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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-16 10:04:28 +02:00

#15 Clover NES/SNES mini platforms

This commit is contained in:
XProger
2018-05-29 05:16:47 +03:00
parent 10d5ecc106
commit 36e503613f
6 changed files with 636 additions and 16 deletions

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@@ -32,6 +32,12 @@
#define _GAPI_GLES 1
#define DYNGEOM_NO_VBO
#elif __CLOVER__
#define _OS_CLOVER 1
#define _GAPI_GL 1
#define _GAPI_GLES 1
//#define DYNGEOM_NO_VBO
#elif __linux__
#define _OS_LINUX 1
#define _GAPI_GL 1
@@ -704,7 +710,7 @@ namespace Core {
settings.controls[0].keys[ cInventory ].key = ikTab;
#endif
#ifdef _OS_RPI
#if defined(_OS_RPI) || defined(_OS_CLOVER)
settings.detail.setShadows (Core::Settings::LOW);
settings.detail.setLighting (Core::Settings::MEDIUM);
#endif

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@@ -38,7 +38,7 @@
#define glProgramBinary glProgramBinaryOES
#define GL_PROGRAM_BINARY_LENGTH GL_PROGRAM_BINARY_LENGTH_OES
#elif _OS_RPI
#elif defined(_OS_RPI) || defined(_OS_CLOVER)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
@@ -133,7 +133,7 @@
#define glProgramBinary(...)
#endif
#if defined(_OS_WIN) || (defined(_OS_LINUX) && !defined(_OS_RPI)) || defined(_OS_ANDROID)
#if defined(_OS_WIN) || defined(_OS_LINUX) || defined(_OS_ANDROID)
#ifdef _OS_ANDROID
#define GetProc(x) dlsym(libGL, x);
@@ -143,7 +143,7 @@
return (void*)wglGetProcAddress(name);
#elif _OS_LINUX
return (void*)glXGetProcAddress((GLubyte*)name);
#elif _OS_RPI
#else // EGL
return (void*)eglGetProcAddress(name);
#endif
}
@@ -228,7 +228,7 @@
PFNGLPROGRAMBINARYPROC glProgramBinary;
#endif
#if defined(_GAPI_GLES) && !defined(_OS_RPI)
#if defined(_GAPI_GLES) && !defined(_OS_RPI) && !defined(_OS_CLOVER)
PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
#endif
@@ -369,11 +369,16 @@ namespace GAPI {
}
sprintf(defines, "%s#define PASS_%s\n", defines, passNames[pass]);
#ifdef _OS_RPI
#if defined(_OS_RPI) || defined(_OS_CLOVER)
strcat(defines, "#define OPT_VLIGHTPROJ\n");
strcat(defines, "#define OPT_VLIGHTVEC\n");
strcat(defines, "#define OPT_SHADOW_ONETAP\n");
#endif
#ifndef _OS_CLOVER
strcat(defines, "#define OPT_TRAPEZOID\n"); // TODO: only for non Mali-400?
