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v037 ... v056

Author SHA1 Message Date
byuu
66067f0015 Update to bsnes v056 release.
This release adds a lot of new user interface features, and polishes Super Game Boy support.
Note that many pixel shaders need to be coded specifically for bsnes, eg ones designed for Pete's OpenGL2 plugin will not work. I will maintain a pixelshaders archive on the bsnes download page with a collection of working shaders. Right now, there are three: HDR TV, Scale2x and HQ2x; written by guest(r) and Pete, and ported by myself.
Changelog:
    - lowered Game Boy audio volume so that it matches SNES audio volume
    - fixed Super Game Boy multi-player support
    - fixed Super Game Boy swapped player bug
    - compressed Game Boy cartridges can now be loaded
    - added save state support for Super Game Boy games
    - blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues
    - main window once again shrinks on size changes
    - joypads can now control the file loading window (support is very rudimentary)
    - cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors
    - rewrote all of the input capture system from scratch
    - added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc
    - it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen
    - merged all input capture windows into the main settings panel
    - added turbo button support; hold down turbo buttons to send a 30hz input pulse
    - added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode
    - asciiPad support allows for quick switching between keyboard and gamepad input
    - merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter
    - killed off an evil QString <> string intermediary class called utf8; string class can convert to and from QString directly now
    - added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under "Load Cartridge" to bypass the BIOS selection screen
    - added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment
    - added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux
    - added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images
    - upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked
2009-11-22 14:48:58 +00:00
byuu
4c66de6f27 Update to bsnes v055 release.
Happy Halloween, this release adds full Super Game Boy support ... but is it a trick, or a treat? ;) ::cough::, lameness aside ...
The Game Boy emulation core is courtesy of gambatte, and excellent, accuracy-focused, open source, and lightning fast Game Boy Color emulator. Now I know what you're thinking, using a Game Boy Color emulator with the Super Game Boy? The truth is, gambatte was just such an amazingly perfect fit that nothing else compared. I fully believe that even as a CGB emulator, gambatte will do a better job than any pure DMG emulator could.
The emulation of the ICD2 chip (aka the Super Game Boy) was fully reverse engineered by myself. Eventually I'll get an updated document put up explaining how it works.
The next question might be, "why emulate the Super Game Boy when existing Game Boy emulators do?"; well, they can only simulate part of the SGB. Features such as custom SNES sound effects, hand-drawn borders, multi-tap support and custom SNES code execution can only be accomplished by a true SNES emulator. Space Invaders is perhaps the most impressive demonstration, as it contains an entire SNES game embedded inside the Game Boy cartridge.
bsnes' SGB emulation supports virtually every command, full sound mixing from both the SNES and Game Boy sides, both BIOS revisions, etc. The only thing that is not fully functional yet is the multi-player support, but it should be in due time. Save state support is also planned for a later date.
Changelog:
    - added Super Game Boy emulation (thanks to gambatte for the Game Boy core)
    - extended hybrid scanline/cycle PPU renderer to support Mode7 register caching; fixes scanline flickering on NHL '94 title screen
    - all windows (other than the main window) can be closed with the escape key now
    - file dialog path selection now accepts typed paths; can be used to access hidden directories and network shares
    - file dialog's game information panel can now be disabled
    - fixed a crashing issue when the file dialog was given an invalid path
    - fixed screenshot capture save location
    - added screenshot capture option to tools menu
    - state manager now auto-closes when loading a state; it can be reopened quickly with F3
    - fixed GZip archive loading
    - fixed NTSC off-by-one filter bug on hires screens
    - extended Scale2x, LQ2x and HQ2x to properly filter hires screens
    - added Pixellate2x filter
2009-11-01 14:30:51 +00:00
byuu
6a17b5ed4f Update to bsnes v054 release.
After a half-dozen hours of installing and compiling various combinations of MinGW and Qt, I've finally found a combination that once again allows for profile-guided optimizations: MinGW GCC 4.3.3 and Qt 4.6.0-beta 1. Though Qt 4.4 still has broken PGO, the latest Qt beta no longer has the process freeze issue upon termination.
This release is essentially the same as v053, but it's now at least as fast as v052 was, and ~10% faster than v053, which lacked profiling.
I did add in two quick changes, however: first, when starting in fullscreen mode, the video output size was being incorrectly set to the windowed size; second, by requiring save states to match the CRC32 of games, it made debugging with them impossible, so I've turned off the CRC32 matching.
2009-10-19 16:58:29 +00:00
byuu
8135dfdac9 Update to bsnes v053 release.
This release greatly polishes the user interface, adds a new cheat code search utility, adds the snesfilter library, and adds Qt-based GUI support to both snesfilter and snesreader. snesfilter gains 2xSaI, Super 2xSaI and Super Eagle support, plus full configuration for both the NTSC and scanline filters; and snesreader gains support support for multi-file ROM archives (eg GoodMerge sets.)
Statically linking Qt to bsnes, snesfilter and snesreader would be too prohibitive size-wise (~10MB or so.) I have to link dynamically so that all three can share the same Qt runtime, which gets all of bsnes and its modules to ~1MB (including the debugger build); and Qt itself to about ~2.5MB.
However, there is some bad news. There's a serious bug in MinGW 4.4+, where it is not generating profile-guided input files (*.gcno files.) There is also a serious bug in Qt 4.5.2/Windows when using dynamic linking: the library is hanging indefinitely, forcing me to manually terminate the process upon exit. This prevents the creation of profile-guided output files (*.gcda files.) It would be tough enough to work around one, but facing both of these issues at once is too much.
I'm afraid I have no choice but to disable profile-guided optimizations until these issues can be addressed. I did not know about these bugs until trying to build the official v053 release, so it's too late to revert to an all-in-one binary now. And I'm simply not willing to stop releasing new builds because of bugs in third-party software. As soon as I can work around this, I'll post a new optimized binary. In the mean time, despite the fact that this release is actually more optimized, please understand that the Windows binary will run approximately ~10% slower than previous releases. I recommend keeping v052 for now if you need the performance. Linux and OS X users are unaffected.
Changelog:
    - save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
    - libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
    - libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
    - added a new cheat code search utility to the tools menu
    - separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
    - added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
    - added full configuration settings for NTSC and scanline filters (12+ new options)
    - further optimized HQ2x filter [blargg]
    - added Vsync support to the Mac OS X OpenGL driver
    - added folder creation button to custom file load dialog
    - fixed a few oddities with loading of "game folders" (see older news for an explanation on what this is)
    - updated to blargg's file_extractor v1.0.0
    - added full support for multi-file archives (eg GoodMerge sets)
    - split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
    - cleaned up handling of file placement detection for save files (.srm, .cht, etc)
    - file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
    - windows now save their exact positioning and size across runs, they no longer forcibly center
    - menus now have radio button and check box icons where appropriate
    - debugger's hex editor now has a working scrollbar widget
    - added resize splitter to settings and tools windows
    - worked around Qt style sheet bug where subclassed widgets were not properly applying style properties
2009-10-18 17:33:04 +00:00
byuu
a0000c7846 Update to bsnes v052 release.
This is a maintenance release, which fixes a few important bugs. It also adds some graphical icons to soften the user interface. Note that if you have set any custom paths with v051, you'll need to set them again for the fix to work. As always, my apologies for releasing two versions so close together. I felt the bugs were important enough to warrant it.
Changelog:
    - fixed loading of files and folders containing non-ANSI characters (Chinese, Japanese, etc)
    - fixed a slight lag on startup due to the new file browser
    - fixed path selection setting, screenshots will now be saved to the correct directory
    - hid memory editor scrollbar since it does not work yet
    - disabled window positioning on Linux due to bugs in the Compiz compositor
    - added icons from the Tango icon library to the menus and panels
2009-09-29 12:25:41 +00:00
byuu
b6a85353bf Update to bsnes v051 release.
Starting with this release, I wish to take bsnes in a new direction. It has always excelled in accuracy, as the only SNES emulator to offer a full 100% compatibility rate with all known commercial software. But over the years, it has also gained an impressive array of features and enhancements not found anywhere else. It is also the only actively developed SNES emulator with rapid, periodic releases. Its only achilles heel is the steep system requirements, which is quickly being overcome by aggressive new optimizations and steadily-increasing hardware speeds.
In an effort to make bsnes even more accessible to everyone, starting with this release, bsnes is now fully open source software, licensed under the terms of the GNU General Public License. I would like to work toward positioning bsnes as a truly general use emulator, and would welcome any help with this.
Specifically, I am looking for an interested Debian maintainer to package bsnes for Linux users; as well as for anyone interested in helping to optimize and improve bsnes as a whole. It also seems that many still do not know about bsnes, I'd appreciate advice and help on spreading the word. Please leave a message on my forum if you are interested.
I would also welcome and support any forks that target specific areas: a speed-oriented version, a tool-assisted speedrun version, netplay bindings, and so on. As part of this targeting, I've also released a custom debugger-enabled version, which trades a bit of speed in turn for best-in-class debugging capabilities.
Please check back here over the following few days, I'll be writing up documentation explaining all of the various unique features of bsnes, as well as detailed compilation instructions for programmers.
Changelog:
    - corrected a small bug in HDMA processing; fixes College Football '97 flickering
    - corrected ROMBR and PBR SuperFX register masking; fixes Voxel demo [MooglyGuy]
    - DSP-4 driver AI bug fixed [Jonas Quinn]
    - added save state support to the S-DD1, S-RTC, DSP-1, DSP-2 and ST-0010 co-processors
    - fixed a freeze issue when the S-SMP encounters STOP and SLEEP opcodes
    - Cx4 save states no longer need floating-point values, and are thus fully portable now
    - added new custom file loading dialog; allows non-modal usage, screenshot previews and ROM info summary, among many other benefits
    - added support for IPS soft-patching
    - added blargg's File_Extractor library
    - added support for archives compressed using 7-zip, RAR and BZip2; which is in addition to existing support for Gzip, ZIP and JMA
    - state manager now properly updates the timestamp column on saves [FitzRoy]
    - added OpenGL renderer to OS X port
    - fixed system beep issue with keyboard input on OS X port
    - fixed menubar visibility issue on OS X port
    - fixed a Display handle leak on Linux port [snzzbk]
    - X-video driver now releases SHM memory properly upon exit [emon]
    - fixed Direct3D rendering issue that was blurring video on some cards [Fes]
    - enhanced window positioning code for all platforms
    - debugger is now GUI-driven instead of via command-line
    - memory hex editor is now fully usable
    - added PPU video RAM viewer to debugger
    - added S-CPU and S-SMP tracing capabilities to debugger
    - Qt version upgraded to 4.5.2, and compiled with optimizations enabled; runs faster but makes the binary slightly larger
    - too many code cleanups to list
2009-09-27 11:40:16 +00:00
byuu
c2453cb634 Update to bsnes v050 release.
I always regret having to post new releases so quickly, but a semi-major bug crept into v049. I'd rather fix it now, before I start making major changes that will need testing again. The problem was that the S-PPU was not being synchronized as often as it should have been, resulting in titles such as F-Zero and Super Mario Kart showing flickering lines here and there. This release fixes that.
This release also adds savestate support for Mega Man X2 and Mega Man X3, which utilize the Cx4 coprocessor; and it fixes a bug where input was still accepted even when the main window was minimized.
2009-08-25 16:00:26 +00:00
byuu
59b86cd3a8 Update to bsnes v049 release.
This is a maintenance release, but it offers a lot of bug-fixes and speed-ups, so it should be well worth the update. The debugger is not finished yet, so use it at your own risk. It is disabled in the binary release because breakpoint testing impacts performance. Once it is ready, I will release a separate binary with the debugger enabled.
Changelog:
    - Optimized S-PPU emulation, provides a ~10-15% speedup in normal games
    - Cleaned up cheat editor user interface
    - Added save state and export data path selections
    - Added workaround for a strange issue that caused PAL games to run at 60 fps sometimes
    - Fixed sprite caching issue; fixes SD F-1 Grand Prix
    - Fixed PPUcounter reset issue; fixes Bishoujo Janshi Suchie-Pai [Jonas Quinn]
    - Fixed scaling on scanline, Scale2x, LQ2x and HQ2x filters on hires and interlace screens
    - Fixed sizeof(bool) serialization issue for PowerPC architecture [Richard Bannister]
    - Fixed cheat code sort ordering
    - Fixed a bug with centering in fullscreen mode
    - Fixed an audio pitch bug when changing frequency
    - Fixed a volume adjust bug when frequency was exactly 32000hz
    - Fixed X-video RGB rendering bugs [thanks to tukuyomi for testing]
    - Fixed a file open dialog issue on Linux when using QGtkStyle [jensbw]
    - Fixed a memory corruption issue involving QApplication::main() [giovannibajo]
    - Added a preliminary debugger (disabled in binary releases due to associated speed hit)
    - Added S-CPU and S-SMP stepping and tracing support
    - Added read/write/execute breakpoint support
    - Added memory editor (currently it can only view memory)
    - Added screenshot capture support [kode54]
    - Save state archives are now ~60% smaller than before
    - Various code cleanup work, as usual (note: the debugger code is messy, as it is in-progress)
2009-08-22 12:09:19 +00:00
byuu
c26f9d912a Update to bsnes v048 release.
The biggest feature of this new release is the addition of save state support. Note that this is only currently supported for normal games, and the SPC7110 and OBC-1 co-processors. Other special chips, such as the SuperFX and SA-1, cannot currently save and load state files. I will be adding support for other co-processors little by little in future releases.
Changelog:
    - Added save state support
    - Added SPC7110 and OBC1 save state support
    - Added new tools group, with new cheat code and save state managers
    - Lots of new UI shortcuts: quick save state, quick load state, show state manager, etc
    - Escape key will now close both the settings and tools group windows
    - Added major speed-ups to both SuperFX and SA-1 emulation; both now run ~15-25% faster than v047
    - Added new video filter, LQ2x; it's as fast as Scale2x while being almost as smooth as HQ2x
    - Re-wrote HQ2x algorithm; code size was reduced to less than 10% of its original size with virtually no speed loss
    - Corrected SuperFX2 cache access timing; fixes Stunt Race FX menus and slowdown in other titles
    - Relaxed palette write limitations for PGA Tour Golf [Jonas Quinn]
    - Fixed a slight timing issue that was breaking 'An Americal Tail - Feivel Goes West'
    - Turned off auto-save of SRAM as it was causing slowdowns when writing to flash memory; can be re-enabled via bsnes.cfg -> system.autoSaveMemory = true
    - Added bsnes.cfg -> system.autoHideMenus, defaults to false; when true, menu and status bars will be hidden upon entering fullscreen mode
    - Added skeletons for ST011 and ST018 support. Both Quick-move titles get in-game now
    - Re-wrote S-CPU and S-SMP processor cores to use templates, removed custom pre-processor
    - Split PPUcounter into a base class inherited by both PPU and CPU; allows both cores to run out-of-order
    - Split inline header functions to separate files, allows headers to be included in any order now
2009-07-12 09:45:57 +00:00
byuu
7b0e484c18 Update to bsnes v047 release.
The most notable feature for this release is the addition of SuperFX support. This enables an additional eight commercial games, and two unreleased betas, to run with full support. Most notably of these would be Super Mario World 2: Yoshi's Island and Starfox. Though timing is not quite perfect just yet, there should be no known issues with any titles at the time of this release. That means there should only be two official, commercially-released titles that are not compatible with bsnes at this time: Quick-move Shogi Match with Nidan Rank-holder Morita 1 and 2 (using the ST011 and ST018 co-processors, respectively.)
SuperFX support was the work of many people. GIGO was a great help by providing the source code to his SuperFX emulator (for reference; the implementation in bsnes is my own design), _Demo_ was very helpful in getting Starfox to work properly, and Jonas Quinn provided roughly a half-dozen very important bug fixes that affected nearly every SuperFX game. Without them, this release would not be possible. So please do thank them if you appreciate SuperFX support in bsnes.
Please note that SuperFX emulation is very demanding. I hate to have to repeat this, but once again: bsnes is a reference emulator. It exists to better understand the SNES hardware. It is written in such a manner as to be friendly to other developers (both emulator authors and game programmers), and the findings are meant to help improve other emulators. As far as I know, bsnes is the first emulator to fully support all SuperFX caching mechanisms (instruction cache, both pixel caches, ROM and RAM buffering caches, ...); as well as many other obscure features, such as full support for ROM / RAM access toggling between the SNES and SuperFX CPUs, and multiplier overhead timing. By emulating these, I was able to discover what additional components are needed to emulate Dirt Racer and Power Slide, two titles that no emulator has yet been able to run (they aren't very good games, you weren't missing much.) It should be possible to backport these fixes to faster emulators now.
That said, with a Core 2 Duo E8400 @ 3GHz, on average I get ~100fps in Super Mario World 2, ~95fps in Starfox and ~85fps in Doom. Compare this to ~165fps in Zelda 3, a game that does not use the SuperFX chip. My binary releases also target 32-bit x86 architecture. For those capable of building 64-bit binaries, especially Linux users, that should provide an additional ~10% speedup. Be sure to profile the application if you build it yourself.
Lastly on the SuperFX front, note that Starfox 2 is fully playable, but that most images floating around have corrupted headers. I do not attempt to repair bad headers, so these images will not work. Please either use NSRT on the Japanese version, or use Gideon Zhi's English fan translation patch, if you are having trouble running this title.
With that out the way, a few other improvements have been made to this release: xinput1_3.dll is no longer required for the Windows port (though you will need it if you want to use an Xbox 360 controller), the video drivers in ruby now allocate the smallest texture size possible for blitting video, and the code has been updated with preliminary compilation support for Mac OS X. Note that I will not be releasing binaries for this: it is primarily meant for developers and for porting my other libraries to the platform. Richard Bannister maintains a much better OS X port with full EE support and a native Apple GUI that follows their interface guidelines much better than a Qt port ever could. He has also synced the Mac port with this release. You can find a link to that in the bsnes download section.
2009-06-07 11:57:05 +00:00
byuu
f8e425ff49 Update to bsnes v046a release.
[No changelog available]
2009-05-12 02:33:49 +00:00
byuu
2a6a66f478 Update to bsnes v046 release.
Unfortunately, I was not able to include any actual Super Game Boy support in this release. I was however able to back-port all other changes since v045, as well as add a lot of new stuff. Though there are few visible changes from the last release, internally much has changed. I'm releasing this mostly as a point release whilst everything should be stable.
I've decided to support the Super Game Boy via external DLL (or SO for Linux users.) There are many reasons for this. Most notably is that the largest special chip in bsnes right now weighs in at ~30kb of code. Emulating an entire Game Boy, not including the SGB enhancements, would require an additional ~800kb of code, or nearly half the size of the entire SNES emulation core. Add to that potential issues with licensing, conflicts with the build process / namespace, a significant increase to build time, and a lack of flexibility over which Game Boy emulator to use, and it's pretty clear that this is something best left external. At least until we have a fully trimmed, fully working SGB emulator available.
The way this will work is bsnes will look for SuperGameBoy.(dll,so), and if present, it will call out to pre-defined functions. Users will need the SGB BIOS loaded, at which point they can select a Game Boy cartridge, and bsnes will use the DLL for actual emulation. Sadly I don't have a working DLL ready for this release, and even if I did, there's no sound bridge yet for the Game Boy audio.
Other than that, much of the core has been updated in an attempt to make the core more library-like. It still has a few major limitations: it requires libco (which is not portable) and nall (which is quite large), and only one instance can be instantiated as all of the base objects are pre-defined and inter-linked. Not that I can imagine any practical use for multiple simultaneous SNES emulators anyway ...
Changelog:
    - Save RAM is now automatically saved once per minute
    - Added delay to Super Scope / Justifier latching to fix X-Zone
    - Fixed an edge case in CPU<>PPU counter history
    - S-CPU can now run up to one full scanline ahead of S-PPU before syncing
    - Added interface for Super Game Boy support (no emulation yet)
    - Fixed a bug with path selection not adding trailing slash
    - All S-SMP opcodes re-written to use new pre-processor
    - Entire core encapsulated into SNES namespace
    - Core accepts files via memory only; zlib and libjma moved outside of core
    - Major Makefile restructuring: it's now possible to build with just "make" alone
    - Linux: libxtst / inputproto is no longer required for compilation
    - Lots of additional code cleanup
2009-05-10 11:01:02 +00:00
byuu
3c42e6caa0 Update to bsnes v045r09 release.
[No changelog available]
2009-04-30 20:58:39 +00:00
byuu
5f96547beb Update to bsnes v045 release.
This is a maintenance release to fix a crashing bug in S-DD1 games (Star Ocean, Street Fighter Alpha 2), and a video issue in games using the WAI instruction.
As always, my apologies for any inconvenience. SA-1 support required modification of a large amount of delicate code in the emulation core, and our limited testing team was not able to catch these in time before release.
2009-04-20 02:55:33 +00:00
byuu
44b5f1bf27 Update to bsnes v044 release.
This release adds full SA-1 support, with no known issues. All 26 games have been tested by myself and others, and a few have been beaten from start to finish. The latter include Super Mario RPG, Kirby's Dreamland 3, Kirby Super Star and Jikkyou Oshaberi Parodius.
Please understand that the SA-1 is essentially four times faster than the SNES' main CPU, so system requirements will be very high for these games. For example, on an E8400 @ 3.0GHz, I average ~160fps in ordinary games. But for SA-1 emulation, this drops to ~90fps, with the worst case being ~80fps.
The following features are emulated:
    - 5a22 CPU core (bus-cycle accurate)
    - Memory access timing
    - SA-1 -> S-CPU interrupts (IRQ + CHDMA IRQ)
    - S-CPU -> SA-1 interrupts (IRQ + Timer IRQ + DMA IRQ + NMI)
    - SIV / SNV interrupt vector selection
    - Timer unit (linear and H/V)
    - Super MMC unit (ROM + BW-RAM)
    - BS-X flash cart slot mapping
    - Normal DMA
    - Character-conversion 1 DMA (2bpp + 4bpp + 8bpp)
    - Character-conversion 2 DMA (2bpp + 4bpp + 8bpp)
    - BW-RAM virtual bitmap mode (2bpp + 4bpp)
    - Arithmetic unit (multiplication + division + cumulative sum)
    - Variable-length bit processing (fixed and auto increment)
While the following features are not currently emulated, mostly due to lack of information:
    - SA-1 bus conflict delays
    - Write protection (BW-RAM + I-RAM)
    - SA-1 CPU priority for DMA transfers
    - DMA access timing
2009-04-19 21:34:23 +00:00
byuu
b0a8de0208 Update to bsnes v043 release.
[No changelog available]
2009-04-18 17:13:29 +00:00
byuu
11e0a2ac18 Update to bsnes v042r05? release.
New WIP. Wasted two and a half hours trying to figure out why re-
implementing IRQs at home was failing in Parodius. Finally just
reverted to wip05 and started again, changing one line at a time.
Turns out I inverted the reset release flag by mistake for the SA-1
CPU. Fun.

Adds S-CPU -> SA-1 IRQs, DMA IRQs and NMIs + SA-1 -> S-CPU IRQs +
CH1DMA IRQs. Also slightly improves variable bit-length reading and
removes DPRIO mode for now until I can test it properly.

Parodius, SRW: Gaiden and Kirby: SS should all be fully playable now.

Mario RPG is damn close, but it freezes immediately after you exit the
level up bonus screen. I don't have any idea what it wants. The
graphics on the bonus screen don't show up either, as I don't support
char conversion modes 1 or 2 yet (it uses mode 1.)

How annoying ... first the graphics on the logo are bad. Add the ALU,
good. Now the title screen background is black. Fix the ALU MA
register reset, good. Now it freezes after the first intro scene. Add
SA-1 -> S-CPU IRQs. Now it freezes half-way through the intro. Fix
S-CPU /IRQ line holding from the SA-1. Now it freezes at the start of
the level up bonus screen. Add CHDMA IRQs. Now it freezes immediately
after the level up bonus screen.

I have no idea what the hell SIV / SNV are for. I'm guessing the SA-1
controller detects which processor activates SA-1 IRQs and uses that
vector address ...? It obviously can't over-ride the S-CPU's vector
addresses.

Documentation is shit. It doesn't specify what vectors DMA / CHDMA
use, or what to do without specific general DMA / CHDMA IRQ enable
flags in the control registers, and on and on.

[No archive available]
2009-04-10 13:52:00 +00:00
byuu
3a6eb56cef Update to bsnes v042r04? release.
New WIP. Copy-paste:
> Working on SA-1, still a long way to go. Fixed a bug where I was
> clearing MA after multiplication / cumulative sum when I wasn't
> supposed to. Fixes Kirby 3 Pop Star scene.

> Added normal DMA, along with full support for DPRIO (allowing DMA to
> run alongside the SA-1 CPU) and blocking of invalid transfer types /
> modes. This fixes sprites in Marvelous.

> Also added BW-RAM bitmap mirroring to $[60-6f]:[0000-ffff], proper
> mapping for the bitmap mode to the $[00-3f|80-bf]:[6000-7fff]
> regions, variable-length bit read data port, and I now at least
> cache the register settings for IRQs (though I still do nothing with
> them.)

> I added support for BW-RAM and I-RAM write protection, but when it's
> enabled, most games will no longer load. So I'm forced to leave that
> off for now. Maybe the protection didn't actually work on the real
> hardware? Hmm ...

> No idea what the bitmap registers $2240-$224f are for, and I don't
> see how it's supposed to be possible to trigger IRQs as needed by
> Super Mario RPG and Parodius. But at least three of five games
> should now be fully playable with no issues. Speed remains the same
> as yesterday. No hit for the SA-1 CPU+DMA simultaneous transfer mode
> support.


Image Image

> I want pictures of SRW Gaiden!


Can always try it and see what happens ... after I get some sleep :D

[No archive available]
2009-04-08 12:22:00 +00:00
byuu
4c92d11d80 Update to bsnes v042r03? release.
I mentioned I wouldn't be posting a new WIP for a while so that I
could work on something in secret. That way in case it didn't work
out, nobody would be bummed out. Imagine my surprise when it only took
me two days to get this far ...

Image Image
Image Image
Image Image
(I removed the title-bar text for the sake of the screenshot
aesthetic. Check the WIP yourself if you don't believe it.)

Kirby's Dream Land 3 and Dragon Ball Z: Hyper Dimension are fully
playable. Note that most games aren't playable, and most of the chip's
added features are missing.

Speed took a ~3-5% hit for non-SA1 games due to all the new co-
processor thread synchronization primitives that you can't really hide
from inlined, super-intensive sections of the scheduler code.

As of now, and this will change, SA-1 games run about ~60% slower than
normal games. Meaning you'll really want at least an E4500, but
preferrably an E8400; and no filters.

The most impressive part is that I emulate this at the bus/clock
level. Meaning if both the S-CPU and SA-1 access RAM at the same time,
they'll see the changes and stay perfectly in sync. I even emulated
the bus conflict resolution of the SA-1 memory controller. So in terms
of accuracy, this is akin to the cycle-level S-PPU. It's the
"theoretical worst case" for the most processor-intensive, lowest-
possible emulation achievable.

I believe it was _Demo_ who speculated that it'd take at least a 10GHz
processor to achieve this. Then again, it's been so long I could be
attributing the quote to the wrong person. Don't even remember the
exact words anymore. Anyone recall?

This gives us insight into the kind of performance we can expect from
the cycle-PPU (also runs at 10.74MHz) and SuperFX. For SA-1+cycle
S-PPU, it would appear that there is no processor on the market that
can maintain full speed with that combo yet, heh. By the time I get
around to S-PPU, there most likely will be though.

Lastly, don't bug me about SuperFX support because of this. This SA-1
support is a simple subclass of the core S-CPU that already existed in
cycle-perfect, bug-free form; plus a memory mapper and ALU. Lots more
to go, and even then, this is easily multiple times less work than the
SuperFX is going to be.

[No archive available]
2009-04-07 13:14:00 +00:00
byuu
f3d1d10d3e Update to bsnes v042r02? release.
New WIP. The entire S-CPU opcode core has been re-written to use my
new pre-processor.

The downside is that it's actually slightly slower, by less than 1%.
Guessing that having almost twice the opcode implementations ends up
eating more valuable L1 cache, making it more painful than the two
conditionals per function I had before. But damn if it isn't more
readable now.

