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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-21 04:11:53 +02:00

Merge branch 'master' into fixed_updates_per_second

This commit is contained in:
XProger
2021-01-25 04:59:46 +03:00
16 changed files with 659 additions and 259 deletions

View File

@@ -496,6 +496,8 @@ namespace GAPI {
char GLSL_HEADER_VERT[512];
char GLSL_HEADER_FRAG[512];
bool GL_VER_3 = false;
// Shader
#ifndef FFP
const char SHADER_COMPOSE[] =
@@ -1424,14 +1426,32 @@ namespace GAPI {
strcat(GLSL_HEADER_FRAG, "#define sampler2DShadow lowp sampler2DShadow\n");
}
#else
// vertex
strcat(GLSL_HEADER_VERT, "#version 110\n"
"#define VERTEX\n");
// fragment
strcat(GLSL_HEADER_FRAG, "#version 110\n");
strcat(GLSL_HEADER_FRAG, extHeader);
strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
"#define fragColor gl_FragColor\n");
if (GL_VER_3) {
strcat(GLSL_HEADER_VERT, "#version 150\n"
"#define VERTEX\n"
"#define varying out\n"
"#define attribute in\n"
"#define texture2D texture\n");
// fragment
strcat(GLSL_HEADER_FRAG, "#version 150\n");
strcat(GLSL_HEADER_FRAG, extHeader);
strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
"#define varying in\n"
"#define texture2D texture\n"
"#define texture3D texture\n"
"#define textureCube texture\n"
"#define shadow2D texture\n"
"out vec4 fragColor;\n");
} else {
// vertex
strcat(GLSL_HEADER_VERT, "#version 110\n"
"#define VERTEX\n");
// fragment
strcat(GLSL_HEADER_FRAG, "#version 110\n");
strcat(GLSL_HEADER_FRAG, extHeader);
strcat(GLSL_HEADER_FRAG, "#define FRAGMENT\n"
"#define fragColor gl_FragColor\n");
}
#endif
ASSERT(strlen(GLSL_HEADER_VERT) < COUNT(GLSL_HEADER_VERT));
ASSERT(strlen(GLSL_HEADER_FRAG) < COUNT(GLSL_HEADER_FRAG));

View File

@@ -190,7 +190,7 @@ static const OptionItem optSound[] = {
OptionItem( OptionItem::TYPE_PARAM, STR_REVERBERATION, SETTINGS( audio.reverb ), STR_OFF, 0, 1 ),
OptionItem( OptionItem::TYPE_PARAM, STR_OPT_SUBTITLES, SETTINGS( audio.subtitles ), STR_OFF, 0, 1 ),
#ifndef FFP
OptionItem( OptionItem::TYPE_PARAM, STR_OPT_LANGUAGE, SETTINGS( audio.language ), STR_LANG_EN, 0, STR_LANG_HU - STR_LANG_EN ),
OptionItem( OptionItem::TYPE_PARAM, STR_OPT_LANGUAGE, SETTINGS( audio.language ), STR_LANG_EN, 0, STR_LANG_SV - STR_LANG_EN ),
#endif
};

View File

@@ -39,6 +39,7 @@ enum StringID {
, STR_LANG_CZ
, STR_LANG_CN
, STR_LANG_HU
, STR_LANG_SV
, STR_APPLY
, STR_GAMEPAD_1
, STR_GAMEPAD_2
@@ -273,9 +274,10 @@ enum StringID {
, "Suomi" \
, "{Cesky" \
, "\x11\x02\x8A\x02\x6C\x01\x54\x03\x02\xFF\xFF" \
, "Magyar"
, "Magyar" \
, "Svenska"
#define LANG_PREFIXES "_EN", "_FR", "_DE", "_ES", "_IT", "_PL", "_PT", "_RU", "_JA", "_GR", "_FI", "_CZ", "_CN", "_HU"
#define LANG_PREFIXES "_EN", "_FR", "_DE", "_ES", "_IT", "_PL", "_PT", "_RU", "_JA", "_GR", "_FI", "_CZ", "_CN", "_HU", "_SV"
#define STR_KEYS \
"NONE", "LEFT", "RIGHT", "UP", "DOWN", "SPACE", "TAB", "ENTER", "ESCAPE", "SHIFT", "CTRL", "ALT" \
@@ -323,6 +325,7 @@ const char *helpText =
#include "lang/cz.h"
#include "lang/cn.h"
#include "lang/hu.h"
#include "lang/sv.h"
char **STR = NULL;
@@ -341,6 +344,7 @@ void ensureLanguage(int lang) {
ASSERT(COUNT(STR_CZ) == STR_MAX);
ASSERT(COUNT(STR_CN) == STR_MAX);
ASSERT(COUNT(STR_HU) == STR_MAX);
ASSERT(COUNT(STR_SV) == STR_MAX);
lang += STR_LANG_EN;
@@ -358,6 +362,7 @@ void ensureLanguage(int lang) {
case STR_LANG_CZ : STR = (char**)STR_CZ; break;
case STR_LANG_CN : STR = (char**)STR_CN; break;
case STR_LANG_HU : STR = (char**)STR_HU; break;
case STR_LANG_SV : STR = (char**)STR_SV; break;
default : STR = (char**)STR_EN; break;
}
}

View File

@@ -1,135 +1,136 @@
#ifndef __GLYPH_RU__
#define __GLYPH_RU__
static unsigned int size_GLYPH_RU = 2018;
static unsigned int size_GLYPH_RU = 2035;
static unsigned char GLYPH_RU[] = {
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0xf6, 0xcf, 0xcb, 0xcb, 0xc9, 0x7e, 0xb6, 0x0b, 0x01, 0xe4, 0x0c, 0x20, 0xf3, 0x71, 0x81, 0xe7,
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0xbd, 0xbd, 0xc5, 0xb8, 0x3b, 0xcf, 0xe7, 0x11, 0xd4, 0xe1, 0xa5, 0xa6, 0xc3, 0x35, 0xd5, 0x83,
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0xed, 0x5f, 0xeb, 0x87, 0x35, 0x6b, 0x75, 0xa6, 0xf1, 0x25, 0x24, 0x8c, 0x8f, 0xf1, 0x63, 0x88,
0x8c, 0xf1, 0x65, 0xc3, 0x56, 0x4a, 0x39, 0xcb, 0xcd, 0x6f, 0xaf, 0x25, 0x00, 0xb0, 0xbf, 0xbe,
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0x75, 0x50, 0xd5, 0x0c, 0x7e, 0x2a, 0xfd, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
0x42, 0x60, 0x82,
};
#endif

