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https://github.com/JustinSDK/dotSCAD.git
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refactor
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@@ -202,6 +202,7 @@ function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular)
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// road closed so return maze directly
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: maze;
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// ==========
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module build_square_maze(rows, columns, blocks, block_width, wall_thickness, left_border = true, bottom_border = true) {
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module build_block(block, block_width, wall_thickness) {
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translate([get_x(block) - 1, get_y(block) - 1] * block_width) {
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@@ -238,6 +239,97 @@ module build_square_maze(rows, columns, blocks, block_width, wall_thickness, lef
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}
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}
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// ==========
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module build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness, left_border = true, bottom_border = true) {
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function cell_position(x_cell, y_cell) =
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let(
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grid_h = 2 * cell_radius * sin(60),
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grid_w = cell_radius + cell_radius * cos(60)
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)
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[grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0];
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module hex_seg(begin, end) {
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polyline2d(
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[for(a = [begin:60:end])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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module build_upper_right() { hex_seg(0, 60); }
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module build_upper() { hex_seg(60, 120); }
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module build_upper_left() { hex_seg(120, 180); }
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module build_down_left() { hex_seg(180, 240); }
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module build_down() { hex_seg(240, 300); }
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module build_down_right() { hex_seg(300, 360); }
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module build_cell(block) {
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module build_right_wall(x_cell) {
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if(x_cell % 2 != 0) {
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build_down_right();
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}
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else {
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build_upper_right();
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}
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}
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module build_row_wall(x_cell, y_cell) {
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if(x_cell % 2 != 0) {
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build_upper_right();
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build_upper_left();
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}
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else {
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build_down_right();
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}
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}
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x = get_x(block) - 1;
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y = get_y(block) - 1;
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translate(cell_position(x, y)) {
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build_row_wall(x, y);
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if(upper_wall(block) || upper_right_wall(block)) {
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build_upper();
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}
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if(right_wall(block) || upper_right_wall(block)) {
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build_right_wall(x);
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}
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}
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}
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// create the wall of maze
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for(block = maze_vector) {
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build_cell(block);
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}
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if(left_border) {
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for(y = [0:y_cells - 1]) {
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translate(cell_position(0, y)) {
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build_upper_left();
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build_down_left();
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}
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}
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}
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if(bottom_border) {
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for(x = [0:x_cells - 1]) {
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translate(cell_position(x, 0)) {
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build_down();
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if(x % 2 == 0) {
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build_down_left();
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build_down_right();
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}
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}
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}
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}
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}
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// ==========
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function block_walls(block, block_width) =
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let(
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loc = [get_x(block) - 1, get_y(block) - 1] * block_width,
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@@ -275,4 +367,6 @@ function y_twist(walls, angle, rows, columns, block_width) =
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for(pt = wall_pts)
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rotate_p(pt, [0, pt[1] * a_step, 0]) + [x_offset, 0, 0]
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]
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];
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];
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// ==========
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@@ -10,94 +10,6 @@ fn = 24;
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shadow = "YES"; // [YES, NO]
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wall_height = 1;
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// build a hex maze
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module build_hex_maze(y_cells, x_cells, maze_vector, cell_radius, wall_thickness, left_border = true, bottom_border = true) {
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function cell_position(x_cell, y_cell) =
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let(
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grid_h = 2 * cell_radius * sin(60),
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grid_w = cell_radius + cell_radius * cos(60)
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)
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[grid_w * x_cell, grid_h * y_cell + (x_cell % 2 == 0 ? 0 : grid_h / 2), 0];
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module hex_seg(begin, end) {
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polyline2d(
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[for(a = [begin:60:end])
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[cell_radius * cos(a), cell_radius * sin(a)]],
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wall_thickness,
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startingStyle = "CAP_ROUND", endingStyle = "CAP_ROUND"
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);
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}
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module build_upper_right() { hex_seg(0, 60); }
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module build_upper() { hex_seg(60, 120); }
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module build_upper_left() { hex_seg(120, 180); }
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module build_down_left() { hex_seg(180, 240); }
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module build_down() { hex_seg(240, 300); }
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module build_down_right() { hex_seg(300, 360); }
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module build_cell(block) {
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module build_right_wall(x_cell) {
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if(x_cell % 2 != 0) {
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build_down_right();
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}
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else {
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build_upper_right();
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}
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}
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module build_row_wall(x_cell, y_cell) {
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if(x_cell % 2 != 0) {
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build_upper_right();
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build_upper_left();
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}
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else {
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build_down_right();
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}
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}
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x = get_x(block) - 1;
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y = get_y(block) - 1;
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translate(cell_position(x, y)) {
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build_row_wall(x, y);
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if(upper_wall(block) || upper_right_wall(block)) {
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build_upper();
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}
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if(right_wall(block) || upper_right_wall(block)) {
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build_right_wall(x);
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}
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}
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}
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// create the wall of maze
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for(block = maze_vector) {
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build_cell(block);
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}
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if(left_border) {
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for(y = [0:y_cells - 1]) {
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translate(cell_position(0, y)) {
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build_upper_left();
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build_down_left();
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}
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}
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}
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if(bottom_border) {
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for(x = [0:x_cells - 1]) {
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translate(cell_position(x, 0)) {
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build_down();
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if(x % 2 == 0) {
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build_down_left();
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build_down_right();
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}
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}
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}
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}
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}
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module hex_maze_stereographic_projection(x_cells, cell_radius, wall_thickness, fn, wall_height, shadow) {
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y_cells = round(0.866 * x_cells - 0.211);
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