#endif
char fileName[255];
// generate shader file path
if (Core::support.shaderBinary) {
@@ -1068,7 +1073,7 @@ namespace GAPI {
if (wglSwapIntervalEXT) wglSwapIntervalEXT(enable ? 1 : 0);
#elif _OS_LINUX
if (glXSwapIntervalSGI) glXSwapIntervalSGI(enable ? 1 : 0);
#elif _OS_RPI
#elif defined(_OS_RPI) || defined(_OS_CLOVER)
eglSwapInterval(display, enable ? 1 : 0);
#endif
}

3
src/platform/clover/build.sh Executable file
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@@ -0,0 +1,3 @@
set -e
clang++ -std=c++11 -Os -s -g -fno-exceptions -fno-rtti -ffunction-sections -fdata-sections -Wl,--gc-sections -DNDEBUG -D__CLOVER__ main.cpp ../../libs/stb_vorbis/stb_vorbis.c ../../libs/minimp3/minimp3.cpp ../../libs/tinf/tinflate.c -I/opt/vc/include -I../../ -L/opt/vc/lib/ -lGLESv2 -lEGL -lm -lrt -lpthread -lasound -ludev -o../../../bin/OpenLara
strip ../../../bin/OpenLara --strip-all --remove-section=.comment --remove-section=.note

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@@ -0,0 +1,590 @@
#include <string.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <linux/input.h>
#include <linux/fb.h>
#include <linux/vt.h>
#include <unistd.h>
#include <pwd.h>
#include <pthread.h>
#include <EGL/egl.h>
#include <fcntl.h>
#include <linux/input.h>
#include <libudev.h>
#include <alsa/asoundlib.h>
#include "game.h"
#define WND_TITLE "OpenLara"
// timing
unsigned int startTime;
int osGetTime() {
timeval t;
gettimeofday(&t, NULL);
return int((t.tv_sec - startTime) * 1000 + t.tv_usec / 1000);
}
// sound
snd_pcm_uframes_t SND_FRAMES = 512;
snd_pcm_t *sndOut;
Sound::Frame *sndData;
pthread_t sndThread;
void* sndFill(void *arg) {
while (sndOut) {
Sound::fill(sndData, SND_FRAMES);
int count = SND_FRAMES;
while (count > 0) {
int frames = snd_pcm_writei(sndOut, &sndData[SND_FRAMES - count], count);
if (frames < 0) {
frames = snd_pcm_recover(sndOut, frames, 0);
if (frames == -EAGAIN) {
LOG("snd_pcm_writei try again\n");
sleep(1);
continue;
}
if (frames < 0) {
LOG("snd_pcm_writei failed: %s\n", snd_strerror(frames));
sndOut = NULL;
return NULL;
}
}
count -= frames;
}
snd_pcm_prepare(sndOut);
}
return NULL;
}
bool sndInit() {
unsigned int freq = 44100;
int err;
// In the perfect world ReedPlayer-Clover process
// will release ALSA devicbefore app running, but...
for (int i = 0; i < 20; i++) { // 20 * 0.1 = 2 secs
sndOut = NULL;
if ((err = snd_pcm_open(&sndOut, "default", SND_PCM_STREAM_PLAYBACK, 0)) < 0) {
LOG("sound: try to snd_pcm_open #%d...\n", i);
usleep(100000); // wait for 100 ms
continue;
}
break;
}
// I've bad news for you
if (!sndOut) {
LOG("! sound: snd_pcm_open %s\n", snd_strerror(err));
return false;
}
snd_pcm_hw_params_t *params;
snd_pcm_hw_params_alloca(&params);
snd_pcm_hw_params_any(sndOut, params);
snd_pcm_hw_params_set_access(sndOut, params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_channels(sndOut, params, 2);
snd_pcm_hw_params_set_format(sndOut, params, SND_PCM_FORMAT_S16_LE);
snd_pcm_hw_params_set_rate_near(sndOut, params, &freq, NULL);
snd_pcm_hw_params_set_periods(sndOut, params, 4, 0);
snd_pcm_hw_params_set_period_size_near(sndOut, params, &SND_FRAMES, NULL);
snd_pcm_hw_params_get_period_size(params, &SND_FRAMES, 0);
