCounter = irqLatch;
irqScalar = 341;
}
irq_line = 0;
irqLine = 0;
break;
case 0xf003:
irq_enable = irq_acknowledge;
irq_line = 0;
irqEnable = irqAcknowledge;
irqLine = 0;
break;
}
}
@@ -129,48 +129,48 @@ struct VRC4 : Chip {
}
auto reset() -> void {
prg_mode = 0;
for(auto& n : prg_bank) n = 0;
prgMode = 0;
for(auto& n : prgBank) n = 0;
mirror = 0;
for(auto& n : chr_bank) n = 0;
for(auto& n : chrBank) n = 0;
irq_latch = 0;
irq_mode = 0;
irq_enable = 0;
irq_acknowledge = 0;
irqLatch = 0;
irqMode = 0;
irqEnable = 0;
irqAcknowledge = 0;
irq_counter = 0;
irq_scalar = 0;
irq_line = 0;
irqCounter = 0;
irqScalar = 0;
irqLine = 0;
}
auto serialize(serializer& s) -> void {
s.integer(prg_mode);
for(auto& n : prg_bank) s.integer(n);
s.integer(prgMode);
for(auto& n : prgBank) s.integer(n);
s.integer(mirror);
for(auto& n : chr_bank) s.integer(n);
for(auto& n : chrBank) s.integer(n);
s.integer(irq_latch);
s.integer(irq_mode);
s.integer(irq_enable);
s.integer(irq_acknowledge);
s.integer(irqLatch);
s.integer(irqMode);
s.integer(irqEnable);
s.integer(irqAcknowledge);
s.integer(irq_counter);
s.integer(irq_scalar);
s.integer(irq_line);
s.integer(irqCounter);
s.integer(irqScalar);
s.integer(irqLine);
}
bool prg_mode;
uint5 prg_bank[2];
bool prgMode;
uint5 prgBank[2];
uint2 mirror;
uint8 chr_bank[8];
uint8 chrBank[8];
uint8 irq_latch;
bool irq_mode;
bool irq_enable;
bool irq_acknowledge;
uint8 irqLatch;
bool irqMode;
bool irqEnable;
bool irqAcknowledge;
uint8 irq_counter;
int irq_scalar;
bool irq_line;
uint8 irqCounter;
int irqScalar;
bool irqLine;
};

View File

@@ -77,52 +77,52 @@ struct VRC6 : Chip {
} sawtooth;
auto main() -> void {
if(irq_enable) {
if(irq_mode == 0) {
irq_scalar -= 3;
if(irq_scalar <= 0) {
irq_scalar += 341;
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqEnable) {
if(irqMode == 0) {
irqScalar -= 3;
if(irqScalar <= 0) {
irqScalar += 341;
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
if(irq_mode == 1) {
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqMode == 1) {
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
cpu.set_irq_line(irq_line);
cpu.irqLine(irqLine);
pulse1.clock();
pulse2.clock();
sawtooth.clock();
int output = (pulse1.output + pulse2.output + sawtooth.output) << 7;
apu.set_sample(-output);
apu.setSample(-output);
tick();
}
auto prg_addr(uint addr) const -> uint {
if((addr & 0xc000) == 0x8000) return (prg_bank[0] << 14) | (addr & 0x3fff);
if((addr & 0xe000) == 0xc000) return (prg_bank[1] << 13) | (addr & 0x1fff);
if((addr & 0xe000) == 0xe000) return ( 0xff << 13) | (addr & 0x1fff);
auto addrPRG(uint addr) const -> uint {
if((addr & 0xc000) == 0x8000) return (prgBank[0] << 14) | (addr & 0x3fff);
if((addr & 0xe000) == 0xc000) return (prgBank[1] << 13) | (addr & 0x1fff);
if((addr & 0xe000) == 0xe000) return ( 0xff << 13) | (addr & 0x1fff);
}
auto chr_addr(uint addr) const -> uint {
uint bank = chr_bank[(addr >> 10) & 7];
auto addrCHR(uint addr) const -> uint {
uint bank = chrBank[(addr >> 10) & 7];
return (bank << 10) | (addr & 0x03ff);
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
@@ -131,18 +131,18 @@ struct VRC6 : Chip {
}
}
auto ram_read(uint addr) -> uint8 {
auto readRAM(uint addr) -> uint8 {
return board.prgram.data[addr & 0x1fff];
}
auto ram_write(uint addr, uint8 data) -> void {
auto writeRAM(uint addr, uint8 data) -> void {
board.prgram.data[addr & 0x1fff] = data;
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr) {
case 0x8000: case 0x8001: case 0x8002: case 0x8003:
prg_bank[0] = data;
prgBank[0] = data;
break;
case 0x9000:
@@ -193,35 +193,35 @@ struct VRC6 : Chip {
break;
case 0xc000: case 0xc001: case 0xc002: case 0xc003:
prg_bank[1] = data;
prgBank[1] = data;
break;
case 0xd000: case 0xd001: case 0xd002: case 0xd003:
chr_bank[0 + (addr & 3)] = data;
chrBank[0 + (addr & 3)] = data;
break;
case 0xe000: case 0xe001: case 0xe002: case 0xe003:
chr_bank[4 + (addr & 3)] = data;
chrBank[4 + (addr & 3)] = data;
break;
case 0xf000:
irq_latch = data;
irqLatch = data;
break;
case 0xf001:
irq_mode = data & 0x04;
irq_enable = data & 0x02;
irq_acknowledge = data & 0x01;
if(irq_enable) {
irq_counter = irq_latch;
irq_scalar = 341;
irqMode = data & 0x04;
irqEnable = data & 0x02;
irqAcknowledge = data & 0x01;
if(irqEnable) {
irqCounter = irqLatch;
irqScalar = 341;
}
irq_line = 0;
irqLine = 0;
break;
case 0xf002:
irq_enable = irq_acknowledge;
irq_line = 0;
irqEnable = irqAcknowledge;
irqLine = 0;
break;
}
}
@@ -230,25 +230,25 @@ struct VRC6 : Chip {
}
auto reset() -> void {
prg_bank[0] = 0;
prg_bank[1] = 0;
chr_bank[0] = 0;
chr_bank[1] = 0;
chr_bank[2] = 0;
chr_bank[3] = 0;
chr_bank[4] = 0;
chr_bank[5] = 0;
chr_bank[6] = 0;
chr_bank[7] = 0;
prgBank[0] = 0;
prgBank[1] = 0;
chrBank[0] = 0;
chrBank[1] = 0;
chrBank[2] = 0;
chrBank[3] = 0;
chrBank[4] = 0;
chrBank[5] = 0;
chrBank[6] = 0;
chrBank[7] = 0;
mirror = 0;
irq_latch = 0;
irq_mode = 0;
irq_enable = 0;
irq_acknowledge = 0;
irqLatch = 0;
irqMode = 0;
irqEnable = 0;
irqAcknowledge = 0;
irq_counter = 0;
irq_scalar = 0;
irq_line = 0;
irqCounter = 0;
irqScalar = 0;
irqLine = 0;
pulse1.mode = 0;
pulse1.duty = 0;
@@ -286,28 +286,28 @@ struct VRC6 : Chip {
pulse2.serialize(s);
sawtooth.serialize(s);
s.array(prg_bank);
s.array(chr_bank);
s.array(prgBank);
s.array(chrBank);
s.integer(mirror);
s.integer(irq_latch);
s.integer(irq_mode);
s.integer(irq_enable);
s.integer(irq_acknowledge);
s.integer(irqLatch);
s.integer(irqMode);
s.integer(irqEnable);
s.integer(irqAcknowledge);
s.integer(irq_counter);
s.integer(irq_scalar);
s.integer(irq_line);
s.integer(irqCounter);
s.integer(irqScalar);
s.integer(irqLine);
}
uint8 prg_bank[2];
uint8 chr_bank[8];
uint8 prgBank[2];
uint8 chrBank[8];
uint2 mirror;
uint8 irq_latch;
bool irq_mode;
bool irq_enable;
bool irq_acknowledge;
uint8 irqLatch;
bool irqMode;
bool irqEnable;
bool irqAcknowledge;
uint8 irq_counter;
int irq_scalar;
bool irq_line;
uint8 irqCounter;
int irqScalar;
bool irqLine;
};

View File

@@ -6,90 +6,90 @@ struct VRC7 : Chip {
}
auto main() -> void {
if(irq_enable) {
if(irq_mode == 0) {
irq_scalar -= 3;
if(irq_scalar <= 0) {
irq_scalar += 341;
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqEnable) {
if(irqMode == 0) {
irqScalar -= 3;
if(irqScalar <= 0) {
irqScalar += 341;
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
if(irq_mode == 1) {
if(irq_counter == 0xff) {
irq_counter = irq_latch;
irq_line = 1;
if(irqMode == 1) {
if(irqCounter == 0xff) {
irqCounter = irqLatch;
irqLine = 1;
} else {
irq_counter++;
irqCounter++;
}
}
}
cpu.set_irq_line(irq_line);
cpu.irqLine(irqLine);
tick();
}
auto reg_write(uint addr, uint8 data) -> void {
auto writeIO(uint addr, uint8 data) -> void {
switch(addr) {
case 0x8000: prg_bank[0] = data; break;
case 0x8010: prg_bank[1] = data; break;
case 0x9000: prg_bank[2] = data; break;
case 0x8000: prgBank[0] = data; break;
case 0x8010: prgBank[1] = data; break;
case 0x9000: prgBank[2] = data; break;
case 0x9010: break; //APU addr port
case 0x9030: break; //APU data port
case 0xa000: chr_bank[0] = data; break;
case 0xa010: chr_bank[1] = data; break;
case 0xb000: chr_bank[2] = data; break;
case 0xb010: chr_bank[3] = data; break;
case 0xc000: chr_bank[4] = data; break;
case 0xc010: chr_bank[5] = data; break;
case 0xd000: chr_bank[6] = data; break;
case 0xd010: chr_bank[7] = data; break;
case 0xa000: chrBank[0] = data; break;
case 0xa010: chrBank[1] = data; break;
case 0xb000: chrBank[2] = data; break;
case 0xb010: chrBank[3] = data; break;
case 0xc000: chrBank[4] = data; break;
case 0xc010: chrBank[5] = data; break;
case 0xd000: chrBank[6] = data; break;
case 0xd010: chrBank[7] = data; break;
case 0xe000: mirror = data & 0x03; break;
case 0xe010:
irq_latch = data;
irqLatch = data;
break;
case 0xf000:
irq_mode = data & 0x04;
irq_enable = data & 0x02;
irq_acknowledge = data & 0x01;
if(irq_enable) {
irq_counter = irq_latch;
irq_scalar = 341;
irqMode = data & 0x04;
irqEnable = data & 0x02;
irqAcknowledge = data & 0x01;
if(irqEnable) {
irqCounter = irqLatch;
irqScalar = 341;
}
irq_line = 0;
irqLine = 0;
break;
case 0xf010:
irq_enable = irq_acknowledge;
irq_line = 0;
irqEnable = irqAcknowledge;
irqLine = 0;
break;
}
}
auto prg_addr(uint addr) const -> uint {
auto addrPRG(uint addr) const -> uint {
uint bank = 0;
switch(addr & 0xe000) {
case 0x8000: bank = prg_bank[0]; break;
case 0xa000: bank = prg_bank[1]; break;
case 0xc000: bank = prg_bank[2]; break;
case 0x8000: bank = prgBank[0]; break;
case 0xa000: bank = prgBank[1]; break;
case 0xc000: bank = prgBank[2]; break;
case 0xe000: bank = 0xff; break;
}
return (bank * 0x2000) + (addr & 0x1fff);
}
auto chr_addr(uint addr) const -> uint {
uint bank = chr_bank[addr / 0x0400];
auto addrCHR(uint addr) const -> uint {
uint bank = chrBank[addr / 0x0400];
return (bank * 0x0400) + (addr & 0x03ff);
}
auto ciram_addr(uint addr) const -> uint {
auto addrCIRAM(uint addr) const -> uint {
switch(mirror) {
case 0: return ((addr & 0x0400) >> 0) | (addr & 0x03ff); //vertical mirroring
case 1: return ((addr & 0x0800) >> 1) | (addr & 0x03ff); //horizontal mirroring
@@ -102,45 +102,45 @@ struct VRC7 : Chip {
}
auto reset() -> void {
for(auto& n : prg_bank) n = 0;
for(auto& n : chr_bank) n = 0;
for(auto& n : prgBank) n = 0;
for(auto& n : chrBank) n = 0;
mirror = 0;
irq_latch = 0;
irq_mode = 0;
irq_enable = 0;
irq_acknowledge = 0;
irqLatch = 0;
irqMode = 0;
irqEnable = 0;
irqAcknowledge = 0;
irq_counter = 0;
irq_scalar = 0;
irq_line = 0;
irqCounter = 0;
irqScalar = 0;
irqLine = 0;
}
auto serialize(serializer& s) -> void {
s.array(prg_bank);
s.array(chr_bank);
s.array(prgBank);
s.array(chrBank);
s.integer(mirror);
s.integer(irq_latch);
s.integer(irq_mode);
s.integer(irq_enable);
s.integer(irq_acknowledge);
s.integer(irqLatch);
s.integer(irqMode);
s.integer(irqEnable);
s.integer(irqAcknowledge);
s.integer(irq_counter);
s.integer(irq_scalar);
s.integer(irq_line);
s.integer(irqCounter);
s.integer(irqScalar);
s.integer(irqLine);
}
uint8 prg_bank[3];
uint8 chr_bank[8];
uint8 prgBank[3];
uint8 chrBank[8];
uint2 mirror;
uint8 irq_latch;
bool irq_mode;
bool irq_enable;
bool irq_acknowledge;
uint8 irqLatch;
bool irqMode;
bool irqEnable;
bool irqAcknowledge;
uint8 irq_counter;
int irq_scalar;
bool irq_line;
uint8 irqCounter;
int irqScalar;
bool irqLine;
};