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@@ -5,7 +5,7 @@
const char *STR_IT[] = { ""
// help
, "Caricamento..."
, "Caricamento in corso"
, "Premi H per la lista dei comandi"
, helpText
, "%s@@@"
@@ -13,17 +13,17 @@ const char *STR_IT[] = { ""
"OGGETTI RACCOLTI %d@@"
"SEGRETI %d di %d@@"
"TEMPO IMPIEGATO %s"
, "Salvataggio in corso..."
, "Salvataggio completato!"
, "ERRORE DURANTE IL SALVATAGGIO!"
, "Salvataggio in corso"
, "Salvataggio completato"
, "ERRORE DURANTE IL SALVATAGGIO"
, "S$I"
, "NO"
, "Off"
, "On"
, "Off"
, "Spento"
, "Acceso"
, "Spento"
, "Doppio schermo"
, "Anaglifo"
, "Visione compressa"
, "Compressione"
, "VR"
, "Basso"
, "Medio"
@@ -65,30 +65,30 @@ const char *STR_IT[] = { ""
, "Esci dal gioco"
, "Selezione del livello"
// detail options
, "Imposta i Dettagli"
, "Livello di Dettaglio"
, "Textures"
, "Illuminazione"
, "Ombre"
, "Acqua"
, "VSync"
, "Stereo"
, "Oggetti Semplificati"
, "Oggetti semplificati"
, "Risoluzione"
, STR_SCALE
// sound options
, "Imposta il Volume"
, "Impostazioni audio"
, "Riverbero"
, "Sottotitoli"
, "Lingua"
// controls options
, "Controlli Personalizzati"
, "Personalizzazione comandi"
, "Tastiera"
, "Gamepad"
, "Vibrazione"
, "Retargeting"
, "Mira multipla"
// controls
, "Sinistra", "Destra", "Correre", "Indietro", "Saltare", "Camminare", "Azione", "Estrarre l'Arma", "Guardare", "Accovacciarsi", "Scattare", "Capriola", "Inventario", "Start"
, "Sinistra", "Destra", "Avanti", "Indietro", "Salto", "Camminata", "Azione", "Estrarre l'arma", "Osservare", "Accovacciarsi", "Scatto", "Capriola", "Inventario", "Start"
, STR_KEYS
// inventory items
, "Sconosciuto"
@@ -97,8 +97,8 @@ const char *STR_IT[] = { ""
, "Fucile"
, "Magnum"
, "Uzi"
, "Munizioni Pistola"
, "Munizioni Fucile"
, "Munizioni pistola"
, "Munizioni fucile"
, "Munizioni Magnum"
, "Munizioni Uzi"
, "Medikit piccolo"
@@ -120,7 +120,7 @@ const char *STR_IT[] = { ""
, "Puzzle"
, "Idolo d'oro"
, "Barra d'oro"
, "Ruota Dentata"
, "Ruota dentata"
, "Fusibile"
, "Ankh"
, "Occhio di Horus"
@@ -129,57 +129,57 @@ const char *STR_IT[] = { ""
, "Chiave della piramide"
// TR1 subtitles
/* CAFE */ ,
"[43500]Cosa deve fare un uomo per ottenere@da te questo tipo di attenzioni?"
"[47500]Difficile dirlo con precisione,@ma sembra che tu sia partito bene."
"[50000]Bene, magnifico. Ma la verit$a@$e che non sono io che ti sto cercando."
"[43500]Che cosa deve fare un uomo@per ricevere da te questo genere di attenzioni?"
"[47500]Difficile dirlo con certezza,@ma forse sei sulla buona strada."
"[50000]Ottimo allora. Anche se a dire il vero@non sono io che ti sto cercando."
"[54500]No?"
"[55000]No. Sono qui per Miss Jacqueline Natla,@della Natla Technologies."
"[59000]Hai presente, creatrice di@cose brillanti e spettacolari?"
"[64500]Sta zitto, Larson."
"[66000]Mmm."
"[55000]No. Sono qui per conto di Miss Jacqueline Natla,@della Natla Technologies."
"[59000]Hai presente quella che crea@cose scintillanti e belle?"
"[64500]Sta' zitto, Larson."
"[66000]Mmm.."
"[68000]Rifatti gli occhi, Lara."
"[70500]Non senti gi$a il tintinnio del tuo portamonete?"
"[73500]Mi dispiace. Lavoro solo per sport."
"[73500]Mi spiace; Lavoro solo per divertirmi."
"[76000]Allora non potrai non amare questo immenso parco giochi."
"[78000]Peru'. Vaste catene montuose da attraversare.@Muri di ghiaccio trasparente. Dirupi rocciosi. Venti selvaggi."
"[87500]E ci sarebbe questo gingillo:@un antichissimo artefatto dai poteri mistici"
"[78000]Peru'. Sterminate catene montuose da valicare.@Muri di ghiaccio trasparente. Dirupi rocciosi. Venti sferzanti."
"[87500]E poi ci sarebbe questo gingillo:@un antichissimo artefatto dai poteri mistici"
"[92500]sepolto nella tomba perduta di Qualopec."
"[96000]E' ci$o che mi interessa."
"[98000]Potresti partire gi$a domani.@O hai gi$a altri impegni per domani?"
"[96000]E' tutto ci$o che mi interessa."
"[98000]Potresti partire gi$a domani.@O avevi in previsione altri programmi?"
/* LIFT */ ,
"[49000]Sono stato riassegnato alle rovine di St. Francis,@nuove tentazioni mi tormentano."
"[49000]Sono stato assegnato alle rovine di St. Francis,@nuove tentazioni mi tormentano."
"[53500]Tra i fratelli gira voce che sepolto@sotto il nostro monastero riposi il corpo di Tihocan,"
"[60000]uno dei tre leggendari sovrani@del continente perduto, Atlantide,"
"[64500]e che con lui si trovi il suo frammento@dello Scion di Atlantide."
"[68000]L'amuleto diviso e detenuto tra i tre sovrani"
"[72500]che controlla poteri inimmaginabili.@Poteri che superano quelli dello stesso Creatore."
"[79000]Mi tremano le gambe al solo pensiero@che giaccia cos$i vicino al mio corpo mortale."
"[85500]Ogni notte cerco di rifuggire certe fantasie,@ma $e una sfida ardua."
"[64500]e che con lui si trovi il suo frammento@dello Scion atlantideo."
"[68000]L'amuleto diviso e spartito tra i tre sovrani"
"[72500]capace di controllare poteri inimmaginabili.@Poteri che superano quelli dello stesso Iddio."