snd_pcm_hw_params(sndOut, params);
snd_pcm_prepare(sndOut);
sndData = new Sound::Frame[SND_FRAMES];
memset(sndData, 0, SND_FRAMES * sizeof(Sound::Frame));
if ((err = snd_pcm_writei(sndOut, sndData, SND_FRAMES)) < 0) {
LOG("! sound: write %s\n", snd_strerror(err));
sndOut = NULL;
}
snd_pcm_start(sndOut);
pthread_create(&sndThread, NULL, sndFill, NULL);
return true;
}
void sndFree() {
pthread_cancel(sndThread);
snd_pcm_drop(sndOut);
snd_pcm_drain(sndOut);
snd_pcm_close(sndOut);
delete[] sndData;
}
// Window
struct FrameBuffer {
unsigned short width;
unsigned short height;
} fb;
EGLDisplay display;
EGLSurface surface;
EGLContext context;
bool eglInit() {
LOG("EGL init context...\n");
fb_var_screeninfo vinfo;
int fd = open("/dev/fb0", O_RDWR);
if (ioctl(fd, FBIOGET_VSCREENINFO, &vinfo) < 0) {
LOG("! can't get framebuffer size\n");
return false;
}
close(fd);
fb.width = vinfo.xres;
fb.height = vinfo.yres;
static const EGLint eglAttr[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
static const EGLint ctxAttr[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {
LOG("eglGetDisplay = EGL_NO_DISPLAY\n");
return false;
}
if (eglInitialize(display, NULL, NULL) == EGL_FALSE) {
LOG("eglInitialize = EGL_FALSE\n");
return false;
}
EGLConfig config;
EGLint configCount;
if (eglChooseConfig(display, eglAttr, &config, 1, &configCount) == EGL_FALSE) {
LOG("eglChooseConfig = EGL_FALSE\n");
return false;
}
surface = eglCreateWindowSurface(display, config, &fb, NULL);
if (surface == EGL_NO_SURFACE) {
LOG("eglCreateWindowSurface = EGL_NO_SURFACE\n");
return false;
}
context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctxAttr);
if (context == EGL_NO_CONTEXT) {
LOG("eglCreateContext = EGL_NO_CONTEXT\n");
return false;
}
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
LOG("eglMakeCurrent = EGL_FALSE\n");
return false;
}
return true;
}
void eglFree() {
LOG("EGL release context\n");
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(display, surface);
eglDestroyContext(display, context);
eglTerminate(display);
}
// Input
#define MAX_INPUT_DEVICES 16
struct InputDevice {
int fd;
int joyIndex;
} inputDevices[MAX_INPUT_DEVICES];
udev *udevObj;
udev_monitor *udevMon;
int udevMon_fd;
vec2 joyL, joyR;
bool osJoyReady(int index) {
return index == 0; // TODO
}
void osJoyVibrate(int index, float L, float R) {
// TODO
}
InputKey codeToInputKey(int code) {
switch (code) {
// keyboard
case KEY_LEFT : return ikLeft;
case KEY_RIGHT : return ikRight;
case KEY_UP : return ikUp;
case KEY_DOWN : return ikDown;
case KEY_SPACE : return ikSpace;
case KEY_TAB : return ikTab;
case KEY_ENTER : return ikEnter;
case KEY_ESC : return ikEscape;
case KEY_LEFTSHIFT :
case KEY_RIGHTSHIFT : return ikShift;
case KEY_LEFTCTRL :
case KEY_RIGHTCTRL : return ikCtrl;
case KEY_LEFTALT :
case KEY_RIGHTALT : return ikAlt;
case KEY_0 : return ik0;
case KEY_1 : return ik1;
case KEY_2 : return ik2;
case KEY_3 : return ik3;
case KEY_4 : return ik4;
case KEY_5 : return ik5;
case KEY_6 : return ik6;
case KEY_7 : return ik7;
case KEY_8 : return ik8;
case KEY_9 : return ik9;
case KEY_A : return ikA;
case KEY_B : return ikB;
case KEY_C : return ikC;
case KEY_D : return ikD;
case KEY_E : return ikE;
case KEY_F : return ikF;