View File

@@ -1,28 +0,0 @@
#include <fc/fc.hpp>
namespace Famicom {
Cheat cheat;
auto Cheat::reset() -> void {
codes.reset();
}
auto Cheat::append(uint addr, uint data) -> void {
codes.append({addr, Unused, data});
}
auto Cheat::append(uint addr, uint comp, uint data) -> void {
codes.append({addr, comp, data});
}
auto Cheat::find(uint addr, uint comp) -> maybe<uint> {
for(auto& code : codes) {
if(code.addr == addr && (code.comp == Unused || code.comp == comp)) {
return code.data;
}
}
return nothing;
}
}

View File

@@ -1,17 +0,0 @@
struct Cheat {
struct Code {
uint addr;
uint comp;
uint data;
};
vector<Code> codes;
enum : uint { Unused = ~0u };
alwaysinline auto enable() const -> bool { return codes.size() > 0; }
auto reset() -> void;
auto append(uint addr, uint data) -> void;
auto append(uint addr, uint comp, uint data) -> void;
auto find(uint addr, uint comp) -> maybe<uint>;
};
extern Cheat cheat;

View File

@@ -0,0 +1,28 @@
#include <fc/fc.hpp>
namespace Famicom {
#include "gamepad/gamepad.cpp"
Controller::Controller(bool port) : port(port) {
if(!handle()) create(Controller::Enter, 1);
}
Controller::~Controller() {
scheduler.remove(*this);
}
auto Controller::Enter() -> void {
while(true) {
scheduler.synchronize();
if(peripherals.controllerPort1->active()) peripherals.controllerPort1->main();
if(peripherals.controllerPort2->active()) peripherals.controllerPort2->main();
}
}
auto Controller::main() -> void {
step(1);
synchronize(cpu);
}
}

View File

@@ -0,0 +1,33 @@
//Famicom controller port pinout:
// ____
// | \
// |(7) \
// |(2)(1)|
// |(3)(5)|
// |(4)(6)|
// |______|
//
// pin name port1 port2
// 1: +5v
// 2: clock $4016 read $4016.d0 write
// 3: latch $4016.d0 write $4016.d0 write
// 4: data0 $4016.d0 read $4017.d0 read
// 5: data3 $4016.d3 read $4017.d3 read
// 6: data4 $4016.d4 read $4017.d4 read
// 7: gnd
struct Controller : Thread {
enum : bool { Port1 = 0, Port2 = 1 };
Controller(bool port);
virtual ~Controller();
static auto Enter() -> void;
virtual auto main() -> void;
virtual auto data() -> uint3 { return 0; }
virtual auto latch(bool data) -> void {}
const bool port;
};
#include "gamepad/gamepad.hpp"

View File

@@ -0,0 +1,36 @@
Gamepad::Gamepad(bool port) : Controller(port) {
}
auto Gamepad::data() -> uint3 {
if(counter >= 8) return 1;
if(latched == 1) return platform->inputPoll(port, ID::Device::Gamepad, A);
switch(counter++) {
case 0: return a;
case 1: return b;
case 2: return select;
case 3: return start;
case 4: return up && !down;
case 5: return down && !up;
case 6: return left && !right;
case 7: return right && !left;
}
unreachable;
}
auto Gamepad::latch(bool data) -> void {
if(latched == data) return;
latched = data;
counter = 0;
if(latched == 0) {
a = platform->inputPoll(port, ID::Device::Gamepad, A);
b = platform->inputPoll(port, ID::Device::Gamepad, B);
select = platform->inputPoll(port, ID::Device::Gamepad, Select);
start = platform->inputPoll(port, ID::Device::Gamepad, Start);
up = platform->inputPoll(port, ID::Device::Gamepad, Up);
down = platform->inputPoll(port, ID::Device::Gamepad, Down);
left = platform->inputPoll(port, ID::Device::Gamepad, Left);
right = platform->inputPoll(port, ID::Device::Gamepad, Right);
}
}

View File

@@ -0,0 +1,22 @@
struct Gamepad : Controller {
enum : uint {
Up, Down, Left, Right, B, A, Select, Start,
};
Gamepad(bool port);
auto data() -> uint3;
auto latch(bool data) -> void;
private:
bool latched = 0;
uint counter = 0;
bool a = 0;
bool b = 0;
bool select = 0;
bool start = 0;
bool up = 0;
bool down = 0;
bool left = 0;
bool right = 0;
};

View File

@@ -2,6 +2,7 @@
namespace Famicom {
#include "memory.cpp"
#include "timing.cpp"
#include "serialization.cpp"
CPU cpu;
@@ -11,19 +12,16 @@ auto CPU::Enter() -> void {
}
auto CPU::main() -> void {
if(status.interrupt_pending) return interrupt();
exec();
if(io.interruptPending) return interrupt();
instruction();
}
auto CPU::add_clocks(uint clocks) -> void {
apu.clock -= clocks;
if(apu.clock < 0 && !scheduler.synchronizing()) co_switch(apu.thread);
ppu.clock -= clocks;
if(ppu.clock < 0 && !scheduler.synchronizing()) co_switch(ppu.thread);
cartridge.clock -= clocks;
if(cartridge.clock < 0 && !scheduler.synchronizing()) co_switch(cartridge.thread);
auto CPU::step(uint clocks) -> void {
Thread::step(clocks);
synchronize(apu);
synchronize(ppu);
synchronize(cartridge);
for(auto peripheral : peripherals) synchronize(*peripheral);
}
auto CPU::power() -> void {
@@ -38,64 +36,13 @@ auto CPU::power() -> void {
auto CPU::reset() -> void {
R6502::reset();
create(CPU::Enter, 21'477'272);
create(CPU::Enter, system.colorburst() * 6.0);
regs.pc = bus.read(0xfffc) << 0;
regs.pc |= bus.read(0xfffd) << 8;
status.interrupt_pending = false;
status.nmi_pending = false;
status.nmi_line = 0;
status.irq_line = 0;
status.irq_apu_line = 0;
status.rdy_line = 1;
status.rdy_addr_valid = false;
status.rdy_addr_value = 0x0000;
status.oam_dma_pending = false;
status.oam_dma_page = 0x00;
status.controller_latch = false;
status.controller_port0 = 0;
status.controller_port1 = 0;
}
auto CPU::debugger_read(uint16 addr) -> uint8 {
return bus.read(addr);
}
auto CPU::ram_read(uint16 addr) -> uint8 {
return ram[addr & 0x07ff];
}
auto CPU::ram_write(uint16 addr, uint8 data) -> void {
ram[addr & 0x07ff] = data;
}
auto CPU::read(uint16 addr) -> uint8 {
if(addr == 0x4016) {
return (mdr() & 0xc0) | input.data(0);
}
if(addr == 0x4017) {
return (mdr() & 0xc0) | input.data(1);
}
return apu.read(addr);
}
auto CPU::write(uint16 addr, uint8 data) -> void {
if(addr == 0x4014) {
status.oam_dma_page = data;
status.oam_dma_pending = true;
}
if(addr == 0x4016) {
input.latch(data & 0x01);
}
return apu.write(addr, data);
memory::fill(&io, sizeof(IO));
io.rdyLine = 1;
}
}

View File

@@ -1,57 +1,56 @@
struct CPU : Processor::R6502, Thread {
static auto Enter() -> void;
auto main() -> void;
auto add_clocks(uint clocks) -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto reset() -> void;
auto debugger_read(uint16 addr) -> uint8;
//memory.cpp
auto readRAM(uint11 addr) -> uint8;
auto writeRAM(uint11 addr, uint8 data) -> void;
auto ram_read(uint16 addr) -> uint8;
auto ram_write(uint16 addr, uint8 data) -> void;
auto readIO(uint16 addr) -> uint8;
auto writeIO(uint16 addr, uint8 data) -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto readDebugger(uint16 addr) -> uint8 override;
auto serialize(serializer&) -> void;
//timing.cpp
auto op_read(uint16 addr) -> uint8;
auto op_write(uint16 addr, uint8 data) -> void;
auto last_cycle() -> void;
auto nmi(uint16& vector) -> void;
auto read(uint16 addr) -> uint8 override;
auto write(uint16 addr, uint8 data) -> void override;
auto lastCycle() -> void override;
auto nmi(uint16& vector) -> void override;
auto oam_dma() -> void;
auto oamdma() -> void;
auto set_nmi_line(bool) -> void;
auto set_irq_line(bool) -> void;
auto set_irq_apu_line(bool) -> void;
auto nmiLine(bool) -> void;
auto irqLine(bool) -> void;
auto apuLine(bool) -> void;
auto set_rdy_line(bool) -> void;
auto set_rdy_addr(bool valid, uint16 value = 0) -> void;
auto rdyLine(bool) -> void;
auto rdyAddr(bool valid, uint16 value = 0) -> void;
//protected:
vector<Thread*> peripherals;
uint8 ram[0x0800];
struct Status {
bool interrupt_pending;
bool nmi_pending;
bool nmi_line;
bool irq_line;
bool irq_apu_line;
struct IO {
bool interruptPending;
bool nmiPending;
bool nmiLine;
bool irqLine;
bool apuLine;
bool rdy_line;
bool rdy_addr_valid;
uint16 rdy_addr_value;
bool rdyLine;
bool rdyAddrValid;
uint16 rdyAddrValue;
bool oam_dma_pending;
uint8 oam_dma_page;
bool controller_latch;
uint controller_port0;
uint controller_port1;
} status;
bool oamdmaPending;
uint8 oamdmaPage;
} io;
};
extern CPU cpu;

49
higan/fc/cpu/memory.cpp Normal file
View File

@@ -0,0 +1,49 @@
auto CPU::readRAM(uint11 addr) -> uint8 {
return ram[addr];
}
auto CPU::writeRAM(uint11 addr, uint8 data) -> void {
ram[addr] = data;
}
auto CPU::readIO(uint16 addr) -> uint8 {
switch(addr) {
case 0x4016: {
auto data = Famicom::peripherals.controllerPort1->data();
return (mdr() & 0xc0) | data.bit(2) << 4 | data.bit(1) << 3 | data.bit(0) << 0;
}
case 0x4017: {
auto data = Famicom::peripherals.controllerPort2->data();
return (mdr() & 0xc0) | data.bit(2) << 4 | data.bit(1) << 3 | data.bit(0) << 0;
}
}
return apu.readIO(addr);
}
auto CPU::writeIO(uint16 addr, uint8 data) -> void {
switch(addr) {
case 0x4014: {
io.oamdmaPage = data;
io.oamdmaPending = true;
return;
}
case 0x4016: {
Famicom::peripherals.controllerPort1->latch(data.bit(0));
Famicom::peripherals.controllerPort2->latch(data.bit(0));
return;
}
}
return apu.writeIO(addr, data);
}
auto CPU::readDebugger(uint16 addr) -> uint8 {
return bus.read(addr);
}

