titiger
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9392aa0fca
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fixed missing cast found by Coverity CID 1232664
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2014-12-16 02:08:29 +01:00 |
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SoftCoder
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ad0b652727
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- bugfix for g3d viewer and updated wxwidgets
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2014-11-28 23:35:35 -08:00 |
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SoftCoder
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d0cdea1a6d
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Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
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2014-11-28 16:23:14 -08:00 |
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SoftCoder
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ec0d9a7cd5
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- bugfix to properly set defaults for particles
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2014-11-28 16:22:29 -08:00 |
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titiger
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a37e7b398e
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blend mode set to normal after particle rendering
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2014-11-28 23:52:13 +01:00 |
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SoftCoder
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cbf9a305c5
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- attempt to improve loading of fire particle
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2014-11-26 17:19:46 -08:00 |
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SoftCoder
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3b3132ccce
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- unit particles now support minHp / mapHp tags
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2014-11-18 21:38:46 -08:00 |
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titison
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4c51677a9d
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Accidently doubled the gravity ^^
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2014-07-26 14:03:54 +02:00 |
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titison
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38ca1fd3f9
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Unit and Splash particles can be speeded up.
You can set a constant value and a relative value.
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2014-07-26 13:56:29 +02:00 |
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SoftCoder
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952004151c
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- removed d3d files which were deprecated long ago
- removed freetype-gl (the embedded library from code.google.com)
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2014-01-25 17:54:46 -08:00 |
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SoftCoder
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4583b8d4bc
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- bugfix for windows compile error for new particle feature from titi
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2014-01-17 20:10:18 -08:00 |
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SoftCoder
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2c7d464abc
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- remove console output for pbo's
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2014-01-12 09:59:08 -08:00 |
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SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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titiger
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41553cc679
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dumb bug writing mesh bound particle warnings all the time, even if not needed
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2014-01-08 22:24:11 +01:00 |
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titiger
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aee2417ce1
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Additional warning for modders to find problems with mesh bound particles.
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2014-01-05 23:57:29 +01:00 |
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titiger
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ba1d03118e
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unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
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2014-01-04 18:40:00 +01:00 |
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SoftCoder
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62821793c0
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- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
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2013-12-27 22:00:29 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b11932b92d
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- cleanup from cppcheck report
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2013-12-14 03:03:19 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Will
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46a0dab916
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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Will
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7e4e98857b
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integrate upstream
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2013-12-04 08:49:33 +01:00 |
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SoftCoder
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f7bc5e8f92
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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2013-11-30 17:20:30 -08:00 |
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Will
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a869dd0fee
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Tweak to see if we can get the new colour picking code working
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2013-12-01 00:43:49 +01:00 |
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SoftCoder
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c2929e3d2b
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merged
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2013-11-30 14:31:05 -08:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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williame
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125e1c53dc
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Got the colour conversion wrong in colour picking
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2013-11-30 21:44:53 +01:00 |
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SoftCoder
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1a8673feb3
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- bugfix for will's color pick optimization (was not properly doing cell selection)
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2013-11-28 22:58:13 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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f6806bd1ea
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- added unit tests for arabic handling in fribidi
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
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2013-11-20 00:22:39 +00:00 |
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Mark Vejvoda
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39b41cdfea
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- code cleanup based on additional gcc warnings
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2013-11-19 06:29:30 +00:00 |
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Mark Vejvoda
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4a4c7fbfde
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- code cleanup based on additional gcc warnings
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2013-11-19 06:24:22 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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35714002e9
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bugfix for vc++ compile
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2013-11-15 15:58:23 +00:00 |
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Mark Vejvoda
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429db5ff66
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:19:40 +00:00 |
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Mark Vejvoda
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f0737ac682
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
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9350b16c4a
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cleanup from cppcheck 1.62
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2013-11-14 16:42:22 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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ccd6e19683
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bug fix for font handling of newlines and added unit test
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2013-11-14 00:23:01 +00:00 |
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Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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7f5d35ef0f
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- do not validate null fire particle
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2013-11-12 01:00:03 +00:00 |
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Mark Vejvoda
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3796b035cd
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remove font macro since it always made cppcheck report bad things about the code
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2013-11-07 20:41:05 +00:00 |
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Mark Vejvoda
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eb6466889f
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do not crash and exit game when core data textures are not found
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2013-11-06 02:02:00 +00:00 |
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Mark Vejvoda
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f4cbced3f4
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more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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