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update doc
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@@ -12,7 +12,6 @@ Puts children along the given path. If there's only one child, it will put the c
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## Examples
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include <m_rotation.scad>;
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include <along_with.scad>;
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include <circle_path.scad>;
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@@ -25,7 +24,6 @@ Puts children along the given path. If there's only one child, it will put the c
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include <m_rotation.scad>;
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include <along_with.scad>;
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include <circle_path.scad>;
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@@ -46,7 +44,6 @@ Puts children along the given path. If there's only one child, it will put the c
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include <m_rotation.scad>;
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include <along_with.scad>;
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include <circle_path.scad>;
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include <rotate_p.scad>;
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@@ -68,7 +65,6 @@ Puts children along the given path. If there's only one child, it will put the c
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include <m_rotation.scad>;
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include <bezier_curve.scad>;
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include <along_with.scad>;
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@@ -35,7 +35,6 @@ Move 2D outlines outward or inward by a given amount. Each point of the offsette
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include <bijection_offset.scad>;
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <bezier_curve.scad>;
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@@ -18,7 +18,6 @@ When using this module, you should use points to represent the 2D shape. If your
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <bezier_curve.scad>;
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@@ -48,7 +47,6 @@ When using this module, you should use points to represent the 2D shape. If your
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <bezier_curve.scad>;
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@@ -83,7 +81,6 @@ When using this module, you should use points to represent the 2D shape. If your
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <bezier_curve.scad>;
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@@ -158,7 +155,6 @@ If you have only points, what `path_extrude` can do is to **guess** data about r
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <helix.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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shape_pts = [
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@@ -185,7 +181,6 @@ You might think this is wrong. Actually, it's not. It's the correct/default beha
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <helix.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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shape_pts = [
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@@ -211,7 +206,6 @@ You might think this is wrong. Actually, it's not. It's the correct/default beha
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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shape_pts = [[5, -5], [5, 5], [-5, 5], [-5, -5]];
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@@ -238,7 +232,6 @@ The problem doesn't happen when `method` is `"AXIS_ANGLE"`.
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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shape_pts = [[5, -5], [5, 5], [-5, 5], [-5, -5]];
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@@ -270,7 +263,6 @@ So, which is the correct method? Both methods are correct when you provide only
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include <shape_pentagram.scad>;
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <torus_knot.scad>;
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@@ -21,7 +21,6 @@ Returns shape points of an arc shape. They can be used with xxx_extrude modules
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include <shape_arc.scad>;
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <bezier_curve.scad>;
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@@ -50,7 +50,6 @@ When using this function, you should use points to represent the 2D stroke.
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include <shape_path_extend.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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@@ -17,7 +17,6 @@ Generate a path of [The (p,q)-torus knot](https://en.wikipedia.org/wiki/Torus_kn
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include <shape_pentagram.scad>;
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include <rotate_p.scad>;
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include <polysections.scad>;
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include <m_rotation.scad>;
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include <path_extrude.scad>;
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include <torus_knot.scad>;
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