View File

@@ -4,20 +4,16 @@ auto CPU::serialize(serializer& s) -> void {
s.array(ram);
s.integer(status.interrupt_pending);
s.integer(status.nmi_pending);
s.integer(status.nmi_line);
s.integer(status.irq_line);
s.integer(status.irq_apu_line);
s.integer(io.interruptPending);
s.integer(io.nmiPending);
s.integer(io.nmiLine);
s.integer(io.irqLine);
s.integer(io.apuLine);
s.integer(status.rdy_line);
s.integer(status.rdy_addr_valid);
s.integer(status.rdy_addr_value);
s.integer(io.rdyLine);
s.integer(io.rdyAddrValid);
s.integer(io.rdyAddrValue);
s.integer(status.oam_dma_pending);
s.integer(status.oam_dma_page);
s.integer(status.controller_latch);
s.integer(status.controller_port0);
s.integer(status.controller_port1);
s.integer(io.oamdmaPending);
s.integer(io.oamdmaPage);
}

View File

@@ -1,64 +1,64 @@
auto CPU::op_read(uint16 addr) -> uint8 {
if(status.oam_dma_pending) {
status.oam_dma_pending = false;
op_read(addr);
oam_dma();
auto CPU::read(uint16 addr) -> uint8 {
if(io.oamdmaPending) {
io.oamdmaPending = false;
read(addr);
oamdma();
}
while(status.rdy_line == 0) {
regs.mdr = bus.read(status.rdy_addr_valid ? status.rdy_addr_value : addr);
add_clocks(12);
while(io.rdyLine == 0) {
regs.mdr = bus.read(io.rdyAddrValid ? io.rdyAddrValue : addr);
step(12);
}
regs.mdr = bus.read(addr);
add_clocks(12);
step(12);
return regs.mdr;
}
auto CPU::op_write(uint16 addr, uint8 data) -> void {
auto CPU::write(uint16 addr, uint8 data) -> void {
bus.write(addr, regs.mdr = data);
add_clocks(12);
step(12);
}
auto CPU::last_cycle() -> void {
status.interrupt_pending = ((status.irq_line | status.irq_apu_line) & ~regs.p.i) | status.nmi_pending;
auto CPU::lastCycle() -> void {
io.interruptPending = ((io.irqLine | io.apuLine) & ~regs.p.i) | io.nmiPending;
}
auto CPU::nmi(uint16& vector) -> void {
if(status.nmi_pending) {
status.nmi_pending = false;
if(io.nmiPending) {
io.nmiPending = false;
vector = 0xfffa;
}
}
auto CPU::oam_dma() -> void {
auto CPU::oamdma() -> void {
for(uint n : range(256)) {
uint8 data = op_read((status.oam_dma_page << 8) + n);
op_write(0x2004, data);
uint8 data = read(io.oamdmaPage << 8 | n);
write(0x2004, data);
}
}
auto CPU::set_nmi_line(bool line) -> void {
auto CPU::nmiLine(bool line) -> void {
//edge-sensitive (0->1)
if(!status.nmi_line && line) status.nmi_pending = true;
status.nmi_line = line;
if(!io.nmiLine && line) io.nmiPending = true;
io.nmiLine = line;
}
auto CPU::set_irq_line(bool line) -> void {
auto CPU::irqLine(bool line) -> void {
//level-sensitive
status.irq_line = line;
io.irqLine = line;
}
auto CPU::set_irq_apu_line(bool line) -> void {
auto CPU::apuLine(bool line) -> void {
//level-sensitive
status.irq_apu_line = line;
io.apuLine = line;
}
auto CPU::set_rdy_line(bool line) -> void {
status.rdy_line = line;
auto CPU::rdyLine(bool line) -> void {
io.rdyLine = line;
}
auto CPU::set_rdy_addr(bool valid, uint16 value) -> void {
status.rdy_addr_valid = valid;
status.rdy_addr_value = value;
auto CPU::rdyAddr(bool valid, uint16 value) -> void {
io.rdyAddrValid = valid;
io.rdyAddrValue = value;
}

View File

@@ -1,56 +1,41 @@
#pragma once
//license: GPLv3
//started: 2011-09-05
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/cheat.hpp>
#include <processor/r6502/r6502.hpp>
namespace Famicom {
namespace Info {
static const string Name = "bnes";
static const uint SerializerVersion = 2;
}
}
#define platform Emulator::platform
using File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Cheat cheat;
/*
bnes - Famicom emulator
authors: byuu, Ryphecha
license: GPLv3
project started: 2011-09-05
*/
#include <libco/libco.h>
namespace Famicom {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <fc/controller/controller.hpp>
#include <fc/system/system.hpp>
#include <fc/scheduler/scheduler.hpp>
#include <fc/input/input.hpp>
#include <fc/memory/memory.hpp>
#include <fc/cartridge/cartridge.hpp>
#include <fc/cpu/cpu.hpp>
#include <fc/apu/apu.hpp>
#include <fc/ppu/ppu.hpp>
#include <fc/cheat/cheat.hpp>
}
#include <fc/interface/interface.hpp>

View File

@@ -1,53 +0,0 @@
#include <fc/fc.hpp>
namespace Famicom {
#include "serialization.cpp"
Input input;
auto Input::latch(bool data) -> void {
latchdata = data;
if(latchdata == 1) {
counter1 = 0;
counter2 = 0;
}
}
auto Input::data(bool port) -> bool {
bool result = 0;
if(port == 0) {
if(port1 == Device::Joypad) {
if(counter1 >= 8) return 1;
result = interface->inputPoll(0, 0u, counter1);
if(latchdata == 0) counter1++;
}
}
if(port == 1) {
if(port2 == Device::Joypad) {
if(counter2 >= 8) return 1;
result = interface->inputPoll(1, 0u, counter2);
if(latchdata == 0) counter2++;
}
}
return result;
}
auto Input::connect(bool port, Device device) -> void {
if(port == 0) port1 = device, counter1 = 0;
if(port == 1) port2 = device, counter2 = 0;
}
auto Input::power() -> void {
}
auto Input::reset() -> void {
latchdata = 0;
counter1 = 0;
counter2 = 0;
}
}

View File

@@ -1,25 +0,0 @@
struct Input {
enum class Device : uint {
Joypad,
None,
};
auto latch(bool data) -> void;
auto data(bool port) -> bool;
auto connect(bool port, Device device) -> void;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
private:
Device port1;
Device port2;
bool latchdata;
uint counter1;
uint counter2;
};
extern Input input;

View File

@@ -1,8 +0,0 @@
auto Input::serialize(serializer& s) -> void {
s.integer((uint&)port1);
s.integer((uint&)port2);
s.integer(latchdata);
s.integer(counter1);
s.integer(counter2);
}

View File

@@ -2,48 +2,42 @@
namespace Famicom {
Interface* interface = nullptr;
Settings settings;
Interface::Interface() {
interface = this;
information.manufacturer = "Nintendo";
information.name = "Famicom";
information.width = 256;
information.height = 240;
information.overscan = true;
information.aspectRatio = 8.0 / 7.0;
information.resettable = true;
information.capability.states = true;
information.capability.cheats = true;
media.append({ID::Famicom, "Famicom", "fc", true});
media.append({ID::Famicom, "Famicom", "fc"});
{ Device device{0, ID::Port1 | ID::Port2, "Controller"};
device.input.append({0, 0, "A" });
device.input.append({1, 0, "B" });
device.input.append({2, 0, "Select"});
device.input.append({3, 0, "Start" });
device.input.append({4, 0, "Up" });
device.input.append({5, 0, "Down" });
device.input.append({6, 0, "Left" });
device.input.append({7, 0, "Right" });
device.order = {4, 5, 6, 7, 1, 0, 2, 3};
this->device.append(device);
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
{ Device device{ID::Device::None, "None"};
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
port.append({0, "Port 1"});
port.append({1, "Port 2"});
for(auto& device : this->device) {
for(auto& port : this->port) {
if(device.portmask & (1 << port.id)) {
port.device.append(device);
}
}
{ Device device{ID::Device::Gamepad, "Gamepad"};
device.inputs.append({0, "Up" });
device.inputs.append({0, "Down" });
device.inputs.append({0, "Left" });
device.inputs.append({0, "Right" });
device.inputs.append({0, "B" });
device.inputs.append({0, "A" });
device.inputs.append({0, "Select"});
device.inputs.append({0, "Start" });
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
ports.append(move(controllerPort1));
ports.append(move(controllerPort2));
}
auto Interface::manifest() -> string {
@@ -54,10 +48,76 @@ auto Interface::title() -> string {
return cartridge.title();
}
auto Interface::videoSize() -> VideoSize {
return {256, 240};
}
auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
uint w = 256 * (arc ? 8.0 / 7.0 : 1.0);
uint h = 240;
uint m = min(width / w, height / h);
return {w * m, h * m};
}
auto Interface::videoFrequency() -> double {
return 21477272.0 / (262.0 * 1364.0 - 4.0);
}
auto Interface::videoColors() -> uint32 {
return 1 << 9;
}
auto Interface::videoColor(uint32 n) -> uint64 {
double saturation = 2.0;
double hue = 0.0;
double contrast = 1.0;
double brightness = 1.0;
double gamma = settings.colorEmulation ? 1.8 : 2.2;
int color = (n & 0x0f), level = color < 0xe ? (n >> 4) & 3 : 1;
static const double black = 0.518, white = 1.962, attenuation = 0.746;
static const double levels[8] = {
0.350, 0.518, 0.962, 1.550,
1.094, 1.506, 1.962, 1.962,
};
double lo_and_hi[2] = {
levels[level + 4 * (color == 0x0)],
levels[level + 4 * (color < 0xd)],
};
double y = 0.0, i = 0.0, q = 0.0;
auto wave = [](int p, int color) { return (color + p + 8) % 12 < 6; };
for(int p : range(12)) {
double spot = lo_and_hi[wave(p, color)];
if(((n & 0x040) && wave(p, 12))
|| ((n & 0x080) && wave(p, 4))
|| ((n & 0x100) && wave(p, 8))
) spot *= attenuation;
double v = (spot - black) / (white - black);
v = (v - 0.5) * contrast + 0.5;
v *= brightness / 12.0;
y += v;
i += v * cos((Math::Pi / 6.0) * (p + hue));
q += v * sin((Math::Pi / 6.0) * (p + hue));
}
i *= saturation;
q *= saturation;
auto gammaAdjust = [=](double f) { return f < 0.0 ? 0.0 : pow(f, 2.2 / gamma); };
uint64 r = uclamp<16>(65535.0 * gammaAdjust(y + 0.946882 * i + 0.623557 * q));
uint64 g = uclamp<16>(65535.0 * gammaAdjust(y + -0.274788 * i + -0.635691 * q));
uint64 b = uclamp<16>(65535.0 * gammaAdjust(y + -1.108545 * i + 1.709007 * q));
return r << 32 | g << 16 | b << 0;
}
auto Interface::audioFrequency() -> double {
return 21477272.0 / 12.0;
}
@@ -70,65 +130,12 @@ auto Interface::sha256() -> string {
return cartridge.sha256();
}
auto Interface::group(uint id) -> uint {
switch(id) {
case ID::SystemManifest:
return 0;
case ID::Manifest:
case ID::ProgramROM:
case ID::ProgramRAM:
case ID::CharacterROM:
case ID::CharacterRAM:
return 1;
}
throw;
}
auto Interface::load(uint id) -> void {
system.load();
auto Interface::load(uint id) -> bool {
return system.load(this);
}
auto Interface::save() -> void {
for(auto& memory : cartridge.memory) {
saveRequest(memory.id, memory.name);
}
}
auto Interface::load(uint id, const stream& stream) -> void {
if(id == ID::SystemManifest) {
system.information.manifest = stream.text();
}
if(id == ID::Manifest) {
cartridge.information.markup = stream.text();
}
if(id == ID::ProgramROM) {
stream.read(cartridge.board->prgrom.data, min(cartridge.board->prgrom.size, stream.size()));
}
if(id == ID::ProgramRAM) {
stream.read(cartridge.board->prgram.data, min(cartridge.board->prgram.size, stream.size()));
}
if(id == ID::CharacterROM) {
stream.read(cartridge.board->chrrom.data, min(cartridge.board->chrrom.size, stream.size()));
}
if(id == ID::CharacterRAM) {
stream.read(cartridge.board->chrram.data, min(cartridge.board->chrram.size, stream.size()));
}
}
auto Interface::save(uint id, const stream& stream) -> void {
if(id == ID::ProgramRAM) {
stream.write(cartridge.board->prgram.data, cartridge.board->prgram.size);
}
if(id == ID::CharacterRAM) {
stream.write(cartridge.board->chrram.data, cartridge.board->chrram.size);
}
system.save();
}
auto Interface::unload() -> void {
@@ -136,6 +143,10 @@ auto Interface::unload() -> void {
system.unload();
}
auto Interface::connect(uint port, uint device) -> void {
peripherals.connect(port, device);
}
auto Interface::power() -> void {
system.power();
}
@@ -157,16 +168,8 @@ auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheatSet(const lstring& list) -> void {
cheat.reset();
for(auto& codeset : list) {
lstring codes = codeset.split("+");
for(auto& code : codes) {
lstring part = code.split("/");
if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
}
}
auto Interface::cheatSet(const string_vector& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
@@ -182,7 +185,11 @@ auto Interface::get(const string& name) -> any {
}
auto Interface::set(const string& name, const any& value) -> bool {
if(name == "Color Emulation" && value.is<bool>()) return settings.colorEmulation = value.get<bool>(), true;
if(name == "Color Emulation" && value.is<bool>()) {
settings.colorEmulation = value.get<bool>();
system.configureVideoPalette();
return true;
}
if(name == "Scanline Emulation" && value.is<bool>()) return settings.scanlineEmulation = value.get<bool>(), true;
return false;
}