Before:
    ror_addrx(0x7e, ror) {
    1:aa.l = op_readpc();
    2:aa.h = op_readpc();
    3:op_io();
    4:rd.l = op_readdbr(aa.w + regs.x.w);
    5:if(!regs.p.m) rd.h = op_readdbr(aa.w + regs.x.w + 1);
    6:op_io();
      if(regs.p.m) { op_$1_b(); }
      else { op_$1_w();
    7:op_writedbr(aa.w + regs.x.w + 1, rd.h); }
    8:last_cycle();
      op_writedbr(aa.w + regs.x.w,     rd.l);
    }


After:
    @macro op_adjust_addrx(name)
      void {class}::op_{name}_addrx_b() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io();
        rd.l = op_readdbr(aa.w + regs.x.w);
        op_io();
        op_{name}_b();
    {lc}op_writedbr(aa.w + regs.x.w, rd.l);
      }

      void {class}::op_{name}_addrx_w() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io();
        rd.l = op_readdbr(aa.w + regs.x.w + 0);
        rd.h = op_readdbr(aa.w + regs.x.w + 1);
        op_io();
        op_{name}_w();
        op_writedbr(aa.w + regs.x.w + 1, rd.h);
    {lc}op_writedbr(aa.w + regs.x.w + 0, rd.l);
      }
    @endmacro

( note: {lc} is short-hand to 'hide' last_cycle(); )

Really worn out now, so don't expect a new WIP for quite a long time
I'm afraid. I'll worry about the S-SMP's core much later. Would
appreciate thorough testing. Given I rewrote all 256 opcodes by hand,
it's possible I made a mistake somewhere.

> Once Alt has been pressed to access the menubar (even just one
> time), the menu accelerator keys become functional even without
> pressing them together with Alt.


Wow ... that is quite alarming. Not sure why Qt is doing that. But
since I don't have a way of fixing it yet ... for now:

> Stop pressing alt.


:/

[No archive available]
2009-04-06 04:13:00 +00:00
byuu
90aa780d57 Update to bsnes v042r01? release.
New WIP.

Updated centering code, it now just has per-platform centering code.
So it should look great with no flickering / movement on Windows or
Linux.

Fixed the patching status thing so it won't say it patched when it
fails. But seems there's not enough safeties in nall::ups. A patch of
nothing but "UPS1" has a 50% chance of crashing the emulator.

Most importantly, I finally got around to writing my pre-processor,
which is intended to add macro support to both C++ and xkas. Calling
it bpp, for **b**yuu's **p**re-**p**rocessor.

I started rewriting the S-CPU opcodes to use the new pre-processor. 40
of 256 opcodes finished. I'm also separating the 8-bit and 16-bit
versions this time. Twice the code, but it's easier on the eyes.

Old:
    ldy_addrx(0xbc, ldy, regs.p.x),
    ora_addrx(0x1d, ora, regs.p.m),
    sbc_addrx(0xfd, sbc, regs.p.m) {
    1:aa.l = op_readpc();
    2:aa.h = op_readpc();
    3:op_io_cond4(aa.w, aa.w + regs.x.w);
    4:if($2) last_cycle();
      rd.l = op_readdbr(aa.w + regs.x.w);
      if($2) { op_$1_b(); end; }
    5:last_cycle();
      rd.h = op_readdbr(aa.w + regs.x.w + 1);
      op_$1_w();
    }


New:
    @macro op_read_addrx(name)
      void {class}::op_{name}_addrx_b() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io_cond4(aa.w, aa.w + regs.x.w);
        last_cycle();
        rd.l = op_readdbr(aa.w + regs.x.w);
        op_{name}_b();
      }

      void {class}::op_{name}_addrx_w() {
        aa.l = op_readpc();
        aa.h = op_readpc();
        op_io_cond4(aa.w, aa.w + regs.x.w);
        rd.l = op_readdbr(aa.w + regs.x.w + 0);
        last_cycle();
        rd.h = op_readdbr(aa.w + regs.x.w + 1);
        op_{name}_w();
      }
    @endmacro


    @global class sCPU
    @include "opcode_read.bpp"

    @op_read_addry(ldx)
    @op_read_addry(ora)
    @op_read_addry(sbc)


Yes, I know the above can be done with the C pre-processor. Two major
reasons I avoided it:
1) I refuse to put \ after every line.
2) parameters are limited, eg MACRO(&=~, x += 2) would not work.

The important thing was making a more generic / flexible format. Will
allow me to kill off src/tool, though I'll still include the new
parser's source under src/lib/bpp.

May extend bpp in the future, who knows. @if/@else/@endif would be
nice, as would nested macros and static programming functions.

[No archive available]
2009-04-03 11:15:00 +00:00
byuu
b5b21a4ec2 Update to bsnes v042 release.
A new release quite a bit faster than I was expecting, but a lot has changed. Most importantly is a new Windows input driver, "RawInput". The downside is that this makes bsnes require at least Windows XP, as Windows 2000 and earlier lack RawInput support. The upside is that input from multiple keyboards and mice can be distinguished from each other — very useful for dual-Justifier support in Lethal Enforcers. Users of previous versions of bsnes will need to manually select the new driver via Settings->Configuration->Advanced->Input driver, and will need to re-map all assigned input keys, including the default user interface hotkeys. Or alternatively, delete the configuration file under %APPDATA%\.bsnes or ~/.bsnes.
Also new is an XInput driver, which avoids the DirectInput driver limitation of being unable to distinguish the two shoulder trigger buttons. This makes bsnes require DirectX 9.0c or later for the necessary drivers. Note that Windows Vista SP0 does not ship with these, so if you haven't installed it yet, you'll need to do so. This driver is part of the "RawInput" driver mentioned above.
This part is important: if you receive an error regarding xinput1_3.dll, you need to download and install the DirectX 9.0c run-time.
For those on Windows 2000, or without DirectX 9.0c, it is still possible to compile and run bsnes with the older DirectInput driver only; but I won't be providing a binary myself for this — at least not at this time.
More bad news for some: hiro, my Win32 / GTK+ API wrapper, has been discontinued and removed from the source tree for this release. Qt 4.5.0+ is now required for the user interface. Very sorry to the Linux distros that do not have packages for QT 4.5 yet. You'll need to continue with v041 for now.
2009-03-30 18:21:47 +00:00
byuu
2b587de04b Update to bsnes v041r08? release.
Okay then, if everyone possible could test this _quickly_, I can post
a new release tonight. Especially the input mapping, and especially
there for gamepads / controllers.

    http://byuu.org/files/bsnes_test.zip


No source, Windows only binary.

If you get an error about xinput1_3.dll, install the DirectX 9.0c
redistributable.

Changes from last WIP:

- I was able to reproduce FitzRoy's issue, and fix it. Really, really
crappy gamepads that send large phantom movements when the user isn't
even touching the axes may trigger the calibration window early; not
much I can do about that. None of my controllers do this at least.

- I updated the mouse button capture window. It now uses a framed
label (kind of like a groupbox but with text in the center), and you
have to release a mouse button inside the box for it to map.

- Screensaver / monitor power saving disabled on both Windows and
Linux.

- More improvements to window centering.

> Btw, are you on SP1 like me?


No, I'm using Windows 7 beta 1.

[No archive available]
2009-03-29 22:04:00 +00:00
byuu
1e133eeb5e Update to bsnes v041r07? release.
New WIP.

Rewrote a large portion of the RawInput driver, cleaning it up
substantially. Each API is now its own separate class, and pInputRaw
(the ruby private implementation class) pulls data from each separate
driver.

For keyboards, I've added the fixes for print screen and
pause/num_lock.

For joypads, I added XInput controller detection through RawInput's
RIDI_DEVICENAME, instead of that crazy ass COM + wbem shit from MSDN.
I also added a proper XInput driver, so now the left and right axes
can be mapped independently, and you can use both at the same time.
All in all, quite expensive and a lot of work, but it's the little
bits of polish that really make an application shine.

Do note that MinGW still doesn't ship with libxinput.a -- it's only
been out for four years now, after all. You'll need to take XInput.lib
from the DX9 SDK x86\lib folder, copy it to MinGW\lib, and rename it
to libxinput.a. I'm surprised that works, but it does. I tried to use
LoadLibrary("xinput1_3.dll") + GetProcAddress("XInputGetState"), but
the app kept crashing in bsnes when optimizations were enabled. gdb
showed it to crash in msvcrt!memcpy() from inside dinput8.dll. No idea
what the hell was going on there.

Non-XInput controllers will fall back on using DirectInput, of course.

Fixed the joypad indexing, so multiple joypads should work again. Got
the window centering hopefully right on WinXP so that windows opening
for the first time won't 'flicker' anymore. Added the mklib(gdi32)
entry, so you can compile with -mconsole again.

Re-did the mouse capture stuff. 'Assign Mouse Button' + 'Assign Mouse
Axis' are now buttons instead of menu buttons.

For button assignment, you are given a window with a large disabled
button named '(capture box)'. The instructions say to put whatever
mouse you want over this button and click the mouse button that you
want to assign. It'll assign upon release. Right now, assignment won't
work for 1-2 seconds to prevent instant assignment when you click.
I'll make a button mask in the future to avoid that delay. Also, it
only verifies you clicked a mouse button while the capture window was
active. I'll need to look into Qt's methods for mapping cursor clicks
to control regions onscreen. Good news is it's now much easier to
assign extended buttons like up+down ... you don't have to know what
button #s they are anymore.

For axis assignment, mapping based on mouse motion is too dangerous.
So you get a window with two buttons: 'X-axis' and 'Y-axis'. I can add
Z-axis if anyone wants (for the scroll wheel), but it seems kind of
useless. The instructions say to click the axis button you want, with
the mouse you want the axis assigned to.

Now I know the instructions will probably just confuse people with
only one mouse (~99% of users), so if everyone really thinks it'd be
better to leave multi-mouse users in the dark about how the capture
system works, I can take out the verbose notes.

Hoping your controller will work now, FitzRoy. Otherwise I have no
idea what's wrong. Be sure you manually set the driver to RawInput,
too. Will most likely require a config file with "version = 42",
otherwise reset to defaults, for the next release.

[No archive available]
2009-03-29 07:48:00 +00:00
byuu
9de4b1dea2 Update to bsnes v041r06? release.
New WIP. This version adds RawInput support.

I strongly recommend just deleting the old config file, because all
the old bindings won't work. You may also need to select the driver
manually from the advanced tab (it should be the default if no config
file is found.)

I now allow up to sixteen keyboards, sixteen mice and sixteen joypads
to be uniquely identified and independently mappable. So if anyone
wants to setup a 6-man-per tag-team game of N-warp Daisakusen, now you
can. And $50 for the first person to take a picture of said event for
me ;)

While ZSNES beat me to mouse support with ManyMouse, I win with
"ManyKeyboard" :P

And if anyone wants to get me one of those SNES barcode battler games
+ hardware, I'll try and emulate a generic USB HID barcode scanner.

Let's see ... currently the mouse assignment from the UI won't work.
You'll need to edit bsnes.cfg. The format is:

mouseNN.x, mouseNN.y, mouseNN.z, mouseNN.buttonXX
NN = 0 - 16, XX = 0 - 4

Need to plan how I want to design a mouse capture window, so that will
be a while still.

Also didn't get around to the screensaver disable code just yet. Took
me seven hours straight and I just barely finished the RawInput driver
in time.

Testing would be greatly appreciated.

[No archive available]
2009-03-26 14:57:00 +00:00
byuu
2b84d1ef37 Update to bsnes v041r05? release.
Meh, window is appearing on XP when placed at -1,-1. Changed that to
2560,1600 to stop that initial flicker before the windows appear
centered. Also from the WIP I made it use showNormal() so it'll show
windows even if they were previously minimized.

> Some people prefer baby seal meat.


I'm still not following your point. I've already added it. It took me
a few days but it's done. Everything that worked before is exactly the
same, but you now have the _option_ of doing more. Binary size is the
same, source code grew by ~2k (mostly due to extreme commenting.)

Not necessary, no; but I wanted it. Now we have it, and it's one more
bit of polish (along with infinite cheat codes, infinite length
descriptions in UTF-8, cheat code grouping and sorting, UPS support,
single or multi user modes, resizable config windows, flexible theming
and backdrop images, ...) that no other SNES emulator has yet :D

And tons of stuff I'm missing: savestates, rewind, SuperFX, SA-1,
speed, macros / key combos, movies, netplay, ...

-----

This works well enough for Windows:

    class Application : public QApplication {
    public:
      #ifdef _WIN32
      bool winEventFilter(MSG *msg, long *result) {
        if(msg->message == WM_SYSCOMMAND) {
          if(msg->wParam == SC_SCREENSAVE || msg->wParam ==
    SC_MONITORPOWER) {
            printf("blocked sleep\n");
            *result = 0;
            return true;
          }
        }

        return false;
      }
      #endif

      Application(int argc, char **argv) : QApplication(argc, argv) {}
    };


Add XTestFakeKeyEvent sans XSync (to avoid X-Video stuttering issues
per BearOso) and screensaver disable should be taken care of -- at
least until someone works on the OS X port.

[No archive available]
2009-03-24 19:15:00 +00:00
byuu
e2a44195cd Update to bsnes v041r04? release.
Okay, new WIP. That's the best I can possibly do.

For all six axes, I now ignore input until the state changes for the
first time. If it goes from 0 to > 24576 in a single poll, it
considers the axis to be a button. Otherwise it treats it as a stick.

Positive on a stick means down or right, so it's less likely users
will hit this first (up, left are more common for assignment as
they're first in the control lists.)

To minimize the damage of a bad map, I now map each axis to their own
value without regard for axis vs analog button indexing. Eg you will
have { axis00, axis01, analogbutton02, analogbutton03, axis04, axis05
} instead of { axis00, axis01, analogbutton00, analogbutton01, axis02,
axis03 }. That way if you do screw up the mapping and restart, the
indexes won't change on you. I don't do that on Linux to allow as many
axes + analog buttons as possible, and because it's not needed.

I had to choose what to bias, so I went with axes as they seem more
important overall. Eg -32768 to +24575 = stick; +24576 to +32767 =
button. That means it's easier to map a button as an axis than vice
versa.

It's unfortunately still quite easy to map these incorrectly, eg if
you slam down on a button or smack a stick as hard as you can down or
to the right.

But it was basically ... have a chance of mapping inputs wrong, or
don't let them be mappable at all. The former seems better in that
case.

If _anyone_ has a proper solution for this problem, I'd greatly
appreciate it. In fact, let's put a bounty on it. I'll pitch in $20
for the solution (a way to get the true state of axes without
requiring the user to press a button first.)

I also used EnumObjects over all absolute axes to map them to -32768
to +32767. That should help with the Xbox 360 controller that defaults
to half that range or whatever (fuck you, XInput.)

Testing would be appreciated. Both for the Windows and Linux ports,
though I can't foresee there being any problems with the Linux one.

---

SDL on Win32 does the same thing ... not surprising since it just uses
DirectInput anyway.

    #include <SDL/SDL.h>
    SDL_Joystick *gamepad;

    int __stdcall WinMain(HINSTANCE, HINSTANCE, LPSTR, int) {
      SDL_InitSubSystem(SDL_INIT_JOYSTICK);
      SDL_JoystickEventState(SDL_IGNORE);

      gamepad = SDL_JoystickOpen(0);
      while(true) {
        SDL_JoystickUpdate();
        unsigned axes = SDL_JoystickNumAxes(gamepad);
        for(unsigned n = 0; n < axes; n++) {
          printf("%d = %6d; ", n, SDL_JoystickGetAxis(gamepad, n));
        }
        printf("\n");
      }

      return 0;
    }

[No archive available]
2009-03-22 02:09:00 +00:00
byuu
9ac912d100 Update to bsnes v041r03? release.
New WIP.

This adds support for hats and analog buttons, and fixes the centering
code so that it never ends up minimized on Linux at startup. Just went
back to putting the window offscreen before centering, as thanks to
the delay in propagating window messages in Xorg, you don't even
notice the flicker on Linux.

You can now have up to 8 hats, 16 axes, 16 analog buttons and 96
digital buttons. Just to future proof things. If your controller has
more than that ... then I demand you send it to me before I'll support
it.

SDL input for Linux should work fully: hats allow four unique inputs,
axes two and analog buttons one. It calibrates to tell the difference
when you start the emulator.

DirectInput doesn't work so well. The DIJOYSTATE2 struct has a ton of
analog inputs, but only lX/lY map to the first stick, and lRx/lRy to
the analog buttons. But I can't even detect those properly because for
some bastardized reason, polling them at startup returns 0, 0. It
isn't until the user presses at least one button that the controller
'snaps out of it' and returns the proper +32767,+32767 for the two
buttons.

On the bright side, DI treats POV hats like POV hats. It allows up to
four, so that's what you get. You'll have to deal with that or the
first analog stick for Windows.

Unless there's a DirectInput expert here, not sure I can fix this. The
other inputs are not in DIJOYSTATE2 at all. Yet somehow the control
panel applet can sense them.

Mapping is fully inclusive, for joypad buttons and UI shortcuts, you
can use keyboard buttons, mouse buttons, joypad buttons, joypad axes,
joypad hats, joypad analog buttons. For mouse / super scope axes, you
can use mouse axes and joypad axes. Buttons aren't bi-directional and
lack the precision to support the mouse / SS / Justifier to any usable
degree, and analog buttons are uni-directional.

> Have you thought about rendering plugins for sound, input, video?


Would rather not. Cross-platform dynamic library support is terrible.

> Hmm must be "spin the black circle" as far as I can tell.


Yeah, here. I posted about it here a while back. Probably should've
mentioned the name.

> Yeah. That cheating nonsense discourages me from really playing any
> online games with top scores like that. It sucks all the fun out of
> it.


It's usually okay when it's painfully obvious. I cleared every level
at least a dozen times, and took advantage of every collision quirk
there was to get time there. For there to be a > 30 second leap
between #4 and #5 (and #1-4 all from the same person), it's pretty
obvious that he was cheating in some way.

I consider the best time to be 03:58, and 04:06 (edit: 4:01:97 now) is
close enough to make me happy :D

[No archive available]
2009-03-18 16:12:00 +00:00
byuu
d15092dada Update to bsnes v041r02? release.
New WIP.

I've added the centering code. Had to hide and show the window to
prevent the Windows 'restore-from-taskbar' animation. That's causing
Xorg events to not propagate quickly enough so sometimes the windows
start minimized. I'll keep working on it.

I've also killed joypad<>::up, down, left, right; and added
joypad<>::hat<0-3>.

So far, I've adapted the Qt UI to map analog axes. You'll see now when
you map one that you get ::lo or ::hi to indicate the state direction
at the time of assignment. I have not done this for hats, so only the
'up' direction will map currently.

I only know how to read the first two axes (first stick) on Windows,
so it won't see any others yet.

For the mapping, I made it both range-sensitive (requires at least 75%
force to map, 50% force to trigger) and distance-sensitive (prevents
auto-assignment for those annoying analog sticks that flicker within a
few points in any direction; also protects against those sixaxis
buttons that are idle at +32767) -- the distance is at 512, and slow
movement causes ~1,000+ movement based on ~20ms sampling, should be
enough.

To prevent rapid assignment of the same analog axis when using the
"Assign All ..." button, and because it makes no sense to allow it,
I've added a check to make sure that each key assignment is unique to
all previous ones. This doesn't apply to individual assignment in case
you really do want one key to map to two inputs. It was that or add a
~200ms delay between each assignment.

The only thing my emulator doesn't handle completely are those six-
axis buttons. Mostly because I have no way of telling what they are. I
can't tell if a user is holding a stick south-east, or if it's a
button not pressed. You can map them anyway, but it won't work as you
expect a button to.

Lastly, I'm not sure how to support mouse pass-through just yet. Right
now I block mouse input when the mouse isn't exclusively acquired. If
I don't, then clicking to acquire the mouse will send a 'fire' command
to the emulator. But if I do, then you can't use a mouse as a joypad.

[No archive available]
2009-03-17 15:16:00 +00:00
byuu
91270e504a Update to bsnes v041r01? release.
New WIP.

I _may_ have found the SDL POV hat issue. I was masking a result, but
the array wasn't boolean. It may work better now.

I've also dropped the analog -> D-pad mapping in both drivers. It just
doesn't work ... some controls treat the D-pad as a mirror of the main
analog axis, some treat it as a POV-hat, some treat it as its own
'analog' axis (that only returns -32767, 0 or 32767).

What this means is that for now, no mapping of analog sticks will work
correctly. I'm going to have to adapt the mapping system to
accommodate these.

I also added an 'Assign All ...' button to the input capture window.
Note that it is grayed out on 'User interface' items. Although I
could, it makes no sense to quickly assign all of those (as most you
won't want mapped to anything at all.)

I'm thinking about re-ordering the list from:
Up, Down, Left, Right, A, B, X, Y, L, R, Select, Start
to:
Up, Down, Left, Right, Y, X, B, A, L, R, Select, Start

Reason being that it's more natural with the layout of the real
controller. Agree or disagree?

Oh, and I fixed the NTSC merge settings thing. Takes effect
immediately too.

[No archive available]
2009-03-16 14:35:00 +00:00
byuu
f976998222 Update to bsnes v041 release.
I apologize for posting a new version so quickly. This is mostly a maintenance release: joypad analog axes can once again be mapped to the mouse / super scope axis controls, the input capture window has been rewritten to be much more compact, and I've omitted all unneeded features of Qt 4.5 to reduce the final binary size as much as possible (from ~3.33MB to ~2.3MB.) The source archive is also ~20% smaller.
Barring any unforseen problems, this will likely be the last official release for a while.
Also, I finally have dedicated hosting for byuu.org. I ask that you please update any bookmarks to point here, rather than to byuu.cinnamonpirate.com from this point on, as we'd like to free up the cinnamonpirate sub-domain slot.
2009-03-15 03:42:52 +00:00
byuu
def86470f4 Update to bsnes v040 release.
Too much to really name. The biggest news is that the entire user interface has been re-written from scratch. It is now far more polished and professional. To name one example; the cheat code editor now has checkboxes in the list to quickly toggle codes on an off, there is now a global hotkey to toggle all cheat codes, and each cheat code can contain multiple individual Game Genie or Pro Action Replay codes, allowing easy grouping of multi-part codes.
You'll also notice new artwork: a logo created by Derrick Sobodash (note that the logo contest from below is still active — if someone can design a better logo, it can appear in v041), and a new photo-realistic SNES controller graphic by FirebrandX.
I was finally able to utilize MinGW's profile-guided optimizations, which means this release is approximately ~12% faster than v039.
And emulation itself was even improved(!), such as with Jonas Quinn's fix for a sprite overflow bug.
There were many other changes as well: Linux users will be happy to see RGB overlay support for the X-Video driver, many will benefit from greatly enhanced warning messages and tooltips throughout the GUI, Windows users will now be able to access the menu without freezing emulation, etc etc.
2009-03-09 15:17:32 +00:00
byuu
3e7578761a Update to bsnes v039r22? release.
New WIP.

Softened the panel titles a lot, they take less space but still stand
out well enough.

Should I add a checkbox+global hotkey to toggle the cheat code system
itself on and off? Ala the flip switch that's on the real Game Genie.
Not sure if it's as important anymore now that it's easy to group
multiple cheat codes together and toggle them with just one checkbox.
If so, I need a caption for the checkbox widget, eg "Enable cheat code
system", but something more descriptive.

Rewrote a couple chunks of the nall::string library. I had a lot of
problems with casting due to things like this:
    int strdec(const char*);
    string strdec(int);
    string::operator int();
    string::operator const char*();
    string::operator=(int);
    string::operator=(const char*);
    string::operator<<(int);
    string::operator<<(const char*);
    string::string(int);
    string::string(const char*);


It couldn't implicitly determine if string() << 0 should refer 0 as
const char* or int. So I started by dropping the string->integer
implicit conversions, no need for those, use the strTransform(string)
functions instead. More verbose of the format you want anyway (eg
signed or unsigned integer).

Next, rather than try and implement signed+unsigned+signed
short+unsigned short+signed char etc etc for string::operator= +
string::operator<<, I instead wrote them to use templates. Worked
around the limitation that classes can't use explicit template
specialization by using global thunk functions. operator<<, operator=
and lstring::operator<< all share one set of template specialization
functions to perform conversion of any supported type to a string for
assignment or appending. Pass an unsupported type and it will throw a
"template function undefined" error and fail to compile. No run-time
surprises.

I was careful to implement the copy constructor and copy operator= to
stop the compiler from generating its own functions that copy around
the raw pointer (which would lead to memory leaks + double memory
frees.) So it should be 100% leak proof.

I also split strdec(int) into strsigned(signed) and
strunsigned(unsigned); and updated all the other stuff that used the
lib for that (eg nall::config et al), so you can now perform
unsigned->string conversions on UINT_MAX without getting back -1.

Only thing I'm debating now is if I want to trade C compatibility for
speed and store the string lengths inside the string class for O(1)
length + append functions, compared to their O(n) now. Multiple
chained appends raise that to O(n^2), but with ~20 appends at most per
string, it's hardly a bottleneck right now.

I'm hesitant to do this, because if I do, I'll have to remove char*
operator()() to give a raw handle to the string pointer. I use that
for quick libc const char*->string& wrapper functions, and it's also
nice for other functions to use. And char& operator[](size_t) would
take a hell of a speed hit for having to check for '\0' writes to
adjust the length internally.

_Not_ going to allow storing '\0' directly ala std::string, and make
string::c_str() require memory allocation. Fuck that. Use an
appropriate binary container if you want '\0' inside a block of
memory. The whole idea of nall::string is to maintain 100%
compatibility with C89 strings and their functions.

[No archive available]
2009-03-05 11:48:00 +00:00
byuu
45feae8f75 Update to bsnes v039r21? release.
New WIP.

I added FirebrandX's controller image (let me know if you don't have
the WIP link and want to check it out, FB.)

I also added Derrick's SVG logo for now. The contest thing isn't over
yet, and I like DMM's the best so far (sans the aliasing issues.) But
the auto-resizing to exactly what I want is too nice to pass up. I
think I'm going to require SVG for the final submission at this point.
Side note: Qt supports SVG for auto-scaling, but I use a PNG anyway as
not all Qt libs are going to have SVG support built-in. I still want
SVG for website / print purposes.

For belegdol, I added SDL hat support. It only works with the first
hat, as I figured those four-controller-as-one-device cheapass drivers
might not work well if every single players' hat manipulates the same
controller. You'll have to let me know how it works, since SDL doesn't
detect my joypad's hats.

I'd also like it if someone could test the X-Video RGB support. Anyone
with an RGB overlay surface can do so just by selecting the Xv driver.

[No archive available]
2009-03-01 11:09:00 +00:00
byuu
4d10c36870 Update to bsnes v039r20? release.
New WIP. This one's available here:
http://byuu.cinnamonpirate.com/temp/bsn ... ip.tar.bz2
http://byuu.cinnamonpirate.com/temp/qtdlls.zip

Please don't distribute to other news sites.

You will need to extract the Qt run-time DLLs into the same folder as
the bsnes executable. And you'll likely need WinRAR or 7-zip to
extract the WIP archive.

Please report any issues you can find that weren't present in v039.
I'd like for v040's release to be as bug-free as possible.

Changes from wip19:

The new 'current directory' caching mechanism was caching _after_ save
RAM load, so it wasn't loading save files correctly on first run.
Fixed.

I wasn't setting the internal renderer to match the requested video
mode, so PAL mode wasn't showing the extra scanlines. Fixed.

Had to add a 50ms (very conservative) delay when toggling fullscreen
mode to give Xorg enough time to complete the request. Before it was
trying to query the window size too soon and not fully expanding
fullscreen video to fit the screen. Because of this added delay, I
made it clear the video output when toggling modes. Can't help the
slight line redrawing issue in Qt. Not a bug in my code there.

After reading FitzRoy's comments and thinking more about it myself,
I've decided against the 'intelligent' fullscreen auto-menu hide.
Sorry. It'll still remember whether you were in fullscreen mode on the
last run, but the menubar is always visible by default now. It doesn't
change your menu visibility when you toggle fullscreen anymore.

I also added back the aspect adjust settings to the config file. This
time I combined them to floating point values. So instead of the old:
video.ntsc_aspect_x = 54
video.ntsc_aspect_y = 47
You now have:
video.ntscAspectRatio = 1.14893617

It's an advanced feature not in the GUI, so I expect you to know how
to compensate for the 256x224 vs your native monitor's resolution if
you screw with that setting. Maybe someone can make a web script to
calculate it ala those Xorg modeline generators or something.

Lastly, I removed the group boxes. Took advantage of every row having
three options but one, and added a spacer to get everything aligned.
Advanced panel looks a lot better now.

[No archive available]
2009-02-25 12:32:00 +00:00
byuu
cca8164005 Update to bsnes v039r19? release.
New WIP.

- added hardware settings group to advanced panel. Lets you control
hardware region and base unit.
- added descriptive tooltips to video and audio settings.
- revised documentation to list filetypes, mention BS-X issues and
generalize unsupported special chip notes
- improved handling of paths: core now keeps track of cartridge path
rather than relying on the current working directory; export data path
now works the same as SRAM / cheats / etc when not selected
- fixed XvRGB15/16 blue color channel glitch; testing would be much
appreciated
- I now set the drivers to "None" when they fail to initialize and
give a warning. Before the app would just crash on cart load if this
failed
- added more options to the config file: allow invalid input, analog
axis resistance, and for the first time ever -- CPU, PPU1 and PPU2
version configuration

Really not happy with the overall look and feel of the advanced panel.
I don't think the group boxes are working there. Also, the filetype
descriptions are very terse, but I like them that way. Don't really
care if someone doesn't know what 'non-volatile' means, that's why god
made Google. Complain and I'll make the complex terms hyperlinks to
Wikipedia :P

I'll look into the fullscreen menubar thing again in a few days or
something.

