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fix shadows for player two in high settings
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@@ -2459,7 +2459,7 @@ struct Level : IGame {
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params->waterHeight = params->clipHeight;
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if (shadow) {
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if (view > 0 && Core::settings.detail.shadows < Core::Settings::HIGH)
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if (view > 0/* && Core::settings.detail.shadows < Core::Settings::HIGH*/)
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renderShadows(player->getRoomIndex()); // render shadows for player2 for all-in-one shadow technique
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shadow->bind(sShadow);
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}
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