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18
skin.scad
18
skin.scad
@@ -3696,25 +3696,25 @@ function associate_vertices(polygons, split, curpoly=0) =
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//
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// Subsection: Textures from Graphic Images
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// .
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// In additional to creating textured surfaces, the texturing feature of BOSL2 can be used to place relief images onto objects,
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// using a single repetition of a very large texture array. In order to do this, you'll need a way to import your image into OpenSCAD.
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// In additional to creating textured surfaces, the texturing feature of BOSL2 can be used to place relief images onto objects
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// using a single repetition of a large heightfield texture array. In order to do this, you'll need a way to import your image into OpenSCAD.
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// .
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// The BOSL2 scripts folder contains three scripts for creating texture arrays from graphic images.
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// Right-click the links below to download the scripts to your local system. Run the python scripts from the command line,
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// and use the **File** menu of your browser to open img2scad.html.
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// The BOSL2 scripts folder contains three scripts for creating heightfield texture arrays from graphic images.
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// Right-click the links to the python scripts to download them to your local system, then run them from the command line.
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// The html link will open in your browser.
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// .
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// - [**img2scad.html**](https://htmlpreview.github.io/?https://github.com/BelfrySCAD/BOSL2/blob/master/scripts/img2scad.html)
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// can create a texture array from any image your browser can render.
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// .
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// - [**img2scad.py**](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py)
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// is a python script that creates a texture array from most common raster image formats, including gif, png, jpeg.
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// .
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// - [**img2scad.html**](https://htmlpreview.github.io/?https://github.com/BelfrySCAD/BOSL2/blob/master/scripts/img2scad.html)
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// contains a javascript creates a texture array from any image your browser can render.
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// .
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// - [**geotiff2scad.py**](https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/geotiff2scad.py)
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// is a python script creates a texture array from geotiff depth maps.
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// .
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// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
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// .
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// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html script has a few additional capabilities
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// Both **img2scad.py** and **img2scad.html** create texture arrays from graphics, but the html page has a few additional capabilities
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// and it provides a graphical user interface.
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// .
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// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
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