View File

@@ -6,62 +6,64 @@ struct ID {
Famicom,
};
enum : uint {
SystemManifest,
struct Port { enum : uint {
Controller1,
Controller2,
Expansion,
};};
Manifest,
ProgramROM,
ProgramRAM,
CharacterROM,
CharacterRAM,
};
enum : uint {
Port1 = 1,
Port2 = 2,
};
struct Device { enum : uint {
None,
Gamepad,
};};
};
struct Interface : Emulator::Interface {
using Emulator::Interface::load;
Interface();
auto manifest() -> string;
auto title() -> string;
auto videoFrequency() -> double;
auto audioFrequency() -> double;
auto manifest() -> string override;
auto title() -> string override;
auto loaded() -> bool;
auto sha256() -> string;
auto group(uint id) -> uint;
auto load(uint id) -> void;
auto save() -> void;
auto load(uint id, const stream& stream) -> void;
auto save(uint id, const stream& stream) -> void;
auto unload() -> void;
auto videoSize() -> VideoSize override;
auto videoSize(uint width, uint height, bool arc) -> VideoSize override;
auto videoFrequency() -> double override;
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto power() -> void;
auto reset() -> void;
auto run() -> void;
auto audioFrequency() -> double override;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto loaded() -> bool override;
auto sha256() -> string override;
auto load(uint id) -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto cheatSet(const lstring&) -> void;
auto connect(uint port, uint device) -> void override;
auto power() -> void override;
auto reset() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheatSet(const string_vector&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
private:
vector<Device> device;
};
struct Settings {
bool colorEmulation = true;
bool scanlineEmulation = true;
uint controllerPort1 = 0;
uint controllerPort2 = 0;
uint expansionPort = 0;
};
extern Interface* interface;
extern Settings settings;
}

View File

@@ -12,12 +12,12 @@ Bus bus;
//$4018-ffff = Cartridge
auto Bus::read(uint16 addr) -> uint8 {
uint8 data = cartridge.prg_read(addr);
if(addr <= 0x1fff) data = cpu.ram_read(addr);
else if(addr <= 0x3fff) data = ppu.read(addr);
else if(addr <= 0x4017) data = cpu.read(addr);
uint8 data = cartridge.readPRG(addr);
if(addr <= 0x1fff) data = cpu.readRAM(addr);
else if(addr <= 0x3fff) data = ppu.readIO(addr);
else if(addr <= 0x4017) data = cpu.readIO(addr);
if(cheat.enable()) {
if(cheat) {
if(auto result = cheat.find(addr, data)) return result();
}
@@ -25,10 +25,10 @@ auto Bus::read(uint16 addr) -> uint8 {
}
auto Bus::write(uint16 addr, uint8 data) -> void {
cartridge.prg_write(addr, data);
if(addr <= 0x1fff) return cpu.ram_write(addr, data);
if(addr <= 0x3fff) return ppu.write(addr, data);
if(addr <= 0x4017) return cpu.write(addr, data);
cartridge.writePRG(addr, data);
if(addr <= 0x1fff) return cpu.writeRAM(addr, data);
if(addr <= 0x3fff) return ppu.writeIO(addr, data);
if(addr <= 0x4017) return cpu.writeIO(addr, data);
}
}

144
higan/fc/ppu/memory.cpp Normal file
View File

@@ -0,0 +1,144 @@
auto PPU::readCIRAM(uint11 addr) -> uint8 {
return ciram[addr];
}
auto PPU::writeCIRAM(uint11 addr, uint8 data) -> void {
ciram[addr] = data;
}
auto PPU::readCGRAM(uint5 addr) -> uint8 {
if((addr & 0x13) == 0x10) addr &= ~0x10;
uint8 data = cgram[addr];
if(io.grayscale) data &= 0x30;
return data;
}
auto PPU::writeCGRAM(uint5 addr, uint8 data) -> void {
if((addr & 0x13) == 0x10) addr &= ~0x10;
cgram[addr] = data;
}
auto PPU::readIO(uint16 addr) -> uint8 {
uint8 result = 0x00;
switch(addr.bits(0,2)) {
//PPUSTATUS
case 2:
result |= io.mdr.bits(0,4);
result |= io.spriteOverflow << 5;
result |= io.spriteZeroHit << 6;
result |= io.nmiFlag << 7;
io.v.latch = 0;
io.nmiHold = 0;
cpu.nmiLine(io.nmiFlag = 0);
break;
//OAMDATA
case 4:
result = oam[io.oamAddress];
break;
//PPUDATA
case 7:
if(enable() && (io.ly <= 240 || io.ly == 261)) return 0x00;
addr = (uint14)io.v.address;
if(addr <= 0x1fff) {
result = io.busData;
io.busData = cartridge.readCHR(addr);
} else if(addr <= 0x3eff) {
result = io.busData;
io.busData = cartridge.readCHR(addr);
} else if(addr <= 0x3fff) {
result = readCGRAM(addr);
io.busData = cartridge.readCHR(addr);
}
io.v.address += io.vramIncrement;
break;
}
return result;
}
auto PPU::writeIO(uint16 addr, uint8 data) -> void {
io.mdr = data;
switch(addr.bits(0,2)) {
//PPUCTRL
case 0:
io.t.nametable = data.bits(0,1);
io.vramIncrement = data.bit (2) ? 32 : 1;
io.spriteAddress = data.bit (3) ? 0x1000 : 0x0000;
io.bgAddress = data.bit (4) ? 0x1000 : 0x0000;
io.spriteHeight = data.bit (5) ? 16 : 8;
io.masterSelect = data.bit (6);
io.nmiEnable = data.bit (7);
cpu.nmiLine(io.nmiEnable && io.nmiHold && io.nmiFlag);
break;
//PPUMASK
case 1:
io.grayscale = data.bit (0);
io.bgEdgeEnable = data.bit (1);
io.spriteEdgeEnable = data.bit (2);
io.bgEnable = data.bit (3);
io.spriteEnable = data.bit (4);
io.emphasis = data.bits(5,7);
break;
//PPUSTATUS
case 2:
break;
//OAMADDR
case 3:
io.oamAddress = data;
break;
//OAMDATA
case 4:
if(io.oamAddress.bits(0,1) == 2) data.bits(2,4) = 0; //clear non-existent bits (always read back as 0)
oam[io.oamAddress++] = data;
break;
//PPUSCROLL
case 5:
if(io.v.latch++ == 0) {
io.v.fineX = data.bits(0,2);
io.t.tileX = data.bits(3,7);
} else {
io.t.fineY = data.bits(0,2);
io.t.tileY = data.bits(3,7);
}
break;
//PPUADDR
case 6:
if(io.v.latch++ == 0) {
io.t.addressHi = data.bits(0,5);
} else {
io.t.addressLo = data.bits(0,7);
io.v.address = io.t.address;
}
break;
//PPUDATA
case 7:
if(enable() && (io.ly <= 240 || io.ly == 261)) return;
addr = (uint14)io.v.address;
if(addr <= 0x1fff) {
cartridge.writeCHR(addr, data);
} else if(addr <= 0x3eff) {
cartridge.writeCHR(addr, data);
} else if(addr <= 0x3fff) {
writeCGRAM(addr, data);
}
io.v.address += io.vramIncrement;
break;
}
}

