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mirror of https://github.com/XProger/OpenLara.git synced 2025-02-23 15:05:34 +01:00

3DS revert CAM_OFFSET_FOLLOW changes, use Nintendo keys layout for save game screen

This commit is contained in:
XProger 2019-07-06 14:45:42 +03:00
parent 5254e4e07b
commit daee581e7f
2 changed files with 3 additions and 2 deletions

View File

@ -6,7 +6,6 @@
#include "controller.h"
#include "character.h"
#define CAM_OFFSET_FOLLOW (1024.0f + 512.0f)
#define CAM_OFFSET_COMBAT (2048.0f + 512.0f)
#define CAM_OFFSET_LOOK (512.0f)
@ -16,8 +15,10 @@
#define CAM_EYE_SEPARATION 16.0f
#ifdef _OS_3DS
#define CAM_FOCAL_LENGTH 512.0f
#define CAM_OFFSET_FOLLOW (1024.0f + 512.0f + 256.0f)
#else
#define CAM_FOCAL_LENGTH 1536.0f
#define CAM_OFFSET_FOLLOW (1024.0f + 512.0f)
#endif
#define CAM_FOLLOW_ANGLE 0.0f

View File

@ -1213,7 +1213,7 @@ struct Inventory {
if (Input::lastState[playerIndex] == cLeft || Input::lastState[playerIndex] == cRight)
slot ^= 1;
if (Input::lastState[playerIndex] == cAction) {
if (key == cAction) {
if (slot == 1) {
if (index > -1) {
TR::Entity &e = game->getLevel()->entities[index];