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refactor
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@@ -1,6 +1,7 @@
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use <line2d.scad>;
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use <line2d.scad>;
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use <hollow_out.scad>;
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use <hollow_out.scad>;
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use <square_maze.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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// only for creating a small maze
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// only for creating a small maze
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@@ -36,13 +37,28 @@ module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides)
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}
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}
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module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
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// NO_WALL = 0;
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// UPPER_WALL = 1;
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// RIGHT_WALL = 2;
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// UPPER_RIGHT_WALL = 3;
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function no_wall(block) = get_wall_type(block) == 0;
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function upper_wall(block) = get_wall_type(block) == 1;
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function right_wall(block) = get_wall_type(block) == 2;
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function upper_right_wall(block) = get_wall_type(block) == 3;
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function block(x, y, wall_type, visited) = [x, y, wall_type, visited];
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function get_x(block) = block[0];
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function get_y(block) = block[1];
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function get_wall_type(block) = block[2];
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arc_angle = 360 / cblocks;
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arc_angle = 360 / cblocks;
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r = radius / (levels + 1);
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r = radius / (levels + 1);
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maze = go_maze(1, 1,
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maze = mz_blocks(
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starting_maze(cblocks, levels),
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[1, 1],
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cblocks, levels, y_circular = true
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cblocks, levels, y_circular = true
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);
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);
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difference() {
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difference() {
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render() union() {
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render() union() {
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