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refactor
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@@ -1,13 +1,13 @@
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use <_mz_square_comm.scad>;
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// is (x, y) visited?
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function visited(x, y, cells, columns) = cells[y][x][3];
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function visited(x, y, cells) = cells[y][x][3];
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// is (x, y) visitable?
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function visitable(x, y, cells, rows, columns) =
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y >= 0 && y < rows && // y bound
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x >= 0 && x < columns && // x bound
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!visited(x, y, cells, columns); // unvisited
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!visited(x, y, cells); // unvisited
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// setting (x, y) as being visited
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function set_visited(x, y, cells) =
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@@ -147,27 +147,28 @@ function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = fa
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nx_cells = set_visited(x, y, cells)
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)
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// have visitable dirs?
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len(v_dirs) == 0 ? nx_cells // road closed
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v_dirs == [] ? nx_cells // road closed
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: walk_around_from(
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x, y,
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v_dirs,
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nx_cells,
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rows, columns,
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x_wrapping, y_wrapping,
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len(v_dirs) - 1,
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seed = seed
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);
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// try four directions
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function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrapping, i = 0, seed) =
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function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrapping, i, seed) =
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// all done?
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i == len(dirs) ? cells :
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i == -1 ? cells :
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// not yet
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walk_around_from(x, y, dirs,
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// try one direction
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try_routes_from(x, y, dirs[i], cells, rows, columns, x_wrapping, y_wrapping, seed),
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rows, columns,
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x_wrapping, y_wrapping,
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i + 1,
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i - 1,
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seed);
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function try_routes_from(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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