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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-18 02:41:29 +02:00

1130 Commits

Author SHA1 Message Date
XProger
800eaac402 #15 fix PSP build 20180524 2018-05-24 05:00:53 +03:00
XProger
36b7355084 #118 universal solution 2018-05-22 05:18:20 +03:00
XProger
6b084c8236 fixed #117 2018-05-22 05:05:27 +03:00
XProger
2e35760309 minor fix 2018-05-22 01:28:53 +03:00
XProger
1f347afcc7 #14 basic Gorilla logic; fixed #118 2018-05-22 01:26:39 +03:00
XProger
65eaca2f53 fix set default RT after prepareBackground call 2018-05-21 02:59:47 +03:00
XProger
95e4c0c9fe #15 some RPI shader optimizations 20180520 2018-05-20 18:38:21 +03:00
XProger
fdf6821c76 fix (go sleep!) 2018-05-20 16:45:08 +03:00
XProger
e3e3c94d38 fix 2018-05-20 16:36:33 +03:00
XProger
42b516c87b fix rgba8 depth packing precision 2018-05-20 16:31:09 +03:00
XProger
0799647a0b redraw inventory background after changing detail settings 2018-05-20 07:26:29 +03:00
XProger
5fd45795c1 D3D reflections and water; hide dummy meshes for fire traps 2018-05-20 06:36:50 +03:00
XProger
d6e1d42927 remove atlas shadows; add D3D9 shadows; fix water rat and crocodile bug 2018-05-19 01:34:16 +03:00
XProger
2a93b0e911 hardware and software PCF should be the same 2018-05-14 04:56:31 +03:00
XProger
f2e2b2aab7 #3 fix STATE_REACH bug 2018-05-13 23:13:10 +03:00
XProger
02510db20a #15 fix OGL ES platforms 2018-05-13 17:27:42 +03:00
XProger
d875a66aaf #15 D3D9 WIP, port some shaders, handle device reset & lost 2018-05-13 05:52:23 +03:00
XProger
c9b37b4ec9 #15 D3D9 ui shader; fix ortho matrix 2018-05-11 19:35:38 +03:00
XProger
09273341ec #3 fix smooth animation for player2; fix ambient cube colors; fix explosion sprites 2018-05-11 18:23:43 +03:00
XProger
6b94d7d0e0 #15 basic D3D9 renderer (WIP) 2018-05-11 13:38:18 +03:00
XProger
8f2b80c7a8 #15 WebAssembly support 2018-05-09 20:42:52 +03:00
XProger
42eab0cea2 update stb_vorbis to the latest version 2018-05-09 20:39:11 +03:00
XProger
6aa55dcd13 #15 fix shadows for TR3 PSX levels 2018-05-09 03:43:47 +03:00
XProger
148da6d35b #15 "Go fullscreen" button for Web version, maximized canvas for iOS, fix touch overflow 2018-05-09 03:12:30 +03:00
XProger
2d82f6efd8 #15 fix WebGL build 2018-05-08 06:17:57 +03:00
XProger
a64e18e416 #15 TR3 PSX cutscenes support 2018-05-08 04:10:16 +03:00
XProger
4127a7ae6b #15 TR3 PSX fix animated textures & sound 2018-05-08 01:42:06 +03:00
XProger
9a3fab9891 merge with multi-render branch 2018-05-08 00:18:29 +03:00
XProger
6a71022e58 #15 add TR3 PSX format support (with bugs) 2018-05-07 04:28:42 +03:00
XProger
837322c02e #15 TR3 PSX format loader (WIP) 2018-05-04 05:28:21 +03:00
XProger
584ee9f2d3 #8 disable underwater camera sound for cutscenes 2018-04-27 03:57:19 +03:00
XProger
ec987ecc13 remove raw GAPI calls from Mesh and MeshRange classes 2018-04-26 03:46:40 +03:00
XProger
dc9f2ee1c5 remove raw GAPI calls from texture class 2018-04-25 05:43:11 +03:00
XProger
0f6735640a remove API-specific code from Core 2018-04-24 04:48:20 +03:00
XProger
67af3b870f platform and API defines, add GAPI namespace and basic Pipeline State Object structure 2018-04-24 03:15:22 +03:00
XProger
4e087ab177 revert 2018-04-20 05:21:12 +03:00
XProger
6018fa066e #8 fix camera 2018-04-20 03:44:30 +03:00
XProger
bfa990e73f fix missed playNext call 2018-04-20 02:27:05 +03:00
XProger
9c6a8c1a3b #8 fix cutscene (TR2 CUT1) 2018-04-20 02:25:30 +03:00
XProger
24eb034332 #23 remove maxVectors limit for shadow and water quality settings 2018-04-18 06:01:44 +03:00
XProger
d6d7198b6b #23 reduce number of interpolators down to 8 (limit for ES2 standard and iOS devices), optimize caustics projection code; 2018-04-18 05:41:06 +03:00
XProger
34fdef5e47 #23 fix water level estimation for reflections 2018-04-18 02:34:53 +03:00
XProger
8c6a198564 #23 fix water plane visibility check 2018-04-17 04:20:26 +03:00
XProger
76b8eecf9f #23 use all-in-one shadow map method for medium shadow quality settings 2018-04-17 02:33:07 +03:00
XProger
f2bcbd341d fix touch controls transparency; hide touch controls on keyboard or gamepad keypress; fix title screen for VR 2018-04-16 04:38:27 +03:00
XProger
1c16d55eb9 #23 4-tap shadow sampling 2018-04-15 18:01:34 +03:00
XProger
0f8b3ff84f #15 clear RT before render for TBR 2018-04-15 04:45:35 +03:00
XProger
67d89d1e1d #15 RT management rework; #23 per-object shadows (sm atlas) 2018-04-15 02:20:09 +03:00
XProger
81c91d8b8f fix debug position 2018-04-07 02:50:01 +03:00
XProger
8451b9a9c8 Merge branch 'master' of https://github.com/XProger/OpenLara 2018-04-06 02:56:40 +03:00