Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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c66db8ce49
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fix windows build
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2013-10-28 21:08:49 +00:00 |
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Mark Vejvoda
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957fe2d09b
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cleanup of show message code for headless mode
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2013-10-28 18:58:15 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
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9224a7e242
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- attempt to fix crc file bug
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2013-10-18 15:47:17 +00:00 |
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Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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ada8810666
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added support for properly named attack-strength tag (and keep support for old name)
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2013-10-03 14:51:26 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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939e88ce38
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- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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bb14d4cc1e
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bugfix for shutdown of threads and garbage collection.
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2013-06-22 03:36:18 +00:00 |
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Mark Vejvoda
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76ee030e93
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bugfix for shutdown of threads and garbage collection.
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2013-06-21 22:59:22 +00:00 |
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Mark Vejvoda
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bd4e2c8724
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applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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dde601e416
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attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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1eb17e3bb2
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- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
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2013-06-12 22:49:47 +00:00 |
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Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
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bugfix for float rounding segfault
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2013-06-11 01:23:04 +00:00 |
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Mark Vejvoda
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d067b52799
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fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
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attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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8c725df8a2
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tracking down bug on i386 platform
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2013-06-01 17:02:10 +00:00 |
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Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
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Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
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Mark Vejvoda
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aa69a5818b
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added some new lua methods to determine day or night and new event
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2013-05-25 20:46:36 +00:00 |
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Mark Vejvoda
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a17fcdb5b4
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bugfixes for thread shutdown
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2013-05-17 00:40:54 +00:00 |
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Mark Vejvoda
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910bb8bc56
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- attempt to have more clean shutdown of threads on game exit
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2013-05-17 00:08:26 +00:00 |
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Mark Vejvoda
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febbf5012c
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attempt to fix delay of irc client
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2013-05-15 04:49:57 +00:00 |
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