> The Cpu and DMA approach is the same like in bsnes. The exception
> are the stp and wai opcodes.


Heheh, I bet someone looking at STP without being aware of how the
cothreads work would gasp in horror :D

> You are right it's really hard to jump back from doing a nested hdma
> transfer within a dma. But with my approach such an action is not
> needed.


Yeah, I know it's possible with enslavement to only make the simpler
processor a state machine. In our case, the S-SMP. That's how SNEeSe
does it. I just really hate the idea of enslavement.

I can certainly see why others get so upset with me on this, but
having each module cleanly separated is, to me, more important than
savestates. That it's somewhat faster here is just an added bonus. I'm
sure you can appreciate my S-SMP op_*.b files over those state
machines for maintenance, too ;)

As for your work on rewriting all the S-SMP opcodes, I wish you
would've mentioned this to me earlier ... the cycle labels in those .b
files are used to create the exact same switch(cycle) {} code you
wrote automatically, you just have to use a different generator. Given
I dropped that generator back at ~v017, it should be easy to update /
rewrite. The downside is that they don't directly support the bus hold
delays.

Still overall, really really impressive stuff. Kudos on making
something so cool :D

[No archive available]
2009-02-23 13:45:00 +00:00
byuu
0f83e39d5c Update to bsnes v039r18? release.
New WIP.

Added fix for OAM Yflip overflow bug pointed out by Jonas Quinn.

Re-added QGroupBox controls as per discussion with jensbw, the frame
issue should be fixed with Qt 4.5.

Config file now omits " #" marker when there is no item description.

Main window resizes itself a bit better before showing itself on Linux
for the first time. Not a problem at all on Windows.

Using _wgetcwd instead of getcwd for Windows UTF-8 support.

Finished Cartridge class revisions: load_foo returns boolean success,
unload() doesn't need one so that was removed, dropped redundant
bsx_cart_loaded() as you can tell via mode() == ModeBsx. Still need
bsx_flash_loaded() for register mapping purposes.

Fixed hiro port to compile again.

I also rewrote much of the Xv driver. It now properly finds modes via
XvListImageFormats(), and I added support for more modes. It used to
be YUY2 only, now it supports RGB32, RGB24, RGB16, RGB15, YUY2 and
UYVY (chooses the driver mode in that order.)

Unfortunately I was only able to test YUY2 and UYVY with my driver, so
no idea if the RGB modes even work or not. I know RGB16/RGB15 will
have problems, forgot to mask the blue channel before uploading: for
line 344 and 359, (p >> 3) needs to be ((p >> 3) & 0x1f).

To test each mode, the optimal ones would have to be manually disabled
since there's no external way to select the preferred driver. And the
RGB32 copy is sub-optimal, I'll probably allow direct rendering to its
surface in a future revision.

[No archive available]
2009-02-22 11:22:00 +00:00
byuu
ebbcc998d0 Update to bsnes v039r17? release.
New WIP. Posted only for the sake of testing for regressions.

The only real change was adding nall::property as discussed earlier,
and completely revamping the Cartridge class with it. Results:
http://byuu.cinnamonpirate.com/temp/cartridge.hpp

Compared to the old version, it's night and day. All stuff that can be
hidden has been, end-user can't screw with important internal-settings
while emulation is active, as many functions as possible were made
const, ditched char* stuff to replace with string, removed a few
useless structs, simplified the public interface, replaced a memory
duplication in the cart loader that removes the header with a
memmove() instead, blah blah blah.

If I screwed any of this up, it may break the following:
- special chip detection
- RAM / PSRAM / RTC data saving
- UPS patching
- cheat code loading
- relative path stuff
- etc

[No archive available]
2009-02-21 10:39:00 +00:00
byuu
78da6946c6 Update to bsnes v039r16? release.
New WIP. Sorry about the delay in adding your .desktop file, belegdol.
I appreciate you sending it to me.

- worked around a cursor bug in Qt/Xlib: if you started the app and
your mouse cursor was on top of where the window appeared, it gave you
the "resize window" grip cursor, and it would stay like that. The
resize function now ensures you always get the normal cursor.
- worked around a bug in Qt/QGtkStyle: if you pass a default path of
"", it throws all kinds of errors at you on the terminal window, I
implemented a current working directory system for both folder path
selection and file selection (when no default game path is selected.)
It starts in your program startup directory (via getcwd()), and will
update whenever you choose a valid file or folder without canceling
the window.
- icon is now stored in $(prefix)/share/pixmaps instead of
$(prefix)/share/icons
- added belegdol's bsnes.desktop. If I can figure out how to get the
one from Derrick, his has stuff that makes it auto-suggest bsnes for
.SFC files and such. I'll probably add his extensions to it later.
This file installs to $(prefix)/share/applications, and bsnes shows up
under 'games' now.
- updated src/cart a bit, merged some 5x ~800 byte files to a general
cart_loader.cpp file, renamed the functions to be clearer:
cartridge.load_cart_bsc() -> cartridge.load_bsx_slotted();
cartridge.unload_cart_st() -> cartridge.unload_sufami_turbo();

- resized HTML viewer, was too small before, but I think it's too wide
now, meh.
- readme was renamed to documentation. I don't care that it's not
verbose enough to warrant the name right now. I intend to expand upon
it in the future and have it be the general sort of "help"
functionality, hence the name change.
- both the documentation and license are now stored inside src/data as
HTML files. These are embedded with Qt's resource compiler into the
final binary. Easier to edit, and the HTML files can stand on their
own.
- I've partially revamped the documentation. It's somewhat of a
compromise between my ideas and FitzRoy's. I may expand on it a bit,
but I like how it is now, so don't expect many more changes there
please.
- Revamped the license stuff a good deal, removed a lot of cruft.
Grant of Rights section remains the same, so no legal changes.

> bsnes could detect the computer's time zone, and switch to purple if
> necessary.


The US SNES is an eyesore. Both the console and especially the
controller. Fuck it, if they want to see that they can look it up on
Google Images :P

[No archive available]
2009-02-17 12:56:00 +00:00
byuu
4d31452bca Update to bsnes v039r15? release.
Okay, new WIP. To my knowledge, the Qt port now matches or exceeds the
feature-set / quality of the hiro port in every regard, sans things
I've intentionally removed.

- added back all the UI shortcut keys
- started using Qt's resource compiler, rcc, to embed files into the
binary on all platforms; not as efficient as my base56+LZSS method,
but much more standardized and avoids string length limits in Visual
C++
- Linux port now sets the program icon from bsnes.png @ 48x48 (any
larger and the filtering makes it look bad)
- Windows port uses embedded 16x16, 32x32, 48x48 or 256x256 icon as
before
- all windows now rise to the top when they are shown
- replaced about screen -- it's just a placeholder for now so that
it's not modal. Want to put the logo on there, with the rest of the
info and a webpage link below
- removed 'Ok' button from document viewer window
- killed icon48.h and controller.h, ~100kb worth of source. Right now,
hiro port shows black boxes in their place. I'll do something nice
with it later; but I don't want to grow the source that big for the
non-standard target
- added .zip, .gz and .jma to filter, based on compilation flags

Thinking about killing src/data, putting the necessary stuff in each
platform folder. Just a slight issue with windres taking a relative
path to the working directory, so it won't allow easy renaming of the
ui folder names if I do that. Can work around it with 'cd' command in
the Makefile, I suppose.

Would be nice to take advantage of rcc a bit more: it's very easy to
use 16x16 / 32x32 icons inside the UI for eg menu and config panel
list icons. Just going to be tough to make nice icons for them.

Stuff removed from hiro:
- controller graphic:
I love this graphic and want to have it in the official binary, but it
looks really odd when it's only there for one controller type ...
should we keep it anyway? If so, I'll embed it with rcc.
- trace logging hotkeys:
Want to replace these with a real debugger that will have buttons for
them. That will be a long-term goal, of course. May add shortcut keys
for the debugger functions too at that time.
- frameskipping:
Probably the biggest one, I didn't want to re-add this as the new PPU
will make it pointless anyway. If we do add this back for the fast
PPU, I'll probably keep the option hidden from the UI side.

> SFT was the acronym used for the catalog codes. For example, Poi Poi
> Ninja World had SFT-0103 on the cartridge. So there is some historic
> precedent for it at least. BSX, not so sure, but I figured
> everything else was three letters.


Sounds good, but I'd like to check with Nach first. He seems to be on
extended leave at the moment.

> Exhaust Heat 2 still bug out


Wasn't aware ST-0010 had any problems. Not sure if it's bit-perfect or
not anymore, but it definitely has no DSP timing.

[No archive available]
2009-02-15 08:23:00 +00:00
byuu
eb1eca4a6d Update to bsnes v039r14? release.
Okay, another new WIP.

Drag-and-drop is in, and it works in Windows and Linux. Tested with
Thunar under Xfce, but it should be fine with any freedesktop.org-
compatible app/WM.

Worked around the Qt bug ... either
qtreewidget->currentItem()->isSelected() returns the true current item
and the Xlib port has a bug, or it returns the previous and the
Windows port has a bug. I'm using
qtreewidget->selectedItems().count()==1 in its place. Works on Windows
and Linux, so the cheat editor should be fine now.

Forgot to add assign / unassign key disable in the last WIP, so I took
care of that this time.

Added back the readme and license viewers. Used QTextBrowser, which
lets me use HTML formatting plus anchor hyperlinks. Not terribly
useful with such small documents, but meh. We can grow "readme" into
"documentation" in the future. Maybe even add a section listbox on the
left ala CHM files. Throw in a custom CSS stylesheet to make it
prettier. Whatever, not worried about it right now, but we'll get it
ironed out before v040 official.

Got too tired (Red Bull having no effect either), forgot to add the
.zip,.gz,.jma file extensions; and didn't check if cheat codes are
saving on Linux. Also need to work on getting window show commands to
put the windows in the foreground. If they're already visible, they
aren't raising to the top / gaining focus.

Still need to add a bunch of GUI hotkey bindings back, and I think
that'll do it for the rewrite. From there it's all adding stuff the
hiro port lacked.

[No archive available]
2009-02-14 10:05:00 +00:00
byuu
07c9df31a6 Update to bsnes v039r11? release.
Finally, a new WIP.

I redid the spacing / margins on all windows, it should match the old
bsnes/hiro port better now.

Removed all instances of QGroupBox, to work around the problem with
QGtkStyle ignoring the frame entirely, as well as getting around the
ridiculously large margin-top in it that you can't remove. Using
horizontal spacers in its place. Quite a bit more annoying to code
for, but it looks better than even the working frame, at least in my
opinion.

Modified the config panel listbox trigger to use currentRowChanged()
instead of itemSelectionChanged(). This fixes an annoying glitch where
if you clicked down on an item and dragged the mouse, it'd be off-by-
one in the list.

The code editor and cheat code panel both disable buttons when actions
aren't allowed, ala bsnes/hiro. There seems to be a bug in
QTreeWidget::itemSelectionChanged() on Linux, the returned
QTreeWidgetItem::isSelected() value is inverted. Too tired to work
around that tonight.

Improved automatic window resize for the input config and ROM add-on
cart loader windows. They should fully shrink as much as possible now,
rather than leaving blank space.

Dropped the Segoe Print font for titles, as it only looks good on
Vista+.

Removed the sort stuff from the cheat core class and hiro UI, since
the Qt UI can sort by header clicks.

Scale Nx items are checked again according to config file setting.

Stuff left to do:
- work around Qt/Linux bug on edit/delete enable on cheat code panel
- cheat codes don't seem to be saving to disk
- need to re-add screensaver disable code

FitzRoy, it's hard to show you the Qt rendering issues on GNOME, if
you're not familiar with how it should look ...

http://byuu.cinnamonpirate.com/temp/clearlooks.png
http://byuu.cinnamonpirate.com/temp/qgtkstyle.png

Clearlooks is the KDE default style. Looks good, but doesn't match
GTK+ apps.

QGtkStyle is the Qt wrapper that tries to use your GTK+ theme. Biggest
annoyance would be the buttons. There's this red box in the middle
that shows up when a button has focus. With the real GTK+, the entire
button turns red (no border) when you click it, but with just focus
alone it shouldn't have any color. The fonts are also much uglier,
like it has really poor anti-aliasing and slightly wrong sizes.

[No archive available]
2009-02-13 08:20:00 +00:00
byuu
c64232a479 Update to bsnes v039r10? release.
New WIP adds a ton of refinement.

I feel it's exceeded the old UI in quality already, so I added the
platform-functions (realpath, userpath, ...), so now it'll look for
the multi-user config file, falling back on single-user. If you use an
old config, most settings from v039 will be lost, but some will be
pulled in. It now looks for bsnes.cfg and style.qss (for theming.)
Slight issue with relative paths and realpath() on Linux. New
initargs() function adds back support for non-ANSI paths.

Path window shows <startup path (/path/used)> rather than just
<startup path>.

All buttons trigger on release (mouse up / off) rather than press
(mouse down).

Revamped the centering code. All windows respect the reserved screen
areas (taskbar, dock, etc) and center perfectly. They only center on
the first show, after that they will remember where you placed them.

Completely rewrote the windowed / fullscreen handling code. It works
properly even on Linux now. Scale max is great, perfect fit to the
edges of your screen sans reserved areas. If menu+status toggle are
bound to the same key, it'll only refresh the window once to reflect
the new state now.

Going back to the forced size thing. I need to re-add the menu checks.
You can't shrink the window smaller than your current settings, and if
you make it bigger, you get black borders (since I can't disable the
resize reliably on all platforms.) Makes more sense this way anyway,
the menu options should reflect what you see, not what the startup
state is.

It remembers the fullscreen setting automatically now. I took it a bit
further, though. If you have no ROM loaded, it will show the
menu+status in fullscreen to alert you there's no cart and give you a
chance to select one. I also re-added command-line loading, and if you
successfully load a game there, it will turn off the menu+status for
you. There was a slight delay there. You see, loading a game calls
snes.init() which needs the interface (video, etc drivers) setup.
Those drivers rely on the UI being created. So we have to make the UI,
setting the menubar visibility, before we can verify that we're going
to load a game.

_Yes, I can work around this!_ Add a first-run boolean and validate
the command-line path is valid, or separate cart load from SNES init
so I can load, setup GUI then start, etc etc. It's just annoying, not
sure if it's worth the effort to hide the menubar 2ms sooner.

ROM slot loader and cheat path windows now both disable buttons when
no cart is loaded. Major work in progress, lots of stuff left to do
here. When you pick a file with the ROM loader, it doesn't steal focus
to the main window anymore. When you pick a path, it clears the audio
buffer to prevent audio looping. Not sure if I want to hook move /
resize events, since Linux doesn't block as much as Windows. Maybe
I'll #ifdef it.

Qt 4.4 has a bug with GTK+ file open, if you give it a blank path it
spits out lots of errors. It needs a fully-qualified path. Going to
make my old-style "remember last selected path" thing that I used in
hiro/gtk to fix it later.

[No archive available]
2009-02-05 11:23:00 +00:00
byuu
85b08fd24b Update to bsnes v039r09? release.
New WIP re-adds the multi-part ROM loader. For some reason that took
way too long, all I got finished.

A bit different this time, one window for all three modes (bs-x
slotted, bs-x and sufami turbo.) It auto adjusts based on what you
want. Much more compact now that I can put the labels on the same line
as the controls.

It otherwise works the same. In the future, I'll be adding a Date/Time
control when loading pure BS-X carts. Makes no sense adding it to the
UI before the core supports it.

> [X] Pause emulation when main window does not have focus
> [X] Ignore input when main window does not have focus


For the hundredth time, that creates four states instead of three.
What's the difference between pause on + ignore on and pause on +
ignore off?

I'll most likely use a QScrollArea to put a scrollbar on the right if
we end up with too many advanced options for one page.

[No archive available]
2009-02-03 09:05:00 +00:00
byuu
3b3214d1be Update to bsnes v039r08? release.
New WIP.

I guess we've tested the container resize enough, at least for
Windows. Set fullscreen container color to pure black.

To avoid the accidental mouse assignments from v039 and earlier, I
went with UI buttons to assign mouse axes / buttons. Keyboard and
joypads assign the same as before. The extra 1-3 buttons are for six-
button mice like my MX518.

Also re-added mouse capture: load a game, and have a mouse/scope set
as an input device, click in the window and it captures. Press escape
to release. I blocked mouse buttons without capture now, too. That was
allowing a fire shot to go through in previous versions without it
when you first gained focus.

Fixed up hiro/GTK+ to compile again. Should give GNOME/Xfce/Qt4.4
distro packagers some reprieve for a while. Not going to be improving
it anymore, though.

Qt/Linux now uses pkg-config, rather than hard-coded paths. No such
luck for Windows users. There's a Win port of pkg-config, but not many
will have it so the path to Qt will remain hard-coded.

Ditched a few more global nall::string functions (count, find,
(q)replace, (q)split) and moved them inside classes. Fixed the
resultant compile errors in bsnes, hiro and xkas.

The rest of the nall::string functions are also useful on char*
arrays, eg strtr, strlcpy, trim, etc; so it doesn't make a lot of
sense to put them inside the string class.

Not entirely impressed with how the code looks mixing class functions
and global functions, but meh. At least it will reduce mistakes in
trying to pass char*s to string-only functions like replace.

[No archive available]
2009-02-02 08:56:00 +00:00
byuu
b5a38d2a07 Update to bsnes v039r07? release.
New WIP. Adds menubar/statusbar toggle, defaults fullscreen to max
scale with no menu/status (you can change the scale and it will
remember your settings in the future), and I re-added all the audio
panel options.

That leaves a few more GUI shortcut key assignments, mouse support +
binding, BS-X / ST ROM loaders, readme/license windows, and a few new
controls to replace the old Firefox-style advanced screen with
something more user-friendly. After that, the rewrite should be
complete.

Trying to move my string lib to a more OO-approach: removed overloaded
strcpy,strcat in favor of =,<< or .assign,.append. Will be trying to
remove more global functions (replace(foo -> foo.replace(, etc) in the
future. Taking it slow so I don't break xkas too badly.

I also want to shave as much excess functionality as I can from it.
Its main purpose is to be a streamable, implicit-castable alternative
to std::string with a few built-in special functions unique to my
needs (eg qsplit,qreplace.)

[No archive available]
2009-02-01 08:35:00 +00:00
byuu
94004f86ec Update to bsnes v039r06? release.
New WIP, looking for feedback on these changes.

First, I switched from a standard QWidget to a more semantically-
correct QMainWindow. Not much difference, except it adds an automatic
menubar and statusbar, no need to make my own. One advantage was free
status hint support without having to catch the event. So I took that
and redesigned the status system.

First, the game name on the status bar ate up too much space for
nothing. I moved it to the titlebar: bsnes v0.nnn - Game Title (U)

Second, I merged the FPS counter with the system state and put it on
the right-hand side of the status bar. It shows "No cartridge loaded",
"Power off", "Paused" and the framerate. This is persistent and always
visible. FPS doesn't show ideal FPS next to it anymore. That just
wastes space.

Third, the new left-hand stuff. It uses the native QStatusBar support
for timed messages. I use that to pump power state changes ("System
was reset.", "Loaded Star Ocean (J), and applied UPS patch.", etc.)
They go away after ~3 seconds. Unsupported special chip warnings now
pop up a modal dialog box instead of showing in the status bar.

Fourth, we can now set special menu group / item descriptions that
appear when the items are hovered. For instance, mouse over
settings->video mode->ntsc and it explains that the setting affects
the perceived video output size, rather than the core emulator mode.
The descriptions there now suck, but it shows off the concept. We'll
leave them off for all the obvious items.

With all of that, I was able to kill off the "Status" class, ~4kb of
nasty code that polled the time constantly and maintained an internal
string queue for statusbar messages.

Also new to this WIP ... it's apparently not trivial to set a fixed
window size with Qt on Xlib. My MinimizeWindowHint that worked on
Windows was making the window top-most on Xfce, and breaking
fullscreen mode.

So, I tried again to write code that could properly switch between
windowed and fullscreen mode. For some reason, this always causes tons
of problems. Window managers like to take their sweet ass time
updating internal states, so rapid geometry changes often fail,
leaving the window in odd positions and sizes.

It took quite a while, but I have it working, hopefully, 100% on
Windows. I even account for the desk area (ignoring the taskbar and
such) and the window decorations. Centering should be truly perfect,
and scale max should be a pixel-perfect fit to all available screen
size, while maintaining the ratio.

Linux support is still kind of flaky, though. Long shot, but any
knowledgeable help here would be appreciated.

    void Utility::updateFullscreenState() {
      if(config.video.isFullscreen == false) {
        config.video.context = &config.video.windowed;
        winMain->window->showNormal();
        application.processEvents();
      } else {
        config.video.context = &config.video.fullscreen;
        winMain->window->showFullScreen();
        application.processEvents();
      }

      //refresh options that are unique to each video context
      for(unsigned i = 0; i < 2; i++) resizeMainWindow();  //call
    twice as Xlib drops window messages sometimes
      updateHardwareFilter();
      updateSoftwareFilter();
    }

    //if max exceeds x: x is set to max, and y is scaled down to keep
    proportion to x
    void Utility::constrainSize(unsigned &x, unsigned &y, unsigned
    max) {
      if(x > max) {
        double scalar = (double)max / (double)x;
        y = (unsigned)((double)y * (double)scalar);
        x = max;
      }
    }

    //0 = use config file value, 1+ = override with new multiplier
    void Utility::resizeMainWindow(unsigned multiplier /* = 0 */) {
      if(multiplier != 0) config.video.context->multiplier =
    multiplier;
      else multiplier = config.video.context->multiplier;

      unsigned width  = 256 * config.video.context->multiplier;
      unsigned height = (config.video.context->region == 0 ? 224 :
    239) * config.video.context->multiplier;

      if(config.video.context->correctAspectRatio) {
        if(config.video.context->region == 0) {
          width = (double)width * 54.0 / 47.0 + 0.5;  //NTSC adjust
        } else {
          width = (double)width * 32.0 / 23.0 + 0.5;  //PAL adjust
        }
      }

      QDesktopWidget *desktop = QApplication::desktop();

      if(config.video.isFullscreen == false) {
        //get effective desktop work area region (ignore Windows
    taskbar, OS X doc, etc.)
        QRect deskRect = desktop->availableGeometry();
        unsigned deskWidth  = (deskRect.right() - deskRect.left() +
    1);
        unsigned deskHeight = (deskRect.bottom() - deskRect.top() +
    1);

        //place window offscreen so resize events do not cause
    flickering
        winMain->window->move(desktop->width(), desktop->height());
        application.processEvents();

        //shrink window as much as possible to compute frame + menubar
    + statusbar size
        winMain->canvas->setFixedSize(0, 0);
        winMain->canvasContainer->resize(0, 0);
        application.processEvents();
        winMain->window->resize(0, 0);
        application.processEvents();
        QRect frameRect = winMain->window->frameGeometry();

        //constrain window so that it will fit inside desktop work
    area
        constrainSize(height, width, deskHeight - (frameRect.bottom()
    - frameRect.top() + 1));
        constrainSize(width, height, deskWidth  - (frameRect.right() -
    frameRect.left() + 1));

        //resize canvas to desired size
        winMain->canvas->setFixedSize(width, height);
        application.processEvents();

        //shrink window so that it contains all of canvas, but is no
    larger
        winMain->window->resize(width, height);

        //allow canvas to be resized along with window by user
        winMain->canvas->setMinimumSize(256,
    config.video.context->region == 0 ? 224 : 239);
        winMain->canvas->setMaximumSize(desktop->width(),
    desktop->height());
        winMain->canvas->setSizePolicy(QSizePolicy::Expanding,
    QSizePolicy::Expanding);
        application.processEvents();

        //force window size change to take effect
        winMain->window->resize(width, height);
        application.processEvents();

        //center window onscreen:
        //take desktop work area and window frame decorations into
    account
        QRect windowRect = winMain->window->frameGeometry();
        unsigned windowWidth  = (windowRect.right() -
    windowRect.left() + 1);
        unsigned windowHeight = (windowRect.bottom() -
    windowRect.top() + 1);

        winMain->window->move(
          deskRect.left() + (deskWidth  - windowWidth ) / 2,
          deskRect.top () + (deskHeight - windowHeight) / 2
        );
      } else {
        constrainSize(height, width,
    winMain->canvasContainer->size().height());
        constrainSize(width, height,
    winMain->canvasContainer->size().width());
        winMain->canvas->setFixedSize(width, height);
      }
    }


If anyone wanted to get stupid, a style for QWidget.backdrop {
background: url(border.png); } when designed for a specific resolution
+ scaling mode would allow Super Gameboy-style borders :P

Let's see ... properly subclassed the generic input binding pools for
clarity, and added user interface key binding support again. So far
only for exit emu + toggle fullscreen, but the rest should be easy
now.

I can't reduce the space for the QFrameWidgets. Only setMargin works,
but it reduces margins on all sides where only the top is bad. I may
have to revert it back to a section label + horizontal separator
between each area. Probably a good idea, QGtkStyle doesn't support
QFrameWidget's decoration anyway. Looks terrible on GNOME.

Finally, fixed ui_hiro for Windows. Still need to fix up the Linux
target. They share the same Makefile, so additional targets should be
easy, eg a pure SDL port or whatever.

> Darn. Oh well, guess I could keep whatever I concoct to myself.


Or tell me what you want to do, as I probably won't mind :P

[No archive available]
2009-01-27 07:24:00 +00:00
byuu
148bbddb1a Update to bsnes v039r05? release.
Man, I don't have time to read all that ... >_>;

New WIP. Lots of UI refinements.
- re-added power on / power off / reset to main menu (expansion port /
region won't be coming back here)
- re-added status message system
- figured out a way to hide the child indicators in list boxes, as
well as enable sorting while starting with default ordering (so
headers are now clickable to sort, you can even rearrange them)
- merged driver settings and input focus policy into advanced panel
- old advanced panel list is dead, driver panel is dead
- replaced scale 5x with scale max; minor help to 1920x1200+
resolutions
- re-added smart scaling + window size clamping
- Linux port should build out-of-the-box, but there's definitely some
issues in regards to window sizing (even Qt has trouble with this)
- new $(ui)/Makefile system -- as if I weren't abusing GNU make enough
before, new automoc rules are madness -- fear:
    # automatically generate .moc files from .hpp files whenever:
    # - they don't exist
    # - .hpp file was modified after .moc file
    %.moc: $<; $(moc) $(patsubst %.moc,%.hpp,$@) -o $@
    $(foreach object,$(moc_objects),$(eval $(object): $(patsubst
    %.moc,%.hpp,$(object))))
    ui_build: $(moc_objects);
    ui_clean:; -$(foreach object,$(moc_objects),@$(call
    delete,$(object)))

- lots of other crap

http://byuu.cinnamonpirate.com/images/b ... 090126.png

Now to update the locales for v039 finally ...

[No archive available]
2009-01-26 09:59:00 +00:00
byuu
e5b2e87ff8 Update to bsnes v039r04? release.
Well that wore me out ... the UI went from 45kb to 109kb in one night,
with no copy/pasting.

New WIP:
- re-added the InputManager + InputDevicePool classes. The latter is
very complicated, but impressive
- re-added Input Configuration Editor
- re-added Cheat Code Editor
- re-designed individual cheat code editor
- re-added Path Editor
- stopped subclassing QWidget w/Q_OBJECT to work around Qt stylesheet
bug
- re-added controller port selections

Sorting by column header clicking is screwy. It has to be manually
enabled, and the second you do that it re-orders everything. This is
really bad when you want the default order, eg "up, down, left ..." or
your default cheat ordering; so I had to leave it off. Would be too
tacky to add a numeral ID column to work around that.

Seems Qt also has a ridiculously complex tree view (MVC-based), but
thankfully they added a simplified version that works well enough,
QTreeWidget. Only problem is I can't seem to make it hide the child
expander space at the very left-most side. This creates an annoying
little gap. Anyone know how to hide those with Qt?

Even got checkboxes inside the list to toggle cheat codes.
Documentation could've been clearer there.

Speaking of which, I was able to use child nodes on the cheat code
list to show each individual cheat code, but it just didn't look right
to me. There was a ton of blank space on the sides. I can actually
fill in multi-line descriptions as well here, but it still looks
really tacky in my opinion.

Thought about using add code + append code + delete code and putting
the textboxes back, but that just seems tacky and error prone, too.
I'm not adding individual descriptions for each code sub-part.

Only way I can think to make it work that way would be to replace the
multi-code method with a grouping affinity (eg group codes 1+3 into a
set), but then we're getting really complex, with a minimum of 5-6
buttons on the window and 3 text boxes. I think the learning curve
would be too high to be worth it.