case KEY_G : return ikG;
case KEY_H : return ikH;
case KEY_I : return ikI;
case KEY_J : return ikJ;
case KEY_K : return ikK;
case KEY_L : return ikL;
case KEY_M : return ikM;
case KEY_N : return ikN;
case KEY_O : return ikO;
case KEY_P : return ikP;
case KEY_Q : return ikQ;
case KEY_R : return ikR;
case KEY_S : return ikS;
case KEY_T : return ikT;
case KEY_U : return ikU;
case KEY_V : return ikV;
case KEY_W : return ikW;
case KEY_X : return ikX;
case KEY_Y : return ikY;
case KEY_Z : return ikZ;
case KEY_HOMEPAGE : return ikEscape;
// mouse
case BTN_LEFT : return ikMouseL;
case BTN_RIGHT : return ikMouseR;
case BTN_MIDDLE : return ikMouseM;
// system keys
case KEY_VOLUMEUP :
case BTN_MODE :
Core::quit();
return ikNone;
}
return ikNone;
}
JoyKey codeToJoyKey(int code) {
switch (code) {
// gamepad
case BTN_TRIGGER_HAPPY1 : return jkLeft;
case BTN_TRIGGER_HAPPY2 : return jkRight;
case BTN_TRIGGER_HAPPY3 : return jkUp;
case BTN_TRIGGER_HAPPY4 : return jkDown;
case BTN_A : return jkB;
case BTN_B : return jkA;
case BTN_X : return jkY;
case BTN_Y : return jkX;
case BTN_TL : return jkLB;
case BTN_TR : return jkRB;
case BTN_SELECT : return jkSelect;
case BTN_START : return jkStart;
case BTN_THUMBL : return jkL;
case BTN_THUMBR : return jkR;
case BTN_TL2 : return jkLT;
case BTN_TR2 : return jkRT;
}
return jkNone;
}
int inputDevIndex(const char *node) {
const char *str = strstr(node, "/event");
if (str)
return atoi(str + 6);
return -1;
}
void inputDevAdd(const char *node, udev_device *device) {
int index = inputDevIndex(node);
if (index != -1) {
InputDevice &item = inputDevices[index];
item.fd = open(node, O_RDONLY | O_NONBLOCK);
ioctl(item.fd, EVIOCGRAB, 1);
item.joyIndex = -1;
if (udev_device_get_property_value(device, "ID_INPUT_JOYSTICK")) {
// TODO get index from /dev/input/js[N]
for (int i = 0; i < 4; i++) { // up to 4 gamepads
bool found = true;
for (int j = 0; j < MAX_INPUT_DEVICES; j++) {
if (inputDevices[j].joyIndex == i) {
found = false;
break;
}
}
if (found) {
item.joyIndex = i;
break;
}
}
}
//LOG("input: add %s (%d)\n", node, item.joyIndex);
}
}
void inputDevRemove(const char *node) {
int index = inputDevIndex(node);
if (index != -1 && inputDevices[index].fd != -1) {
close(inputDevices[index].fd);
//LOG("input: remove %s\n", node);
}
}
bool inputInit() {
joyL = joyR = vec2(0);
for (int i = 0; i < MAX_INPUT_DEVICES; i++) {
inputDevices[i].fd = -1;
inputDevices[i].joyIndex = -1;
}
udevObj = udev_new();
if (!udevObj)
return false;
udevMon = udev_monitor_new_from_netlink(udevObj, "udev");
udev_monitor_filter_add_match_subsystem_devtype(udevMon, "input", NULL);
udev_monitor_enable_receiving(udevMon);
udevMon_fd = udev_monitor_get_fd(udevMon);
udev_enumerate *e = udev_enumerate_new(udevObj);
udev_enumerate_add_match_subsystem(e, "input");
udev_enumerate_scan_devices(e);
udev_list_entry *devices = udev_enumerate_get_list_entry(e);
udev_list_entry *entry;
udev_list_entry_foreach(entry, devices) {
const char *path, *node;
udev_device *device;
path = udev_list_entry_get_name(entry);
device = udev_device_new_from_syspath(udevObj, path);
node = udev_device_get_devnode(device);
if (node)
inputDevAdd(node, device);
}
udev_enumerate_unref(e);
return true;