View File

@@ -3,8 +3,8 @@
namespace Famicom {
PPU ppu;
#include "video.cpp"
#include "memory.cpp"
#include "render.cpp"
#include "serialization.cpp"
auto PPU::Enter() -> void {
@@ -12,473 +12,61 @@ auto PPU::Enter() -> void {
}
auto PPU::main() -> void {
raster_scanline();
renderScanline();
}
auto PPU::tick() -> void {
if(status.ly == 240 && status.lx == 340) status.nmi_hold = 1;
if(status.ly == 241 && status.lx == 0) status.nmi_flag = status.nmi_hold;
if(status.ly == 241 && status.lx == 2) cpu.set_nmi_line(status.nmi_enable && status.nmi_flag);
auto PPU::step(uint clocks) -> void {
while(clocks--) {
if(io.ly == 240 && io.lx == 340) io.nmiHold = 1;
if(io.ly == 241 && io.lx == 0) io.nmiFlag = io.nmiHold;
if(io.ly == 241 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
if(status.ly == 260 && status.lx == 340) status.sprite_zero_hit = 0, status.sprite_overflow = 0;
if(io.ly == 260 && io.lx == 340) io.spriteZeroHit = 0, io.spriteOverflow = 0;
if(status.ly == 260 && status.lx == 340) status.nmi_hold = 0;
if(status.ly == 261 && status.lx == 0) status.nmi_flag = status.nmi_hold;
if(status.ly == 261 && status.lx == 2) cpu.set_nmi_line(status.nmi_enable && status.nmi_flag);
if(io.ly == 260 && io.lx == 340) io.nmiHold = 0;
if(io.ly == 261 && io.lx == 0) io.nmiFlag = io.nmiHold;
if(io.ly == 261 && io.lx == 2) cpu.nmiLine(io.nmiEnable && io.nmiFlag);
clock += 4;
if(clock >= 0) co_switch(cpu.thread);
Thread::step(4);
synchronize(cpu);
status.lx++;
io.lx++;
}
}
auto PPU::scanline() -> void {
status.lx = 0;
if(++status.ly == 262) {
status.ly = 0;
io.lx = 0;
if(++io.ly == 262) {
io.ly = 0;
frame();
}
cartridge.scanline(status.ly);
cartridge.scanline(io.ly);
}
auto PPU::frame() -> void {
status.field ^= 1;
video.refresh();
io.field++;
scheduler.exit(Scheduler::Event::Frame);
}
auto PPU::refresh() -> void {
Emulator::video.refresh(buffer, 256 * sizeof(uint32), 256, 240);
}
auto PPU::power() -> void {
}
auto PPU::reset() -> void {
create(PPU::Enter, 21'477'272);
create(PPU::Enter, system.colorburst() * 6.0);
status.mdr = 0x00;
status.field = 0;
status.ly = 0;
status.bus_data = 0x00;
status.address_latch = 0;
memory::fill(&io, sizeof(IO));
memory::fill(&latch, sizeof(Latches));
io.vramIncrement = 1;
status.vaddr = 0x0000;
status.taddr = 0x0000;
status.xaddr = 0x00;
status.nmi_hold = 0;
status.nmi_flag = 0;
//$2000
status.nmi_enable = false;
status.master_select = 0;
status.sprite_size = 0;
status.bg_addr = 0x0000;
status.sprite_addr = 0x0000;
status.vram_increment = 1;
//$2001
status.emphasis = 0;
status.sprite_enable = false;
status.bg_enable = false;
status.sprite_edge_enable = false;
status.bg_edge_enable = false;
status.grayscale = false;
//$2002
status.sprite_zero_hit = false;
status.sprite_overflow = false;
//$2003
status.oam_addr = 0x00;
for(auto& n : buffer) n = 0;
for(auto& n : ciram ) n = 0;
for(auto& n : cgram ) n = 0;
for(auto& n : oam ) n = 0;
}
auto PPU::read(uint16 addr) -> uint8 {
uint8 result = 0x00;
switch(addr & 7) {
case 2: //PPUSTATUS
result |= status.nmi_flag << 7;
result |= status.sprite_zero_hit << 6;
result |= status.sprite_overflow << 5;
result |= status.mdr & 0x1f;
status.address_latch = 0;
status.nmi_hold = 0;
cpu.set_nmi_line(status.nmi_flag = 0);
break;
case 4: //OAMDATA
result = oam[status.oam_addr];
break;
case 7: //PPUDATA
if(raster_enable() && (status.ly <= 240 || status.ly == 261)) return 0x00;
addr = status.vaddr & 0x3fff;
if(addr <= 0x1fff) {
result = status.bus_data;
status.bus_data = cartridge.chr_read(addr);
} else if(addr <= 0x3eff) {
result = status.bus_data;
status.bus_data = cartridge.chr_read(addr);
} else if(addr <= 0x3fff) {
result = cgram_read(addr);
status.bus_data = cartridge.chr_read(addr);
}
status.vaddr += status.vram_increment;
break;
}
return result;
}
auto PPU::write(uint16 addr, uint8 data) -> void {
status.mdr = data;
switch(addr & 7) {
case 0: //PPUCTRL
status.nmi_enable = data & 0x80;
status.master_select = data & 0x40;
status.sprite_size = data & 0x20;
status.bg_addr = (data & 0x10) ? 0x1000 : 0x0000;
status.sprite_addr = (data & 0x08) ? 0x1000 : 0x0000;
status.vram_increment = (data & 0x04) ? 32 : 1;
status.taddr = (status.taddr & 0x73ff) | ((data & 0x03) << 10);
cpu.set_nmi_line(status.nmi_enable && status.nmi_hold && status.nmi_flag);
return;
case 1: //PPUMASK
status.emphasis = data >> 5;
status.sprite_enable = data & 0x10;
status.bg_enable = data & 0x08;
status.sprite_edge_enable = data & 0x04;
status.bg_edge_enable = data & 0x02;
status.grayscale = data & 0x01;
return;
case 2: //PPUSTATUS
return;
case 3: //OAMADDR
status.oam_addr = data;
return;
case 4: //OAMDATA
if(status.oam_addr.bits(0,1) == 2) data.bits(2,4) = 0; //clear non-existent bits (always read back as 0)
oam[status.oam_addr++] = data;
return;
case 5: //PPUSCROLL
if(status.address_latch == 0) {
status.xaddr = data & 0x07;
status.taddr = (status.taddr & 0x7fe0) | (data >> 3);
} else {
status.taddr = (status.taddr & 0x0c1f) | ((data & 0x07) << 12) | ((data >> 3) << 5);
}
status.address_latch ^= 1;
return;
case 6: //PPUADDR
if(status.address_latch == 0) {
status.taddr = (status.taddr & 0x00ff) | ((data & 0x3f) << 8);
} else {
status.taddr = (status.taddr & 0x7f00) | data;
status.vaddr = status.taddr;
}
status.address_latch ^= 1;
return;
case 7: //PPUDATA
if(raster_enable() && (status.ly <= 240 || status.ly == 261)) return;
addr = status.vaddr & 0x3fff;
if(addr <= 0x1fff) {
cartridge.chr_write(addr, data);
} else if(addr <= 0x3eff) {
cartridge.chr_write(addr, data);
} else if(addr <= 0x3fff) {
cgram_write(addr, data);
}
status.vaddr += status.vram_increment;
return;
}
}
auto PPU::ciram_read(uint16 addr) -> uint8 {
return ciram[addr & 0x07ff];
}
auto PPU::ciram_write(uint16 addr, uint8 data) -> void {
ciram[addr & 0x07ff] = data;
}
auto PPU::cgram_read(uint16 addr) -> uint8 {
if((addr & 0x13) == 0x10) addr &= ~0x10;
uint8 data = cgram[addr & 0x1f];
if(status.grayscale) data &= 0x30;
return data;
}
auto PPU::cgram_write(uint16 addr, uint8 data) -> void {
if((addr & 0x13) == 0x10) addr &= ~0x10;
cgram[addr & 0x1f] = data;
}
//
//vaddr = 0yyy VHYY YYYX XXXX
//yyy = fine Yscroll (y:d0-d2)
//V = V nametable (y:d8)
//H = H nametable (x:d8)
//YYYYY = Y nametable (y:d3-d7)
//XXXXX = X nametable (x:d3-d7)
auto PPU::raster_enable() const -> bool {
return (status.bg_enable || status.sprite_enable);
}
auto PPU::nametable_addr() const -> uint {
return 0x2000 + (status.vaddr & 0x0c00);
}
auto PPU::scrollx() const -> uint {
return ((status.vaddr & 0x1f) << 3) | status.xaddr;
}
auto PPU::scrolly() const -> uint {
return (((status.vaddr >> 5) & 0x1f) << 3) | ((status.vaddr >> 12) & 7);
}
auto PPU::sprite_height() const -> uint {
return status.sprite_size == 0 ? 8 : 16;
}
//
auto PPU::chr_load(uint16 addr) -> uint8 {
if(raster_enable() == false) return 0x00;
return cartridge.chr_read(addr);
}
//
auto PPU::scrollx_increment() -> void {
if(raster_enable() == false) return;
status.vaddr = (status.vaddr & 0x7fe0) | ((status.vaddr + 0x0001) & 0x001f);
if((status.vaddr & 0x001f) == 0x0000) {
status.vaddr ^= 0x0400;
}
}
auto PPU::scrolly_increment() -> void {
if(raster_enable() == false) return;
status.vaddr = (status.vaddr & 0x0fff) | ((status.vaddr + 0x1000) & 0x7000);
if((status.vaddr & 0x7000) == 0x0000) {
status.vaddr = (status.vaddr & 0x7c1f) | ((status.vaddr + 0x0020) & 0x03e0);
if((status.vaddr & 0x03e0) == 0x03c0) { //0x03c0 == 30 << 5; 30 * 8 = 240
status.vaddr &= 0x7c1f;
status.vaddr ^= 0x0800;
}
}
}
//
auto PPU::raster_pixel() -> void {
uint32* output = buffer + status.ly * 256;
uint mask = 0x8000 >> (status.xaddr + (status.lx & 7));
uint palette = 0, object_palette = 0;
bool object_priority = 0;
palette |= (raster.tiledatalo & mask) ? 1 : 0;
palette |= (raster.tiledatahi & mask) ? 2 : 0;
if(palette) {
uint attr = raster.attribute;
if(mask >= 256) attr >>= 2;
palette |= (attr & 3) << 2;
}
if(status.bg_enable == false) palette = 0;
if(status.bg_edge_enable == false && status.lx < 8) palette = 0;
if(status.sprite_enable == true)
for(int sprite = 7; sprite >= 0; sprite--) {
if(status.sprite_edge_enable == false && status.lx < 8) continue;
if(raster.oam[sprite].id == 64) continue;
uint spritex = status.lx - raster.oam[sprite].x;
if(spritex >= 8) continue;
if(raster.oam[sprite].attr & 0x40) spritex ^= 7;
uint mask = 0x80 >> spritex;
uint sprite_palette = 0;
sprite_palette |= (raster.oam[sprite].tiledatalo & mask) ? 1 : 0;
sprite_palette |= (raster.oam[sprite].tiledatahi & mask) ? 2 : 0;
if(sprite_palette == 0) continue;
if(raster.oam[sprite].id == 0 && palette && status.lx != 255) status.sprite_zero_hit = 1;
sprite_palette |= (raster.oam[sprite].attr & 3) << 2;
object_priority = raster.oam[sprite].attr & 0x20;
object_palette = 16 + sprite_palette;
}
if(object_palette) {
if(palette == 0 || object_priority == 0) palette = object_palette;
}
if(raster_enable() == false) palette = 0;
output[status.lx] = (status.emphasis << 6) | cgram_read(palette);
}
auto PPU::raster_sprite() -> void {
if(raster_enable() == false) return;
uint n = raster.oam_iterator++;
int ly = (status.ly == 261 ? -1 : status.ly);
uint y = ly - oam[(n * 4) + 0];
if(y >= sprite_height()) return;
if(raster.oam_counter == 8) {
status.sprite_overflow = 1;
return;
}
raster.soam[raster.oam_counter].id = n;
raster.soam[raster.oam_counter].y = oam[(n * 4) + 0];
raster.soam[raster.oam_counter].tile = oam[(n * 4) + 1];
raster.soam[raster.oam_counter].attr = oam[(n * 4) + 2];
raster.soam[raster.oam_counter].x = oam[(n * 4) + 3];
raster.oam_counter++;
}
auto PPU::raster_scanline() -> void {
if((status.ly >= 240 && status.ly <= 260)) {
for(auto x : range(341)) tick();
return scanline();
}
raster.oam_iterator = 0;
raster.oam_counter = 0;
for(auto n : range(8)) {
raster.soam[n].id = 64;
raster.soam[n].y = 0xff;
raster.soam[n].tile = 0xff;
raster.soam[n].attr = 0xff;
raster.soam[n].x = 0xff;
raster.soam[n].tiledatalo = 0;
raster.soam[n].tiledatahi = 0;
}
for(uint tile : range(32)) { // 0-255
uint nametable = chr_load(0x2000 | (status.vaddr & 0x0fff));
uint tileaddr = status.bg_addr + (nametable << 4) + (scrolly() & 7);
raster_pixel();
tick();
raster_pixel();
tick();
uint attribute = chr_load(0x23c0 | (status.vaddr & 0x0fc0) | ((scrolly() >> 5) << 3) | (scrollx() >> 5));
if(scrolly() & 16) attribute >>= 4;
if(scrollx() & 16) attribute >>= 2;
raster_pixel();
tick();
scrollx_increment();
if(tile == 31) scrolly_increment();
raster_pixel();
raster_sprite();
tick();
uint tiledatalo = chr_load(tileaddr + 0);
raster_pixel();
tick();
raster_pixel();
tick();
uint tiledatahi = chr_load(tileaddr + 8);
raster_pixel();
tick();
raster_pixel();
raster_sprite();
tick();
raster.nametable = (raster.nametable << 8) | nametable;
raster.attribute = (raster.attribute << 2) | (attribute & 3);
raster.tiledatalo = (raster.tiledatalo << 8) | tiledatalo;
raster.tiledatahi = (raster.tiledatahi << 8) | tiledatahi;
}
for(auto n : range(8)) raster.oam[n] = raster.soam[n];
for(uint sprite : range(8)) { //256-319
uint nametable = chr_load(0x2000 | (status.vaddr & 0x0fff));
tick();
if(raster_enable() && sprite == 0) status.vaddr = (status.vaddr & 0x7be0) | (status.taddr & 0x041f); //257
tick();
uint attribute = chr_load(0x23c0 | (status.vaddr & 0x0fc0) | ((scrolly() >> 5) << 3) | (scrollx() >> 5));
uint tileaddr = (sprite_height() == 8)
? status.sprite_addr + raster.oam[sprite].tile * 16
: ((raster.oam[sprite].tile & ~1) * 16) + ((raster.oam[sprite].tile & 1) * 0x1000);
tick();
tick();
uint spritey = (status.ly - raster.oam[sprite].y) & (sprite_height() - 1);
if(raster.oam[sprite].attr & 0x80) spritey ^= (sprite_height() - 1);
tileaddr += spritey + (spritey & 8);
raster.oam[sprite].tiledatalo = chr_load(tileaddr + 0);
tick();
tick();
raster.oam[sprite].tiledatahi = chr_load(tileaddr + 8);
tick();
tick();
if(raster_enable() && sprite == 6 && status.ly == 261) status.vaddr = status.taddr; //304
}
for(uint tile : range(2)) { //320-335
uint nametable = chr_load(0x2000 | (status.vaddr & 0x0fff));
uint tileaddr = status.bg_addr + (nametable << 4) + (scrolly() & 7);
tick();
tick();
uint attribute = chr_load(0x23c0 | (status.vaddr & 0x0fc0) | ((scrolly() >> 5) << 3) | (scrollx() >> 5));
if(scrolly() & 16) attribute >>= 4;
if(scrollx() & 16) attribute >>= 2;
tick();
scrollx_increment();
tick();
uint tiledatalo = chr_load(tileaddr + 0);
tick();
tick();
uint tiledatahi = chr_load(tileaddr + 8);
tick();
tick();
raster.nametable = (raster.nametable << 8) | nametable;
raster.attribute = (raster.attribute << 2) | (attribute & 3);
raster.tiledatalo = (raster.tiledatalo << 8) | tiledatalo;
raster.tiledatahi = (raster.tiledatahi << 8) | tiledatahi;
}
//336-339
chr_load(0x2000 | (status.vaddr & 0x0fff));
tick();
bool skip = (raster_enable() && status.field == 1 && status.ly == 261);
tick();
chr_load(0x2000 | (status.vaddr & 0x0fff));
tick();
tick();
//340
if(skip == false) tick();
return scanline();
for(auto& n : buffer) n = 0;
}
}