So, I used the old method, but instead of a textbox to paste in codes,
I went with a slightly less error prone method of a textbox for the
description and a listbox for each code part. Threw in add / delete /
delete all for the code list. Takes a bit longer if you're trying to
copy/paste codes off the web, but the increased intuitiveness and
consistency is worth it in my opinion.

New cheat code editor (description typo due to extreme fatigue)

There's a lot of rough edges and few safety checks, so if you try to
break things you probably can.

Overall, really having fun with the Qt API. It can be awkward at
times, but it's definitely the most straight-forward API I've seen so
far.

[No archive available]
2009-01-25 08:16:00 +00:00
byuu
67318297dd Update to bsnes v039 release.
Changelog:
    - Recovered ~10% speed loss from last release via S-CPU IRQ timing optimizations
    - Implemented O(1) binary-heap priority queue for event scheduling
    - Fixed a bug where BS-X slotted carts were never mapping SRAM
    - Fixed a bug where invalid controller input was always being allowed
    - Fixed all compilation warnings with GCC 4.3 and Visual C++ 9.0
    - Added advanced options to control S-CPU ALU hardware delays
    - S-RTC and SPC7110 timers updated to handle time_t overflow (Y2k38) gracefully
    - Cheat codes can now have multiple codes per entry, and multiple lines per description
    - Rewrote config file parser; removed config/ class from emulator core
    - Windows: added 256x256 image to program icon set
    - Linux: fixed Xorg keysym mapping, key names should show correctly in all cases now
    - UI: updated video panel, added fullscreen-on-startup and NTSC merge fields options
    - UI: simplified audio panel
    - UI: boolean options on advanced panel can be toggled via double-click
    - Lots of code cleanup, especially for S-CPU IRQ handling and nall template library
2009-01-18 10:21:22 +00:00
byuu
1a6de37454 Update to bsnes v038r13? release.
<edit: removed outdated WIP>

**Delta queue support**

First up, I've added a binary min-heap delta queue. I converted all
events except IRQ/NMI test and hold. If we can convert these to use
the delta queue, there should be a speedup of 30-40% or so -- pretty
much the biggest low-hanging fruit there is. And the thing that has
plagued me for 12-18 months in the past before the major speed hit
v0.018 when I gave up and went with testing IRQ/NMI on every single
clock tick.

But it won't be easy: the delta queue works by adding an event when
you know its going to trigger. But we cannot _know_ if an IRQ or NMI
interrupt will trigger until we're at the current time. One can
literally disable or change these 2 clocks before they occur, which
would leave a bad trigger event in our queue.

IRQ/NMI hold also needs to be scheduled exactly four clocks after
IRQ/NMI trigger. Unless we queue these at least ~16 clocks in advance
of the trigger, then we may not be able to trip them exactly when
needed.

Since the test/hold are in the same inner loop, before or after the
delta queue time update, we can't just enqueue the hold and not the
test.

So, in the WIP I've included my insanely rigorous test ROMs for IRQ,
NMI and HDMA timing, and I'm asking for help. If anyone could please
help in merging sCPU::add_clocks() IRQ testing into the delta queue,
I'd be greatly in their debt.

Relevant code is at src/cpu/scpu/timing/[timing.cpp, irq.cpp] and
src/cpu/scpu/deltaqueue.cpp.

I'll be working on it as well, of course.

Note: removing events not at the top of the heap is not supported.
_If_ this is needed, it would probably be best to do an O(n) search
for the event, and overwrite the event code with 0 (meaning ignored)
than to try and pull out the event and renormalize the heap. IRQ/NMI
hold edge cases are very rare, so O(n) time shouldn't hurt speed.

**ALU delay**

Since there's no speed hit anymore, I added back hardware ALU (mul /
div) delays. While we still don't emulate the proper partial
calculation results, we should at least return 0 when reading too
soon.

The exact delay varies based upon the calculation, however. We ran
into problems with Taz-Mania in the past. So for this WIP only, I've
added settings to the advanced panel:
"temp.alu_mul_delay" + "temp.alu_div_delay"

The value has to be a _multiple of 2_ (2, 4, ... 32, 34, ...), and the
goal is to find the _highest_ possible value that will not cause any
bugs in games.

What I'm asking is for people to just set the value to something and
test a few games. If you spot a bug that's not in v038, try lowering
the value until it goes away. Then post the values here. We'll keep
lowering the current number until we find the best setting for future
releases.

Let's start with really high values that will definitely cause bugs:
ALU mul delay = 104
ALU div delay = 208

For example, pick any game ... say Zelda 3. Note how the triforces
won't render now. Lower the value until it works, post what numbers
you needed here plus the game name. Then everyone will use those
values and test other games. Rinse and repeat.

_Important note:_ you have to reset the game after changing these
values in the GUI for them to take effect.

**Fullscreen on startup**

I've added "video.start_in_fullscreen_mode". Because there's no way to
exit other than a keyboard shortcut, I've unhid the "Exit" option for
now. We can discuss the UI design stuff in the main v038 talk thread,
just stick to mentioning if you hit any bugs with it for this thread.

Thanks to all in advance for any help here!

[No archive available]
2009-01-02 12:01:00 +00:00
byuu
de47a2c7de Update to bsnes v038r12? release.
New WIP adds nothing new, but fixes Visual C++ compilation issues.
Stopped windows.h from defining min/max again, disabled (bool)intmax_t
stupidity, added a default: so VC doesn't assume a function has a
blank return path, omitted -static on libco, and reverted to always
using windres over rc. Express Edition lacks rc, and you already need
GNU make anyway, so why bother supporting rc, too?

> Can you tell me what I should include?


It looks like the taskbar is only 32x32 ... yet the result looks
really weird. Almost like the .ico file only has a 1-bit transparency
mask or something :/

Image

As you can see, all the other icons look much sharper.

> I always wondered why the entire line of an entry doesn't highlight.


I have no idea ... don't see any other listview styles I can use
that'd highlight the whole thing :/

[No archive available]
2009-01-13 15:12:00 +00:00
byuu
25ad9701ab Update to bsnes v038r11? release.
New WIP.

- invalid input is blocked again when input.allow_invalid_input ==
false
- vertical scrollbar only appears when needed in multi-line textboxes
- cheat editor properly encodes / decodes quotes and line breaks
- advanced panel now allows double clicking boolean items to toggle
their state
- cleaned up all of the nall template library
- nall::array was missing copy constructor, causing swap/sort to fail
- moved start in fullscreen to advanced panel for now
- renamed most of the options FitzRoy asked for

> Invalid input is always allowed in bsnes. The config file option
> doesn't change that.


Thank you very much, that was a huge oversight.

> In the latest WIP I've notice Pro Action Replay codes aren't working
> anymore. For example, try these codes for Super Mario World (U);


Those work fine for me ... maybe try the next WIP?

> Here's a couple of boolean advanced options I'd like to see:

> misc.minimize_to_system_tray
> misc.run_at_system_startup


System tray control is probably something the GUI library needs
anyway, but its value is completely lost for Windows 7 -- the taskbar
works similar to the system tray + quick launch. In fact, by default
tray items are hidden and require you to go through a menu to get to
them.

Run at startup would be tricky. I could only get that working on
Windows, and it's really something the user should do externally. Drag
it to the startup folder, put it in the registry, use MS config,
whatever. Also seems very niche, no? You'd still have to load a game
for it to be useful.

> maybe the two file ones as well, not sure what use those have


One is for OS X users. Some of them don't understand file extensions.
The other is for ROM hackers. It'd be needed to multi-chain UPS
patches in the future, as well.

> I'd also like a minor change in the system menu: flip the power
> settings with the controller settings.


Why? Seems arbitrary, and I like the current ordering. We can even
make up some crazy stuff to support the current ordering:

1) Looking at an SNES from top to bottom, you have the cart slot, then
power / reset, then controllers.

2) Group options that affect carts, then group options that affect
input.

> Let me know when you're ready to talk about the readme overhaul.


Will probably release v039 next weekend. Can work on the readme for
v040, I guess.

[No archive available]
2009-01-12 14:44:00 +00:00
byuu
9a5a3b8246 Update to bsnes v038r10? release.
Probably a mapping issue. Wish we could've spotted it less than 21
versions ago, would've been easier to find the regression. Ah well, at
least we found it now.

New WIP completes the multi-part cheat codes. I changed the file
format, and it may change again, so backup your old .cht files first.

Went with the unified textbox thing to allow infinite number of codes
per cheat item, though the textbox itself will stop parsing after
1,024 bytes at the moment. Really ... you're doing something wrong if
you need more than ~120 parts for one cheat code entry.

It will parse and treat spaces, +&|,;{tab} and {linefeed} as
separators for codes. You will lose the space formatting after you
okay the code and go back to edit it again.

Also one glitch if you toggle cheat status, it won't clip the extra
cheat parts as it should. Will fix it later, ran out of time. Don't
try multi-line descriptions or commas for separators just yet. Need to
iron proof that so it won't corrupt the file format.

Any testing of this new feature would be greatly appreciated.

Design questions:

- should we change the order of desc/code/enablestate on either the
main cheat window or the cheat sub-editing window? If so, why? Be
verbose, use examples.
- should we change the .cht file format? Again, please clarify what
the advantage would be.
- should we change the text labels for the sub cheat editor to
something more clear?
- should the default separator be changed from " + " to something
else? Maybe linefeed?

[No archive available]
2009-01-09 16:18:00 +00:00
byuu
daac76858b Update to bsnes v038r09? release.
Damn, absolutely loving this Aftershock I just picked up. Scary stuff
-- 80 proof and it tastes like a malt beverage.

New WIP, added the cheat code editor UI changes. The cheat code class
in the back-end still doesn't actually support multiple codes just
yet, but it will.

Image

Need to decide how many codes we should allow. A real Game Genie
didn't allow more than five, so I think we should go with either four
or six.

Also not shown, when a code you're editing is incomplete / bad,
there's a grayed out text label that appears on the right to tell you
that the code is invalid. It also disables the ok button during this
time.

I wouldn't try entering a multi-line description just yet. I don't
parse that at all. Worst case, it'll corrupt your cheat file. My plan
is to only show the first text line in the listbox, but allow extra
lines for more verbose comments.

I'm being lazy and disabling the add/edit/delete buttons from the main
window when the sub editor window is open. Prevents abuses like
deleting the code you're editing, then trying to update it.

[No archive available]
2009-01-06 15:58:00 +00:00
byuu
c63df7e009 Update to bsnes v038r08? release.
Another WIP, but nothing visible to end users. Still get it if you
don't have 07 for the nice speedup.

Mostly source-cleaning stuff.
- removed 'uint' type, replaced all instances with the proper unsigned
int.
- removed as many headers as I could from the global interface.hpp
file, including only in the cores that need each of them. Should help
compile time. Though I still have a lot of global header includes due
to needing ultra-hot sections of code inlined.
- added include protection bumpers to the CPU+SMP opcode core
generated files
- added const-correctness to a few more classes.
- updated S-RTC and SPC7110 time to handle time_t overflow: it's now
Y2K38 proof even on 32-bit signed time_t systems, and the file format
remains unchanged. But it adds one limitation that you'll lose your
time if you wait ~34 years before loading your last save game. I think
that's reasonable for now. Once 64-bit time_t systems are ubiquitous,
we should be able to trivially expand that without breaking old saves.

Relevant code (I tested with int16_t, uint16_t, int32_t, uint32_t,
int64_t and uint64_t):

      time_t diff
      = (current_time >= rtc_time)
      ? (current_time - rtc_time)
      : (std::numeric_limits<time_t>::max() - rtc_time + current_time
    + 1);  //compensate for overflow
      if(diff > std::numeric_limits<time_t>::max() / 2) diff = 0;
    //compensate for underflow


Avoided the obvious (y-x)&<time_t>::max() just in case there's some
crazy platform where the value != (some power of 2)-1. Modulus
(max()+1) won't work there either, as it'll overflow if
sizeof(unsigned) == sizeof(time_t). The +1 might throw it off by a
second on one's complement system, but I don't really care :P

Anyone with GCC 4.3 want to try something for me? Try modifying
src/lib/nall/platform.hpp and change #define alwaysinline
__attribute__((always_inline)) to:
    #define alwaysinline __attribute__((always_inline))
    __attribute__((hot))


... and let me know the FPS difference you get in some arbitrary game,
please :D

It's supposed to be like manual-PGO.

[No archive available]
2009-01-05 12:33:00 +00:00
byuu
3908890072 Update to bsnes v038r05? release.
New WIP, this one's fairly big as nightlies go.

First, moved the priority queue to a generic implementation so I can
re-use it elsewhere in the future. Took a ~1% speed hit or so by using
functors for the callback and using the signed math trick to avoid the
need for a normalize() function. Sadly it gets up to 3% slower if the
priorityqueue class code isn't placed right next to the CPU core.

Second, while I failed miserably at using the queues for IRQ / NMI
testing, I did come up with a neat compromise. NMI is only tested once
per scanline, IRQs only have PPU dot precision (every 4 clocks), the
hold time for both is four clock cycles, and scanlines for both NTSC
and PAL, even on the short colorburst scanline, are always evenly
divisible by four.
... so testing every 2 clock cycles was kind of pointless, as it'd
always be false. Since the delays between the PPU counter and CPU
trigger for NMI is 2, and IRQ is 10, they even align again with an
offset of 2.
... hence, I can call poll_interrupts() half as often by using
if(ppu.hcounter() & 2). I reverse that for the Super Scope / Justifier
dot testing and cut their overhead in half as well.

That gives us a nice ~10-15% speedup. Nowhere near the idealistic
~30-40% for range tested IRQs, because that only actually tests once
per scanline (~1364 cycles). This just cuts ~682 tests down to ~341
tests. Still, it's pretty close to half as good while still being
super clean and easy. It greatly diminishes the value of a range-based
IRQ tester, as that will only offer a ~15-20% speedup now at best.
Getting PGO working again is the new lowest-hanging fruit.

I also eked out a tiny bit more speed by adding some previous missed
"else" statements in the irq_valid testing part.

With the newfound speed, I gave a tiny bit up (1-2%) to simplify and
improve some old edge cases. It's known that IRQs won't trigger on the
very last dot of each field. It's due to the way the V and H counters
are misaligned, that we can't easily emulate.

So before I had a bunch of cruft to support that, update_interrupts()
was called at the start of each scanline, which would call irq_valid()
to run a bunch of tests to make sure the latch positions would
actually work on hardware. Writes to $4207-420a would also call the
update_interrupts() proc.

I killed all that, and now compute the HTIME position inline in
poll_interrupts(), and perform the last dot check there. Since testing
is ten clocks behind anyway, then we need only check to see if VTIME >
0 and ppu.vcounter(-6 clocks) == 0 to know that it was set for the
last dot on any given field.

This gives us two nice perks for free: one, no more need to hard-code
scanlines/frame inside the CPU core; and two, the old version was
missing an edge case in interlace mode where odd fields would allow an
IRQ on the last dot, which was simply because my old irq_valid() test
didn't have a third condition for that.

All that said, I'm getting ~157.5fps instead of ~137.5fps now in Zelda
3.

Third, I removed grayscale/sepia/invert from the video settings panel,
and stuck them in advanced. Used the new space to add checkboxes for
NTSC merge fields and the start in fullscreen thing.

Reference:
    //called once every four clock cycles;
    //as NMI steps by scanlines (divisible by 4) and IRQ by PPU
    4-cycle dots.
    //
    //ppu.(vh)counter(n) returns the value of said counters n-clocks
    before current time;
    //it is used to emulate hardware communication delay between
    opcode and interrupt units.
    alwaysinline void sCPU::poll_interrupts() {
      //NMI hold
      if(status.nmi_hold) {
        status.nmi_hold = false;
        if(status.nmi_enabled) status.nmi_transition = true;
      }

      //NMI test
      bool nmi_valid = (ppu.vcounter(2) >= (!ppu.overscan() ? 225 :
    240));
      if(!status.nmi_valid && nmi_valid) {
        //0->1 edge sensitive transition
        status.nmi_line = true;
        status.nmi_hold = true;  //hold /NMI for four cycles
      } else if(status.nmi_valid && !nmi_valid) {
        //1->0 edge sensitive transition
        status.nmi_line = false;
      }
      status.nmi_valid = nmi_valid;

      //IRQ hold
      status.irq_hold = false;
      if(status.irq_line) {
        if(status.virq_enabled || status.hirq_enabled)
    status.irq_transition = true;
      }

      //IRQ test (unrolling the duplicate Nirq_enabled tests causes
    speed hit)
      bool irq_valid = (status.virq_enabled || status.hirq_enabled);
      if(irq_valid) {
        if((status.virq_enabled && ppu.vcounter(10) !=
    (status.virq_pos))
        || (status.hirq_enabled && ppu.hcounter(10) !=
    (status.hirq_pos + 1) * 4)
        || (status.virq_pos && ppu.vcounter(6) == 0)  //IRQs cannot
    trigger on last dot of field
        ) irq_valid = false;
      }
      if(!status.irq_valid && irq_valid) {
        //0->1 edge sensitive transition
        status.irq_line = true;
        status.irq_hold = true;  //hold /IRQ for four cycles
      }
      status.irq_valid = irq_valid;
    }

[No archive available]
2009-01-04 15:41:00 +00:00
byuu
155b4fbfcd Update to bsnes v038r04? release.
New private WIP. Nothing worth downloading it over, really.
- fixed first scanline DRAM refresh event (passes irq.smc and nmi.smc
again)
- fixed PPUcounter to initialize before CPU; not that it affected
anything as-is, but it's nice for future proofing to do it right
- optimized priority queue thing to move instead of swap; didn't
affect overall emu speed sadly (still infinitesimally faster than the
last official release), but I still like the model for timing events
that will occur no matter what
- made the ALU delays more permanent advanced config options; 32 and
48 were still screwing with taz-mania ... not even a whole opcode on
the mul -- that game literally reads the regs immediately. We can't
get things any better than we already have until we emulate the
formula; so I set them both to 2 clock cycles for now, they're at
least there for hobbyist devs, who can set them fairly high to
guarantee their code would work on hardware
- removed a bit of cruft

> * RSA-1024 is busted


Really? What are its factors, then? Please tell me in private so I can
claim the $100,000 bounty when it's offered again :D
(they've only broken a 200-decimal digit one with the equivalent of 75
PC work-years, RSA-1024 has 309 and the problem is exponential, not
linear.)

[No archive available]
2009-01-03 15:26:00 +00:00
byuu
02ca0f1e69 Update to bsnes v038r05 release.
[No changelog available]
2009-01-02 20:13:50 +00:00
byuu
6cacb2517a Update to bsnes v038r03? release.
I haven't posted the new WIP, just updating on the status of it.

First, I noticed that Xorg changed the keycodes, at least for Kubuntu
8.10. belegdol, the other person at RPM fusion was mentioning that he
was getting weird key mappings like page_down for left, etc -- this
would be why. Didn't realize they were variable like that. I went back
and made a lookup table to convert the official keysyms to keycodes,
so this issue should now be fixed. Anyone packaging bsnes is free to
update to the latest WIPs to fix this if they like.

Second, I added "adjust" to brightness/contrast/gamma, and they all
start at 0% centered, go to -95% and +95%. Still not sure what to name
"Frequency adjust", so I left that alone for now.

Third, I updated the ~400 or so %0.nx sprintf statements to %.x, so
that GCC 4.2+ will shut the hell up.

Lastly, I can't come up with a good double->string conversion routine
(causes subtle rounding errors with the obvious approach), so I
wrapped strdouble() around snprintf. bsnes doesn't even use it yet,
but at least it can now ...

> How would dropdowns be better than what ZSNES is currently using?


The WIP link on Rapidshare is dead ... what are they using? If it
doesn't involve tab panels, then I can do that.

> Wouldn't these just be hardware filters like NTSC that simulate the
> lossy characteristics of certain type of analog output?


These are settings _for_ the NTSC filter to affect its quality. They
don't affect any other filters.

> There's no fundamental difference between a coprocessor and central
> processor in the scheme of emulation. That the coprocessor happened
> to be located on what we would physically categorize as the
> "cartridge" is immaterial.


There's quite a large distinction between something inside the SNES
and outside. I understand where you're coming from, but we shouldn't
pretend as though the SNES contains all these chips, either.

Sheesh, I don't even know what we're discussing here anymore :P

> You'd be crazy to externalize all your code just to allow people to
> create imaginary 10ft boards with 2ghz GPUs.


What I wouldn't give for just one person to make such a board ... :D

> The only invaluable option in that entire section is overload's
> gamma curve, everything else about the image can be destroyed in my
> video driver or monitor settings.


Haven't we covered this in the past? SNES games were played with
gamma, etc settings calibrated to NTSC / PAL televisions. Monitors are
calibrated very differently. I doubt anyone wants to go into their
driver control panels to adjust these settings every time they start
and close the emulator. And cheaper drivers (especially on Linux) may
not have these options at all.

Not saying we have to go crazy here ... I'm happy to leave out
hue/saturation settings.

> I am aware that any changes made to WIP releases are posted here on
> this forum, but maybe it's an idea to start including those as well
> on the WIP download page?


I _could_ ... but it's easier to type things up here later on at my
convenience :/

[No archive available]
2008-12-28 09:55:00 +00:00
byuu
9a8203b3c3 Update to bsnes v038r02? release.
New WIP.

- defaults are now centered for video settings panel sliders, modified
default gamma to 100 with gamma curve enabled.
- removed all the preset buttons, it looks terrible with just one.
- fixes 99% of the useless bullshit warnings with GCC 4.3, still
didn't change all the "%0.2x->%.2x" strings in the disassemblers
though.
- fixed up the double->nall::string conversion, but it still has some
rounding issues, so I can't use it yet. About ready to just implement
that as a wrapper around sprintf.

> Byuu i would like to request support for the following audio
> renderers.


Sure, you can post them here when you're done and I'll include them in
the source. If they don't cause missing driver errors on a clean
install of Win2k SP4 or newer (this is why Win/OpenAL is disabled),
then I'll enable them in the default binary as well.

[No archive available]
2008-12-22 13:20:00 +00:00
byuu
9c7ac24ff7 Update to bsnes v038r01? release.
New WIP. Audio panel was revised, it's now the same both in regular
and advanced mode.

Volume, Frequency and Latency all appear on one row and are all combo
boxes with sane defaults. Advanced mode gives them additional options.

Frequency adjust remains a slider. Given that 1 tick can mean the
difference between frame stuttering once a minute and once an hour, I
think it's worth keeping the precision.

Code-wise, I merged the ppucounter object into the PPU class (through
inheritance). This results in the following code simplification:

Before:
    ppucounter.vcounter()     //S-CPU time
    ppucounter.ppuvcounter()  //S-PPU time


After:
    ppu.vcounter()  //S-CPU time
    ivcounter()     //S-PPU time (called inside its own class, no need
    for ppu. prefix)


i just stands for "internal". It was that or slow things down with a
co_active() check inside the counter read calls.

Man, it feels weird editing C++ code after all of that CSS magic. I
find myself wanting to write a pattern-matching rule ...

    uint16 PPUcounter::vcounter() {
      return cpu_vcounter();
    }

    uint16 PPUcounter::vcounter() [class="PPU"] {
      return ppu_vcounter();
    }


> I probably would have stuck it in a carefully-styled <SPAN> rather
> than an attribute, but I notice your approach is sanctioned by HTML5
> (or at least it would be if you called it "data-date" instead of
> "date").


    <h3><span>2008-12-20</span>Title</h3>
    <blockquote><p>All that is necessary for the triumph of evil is
    that good men do nothing<span>Edmund Burke</span></p></blockquote>


Could work ... looks weird, though. Adding a class type to the spans
to state what they are makes it even more bloated, but perhaps worth
it ... hmm.

HTML5 approach looks cool, too. data- prefix isn't too bad. A good
indicator that it's not a real tag.

EDIT: oops, looks like I forgot that IE6 can't handle the text-align
attribute properly, either. Eh, I'll fix it tomorrow. Tired now.

[No archive available]
2008-12-20 11:36:00 +00:00
byuu
c13ae98863 Update to bsnes v038 release.
- eliminated S-DD1 DMA enslavement to the S-CPU; this allows the S-DD1 to behave more like the real chip, and it also simplifies the S-CPU DMA module
    - eliminated S-PPU enslavement to the S-CPU; all processor cores now run independently of each other
    - added cycle-level S-PPU timing for OAM address reset and OBSEL; fixes scanline glitches in Mega Lo Mania and Winter Olympics
    - removed ppu.hack.* settings; as they are no longer needed due to above changes
    - corrected VRAM tiledata cache bug; fixes Super Buster Bros v1.0 reset glitch
    - added memory export and trace logging key bindings to user interface
    - removed WAV logging (to trim the emulation core)
    - embedded readme and license texts inside executable
    - simplified S-CPU, S-SMP flag register handling
    - source code cleanup for S-CPU timing module
    - GUI-Linux: added style improvements to the listbox and combo box controls
    - GUI-Linux: finally added filetype filter support to the file open dialog
    - GUI-all: shrunk configuration panel [FitzRoy]
    - GUI-all: modified paths panel descriptions for clarity [FitzRoy]
2008-12-15 16:19:04 +00:00
byuu
e370a35d7d Update to bsnes v037r07? release.
New WIP.

The biggest news is that I've implemented what I was discussing
earlier, and it worked perfectly. The S-PPU enslavement to the S-CPU
is no more.

As of this point, all four processor cores, and all three of their
shared relationships, run completely independently of one another.

This required moving the inline timing code from the absolute most
timing-sensitive section of the emulator, to an entirely new external
class. It also required logging more state data, adding ~100k/second
more context switches, etc. It was unavoidable that the new approach
would be slower, but I was able to greatly mitigate the speed loss.
Right now, it stands at a ~6-8% speed loss from the previous release.

But there is good news:
1) aside from SuperFX / SA-1 support, which will require additional
processing inside the emulator core, no other changes should slow down
the emulator again. It can only get faster from here. Most
importantly, a range-based IRQ tester would offer a major speedup.
2) this approach will allow both a scanline-based and cycle-based
S-PPU core to work with only one S-CPU core. No need to subclass and
duplicate the timing code + scheduler as I was planning to before.
3) with this change, I was finally able to convert the scanline-based
S-PPU renderer to a hybrid that I've talked about with FitzRoy in the
past: this allowed me to finally cache OBSEL writes at (roughly) the
appropriate position, while still rendering the screen at a different
point. I render the screen at H=512, and cache OBSEL at H=1152. May
not be hardware accurate, but it allows Adv. of Dr. Franken + Winter
Olympics + Mega Lo Mania to all work as expected, all at the same
time.

It wasn't 100% exactly how I wanted to do things ... but I'm really
happy about this de-coupling. I've always been a purist when it comes
to implementing processor cores independently of one another, and it's
always bothered me greatly the way the CPU controlled the PPU and its
counters.

With the above changes, I've eliminated the four ppu.hack config
settings. I don't see much of a need for them.

I've also embedded the readme and license text files. FitzRoy, I
haven't had a chance to revise the readme as you were suggesting yet.
Not ignoring you there, it's just low on my priority list right now.

Lastly, I took FitzRoy's advice, and removed the WAV logger entirely.
I'm also going to leave the screenshot capture out. At least for now
... the UI is starting to get a bit too bloated for my tastes.

This is also the first uploaded WIP with the new debugging key-
bindings (tracing and memory export.) I don't expect anyone here to
have much use for them.

Anyway, testing would be appreciated. It's very likely that the OBSEL
cache position needs to be tweaked further. I recall LotR or something
also had issues with caching in the past ... but I couldn't find the
game at ::ahem:: the used game shop ... to test it.

I think there were other games that had different behavior based on
the old obsel_cache setting, too. Would be good to make sure they all
work as expected.

EDIT: Ah, "JRR Tolkein's LotR", bah. Yeah, no sprite flickering with
the new WIP. Also, speed hit only seems to affect Core 2's. No frame
drop on my Athlon. Probably something to do with locality of reference
or somesuch. Modern processors are too damned complicated :P

So then, assuming nobody spots any bugs ... how about a new release
tomorrow?

[No archive available]
2008-12-14 05:31:00 +00:00
byuu
a721c7e91b Update to bsnes v037r06? release.
What about calling the "Default" button on the paths window "Auto"
instead?

And no, label text does not wrap. That's why I have the forced line
breaks.

New WIP:
- fixes the tiledata cache glitch for Super Buster Bros V1.0; possibly
others
- adds updated nall templates: copy constructor vector class with
amortized constant growth being the most notable change. Resisted the
CC approach before because it's slower; but the amortized growth
avoids most of the overhead, and I'd rather do things through the CC
than possibly change the internal object memory base address
transparently (invalidating self-pointers and such.)
- adds snes.hide_light_cursors or something similar for Panzer88

Panzer88, I'd appreciate input on the last one. My fear is that
because the system is 100% relative, if you move your Wii remote too
far to the side, it will appear to "throw off" the alignment after the
cursor sticks to one end. Only way around that would be to use
absolute positioning.

