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mirror of https://github.com/XProger/OpenLara.git synced 2025-02-24 15:32:30 +01:00

350 Commits

Author SHA1 Message Date
XProger
4ea626b07a add GYM level 2017-09-19 03:23:47 +03:00
XProger
1441ecc212 #15 update windows binary 2017-09-19 02:21:49 +03:00
XProger
904aa2de49 #15 fix android volume keys, remove content files (must be copied into storage/OpenLara/ level & audio folders by user) 2017-09-19 02:08:09 +03:00
XProger
124a66c10f #22 fix crystals shading 2017-09-18 23:25:50 +03:00
XProger
505587a129 #23 fix reverberation after all channels ends 2017-09-18 05:02:02 +03:00
XProger
432bc8868c #11 add details and sound settings menus; #14 fix wolves base state 2017-09-18 04:30:05 +03:00
XProger
9b1a5580b6 Merge branch 'master' of https://github.com/XProger/OpenLara 2017-09-16 04:06:04 +03:00
XProger
3b4cc0434b #15 WebGL fix audio for iOS browsers 2017-09-16 04:03:53 +03:00
Timur Gagiev
4e33632c7a Merge pull request #91 from Gh0stBlade/pushable_blocks_patch
Pushable blocks patch
2017-09-15 17:40:05 +03:00
Gh0stBlade
041e1b898c Pushable blocks 3&4
Fixes bug where pushable blocks (BLOCK_3 & BLOCK_4) could not be grabbed
by Lara since isBlock only checks for BLOCK_1 & BLOCK_2 at this point in
time.
2017-09-15 13:37:53 +01:00
Gh0stBlade
52f5da1465 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-09-15 09:52:41 +01:00
Gh0stBlade
3c606e1964 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-09-15 09:51:34 +01:00
XProger
f17bd97f3e #15 fix WebGL build on iOS devices 2017-09-15 06:00:48 +03:00
XProger
22f4f16f05 #15 fix level loading 2017-09-14 05:20:33 +03:00
XProger
25cbe7f592 #22 floodfill sound effect 2017-09-14 05:07:34 +03:00
XProger
0cf58dac36 #23 mutual shader cache 2017-09-13 06:30:33 +03:00
XProger
0213d91175 #15 web version - add dummy files for local file cache 2017-09-13 06:08:20 +03:00
XProger
64136e4748 #15 fix web build 2017-09-13 04:35:35 +03:00
XProger
f71270c659 #22 end_of_level trigger; #11 title menu at start, passport, global UI string list 2017-09-13 04:34:36 +03:00
XProger
4c99970b9d #23 optimize reverberation effect; #22 fix sprites ambient lighting 2017-09-12 04:00:01 +03:00
XProger
7e22dbe6bb #22 swinging blade trap 2017-09-11 05:08:46 +03:00
XProger
d1c0d679b9 #22 spike trap 2017-09-11 03:53:11 +03:00
XProger
bb6959b0fa #23 fix sprites color and alpha; #22 fix waterfalls 2017-09-10 03:00:35 +03:00
XProger
50625c8796 #11 fix title background for hardware (or API) without NPOT support 2017-09-09 15:31:22 +03:00
Timur Gagiev
a4e5e14be6 #15 fix osx build 2017-09-08 03:50:17 +03:00
XProger
d046c078f3 #15 fix android build, add content directory for audio tracks (/sdcard/OpenLara/audio/), add binary data 2017-09-07 03:43:36 +03:00
XProger
b06e415ee0 #15 add linux binary 2017-09-07 02:11:13 +03:00
XProger
2b8436be4b #15 add binary data and windows executable 2017-09-07 01:53:45 +03:00
Timur Gagiev
5b2bd646e9 Update README.md 2017-09-07 00:58:18 +03:00
XProger
cc308e255a #22 add boulder trap, add sprites velocity; #8 fix camera targeting 2017-09-06 17:30:32 +03:00
XProger
56bfc89d2b #3 scion pickup (LEVEL3B); #22 falling ceiling implementation 2017-09-06 04:26:56 +03:00
XProger
b4a0c8e68c #8 add camera interface; #15 fix floating point textures for FireFox and warnings; #22 fix moving block 2017-09-06 03:10:56 +03:00
XProger
1c9d0b4199 #15 fix alpha composing for WebGL 2017-09-06 03:04:57 +03:00
XProger
a6aafee45b #3 fix lookAt; #11 fix PCX loader for NPOT and async load; #15 async data loading for Web version 2017-09-01 08:02:08 +03:00
XProger
953e020a14 #3 fix aiming; #23 fix sound volume; #8 remove alternative outfit select from web version 2017-09-01 05:20:28 +03:00
XProger
78fd04c061 #3 fix chest & head rotations; #15 fix WebGL build 2017-09-01 03:50:12 +03:00
XProger
3a1156cff2 #8 rotate camera back when Lara moves 2017-09-01 03:15:18 +03:00
XProger
bb486dfa26 #3 fix reach-hang and floor & ceiling collision 2017-09-01 03:03:13 +03:00
XProger
d8b2429089 #14 fix lookAt for enemies 2017-08-31 05:09:19 +03:00
XProger
b311406f87 #23 fix ambient calculation for flipped rooms; #22 fix doors for flipped rooms, add flickering effect (LEVEL10B) 2017-08-31 05:07:00 +03:00
XProger
167fb1e003 #8 fix camera targeting; #3 fix reach state in falling state 2017-08-31 01:38:00 +03:00
XProger
28718a033e #11 fix title screen for PSX format 2017-08-29 23:07:21 +03:00
XProger
ec6ab322bb ! CAMERA STILL BROKEN, PLAYABLE ONLY FOR WINDOWS WITH ORIGINAL AUDIO RESOURCE FILES ! fix for other platforms will be soon.
#8 part of camera's trigger logic; #3 animation flipmap command; turn off blob shadows for cutscene actors; #22 soundtrack trigger support (audio/track_*.ogg); #11 title screen support, turn off inventory for cutscenes; #23 level id detector and no more ambient sound, home and demo flags needed; GYM tutorial, PCX texture loader for title screen;
2017-08-29 05:25:29 +03:00
XProger
66bee62a25 #14 enemies use flipmap info for pathfinding 2017-08-29 05:13:29 +03:00
XProger
a8ebe9da20 #23 fix AV in texture packing; fix sound fade for inventory screen 2017-08-27 00:24:06 +03:00
XProger
a8879ae585 #22 fix pickup items in alternative rooms 2017-08-27 00:03:04 +03:00
XProger
345e1c97ff #23 remove water surfaces (for water effect) for alternative rooms (flipmaps); apply main light for water surfaces 2017-08-27 00:01:38 +03:00
XProger
de78325909 #23 sound fade in/out 2017-08-26 23:58:18 +03:00
XProger
75aeadc90e #23 mipmapping & anisotropic filtering support, atlas repack; #22 triggers and objects rework; #8 BROKEN (!!!) camera and triggers! %) 2017-08-24 05:30:38 +03:00
XProger
f23f481b29 #23 reduce number of VAOs 2017-08-15 05:43:42 +03:00