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fix ambient component for mutant bullets
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@@ -1556,7 +1556,7 @@ struct Bullet : Controller {
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Bullet(IGame *game, int entity) : Controller(game, entity) {
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velocity = vec3(200.0f) * 30.0f;
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intensity = 4096;
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intensity = intensityf(4096);
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activate();
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}
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