"[79000]Mi tremano le gambe al solo pensiero@che giaccia talmente vicino al mio corpo mortale!"
"[85500]Ogni notte provo a rifuggire certe fantasie,@ma $e una sfida estremamente ardua."
"[92000]"
"[93500]Pierre. Tsss. Che idiota."
"[93500]Pierre. Tsss. Che idiota!"
/* CANYON */ ,
"[13500]Sei appena giunta al capolinea."
"[13500]Sei appena giunta al capolinea!"
"[16500]Salve."
"[17500]Buon pomeriggio."
"[20000]E cos$i hai lasciato Larson a bocca asciutta?"
"[22500]Se cos$i si pu$o dire."
"[24000]Bene, le tue scorribande sono giunte al termine."
"[24000]Bene, le tue scorribande finiscono qui."
"[27000]E' tempo di restituirmi ci$o che mi hai sottratto."
"[30000]Diamo un'occhiata nel suo sacchetto per il pranzo."
"[32000]"
"[42500]Ottimo! Uccidila!"
"[42500]Ottimo. Sbarazzatene!"
"[45000]Hey!"
"[48000]"
"[50500]Cretini!"
"[50500]Idioti!"
"[53000]"
"[62500]Andiamo."
"[65000]"
"[136000]Che cavolo era quello?"
"[136000]Che diamine era quello?"
"[138000]Cosa?"
"[138500]Quella cosa."
"[140500]Probabilmente era solo un pesce."
"[142500]Deve essere stato un pesce bello grosso, genio."
"[145000]Ragazzo, devi imparare a calmarti.@Torno dentro. Vieni?"
"[138500]Quella cosa.."
"[140500]Sar$a stato solo un pesce."
"[142500]Allora deve essere stato un pesce bello grosso, genio!"
"[145000]Ragazzo, vedi di darti una calmata!@Torno dentro. Vieni con me?"
"[152000]"
"[158000]Piano..."
"[160000]Eccola qui."
@@ -187,127 +187,127 @@ const char *STR_IT[] = { ""
/* PRISON */ ,
"[00001]Non puoi farlo!"
"[01500]Noi ti condanniamo, Natla di Atlantide, per i tuoi crimini."
"[06000]Per l'abuso dei tuoi poteri@e per averci derubato del nostro..."
"[06000]Per l'uso spregiudicato dei tuoi poteri@e per averci derubato del nostro..."
"[11500]Non ne avete il diritto! Io..."
"[12500]Infrangendo le leggi che governano@e tutelano il nostro popolo"
"[18500]e sfidando Tihocan e me con il tuo esercito."
"[23500]I nostri guerrieri hanno lasciato la nostra piramide"
"[27000]cosicch)e tu potessi usare - il suo potere creativo -@per la tua dissennata brama di distruzione."
"[18500]e invadendo Tihocan e me con il nostro esercito."
"[23500]I nostri guerrieri hanno lasciato la piramide"
"[27000]cosicch)e tu potessi usare il suo potere creativo@per perseguire la tua dissennata brama di distruzione."
"[33500]Dissennata!? Guardatevi!"
"[35500]Nessuno di voi possiede un briciolo@di inventiva nel suo cervello."
"[35500]Nessuno di voi possiede un briciolo di ambizione!"
"[40500]Inetti!"
"[41500]Facciamolo e basta."
"[44000]Tihocan!"
"[45000]Hai usato il luogo sacro@come una fonte di piacere personale,"
"[45000]Hai usato il nostro luogo sacro@come fonte di piacere personale,"
"[49500]come fosse una fabbrica di mostri."
"[51000]Sono dei sopravvissuti. Una nuova generazione."
"[51000]Sono dei sopravvissuti; una nuova generazione!"
"[54000]Solo un mucchio di carcasse dilaniate ora."
"[56000]E tu. Verrai imprigionata nel limbo."
"[56000]E tu, tu verrai imprigionata nel limbo."
"[60000]Render$a le tue vene, cuore, gambe,"
"[64000]e quella tua mente disturbata un tutt'uno col sangue congelato."
"[70000]Goditi la tua eterna disperazione, Natla."
"[64000]e quella tua mente schizzata un tutt'uno con il sangue gelido."
"[70000]Saluta la tua eterna disperazione, Natla!"
"[73000]Neppure tu riposerai bene, o tantomeno il tuo@dannato continente di Atlantide!"
/* 22 */ ,
"[04000]Di nuovo qui?"
"[05500]Anche tu - per la grande riapertura, suppongo."
"[09500]L'evoluzione fluisce - la selezione naturale scorre pi$u lenta che mai..."
"[13500]un rifornimento di carne fresca risveglier$a il nostro orgoglio identitario"
"[05500]Anche tu - per assistere alla grande riapertura, suppongo."
"[09500]L'evoluzione fluisce ma la selezione naturale scorre pi$u lenta che mai..."
"[13500]Un rifornimento di carne fresca risveglier$a il nostro orgoglio identitario"
"[17500] - ci rinforzer$a e ci avvantagger$a..."
"[20500]Dar$a persino origine a nuove razze"
"[20500]..dar$a persino origine a nuove razze."
"[22500]Una specie di evoluzione sotto steroidi, quindi."
"[24500]Un calcio nel sedere...@quei poveretti di Qualopec e Tihocan non immaginano neppure"
"[24500]Una spintarella...quei buoni a nulla@di Qualopec e Tihocan non avevano la bench)e minima idea"
"[29500] - il cataclisma che colp$i Atlantide ha spazzato via una razza di rammolliti..."
"[33500]facendoli ripiombare alle basi della sopravvivenza..."
"[37000]Non doveva andare in quel modo."
"[37000]..ma non doveva andare in quel modo!"
"[39000]O in questo."
"[40000]La schiusura avr$a inizio tra 15 secondi."
"[43000]Troppo tardi per tirarsi indietro adesso!"
"[43000]Troppo tardi ormai per tirarsi indietro!"
"[45000]Non senza la mente dell'operazione!"
"[47000]Noooo!"
"[50000]DIECI"
"[54000]CINQUE..."
"[50000]10"
"[54000]5..."
"[55500]4...3...2..."
"[60000]UNO..."
"[60000]1..."
/* 23 */ ,
"[00001]Bene, adesso hai la mia attenzione"