}
void inputFree() {
for (int i = 0; i < MAX_INPUT_DEVICES; i++)
if (inputDevices[i].fd != -1)
close(inputDevices[i].fd);
udev_monitor_unref(udevMon);
udev_unref(udevObj);
}
#define JOY_DEAD_ZONE_STICK 8192
float joyAxisValue(int value) {
if (value > -JOY_DEAD_ZONE_STICK && value < JOY_DEAD_ZONE_STICK)
return 0.0f;
return value / 32767.0f;
}
float joyTrigger(int value) {
return min(1.0f, value / 255.0f);
}
vec2 joyDir(const vec2 &value) {
float dist = min(1.0f, value.length());
return value.normal() * dist;
}
void inputUpdate() {
// get input events
input_event events[16];
for (int i = 0; i < MAX_INPUT_DEVICES; i++) {
if (inputDevices[i].fd == -1) continue;
int rb = read(inputDevices[i].fd, events, sizeof(events));
int joyIndex = inputDevices[i].joyIndex;
input_event *e = events;
while (rb > 0) {
switch (e->type) {
case EV_KEY : {
InputKey key = codeToInputKey(e->code);
if (key != ikNone) {
if (key == ikMouseL || key == ikMouseR || key == ikMouseM)
Input::setPos(key, Input::mouse.pos);
Input::setDown(key, e->value != 0);
} else {
if (joyIndex == -1)
break;
JoyKey key = codeToJoyKey(e->code);
Input::setJoyDown(joyIndex, key, e->value != 0);
}
break;
}
case EV_REL : {
vec2 delta(0);
delta[e->code] = float(e->value);
Input::setPos(ikMouseL, Input::mouse.pos + delta);
break;
}
case EV_ABS : {
if (joyIndex == -1)
break;
switch (e->code) {
// Left stick
case ABS_X : joyL.x = joyAxisValue(e->value); break;
case ABS_Y : joyL.y = joyAxisValue(e->value); break;
// Right stick
case ABS_RX : joyR.x = joyAxisValue(e->value); break;
case ABS_RY : joyR.y = joyAxisValue(e->value); break;
// Left trigger
case ABS_Z : Input::setJoyPos(joyIndex, jkLT, joyTrigger(e->value)); break;
// Right trigger
case ABS_RZ : Input::setJoyPos(joyIndex, jkRT, joyTrigger(e->value)); break;
// D-PAD
case ABS_HAT0X :
case ABS_THROTTLE :
Input::setJoyDown(joyIndex, jkLeft, e->value < 0);
Input::setJoyDown(joyIndex, jkRight, e->value > 0);
break;
case ABS_HAT0Y :
case ABS_RUDDER :
Input::setJoyDown(joyIndex, jkUp, e->value < 0);
Input::setJoyDown(joyIndex, jkDown, e->value > 0);
break;
}
Input::setJoyPos(joyIndex, jkL, joyDir(joyL));
Input::setJoyPos(joyIndex, jkR, joyDir(joyR));
}
}
//LOG("input: type = %d, code = %d, value = %d\n", int(e->type), int(e->code), int(e->value));
e++;
rb -= sizeof(events[0]);
}
}
// monitoring plug and unplug input devices
fd_set fds;
FD_ZERO(&fds);
FD_SET(udevMon_fd, &fds);
timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
if (select(udevMon_fd + 1, &fds, NULL, NULL, &tv) > 0 && FD_ISSET(udevMon_fd, &fds)) {
udev_device *device = udev_monitor_receive_device(udevMon);
if (device) {
const char *node = udev_device_get_devnode(device);
if (node) {
const char *action = udev_device_get_action(device);
if (!strcmp(action, "add"))
inputDevAdd(node, device);
if (!strcmp(action, "remove"))
inputDevRemove(node);
}
udev_device_unref(device);
} else
LOG("! input: receive_device\n");
}
}
char Stream::cacheDir[255];
char Stream::contentDir[255];
int main(int argc, char **argv) {
LOG("start\n");
if (!eglInit()) {
LOG("! can't initialize EGL context\n");
return -1;
}
Core::width = fb.width;
Core::height = fb.height;
Stream::contentDir[0] = Stream::cacheDir[0] = 0;
