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mirror of https://github.com/XProger/OpenLara.git synced 2025-01-17 21:09:00 +01:00

1262 Commits

Author SHA1 Message Date
Timur Gagiev
fa2f98747b 3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics 2020-11-10 09:37:31 +03:00
Timur Gagiev
f2622864e8 3DS move pica files to shaders directory 2020-11-07 06:05:38 +03:00
Timur Gagiev
049db16020 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-11-07 05:48:15 +03:00
Timur Gagiev
8a5cc60873 3DS fix build 2020-11-07 05:47:48 +03:00
XProger
0cd27e7d5a XBOX fix 1080i video mode support fix #277 2020-11-06 12:41:34 +04:00
Timur Gagiev
1f6c3a771e remove sEnvironment sampler from shaders 2020-11-06 05:06:31 +03:00
XProger
1e38d9f2fa XBOX underwater vertex caustics, cubemaps, fix lighting intensity 2020-11-05 14:03:12 +04:00
XProger
9a80717f35 XBOX fix inventory background, add MSAA 4x, add title and save icons 2020-11-05 06:23:19 +04:00
Manuel Alfayate Corchete
af08ce9cdc
SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276) 2020-11-03 18:50:38 +03:00
Timur Gagiev
8cc844e9ea Xbox One port (UWP) 2020-11-01 10:56:17 +03:00
Timur Gagiev
e928908a41 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-10-29 06:28:41 +03:00
Timur Gagiev
7ad630da26 GBA optimizations 2020-10-29 06:28:06 +03:00
XProger
045ed9b63b XBOX fix mip generation for small textures, increase gamepads stick deadzone 2020-10-14 07:45:40 +04:00
XProger
f0bc71af6d XBOX port WIP 2020-10-14 06:32:13 +04:00
Timur Gagiev
7a3c15d29c Merge branch 'master' of https://github.com/XProger/OpenLara 2020-09-25 05:33:20 +03:00
Timur Gagiev
f0e905f194 GBA minor optims 2020-09-25 05:32:53 +03:00
SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. (#274) 2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) 2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) 2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) (#271) 2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525 GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room 2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150 fix TR4 skybox 2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490 GBA precise UVs, reduce buffers size 2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c fix GLTF export 2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632 GBA scaling (optional) 2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c GBA fix quads rasterization 2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b GBA optimize fog calc 2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399 GBA clear VRAM via DMA 2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62 GBA: free camera, portals visibility system 2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3 GBA refactoring 2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b GBA refactoring, optimizations 2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf GBA initial commit 2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md 2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13 add dithered texture filtering for software renderer 2020-07-12 10:52:07 +03:00
xproger
c3bf394e29 move linux keyboard input to keysym 2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334 add VS Code project 2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6 fix switch build for updated libnx 2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f fix ios & osx builds 2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf
Star GLES in fullscreen without trying to set a new video mode. (#258)
* In SDL2, do not try to change video mode when using GLES.

* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00
XProger
23242255cf Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-09 06:07:18 +03:00
XProger
03126a2d5f turn off mipmaps and filtering for FFP 2020-05-08 04:20:55 +03:00
XProger
eae35f3174 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-08 03:55:05 +03:00
XProger
901d49c504 fix warnings 2020-05-08 03:54:51 +03:00
XProger
6ad091f59c OpenGL FFP fixes 2020-05-08 03:01:16 +03:00
XProger
252eef9680 add format limits for PSP GU and SW renderers 2020-04-19 08:40:30 +03:00
XProger
39137fc3c4 turn off High DPI mode by default
add --high-dpi cmd line arg
2020-04-18 09:20:36 +03:00
XProger
8d3620f363 code cleanup 2020-04-18 08:52:42 +03:00
iOrange
33063310e8
Added support for high DPI on Windows. Using proper API for different Windows versions. Using latest API if available, especially on Windows 10, including proper non-client area scaling. (#242) 2020-04-18 08:11:53 +03:00