View File

@@ -1,109 +1,120 @@
#include "video.hpp"
struct PPU : Thread {
static auto Enter() -> void;
auto main() -> void;
auto tick() -> void;
auto step(uint clocks) -> void;
auto scanline() -> void;
auto frame() -> void;
auto refresh() -> void;
auto power() -> void;
auto reset() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
//memory.cpp
auto readCIRAM(uint11 addr) -> uint8;
auto writeCIRAM(uint11 addr, uint8 data) -> void;
auto ciram_read(uint16 addr) -> uint8;
auto ciram_write(uint16 addr, uint8 data) -> void;
auto readCGRAM(uint5 addr) -> uint8;
auto writeCGRAM(uint5 addr, uint8 data) -> void;
auto cgram_read(uint16 addr) -> uint8;
auto cgram_write(uint16 addr, uint8 data) -> void;
auto readIO(uint16 addr) -> uint8;
auto writeIO(uint16 addr, uint8 data) -> void;
auto raster_enable() const -> bool;
auto nametable_addr() const -> uint;
auto scrollx() const -> uint;
auto scrolly() const -> uint;
auto sprite_height() const -> uint;
//render.cpp
auto enable() const -> bool;
auto loadCHR(uint16 addr) -> uint8;
auto chr_load(uint16 addr) -> uint8;
auto scrollx_increment() -> void;
auto scrolly_increment() -> void;
auto raster_pixel() -> void;
auto raster_sprite() -> void;
auto raster_scanline() -> void;
auto renderPixel() -> void;
auto renderSprite() -> void;
auto renderScanline() -> void;
//serialization.cpp
auto serialize(serializer&) -> void;
struct Status {
struct IO {
//internal
uint8 mdr;
bool field;
uint1 field;
uint lx;
uint ly;
uint8 bus_data;
uint8 busData;
bool address_latch;
union {
uint value;
NaturalBitField<uint, 0, 4> tileX;
NaturalBitField<uint, 5, 9> tileY;
NaturalBitField<uint,10,11> nametable;
NaturalBitField<uint,10,10> nametableX;
NaturalBitField<uint,11,11> nametableY;
NaturalBitField<uint,12,14> fineY;
NaturalBitField<uint, 0,14> address;
NaturalBitField<uint, 0, 7> addressLo;
NaturalBitField<uint, 8,14> addressHi;
NaturalBitField<uint,15,15> latch;
NaturalBitField<uint,16,18> fineX;
} v, t;
uint15 vaddr;
uint15 taddr;
uint8 xaddr;
bool nmi_hold;
bool nmi_flag;
bool nmiHold;
bool nmiFlag;
//$2000
bool nmi_enable;
bool master_select;
bool sprite_size;
uint bg_addr;
uint sprite_addr;
uint vram_increment;
uint vramIncrement;
uint spriteAddress;
uint bgAddress;
uint spriteHeight;
bool masterSelect;
bool nmiEnable;
//$2001
uint3 emphasis;
bool sprite_enable;
bool bg_enable;
bool sprite_edge_enable;
bool bg_edge_enable;
bool grayscale;
bool bgEdgeEnable;
bool spriteEdgeEnable;
bool bgEnable;
bool spriteEnable;
uint3 emphasis;
//$2002
bool sprite_zero_hit;
bool sprite_overflow;
bool spriteOverflow;
bool spriteZeroHit;
//$2003
uint8 oam_addr;
} status;
uint8 oamAddress;
} io;
struct Raster {
struct OAM {
//serialization.cpp
auto serialize(serializer&) -> void;
uint8 id = 64;
uint8 y = 0xff;
uint8 tile = 0xff;
uint8 attr = 0xff;
uint8 x = 0xff;
uint8 tiledataLo = 0;
uint8 tiledataHi = 0;
};
struct Latches {
uint16 nametable;
uint16 attribute;
uint16 tiledatalo;
uint16 tiledatahi;
uint16 tiledataLo;
uint16 tiledataHi;
uint oam_iterator;
uint oam_counter;
uint oamIterator;
uint oamCounter;
struct OAM {
uint8 id;
uint8 y;
uint8 tile;
uint8 attr;
uint8 x;
OAM oam[8]; //primary
OAM soam[8]; //secondary
} latch;
uint8 tiledatalo;
uint8 tiledatahi;
} oam[8], soam[8];
} raster;
uint32 buffer[256 * 262];
uint8 ciram[2048];
uint8 cgram[32];
uint8 oam[256];
uint32 buffer[256 * 262];
};
extern PPU ppu;

211
higan/fc/ppu/render.cpp Normal file
View File

@@ -0,0 +1,211 @@
auto PPU::enable() const -> bool {
return io.bgEnable || io.spriteEnable;
}
auto PPU::loadCHR(uint16 addr) -> uint8 {
return enable() ? cartridge.readCHR(addr) : (uint8)0x00;
}
auto PPU::renderPixel() -> void {
uint32* output = buffer + io.ly * 256;
uint x = io.lx - 1;
uint mask = 0x8000 >> (io.v.fineX + (x & 7));
uint palette = 0;
uint objectPalette = 0;
bool objectPriority = 0;
palette |= latch.tiledataLo & mask ? 1 : 0;
palette |= latch.tiledataHi & mask ? 2 : 0;
if(palette) {
uint attr = latch.attribute;
if(mask >= 256) attr >>= 2;
palette |= (attr & 3) << 2;
}
if(!io.bgEnable) palette = 0;
if(!io.bgEdgeEnable && x < 8) palette = 0;
if(io.spriteEnable)
for(int sprite = 7; sprite >= 0; sprite--) {
if(!io.spriteEdgeEnable && x < 8) continue;
if(latch.oam[sprite].id == 64) continue;
uint spriteX = x - latch.oam[sprite].x;
if(spriteX >= 8) continue;
if(latch.oam[sprite].attr & 0x40) spriteX ^= 7;
uint mask = 0x80 >> spriteX;
uint spritePalette = 0;
spritePalette |= latch.oam[sprite].tiledataLo & mask ? 1 : 0;
spritePalette |= latch.oam[sprite].tiledataHi & mask ? 2 : 0;
if(spritePalette == 0) continue;
if(latch.oam[sprite].id == 0 && palette && x != 255) io.spriteZeroHit = 1;
spritePalette |= (latch.oam[sprite].attr & 3) << 2;
objectPriority = latch.oam[sprite].attr & 0x20;
objectPalette = 16 + spritePalette;
}
if(objectPalette) {
if(palette == 0 || objectPriority == 0) palette = objectPalette;
}
if(!enable()) palette = 0;
output[x] = io.emphasis << 6 | readCGRAM(palette);
}
auto PPU::renderSprite() -> void {
if(!enable()) return;
uint n = latch.oamIterator++;
int ly = io.ly == 261 ? -1 : io.ly;
uint y = ly - oam[n * 4 + 0];
if(y >= io.spriteHeight) return;
if(latch.oamCounter == 8) {
io.spriteOverflow = 1;
return;
}
auto& o = latch.soam[latch.oamCounter++];
o.id = n;
o.y = oam[n * 4 + 0];
o.tile = oam[n * 4 + 1];
o.attr = oam[n * 4 + 2];
o.x = oam[n * 4 + 3];
}
auto PPU::renderScanline() -> void {
//Vblank
if(io.ly >= 240 && io.ly <= 260) return step(341), scanline();
latch.oamIterator = 0;
latch.oamCounter = 0;
for(auto n : range(8)) latch.soam[n] = {};
// 0
step(1);
// 1-256
for(uint tile : range(32)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
uint tileaddr = io.bgAddress | nametable << 4 | io.v.fineY;
renderPixel();
step(1);
renderPixel();
step(1);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
if(io.v.tileY & 2) attribute >>= 4;
if(io.v.tileX & 2) attribute >>= 2;
renderPixel();
step(1);
if(enable() && ++io.v.tileX == 0) io.v.nametableX++;
if(enable() && tile == 31 && ++io.v.fineY == 0 && ++io.v.tileY == 30) io.v.nametableY++, io.v.tileY = 0;
renderPixel();
renderSprite();
step(1);
uint tiledataLo = loadCHR(tileaddr + 0);
renderPixel();
step(1);
renderPixel();
step(1);
uint tiledataHi = loadCHR(tileaddr + 8);
renderPixel();
step(1);
renderPixel();
renderSprite();
step(1);
latch.nametable = latch.nametable << 8 | nametable;
latch.attribute = latch.attribute << 2 | (attribute & 3);
latch.tiledataLo = latch.tiledataLo << 8 | tiledataLo;
latch.tiledataHi = latch.tiledataHi << 8 | tiledataHi;
}
for(auto n : range(8)) latch.oam[n] = latch.soam[n];
//257-320
for(uint sprite : range(8)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
step(1);
if(enable() && sprite == 0) {
//258
io.v.nametableX = io.t.nametableX;
io.v.tileX = io.t.tileX;
}
step(1);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
uint tileaddr = io.spriteHeight == 8
? io.spriteAddress + latch.oam[sprite].tile * 16
: (latch.oam[sprite].tile & ~1) * 16 + (latch.oam[sprite].tile & 1) * 0x1000;
step(2);
uint spriteY = (io.ly - latch.oam[sprite].y) & (io.spriteHeight - 1);
if(latch.oam[sprite].attr & 0x80) spriteY ^= io.spriteHeight - 1;
tileaddr += spriteY + (spriteY & 8);
latch.oam[sprite].tiledataLo = loadCHR(tileaddr + 0);
step(2);
latch.oam[sprite].tiledataHi = loadCHR(tileaddr + 8);
step(2);
if(enable() && sprite == 6 && io.ly == 261) {
//305
io.v.address = io.t.address;
}
}
//321-336
for(uint tile : range(2)) {
uint nametable = loadCHR(0x2000 | (uint12)io.v.address);
uint tileaddr = io.bgAddress | nametable << 4 | io.v.fineY;
step(2);
uint attribute = loadCHR(0x23c0 | io.v.nametable << 10 | (io.v.tileY >> 2) << 3 | io.v.tileX >> 2);
if(io.v.tileY & 2) attribute >>= 4;
if(io.v.tileX & 2) attribute >>= 2;
step(1);
if(enable() && ++io.v.tileX == 0) io.v.nametableX++;
step(1);
uint tiledataLo = loadCHR(tileaddr + 0);
step(2);
uint tiledataHi = loadCHR(tileaddr + 8);
step(2);
latch.nametable = latch.nametable << 8 | nametable;
latch.attribute = latch.attribute << 2 | (attribute & 3);
latch.tiledataLo = latch.tiledataLo << 8 | tiledataLo;
latch.tiledataHi = latch.tiledataHi << 8 | tiledataHi;
}
//337-338
loadCHR(0x2000 | (uint12)io.v.address);
step(1);
bool skip = enable() && io.field == 1 && io.ly == 261;
step(1);
//339
loadCHR(0x2000 | (uint12)io.v.address);
step(1);
//340
if(!skip) step(1);
return scanline();
}