"[02500]- Tuttavia, non sono cos$i sicura di avere la tua."
"[05000]Hey?"
"[06000]Ti accopper$o e ti sbatter$o dietro la porta di una stalla."
"[06000]Ti accopper$o e ti sbatter$o dentro una stalla."
"[09000]Come no."
"[10000]Tu e quel dannato pezzo di Scion."
"[13000]Se lo vuoi a tutti i costi, provveder$o immediatamente a..."
"[13000]Se vuoi tenerlo ad ogni costo, provveder$o immediatamente a..."
"[17000]Aspetta... stiamo parlando di questo artefatto?"
"[20000]Siamo sulla buona strada ... te lo inf..."
"[22000]Fermo - Scusa un secondo"
"[24000]- hai detto questo pezzo, - dove sono gli altri?"
"[26500]Miss Natla ha messo Pierre Dupont sulle loro tracce."
"[20000]Siamo sulla buona strada ... te lo far$o ingoi..."
"[22000]Alt - Scusa un secondo"
"[24000]- hai detto questo pezzo - dove sono gli altri?"
"[26500]Miss Natla ha gi$a messo Pierre Dupont sulle loro tracce."
"[29500]E lui dove si trova adesso?"
"[30500]Hah. Non sei abbastanza veloce per raggiungerlo."
"[34000]Credi di trattenermi con tutto questo blaterare?"
"[37000]Non so dove lo stiano conducendo le sue gambette da leprotto."
"[34000]Hai forse intenzione di trattenermi blaterando?"
"[37000]Non so dove lo stiano conducendo ora le sue gambette da leprotto."
"[42000]Dovresti chiederlo a Miss Natla."
"[46000]"
"[51000]Grazie. Provveder$o."
/* 24 */ , ""
/* 25 */ ,
"[03500]Qui giace Tihocan"
"[05000]...uno dei due indiscussi sovrani di Atlantide..."
"[10000]Che anche dopo la rovina del continente..."
"[13000]...tent$o di stabilire l'ordine in queste lande desolate..."
"[05000]...uno dei due onorati sovrani di Atlantide..."
"[10000]..che anche dopo la rovina del continente..."
"[13000]...tent$o di ristabilire l'ordine in queste lande desolate..."
"[19000]Egli mor$i senza un erede e la sua conoscenza non fu tramandata..."
"[25500]Veglia su di noi, Tihocan."
/* 26 */ , "Benvenuto nella mia casa."
/* 27 */ , "Usa i tasti di controllo per andare nella stanza della musica."
/* 28 */ , "Ok. Facciamo qualche acrobazia.@Premi il tasto Salto."
/* 29 */ , "Ora fallo di nuovo premendo in una@delle direzioni: salter$o da quella parte."
/* 30 */ , "Ecco l'atrio principale.@Scusa per quelle casse, ho imballato alcune cose@e il fattorino non $e ancora passato."
/* 31 */ , "Corri vicino a una cassa e, continuando a premere in Avanti,@premi Azione e io ci salter$o sopra."
/* 32 */ , "Una volta questa stanza era una sala da ballo,@ma io l'ho trasformata nella mia palestra personale.@Cosa ne pensi?@Ok, facciamo qualche esercizio."
/* 33 */ , "In effetti io non corro sempre.@Quando occorre essere cauta, cammino.@Tieni premuto il tasto Cammina e raggiungi la linea bianca."
/* 34 */ , "Con il tasto Cammina premuto, non cadr$o@nemmeno se mi spingi a farlo.@Avanti, prova pure."
/* 35 */ , "Se vuoi guardarti intorno, premi e tieni premuto il tasto Guarda.@Quindi premi nella direzione in cui vuoi guardare."
/* 36 */ , "Se un salto $e troppo lungo, posso aggrapparmi al@bordo per evitare una brutta caduta.@Cammina verso il bordo con la linea bianca@finch)e non posso pi$u andare avanti.@Quindi premi Salto, immediatamente seguito da Avanti,@e mentre sono in aria premi e tieni premuto il tasto Azione."
/* 37 */ , "Premi Avanti e mi arrampicher$o."
/* 38 */ , "Se faccio un salto con rincorsa, posso arrivare@a quella distanza, senza alcun problema."
/* 39 */ , "Cammina verso il bordo con la linea bianca finch)e non mi fermo.@Quindi rilascia il tasto Cammina e premi una@volta Avanti per farmi prendere la rincorsa.@Premi Avanti e subito dopo premi e tieni premuto il tasto Salto.@Non spiccher$o il salto fino all'ultimo secondo."
/* 40 */ , "Perfetto. Questo $e davvero grande.@Allora, fai un salto con rincorsa esattamente come prima,@ma questa volta, mentre sono in aria premi e tieni premuto@il tasto Azione per farmi aggrappare al bordo."
/* 41 */ , "Bene."
/* 42 */ , "Prova a saltare qui su.@Premi avanti e tieni premuto il tasto Azione."
/* 43 */ , "Non posso tirarmi su perch)e la fessura $e troppo stretta.@Per$o puoi premere verso destra: mi sposter$o@lateralmente finch)e c'$e spazio, poi premi avanti."
/* 44 */ , "Ottimo!@Se c'$e un grosso dislivello e non voglio farmi@male cadendo, posso calarmi gi$u lentamente."
/* 45 */ , "Premi una volta indietro e far$o un salto in quella direzione.@Poi, immediatamente, premi e tieni premuto il@tasto Azione: mi aggrapper$o al bordo per scendere."
/* 26 */ , "Benvenuto nella mia casa! Lascia che ti porti a dare un'occhiata in giro."
/* 27 */ , "Usa i tasti direzionali per spostarti nella sala della musica."
/* 28 */ , "Ok, facciamo qualche acrobazia!@Premi il tasto Salto."
/* 29 */ , "Ora fallo di nuovo premendo un tasto direzionale;@io salter$o da quella parte."
/* 30 */ , "Questo $e l'atrio principale!@Vorrai perdonare il disordine ma ho imballato alcune cose@e come immaginerai il fattorino non si $e ancora fatto vivo."