It'd be really difficult to support both relative and absolute systems
at the same time, due to the way the drivers work. Absolute cannot
work with the mouse by its very design, and it'd be sketchy with
different window sizes and such for the light guns. And even if no
game uses it -- it _is_ possible to use a mouse on port 1, and a scope
on port 2.

[No archive available]
2008-11-25 15:05:00 +00:00
byuu
14bd3077e5 Update to bsnes v037r02? release.
New WIP.

If anyone on Linux uses this one, be careful. I'm not entirely sure,
but I think my style changes may be affecting the entire theme and not
just bsnes. I looked at example code of other popular apps that do the
same thing, though.

I'm not sure if it's just my imagination. Audacious' file open dialog
seems narrower, but every app still has the menu-style combo-boxes ...
so I don't know.

But if it is changing it -- I don't know how to revert it. Not like
it's a major change, anyway.

F-3582, cool thanks. You have the WIP URL, right?

henke37, it can't do point filtering when upscaling the image (eg the
image always gets blurry.)

[No archive available]
2008-11-03 09:16:00 +00:00
byuu
7236499e2f Update to bsnes v037r01? release.
New WIP.

For Linux users, this adds a PulseAudio driver, using
<pulse/simple.h>. Debian / Ubuntu users will need to add libpulse-dev,
or remove "audio.pulseaudio" from the ruby= line in the Makefile to
compile now.

I wasn't able to test the driver at all -- I get "Connection refused"
when I call pa_simple_new(). It appears that despite having Xubuntu
8.04, it doesn't come with PulseAudio installed. Guess they lied about
it on their website or something ...
I could install the packages, but hearing horror stories from others
-- I'd rather not.

If anyone can test for me, that'd be great. Check the console for
error messages.

Next, I finally got around to re-doing the S-DD1 driver to eliminate
the need to hook DMA transfers inside the S-CPU core to recognize
decompression events. That violated my strict feelings regarding
separation of cores and avoiding enslavement, even when it adds
significant overhead.

I'm now going with a radically different approach, that's hopefully
much more like the real hardware. It explains the way $4800 / $4801
behave, as well as why fixed transfers are required, but it may not be
faithful.

What I do is have the S-DD1 chip spy on $43x2-$43x6, and cache the
values internally. Then, whenever you read from $c0-ff:0000-ffff, it
will test if $4800 & $4801 != 0. If that's the case, we look at the
address requested, if it matches one of the active S-DD1 channels (eg
$4800 & $4801 & (1 << channel#) != 0), then we hijack the read with
decompressed data.

In my implementation, I decompress the entire block on the first read,
then stream from the buffer. On real hardware, it most likely starts
streaming on $4801.dN enable, but that's not too feasible for a few
reasons for me. Most notably the S-DD1 lib requires a size parameter.
It doesn't really matter, since we know the size from $43x5,6; so it
doesn't suffer the same problems the SPC7110 did.

Anyway, once all the data is transferred, it will clear the channel
bit from $4801. There may be some hardware differences here -- can you
perform two transfers at the same time? What happens if HDMA
terminates the DMA channel? These things never happen in Star Ocean or
SFA2, so they'll have to be tested manually.

If no channels are active or there are no address fetch matches, it
invokes the MMC to return raw ROM data.

All of that gives a ~1.5% speedup both to regular games and S-DD1
games. The former because DMA transfers don't have to test for the
S-DD1 during every transfer; the latter because I'm using a quick
lookup table (slower per fetch) in place of re-mapping the whole banks
on writes to the MMC (very slow per write.) The latter was much
cleaner and simpler, but I need the former to hook the decompression
stuff natively.

Windows binary is included, I'd appreciate if anyone could play some
Star Ocean / SFA2 and look for regressions from v037a.

> I'm just so used to seeing everyone having a "Close" button in their
> configuration dialogs I figured bsnes would have one. It just now
> that I looked around that I realised that only some of the
> configuration "panels" actually have buttons.


Ah, I see what you mean. Sorry. I can add one if you want, I suppose.

[No archive available]
2008-10-31 11:05:00 +00:00
byuu
9b03874f32 Update to bsnes v037a release.
[No changelog available]
2008-10-27 15:02:10 +00:00
739 changed files with 43566 additions and 67096 deletions

View File

@@ -1,84 +0,0 @@
bsnes (TM) Reference License
Copyright (C) 2004 - 2008 byuu
All rights reserved
1. Definitions
The terms "reproduce", "reproduction", "distribute" and "distribution" have the
same meaning here as under U.S. copyright law.
"The software" means this software package as a whole, including, but not
limited to, this license, binaries, source code, documentation, and data.
"You" means the licensee of the software.
"The licensor" means the copyright holder of the software, byuu.
2. Grant of Rights
Subject to the terms of this license, the licensor grants you a
non-transferable, non-exclusive, worldwide, royalty-free copyright license to
reproduce the software for non-commercial use only, provided the software
remains unmodified, and there is no charge for the software itself, its' use,
nor for the medium upon which the software is distributed. The reproduction of
modified or derivative works of the software is strictly prohibited, except when
transmitted solely to the licensor.
3. Limitations
This license does not grant you any rights to use the licensor's name, logo or
trademarks.
The software is provided "as is", and any express or implied warranties,
including, but not limited to, the implied warranties of merchantability and
fitness for a particular purpose are disclaimed. In no event shall the licensor
be liable for any direct, indirect, incidental, special, exemplary, or
consequential damages (including, but not limited to, procurement of substitute
goods or services; loss of use, data, or profits; or business interruption)
however caused and on any theory of liability, whether in contract, strict
liability, or tort (including negligence or otherwise) arising in any way out of
the use of the software, even if advised of the possibility of such damage.
In the event that this license is determined to be invalid or unenforceable, the
Grant of Rights will become null and void, and no rights shall be granted to the
licensee, within the scope of U.S. copyright law.
4. Exemptions
The software includes the work of other copyright holders, which is licensed
under different agreements, and exempt from this license. Below is a complete
list of all such software, and their respective copyright holders and licenses.
Further, respective source code files are labeled with their correct licensing
information in the header. The lack of such a header indicates said file falls
under the bsnes license.
HQ2x filter, author: MaxST, license: LGPL
JMA decompressor, author: NSRT Team, license: GPL*
NTSC filter, author: blargg, license: LGPL
zlib decompressor, license: zlib license
(* bsnes has received an exemption from the copyright holder to use this work.)
The software also includes works which have been released to the public domain,
which are not bound to any licensing agreements. Below is a complete list of all
such software.
libco, author: byuu
S-DD1 decompressor, author: Andreas Naive
SPC7110 decompressor, author: neviksti
Any software listed above as exemptions may be relicensed individually from
bsnes under their respective terms. However, no bsnes licensed portions can be
combined with such a derivative work.
The software also includes the work of other copyright holders, which is
licensed under the terms of the bsnes license, with permission to do so from the
respective authors. Below is a complete list of all such software.
Cx4 emu, authors: anomie, Overload, zsKnight, Nach
DSP-1 emu, authors: Overload, John Weidman, Neviksti, Andreas Naive
DSP-2 emu, author: Overload
DSP-3 emu, authors: John Weidman, Kris Bleakley, Lancer, z80 gaiden
DSP-4 emu, authors: Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
S-DSP emu, author: blargg
ST-010 emu, authors: John Weidman, Matthew Kendora, Overload, Feather

View File

@@ -1,108 +0,0 @@
bsnes
Version: 0.037
Author: byuu
========
General:
========
bsnes is a Super Nintendo / Super Famicom emulator that began on
October 14th, 2004.
The latest version can be downloaded from:
http://byuu.org/
Please see license.txt for important licensing information.
==============
Configuration:
==============
bsnes has two configuration files: bsnes.cfg, for program settings; and
locale.cfg, for localization.
For each file, bsnes will start by looking inside the same folder where the
bsnes executable is located. If said file is not found, it will then check your
user profile folder. On Windows, this is located at "%APPDATA%/.bsnes". On all
other operating systems, this is located at "~/.bsnes". If said file is still
not found, it will automatically be created in your user profile folder.
If you wish to use bsnes in single-user mode, be sure that both files exist
inside the same folder as the bsnes executable. If they do not, you can simply
create new blank files and bsnes will use them in the future.
If you wish to use bsnes in multi-user mode, simply delete these two files from
the bsnes executable directory if they exist.
If you wish to have multiple configuration profiles for the same user, you will
need to make copies of the bsnes executable, and use each one in single-user
mode.
====================
Known Limitation(s):
====================
S-CPU
- Multiply / divide register delays not implemented
- "Glitch" when reading joypad registers during auto polling not implemented
S-PPU
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
games rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
is enabled. This provides a major speedup, however it will cause in issues
in games that test these flags, eg the SNES Test Program Electronics Test.
Turning frameskipping off will allow RTO flag calculation on every frame
Hardware Bugs
- S-CPU.r1 HDMA crashing bug not emulated
- S-CPU<>S-SMP communication bus conflicts not emulated
===============
Known Issue(s):
===============
On Windows, attempting to load a ZIP, GZ or JMA compressed archive with
non-ANSI characters in the filename will fail. This is because Windows
requires UTF-16 encoding, but these libraries only work with UTF-8.
Note that loading uncompressed images (SMC, SFC, etc) with non-ANSI characters
works properly on all platforms.
=====================
Unsupported Hardware:
=====================
SA-1
Coprocessor used in many popular games, including:
- Dragon Ball Z Hyper Dimension
- Kirby Super Star
- Kirby's Dreamland 3
- Marvelous
- SD Gundam G-NEXT
- Super Mario RPG
Super FX
Coprocessor used in many popular games, including:
- Doom
- Star Fox
- Star Fox 2 (unreleased beta)
- Super Mario World 2: Yoshi's Island
ST-011
SETA DSP used by Quick-move Shogi Match with Nidan Rank-holder Morita
ST-018
SETA RISC CPU used by Quick-move Shogi Match with Nidan Rank-holder Morita 2
Super Gameboy
Cartridge passthrough used for playing Gameboy games
=============
Contributors:
=============
Andreas Naive, anomie, blargg, DMV27, FitzRoy, GIGO, Jonas Quinn, kode54, krom,
Matthew Callis, mudlord, Nach, neviksti, Overload, RedDwarf, Richard Bannister,
tetsuo55, TRAC, zones

View File

@@ -1,55 +1,53 @@
include lib/nall/Makefile.string
prefix = /usr/local
include lib/nall/Makefile
include lib/nall/Makefile-qt
ui = ui_qt
################
### compiler ###
################
ifneq ($(findstring gcc,$(compiler)),) # GCC family
flags = -O3 -fomit-frame-pointer -Ilib
c = $(compiler) $(flags)
cpp = $(subst cc,++,$(compiler)) $(flags)
obj = o
rule = -c $< -o $@
link = -s
mkbin = -o$1
mkdef = -D$1
mklib = -l$1
else ifeq ($(compiler),cl) # Visual C++
flags = /nologo /wd4355 /wd4996 /O2 /EHsc /Ilib
c = cl $(flags)
cpp = cl $(flags)
obj = obj
rule = /c $< /Fo$@
link = /link
mkbin = /Fe$1
mkdef = /D$1
mklib = $1.lib
else
unknown_compiler: help;
endif
c := $(compiler)
cpp := $(subst cc,++,$(compiler))
flags := -O3 -fomit-frame-pointer -Ilib
link :=
##########
### os ###
##########
# profile-guided instrumentation:
# flags += -fprofile-generate
# link += -lgcov
ifeq ($(platform),x) # X11
ruby = video.glx video.xv video.sdl audio.openal audio.oss audio.alsa audio.ao input.sdl input.x
link += `pkg-config --libs gtk+-2.0`
link += $(call mklib,Xtst)
delete = rm -f $1
else ifeq ($(platform),win) # Windows
ruby = video.direct3d video.wgl video.directdraw video.gdi audio.directsound input.directinput
link += $(if $(findstring mingw,$(compiler)),-mwindows)
link += $(call mklib,uuid)
link += $(call mklib,kernel32)
link += $(call mklib,user32)
link += $(call mklib,gdi32)
link += $(call mklib,shell32)
link += $(call mklib,winmm)
link += $(call mklib,comdlg32)
link += $(call mklib,comctl32)
delete = $(if $(findstring i586-mingw-gcc,$(compiler)),rm -f $1,del $(subst /,\,$1))
# profile-guided optimization:
# flags += -fprofile-use
################
### platform ###
################
ifeq ($(platform),x)
link += -s
ruby := video.glx video.xv video.qtraster video.sdl
ruby += audio.alsa audio.openal audio.oss audio.pulseaudio audio.ao
ruby += input.sdl input.x
link += $(if $(findstring audio.openal,$(ruby)),-lopenal)
else ifeq ($(platform),osx)
ruby := video.qtopengl video.qtraster
ruby += audio.openal
ruby += input.carbon
link += $(if $(findstring audio.openal,$(ruby)),-framework OpenAL)
else ifeq ($(platform),win)
link += -mwindows -mthreads
# link += -mconsole -mthreads
link += -s -luuid -lkernel32 -luser32 -lgdi32 -lshell32
# statically link Qt for Windows build
link += -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc
ruby := video.direct3d video.wgl video.directdraw video.gdi video.qtraster
ruby += audio.directsound
ruby += input.rawinput input.directinput
link += $(if $(findstring audio.openal,$(ruby)),-lopenal32)
else
unknown_platform: help;
endif
@@ -58,200 +56,152 @@ endif
### ruby ###
############
rubyflags =
rubyflags += $(if $(findstring .sdl,$(ruby)),`sdl-config --cflags`)
rubyflags := $(call ifhas,.sdl,$(ruby),`sdl-config --cflags`)
rubyflags += $(call ifhas,.qt,$(ruby),$(qtinc))
link += $(if $(findstring video.direct3d,$(ruby)),$(call mklib,d3d9))
link += $(if $(findstring video.directdraw,$(ruby)),$(call mklib,ddraw))
link += $(if $(findstring video.glx,$(ruby)),$(call mklib,GL))
link += $(if $(findstring video.wgl,$(ruby)),$(call mklib,opengl32))
link += $(if $(findstring video.xv,$(ruby)),$(call mklib,Xv))
link += $(if $(findstring audio.alsa,$(ruby)),$(call mklib,asound))
link += $(if $(findstring audio.ao,$(ruby)),$(call mklib,ao))
link += $(if $(findstring audio.directsound,$(ruby)),$(call mklib,dsound))
link += $(if $(findstring audio.openal,$(ruby)),$(if $(call streq,$(platform),x),$(call mklib,openal),$(call mklib,openal32)))
link += $(if $(findstring input.directinput,$(ruby)),$(call mklib,dinput8) $(call mklib,dxguid))
link += $(if $(findstring input.sdl,$(ruby)),`sdl-config --libs`)
link += $(call ifhas,.sdl,$(ruby),`sdl-config --libs`)
link += $(call ifhas,video.direct3d,$(ruby),-ld3d9)
link += $(call ifhas,video.directdraw,$(ruby),-lddraw)
link += $(call ifhas,video.glx,$(ruby),-lGL)
link += $(call ifhas,video.wgl,$(ruby),-lopengl32)
link += $(call ifhas,video.xv,$(ruby),-lXv)
link += $(call ifhas,audio.alsa,$(ruby),-lasound)
link += $(call ifhas,audio.ao,$(ruby),-lao)
link += $(call ifhas,audio.directsound,$(ruby),-ldsound)
link += $(call ifhas,audio.pulseaudio,$(ruby),-lpulse-simple)
link += $(call ifhas,input.directinput,$(ruby),-ldinput8 -ldxguid)
link += $(call ifhas,input.rawinput,$(ruby),-ldinput8 -ldxguid)
####################################
### main target and dependencies ###
####################################
###############
### objects ###
###############
objects = main libco hiro ruby libfilter string reader cart cheat \
memory smemory cpu scpu smp ssmp sdsp ppu bppu snes \
bsx srtc sdd1 spc7110 cx4 dsp1 dsp2 dsp3 dsp4 obc1 st010
objects := libco ruby
objects += system cartridge cheat
objects += memory smemory cpu cpucore scpu smp smpcore ssmp sdsp ppu bppu
objects += supergameboy superfx sa1
objects += bsx srtc sdd1 spc7110 cx4 dsp1 dsp2 dsp3 dsp4 obc1 st010 st011 st018
ifeq ($(enable_gzip),true)
objects += adler32 compress crc32 deflate gzio inffast inflate inftrees ioapi trees unzip zip zutil
flags += $(call mkdef,GZIP_SUPPORT)
endif
ifeq ($(enable_jma),true)
objects += jma jcrc32 lzmadec 7zlzma iiostrm inbyte lzma winout
flags += $(call mkdef,JMA_SUPPORT)
endif
objects := $(patsubst %,obj/%.$(obj),$(objects))
rubydef := $(foreach c,$(subst .,_,$(call strupper,$(ruby))),$(call mkdef,$c))
# Windows resource file
ifeq ($(platform),win)
ifeq ($(compiler),cl)
objects += obj/bsnes.res
else ifneq ($(findstring gcc,$(compiler)),)
objects += obj/bsnesrc.$(obj)
endif
endif
################
### implicit ###
################
######################
### implicit rules ###
######################
compile = \
$(strip \
$(if $(filter %.c,$<), \
$(c) $1 $(rule), \
$(c) $(flags) $1 -c $< -o $@, \
$(if $(filter %.cpp,$<), \
$(cpp) $1 $(rule) \
$(cpp) $(flags) $1 -c $< -o $@ \
) \
) \
)
%.$(obj): $<; $(call compile)
%.o: $<; $(call compile)
all: build;
############
### main ###
############
obj/main.$(obj): ui/main.cpp ui/* ui/base/* ui/loader/* ui/settings/*
obj/bsnes.res: ui/bsnes.rc; rc /r /foobj/bsnes.res ui/bsnes.rc
obj/bsnesrc.$(obj): ui/bsnes.rc; windres ui/bsnes.rc obj/bsnesrc.$(obj)
include $(ui)/Makefile
objects := $(patsubst %,obj/%.o,$(objects))
rubydef := $(foreach c,$(subst .,_,$(call strupper,$(ruby))),-D$c)
#################
### libraries ###
#################
obj/ruby.$(obj): lib/ruby/ruby.cpp lib/ruby/* lib/ruby/video/* lib/ruby/audio/* lib/ruby/input/*
obj/ruby.o: lib/ruby/ruby.cpp $(call rwildcard,lib/ruby/*)
$(call compile,$(rubydef) $(rubyflags))
obj/hiro.$(obj): lib/hiro/hiro.cpp lib/hiro/* lib/hiro/gtk/* lib/hiro/win/*
$(call compile,$(if $(call streq,$(platform),x),`pkg-config --cflags gtk+-2.0`))
obj/libco.$(obj): lib/libco/libco.c lib/libco/*
$(call compile,-static)
obj/libfilter.$(obj): lib/libfilter/libfilter.cpp lib/libfilter/*
obj/string.$(obj): lib/nall/string.cpp lib/nall/*
obj/libco.o: lib/libco/libco.c lib/libco/*
#################
### utilities ###
#################
obj/reader.$(obj): reader/reader.cpp reader/*
obj/cart.$(obj) : cart/cart.cpp cart/*
obj/cheat.$(obj) : cheat/cheat.cpp cheat/*
obj/cartridge.o: cartridge/cartridge.cpp cartridge/*
obj/cheat.o : cheat/cheat.cpp cheat/*
##############
### memory ###
##############
obj/memory.$(obj) : memory/memory.cpp memory/*
obj/smemory.$(obj): memory/smemory/smemory.cpp memory/smemory/* memory/smemory/mapper/*
obj/memory.o : memory/memory.cpp memory/*
obj/smemory.o: memory/smemory/smemory.cpp $(call rwildcard,memory/smemory/)
###########
### cpu ###
###########
obj/cpu.$(obj) : cpu/cpu.cpp cpu/*
obj/scpu.$(obj): cpu/scpu/scpu.cpp cpu/scpu/* cpu/scpu/core/* cpu/scpu/dma/* cpu/scpu/memory/* cpu/scpu/mmio/* cpu/scpu/timing/*
obj/cpu.o : cpu/cpu.cpp cpu/*
obj/cpucore.o: cpu/core/core.cpp $(call rwildcard,cpu/core/)
obj/scpu.o : cpu/scpu/scpu.cpp $(call rwildcard,cpu/scpu/)
###########
### smp ###
###########
obj/smp.$(obj) : smp/smp.cpp smp/*
obj/ssmp.$(obj): smp/ssmp/ssmp.cpp smp/ssmp/* smp/ssmp/core/* smp/ssmp/memory/* smp/ssmp/timing/*
obj/smp.o : smp/smp.cpp smp/*
obj/smpcore.o: smp/core/core.cpp $(call rwildcard,smp/core/)
obj/ssmp.o : smp/ssmp/ssmp.cpp $(call rwildcard,smp/ssmp/)
###########
### dsp ###
###########
obj/adsp.$(obj): dsp/adsp/adsp.cpp dsp/adsp/*
obj/bdsp.$(obj): dsp/bdsp/bdsp.cpp dsp/bdsp/*
obj/sdsp.$(obj): dsp/sdsp/sdsp.cpp dsp/sdsp/*
obj/adsp.o: dsp/adsp/adsp.cpp dsp/adsp/*
obj/sdsp.o: dsp/sdsp/sdsp.cpp dsp/sdsp/*
###########
### ppu ###
###########
obj/ppu.$(obj) : ppu/ppu.cpp ppu/*
obj/bppu.$(obj): ppu/bppu/bppu.cpp ppu/bppu/*
obj/ppu.o : ppu/ppu.cpp ppu/*
obj/bppu.o: ppu/bppu/bppu.cpp $(call rwildcard,ppu/bppu/)
############
### snes ###
############
##############
### system ###
##############
obj/snes.$(obj): snes/snes.cpp snes/* snes/scheduler/* snes/video/* snes/audio/* snes/input/*
obj/system.o: system/system.cpp $(call rwildcard,system/)
#####################
### special chips ###
#####################
obj/bsx.$(obj) : chip/bsx/bsx.cpp chip/bsx/*
obj/srtc.$(obj) : chip/srtc/srtc.cpp chip/srtc/*
obj/sdd1.$(obj) : chip/sdd1/sdd1.cpp chip/sdd1/*
obj/spc7110.$(obj): chip/spc7110/spc7110.cpp chip/spc7110/*
obj/cx4.$(obj) : chip/cx4/cx4.cpp chip/cx4/*
obj/dsp1.$(obj) : chip/dsp1/dsp1.cpp chip/dsp1/*
obj/dsp2.$(obj) : chip/dsp2/dsp2.cpp chip/dsp2/*
obj/dsp3.$(obj) : chip/dsp3/dsp3.cpp chip/dsp3/*
obj/dsp4.$(obj) : chip/dsp4/dsp4.cpp chip/dsp4/*
obj/obc1.$(obj) : chip/obc1/obc1.cpp chip/obc1/*
obj/st010.$(obj) : chip/st010/st010.cpp chip/st010/*
############
### zlib ###
############
obj/adler32.$(obj) : reader/zlib/adler32.c reader/zlib/*
obj/compress.$(obj): reader/zlib/compress.c reader/zlib/*
obj/crc32.$(obj) : reader/zlib/crc32.c reader/zlib/*
obj/deflate.$(obj) : reader/zlib/deflate.c reader/zlib/*
obj/gzio.$(obj) : reader/zlib/gzio.c reader/zlib/*
obj/inffast.$(obj) : reader/zlib/inffast.c reader/zlib/*
obj/inflate.$(obj) : reader/zlib/inflate.c reader/zlib/*
obj/inftrees.$(obj): reader/zlib/inftrees.c reader/zlib/*
obj/ioapi.$(obj) : reader/zlib/ioapi.c reader/zlib/*
obj/trees.$(obj) : reader/zlib/trees.c reader/zlib/*
obj/unzip.$(obj) : reader/zlib/unzip.c reader/zlib/*
obj/zip.$(obj) : reader/zlib/zip.c reader/zlib/*
obj/zutil.$(obj) : reader/zlib/zutil.c reader/zlib/*
###########
### jma ###
###########
obj/jma.$(obj) : reader/jma/jma.cpp reader/jma/*
obj/jcrc32.$(obj) : reader/jma/jcrc32.cpp reader/jma/*
obj/lzmadec.$(obj): reader/jma/lzmadec.cpp reader/jma/*
obj/7zlzma.$(obj) : reader/jma/7zlzma.cpp reader/jma/*
obj/iiostrm.$(obj): reader/jma/iiostrm.cpp reader/jma/*
obj/inbyte.$(obj) : reader/jma/inbyte.cpp reader/jma/*
obj/lzma.$(obj) : reader/jma/lzma.cpp reader/jma/*
obj/winout.$(obj) : reader/jma/winout.cpp reader/jma/*
obj/supergameboy.o: chip/supergameboy/supergameboy.cpp $(call rwildcard,chip/supergameboy/)
obj/superfx.o : chip/superfx/superfx.cpp $(call rwildcard,chip/superfx/)
obj/sa1.o : chip/sa1/sa1.cpp $(call rwildcard,chip/sa1/)
obj/bsx.o : chip/bsx/bsx.cpp chip/bsx/*
obj/srtc.o : chip/srtc/srtc.cpp chip/srtc/*
obj/sdd1.o : chip/sdd1/sdd1.cpp chip/sdd1/*
obj/spc7110.o : chip/spc7110/spc7110.cpp chip/spc7110/*
obj/cx4.o : chip/cx4/cx4.cpp chip/cx4/*
obj/dsp1.o : chip/dsp1/dsp1.cpp chip/dsp1/*
obj/dsp2.o : chip/dsp2/dsp2.cpp chip/dsp2/*
obj/dsp3.o : chip/dsp3/dsp3.cpp chip/dsp3/*
obj/dsp4.o : chip/dsp4/dsp4.cpp chip/dsp4/*
obj/obc1.o : chip/obc1/obc1.cpp chip/obc1/*
obj/st010.o : chip/st010/st010.cpp chip/st010/*
obj/st011.o : chip/st011/st011.cpp chip/st011/*
obj/st018.o : chip/st018/st018.cpp chip/st018/*
###############
### targets ###
###############
build: $(objects)
$(strip $(cpp) $(call mkbin,../bsnes) $(objects) $(link))
build: ui_build $(objects)
ifeq ($(platform),osx)
test -d ../bsnes.app || mkdir -p ../bsnes.app/Contents/MacOS
$(strip $(cpp) -o ../bsnes.app/Contents/MacOS/bsnes $(objects) $(link))
else
$(strip $(cpp) -o ../bsnes $(objects) $(link))
endif
install:
install -D -m 755 ../bsnes $(DESTDIR)$(prefix)/bin/bsnes
install -D -m 644 data/bsnes.png $(DESTDIR)$(prefix)/share/icons/bsnes.png
install -D -m 644 data/bsnes.png $(DESTDIR)$(prefix)/share/pixmaps/bsnes.png
install -D -m 644 data/bsnes.desktop $(DESTDIR)$(prefix)/share/applications/bsnes.desktop
clean:
-@$(call delete,obj/*.$(obj))
clean: ui_clean
-@$(call delete,obj/*.o)
-@$(call delete,*.res)
-@$(call delete,*.pgd)
-@$(call delete,*.pgc)
@@ -270,11 +220,6 @@ help:
@echo " gcc - GCC compiler"
@echo " mingw32-gcc - MinGW compiler"
@echo " i586-mingw32-gcc - MinGW cross compiler"
@echo " cl - Visual C++"
@echo ""
@echo "Available options:"
@echo " enable_gzip=[true|false] - Enable ZIP / GZ support (default=false)"
@echo " enable_jma=[true|false] - Enable JMA support (default=false)"
@echo ""
@echo "Example: $(MAKE) platform=x compiler=gcc enable_gzip=true"
@echo "Example: $(MAKE) platform=x compiler=gcc"
@echo ""

View File

@@ -1,46 +0,0 @@
#define BSNES_VERSION "0.037"
#define BSNES_TITLE "bsnes v" BSNES_VERSION
#define BUSCORE sBus
#define CPUCORE sCPU
#define SMPCORE sSMP
#define DSPCORE sDSP
#define PPUCORE bPPU
//S-DSP can be encapsulated into a state machine using #define magic
//this avoids ~2.048m co_switch() calls per second (~5% speedup)
#define USE_STATE_MACHINE
//FAST_FRAMESKIP disables calculation of RTO during frameskip
//frameskip offers near-zero speedup if RTO is calculated
//accuracy is not affected by this define when frameskipping is off
#define FAST_FRAMESKIP
//game genie + pro action replay code support (~2% speed hit)
#define CHEAT_SYSTEM
#include <nall/algorithm.hpp>
#include <nall/array.hpp>
#include <nall/bit.hpp>
#include <nall/config.hpp>
#include <nall/detect.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/function.hpp>
#include <nall/modulo.hpp>
#include <nall/new.hpp>
#include <nall/sort.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using namespace nall;
#include <libco/libco.h>
#include <bbase.h>
//platform-specific global functions
void alert(const char*, ...);
void dprintf(const char*, ...);
#include "interface.h"