View File

@@ -1,74 +1,64 @@
auto PPU::serialize(serializer& s) -> void {
Thread::serialize(s);
s.integer(status.mdr);
s.integer(io.mdr);
s.integer(status.field);
s.integer(status.lx);
s.integer(status.ly);
s.integer(io.field);
s.integer(io.lx);
s.integer(io.ly);
s.integer(status.bus_data);
s.integer(io.busData);
s.integer(status.address_latch);
s.integer(io.v.value);
s.integer(io.t.value);
s.integer(status.vaddr);
s.integer(status.taddr);
s.integer(status.xaddr);
s.integer(io.nmiHold);
s.integer(io.nmiFlag);
s.integer(status.nmi_hold);
s.integer(status.nmi_flag);
s.integer(io.vramIncrement);
s.integer(io.spriteAddress);
s.integer(io.bgAddress);
s.integer(io.spriteHeight);
s.integer(io.masterSelect);
s.integer(io.nmiEnable);
s.integer(status.nmi_enable);
s.integer(status.master_select);
s.integer(status.sprite_size);
s.integer(status.bg_addr);
s.integer(status.sprite_addr);
s.integer(status.vram_increment);
s.integer(io.grayscale);
s.integer(io.bgEdgeEnable);
s.integer(io.spriteEdgeEnable);
s.integer(io.bgEnable);
s.integer(io.spriteEnable);
s.integer(io.emphasis);
s.integer(status.emphasis);
s.integer(status.sprite_enable);
s.integer(status.bg_enable);
s.integer(status.sprite_edge_enable);
s.integer(status.bg_edge_enable);
s.integer(status.grayscale);
s.integer(io.spriteOverflow);
s.integer(io.spriteZeroHit);
s.integer(status.sprite_zero_hit);
s.integer(status.sprite_overflow);
s.integer(io.oamAddress);
s.integer(status.oam_addr);
s.integer(latch.nametable);
s.integer(latch.attribute);
s.integer(latch.tiledataLo);
s.integer(latch.tiledataHi);
s.integer(raster.nametable);
s.integer(raster.attribute);
s.integer(raster.tiledatalo);
s.integer(raster.tiledatahi);
s.integer(latch.oamIterator);
s.integer(latch.oamCounter);
s.integer(raster.oam_iterator);
s.integer(raster.oam_counter);
for(auto& o : latch.oam) o.serialize(s);
for(auto& o : latch.soam) o.serialize(s);
for(auto n : range(8)) {
s.integer(raster.oam[n].id);
s.integer(raster.oam[n].y);
s.integer(raster.oam[n].tile);
s.integer(raster.oam[n].attr);
s.integer(raster.oam[n].x);
s.integer(raster.oam[n].tiledatalo);
s.integer(raster.oam[n].tiledatahi);
}
for(auto n : range(8)) {
s.integer(raster.soam[n].id);
s.integer(raster.soam[n].y);
s.integer(raster.soam[n].tile);
s.integer(raster.soam[n].attr);
s.integer(raster.soam[n].x);
s.integer(raster.soam[n].tiledatalo);
s.integer(raster.soam[n].tiledatahi);
}
s.array(buffer);
s.array(ciram);
s.array(cgram);
s.array(oam);
s.array(buffer);
}
auto PPU::OAM::serialize(serializer& s) -> void {
s.integer(id);
s.integer(y);
s.integer(tile);
s.integer(attr);
s.integer(x);
s.integer(tiledataLo);
s.integer(tiledataHi);
}

View File

@@ -1,94 +0,0 @@
Video video;
Video::Video() {
output = new uint32[256 * 480];
paletteLiteral = new uint32[1 << 9];
paletteStandard = new uint32[1 << 9];
paletteEmulation = new uint32[1 << 9];
}
auto Video::reset() -> void {
memory::fill(output(), 256 * 480);
for(auto color : range(1 << 9)) {
paletteLiteral[color] = color;
paletteStandard[color] = generateColor(color, 2.0, 0.0, 1.0, 1.0, 2.2);
paletteEmulation[color] = generateColor(color, 2.0, 0.0, 1.0, 1.0, 1.8);
}
}
auto Video::refresh() -> void {
auto output = this->output();
auto& palette = settings.colorEmulation ? paletteEmulation : paletteStandard;
if(settings.scanlineEmulation) {
for(uint y = 0; y < 240; y++) {
auto source = ppu.buffer + y * 256;
auto targetLo = output + y * 512;
auto targetHi = output + y * 512 + 256;
for(uint x = 0; x < 256; x++) {
auto color = palette[*source++];
*targetLo++ = color;
*targetHi++ = (255 << 24) | ((color & 0xfefefe) >> 1);
}
}
interface->videoRefresh(output, 256 * sizeof(uint32), 256, 480);
} else {
for(uint y = 0; y < 240; y++) {
auto source = ppu.buffer + y * 256;
auto target = output + y * 256;
for(uint x = 0; x < 256; x++) {
*target++ = palette[*source++];
}
}
interface->videoRefresh(output, 256 * sizeof(uint32), 256, 240);
}
}
auto Video::generateColor(
uint n, double saturation, double hue,
double contrast, double brightness, double gamma
) -> uint32 {
int color = (n & 0x0f), level = color < 0xe ? (n >> 4) & 3 : 1;
static const double black = 0.518, white = 1.962, attenuation = 0.746;
static const double levels[8] = {
0.350, 0.518, 0.962, 1.550,
1.094, 1.506, 1.962, 1.962,
};
double lo_and_hi[2] = {
levels[level + 4 * (color == 0x0)],
levels[level + 4 * (color < 0xd)],
};
double y = 0.0, i = 0.0, q = 0.0;
auto wave = [](int p, int color) { return (color + p + 8) % 12 < 6; };
for(int p : range(12)) {
double spot = lo_and_hi[wave(p, color)];
if(((n & 0x040) && wave(p, 12))
|| ((n & 0x080) && wave(p, 4))
|| ((n & 0x100) && wave(p, 8))
) spot *= attenuation;
double v = (spot - black) / (white - black);
v = (v - 0.5) * contrast + 0.5;
v *= brightness / 12.0;
y += v;
i += v * std::cos((3.141592653 / 6.0) * (p + hue));
q += v * std::sin((3.141592653 / 6.0) * (p + hue));
}
i *= saturation;
q *= saturation;
auto gammaAdjust = [=](double f) { return f < 0.0 ? 0.0 : std::pow(f, 2.2 / gamma); };
uint r = uclamp<16>(65535.0 * gammaAdjust(y + 0.946882 * i + 0.623557 * q));
uint g = uclamp<16>(65535.0 * gammaAdjust(y + -0.274788 * i + -0.635691 * q));
uint b = uclamp<16>(65535.0 * gammaAdjust(y + -1.108545 * i + 1.709007 * q));
return interface->videoColor(r, g, b);
}

View File

@@ -1,16 +0,0 @@
struct Video {
Video();
auto reset() -> void;
auto refresh() -> void;
private:
auto generateColor(uint, double, double, double, double, double) -> uint32;
unique_pointer<uint32[]> output;
unique_pointer<uint32[]> paletteLiteral;
unique_pointer<uint32[]> paletteStandard;
unique_pointer<uint32[]> paletteEmulation;
};
extern Video video;

View File

@@ -1,43 +0,0 @@
#include <fc/fc.hpp>
namespace Famicom {
Scheduler scheduler;
auto Scheduler::reset() -> void {
host = co_active();
resume = cpu.thread;
}
auto Scheduler::enter(Mode mode_) -> Event {
mode = mode_;
host = co_active();
co_switch(resume);
return event;
}
auto Scheduler::exit(Event event_) -> void {
event = event_;
resume = co_active();
co_switch(host);
}
auto Scheduler::synchronize(cothread_t thread) -> void {
if(thread == ppu.thread) {
while(enter(Mode::SynchronizePPU) != Event::Synchronize);
} else {
resume = thread;
while(enter(Mode::SynchronizeAll) != Event::Synchronize);
}
}
auto Scheduler::synchronize() -> void {
if(co_active() == ppu.thread && mode == Mode::SynchronizePPU) return exit(Event::Synchronize);
if(co_active() != ppu.thread && mode == Mode::SynchronizeAll) return exit(Event::Synchronize);
}
auto Scheduler::synchronizing() const -> bool {
return mode == Mode::SynchronizeAll;
}
}

View File

@@ -1,28 +0,0 @@
struct Scheduler {
enum class Mode : uint {
Run,
SynchronizePPU,
SynchronizeAll,
};
enum class Event : uint {
Unknown,
Frame,
Synchronize,
};
auto reset() -> void;
auto enter(Mode = Mode::Run) -> Event;
auto exit(Event) -> void;
auto synchronize(cothread_t) -> void;
auto synchronize() -> void;
auto synchronizing() const -> bool;
private:
cothread_t host = nullptr;
cothread_t resume = nullptr;
Mode mode = Mode::Run;
Event event = Event::Unknown;
};
extern Scheduler scheduler;

View File

@@ -0,0 +1,46 @@
Peripherals peripherals;
auto Peripherals::unload() -> void {
delete controllerPort1;
delete controllerPort2;
controllerPort1 = nullptr;
controllerPort2 = nullptr;
}
auto Peripherals::reset() -> void {
connect(ID::Port::Controller1, settings.controllerPort1);
connect(ID::Port::Controller2, settings.controllerPort2);
}
auto Peripherals::connect(uint port, uint device) -> void {
if(port == ID::Port::Controller1) {
settings.controllerPort1 = device;
if(!system.loaded()) return;
delete controllerPort1;
switch(device) { default:
case ID::Device::None: controllerPort1 = new Controller(0); break;
case ID::Device::Gamepad: controllerPort1 = new Gamepad(0); break;
}
}
if(port == ID::Port::Controller2) {
settings.controllerPort2 = device;
if(!system.loaded()) return;
delete controllerPort2;
switch(device) { default:
case ID::Device::None: controllerPort2 = new Controller(1); break;
case ID::Device::Gamepad: controllerPort2 = new Gamepad(1); break;
}
}
if(port == ID::Port::Expansion) {
settings.expansionPort = device;
if(!system.loaded()) return;
}
cpu.peripherals.reset();
cpu.peripherals.append(controllerPort1);
cpu.peripherals.append(controllerPort2);
}