strcpy(Stream::contentDir, argv[0]);
int i = strlen(Stream::contentDir);
while (--i >= 0) {
if (Stream::contentDir[i] == '/') {
Stream::contentDir[i + 1] = 0;
break;
}
i--;
}
strcpy(Stream::cacheDir, Stream::contentDir);
strcat(Stream::cacheDir, "cache/");
struct stat st = {0};
if (stat(Stream::cacheDir, &st) == -1 && mkdir(Stream::cacheDir, 0777) == -1)
Stream::cacheDir[0] = 0;
LOG("cache dir %s\n", Stream::cacheDir);
timeval t;
gettimeofday(&t, NULL);
startTime = t.tv_sec;
Game::init();
inputInit();
sndInit();
while (!Core::isQuit) {
inputUpdate();
if (Game::update()) {
Game::render();
Core::waitVBlank();
eglSwapBuffers(display, surface);
} else
usleep(9000);
};
inputFree();
//sndFree();
//Game::deinit();
eglFree();
return 0;
}

View File

@@ -18,6 +18,10 @@ R"====(
varying vec4 vTexCoord; // xy - atlas coords, zw - trapezoidal correction
#ifdef OPT_VLIGHTVEC
varying vec3 vLightVec;
#endif
#ifdef OPT_CAUSTICS
uniform vec4 uRoomSize; // xy - minXZ, zw - maxXZ
#endif
@@ -182,6 +186,10 @@ uniform vec4 uFogParams;
vec3 lv2 = (uLightPos[2].xyz - coord) * uLightColor[2].w;
vec3 lv3 = (uLightPos[3].xyz - coord) * uLightColor[3].w;
#ifdef OPT_VLIGHTVEC
vLightVec = lv0;
#endif
vec4 lum, att;
#ifdef TYPE_ENTITY
lum.x = dot(vNormal.xyz, normalize(lv0));
@@ -247,7 +255,9 @@ uniform vec4 uFogParams;
void _uv(vec3 coord) {
vTexCoord = aTexCoord;
#if defined(PASS_COMPOSE) && !defined(TYPE_SPRITE)
vTexCoord.xy *= vTexCoord.zw;
#ifdef OPT_TRAPEZOID
vTexCoord.xy *= vTexCoord.zw;
#endif
#endif
}
@@ -378,6 +388,7 @@ uniform vec4 uFogParams;
discard;
#endif
vec2 uv = vTexCoord.xy;
vec4 color;
#ifdef TYPE_MIRROR
#ifdef PASS_COMPOSE
@@ -386,10 +397,11 @@ uniform vec4 uFogParams;
#endif
#else
#if defined(PASS_COMPOSE) && !defined(TYPE_SPRITE)
color = texture2D(sDiffuse, vTexCoord.xy / vTexCoord.zw);
#else
color = texture2D(sDiffuse, vTexCoord.xy);
#ifdef OPT_TRAPEZOID
uv /= vTexCoord.zw;
#endif
#endif
color = texture2D(sDiffuse, uv);
#endif
#ifdef ALPHA_TEST
@@ -416,8 +428,12 @@ uniform vec4 uFogParams;
#endif
#ifdef PASS_COMPOSE
vec3 lightVec = (uLightPos[0].xyz - vCoord) * uLightColor[0].w;
vec3 normal = normalize(vNormal.xyz);
#ifndef OPT_VLIGHTVEC
vec3 vLightVec = (uLightPos[0].xyz - vCoord) * uLightColor[0].w;
#endif
vec3 normal = normalize(vNormal.xyz);
#ifdef TYPE_ENTITY
float rSpecular = uMaterial.z + 0.03;
@@ -427,7 +443,7 @@ uniform vec4 uFogParams;
vec3 light = uLightColor[1].xyz * vLight.y + uLightColor[2].xyz * vLight.z + uLightColor[3].xyz * vLight.w;
#if defined(TYPE_ENTITY) || defined(TYPE_ROOM)
float rShadow = getShadow(lightVec, normal);
float rShadow = getShadow(vLightVec, normal);
#endif
#ifdef TYPE_ENTITY
@@ -458,7 +474,7 @@ uniform vec4 uFogParams;
color.xyz *= light;
#ifdef TYPE_ENTITY
color.xyz += calcSpecular(normal, vViewVec.xyz, lightVec, uLightColor[0], rSpecular);
color.xyz += calcSpecular(normal, vViewVec.xyz, vLightVec, uLightColor[0], rSpecular);
#endif
#ifdef UNDERWATER

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@@ -6,7 +6,7 @@
#include <float.h>
#ifdef _DEBUG
#ifdef _OS_LINUX
#if defined(_OS_LINUX) || defined(_OS_RPI) || defined(_OS_CLOVER)
#define debugBreak() raise(SIGTRAP);
#else
#define debugBreak() _asm { int 3 }