/* 31 */ , "Posizionami di fronte ad una cassa e continuando a premere Avanti@premi il tasto Azione: mi ci arrampicher$o sopra."
/* 32 */ , "Una volta questa era la sala da ballo@ma io l'ho trasformata nella mia palestra personale; Che te ne pare?@Bene, facciamo qualche esercizio!"
/* 33 */ , "Ovviamente io non corro sempre;@quando serve una certa prudenza cammino.@Tieni premuto il tasto Camminata e raggiungi la linea bianca."
/* 34 */ , "Con il tasto Camminata premuto non cadr$o@nemmeno se mi spingi a farlo.@Avanti, prova pure!"
/* 35 */ , "Se vuoi guardarti intorno premi e tieni premuto il tasto Osserva;@infine con i tasti direzionali muovi la visuale verso il punto che vuoi."
/* 36 */ , "Se un salto $e troppo lungo posso aggrapparmi al bordo@evitando una rovinosa caduta.@Cammina verso il bordo con la linea bianca finch)e non posso pi$u andare avanti;@quindi premi Salto, immediatamente seguito da Avanti@e mentre sono in aria premi e tieni premuto il tasto Azione."
/* 37 */ , "Adesso premi il tasto Avanti e mi arrampicher$o."
/* 38 */ , "Facendo un salto con rincorsa arrivare a quella distanza@sar$a sicuramente uno scherzo!"
/* 39 */ , "Cammina verso il bordo con la linea bianca finch)e non mi fermo.@Quindi rilascia il tasto Cammina e premi una volta Indietro@in modo da farmi prendere la rincorsa.@Premi Avanti e subito dopo premi e tieni premuto il tasto Salto:@non salter$o fino all'ultimo secondo."
/* 40 */ , "Perfetto; questo $e davvero un gran bel salto!@Allora: fai un salto con rincorsa esattamente come prima@ma questa volta mentre sono in aria premi e tieni premuto Azione@per farmi aggrappare al bordo."
/* 41 */ , "Bene!"
/* 42 */ , "Ora prova a sollevarti qui!@Premi Avanti e tieni premuto il tasto Azione."
/* 43 */ , "Come vedi non posso tirarmi su perch)e la fessura $e troppo stretta,@per$o puoi spingere verso destra: mi sposter$o@lateralmente finch)e c'$e spazio. Infine premi Avanti."
/* 44 */ , "Ottimo!@Se c'$e un grosso dislivello e non voglio farmi male cadendo@posso calarmi gi$u lentamente."
/* 45 */ , "Premi una volta Indietro e far$o uno scatto in quella direzione.@Poi, immediatamente, premi e tieni premuto il@tasto Azione: mi aggrapper$o al bordo per scendere."
/* 46 */ , "Ora rilascia."
/* 47 */ , "Andiamo a farci una nuotata."
/* 48 */ , "Usa il tasto Salto ed i tasti di controllo@per muovermi sott'acqua."
/* 49 */ , "Ah! Aria!@Usa avanti, sinistra e destra per muoverti quando sei a galla.@Premi Salto per immergerti e fare un'altra nuotata.@Oppure raggiungi il bordo e premi Azione per uscire."
/* 50 */ , "Perfetto. Ora sar$a meglio che mi tolga@questi vestiti bagnati."
/* 47 */ , "Adesso andiamo a farci una bella nuotata!"
/* 48 */ , "Usa il tasto Salto insieme ai tasti direzionali@per farmi muovere quando sono sott'acqua."
/* 49 */ , "Ah! Aria!@Premi i tasti direzionali per muovermi quando sono a galla.@Premi Salto per farmi immergere di nuovo,@altrimenti raggiungi il bordo e premi Avanti e Azione per farmi uscire."
/* 50 */ , "Perfetto! Ora per$o sar$a meglio che mi tolga@questi vestiti bagnati.."
/* 51 */ , "Sorridi!"
/* 52 */ , "Niente di personale."
/* 53 */ , "Maledetto, mi fai ancora venire il mal di testa.@E mi fai venire in mente delle brutte idee@ad esempio spararti!"
/* 54 */ , "Non puoi liberarti di me e della mia@stirpe cos$i facilmente, Lara."
/* 55 */ , "Un po' in ritardo per la premiazione, no?@Ma l'importante $e partecipare, giusto?"
/* 53 */ , "Essere maledetto, mi fai sempre venire il mal di testa.@E mi provochi anche brutti pensieri,@ad esempio quello di spararti!"
/* 54 */ , "Non puoi liberarti di me e della mia stirpe@cos$i facilmente, Lara!"
/* 55 */ , "Un po' in ritardo per la premiazione, no?@Ma l'importante in fin dei conti $e partecipare, sbaglio?"
/* 56 */ , "Mi stai sparando?@Ehi, stai sparando a me?@Eh s$i, non c'$e nessun altro, stai proprio sparando a me!"
// TR1 levels
, "Casa di Lara"
, "Caverne"
, "Citt$a di Vilcabamba"
, "Valle perduta"
, "La Valle Perduta"
, "Tomba di Qualopec"
, "Rovine di St. Francis"
, "Colosseo"
, "Palazzo di Mida"
, "La Cisterna"
, "Cisterna"
, "Tomba di Tihocan"
, "Citt$a di Khamoon"
, "Obelisco di Khamoon"
, "Santuario dello Scion"
, "Miniere di Natla"
, "Atlantide"
, "La grande piramide"
, "La Grande Piramide"
, "Ritorno in Egitto"
, "Tempio del Gatto"
, "Fortezza atlantidea"
, "L'Alveare"
, "L'alveare"
// TR2 levels
, "Casa di Lara"
, "La Grande Muraglia"
@@ -323,10 +323,10 @@ const char *STR_IT[] = { ""
, "Pendici tibetante"
, "Monastero di Barkhang"
, "Catacombe di Talion"
, "Palazzo del ghiaccio"
, "Palazzo di ghiaccio"
, "Tempio dello Xian"
, "Isole galleggianti"
, "La tana del Drago"
, "La tana del drago"
, "Casa dolce casa"
// TR3 levels
, "Casa di Lara"
@@ -347,9 +347,9 @@ const char *STR_IT[] = { ""
, "Area 51"
, "Antartico"
, "Miniere RX-Tech"
, "CittГ  perduta di Tinnos"
, "Citt$a perduta di Tinnos"
, "Caverna del meteorite"
, "All Hallows"
, "Hallows"
};
#endif