45
src/base.hpp Normal file
View File

@@ -0,0 +1,45 @@
static const char bsnesVersion[] = "0.056";
static const char bsnesTitle[] = "bsnes";
static const unsigned bsnesSaveStateVersion = 3;
//S-DSP can be encapsulated into a state machine using #define magic
//this avoids ~2.048m co_switch() calls per second (~5% speedup)
#define DSP_STATE_MACHINE
//game genie + pro action replay code support (~2% speed hit)
#define CHEAT_SYSTEM
//enable debugging extensions (~15% speed hit)
//#define DEBUGGER
#include <libco/libco.h>
#include <nall/algorithm.hpp>
#include <nall/array.hpp>
#include <nall/bit.hpp>
#include <nall/detect.hpp>
#include <nall/dl.hpp>
#include <nall/endian.hpp>
#include <nall/file.hpp>
#include <nall/function.hpp>
#include <nall/moduloarray.hpp>
#include <nall/platform.hpp>
#include <nall/priorityqueue.hpp>
#include <nall/property.hpp>
#include <nall/serializer.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#include <nall/vector.hpp>
using namespace nall;
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
#include "interface.hpp"

View File

@@ -1,167 +0,0 @@
#include "../base.h"
#define CART_CPP
#include <nall/crc32.hpp>
#include <nall/ups.hpp>
#include "cart_load.cpp"
#include "cart_normal.cpp"
#include "cart_bsx.cpp"
#include "cart_bsc.cpp"
#include "cart_st.cpp"
#include "cart_file.cpp"
#include "cart_header.cpp"
namespace memory {
MappedRAM cartrom, cartram, cartrtc;
MappedRAM bscram;
MappedRAM stArom, stAram;
MappedRAM stBrom, stBram;
};
Cartridge cartridge;
const char* Cartridge::name() { return info.filename; }
Cartridge::CartridgeMode Cartridge::mode() { return info.mode; }
Cartridge::MemoryMapper Cartridge::mapper() { return info.mapper; }
Cartridge::Region Cartridge::region() { return info.region; }
bool Cartridge::loaded() { return cart.loaded; }
void Cartridge::load_begin(CartridgeMode mode) {
cart.rom = cart.ram = cart.rtc = 0;
bs.ram = 0;
stA.rom = stA.ram = 0;
stB.rom = stB.ram = 0;
cart.rom_size = cart.ram_size = cart.rtc_size = 0;
bs.ram_size = 0;
stA.rom_size = stA.ram_size = 0;
stB.rom_size = stB.ram_size = 0;
info.mode = mode;
info.patched = false;
info.bsxcart = false;
info.bsxflash = false;
}
void Cartridge::load_end() {
memory::cartrom.map(cart.rom, cart.rom_size);
memory::cartram.map(cart.ram, cart.ram_size);
memory::cartrtc.map(cart.rtc, cart.rtc_size);
memory::bscram.map(bs.ram, bs.ram_size);
memory::stArom.map(stA.rom, stA.rom_size);
memory::stAram.map(stA.ram, stA.ram_size);
memory::stBrom.map(stB.rom, stB.rom_size);
memory::stBram.map(stB.ram, stB.ram_size);
memory::cartrom.write_protect(true);
memory::cartram.write_protect(false);
memory::bscram.write_protect(true);
memory::stArom.write_protect(true);
memory::stAram.write_protect(false);
memory::stBrom.write_protect(true);
memory::stBram.write_protect(false);
if(file::exists(get_cheat_filename(cart.fn, "cht"))) {
cheat.clear();
cheat.load(cheatfn);
}
cart.loaded = true;
bus.load_cart();
}
bool Cartridge::unload() {
if(cart.loaded == false) return false;
bus.unload_cart();
switch(info.mode) {
case ModeNormal: unload_cart_normal(); break;
case ModeBSX: unload_cart_bsx(); break;
case ModeBSC: unload_cart_bsc(); break;
case ModeSufamiTurbo: unload_cart_st(); break;
}
if(cart.rom) { delete[] cart.rom; cart.rom = 0; }
if(cart.ram) { delete[] cart.ram; cart.ram = 0; }
if(cart.rtc) { delete[] cart.rtc; cart.rtc = 0; }
if(bs.ram) { delete[] bs.ram; bs.ram = 0; }
if(stA.rom) { delete[] stA.rom; stA.rom = 0; }
if(stA.ram) { delete[] stA.ram; stA.ram = 0; }
if(stB.rom) { delete[] stB.rom; stB.rom = 0; }
if(stB.ram) { delete[] stB.ram; stB.ram = 0; }
if(cheat.count() > 0 || file::exists(get_cheat_filename(cart.fn, "cht"))) {
cheat.save(cheatfn);
cheat.clear();
}
cart.loaded = false;
return true;
}
Cartridge::Cartridge() {
cart.loaded = false;
}
Cartridge::~Cartridge() {
if(cart.loaded == true) unload();
}
//
void Cartridge::cartinfo_t::reset() {
type = TypeUnknown;
mapper = LoROM;
dsp1_mapper = DSP1Unmapped;
region = NTSC;
rom_size = 0;
ram_size = 0;
bsxslot = false;
superfx = false;
sa1 = false;
srtc = false;
sdd1 = false;
spc7110 = false;
spc7110rtc = false;
cx4 = false;
dsp1 = false;
dsp2 = false;
dsp3 = false;
dsp4 = false;
obc1 = false;
st010 = false;
st011 = false;
st018 = false;
}
//apply cart-specific settings to current cartridge mode settings
Cartridge::info_t& Cartridge::info_t::operator=(const Cartridge::cartinfo_t &source) {
mapper = source.mapper;
dsp1_mapper = source.dsp1_mapper;
region = source.region;
bsxslot = source.bsxslot;
superfx = source.superfx;
sa1 = source.sa1;
srtc = source.srtc;
sdd1 = source.sdd1;
spc7110 = source.spc7110;
spc7110rtc = source.spc7110rtc;
cx4 = source.cx4;
dsp1 = source.dsp1;
dsp2 = source.dsp2;
dsp3 = source.dsp3;
dsp4 = source.dsp4;
obc1 = source.obc1;
st010 = source.st010;
st011 = source.st011;
st018 = source.st018;
return *this;
}

View File

@@ -1,203 +0,0 @@
class Cartridge {
public:
enum CartridgeMode {
ModeNormal,
ModeBSC,
ModeBSX,
ModeSufamiTurbo,
};
enum CartridgeType {
TypeNormal,
TypeBSC,
TypeBSXBIOS,
TypeBSX,
TypeSufamiTurboBIOS,
TypeSufamiTurbo,
TypeUnknown,
};
enum HeaderField {
CART_NAME = 0x00,
MAPPER = 0x15,
ROM_TYPE = 0x16,
ROM_SIZE = 0x17,
RAM_SIZE = 0x18,
REGION = 0x19,
COMPANY = 0x1a,
VERSION = 0x1b,
ICKSUM = 0x1c,
CKSUM = 0x1e,
RESETV = 0x3c,
};
enum Region {
NTSC,
PAL,
};
enum MemoryMapper {
LoROM,
HiROM,
ExLoROM,
ExHiROM,
SPC7110ROM,
BSCLoROM,
BSCHiROM,
BSXROM,
STROM,
};
enum DSP1MemoryMapper {
DSP1Unmapped,
DSP1LoROM1MB,
DSP1LoROM2MB,
DSP1HiROM,
};
const char* name();
CartridgeMode mode();
MemoryMapper mapper();
Region region();
struct {
bool loaded;
char fn[PATH_MAX];
uint8 *rom, *ram, *rtc;
uint rom_size, ram_size, rtc_size;
} cart;
struct {
char fn[PATH_MAX];
uint8 *ram;
uint ram_size;
} bs;
struct {
char fn[PATH_MAX];
uint8 *rom, *ram;
uint rom_size, ram_size;
} stA, stB;
struct cartinfo_t {
CartridgeType type;
MemoryMapper mapper;
DSP1MemoryMapper dsp1_mapper;
Region region;
unsigned rom_size;
unsigned ram_size;
bool bsxslot;
bool superfx;
bool sa1;
bool srtc;
bool sdd1;
bool spc7110;
bool spc7110rtc;
bool cx4;
bool dsp1;
bool dsp2;
bool dsp3;
bool dsp4;
bool obc1;
bool st010;
bool st011;
bool st018;
void reset();
};
struct info_t {
char filename[PATH_MAX * 4];
bool patched;
CartridgeMode mode;
MemoryMapper mapper;
DSP1MemoryMapper dsp1_mapper;
Region region;
bool bsxcart; //is BS-X cart inserted?
bool bsxflash; //is BS-X flash cart inserted into BS-X cart?
bool bsxslot;
bool superfx;
bool sa1;
bool srtc;
bool sdd1;
bool spc7110;
bool spc7110rtc;
bool cx4;
bool dsp1;
bool dsp2;
bool dsp3;
bool dsp4;
bool obc1;
bool st010;
bool st011;
bool st018;
info_t& operator=(const cartinfo_t&);
} info;
struct {
char fn[PATH_MAX];
uint8_t *data;
unsigned size;
} image;
bool load_image(const char*);
bool inspect_image(cartinfo_t &cartinfo, const char *filename);
bool load_ram(const char *filename, uint8_t *&data, unsigned size, uint8_t init);
void load_cart_normal(const char*);
void load_cart_bsc(const char*, const char*);
void load_cart_bsx(const char*, const char*);
void load_cart_st(const char*, const char*, const char*);
void unload_cart_normal();
void unload_cart_bsx();
void unload_cart_bsc();
void unload_cart_st();
bool loaded();
void load_begin(CartridgeMode);
void load_end();
bool unload();
void read_header(cartinfo_t &info, const uint8_t *data, unsigned size);
unsigned find_header(const uint8_t *data, unsigned size);
unsigned score_header(const uint8_t *data, unsigned size, unsigned addr);
enum CompressionMode {
CompressionNone, //always load without compression
CompressionInspect, //use file header inspection
CompressionAuto, //use file extension or file header inspection (configured by user)
};
bool load_file(const char *fn, uint8 *&data, uint &size, CompressionMode compression = CompressionNone);
bool save_file(const char *fn, uint8 *data, uint size);
bool apply_patch(const uint8_t *pdata, unsigned psize, uint8_t *&data, unsigned &size);
char* modify_extension(char *filename, const char *extension);
char* get_base_filename(char *filename);
char* get_path_filename(char *filename, const char *path, const char *source, const char *extension);
char* get_patch_filename(const char *source, const char *extension);
char* get_save_filename(const char *source, const char *extension);
char* get_cheat_filename(const char *source, const char *extension);
Cartridge();
~Cartridge();
private:
char patchfn[PATH_MAX];
char savefn[PATH_MAX];
char rtcfn[PATH_MAX];
char cheatfn[PATH_MAX];
};
namespace memory {
extern MappedRAM cartrom, cartram, cartrtc;
extern MappedRAM bscram;
extern MappedRAM stArom, stAram;
extern MappedRAM stBrom, stBram;
};
extern Cartridge cartridge;

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@@ -1,44 +0,0 @@
#ifdef CART_CPP
void Cartridge::load_cart_bsc(const char *base, const char *slot) {
uint8_t *data;
unsigned size;
strcpy(cart.fn, base);
strcpy(bs.fn, slot);
load_begin(ModeBSC);
if(load_image(base) == false) return;
cartinfo_t cartinfo;
read_header(cartinfo, cart.rom = image.data, cart.rom_size = image.size);
info = cartinfo;
if(load_image(slot) == true) {
info.bsxflash = true;
bs.ram = image.data;
bs.ram_size = image.size;
}
if(cartinfo.ram_size > 0) {
load_ram(get_save_filename(base, "srm"), cart.ram, cart.ram_size = cartinfo.ram_size, 0xff);
}
load_end();
//set base filename
strcpy(info.filename, base);
get_base_filename(info.filename);
if(*slot) {
char filenameBS[PATH_MAX];
strcpy(filenameBS, slot);
get_base_filename(filenameBS);
strcat(info.filename, " + ");
strcat(info.filename, filenameBS);
}
}
void Cartridge::unload_cart_bsc() {
if(cart.ram) save_file(get_save_filename(cart.fn, "srm"), cart.ram, cart.ram_size);
}
#endif //ifdef CART_CPP

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@@ -1,49 +0,0 @@
#ifdef CART_CPP
void Cartridge::load_cart_bsx(const char *base, const char *slot) {
uint8_t *data;
unsigned size;
strcpy(cart.fn, base);
strcpy(bs.fn, slot);
load_begin(ModeBSX);
if(load_image(base) == false) return;
info.bsxcart = true;
cartinfo_t cartinfo;
read_header(cartinfo, cart.rom = image.data, cart.rom_size = image.size);
info = cartinfo;
cart.ram = 0;
cart.ram_size = 0;
memset(bsxcart.sram.handle (), 0x00, bsxcart.sram.size ());
memset(bsxcart.psram.handle(), 0x00, bsxcart.psram.size());
if(load_file(get_save_filename(cart.fn, "srm"), data, size, CompressionNone) == true) {
memcpy(bsxcart.sram.handle (), data, min(bsxcart.sram.size (), size));
delete[] data;
}
if(load_file(get_save_filename(cart.fn, "psr"), data, size, CompressionNone) == true) {
memcpy(bsxcart.psram.handle(), data, min(bsxcart.psram.size(), size));
delete[] data;
}
if(load_image(slot)) {
info.bsxflash = true;
bs.ram = image.data;
bs.ram_size = image.size;
}
load_end();
strcpy(info.filename, !*slot ? base : slot);
get_base_filename(info.filename);
}
void Cartridge::unload_cart_bsx() {
save_file(get_save_filename(cart.fn, "srm"), bsxcart.sram.handle (), bsxcart.sram.size ());
save_file(get_save_filename(cart.fn, "psr"), bsxcart.psram.handle(), bsxcart.psram.size());
}
#endif //ifdef CART_CPP

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@@ -1,183 +0,0 @@
#ifdef CART_CPP
#include "../reader/filereader.h"
#if defined(GZIP_SUPPORT)
#include "../reader/gzreader.h"
#include "../reader/zipreader.h"
#endif
#if defined(JMA_SUPPORT)
#include "../reader/jmareader.h"
#endif
char* Cartridge::modify_extension(char *filename, const char *extension) {
int i;
for(i = strlen(filename); i >= 0; i--) {
if(filename[i] == '.') break;
if(filename[i] == '/') break;
if(filename[i] == '\\') break;
}
if(i > 0 && filename[i] == '.') filename[i] = 0;
strcat(filename, ".");
strcat(filename, extension);
return filename;
}
//remove directory information and file extension ("/foo/bar.ext" -> "bar")
char* Cartridge::get_base_filename(char *filename) {
//remove extension
for(int i = strlen(filename) - 1; i >= 0; i--) {
if(filename[i] == '.') {
filename[i] = 0;
break;
}
}
//remove directory information
for(int i = strlen(filename) - 1; i >= 0; i--) {
if(filename[i] == '/' || filename[i] == '\\') {
i++;
char *output = filename;
while(true) {
*output++ = filename[i];
if(!filename[i]) break;
i++;
}
break;
}
}
return filename;
}
char* Cartridge::get_path_filename(char *filename, const char *path, const char *source, const char *extension) {
strcpy(filename, source);
for(char *p = filename; *p; p++) { if(*p == '\\') *p = '/'; }
modify_extension(filename, extension);
//override path with user-specified folder, if one was defined
if(*path) {
lstring part;
split(part, "/", filename);
string fn = path;
if(strend(fn, "/") == false) strcat(fn, "/");
strcat(fn, part[count(part) - 1]);
strcpy(filename, fn);
//resolve relative path, if found
if(strbegin(fn, "./") == true) {
ltrim(fn, "./");
strcpy(filename, config::path.base);
strcat(filename, fn);
}
}
return filename;
}
char* Cartridge::get_patch_filename(const char *source, const char *extension) {
return get_path_filename(patchfn, config::path.patch, source, extension);
}
char* Cartridge::get_save_filename(const char *source, const char *extension) {
return get_path_filename(savefn, config::path.save, source, extension);
}
char* Cartridge::get_cheat_filename(const char *source, const char *extension) {
return get_path_filename(cheatfn, config::path.cheat, source, extension);
}
bool Cartridge::load_file(const char *fn, uint8 *&data, uint &size, CompressionMode compression) {
if(file::exists(fn) == false) return false;
Reader::Type filetype = Reader::Normal;
if(compression == CompressionInspect) filetype = Reader::detect(fn, true);
if(compression == CompressionAuto) filetype = Reader::detect(fn, config::file.autodetect_type);
switch(filetype) {
default:
dprintf("* Warning: filetype detected as unsupported compression type.");
dprintf("* Will attempt to load as uncompressed file -- may fail.");
case Reader::Normal: {
FileReader ff(fn);
if(!ff.ready()) {
alert("Error loading image file (%s)!", fn);
return false;
}
size = ff.size();
data = ff.read();
} break;
#ifdef GZIP_SUPPORT
case Reader::GZIP: {
GZReader gf(fn);
if(!gf.ready()) {
alert("Error loading image file (%s)!", fn);
return false;
}
size = gf.size();
data = gf.read();
} break;
case Reader::ZIP: {
ZipReader zf(fn);
if(!zf.ready()) {
alert("Error loading image file (%s)!", fn);
return false;
}
size = zf.size();
data = zf.read();
} break;
#endif
#ifdef JMA_SUPPORT
case Reader::JMA: {
try {
JMAReader jf(fn);
size = jf.size();
data = jf.read();
} catch(JMA::jma_errors jma_error) {
alert("Error loading image file (%s)!", fn);
return false;
}
} break;
#endif
}
return true;
}
bool Cartridge::apply_patch(const uint8_t *pdata, const unsigned psize, uint8_t *&data, unsigned &size) {
uint8_t *outdata = 0;
unsigned outsize;
ups patcher;
ups::result result = patcher.apply(pdata, psize, data, size, outdata, outsize);
bool apply = false;
if(result == ups::ok) apply = true;
if(config::file.bypass_patch_crc32 == true) {
if(result == ups::input_crc32_invalid) apply = true;
if(result == ups::output_crc32_invalid) apply = true;
}
//if patch application was successful, replace old data, size with new data, size
if(apply == true) {
delete[] data;
data = new uint8_t[size = outsize];
memcpy(data, outdata, outsize);
}
if(outdata) delete[] outdata;
return apply;
}
bool Cartridge::save_file(const char *fn, uint8 *data, uint size) {
file fp;
if(!fp.open(fn, file::mode_write)) return false;
fp.write(data, size);
fp.close();
return true;
}
#endif //ifdef CART_CPP

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@@ -1,50 +0,0 @@
#ifdef CART_CPP
bool Cartridge::load_image(const char *filename) {
if(!filename || !*filename) return false;
uint8_t *data;
unsigned size;
if(!load_file(filename, data, size, CompressionAuto)) return false;
if((size & 0x7fff) != 512) {
image.data = data;
image.size = size;
} else {
//remove 512-byte header
image.data = new uint8_t[image.size = size - 512];
memcpy(image.data, data + 512, image.size);
}
if(load_file(get_patch_filename(filename, "ups"), data, size, CompressionInspect) == true) {
apply_patch(data, size, image.data, image.size);
delete[] data;
info.patched = true;
}
return true;
}
bool Cartridge::inspect_image(cartinfo_t &cartinfo, const char *filename) {
cartinfo.reset();
if(!load_image(filename)) return false;
read_header(cartinfo, image.data, image.size);
delete[] image.data;
return true;
}
bool Cartridge::load_ram(const char *filename, uint8_t *&data, unsigned size, uint8_t init) {
data = new uint8_t[size];
memset(data, init, size);
uint8_t *savedata;
unsigned savesize;
if(load_file(filename, savedata, savesize, CompressionNone) == false) return false;
memcpy(data, savedata, min(size, savesize));
delete[] savedata;
return true;
}
#endif //ifdef CART_CPP

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@@ -1,35 +0,0 @@
#ifdef CART_CPP
void Cartridge::load_cart_normal(const char *base) {
uint8_t *data;
unsigned size;
strcpy(cart.fn, base);
load_begin(ModeNormal);
if(load_image(base) == false) return;
cartinfo_t cartinfo;
read_header(cartinfo, cart.rom = image.data, cart.rom_size = image.size);
info = cartinfo;
if(cartinfo.ram_size > 0) {
load_ram(get_save_filename(base, "srm"), cart.ram, cart.ram_size = cartinfo.ram_size, 0xff);
}
if(cartinfo.srtc || cartinfo.spc7110rtc) {
load_ram(get_save_filename(base, "rtc"), cart.rtc, cart.rtc_size = 20, 0x00);
}
load_end();
//set base filename
strcpy(info.filename, base);
get_base_filename(info.filename);
}
void Cartridge::unload_cart_normal() {
if(cart.ram) save_file(get_save_filename(cart.fn, "srm"), cart.ram, cart.ram_size);
if(cart.rtc) save_file(get_save_filename(cart.fn, "rtc"), cart.rtc, cart.rtc_size);
}
#endif //ifdef CART_CPP

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@@ -1,62 +0,0 @@
#ifdef CART_CPP
void Cartridge::load_cart_st(const char *base, const char *slotA, const char *slotB) {
uint8_t *data;
unsigned size;
strcpy(cart.fn, base);
strcpy(stA.fn, slotA);
strcpy(stB.fn, slotB);
load_begin(ModeSufamiTurbo);
if(load_image(base) == false) return;
cartinfo_t cartinfo;
read_header(cartinfo, cart.rom = image.data, cart.rom_size = image.size);
info = cartinfo;
if(load_image(slotA)) {
stA.rom = new(zeromemory) uint8_t[stA.rom_size = 0x100000];
memcpy(stA.rom, image.data, min(image.size, stA.rom_size));
delete[] image.data;
load_ram(get_save_filename(slotA, "srm"), stA.ram, stA.ram_size = 0x020000, 0xff);
}
if(load_image(slotB)) {
stB.rom = new(zeromemory) uint8_t[stB.rom_size = 0x100000];
memcpy(stB.rom, image.data, min(image.size, stB.rom_size));
delete[] image.data;
load_ram(get_save_filename(slotB, "srm"), stB.ram, stB.ram_size = 0x020000, 0xff);
}
load_end();
//set base filename
if(!*slotA && !*slotB) {
strcpy(info.filename, cart.fn);
get_base_filename(info.filename);
} else if(*slotA && !*slotB) {
strcpy(info.filename, slotA);
get_base_filename(info.filename);
} else if(!*slotA && *slotB) {
strcpy(info.filename, slotB);
get_base_filename(info.filename);
} else {
char filenameA[PATH_MAX], filenameB[PATH_MAX];
strcpy(filenameA, slotA);
get_base_filename(filenameA);
strcpy(filenameB, slotB);
get_base_filename(filenameB);
strcpy(info.filename, filenameA);
strcat(info.filename, " + ");
strcat(info.filename, filenameB);
}
}
void Cartridge::unload_cart_st() {
if(stA.ram) save_file(get_save_filename(stA.fn, "srm"), stA.ram, stA.ram_size);
if(stB.ram) save_file(get_save_filename(stB.fn, "srm"), stB.ram, stB.ram_size);
}
#endif //ifdef CART_CPP

229
src/cartridge/cartridge.cpp Normal file
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@@ -0,0 +1,229 @@
#include <../base.hpp>
#include <nall/crc32.hpp>
#include <nall/sha256.hpp>
#define CARTRIDGE_CPP
namespace SNES {
#include "header.cpp"
#include "gameboyheader.cpp"
namespace memory {
MappedRAM cartrom, cartram, cartrtc;
MappedRAM bsxflash, bsxram, bsxpram;
MappedRAM stArom, stAram;
MappedRAM stBrom, stBram;
MappedRAM gbrom, gbram, gbrtc;
};
Cartridge cartridge;
void Cartridge::load(Mode cartridge_mode) {
cartinfo_t cartinfo;
read_header(cartinfo, memory::cartrom.data(), memory::cartrom.size());
set_cartinfo(cartinfo);
set(mode, cartridge_mode);
if(cartinfo.ram_size > 0) {
memory::cartram.map(allocate<uint8_t>(cartinfo.ram_size, 0xff), cartinfo.ram_size);
}
if(cartinfo.srtc || cartinfo.spc7110rtc) {
memory::cartrtc.map(allocate<uint8_t>(20, 0xff), 20);
}
if(mode() == ModeBsx) {
memory::bsxram.map (allocate<uint8_t>( 32 * 1024, 0xff), 32 * 1024);
memory::bsxpram.map(allocate<uint8_t>(512 * 1024, 0xff), 512 * 1024);
}
if(mode() == ModeSufamiTurbo) {
if(memory::stArom.data()) memory::stAram.map(allocate<uint8_t>(128 * 1024, 0xff), 128 * 1024);
if(memory::stBrom.data()) memory::stBram.map(allocate<uint8_t>(128 * 1024, 0xff), 128 * 1024);
}
if(mode() == ModeSuperGameBoy) {
if(memory::gbrom.data()) {
unsigned ram_size = gameboy_ram_size();
unsigned rtc_size = gameboy_rtc_size();
if(ram_size) memory::gbram.map(allocate<uint8_t>(ram_size, 0xff), ram_size);
if(rtc_size) memory::gbrtc.map(allocate<uint8_t>(rtc_size, 0x00), rtc_size);
}
}
memory::cartrom.write_protect(true);
memory::cartram.write_protect(false);
memory::cartrtc.write_protect(false);
memory::bsxflash.write_protect(true);
memory::bsxram.write_protect(false);
memory::bsxpram.write_protect(false);
memory::stArom.write_protect(true);
memory::stAram.write_protect(false);
memory::stBrom.write_protect(true);
memory::stBram.write_protect(false);
memory::gbrom.write_protect(true);
memory::gbram.write_protect(false);
memory::gbrtc.write_protect(false);
unsigned checksum = ~0;
for(unsigned n = 0; n < memory::cartrom.size(); n++) checksum = crc32_adjust(checksum, memory::cartrom[n]);
if(memory::bsxflash.size() != 0 && memory::bsxflash.size() != ~0)
for(unsigned n = 0; n < memory::bsxflash.size(); n++) checksum = crc32_adjust(checksum, memory::bsxflash[n]);
if(memory::stArom.size() != 0 && memory::stArom.size() != ~0)
for(unsigned n = 0; n < memory::stArom.size(); n++) checksum = crc32_adjust(checksum, memory::stArom[n]);
if(memory::stBrom.size() != 0 && memory::stBrom.size() != ~0)
for(unsigned n = 0; n < memory::stBrom.size(); n++) checksum = crc32_adjust(checksum, memory::stBrom[n]);
if(memory::gbrom.size() != 0 && memory::gbrom.size() != ~0)
for(unsigned n = 0; n < memory::gbrom.size(); n++) checksum = crc32_adjust(checksum, memory::gbrom[n]);
set(crc32, ~checksum);
#if 0
fprintf(stdout, "crc32 = %.8x\n", crc32());
sha256_ctx sha;
uint8_t shahash[32];
sha256_init(&sha);
sha256_chunk(&sha, memory::cartrom.data(), memory::cartrom.size());
sha256_final(&sha);
sha256_hash(&sha, shahash);
fprintf(stdout, "sha256 = ");
for(unsigned i = 0; i < 32; i++) fprintf(stdout, "%.2x", shahash[i]);
fprintf(stdout, "\n");
#endif
bus.load_cart();
system.serialize_init();
set(loaded, true);
}
void Cartridge::unload() {
memory::cartrom.reset();
memory::cartram.reset();
memory::cartrtc.reset();
memory::bsxflash.reset();
memory::bsxram.reset();
memory::bsxpram.reset();
memory::stArom.reset();
memory::stAram.reset();
memory::stBrom.reset();
memory::stBram.reset();
memory::gbrom.reset();
memory::gbram.reset();
memory::gbrtc.reset();
if(loaded() == false) return;
bus.unload_cart();
set(loaded, false);
}
Cartridge::Type Cartridge::detect_image_type(uint8_t *data, unsigned size) const {
cartinfo_t info;
read_header(info, data, size);
return info.type;
}
void Cartridge::serialize(serializer &s) {
if(memory::cartram.size() != 0 && memory::cartram.size() != ~0) {
s.array(memory::cartram.data(), memory::cartram.size());
}
if(memory::cartrtc.size() != 0 && memory::cartrtc.size() != ~0) {
s.array(memory::cartrtc.data(), memory::cartrtc.size());
}
if(memory::bsxram.size() != 0 && memory::bsxram.size() != ~0) {
s.array(memory::bsxram.data(), memory::bsxram.size());
}
if(memory::bsxpram.size() != 0 && memory::bsxpram.size() != ~0) {
s.array(memory::bsxpram.data(), memory::bsxpram.size());
}
if(memory::stAram.size() != 0 && memory::stAram.size() != ~0) {
s.array(memory::stAram.data(), memory::stAram.size());
}
if(memory::stBram.size() != 0 && memory::stBram.size() != ~0) {
s.array(memory::stBram.data(), memory::stBram.size());
}
if(memory::gbram.size() != 0 && memory::gbram.size() != ~0) {
s.array(memory::gbram.data(), memory::gbram.size());
}
if(memory::gbrtc.size() != 0 && memory::gbrtc.size() != ~0) {
s.array(memory::gbrtc.data(), memory::gbrtc.size());
}
}
Cartridge::Cartridge() {
set(loaded, false);
unload();
}
Cartridge::~Cartridge() {
unload();
}
void Cartridge::set_cartinfo(const Cartridge::cartinfo_t &source) {
set(region, source.region);
set(mapper, source.mapper);
set(dsp1_mapper, source.dsp1_mapper);
set(has_bsx_slot, source.bsx_slot);
set(has_superfx, source.superfx);
set(has_sa1, source.sa1);
set(has_srtc, source.srtc);
set(has_sdd1, source.sdd1);
set(has_spc7110, source.spc7110);
set(has_spc7110rtc, source.spc7110rtc);
set(has_cx4, source.cx4);
set(has_dsp1, source.dsp1);
set(has_dsp2, source.dsp2);
set(has_dsp3, source.dsp3);
set(has_dsp4, source.dsp4);
set(has_obc1, source.obc1);
set(has_st010, source.st010);
set(has_st011, source.st011);
set(has_st018, source.st018);
}
//==========
//cartinfo_t
//==========
void Cartridge::cartinfo_t::reset() {
type = TypeUnknown;
mapper = LoROM;
dsp1_mapper = DSP1Unmapped;
region = NTSC;
rom_size = 0;
ram_size = 0;
bsx_slot = false;
superfx = false;
sa1 = false;
srtc = false;
sdd1 = false;
spc7110 = false;
spc7110rtc = false;
cx4 = false;
dsp1 = false;
dsp2 = false;
dsp3 = false;
dsp4 = false;
obc1 = false;
st010 = false;
st011 = false;
st018 = false;
}
Cartridge::cartinfo_t::cartinfo_t() {
reset();
}
}

