Turn Separate Rendering Thread on by default

This commit is contained in:
jacob1
2024-12-22 23:26:18 -05:00
parent 5103db8288
commit 8b2d354043

View File

@@ -107,7 +107,7 @@ GameModel::GameModel(GameView *newView):
rendererSettings.gravityFieldEnabled = prefs.Get("Renderer.GravityField", false);
rendererSettings.decorationLevel = prefs.Get("Renderer.Decorations", true) ? RendererSettings::decorationEnabled : RendererSettings::decorationDisabled;
threadedRendering = prefs.Get("Renderer.SeparateThread", false);
threadedRendering = prefs.Get("Renderer.SeparateThread", true);
//Load config into simulation
edgeMode = prefs.Get("Simulation.EdgeMode", NUM_EDGEMODES, EDGE_VOID);