Titus Tscharntke
|
1233f57542
|
lets hope I did the right thing to fix windows compile ....
|
2013-04-21 21:09:46 +00:00 |
|
Titus Tscharntke
|
1884fc5653
|
new options menu(s)
|
2013-04-21 17:04:36 +00:00 |
|
Titus Tscharntke
|
883cfbbd27
|
Default for twoFrameAnimation smoothing is false.
|
2013-04-17 00:56:04 +00:00 |
|
Titus Tscharntke
|
88e2756ac2
|
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
|
2013-04-17 00:12:54 +00:00 |
|
Tom Reynolds
|
a2bb80401c
|
* improved translations for french, japanese, polish
* new language: persian (farsi)
|
2013-04-16 02:31:43 +00:00 |
|
Titus Tscharntke
|
a7b1f95ee4
|
g3d exporter sets fully transparent objects to opacity=1
|
2013-04-10 00:15:53 +00:00 |
|
Titus Tscharntke
|
59f6688dad
|
uuh , I had some == = problems ...
|
2013-04-09 23:15:48 +00:00 |
|
Titus Tscharntke
|
519ad0fbeb
|
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
|
2013-04-08 22:01:38 +00:00 |
|
Titus Tscharntke
|
1d8644bff5
|
making network things work...
|
2013-04-07 20:32:00 +00:00 |
|
Titus Tscharntke
|
bd5aa2e112
|
making network things work...
|
2013-04-07 19:25:02 +00:00 |
|
Titus Tscharntke
|
1071358140
|
making network things work...
|
2013-04-07 17:44:07 +00:00 |
|
Titus Tscharntke
|
571775fb30
|
making network things work..
|
2013-04-07 17:11:29 +00:00 |
|
Titus Tscharntke
|
4a436066e7
|
slowdown and speedup clients based on recorded stats
|
2013-04-07 15:27:55 +00:00 |
|
Tom Reynolds
|
e8e7b96865
|
* master server: server list: search engines should not follow/weigh parameterized self references
* master server: allow / require product URL and and add link on public HTML server list
|
2013-04-06 17:50:49 +00:00 |
|
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|
Titus Tscharntke
|
7a39fae6d0
|
message box shows up if player name is set to "newbie"
|
2013-04-03 16:17:14 +00:00 |
|
Titus Tscharntke
|
d2928459a0
|
better line wrapping respecting \n too now
|
2013-04-03 16:16:39 +00:00 |
|
Titus Tscharntke
|
c72cd2ac4c
|
lets try it with a smoother catchup of clients
|
2013-03-25 22:25:57 +00:00 |
|
Titus Tscharntke
|
dba93e2bf4
|
I think the frames stored in messages are no network frames but world frames
|
2013-03-25 20:55:28 +00:00 |
|
Titus Tscharntke
|
30cb3926d5
|
maybe we are in pause mode
|
2013-03-25 19:57:17 +00:00 |
|
Mark Vejvoda
|
079dbf808a
|
- try to improve network performance
|
2013-03-24 05:16:56 +00:00 |
|
Mark Vejvoda
|
b2853b760e
|
- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
|
2013-03-24 04:43:50 +00:00 |
|
Mark Vejvoda
|
15987d83d7
|
- try to improve network performance
|
2013-03-23 23:34:51 +00:00 |
|
Mark Vejvoda
|
9dc863e5e3
|
- try to improve network performance
|
2013-03-23 23:24:39 +00:00 |
|
Mark Vejvoda
|
d703f7605b
|
- try to improve network performance
|
2013-03-23 23:18:50 +00:00 |
|
Mark Vejvoda
|
01b757a743
|
- try to improve network performance
|
2013-03-23 23:13:33 +00:00 |
|
Mark Vejvoda
|
97aadb6a44
|
- try to improve network performance
|
2013-03-23 23:00:11 +00:00 |
|
Mark Vejvoda
|
c36e8297fa
|
- try to improve network performance
|
2013-03-23 22:56:08 +00:00 |
|
Mark Vejvoda
|
bc06b4799a
|
- try to improve network performance
|
2013-03-23 22:44:55 +00:00 |
|
Mark Vejvoda
|
159cdc40d0
|
- attempt to see if this helps network performance
|
2013-03-23 22:32:51 +00:00 |
|
Tom Reynolds
|
ef58a2285d
|
Changes to olaus' techtree HTML docs script:
* rename mg.ini to megapack.ini
* add Opensuse support (thanks atze)
|
2013-03-17 18:55:59 +00:00 |
|
Titus Tscharntke
|
b6b0e989da
|
lets try (again) if this makes things less choppy
|
2013-03-16 23:05:11 +00:00 |
|
Mark Vejvoda
|
44a498958c
|
- battle end screen render fix for tomreyn
|
2013-03-16 06:57:16 +00:00 |
|
Mark Vejvoda
|
203ad150ef
|
- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
|
2013-03-16 06:55:16 +00:00 |
|
Mark Vejvoda
|
bad8f62f94
|
- bugfixes for detecting client disconnection
|
2013-03-15 06:51:57 +00:00 |
|
Mark Vejvoda
|
b805308a42
|
- bugfixes for detecting client disconnection
|
2013-03-15 00:31:51 +00:00 |
|
Mark Vejvoda
|
cb96232256
|
- should fix the strange pause / unpause behaviour for joining in progress games
|
2013-03-14 21:41:15 +00:00 |
|
Titus Tscharntke
|
e7907394de
|
lighting of rotated tileset objects was wrong.
|
2013-03-14 21:16:16 +00:00 |
|
Mark Vejvoda
|
9ceaf6cec1
|
- attempt to further protect threaded socket access
|
2013-03-14 19:46:31 +00:00 |
|
Mark Vejvoda
|
16d25210e4
|
- make client use less CPU for network games
|
2013-03-13 21:32:48 +00:00 |
|
Mark Vejvoda
|
3661d62c03
|
- attempt to fix client crash on disconnect
|
2013-03-12 22:50:26 +00:00 |
|
Mark Vejvoda
|
1e07d023ce
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:52:35 +00:00 |
|
Mark Vejvoda
|
88b31797e7
|
- make client use less CPU for network games
|
2013-03-11 03:46:40 +00:00 |
|
Mark Vejvoda
|
6152b6b7bb
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:27:20 +00:00 |
|
Mark Vejvoda
|
21d38b6231
|
- make client use less CPU for network games
|
2013-03-10 16:19:04 +00:00 |
|
Titus Tscharntke
|
d041f1eea6
|
commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
|
2013-03-10 01:32:00 +00:00 |
|
Titus Tscharntke
|
c2e94985b2
|
"\n" was missing ( please look at my last changes it softcoder )
|
2013-03-10 01:02:41 +00:00 |
|
Mark Vejvoda
|
2210d48c49
|
- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
|
2013-03-10 00:40:38 +00:00 |
|
Titus Tscharntke
|
9db9d12891
|
next try
|
2013-03-10 00:16:02 +00:00 |
|
Titus Tscharntke
|
7263274d51
|
trying to fix clients with high load.
|
2013-03-10 00:09:09 +00:00 |
|