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Fix missing images in skin.scad
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images/WilburTex01.png
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images/WilburTex01.png
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images/WilburTex02.png
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images/WilburTex02.png
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images/globe_animation.gif
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images/globe_animation.gif
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@@ -5272,16 +5272,16 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) =
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// Each of these scripts places a named array in an .scad file with names specified at run time. Use include<> to add the array to your model.
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// .
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// Both **img2scad.py** and **img2scad.html** provide similar capabilities, but the html script has a few additional capabilities
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// as well as providing a graphical user interface.
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// and it provides a graphical user interface..
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// .
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// On the right is a {{textured_tile()}} with the texture array created by **img2scad.html** from the .png file on the left:
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// .
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// 
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// 
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// .
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// The image luminance is directly translated into texture depth in the example above. Better results can be obtained by passing
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// the original image through an AI image processor to produce a depth map from the image before creating the texture array.
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// .
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// 
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// 
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// .
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// AI image processing tool and workflows are still evolving rapidly. See the [discussion](https://github.com/BelfrySCAD/BOSL2/discussions/1731) on depth map workflows for current best practices.
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// .
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@@ -5295,7 +5295,7 @@ function _resample_point_array(data, size, col_wrap=false, row_wrap=false) =
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// .
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// A globe created using the **geotiff2scad.py** script to generate the texture array:
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// .
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// 
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// 
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// .
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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