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Turn Separate Rendering Thread on by default
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@@ -107,7 +107,7 @@ GameModel::GameModel(GameView *newView):
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rendererSettings.gravityFieldEnabled = prefs.Get("Renderer.GravityField", false);
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rendererSettings.gravityFieldEnabled = prefs.Get("Renderer.GravityField", false);
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rendererSettings.decorationLevel = prefs.Get("Renderer.Decorations", true) ? RendererSettings::decorationEnabled : RendererSettings::decorationDisabled;
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rendererSettings.decorationLevel = prefs.Get("Renderer.Decorations", true) ? RendererSettings::decorationEnabled : RendererSettings::decorationDisabled;
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threadedRendering = prefs.Get("Renderer.SeparateThread", false);
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threadedRendering = prefs.Get("Renderer.SeparateThread", true);
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//Load config into simulation
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//Load config into simulation
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edgeMode = prefs.Get("Simulation.EdgeMode", NUM_EDGEMODES, EDGE_VOID);
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edgeMode = prefs.Get("Simulation.EdgeMode", NUM_EDGEMODES, EDGE_VOID);
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