134
src/cartridge/cartridge.hpp Normal file
View File

@@ -0,0 +1,134 @@
class Cartridge : public property {
public:
enum Mode {
ModeNormal,
ModeBsxSlotted,
ModeBsx,
ModeSufamiTurbo,
ModeSuperGameBoy,
};
enum Type {
TypeNormal,
TypeBsxSlotted,
TypeBsxBios,
TypeBsx,
TypeSufamiTurboBios,
TypeSufamiTurbo,
TypeSuperGameBoyBios,
TypeGameBoy,
TypeUnknown,
};
enum Region {
NTSC,
PAL,
};
enum MemoryMapper {
LoROM,
HiROM,
ExLoROM,
ExHiROM,
SuperFXROM,
SA1ROM,
SPC7110ROM,
BSCLoROM,
BSCHiROM,
BSXROM,
STROM,
};
enum DSP1MemoryMapper {
DSP1Unmapped,
DSP1LoROM1MB,
DSP1LoROM2MB,
DSP1HiROM,
};
//properties can be read via operator(), eg "if(cartridge.loaded() == true)";
//warning: if loaded() == false, no other property is considered valid!
property_t<bool> loaded; //is a base cartridge inserted?
property_t<unsigned> crc32; //crc32 of all files sans headers
property_t<Mode> mode;
property_t<Region> region;
property_t<MemoryMapper> mapper;
property_t<DSP1MemoryMapper> dsp1_mapper;
property_t<bool> has_bsx_slot;
property_t<bool> has_superfx;
property_t<bool> has_sa1;
property_t<bool> has_srtc;
property_t<bool> has_sdd1;
property_t<bool> has_spc7110, has_spc7110rtc;
property_t<bool> has_cx4;
property_t<bool> has_dsp1, has_dsp2, has_dsp3, has_dsp4;
property_t<bool> has_obc1;
property_t<bool> has_st010, has_st011, has_st018;
//main interface
void load(Mode);
void unload();
Type detect_image_type(uint8_t *data, unsigned size) const;
void serialize(serializer&);
Cartridge();
~Cartridge();
private:
struct cartinfo_t {
Type type;
Region region;
MemoryMapper mapper;
DSP1MemoryMapper dsp1_mapper;
unsigned rom_size, ram_size;
bool bsx_slot;
bool superfx;
bool sa1;
bool srtc;
bool sdd1;
bool spc7110, spc7110rtc;
bool cx4;
bool dsp1, dsp2, dsp3, dsp4;
bool obc1;
bool st010, st011, st018;
void reset();
cartinfo_t();
};
enum HeaderField {
CartName = 0x00,
Mapper = 0x15,
RomType = 0x16,
RomSize = 0x17,
RamSize = 0x18,
CartRegion = 0x19,
Company = 0x1a,
Version = 0x1b,
Complement = 0x1c, //inverse checksum
Checksum = 0x1e,
ResetVector = 0x3c,
};
void read_header(cartinfo_t &info, const uint8_t *data, unsigned size) const;
unsigned find_header(const uint8_t *data, unsigned size) const;
unsigned score_header(const uint8_t *data, unsigned size, unsigned addr) const;
void set_cartinfo(const cartinfo_t&);
unsigned gameboy_ram_size() const;
unsigned gameboy_rtc_size() const;
};
namespace memory {
extern MappedRAM cartrom, cartram, cartrtc;
extern MappedRAM bsxflash, bsxram, bsxpram;
extern MappedRAM stArom, stAram;
extern MappedRAM stBrom, stBram;
extern MappedRAM gbrom, gbram, gbrtc;
};
extern Cartridge cartridge;

View File

@@ -0,0 +1,22 @@
#ifdef CARTRIDGE_CPP
unsigned Cartridge::gameboy_ram_size() const {
if(memory::gbrom.size() < 512) return 0;
switch(memory::gbrom[0x0149]) {
case 0x00: return 0 * 1024;
case 0x01: return 8 * 1024;
case 0x02: return 8 * 1024;
case 0x03: return 32 * 1024;
case 0x04: return 128 * 1024;
case 0x05: return 128 * 1024;
default: return 128 * 1024;
}
}
unsigned Cartridge::gameboy_rtc_size() const {
if(memory::gbrom.size() < 512) return 0;
if(memory::gbrom[0x0147] == 0x0f || memory::gbrom[0x0147] == 0x10) return 4;
return 0;
}
#endif

View File

@@ -1,16 +1,43 @@
#ifdef CART_CPP
#ifdef CARTRIDGE_CPP
void Cartridge::read_header(cartinfo_t &info, const uint8_t *data, unsigned size) {
void Cartridge::read_header(cartinfo_t &info, const uint8_t *data, unsigned size) const {
info.reset();
unsigned index = find_header(data, size);
//=====================
//detect Game Boy carts
//=====================
if(size >= 0x0140) {
if(data[0x0104] == 0xce && data[0x0105] == 0xed && data[0x0106] == 0x66 && data[0x0107] == 0x66
&& data[0x0108] == 0xcc && data[0x0109] == 0x0d && data[0x010a] == 0x00 && data[0x010b] == 0x0b) {
info.type = TypeGameBoy;
return;
}
}
const unsigned index = find_header(data, size);
const uint8 mapper = data[index + Mapper];
const uint8 rom_type = data[index + RomType];
const uint8 rom_size = data[index + RomSize];
const uint8 company = data[index + Company];
const uint8 region = data[index + CartRegion] & 0x7f;
info.ram_size = 1024 << (data[index + RamSize] & 7);
if(info.ram_size == 1024) info.ram_size = 0; //no RAM present, eg RamSize == 0
//0, 1, 13 = NTSC; 2 - 12 = PAL
info.region = (region <= 1 || region >= 13) ? NTSC : PAL;
//=======================
//detect BS-X flash carts
//=======================
if(data[index + 0x13] == 0x00 || data[index + 0x13] == 0xff) {
if(data[index + 0x14] == 0x00) {
const uint8_t n15 = data[index + 0x15];
if(n15 == 0x00 || n15 == 0x80 || n15 == 0x84 || n15 == 0x9c || n15 == 0xbc || n15 == 0xfc) {
if(data[index + 0x1a] == 0x33 || data[index + 0x1a] == 0xff) {
info.type = TypeBSX;
info.type = TypeBsx;
info.mapper = BSXROM;
info.region = NTSC; //BS-X only released in Japan
return;
@@ -19,24 +46,33 @@ void Cartridge::read_header(cartinfo_t &info, const uint8_t *data, unsigned size
}
}
//=========================
//detect Sufami Turbo carts
//=========================
if(!memcmp(data, "BANDAI SFC-ADX", 14)) {
if(!memcmp(data + 16, "SFC-ADX BACKUP", 14)) {
info.type = TypeSufamiTurboBIOS;
info.type = TypeSufamiTurboBios;
} else {
info.type = TypeSufamiTurbo;
}
info.mapper = STROM;
info.region = NTSC; //Sufami Turbo only released in Japan
return; //RAM size handled internally by load_cart_st();
}
//==========================
//detect Super Game Boy BIOS
//==========================
if(!memcmp(data + index, "Super GAMEBOY", 13)) {
info.type = TypeSuperGameBoyBios;
return;
}
//standard cart
uint8 mapper = data[index + MAPPER];
uint8 rom_type = data[index + ROM_TYPE];
uint8 rom_size = data[index + ROM_SIZE];
uint8 company = data[index + COMPANY];
uint8 region = data[index + REGION] & 0x7f;
//=====================
//detect standard carts
//=====================
//detect presence of BS-X flash cartridge connector (reads extended header information)
if(data[index - 14] == 'Z') {
@@ -44,44 +80,50 @@ void Cartridge::read_header(cartinfo_t &info, const uint8_t *data, unsigned size
uint8 n13 = data[index - 13];
if((n13 >= 'A' && n13 <= 'Z') || (n13 >= '0' && n13 <= '9')) {
if(company == 0x33 || (data[index - 10] == 0x00 && data[index - 4] == 0x00)) {
info.bsxslot = true;
info.bsx_slot = true;
}
}
}
}
if(info.bsxslot == true) {
if(info.bsx_slot == true) {
if(!memcmp(data + index, "Satellaview BS-X ", 21)) {
//BS-X base cart
info.type = TypeBSXBIOS;
info.type = TypeBsxBios;
info.mapper = BSXROM;
info.region = NTSC; //BS-X only released in Japan
return; //RAM size handled internally by load_cart_bsx() -> BSXCart class
} else {
info.type = TypeBSC;
info.type = TypeBsxSlotted;
info.mapper = (index == 0x7fc0 ? BSCLoROM : BSCHiROM);
}
return;
}
} else {
//standard cart
info.type = TypeNormal;
info.type = TypeNormal;
if(index == 0x7fc0 && size >= 0x401000) {
info.mapper = ExLoROM;
} else if(index == 0x7fc0 && mapper == 0x32) {
info.mapper = ExLoROM;
} else if(index == 0x7fc0) {
info.mapper = LoROM;
} else if(index == 0xffc0) {
info.mapper = HiROM;
} else { //index == 0x40ffc0
info.mapper = ExHiROM;
if(index == 0x7fc0 && size >= 0x401000) {
info.mapper = ExLoROM;
} else if(index == 0x7fc0 && mapper == 0x32) {
info.mapper = ExLoROM;
} else if(index == 0x7fc0) {
info.mapper = LoROM;
} else if(index == 0xffc0) {
info.mapper = HiROM;
} else { //index == 0x40ffc0
info.mapper = ExHiROM;
}
}
if(mapper == 0x20 && (rom_type == 0x13 || rom_type == 0x14 || rom_type == 0x15 || rom_type == 0x1a)) {
info.superfx = true;
info.mapper = SuperFXROM;
info.ram_size = 1024 << (data[index - 3] & 7);
if(info.ram_size == 1024) info.ram_size = 0;
}
if(mapper == 0x23 && (rom_type == 0x34 || rom_type == 0x35)) {
if(mapper == 0x23 && (rom_type == 0x32 || rom_type == 0x34 || rom_type == 0x35)) {
info.sa1 = true;
info.mapper = SA1ROM;
}
if(mapper == 0x35 && rom_type == 0x55) {
@@ -151,22 +193,13 @@ void Cartridge::read_header(cartinfo_t &info, const uint8_t *data, unsigned size
if(mapper == 0x30 && rom_type == 0xf5) {
info.st018 = true;
}
if(data[index + RAM_SIZE] & 7) {
info.ram_size = 1024 << (data[index + RAM_SIZE] & 7);
} else {
info.ram_size = 0;
}
//0, 1, 13 = NTSC; 2 - 12 = PAL
info.region = (region <= 1 || region >= 13) ? NTSC : PAL;
}
unsigned Cartridge::find_header(const uint8_t *data, unsigned size) {
unsigned Cartridge::find_header(const uint8_t *data, unsigned size) const {
unsigned score_lo = score_header(data, size, 0x007fc0);
unsigned score_hi = score_header(data, size, 0x00ffc0);
unsigned score_ex = score_header(data, size, 0x40ffc0);
if(score_ex) score_ex += 4; //favor ExHiROM on images > 32mbits
if(score_ex) score_ex += 4; //favor ExHiROM on images > 32mbits
if(score_lo >= score_hi && score_lo >= score_ex) {
return 0x007fc0;
@@ -177,16 +210,16 @@ unsigned Cartridge::find_header(const uint8_t *data, unsigned size) {
}
}
unsigned Cartridge::score_header(const uint8_t *data, unsigned size, unsigned addr) {
if(size < addr + 64) return 0; //image too small to contain header at this location?
unsigned Cartridge::score_header(const uint8_t *data, unsigned size, unsigned addr) const {
if(size < addr + 64) return 0; //image too small to contain header at this location?
int score = 0;
uint16 resetvector = data[addr + RESETV] | (data[addr + RESETV + 1] << 8);
uint16 checksum = data[addr + CKSUM] | (data[addr + CKSUM + 1] << 8);
uint16 ichecksum = data[addr + ICKSUM] | (data[addr + ICKSUM + 1] << 8);
uint16 resetvector = data[addr + ResetVector] | (data[addr + ResetVector + 1] << 8);
uint16 checksum = data[addr + Checksum ] | (data[addr + Checksum + 1] << 8);
uint16 complement = data[addr + Complement ] | (data[addr + Complement + 1] << 8);
uint8 resetop = data[(addr & ~0x7fff) | (resetvector & 0x7fff)]; //first opcode executed upon reset
uint8 mapper = data[addr + MAPPER] & ~0x10; //mask off irrelevent FastROM-capable bit
uint8 resetop = data[(addr & ~0x7fff) | (resetvector & 0x7fff)]; //first opcode executed upon reset
uint8 mapper = data[addr + Mapper] & ~0x10; //mask off irrelevent FastROM-capable bit
//$00:[000-7fff] contains uninitialized RAM and MMIO.
//reset vector must point to ROM at $00:[8000-ffff] to be considered valid.
@@ -198,64 +231,64 @@ unsigned Cartridge::score_header(const uint8_t *data, unsigned size, unsigned ad
//determine the probability that this is the correct header.
//most likely opcodes
if(resetop == 0x78 //sei
|| resetop == 0x18 //clc (clc; xce)
|| resetop == 0x38 //sec (sec; xce)
|| resetop == 0x9c //stz $nnnn (stz $4200)
|| resetop == 0x4c //jmp $nnnn
|| resetop == 0x5c //jml $nnnnnn
if(resetop == 0x78 //sei
|| resetop == 0x18 //clc (clc; xce)
|| resetop == 0x38 //sec (sec; xce)
|| resetop == 0x9c //stz $nnnn (stz $4200)
|| resetop == 0x4c //jmp $nnnn
|| resetop == 0x5c //jml $nnnnnn
) score += 8;
//plausible opcodes
if(resetop == 0xc2 //rep #$nn
|| resetop == 0xe2 //sep #$nn
|| resetop == 0xad //lda $nnnn
|| resetop == 0xae //ldx $nnnn
|| resetop == 0xac //ldy $nnnn
|| resetop == 0xaf //lda $nnnnnn
|| resetop == 0xa9 //lda #$nn
|| resetop == 0xa2 //ldx #$nn
|| resetop == 0xa0 //ldy #$nn
|| resetop == 0x20 //jsr $nnnn
|| resetop == 0x22 //jsl $nnnnnn
if(resetop == 0xc2 //rep #$nn
|| resetop == 0xe2 //sep #$nn
|| resetop == 0xad //lda $nnnn
|| resetop == 0xae //ldx $nnnn
|| resetop == 0xac //ldy $nnnn
|| resetop == 0xaf //lda $nnnnnn
|| resetop == 0xa9 //lda #$nn
|| resetop == 0xa2 //ldx #$nn
|| resetop == 0xa0 //ldy #$nn
|| resetop == 0x20 //jsr $nnnn
|| resetop == 0x22 //jsl $nnnnnn
) score += 4;
//implausible opcodes
if(resetop == 0x40 //rti
|| resetop == 0x60 //rts
|| resetop == 0x6b //rtl
|| resetop == 0xcd //cmp $nnnn
|| resetop == 0xec //cpx $nnnn
|| resetop == 0xcc //cpy $nnnn
if(resetop == 0x40 //rti
|| resetop == 0x60 //rts
|| resetop == 0x6b //rtl
|| resetop == 0xcd //cmp $nnnn
|| resetop == 0xec //cpx $nnnn
|| resetop == 0xcc //cpy $nnnn
) score -= 4;
//least likely opcodes
if(resetop == 0x00 //brk #$nn
|| resetop == 0x02 //cop #$nn
|| resetop == 0xdb //stp
|| resetop == 0x42 //wdm
|| resetop == 0xff //sbc $nnnnnn,x
if(resetop == 0x00 //brk #$nn
|| resetop == 0x02 //cop #$nn
|| resetop == 0xdb //stp
|| resetop == 0x42 //wdm
|| resetop == 0xff //sbc $nnnnnn,x
) score -= 8;
//at times, both the header and reset vector's first opcode will match ...
//fallback and rely on info validity in these cases to determine more likely header.
//a valid checksum is the biggest indicator of a valid header.
if((checksum + ichecksum) == 0xffff && (checksum != 0) && (ichecksum != 0)) score += 4;
if((checksum + complement) == 0xffff && (checksum != 0) && (complement != 0)) score += 4;
if(addr == 0x007fc0 && mapper == 0x20) score += 2; //0x20 is usually LoROM
if(addr == 0x00ffc0 && mapper == 0x21) score += 2; //0x21 is usually HiROM
if(addr == 0x007fc0 && mapper == 0x22) score += 2; //0x22 is usually ExLoROM
if(addr == 0x40ffc0 && mapper == 0x25) score += 2; //0x25 is usually ExHiROM
if(addr == 0x007fc0 && mapper == 0x20) score += 2; //0x20 is usually LoROM
if(addr == 0x00ffc0 && mapper == 0x21) score += 2; //0x21 is usually HiROM
if(addr == 0x007fc0 && mapper == 0x22) score += 2; //0x22 is usually ExLoROM
if(addr == 0x40ffc0 && mapper == 0x25) score += 2; //0x25 is usually ExHiROM
if(data[addr + COMPANY] == 0x33) score += 2; //0x33 indicates extended header
if(data[addr + ROM_TYPE] < 0x08) score++;
if(data[addr + ROM_SIZE] < 0x10) score++;
if(data[addr + RAM_SIZE] < 0x08) score++;
if(data[addr + REGION] < 14) score++;
if(data[addr + Company] == 0x33) score += 2; //0x33 indicates extended header
if(data[addr + RomType] < 0x08) score++;
if(data[addr + RomSize] < 0x10) score++;
if(data[addr + RamSize] < 0x08) score++;
if(data[addr + CartRegion] < 14) score++;
if(score < 0) score = 0;
return score;
}
#endif //ifdef CART_CPP
#endif

View File

@@ -1,3 +1,3 @@
@make platform=win compiler=mingw32-gcc
::@make platform=win compiler=mingw32-gcc enable_gzip=true enable_jma=true
@mingw32-make
@pause

View File

@@ -1,2 +0,0 @@
make platform=x compiler=gcc
#make platform=x compiler=gcc enable_gzip=true enable_jma=true

View File

@@ -0,0 +1,3 @@
unsigned Cheat::count() const { return code.size(); }
bool Cheat::active() const { return cheat_enabled; }
bool Cheat::exists(unsigned addr) const { return mask[addr >> 3] & 1 << (addr & 7); }