355
src/lang/sv.h Normal file
View File

@@ -0,0 +1,355 @@
#ifndef H_LANG_SV
#define H_LANG_SV
// Thanks: Carl Lindmark
const char *STR_SV[] = { ""
// help
, "Laddar..."
, "Tryck H f~or hj~alp"
, helpText
, "%s@@@"
"D~ODADE %d@@"
"PLOCKAT %d@@"
"HEMLIGHETER %d av %d@@"
"TID TAGEN %s"
, "Sparar spel..."
, "Sparar klar!"
, "SPARA MISSLYCKATS!"
, "JA"
, "NEJ"
, "Av"
, "P^a"
, "Av"
, "Sida-vid-Sida"
, "Anaglyf"
, "Delad sk~arm"
, "VR"
, "L^ag"
, "Mellan"
, "H~og"
, STR_LANGUAGES
, "Till~ampa"
, "Handkontroll 1"
, "Handkontroll 2"
, "Handkontroll 3"
, "Handkontroll 4"
, "Ej Redo"
, "Spelare 1"
, "Spelare 2"
, "Tryck Valfri Knapp"
, "%s - V~alj"
, "%s - Tillbaka"
// inventory pages
, "ALTERNATIV"
, "LAGER"
, "OBJEKT"
// save game page
, "Spara Spel?"
, "Nuvarande Position"
// inventory option
, "Spel"
, "Karta"
, "Kompass"
, "Statistik"
, "Lara's Hem"
, "Detaljniv^aer"
, "Ljud"
, "Kontroller"
, "Gamma"
// passport menu
, "~Oppna Spel"
, "Nytt Spel"
, "Starta om Niv^a"
, "Avsluta till Titel"
, "Avsluta Spel"
, "V~alj Niv^a"
// detail options
, "V~alj detalj"
, "Filtrering"
, "Belysning"
, "Skuggor"
, "Vatten"
, "VSync"
, "Stereo"
, "Enkel Objekt"
, "Uppl~osning"
, STR_SCALE
// sound options
, "St~all in Volym"
, "Eko"
, "Undertexter"
, "Spr^ak"
// controls options
, "St~all in Kontroller"
, "Tangentbord"
, "Handkontroll"
, "Vibration"
, "Ominriktning"
, "Multi-riktning"
// controls
, "V~anster", "H~oger", "Spring", "Backa", "Hoppa", "G^a", "Action", "Dra Vapen", "Titta", "Ducka", "Rusa", "Rulla", "Lager", "Start"
, STR_KEYS
// inventory items
, "Ok~and"
, "Explosivt"
, "Pistoler"
, "Hagelgev~ar"
, "Magnum"
, "Uzis"
, "Pistol-Ammunition"
, "Hagelgev~ar-Ammunition"
, "Magnum-Ammunition"
, "Uzi-Ammunition"
, "Litet First-Aid"
, "Stort First-Aid"
, "Blytacka"
, "Scion"
// keys
, "Nyckel"
, "Nyckel av Silver"
, "Nyckel av Rustier"
, "Nyckel av Guld"
, "Nyckel av Safir"
, "Nyckel av Neptune"
, "Nyckel av Atlas"
, "Nyckel av Damokles"
, "Nyckel av Thor"
, "Nyckel av Ornate"
// puzzles
, "Pussel"
, "Guld-Idol"
, "Guld-Tacka"
, "Kugghjul"
, "Stubin"
, "Ankh"
, "Horus ~Oga"
, "Anubis Sigill"
, "Scarab"
, "Pyramid-Nyckeln"
// TR1 subtitles
/* CAFE */ ,
"[43500]Vad m^aste en man g~ora f~or att@f^a er uppm~arskamhet?"
"[47500]Det ~ar sv^art att s~aga,@men du verkar klara det bra."
"[50000]N^a, bra. Men sanningen ~ar,@det ~ar inte jag som vill ha er."
"[54500]Inte?"
"[55000]Nej, men fr~oken Jacqueline Natla,@fr^an Natla Technologies."
"[59000]Du vet, skaparen av@alla ljusa och underbara ting?"
"[64500]Tysta ner dig, Larson."
"[66000]Ma'am."
"[68000]Titta in det h~ar, Lara."
"[70500]Var lite nyfiken?"
"[73500]Jag spelar bara f~or sport, tyv~arr."
"[76000]D^a kanske du kommer att gilla det h~ar."
"[78000]Peru. Majest~atiska bergskedjor, branta v~aggar av ren is,@vilda bergsluttningar, ylande vindar"
"[87500]och sedan finns det Scion:@en gammal artefakt med mystiska krafter,"
"[92500]g~omd djupt i Qualopecs f~orlorade grav."
"[96000]Jag vill ha det smycket."
"[98000]Du kan ^aka i morgon.@Har du n^agra planer f~or morgondagen??"
/* LIFT */ ,
"[49000]H~ar i den magnifika byggnaden S:t Francis,@pl^agar mig nya frestelser."
"[53500]Mina br~oder ryktar att Tihocans kropp@~ar begravd under v^art kloster,"
"[60000]en av de tre mytiska h~arskarna@av den f~orlorade kontinenten Atlantis,"
"[64500]och att en bit av Atlanten,@arvet ligger hos honom."
"[68000]en h~angiven som delades mellan de tre h~arskarna@p^a den neds~ankta kontinenten Atlantis,"
"[72500]f~or att h^alla sina om~atbara krafter i schack,@krafter bortom den Allsm~aktiges, Skaparen."
"[79000]Jag blir yr av s^adana m~ojligheter som@ligger s^a n~ara mitt d~odliga jag.."
"[85500]Jag klandrar mig sj~alv varje kv~all f~or att leva ut id)en,@men det ~ar verkligen ett sv^art test."
"[92000]"
"[93500]Pierre. Din nerskr~apare."
/* CANYON */ ,
"[13500]H~ar har vi ~antligen det lilla odjuret."
"[16500]Howdy."
"[17500]God eftermiddag."
"[20000]Bl^aste du ut ljuset f~or Larson?"
"[22500]Om du vill uttrycka det s^a."
"[24000]N^av~al, din lilla semesterresa ~ar ~over."
"[27000]Dags att ge tillbaka det du stal fr^an mig."
"[30000]L^at oss ta en titt i lunchl^adan."
"[32000]"
"[42500]N^a? D~oda dem!"
"[45000]Hej!"
"[48000]"
"[50500]Era idioter!"
"[53000]"
"[62500]L^at oss g^a."
"[65000]"
"[136000]Vad i helvete var det?"
"[138000]Vad?"
"[138500]D~ar borta."
"[140500]F~ormodligen bara en fisk."
"[142500]Men m^aste ha varit ganska stor."
"[145000]Mannen, du m^aste l~ara dig a det lugnt@Jag g^ar in igen, kommer du?"
"[152000]"
"[158000]H^all dig lugn..."
"[160000]H~ar kommer det."
"[161500]~Ar du redo?"
/* PRISON */ ,
"[00001]Du kan inte g~ora det!"
"[01500]Vi d~ommer dig, Natla fr^an Atlantis, f~or dina brott,"
"[06000]f~or grovt missbruk av dina befogenheter@och f~or att stj~ala v^ara befogenheter."
"[11500]Du kan inte! Jag..."
"[12500]Du har f~orst~ort den trippelallians som har@lett och skyddat v^art folk..."
"[18500]och utmanade Tihocan och mig med v^ar egen arm)e..."
"[23500]lockade v^ara krigare bort fr^an pyramiden..."
"[27000]s^a att du kan missbruka pyramidens kreativa@kraft f~or din trubbiga destruktivitet."
"[33500]Sj~all~os!? Titta p^a dig!"
"[35500]Ingen av er har en gnista av uppfinning i huvudet."
"[40500]Od^agor!"
"[41500]L^at oss bara g~ora det."
"[44000]Tihocan!"
"[45000]Du har vandaliserat ditt heliga offer av ren girighet,"
"[49500]som ett freak show."
"[51000]En ny generation, f~odd f~or att ~overleva."
"[54000]Nu ~ar de k~ottf~ars."
"[56000]Och du, Natla, vi kommer att sm~ada..."
"[60000]dina vener och f~otter, ditt hj~arta..."
"[64000]och din sjuka hj~arna fryses ned till is med ditt blod,"
"[70000]Se din eviga rastl~oshet i ~ogonen, Natla.."
"[73000]Du kommer aldrig finna frid,@f~orbannad m^a din kontinent Atlantis!"
/* 22 */ ,
"[04000]Tillbaka igen?"
"[05500]Och du - F~or den ceremoniella ^ater~oppningen, antar jag."
"[09500]Evolutionen ~ar i en ^aterv~andsgr~and - n~astan inget naturligt urval..."
"[13500]spridningen av nya varelser"
"[17500] - kommer att stimulera nya regionala krafter..."
"[20500]~Aven skapa nya arter."
"[22500]som en evolution p^a steroider."
"[24500]Ja, med en spark i rumpan...@De d~ar Qualopec och Tihocan hade ingen aning."
"[29500] - Atlantis fall har drabbat ett lopp av tr~otta svagheter..."
