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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-03-24 01:39:42 +01:00

Remove extraneous debugging

This commit is contained in:
Jeff Mitchell 2013-01-06 21:04:40 -05:00 committed by Dominik Schmidt
parent 7ebd08c791
commit e4c0bd7f30

View File

@ -435,7 +435,7 @@ AudioControls::onPlaybackStopped()
void
AudioControls::onPlaybackTimer( qint64 msElapsed )
{
tDebug() << Q_FUNC_INFO;
//tDebug() << Q_FUNC_INFO;
m_phononTickCheckTimer.stop();
@ -459,7 +459,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
return;
int currentTime = m_sliderTimeLine.currentTime();
tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << currentTime << "and audio engine state is" << (int)AudioEngine::instance()->state();
//tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << currentTime << "and audio engine state is" << (int)AudioEngine::instance()->state();
// First condition checks for the common case where
// 1) the track has been started
@ -477,14 +477,14 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
}
else
{
tDebug() << Q_FUNC_INFO << "Fallthrough";
//tDebug() << Q_FUNC_INFO << "Fallthrough";
// If we're in here we're offset, so we need to do some munging around
ui->seekSlider->blockSignals( true );
// First handle seeks
if ( m_seeked )
{
tDebug() << Q_FUNC_INFO << "Seeked";
//tDebug() << Q_FUNC_INFO << "Seeked";
m_sliderTimeLine.setPaused( true );
m_sliderTimeLine.setCurrentTime( msElapsed );
m_seeked = false;
@ -495,7 +495,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
// However, a Phonon bug means that after a seek we'll actually have AudioEngine's state be Playing, when it ain't, so have to detect that
else if ( AudioEngine::instance()->state() == AudioEngine::Playing )
{
tDebug() << Q_FUNC_INFO << "AudioEngine playing";
//tDebug() << Q_FUNC_INFO << "AudioEngine playing";
m_sliderTimeLine.setPaused( true );
m_sliderTimeLine.setCurrentTime( msElapsed );
if ( msElapsed != m_lastSliderCheck )
@ -504,7 +504,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
// Finally, the case where the audioengine isn't playing; if the timeline is still running, pause it and catch up
else if ( AudioEngine::instance()->state() != AudioEngine::Playing )
{
tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
//tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
if ( msElapsed != currentTime || m_sliderTimeLine.state() == QTimeLine::Running)
{
m_sliderTimeLine.setPaused( true );