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fix ambient component for mutant bullets

This commit is contained in:
XProger
2018-06-18 08:13:37 +03:00
parent f8e7ae14f6
commit 1702b86432

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@@ -1556,7 +1556,7 @@ struct Bullet : Controller {
Bullet(IGame *game, int entity) : Controller(game, entity) {
velocity = vec3(200.0f) * 30.0f;
intensity = 4096;
intensity = intensityf(4096);
activate();
}