"[33500]och kastade dem tillbaka till ursprunget f~or ~overlevnad...."
"[37000]Detta ~ar vad v~arlden beh~over."
"[39000]Inte s^a."
"[40000]Det b~orjar om 15 sekunder."
"[43000]F~or sent f~or att avbryta!"
"[45000]Inte utan hj~artat av operationen!"
"[47000]Neeeeej!"
"[50000]10"
"[54000]5..."
"[55500]4...3...2..."
"[60000]1..."
/* 23 */ ,
"[00001]N^a, nu har du min fulla uppm~arksamhet,"
"[02500]men har jag din ocks^a?"
"[05000]Hall^a?"
"[06000]V~anta lite. N~ar jag tar tag i dig."
"[09000]Naturligtvis."
"[10000]Du och den d~ar dumma saken av Scion."
"[13000]Om du verkligen vill beh^alla det, s^a ska jag trycka det i din j~avl..."
"[17000]V~anta... pratar vi om artifakten?"
"[20000]Det kan du ta dig p^a ... r~att upp i din ..."
"[22000]V~anta lite - Jag ~ar ledsen"
"[24000]- den h~ar, sa du - var ~ar resten?"
"[26500]Miss Natla satte Pierre Dupont p^a letandet."
"[29500]Vart d^a?"
"[30500]Ha! Du ~ar inte lika snabb som honom."
"[34000]S^a du menar att samtalet h~ar bara hindrar mig?"
"[37000]~Ah, ingen aning var de d~ar kr~okta@skurkbenen leder honom."
"[42000]Du f^ar fr^aga fr~oken Natla."
"[46000]"
"[51000]Det ska jag, tackar."
/* 24 */ , ""
/* 25 */ ,
"[03500]H~ar ligger Tihocan"
"[05000]...en av de tv^a r~attf~ardiga h~arskarna i Atlantis..."
"[10000]som ~aven efter bes~oket av kontinenten..."
"[13000]...f~ors~okte h~arska v~al i detta karga, fr~ammande land..."
"[19000]Han dog utan barn och hans kunskap levde intevvidare..."
"[25500]Se v~al ~over oss, Tihocan."
/* 26 */ , "V~alkommen till mitt hem!@L^at oss ta en liten tur."
/* 27 */ , "Anv~and riktningsknappen f~or att g^a till musikrummet."
/* 28 */ , "OK, l^at oss springa lite d^a!@Tryck p^a hoppknappen."
/* 29 */ , "Tryck nu p^a den igen och tryck sedan snabbt p^a en av@riktningsknapparna, d^a hoppar jag i den riktningen."
/* 30 */ , "Ah, den stora salen. Urs~akta l^adorna.@Jag har lagrat n^agra saker och vet inte vad jag ska g~ora med dem."
/* 31 */ , "Spring mot en l^ada och medan du h^aller kontrollknappen upp^at,@tryck p^a actionknappen, d^a kl~attrar jag upp."
/* 32 */ , "Det var en g^ang balsalen, men jag anv~ander det som ett gym@Hur tycker du om det? @ L^at oss sedan g~ora n^agra ~ovningar."
/* 33 */ , "Sj~alvklart springer jag inte ~overallt. Om jag vill vara@s~arskilt f~orsiktig, g^ar jag. H^all ned g^a-knappen@och flytta till den vita linjen."
/* 34 */ , "Medan du h^aller ner g^a-knappen kan jag inte falla av@~aven om du f~ors~oker leda mig ~over kanten. Testa, veta jag."
/* 35 */ , "Om du vill se dig omkring h^aller du ner titta-knappen@och trycker p^a kontrollknappen i den riktning du vill se."
/* 36 */ , "Om ett hopp ~ar f~or l^angt f~or mig kan jag@h^alla fast vid kanten s^a att jag inte faller av. G^a till kanten med den@vita linjen tills jag stannar. Tryck sedan p^a hoppknappen@och omedelbart d~arefter upp kontrollpanelen. Nu, medan jag fortfarande ~ar i luften, tryck p^a ^atg~ardsknappen och h^all den intryckt."
/* 37 */ , "Tryck p^a kontrollknappen upp f~or att kl~attra upp"
/* 38 */ , "Om jag springer och hoppar kan jag g~ora stora hopp."
/* 39 */ , "G^a till kanten med den vita linjen tills jag stannar. Sl~app sedan@startknappen och tryck ner kontrollknappen kort. Nu k~or jag upp. Tryck kontrollknappen upp^at och omedelbart d~arefter hoppa-knappen@Press forward, and almost immediately press and hold the jump button@h^all ned hoppknappen. Jag hoppar i sista stund."
/* 40 */ , "S^a det ~ar riktigt stort! Starta hoppet precis som@f~orklarat, men n~ar jag ~ar i luften trycker du p^a actionknappen@och h^aller den nedtryck, d^a kan jag h^alla fast vid kanten."
/* 41 */ , "Bra."
/* 42 */ , "F~ors~ok att kl~attra upp hit.@Tryck kontrollknappen upp^at och sedan p^a actionknappen."
/* 43 */ , "Jag kan inte kl~attra upp h~ar eftersom gapet ~ar f~or smalt.@Men om du trycker p^a knappen f~or h~oger, h~anger jag@i sidled tills det finns tillr~ackligt med utrymme att dra sig upp."
/* 44 */ , "Om det ~ar en brant nedf~orsbacke och jag inte vill@skada mig sj~alv n~ar jag hoppar, kan jag kl~attra ner f~orsiktigt."
/* 45 */ , "Tryck ner backaknappen s^a att jag hoppar bak^at.@Tryck sedan omedelbart p^a actionknappen och h^all ned den s^a att jag@klamrar fast vid kanten n~ar jag faller."
/* 46 */ , "Sl~app nu."
/* 47 */ , "L^at oss ta en simtur."
/* 48 */ , "Hoppknappen och h~oger- samt v~ansterknappen anv~ands f~or@att styra mig under vatten."
/* 49 */ , "Ah! Luft!@Tryck bara p^a kontrollknappen fram^at, v~anster och h~oger,@f~or att r~ora dig runt ytan. Tryck p^a hoppknappen@om du vill att jag ska dyka igen. Eller g^a till avsatsen och@tryck p^a actionknappen f~or att f^a mig ur vattnet."
/* 50 */ , "S^a nu tar jag av mig de v^ata kl~aderna f~orst."
/* 51 */ , "Va god le!"
/* 52 */ , "Det ~ar inget personligt."
/* 53 */ , "Du ger mig fortfarande huvudv~ark.@En liten f^agel viskade att jag ska skicka dig till helvetet!"
/* 54 */ , "Jag och mina v~anner f~orsvinner inte s^a l~att, Lara."
/* 55 */ , "Inte lite sent f~or prisutdelningen?@Men att vara d~ar ~ar allt, ~aven om inte alla ser det p^a det s~attet."
/* 56 */ , "Du skjuter p^a mig?@Du skjuter p^a mig?@Det finns ingen annan h~ar, s^a du m^aste skjutit p^a mig!"
// TR1 levels
, "Lara's Hem"
, "Grottan"
, "Vilcabambas Stad"
, "F~orlorade Dalen"
, "Qualopec Gravkammare"
, "S:t Francis D^arskap"
, "Kolosseum"
, "Midas Palats"
, "Cisternen"
, "Tihocans Gravkammare"
, "Khamoon Stad"
, "Khamoons Obelisk"
, "Scion Fristad"
, "Natla's Gruvor"
, "Atlantis"
, "Den Stora Pyramid"
, "^Aterv~and till Egypten"
, "Kattens tempel"
, "Atlantiska F~astningen"
, "Kupan"
// TR2 levels
, "Lara's Hem"
, "Den Kinesiska Muren"
, "Venedig"
, "Bartolis G~omst~alle"
, "Operahus"
, "Kustriggen"
, "Dykomr^ade"
, "40 Fathoms"
, "Maria Doria Vrak"
, "Bostads-Kvarter"
, "D~acket"
, "Tibetanska H~ogl~anderna"
, "Barkhang-Klostret"
, "Talion-Katakomberna"
, "Ispalatset"
, "Xian-templet"
, "Den Flytande ~On"
, "Drakens Lya"
, "Hem K~ara Hem"
// TR3 levels
, "Lara's Hus"
, "Djungel"
, "Tempelruinerna"
, "Floden Ganges"
, "Kaliya-Grottorna"
, "Kustby"
, "Kraschplats"
, "Madubu Gorge"
, "Punatemplet"
, "Thames Wharf"
, "Aldwych"
, "Lud's Port"
, "Stad"
, "Nevada~oknen"
, "H~og s~akerhetsf~orening"
, "Area 51"
, "Antarktis"
, "RX-Tech Gruvor"
, "Tinnos F~orlorade Stad"
, "Meteoritgrotta"
, "All Hallows"
};
#endif

