SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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7d5b71b2cf
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- bugfix for compilation on windows
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2013-11-19 22:47:22 +00:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
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Mark Vejvoda
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e712f307c3
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attempt to see if removing this mutex is stable and improves performance
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2013-11-10 19:49:02 +00:00 |
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Mark Vejvoda
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2d4cf315f6
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attempt to fix performance issue with pathfinder and mutexes
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2013-11-10 07:25:52 +00:00 |
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Mark Vejvoda
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597feb452f
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fix warnings from vc++
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2013-11-10 05:27:59 +00:00 |
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Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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Mark Vejvoda
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273abcde75
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try to see if this improves pathfidner performance
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2013-11-09 20:44:37 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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23cab07fe8
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code cleanup from cpp check
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2013-11-09 03:16:41 +00:00 |
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Mark Vejvoda
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f6e5a6a3a0
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code cleanup from cpp check (And removed commented and useless code)
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2013-11-09 01:26:29 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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0f5f4c0792
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bugfix for nig's issue
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2013-11-08 17:01:32 +00:00 |
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Mark Vejvoda
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22b230a5b3
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bugfix for nig's issue
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2013-11-08 16:26:36 +00:00 |
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Mark Vejvoda
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96d2723646
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tracking down nigs bug
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2013-11-08 15:30:53 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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ab413f1d0c
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small code cleanup from cppcheck
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2013-09-19 06:32:47 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Titus Tscharntke
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6f85a6aa4a
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old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
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2013-08-29 22:30:09 +00:00 |
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Mark Vejvoda
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f617866237
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- attempt to see if this handles resource associated units better
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2013-08-10 06:53:16 +00:00 |
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Mark Vejvoda
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97b8979a6c
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added AI logging for resource unit type logic
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2013-08-02 21:46:55 +00:00 |
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Mark Vejvoda
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1247f1e965
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a little refactoring and try to fix some of the AI logic for food producers
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2013-08-02 00:08:16 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
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Mark Vejvoda
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8d36c07a61
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make AI smarter when needing more resources, prefer units that 'give back' resources over producers
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2013-06-20 20:04:19 +00:00 |
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Mark Vejvoda
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54a28b6fb5
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see if this makes the AI produce more food quickly when needed
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2013-06-15 07:29:59 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
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Mark Vejvoda
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418d4bed0b
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more logs to track out of synch
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2013-05-20 22:54:07 +00:00 |
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