View File

@@ -1,13 +1,15 @@
auto System::serialize() -> serializer {
serializer s(_serializeSize);
uint signature = 0x31545342, version = Info::SerializerVersion;
char hash[64], description[512];
memcpy(&hash, (const char*)cartridge.sha256(), 64);
memset(&description, 0, sizeof description);
uint signature = 0x31545342;
char version[16] = {0};
char hash[64] = {0};
char description[512] = {0};
memory::copy(&version, (const char*)Emulator::SerializerVersion, Emulator::SerializerVersion.size());
memory::copy(&hash, (const char*)cartridge.sha256(), 64);
s.integer(signature);
s.integer(version);
s.array(version);
s.array(hash);
s.array(description);
@@ -16,16 +18,18 @@ auto System::serialize() -> serializer {
}
auto System::unserialize(serializer& s) -> bool {
uint signature, version;
char hash[64], description[512];
uint signature;
char version[16];
char hash[64];
char description[512];
s.integer(signature);
s.integer(version);
s.array(version);
s.array(hash);
s.array(description);
if(signature != 0x31545342) return false;
if(version != Info::SerializerVersion) return false;
if(string{version} != Emulator::SerializerVersion) return false;
power();
serializeAll(s);
@@ -37,7 +41,6 @@ auto System::serialize(serializer& s) -> void {
auto System::serializeAll(serializer& s) -> void {
system.serialize(s);
input.serialize(s);
cartridge.serialize(s);
cpu.serialize(s);
apu.serialize(s);
@@ -47,11 +50,13 @@ auto System::serializeAll(serializer& s) -> void {
auto System::serializeInit() -> void {
serializer s;
uint signature = 0, version = 0;
char hash[64], description[512];
uint signature = 0;
char version[16];
char hash[64];
char description[512];
s.integer(signature);
s.integer(version);
s.array(version);
s.array(hash);
s.array(description);

View File

@@ -2,34 +2,50 @@
namespace Famicom {
#include "peripherals.cpp"
#include "video.cpp"
#include "serialization.cpp"
System system;
auto System::loaded() const -> bool { return _loaded; }
Scheduler scheduler;
Cheat cheat;
auto System::run() -> void {
scheduler.enter();
if(scheduler.enter() == Scheduler::Event::Frame) ppu.refresh();
}
auto System::runToSave() -> void {
scheduler.synchronize(ppu.thread);
scheduler.synchronize(cpu.thread);
scheduler.synchronize(apu.thread);
scheduler.synchronize(cartridge.thread);
scheduler.synchronize(cpu);
scheduler.synchronize(apu);
scheduler.synchronize(ppu);
scheduler.synchronize(cartridge);
for(auto peripheral : cpu.peripherals) scheduler.synchronize(*peripheral);
}
auto System::load() -> void {
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto System::load(Emulator::Interface* interface) -> bool {
information = Information();
if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else {
return false;
}
auto document = BML::unserialize(information.manifest);
cartridge.load();
if(!cartridge.load()) return false;
this->interface = interface;
information.colorburst = Emulator::Constants::Colorburst::NTSC;
serializeInit();
_loaded = true;
return information.loaded = true;
}
auto System::save() -> void {
cartridge.save();
}
auto System::unload() -> void {
if(!loaded()) return;
peripherals.unload();
cartridge.unload();
_loaded = false;
information.loaded = false;
}
auto System::power() -> void {
@@ -37,24 +53,29 @@ auto System::power() -> void {
cpu.power();
apu.power();
ppu.power();
input.reset();
reset();
}
auto System::reset() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
configureVideoPalette();
configureVideoEffects();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
scheduler.reset();
cartridge.reset();
cpu.reset();
apu.reset();
ppu.reset();
input.reset();
scheduler.reset();
video.reset();
scheduler.primary(cpu);
peripherals.reset();
}
auto System::init() -> void {
assert(interface != nullptr);
input.connect(0, Input::Device::Joypad);
input.connect(1, Input::Device::None);
}
auto System::term() -> void {

View File

@@ -1,10 +1,12 @@
struct System {
auto loaded() const -> bool;
auto loaded() const -> bool { return information.loaded; }
auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto load() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
@@ -12,6 +14,11 @@ struct System {
auto init() -> void;
auto term() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
@@ -19,13 +26,26 @@ struct System {
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
bool loaded = false;
double colorburst = 0.0;
string manifest;
} information;
private:
bool _loaded = false;
uint _serializeSize = 0;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
};
extern System system;
extern Peripherals peripherals;

View File

@@ -0,0 +1,6 @@
auto System::configureVideoPalette() -> void {
Emulator::video.setPalette();
}
auto System::configureVideoEffects() -> void {
}

View File

@@ -1,16 +1,13 @@
processors += lr35902
objects += gb-interface gb-system gb-scheduler
objects += gb-interface gb-system
objects += gb-memory gb-cartridge
objects += gb-cpu gb-ppu gb-apu
objects += gb-cheat
obj/gb-interface.o: gb/interface/interface.cpp $(call rwildcard,gb/interface/)
obj/gb-system.o: gb/system/system.cpp $(call rwildcard,gb/system/)
obj/gb-scheduler.o: gb/scheduler/scheduler.cpp $(call rwildcard,gb/scheduler/)
obj/gb-cartridge.o: gb/cartridge/cartridge.cpp $(call rwildcard,gb/cartridge/)
obj/gb-memory.o: gb/memory/memory.cpp $(call rwildcard,gb/memory/)
obj/gb-cpu.o: gb/cpu/cpu.cpp $(call rwildcard,gb/cpu/)
obj/gb-ppu.o: gb/ppu/ppu.cpp $(call rwildcard,gb/ppu/)
obj/gb-apu.o: gb/apu/apu.cpp $(call rwildcard,gb/apu/)
obj/gb-cheat.o: gb/cheat/cheat.cpp $(call rwildcard,gb/cheat/)

View File

@@ -2,11 +2,11 @@
namespace GameBoy {
#include "sequencer/sequencer.cpp"
#include "square1/square1.cpp"
#include "square2/square2.cpp"
#include "wave/wave.cpp"
#include "noise/noise.cpp"
#include "sequencer.cpp"
#include "square1.cpp"
#include "square2.cpp"
#include "wave.cpp"
#include "noise.cpp"
#include "serialization.cpp"
APU apu;
@@ -25,7 +25,12 @@ auto APU::main() -> void {
hipass(sequencer.left, sequencer.leftBias);
hipass(sequencer.right, sequencer.rightBias);
interface->audioSample(sequencer.left, sequencer.right);
if(!system.sgb()) {
stream->sample(sequencer.left / 32768.0, sequencer.right / 32768.0);
} else {
double samples[] = {sequencer.left / 32768.0, sequencer.right / 32768.0};
//interface->audioSample(samples, 2);
}
if(cycle == 0) { //512hz
if(phase == 0 || phase == 2 || phase == 4 || phase == 6) { //256hz
@@ -46,8 +51,8 @@ auto APU::main() -> void {
}
cycle++;
clock += cpu.frequency;
if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
Thread::step(1);
synchronize(cpu);
}
//filter to remove DC bias
@@ -58,6 +63,7 @@ auto APU::hipass(int16& sample, int64& bias) -> void {
auto APU::power() -> void {
create(Enter, 2 * 1024 * 1024);
if(!system.sgb()) stream = Emulator::audio.createStream(2, 2 * 1024 * 1024);
for(uint n = 0xff10; n <= 0xff3f; n++) bus.mmio[n] = this;
square1.power();
@@ -72,7 +78,7 @@ auto APU::power() -> void {
for(auto& n : wave.pattern) n = r();
}
auto APU::mmio_read(uint16 addr) -> uint8 {
auto APU::readIO(uint16 addr) -> uint8 {
if(addr >= 0xff10 && addr <= 0xff14) return square1.read(addr);
if(addr >= 0xff15 && addr <= 0xff19) return square2.read(addr);
if(addr >= 0xff1a && addr <= 0xff1e) return wave.read(addr);
@@ -82,7 +88,7 @@ auto APU::mmio_read(uint16 addr) -> uint8 {
return 0xff;
}
auto APU::mmio_write(uint16 addr, uint8 data) -> void {
auto APU::writeIO(uint16 addr, uint8 data) -> void {
if(!sequencer.enable) {
bool valid = addr == 0xff26; //NR52
if(!system.cgb()) {

View File

@@ -1,25 +1,173 @@
struct APU : Thread, MMIO {
shared_pointer<Emulator::Stream> stream;
static auto Enter() -> void;
auto main() -> void;
auto hipass(int16& sample, int64& bias) -> void;
auto power() -> void;
auto mmio_read(uint16 addr) -> uint8;
auto mmio_write(uint16 addr, uint8 data) -> void;
auto readIO(uint16 addr) -> uint8;
auto writeIO(uint16 addr, uint8 data) -> void;
auto serialize(serializer&) -> void;
#include "square1/square1.hpp"
#include "square2/square2.hpp"
#include "wave/wave.hpp"
#include "noise/noise.hpp"
#include "sequencer/sequencer.hpp"
//square1.cpp
struct Square1 {
auto dacEnable() const -> bool;
Square1 square1;
Square2 square2;
Wave wave;
Noise noise;
Sequencer sequencer;
auto run() -> void;
auto sweep(bool update) -> void;
auto clockLength() -> void;
auto clockSweep() -> void;
auto clockEnvelope() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power(bool initializeLength = true) -> void;
auto serialize(serializer&) -> void;
bool enable;
uint3 sweepFrequency;
bool sweepDirection;
uint3 sweepShift;
bool sweepNegate;
uint2 duty;
uint length;
uint4 envelopeVolume;
bool envelopeDirection;
uint3 envelopeFrequency;
uint11 frequency;
bool counter;
int16 output;
bool dutyOutput;
uint3 phase;
uint period;
uint3 envelopePeriod;
uint3 sweepPeriod;
int frequencyShadow;
bool sweepEnable;
uint4 volume;
} square1;
//square2.cpp
struct Square2 {
auto dacEnable() const -> bool;
auto run() -> void;
auto clockLength() -> void;
auto clockEnvelope() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power(bool initializeLength = true) -> void;
auto serialize(serializer&) -> void;
bool enable;
uint2 duty;
uint length;
uint4 envelopeVolume;
bool envelopeDirection;
uint3 envelopeFrequency;
uint11 frequency;
bool counter;
int16 output;
bool dutyOutput;
uint3 phase;
uint period;
uint3 envelopePeriod;
uint4 volume;
} square2;
struct Wave {
auto getPattern(uint5 offset) const -> uint4;
auto run() -> void;
auto clockLength() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power(bool initializeLength = true) -> void;
auto serialize(serializer&) -> void;
bool enable;
bool dacEnable;
uint2 volume;
uint11 frequency;
bool counter;
uint8 pattern[16];
int16 output;
uint length;
uint period;
uint5 patternOffset;
uint4 patternSample;
uint patternHold;
} wave;
struct Noise {
auto dacEnable() const -> bool;
auto getPeriod() const -> uint;
auto run() -> void;
auto clockLength() -> void;
auto clockEnvelope() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power(bool initializeLength = true) -> void;
auto serialize(serializer&) -> void;
bool enable;
uint4 envelopeVolume;
bool envelopeDirection;
uint3 envelopeFrequency;
uint4 frequency;
bool narrow;
uint3 divisor;
bool counter;
int16 output;
uint length;
uint3 envelopePeriod;
uint4 volume;
uint period;
uint15 lfsr;
} noise;
struct Sequencer {
auto run() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power() -> void;
auto serialize(serializer&) -> void;
bool leftEnable;
uint3 leftVolume;
bool rightEnable;
uint3 rightVolume;
struct Channel {
bool leftEnable;
bool rightEnable;
} square1, square2, wave, noise;
bool enable;
int16 center;
int16 left;
int16 right;
int64 centerBias;
int64 leftBias;
int64 rightBias;
} sequencer;
uint3 phase; //high 3-bits of clock counter
uint12 cycle; //low 12-bits of clock counter

View File

@@ -1,30 +0,0 @@
struct Noise {
auto dacEnable() const -> bool;
auto getPeriod() const -> uint;
auto run() -> void;
auto clockLength() -> void;
auto clockEnvelope() -> void;
auto read(uint16 addr) -> uint8;
auto write(uint16 addr, uint8 data) -> void;
auto power(bool initializeLength = true) -> void;
auto serialize(serializer&) -> void;
bool enable;
uint4 envelopeVolume;
bool envelopeDirection;
uint3 envelopeFrequency;
uint4 frequency;
bool narrow;
uint3 divisor;
bool counter;
int16 output;
uint length;
uint3 envelopePeriod;
uint4 volume;
uint period;
uint15 lfsr;
};

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