View File

@@ -388,6 +388,7 @@ int checkLanguage() {
if (id == TWOCC("cs")) return STR_LANG_CZ - STR_LANG_EN;
if (id == TWOCC("zh")) return STR_LANG_CN - STR_LANG_EN;
if (id == TWOCC("hu")) return STR_LANG_HU - STR_LANG_EN;
if (id == TWOCC("sv")) return STR_LANG_SV - STR_LANG_EN;
return 0;
}
@@ -459,11 +460,12 @@ int main(int argc, char **argv) {
WndProc(event, dpy, wnd);
} else {
joyUpdate();
bool updated = Game::update();
bool updated = Game::update();
if (updated) {
Game::render();
glXSwapBuffers(dpy, wnd);
}
Game::render();
Core::waitVBlank();
glXSwapBuffers(dpy, wnd);
}
}
};

View File

@@ -492,6 +492,7 @@ int checkLanguage() {
if (id == TWOCC("cs")) return STR_LANG_CZ - STR_LANG_EN;
if (id == TWOCC("zh")) return STR_LANG_CN - STR_LANG_EN;
if (id == TWOCC("hu")) return STR_LANG_HU - STR_LANG_EN;
if (id == TWOCC("sv")) return STR_LANG_SV - STR_LANG_EN;
return 0;
}
@@ -545,6 +546,7 @@ int main(int argc, char **argv) {
if (Game::update()) {
Game::render();
Core::waitVBlank();
eglSwapBuffers(display, surface);
}
};

View File

@@ -144,6 +144,8 @@
id = 12;
} else if (lang == "hu") {
id = 13;
} else if (lang == "sv") {
id = 14;
}
Module.ccall('set_def_lang', 'null', ['number'], [id]);
}

View File

@@ -67,6 +67,7 @@
<FloatingPointModel>Strict</FloatingPointModel>
<AdditionalOptions>
</AdditionalOptions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -155,6 +156,7 @@
<ClInclude Include="..\..\lang\pl.h" />
<ClInclude Include="..\..\lang\pt.h" />
<ClInclude Include="..\..\lang\ru.h" />
<ClInclude Include="..\..\lang\sv.h" />
<ClInclude Include="..\..\napi_dummy.h" />
<ClInclude Include="..\..\napi_socket.h" />
<ClInclude Include="..\..\network.h" />

View File

@@ -134,6 +134,9 @@
<ClInclude Include="..\..\lang\hu.h">
<Filter>lang</Filter>
</ClInclude>
<ClInclude Include="..\..\lang\sv.h">
<Filter>lang</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\shaders\filter.glsl">

View File

@@ -1,10 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>..\..\..\bin\TR1_PSX</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>C:\Projects\TR\TR2_ANDROID</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>assault.tr2</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<LocalDebuggerWorkingDirectory>..\..\..\bin\TR1_PSX</LocalDebuggerWorkingDirectory>

View File

@@ -468,6 +468,7 @@ HWND hWnd;
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 24,
0
};
@@ -487,6 +488,8 @@ HWND hWnd;
};
hRC = wglCreateContextAttribsARB(hDC, 0, contextAttribs);
GAPI::GL_VER_3 = true;
} else {
int format = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, format, &pfd);
@@ -646,6 +649,7 @@ int checkLanguage() {
case LANG_CZECH : str = STR_LANG_CZ; break;
case LANG_CHINESE : str = STR_LANG_CN; break;
case LANG_HUNGARIAN : str = STR_LANG_HU; break;
case LANG_SWEDISH : str = STR_LANG_SV; break;
}
return str - STR_LANG_EN;
}

View File

@@ -382,6 +382,8 @@ public:
str = STR_LANG_CN;
} else if (CHECK("hu")) {
str = STR_LANG_HU;
} else if (CHECK("sv")) {
str = STR_LANG_SV;
}
return str - STR_LANG_EN;

View File

@@ -47,13 +47,14 @@ namespace UI {
int advGlyphsStart;
#define RU_MAP "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" "i~\""
#define RU_MAP "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" "i~\"^"
#define RU_GLYPH_COUNT (COUNT(RU_MAP) - 1)
#define RU_GLYPH_START 102
#define RU_GLYPH_UPPERCASE 20
#define CHAR_SPR_TILDA (110 + RU_GLYPH_COUNT - 2)
#define CHAR_SPR_I (CHAR_SPR_TILDA - 1)
#define CHAR_SPR_QUOTE (CHAR_SPR_TILDA + 1)
#define CHAR_SPR_TILDA 154
#define CHAR_SPR_I 153
#define CHAR_SPR_QUOTE 155
#define CHAR_SPR_AUH 156
const static uint8 char_width[110 + RU_GLYPH_COUNT] = {
14, 11, 11, 11, 11, 11, 11, 13, 8, 11, 12, 11, 13, 13, 12, 11, 12, 12, 11, 12, 13, 13, 13, 12, 12, 11, // A-Z
@@ -66,7 +67,7 @@ namespace UI {
9, 11, 12, 11, 10, 9, 8, 10, 11, 9, 10, 10, 11, 9, 10, 12, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
10, 10, 9, 11, 12, 9, 11, 8, 9, 13, 9, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// additional
5, 10, 10 // i~"
5, 10, 10, 10 // i~"^
};
static const uint8 char_map[102 + 33*2] = {
@@ -95,7 +96,7 @@ namespace UI {
}
inline bool skipChar(char c) {
return c == '~' || c == '\"' || c == '$' || c == '(' || c == ')' || c == '|' || c == '}' || c == '*' || c == '{' || c == '+';
return c == '~' || c == '\"' || c == '^' || c == '$' || c == '(' || c == ')' || c == '|' || c == '}' || c == '*' || c == '{' || c == '+';
}
inline bool upperCase(int index) {
@@ -120,6 +121,7 @@ namespace UI {
char c = RU_MAP[i];
if (c == '<EFBFBD>' || c == '<EFBFBD>' || c == '~' || c == '\"') h = 14;
if (c == '^') h = 16;
if (c == '<EFBFBD>' || c == '<EFBFBD>' || c == '<EFBFBD>' || c == '<EFBFBD>') { o = 1; h++; }
if (c == '<EFBFBD>') { o = 2; h += 2; }
@@ -423,6 +425,7 @@ namespace UI {
if (c == '+' && *text && *text != '@') frame = CHAR_SPR_TILDA;
if (c == 'i' && skipChar(lastChar)) frame = CHAR_SPR_I;
if (c == '\"') frame = CHAR_SPR_QUOTE;
if (c == '^') frame = CHAR_SPR_AUH;
lastChar = c;
if (isShadow) {