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https://github.com/tomahawk-player/tomahawk.git
synced 2025-03-24 01:39:42 +01:00
Remove extraneous debugging
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parent
7ebd08c791
commit
e4c0bd7f30
@ -435,7 +435,7 @@ AudioControls::onPlaybackStopped()
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void
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AudioControls::onPlaybackTimer( qint64 msElapsed )
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{
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tDebug() << Q_FUNC_INFO;
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//tDebug() << Q_FUNC_INFO;
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m_phononTickCheckTimer.stop();
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@ -459,7 +459,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
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return;
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int currentTime = m_sliderTimeLine.currentTime();
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tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << currentTime << "and audio engine state is" << (int)AudioEngine::instance()->state();
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//tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << currentTime << "and audio engine state is" << (int)AudioEngine::instance()->state();
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// First condition checks for the common case where
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// 1) the track has been started
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@ -477,14 +477,14 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
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}
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else
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{
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tDebug() << Q_FUNC_INFO << "Fallthrough";
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//tDebug() << Q_FUNC_INFO << "Fallthrough";
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// If we're in here we're offset, so we need to do some munging around
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ui->seekSlider->blockSignals( true );
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// First handle seeks
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if ( m_seeked )
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{
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tDebug() << Q_FUNC_INFO << "Seeked";
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//tDebug() << Q_FUNC_INFO << "Seeked";
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m_sliderTimeLine.setPaused( true );
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m_sliderTimeLine.setCurrentTime( msElapsed );
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m_seeked = false;
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@ -495,7 +495,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
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// However, a Phonon bug means that after a seek we'll actually have AudioEngine's state be Playing, when it ain't, so have to detect that
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else if ( AudioEngine::instance()->state() == AudioEngine::Playing )
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{
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tDebug() << Q_FUNC_INFO << "AudioEngine playing";
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//tDebug() << Q_FUNC_INFO << "AudioEngine playing";
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m_sliderTimeLine.setPaused( true );
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m_sliderTimeLine.setCurrentTime( msElapsed );
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if ( msElapsed != m_lastSliderCheck )
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@ -504,7 +504,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
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// Finally, the case where the audioengine isn't playing; if the timeline is still running, pause it and catch up
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else if ( AudioEngine::instance()->state() != AudioEngine::Playing )
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{
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tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
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//tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
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if ( msElapsed != currentTime || m_sliderTimeLine.state() == QTimeLine::Running)
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{
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m_sliderTimeLine.setPaused( true );
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