SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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f06d474b60
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- cleanup some socket issues and also a possible int overflow
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2013-12-24 22:44:46 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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d69e19b87b
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Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
source/shared_lib/include/platform/sdl/factory_repository.h
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2013-12-14 02:45:25 -08:00 |
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SoftCoder
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65e55d3796
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- merged changes with windows build fixes
- updated svn commands to git for validation params
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2013-12-14 02:44:41 -08:00 |
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SoftCoder
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1d9f1f9432
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- forgot to commit changes
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2013-12-14 02:33:03 -08:00 |
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SoftCoder
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ec13e904d3
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- fixed windows build (removed gl2 references)
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2013-12-14 02:29:32 -08:00 |
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SoftCoder
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209458adee
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- removed deprecated gl2 code as it was not used
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2013-12-14 02:22:30 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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SoftCoder
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c887b0c357
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- attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
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2013-12-11 23:16:56 -08:00 |
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Will
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46a0dab916
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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Will
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7e4e98857b
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integrate upstream
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2013-12-04 08:49:33 +01:00 |
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SoftCoder
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4b50560ca9
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- added color picking used colors count in debug view
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2013-11-30 17:38:32 -08:00 |
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SoftCoder
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f7bc5e8f92
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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2013-11-30 17:20:30 -08:00 |
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Will
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a869dd0fee
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Tweak to see if we can get the new colour picking code working
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2013-12-01 00:43:49 +01:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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filux
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00b4d9ab4e
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resolved conflicts by conversion CRLF to LF
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2013-11-28 08:26:39 +01:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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39b41cdfea
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- code cleanup based on additional gcc warnings
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2013-11-19 06:29:30 +00:00 |
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Mark Vejvoda
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4a4c7fbfde
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- code cleanup based on additional gcc warnings
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2013-11-19 06:24:22 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b2f3748168
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- updates related to debian package standards
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2013-11-16 20:27:51 +00:00 |
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Mark Vejvoda
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445e39ab2d
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updated compressor to skip non mode game data by default unless additional parameter specified
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2013-11-14 23:18:28 +00:00 |
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Mark Vejvoda
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f0737ac682
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
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a300621415
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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2013-11-14 06:59:29 +00:00 |
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Mark Vejvoda
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85799eddc2
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more user friendly handling of loading corrupt saved game files
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2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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d32de80491
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bugfix for precache crc thread unpause on game end
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2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
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Mark Vejvoda
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54338461dc
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add timer for socket write errors to avoid performance penalty when writing to console
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2013-11-09 19:30:36 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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f4cbced3f4
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more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Mark Vejvoda
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9a3463330c
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*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
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2013-11-03 07:55:20 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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eb085907d0
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fixed the build
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2013-11-02 11:22:32 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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