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- bugfix for disconnected clients
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@@ -776,7 +776,7 @@ void ConnectionSlot::signalUpdate(ConnectionSlotEvent *event) {
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}
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bool ConnectionSlot::updateCompleted(ConnectionSlotEvent *event) {
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assert(slotThreadWorker != NULL);
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//assert(slotThreadWorker != NULL);
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//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
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