Timur Gagiev
fa2f98747b
3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics
2020-11-10 09:37:31 +03:00
Timur Gagiev
f2622864e8
3DS move pica files to shaders directory
2020-11-07 06:05:38 +03:00
Timur Gagiev
049db16020
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-11-07 05:48:15 +03:00
Timur Gagiev
8a5cc60873
3DS fix build
2020-11-07 05:47:48 +03:00
XProger
0cd27e7d5a
XBOX fix 1080i video mode support fix #277
2020-11-06 12:41:34 +04:00
Timur Gagiev
1f6c3a771e
remove sEnvironment sampler from shaders
2020-11-06 05:06:31 +03:00
XProger
1e38d9f2fa
XBOX underwater vertex caustics, cubemaps, fix lighting intensity
2020-11-05 14:03:12 +04:00
XProger
9a80717f35
XBOX fix inventory background, add MSAA 4x, add title and save icons
2020-11-05 06:23:19 +04:00
Manuel Alfayate Corchete
af08ce9cdc
SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. ( #276 )
2020-11-03 18:50:38 +03:00
Timur Gagiev
8cc844e9ea
Xbox One port (UWP)
2020-11-01 10:56:17 +03:00
Timur Gagiev
e928908a41
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-10-29 06:28:41 +03:00
Timur Gagiev
7ad630da26
GBA optimizations
2020-10-29 06:28:06 +03:00
XProger
045ed9b63b
XBOX fix mip generation for small textures, increase gamepads stick deadzone
2020-10-14 07:45:40 +04:00
XProger
f0bc71af6d
XBOX port WIP
2020-10-14 06:32:13 +04:00
Timur Gagiev
7a3c15d29c
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-09-25 05:33:20 +03:00
Timur Gagiev
f0e905f194
GBA minor optims
2020-09-25 05:32:53 +03:00
SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. ( #274 )
2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. ( #273 )
2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. ( #272 )
2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) ( #271 )
2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525
GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room
2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150
fix TR4 skybox
2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage ( #270 )
...
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490
GBA precise UVs, reduce buffers size
2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c
fix GLTF export
2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632
GBA scaling (optional)
2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c
GBA fix quads rasterization
2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b
GBA optimize fog calc
2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399
GBA clear VRAM via DMA
2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62
GBA: free camera, portals visibility system
2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3
GBA refactoring
2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b
GBA refactoring, optimizations
2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf
GBA initial commit
2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md
2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13
add dithered texture filtering for software renderer
2020-07-12 10:52:07 +03:00
xproger
c3bf394e29
move linux keyboard input to keysym
2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334
add VS Code project
2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6
fix switch build for updated libnx
2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f
fix ios & osx builds
2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf
Star GLES in fullscreen without trying to set a new video mode. ( #258 )
...
* In SDL2, do not try to change video mode when using GLES.
* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00
XProger
23242255cf
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-09 06:07:18 +03:00
XProger
03126a2d5f
turn off mipmaps and filtering for FFP
2020-05-08 04:20:55 +03:00
XProger
eae35f3174
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-08 03:55:05 +03:00
XProger
901d49c504
fix warnings
2020-05-08 03:54:51 +03:00
XProger
6ad091f59c
OpenGL FFP fixes
2020-05-08 03:01:16 +03:00
XProger
252eef9680
add format limits for PSP GU and SW renderers
2020-04-19 08:40:30 +03:00
XProger
39137fc3c4
turn off High DPI mode by default
...
add --high-dpi cmd line arg
2020-04-18 09:20:36 +03:00
XProger
8d3620f363
code cleanup
2020-04-18 08:52:42 +03:00
iOrange
33063310e8
Added support for high DPI on Windows. Using proper API for different Windows versions. Using latest API if available, especially on Windows 10, including proper non-client area scaling. ( #242 )
2020-04-18 08:11:53 +03:00