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53 lines
1.9 KiB
Markdown
53 lines
1.9 KiB
Markdown
# ChangeLog.md
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This documents notable or significant changes to
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[ZetaGlest](https://zetaglest.github.io/). If you are looking for
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information about the game from which it was forked, please see the
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[MegaGlest home page](https://megaglest.org/).
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## 2018-01-31
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[Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
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(Egypt's starting units)
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## 2018-01-27
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[Changed default mouse right-click command: attack!](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
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(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
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I play-tested this earlier tonight. It takes some getting used to and
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I'm not convinced yet it makes things better. We'll get more feedback.
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## 2018-01-24
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4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
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* Witches' Hunt
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* Native Unrest
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* Warlock Overlords
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* Death Road
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[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
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Observers no longer take up slots on a map. For instance, a map being
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played by 4 players can have a 5th person observing; a map being played
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by 8 people can have a 9th person observing. Up to 10 people can
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connect, which mean you can have up to 6 observers with a 4-player map,
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and 2 with an 8-player map.
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There are some details to be worked out, but this feature seems to be
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stable during testing. See the ticket (link above) for more
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information.
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## 2018-01-24
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[#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
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can now enter the multiplayer lobby unconditionally (i.e.
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"InternetGamesAllowed" will no longer be used)
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## 2018-01-14
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Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
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[#1] Replaced the Egypt graphics with
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Archmage's remaster: https://github.com/virtushda/EgyptRemaster
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