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use square_maze
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@ -1,7 +1,7 @@
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include <line2d.scad>;
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include <polyline2d.scad>;
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include <stereographic_extrude.scad>;
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include <maze.scad>;
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include <square_maze.scad>;
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x_cells = 5;
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cell_radius = 20;
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@ -17,7 +17,7 @@ module hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness) {
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module cell(x_cell, y_cell, style) {
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module upper_wall() {
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polyline2d(
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[for(a = [240:60:300])
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[for(a = [60:60:120])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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@ -26,7 +26,7 @@ module hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness) {
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module down_wall() {
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polyline2d(
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[for(a = [60:60:120])
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[for(a = [240:60:300])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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@ -34,33 +34,24 @@ module hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness) {
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}
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module up_left_wall() {
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polyline2d(
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[for(a = [180:60:270])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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module down_left_wall() {
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polyline2d(
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[for(a = [120:60:180])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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);
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}
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module up_right_wall() {
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module down_left_wall() {
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polyline2d(
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[for(a = [300:60:360])
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[for(a = [180:60:240])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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module down_right_wall() {
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module up_right_wall() {
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polyline2d(
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[for(a = [0:60:60])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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@ -69,42 +60,59 @@ module hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness) {
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);
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}
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module down_right_wall() {
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polyline2d(
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[for(a = [300:60:360])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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module right_walls() {
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up_right_wall();
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down_right_wall();
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}
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module cell_border_wall() {
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if(y_cell == 0 && x_cell % 2 == 0) {
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if(x_cell != 0) {
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up_left_wall();
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}
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up_right_wall();
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}
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if(x_cell == 0) {
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up_left_wall();
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down_left_wall();
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}
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if(y_cell == (y_cells - 1)) {
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if(x_cell == x_cells - 1 && y_cell == y_cells - 1) {
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up_right_wall();
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}
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if(y_cell == 0) {
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down_wall();
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if(x_cell % 2 != 0) {
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down_left_wall();
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if(x_cell % 2 == 0) {
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if(x_cell != 0) {
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down_left_wall();
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}
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down_right_wall();
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}
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}
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}
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if(y_cell == y_cells - 1 && x_cell % 2 != 0) {
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up_left_wall();
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}
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}
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module cell_inner_wall() {
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if(style == "upper") {
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upper_wall();
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} else if(style == "rights") {
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right_walls();
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} else if(style == "right") {
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if(x_cell % 2 == 0) {
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upper_wall();
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if(x_cell % 2 != 0) {
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up_right_wall();
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}
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} else if(style == "right") {
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right_walls();
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} else {
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if(x_cell % 2 == 0) {
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down_right_wall();
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}
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else {
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up_right_wall();
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} else {
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down_right_wall();
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}
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}
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}
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@ -127,18 +135,16 @@ module hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness) {
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cord = maze_vector[i];
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x = (cord[0] - 1) ;
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y = (cord[1] - 1);
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v = cord[3];
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v = cord[2];
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if(v == 1 || v == 3) {
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cell(x, y, "upper");
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}
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if(v == 2 || v == 3) {
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cell(x, y, "rights");
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cell(x, y, "right");
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}
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if(v == 0 || v == 1) {
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cell(x, y, "right");
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}
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cell(x, y);
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}
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}
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@ -156,14 +162,15 @@ module hex_maze_stereographic_projection(x_cells, cell_radius, wall_thickness, f
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pyramid_height = square_w / sqrt(2);
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// create a maze
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maze_vector = go_maze(1, 1, y_cells, x_cells, init_maze(y_cells, x_cells));
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maze_vector = go_maze(1, 1, starting_maze(y_cells, x_cells), y_cells, x_cells);
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stereographic_extrude(square_w, $fn = fn)
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translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])
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hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness);
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if(shadow == "YES") {
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color("black") linear_extrude(wall_height)
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color("black")
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linear_extrude(wall_height)
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translate([grid_w - square_w / 2, grid_h - square_w / 2, 0])
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hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness);
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}
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