View File

@@ -1,336 +1,395 @@
#include "../base.h"
Cheat cheat;
Cheat::cheat_t& Cheat::cheat_t::operator=(const Cheat::cheat_t& source) {
enabled = source.enabled;
addr = source.addr;
data = source.data;
code = source.code;
desc = source.desc;
return *this;
}
//used to sort cheat code list by description
bool Cheat::cheat_t::operator<(const Cheat::cheat_t& source) {
return strcmp(desc, source.desc) < 0;
}
/*****
* string <> binary code translation routines
* decode() "7e1234:56" -> 0x7e123456
* encode() 0x7e123456 -> "7e1234:56"
*****/
bool Cheat::decode(const char *str, unsigned &addr, uint8 &data, type_t &type) {
string t = str;
strlower(t);
#define ischr(n) ((n >= '0' && n <= '9') || (n >= 'a' && n <= 'f'))
if(strlen(t) == 8 || (strlen(t) == 9 && t[6] == ':')) {
//strip ':'
if(strlen(t) == 9 && t[6] == ':') t = string() << substr(t, 0, 6) << substr(t, 7);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = ProActionReplay;
unsigned r = strhex((const char*)t);
addr = r >> 8;
data = r & 0xff;
return true;
} else if(strlen(t) == 9 && t[4] == '-') {
//strip '-'
t = string() << substr(t, 0, 4) << substr(t, 5);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = GameGenie;
strtr(t, "df4709156bc8a23e", "0123456789abcdef");
unsigned r = strhex((const char*)t);
//8421 8421 8421 8421 8421 8421
//abcd efgh ijkl mnop qrst uvwx
//ijkl qrst opab cduv wxef ghmn
addr = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22) |
(!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20) |
(!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18) |
(!!(r & 0x000008) << 17) | (!!(r & 0x000004) << 16) |
(!!(r & 0x800000) << 15) | (!!(r & 0x400000) << 14) |
(!!(r & 0x200000) << 13) | (!!(r & 0x100000) << 12) |
(!!(r & 0x000002) << 11) | (!!(r & 0x000001) << 10) |
(!!(r & 0x008000) << 9) | (!!(r & 0x004000) << 8) |
(!!(r & 0x080000) << 7) | (!!(r & 0x040000) << 6) |
(!!(r & 0x020000) << 5) | (!!(r & 0x010000) << 4) |
(!!(r & 0x000200) << 3) | (!!(r & 0x000100) << 2) |
(!!(r & 0x000080) << 1) | (!!(r & 0x000040) << 0);
data = r >> 24;
return true;
} else {
return false;
}
}
bool Cheat::encode(string &str, unsigned addr, uint8 data, type_t type) {
char t[16];
if(type == ProActionReplay) {
sprintf(t, "%0.6x:%0.2x", addr, data);
str = t;
return true;
} else if(type == GameGenie) {
unsigned r = addr;
addr = (!!(r & 0x008000) << 23) | (!!(r & 0x004000) << 22) |
(!!(r & 0x002000) << 21) | (!!(r & 0x001000) << 20) |
(!!(r & 0x000080) << 19) | (!!(r & 0x000040) << 18) |
(!!(r & 0x000020) << 17) | (!!(r & 0x000010) << 16) |
(!!(r & 0x000200) << 15) | (!!(r & 0x000100) << 14) |
(!!(r & 0x800000) << 13) | (!!(r & 0x400000) << 12) |
(!!(r & 0x200000) << 11) | (!!(r & 0x100000) << 10) |
(!!(r & 0x000008) << 9) | (!!(r & 0x000004) << 8) |
(!!(r & 0x000002) << 7) | (!!(r & 0x000001) << 6) |
(!!(r & 0x080000) << 5) | (!!(r & 0x040000) << 4) |
(!!(r & 0x020000) << 3) | (!!(r & 0x010000) << 2) |
(!!(r & 0x000800) << 1) | (!!(r & 0x000400) << 0);
sprintf(t, "%0.2x%0.2x-%0.4x", data, addr >> 16, addr & 0xffff);
strtr(t, "0123456789abcdef", "df4709156bc8a23e");
str = t;
return true;
} else {
return false;
}
}
/*****
* address lookup table manipulation and mirroring
* mirror_address() 0x000000 -> 0x7e0000
* set() enable specified address, mirror accordingly
* clear() disable specified address, mirror accordingly
*****/
unsigned Cheat::mirror_address(unsigned addr) const {
if((addr & 0x40e000) != 0x0000) return addr;
//8k WRAM mirror
//$[00-3f|80-bf]:[0000-1fff] -> $7e:[0000-1fff]
return (0x7e0000 + (addr & 0x1fff));
}
void Cheat::set(unsigned addr) {
addr = mirror_address(addr);
mask[addr >> 3] |= 1 << (addr & 7);
if((addr & 0xffe000) == 0x7e0000) {
//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
unsigned mirror;
for(unsigned x = 0; x <= 0x3f; x++) {
mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] |= 1 << (mirror & 7);
mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] |= 1 << (mirror & 7);
}
}
}
void Cheat::clear(unsigned addr) {
addr = mirror_address(addr);
//if there is more than one cheat code using the same address,
//(eg with a different override value) then do not clear code
//lookup table entry.
uint8 r;
if(read(addr, r) == true) return;
mask[addr >> 3] &= ~(1 << (addr & 7));
if((addr & 0xffe000) == 0x7e0000) {
//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
unsigned mirror;
for(unsigned x = 0; x <= 0x3f; x++) {
mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] &= ~(1 << (mirror & 7));
mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] &= ~(1 << (mirror & 7));
}
}
}
/*****
* read() is used by MemBus::read() if Cheat::enabled(addr)
* returns true to look up cheat code.
* returns true if cheat code was found, false if it was not.
* when true, cheat code substitution value is stored in data.
*****/
bool Cheat::read(unsigned addr, uint8 &data) const {
addr = mirror_address(addr);
for(unsigned i = 0; i < code.size(); i++) {
if(enabled(i) == false) continue;
if(addr == mirror_address(code[i].addr)) {
data = code[i].data;
return true;
}
}
//code not found, or code is disabled
return false;
}
/*****
* update_cheat_status() will scan to see if any codes are
* enabled. if any are, make sure the cheat system is on.
* otherwise, turn cheat system off to speed up emulation.
*****/
void Cheat::update_cheat_status() {
for(unsigned i = 0; i < code.size(); i++) {
if(code[i].enabled) {
cheat_system_enabled = true;
return;
}
}
cheat_system_enabled = false;
}
/*****
* cheat list manipulation routines
*****/
bool Cheat::add(bool enable, const char *code_, const char *desc_) {
unsigned addr;
uint8 data;
type_t type;
if(decode(code_, addr, data, type) == false) return false;
unsigned n = code.size();
code[n].enabled = enable;
code[n].addr = addr;
code[n].data = data;
code[n].code = code_;
code[n].desc = desc_;
(enable) ? set(addr) : clear(addr);
update_cheat_status();
return true;
}
bool Cheat::edit(unsigned n, bool enable, const char *code_, const char *desc_) {
unsigned addr;
uint8 data;
type_t type;
if(decode(code_, addr, data, type) == false) return false;
//disable current code and clear from code lookup table
code[n].enabled = false;
clear(code[n].addr);
//update code and enable in code lookup table
code[n].enabled = enable;
code[n].addr = addr;
code[n].data = data;
code[n].code = code_;
code[n].desc = desc_;
set(addr);
update_cheat_status();
return true;
}
bool Cheat::remove(unsigned n) {
unsigned size = code.size();
if(n >= size) return false; //also verifies size cannot be < 1
for(unsigned i = n; i < size - 1; i++) code[i] = code[i + 1];
code.resize(size - 1);
update_cheat_status();
return true;
}
bool Cheat::get(unsigned n, cheat_t &cheat) const {
if(n >= code.size()) return false;
cheat = code[n];
return true;
}
/*****
* code status modifier routines
*****/
bool Cheat::enabled(unsigned n) const {
return (n < code.size()) ? code[n].enabled : false;
}
void Cheat::enable(unsigned n) {
if(n >= code.size()) return;
code[n].enabled = true;
set(code[n].addr);
update_cheat_status();
}
void Cheat::disable(unsigned n) {
if(n >= code.size()) return;
code[n].enabled = false;
clear(code[n].addr);
update_cheat_status();
}
/*****
* cheat file manipulation routines
*****/
/* file format: */
/* nnnn-nnnn = status, "description" \r\n */
/* ... */
bool Cheat::load(const char *fn) {
string data;
if(!fread(data, fn)) return false;
replace(data, "\r\n", "\n");
qreplace(data, "=", ",");
qreplace(data, " ", "");
lstring line;
split(line, "\n", data);
for(unsigned i = 0; i < ::count(line); i++) {
lstring part;
split(part, ",", line[i]);
if(::count(part) != 3) continue;
trim(part[2], "\"");
add(part[1] == "enabled", part[0], part[2]);
}
return true;
}
bool Cheat::save(const char *fn) const {
file fp;
if(!fp.open(fn, file::mode_write)) return false;
for(unsigned i = 0; i < code.size(); i++) {
fp.print(string()
<< code[i].code << " = "
<< (code[i].enabled ? "enabled" : "disabled") << ", "
<< "\"" << code[i].desc << "\""
<< "\r\n");
}
fp.close();
return true;
}
void Cheat::sort() {
if(code.size() <= 1) return; //nothing to sort?
cheat_t *buffer = new cheat_t[code.size()];
for(unsigned i = 0; i < code.size(); i++) buffer[i] = code[i];
nall::sort(buffer, code.size());
for(unsigned i = 0; i < code.size(); i++) code[i] = buffer[i];
delete[] buffer;
}
void Cheat::clear() {
cheat_system_enabled = false;
memset(mask, 0, 0x200000);
code.reset();
}
Cheat::Cheat() {
clear();
}
#include <../base.hpp>
#define CHEAT_CPP
namespace SNES {
Cheat cheat;
Cheat::cheat_t& Cheat::cheat_t::operator=(const Cheat::cheat_t& source) {
enabled = source.enabled;
code = source.code;
desc = source.desc;
count = source.count;
addr.reset();
data.reset();
for(unsigned n = 0; n < count; n++) {
addr[n] = source.addr[n];
data[n] = source.data[n];
}
return *this;
}
//used to sort cheat code list by description
bool Cheat::cheat_t::operator<(const Cheat::cheat_t& source) {
return strcmp(desc, source.desc) < 0;
}
//parse item ("0123-4567+89AB-CDEF"), return cheat_t item
//return true if code is valid, false otherwise
bool Cheat::decode(const char *s, Cheat::cheat_t &item) const {
item.enabled = false;
item.count = 0;
string code = s;
code.replace(" ", "");
lstring list;
list.split("+", code);
for(unsigned n = 0; n < list.size(); n++) {
unsigned addr;
uint8_t data;
type_t type;
if(decode(list[n], addr, data, type) == false) {
item.count = 0;
return false;
}
item.addr[item.count] = addr;
item.data[item.count] = data;
item.count++;
}
return true;
}
//read() is used by MemBus::read() if Cheat::enabled(addr) returns true to look up cheat code.
//returns true if cheat code was found, false if it was not.
//when true, cheat code substitution value is stored in data.
bool Cheat::read(unsigned addr, uint8_t &data) const {
addr = mirror_address(addr);
for(unsigned i = 0; i < code.size(); i++) {
if(enabled(i) == false) continue;
for(unsigned n = 0; n < code[i].count; n++) {
if(addr == mirror_address(code[i].addr[n])) {
data = code[i].data[n];
return true;
}
}
}
//code not found, or code is disabled
return false;
}
//==============
//master control
//==============
//global cheat system enable/disable:
//if disabled, *all* cheat codes are disabled;
//otherwise only individually disabled codes are.
bool Cheat::enabled() const {
return cheat_system_enabled;
}
void Cheat::enable() {
cheat_system_enabled = true;
cheat_enabled = (cheat_system_enabled && cheat_enabled_code_exists);
}
void Cheat::disable() {
cheat_system_enabled = false;
cheat_enabled = false;
}
//================================
//cheat list manipulation routines
//================================
void Cheat::add(bool enable, const char *code_, const char *desc_) {
cheat_t item;
decode(code_, item);
unsigned i = code.size();
code[i] = item;
code[i].enabled = enable;
code[i].desc = desc_;
code[i].code = code_;
encode_description(code[i].desc);
update(code[i]);
update_cheat_status();
}
void Cheat::edit(unsigned i, bool enable, const char *code_, const char *desc_) {
cheat_t item;
decode(code_, item);
//disable current code and clear from code lookup table
code[i].enabled = false;
update(code[i]);
code[i] = item;
code[i].enabled = enable;
code[i].desc = desc_;
code[i].code = code_;
encode_description(code[i].desc);
update(code[i]);
update_cheat_status();
}
bool Cheat::remove(unsigned i) {
unsigned size = code.size();
if(i >= size) return false; //also verifies size cannot be < 1
for(unsigned n = i; n < size - 1; n++) code[n] = code[n + 1];
code.resize(size - 1);
update_cheat_status();
return true;
}
bool Cheat::get(unsigned i, cheat_t &item) const {
if(i >= code.size()) return false;
item = code[i];
decode_description(item.desc);
return true;
}
//==============================
//cheat status modifier routines
//==============================
bool Cheat::enabled(unsigned i) const {
return (i < code.size() ? code[i].enabled : false);
}
void Cheat::enable(unsigned i) {
if(i >= code.size()) return;
code[i].enabled = true;
update(code[i]);
update_cheat_status();
}
void Cheat::disable(unsigned i) {
if(i >= code.size()) return;
code[i].enabled = false;
update(code[i]);
update_cheat_status();
}
//===============================
//cheat file load / save routines
//
//file format:
//"description", status, nnnn-nnnn[+nnnn-nnnn...]\r\n
//...
//===============================
void Cheat::load(string data) {
data.replace("\r", "");
data.qreplace(" ", "");
lstring line;
line.split("\n", data);
for(unsigned i = 0; i < line.size(); i++) {
lstring part;
part.qsplit(",", line[i]);
if(part.size() != 3) continue;
trim(part[2], "\"");
add(part[0] == "enabled", /* code = */ part[1], /* desc = */ part[2]);
}
}
string Cheat::save() const {
string data;
for(unsigned i = 0; i < code.size(); i++) {
data << (code[i].enabled ? "enabled," : "disabled,")
<< code[i].code << ","
<< "\"" << code[i].desc << "\"\r\n";
}
return data;
}
void Cheat::clear() {
cheat_enabled_code_exists = false;
memset(mask, 0, 0x200000);
code.reset();
}
Cheat::Cheat() : cheat_system_enabled(true) {
clear();
}
//==================
//internal functions
//==================
//string <> binary code translation routines
//decode() "7e123456" -> 0x7e123456
//encode() 0x7e123456 -> "7e123456"
bool Cheat::decode(const char *s, unsigned &addr, uint8_t &data, type_t &type) const {
string t = s;
strlower(t);
#define ischr(n) ((n >= '0' && n <= '9') || (n >= 'a' && n <= 'f'))
if(strlen(t) == 8 || (strlen(t) == 9 && t[6] == ':')) {
//strip ':'
if(strlen(t) == 9 && t[6] == ':') t = string() << substr(t, 0, 6) << substr(t, 7);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = ProActionReplay;
unsigned r = strhex((const char*)t);
addr = r >> 8;
data = r & 0xff;
return true;
} else if(strlen(t) == 9 && t[4] == '-') {
//strip '-'
t = string() << substr(t, 0, 4) << substr(t, 5);
//validate input
for(unsigned i = 0; i < 8; i++) if(!ischr(t[i])) return false;
type = GameGenie;
strtr(t, "df4709156bc8a23e", "0123456789abcdef");
unsigned r = strhex((const char*)t);
//8421 8421 8421 8421 8421 8421
//abcd efgh ijkl mnop qrst uvwx
//ijkl qrst opab cduv wxef ghmn
addr = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22)
| (!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20)
| (!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18)
| (!!(r & 0x000008) << 17) | (!!(r & 0x000004) << 16)
| (!!(r & 0x800000) << 15) | (!!(r & 0x400000) << 14)
| (!!(r & 0x200000) << 13) | (!!(r & 0x100000) << 12)
| (!!(r & 0x000002) << 11) | (!!(r & 0x000001) << 10)
| (!!(r & 0x008000) << 9) | (!!(r & 0x004000) << 8)
| (!!(r & 0x080000) << 7) | (!!(r & 0x040000) << 6)
| (!!(r & 0x020000) << 5) | (!!(r & 0x010000) << 4)
| (!!(r & 0x000200) << 3) | (!!(r & 0x000100) << 2)
| (!!(r & 0x000080) << 1) | (!!(r & 0x000040) << 0);
data = r >> 24;
return true;
} else {
return false;
}
}
bool Cheat::encode(string &s, unsigned addr, uint8_t data, type_t type) const {
char t[16];
if(type == ProActionReplay) {
sprintf(t, "%.6x%.2x", addr, data);
s = t;
return true;
} else if(type == GameGenie) {
unsigned r = addr;
addr = (!!(r & 0x008000) << 23) | (!!(r & 0x004000) << 22)
| (!!(r & 0x002000) << 21) | (!!(r & 0x001000) << 20)
| (!!(r & 0x000080) << 19) | (!!(r & 0x000040) << 18)
| (!!(r & 0x000020) << 17) | (!!(r & 0x000010) << 16)
| (!!(r & 0x000200) << 15) | (!!(r & 0x000100) << 14)
| (!!(r & 0x800000) << 13) | (!!(r & 0x400000) << 12)
| (!!(r & 0x200000) << 11) | (!!(r & 0x100000) << 10)
| (!!(r & 0x000008) << 9) | (!!(r & 0x000004) << 8)
| (!!(r & 0x000002) << 7) | (!!(r & 0x000001) << 6)
| (!!(r & 0x080000) << 5) | (!!(r & 0x040000) << 4)
| (!!(r & 0x020000) << 3) | (!!(r & 0x010000) << 2)
| (!!(r & 0x000800) << 1) | (!!(r & 0x000400) << 0);
sprintf(t, "%.2x%.2x-%.4x", data, addr >> 16, addr & 0xffff);
strtr(t, "0123456789abcdef", "df4709156bc8a23e");
s = t;
return true;
} else {
return false;
}
}
//speed up S-CPU memory reads by disabling cheat code lookup when either:
//a) cheat system is disabled by user, or b) no enabled cheat codes exist
void Cheat::update_cheat_status() {
for(unsigned i = 0; i < code.size(); i++) {
if(code[i].enabled) {
cheat_enabled_code_exists = true;
cheat_enabled = (cheat_system_enabled && cheat_enabled_code_exists);
return;
}
}
cheat_enabled_code_exists = false;
cheat_enabled = false;
}
//address lookup table manipulation and mirroring
//mirror_address() 0x000000 -> 0x7e0000
//set() enable specified address, mirror accordingly
//clear() disable specified address, mirror accordingly
unsigned Cheat::mirror_address(unsigned addr) const {
if((addr & 0x40e000) != 0x0000) return addr;
//8k WRAM mirror
//$[00-3f|80-bf]:[0000-1fff] -> $7e:[0000-1fff]
return (0x7e0000 + (addr & 0x1fff));
}
//updates mask[] table enabled bits;
//must be called after modifying item.enabled state.
void Cheat::update(const cheat_t &item) {
for(unsigned n = 0; n < item.count; n++) {
(item.enabled) ? set(item.addr[n]) : clear(item.addr[n]);
}
}
void Cheat::set(unsigned addr) {
addr = mirror_address(addr);
mask[addr >> 3] |= 1 << (addr & 7);
if((addr & 0xffe000) == 0x7e0000) {
//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
unsigned mirror;
for(unsigned x = 0; x <= 0x3f; x++) {
mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] |= 1 << (mirror & 7);
mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] |= 1 << (mirror & 7);
}
}
}
void Cheat::clear(unsigned addr) {
addr = mirror_address(addr);
//if there is more than one cheat code using the same address,
//(eg with a different override value) then do not clear code
//lookup table entry.
uint8_t r;
if(read(addr, r) == true) return;
mask[addr >> 3] &= ~(1 << (addr & 7));
if((addr & 0xffe000) == 0x7e0000) {
//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
unsigned mirror;
for(unsigned x = 0; x <= 0x3f; x++) {
mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] &= ~(1 << (mirror & 7));
mirror = ((0x80 + x) << 16) + (addr & 0x1fff);
mask[mirror >> 3] &= ~(1 << (mirror & 7));
}
}
}
//these two functions are used to safely store description text inside .cfg file format.
string& Cheat::encode_description(string &desc) const {
desc.replace("\"", "\\q");
desc.replace("\n", "\\n");
return desc;
}
string& Cheat::decode_description(string &desc) const {
desc.replace("\\q", "\"");
desc.replace("\\n", "\n");
return desc;
}
};

View File

@@ -1,55 +0,0 @@
class Cheat {
public:
enum type_t {
ProActionReplay,
GameGenie,
};
struct cheat_t {
bool enabled;
unsigned addr;
uint8 data;
string code;
string desc;
cheat_t& operator=(const cheat_t&);
bool operator<(const cheat_t&);
};
static bool decode(const char *str, unsigned &addr, uint8 &data, type_t &type);
static bool encode(string &str, unsigned addr, uint8 data, type_t type);
inline bool enabled() const { return cheat_system_enabled; }
inline unsigned count() const { return code.size(); }
inline bool exists(unsigned addr) const { return bool(mask[addr >> 3] & 1 << (addr & 7)); }
bool read(unsigned addr, uint8 &data) const;
bool add(bool enable, const char *code, const char *desc);
bool edit(unsigned n, bool enable, const char *code, const char *desc);
bool get(unsigned n, cheat_t &cheat) const;
bool remove(unsigned n);
bool enabled(unsigned n) const;
void enable(unsigned n);
void disable(unsigned n);
bool load(const char *fn);
bool save(const char *fn) const;
void sort();
void clear();
Cheat();
private:
bool cheat_system_enabled;
uint8 mask[0x200000];
vector<cheat_t> code;
void update_cheat_status();
unsigned mirror_address(unsigned addr) const;
void set(unsigned addr);
void clear(unsigned addr);
};
extern Cheat cheat;

69
src/cheat/cheat.hpp Normal file
View File

@@ -0,0 +1,69 @@
class Cheat {
public:
enum type_t {
ProActionReplay,
GameGenie,
};
struct cheat_t {
bool enabled;
string code;
string desc;
unsigned count;
array<unsigned> addr;
array<uint8_t> data;
cheat_t& operator=(const cheat_t&);
bool operator<(const cheat_t&);
};
bool decode(const char *s, cheat_t &item) const;
bool read(unsigned addr, uint8_t &data) const;
bool enabled() const;
void enable();
void disable();
inline unsigned count() const;
inline bool active() const;
inline bool exists(unsigned addr) const;
void add(bool enable, const char *code, const char *desc);
void edit(unsigned i, bool enable, const char *code, const char *desc);
bool remove(unsigned i);
bool get(unsigned i, cheat_t &item) const;
bool enabled(unsigned i) const;
void enable(unsigned i);
void disable(unsigned i);
void load(string data);
string save() const;
void clear();
Cheat();
private:
bool cheat_enabled; //cheat_enabled == (cheat_enabled_code_exists && cheat_system_enabled);
bool cheat_enabled_code_exists;
bool cheat_system_enabled;
uint8_t mask[0x200000];
vector<cheat_t> code;
bool decode(const char *str, unsigned &addr, uint8_t &data, type_t &type) const;
bool encode(string &str, unsigned addr, uint8_t data, type_t type) const;
void update_cheat_status();
unsigned mirror_address(unsigned addr) const;
void update(const cheat_t& item);
void set(unsigned addr);
void clear(unsigned addr);
string& encode_description(string &desc) const;
string& decode_description(string &desc) const;
};
extern Cheat cheat;

View File

@@ -1,6 +1,10 @@
#include "../../base.h"
#define BSX_CPP
#include "bsx_base.cpp"
#include "bsx_cart.cpp"
#include "bsx_flash.cpp"
#include <../base.hpp>
#define BSX_CPP
namespace SNES {
#include "bsx_base.cpp"
#include "bsx_cart.cpp"
#include "bsx_flash.cpp"
};

View File

@@ -1,77 +1,71 @@
class BSXBase : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(uint addr);
void mmio_write(uint addr, uint8 data);
private:
struct {
uint8 r2188, r2189, r218a, r218b;
uint8 r218c, r218d, r218e, r218f;
uint8 r2190, r2191, r2192, r2193;
uint8 r2194, r2195, r2196, r2197;
uint8 r2198, r2199, r219a, r219b;
uint8 r219c, r219d, r219e, r219f;
uint8 r2192_counter;
uint8 r2192_hour, r2192_minute, r2192_second;
} regs;
};
class BSXCart : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(uint addr);
void mmio_write(uint addr, uint8 data);
MappedRAM sram;
MappedRAM psram;
BSXCart();
~BSXCart();
private:
uint8 *sram_data; //256kbit SRAM
uint8 *psram_data; // 4mbit PSRAM
struct {
uint8 r[16];
} regs;
void update_memory_map();
};
class BSXFlash : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint size();
uint8 read(uint addr);
void write(uint addr, uint8 data);
private:
struct {
uint command;
uint8 write_old;
uint8 write_new;
bool flash_enable;
bool read_enable;
bool write_enable;
} regs;
};
extern BSXBase bsxbase;
extern BSXCart bsxcart;
extern BSXFlash bsxflash;
class BSXBase : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
private:
struct {
uint8 r2188, r2189, r218a, r218b;
uint8 r218c, r218d, r218e, r218f;
uint8 r2190, r2191, r2192, r2193;
uint8 r2194, r2195, r2196, r2197;
uint8 r2198, r2199, r219a, r219b;
uint8 r219c, r219d, r219e, r219f;
uint8 r2192_counter;
uint8 r2192_hour, r2192_minute, r2192_second;
} regs;
};
class BSXCart : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
BSXCart();
~BSXCart();
private:
struct {
uint8 r[16];
} regs;
void update_memory_map();
};
class BSXFlash : public Memory {
public:
void init();
void enable();
void power();
void reset();
unsigned size() const;
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
private:
struct {
unsigned command;
uint8 write_old;
uint8 write_new;
bool flash_enable;
bool read_enable;
bool write_enable;
} regs;
};
extern BSXBase bsxbase;
extern BSXCart bsxcart;
extern BSXFlash bsxflash;

View File

@@ -1,5 +1,7 @@
#ifdef BSX_CPP
BSXBase bsxbase;
void BSXBase::init() {
}
@@ -15,7 +17,7 @@ void BSXBase::reset() {
memset(&regs, 0x00, sizeof regs);
}
uint8 BSXBase::mmio_read(uint addr) {
uint8 BSXBase::mmio_read(unsigned addr) {
addr &= 0xffff;
switch(addr) {
@@ -28,13 +30,13 @@ uint8 BSXBase::mmio_read(uint addr) {
case 0x2190: return regs.r2190;
case 0x2192: {
uint counter = regs.r2192_counter++;
unsigned counter = regs.r2192_counter++;
if(regs.r2192_counter >= 18) regs.r2192_counter = 0;
if(counter == 0) {
time_t rawtime;
time_t rawtime;
time(&rawtime);
tm *t = localtime(&rawtime);
tm *t = localtime(&rawtime);
regs.r2192_hour = t->tm_hour;
regs.r2192_minute = t->tm_min;
@@ -42,11 +44,11 @@ uint8 BSXBase::mmio_read(uint addr) {
}
switch(counter) {
case 0: return 0x00; //???
case 1: return 0x00; //???
case 2: return 0x00; //???
case 3: return 0x00; //???
case 4: return 0x00; //???
case 0: return 0x00; //???
case 1: return 0x00; //???
case 2: return 0x00; //???
case 3: return 0x00; //???
case 4: return 0x00; //???
case 5: return 0x01;
case 6: return 0x01;
case 7: return 0x00;
@@ -55,11 +57,11 @@ uint8 BSXBase::mmio_read(uint addr) {
case 10: return regs.r2192_second;
case 11: return regs.r2192_minute;
case 12: return regs.r2192_hour;
case 13: return 0x00; //???
case 14: return 0x00; //???
case 15: return 0x00; //???
case 16: return 0x00; //???
case 17: return 0x00; //???
case 13: return 0x00; //???
case 14: return 0x00; //???
case 15: return 0x00; //???
case 16: return 0x00; //???
case 17: return 0x00; //???
}
} break;
@@ -73,7 +75,7 @@ uint8 BSXBase::mmio_read(uint addr) {
return cpu.regs.mdr;
}
void BSXBase::mmio_write(uint addr, uint8 data) {
void BSXBase::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
switch(addr) {
@@ -134,4 +136,5 @@ void BSXBase::mmio_write(uint addr, uint8 data) {
}
}
#endif //ifdef BSX_CPP
#endif

View File

@@ -1,5 +1,7 @@
#ifdef BSX_CPP
BSXCart bsxcart;
void BSXCart::init() {
}
@@ -12,7 +14,7 @@ void BSXCart::power() {
}
void BSXCart::reset() {
for(uint i = 0; i < 16; i++) regs.r[i] = 0x00;
for(unsigned i = 0; i < 16; i++) regs.r[i] = 0x00;
regs.r[0x07] = 0x80;
regs.r[0x08] = 0x80;
@@ -20,12 +22,14 @@ void BSXCart::reset() {
}
void BSXCart::update_memory_map() {
Memory &cart = (regs.r[0x01] & 0x80) == 0x00 ? (Memory&)bsxflash : (Memory&)psram;
Memory &cart = (regs.r[0x01] & 0x80) == 0x00 ? (Memory&)bsxflash : (Memory&)memory::bsxpram;
if((regs.r[0x02] & 0x80) == 0x00) { //LoROM mapping
if((regs.r[0x02] & 0x80) == 0x00) {
//LoROM mapping
bus.map(Bus::MapLinear, 0x00, 0x7d, 0x8000, 0xffff, cart);
bus.map(Bus::MapLinear, 0x80, 0xff, 0x8000, 0xffff, cart);
} else { //HiROM mapping
} else {
//HiROM mapping
bus.map(Bus::MapShadow, 0x00, 0x3f, 0x8000, 0xffff, cart);
bus.map(Bus::MapLinear, 0x40, 0x7d, 0x0000, 0xffff, cart);
bus.map(Bus::MapShadow, 0x80, 0xbf, 0x8000, 0xffff, cart);
@@ -33,16 +37,16 @@ void BSXCart::update_memory_map() {
}
if(regs.r[0x03] & 0x80) {
bus.map(Bus::MapLinear, 0x60, 0x6f, 0x0000, 0xffff, psram);
//bus.map(Bus::MapLinear, 0x70, 0x77, 0x0000, 0xffff, psram);
bus.map(Bus::MapLinear, 0x60, 0x6f, 0x0000, 0xffff, memory::bsxpram);
//bus.map(Bus::MapLinear, 0x70, 0x77, 0x0000, 0xffff, memory::bsxpram);
}
if((regs.r[0x05] & 0x80) == 0x00) {
bus.map(Bus::MapLinear, 0x40, 0x4f, 0x0000, 0xffff, psram);
bus.map(Bus::MapLinear, 0x40, 0x4f, 0x0000, 0xffff, memory::bsxpram);
}
if((regs.r[0x06] & 0x80) == 0x00) {
bus.map(Bus::MapLinear, 0x50, 0x5f, 0x0000, 0xffff, psram);
bus.map(Bus::MapLinear, 0x50, 0x5f, 0x0000, 0xffff, memory::bsxpram);
}
if(regs.r[0x07] & 0x80) {
@@ -53,47 +57,41 @@ void BSXCart::update_memory_map() {
bus.map(Bus::MapLinear, 0x80, 0x9f, 0x8000, 0xffff, memory::cartrom);
}
bus.map(Bus::MapShadow, 0x20, 0x3f, 0x6000, 0x7fff, psram);
bus.map(Bus::MapLinear, 0x70, 0x77, 0x0000, 0xffff, psram);
bus.map(Bus::MapShadow, 0x20, 0x3f, 0x6000, 0x7fff, memory::bsxpram);
bus.map(Bus::MapLinear, 0x70, 0x77, 0x0000, 0xffff, memory::bsxpram);
}
uint8 BSXCart::mmio_read(uint addr) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
uint8 BSXCart::mmio_read(unsigned addr) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
uint8 n = (addr >> 16) & 15;
return regs.r[n];
}
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return sram.read(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff));
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return memory::bsxram.read(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff));
}
return 0x00;
}
void BSXCart::mmio_write(uint addr, uint8 data) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
void BSXCart::mmio_write(unsigned addr, uint8 data) {
if((addr & 0xf0ffff) == 0x005000) { //$[00-0f]:5000 MMIO
uint8 n = (addr >> 16) & 15;
regs.r[n] = data;
if(n == 0x0e && data & 0x80) update_memory_map();
return;
}
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return sram.write(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff), data);
if((addr & 0xf8f000) == 0x105000) { //$[10-17]:[5000-5fff] SRAM
return memory::bsxram.write(((addr >> 16) & 7) * 0x1000 + (addr & 0xfff), data);
}
}
BSXCart::BSXCart() {
sram_data = new uint8_t[ 32 * 1024];
psram_data = new uint8_t[512 * 1024];
sram.map (sram_data, 32 * 1024);
psram.map(psram_data, 512 * 1024);
}
BSXCart::~BSXCart() {
delete[] sram_data;
delete[] psram_data;
}
#endif //ifdef BSX_CPP
#endif

View File

@@ -1,5 +1,7 @@
#ifdef BSX_CPP
BSXFlash bsxflash;
void BSXFlash::init() {}
void BSXFlash::enable() {}
@@ -15,13 +17,14 @@ void BSXFlash::reset() {
regs.flash_enable = false;
regs.read_enable = false;
regs.write_enable = false;
memory::bsxflash.write_protect(!regs.write_enable);
}
uint BSXFlash::size() {
return memory::bscram.size();
unsigned BSXFlash::size() const {
return memory::bsxflash.size();
}
uint8 BSXFlash::read(uint addr) {
uint8 BSXFlash::read(unsigned addr) {
if(addr == 0x0002) {
if(regs.flash_enable) return 0x80;
}
@@ -31,7 +34,7 @@ uint8 BSXFlash::read(uint addr) {
}
if(regs.read_enable && addr >= 0xff00 && addr <= 0xff13) {
//read flash cartridge vendor information
//read flash cartridge vendor information
switch(addr - 0xff00) {
case 0x00: return 0x4d;
case 0x01: return 0x00;
@@ -39,24 +42,24 @@ uint8 BSXFlash::read(uint addr) {
case 0x03: return 0x00;
case 0x04: return 0x00;
case 0x05: return 0x00;
case 0x06: return 0x2a; //0x2a = 8mbit, 0x2b = 16mbit (not known to exist, though BIOS recognizes ID)
case 0x06: return 0x2a; //0x2a = 8mbit, 0x2b = 16mbit (not known to exist, though BIOS recognizes ID)
case 0x07: return 0x00;
default: return 0x00;
}
}
return memory::bscram.read(addr);
return memory::bsxflash.read(addr);
}
void BSXFlash::write(uint addr, uint8 data) {
//there exist both read-only and read-write BS-X flash cartridges ...
//unfortunately, the vendor info is not stored inside memory dumps
//of BS-X flashcarts, so it is impossible to determine whether a
//given flashcart is writeable.
//however, it has been observed that LoROM-mapped BS-X carts always
//use read-write flashcarts, and HiROM-mapped BS-X carts always use
//read-only flashcarts.
//below is an unfortunately necessary workaround to this problem.
void BSXFlash::write(unsigned addr, uint8 data) {
//there exist both read-only and read-write BS-X flash cartridges ...
//unfortunately, the vendor info is not stored inside memory dumps
//of BS-X flashcarts, so it is impossible to determine whether a
//given flashcart is writeable.
//however, it has been observed that LoROM-mapped BS-X carts always
//use read-write flashcarts, and HiROM-mapped BS-X carts always use
//read-only flashcarts.
//below is an unfortunately necessary workaround to this problem.
if(cartridge.mapper() == Cartridge::BSCHiROM) return;
if((addr & 0xff0000) == 0) {
@@ -64,11 +67,11 @@ void BSXFlash::write(uint addr, uint8 data) {
regs.write_new = data;
if(regs.write_enable && regs.write_old == regs.write_new) {
return memory::bscram.write(addr, data);
return memory::bsxflash.write(addr, data);
}
} else {
if(regs.write_enable) {
return memory::bscram.write(addr, data);
return memory::bsxflash.write(addr, data);
}
}
@@ -107,7 +110,10 @@ void BSXFlash::write(uint addr, uint8 data) {
regs.read_enable = false;
regs.write_enable = false;
}
memory::bsxflash.write_protect(!regs.write_enable);
}
}
#endif //ifdef BSX_CPP
#endif

View File

@@ -1,11 +0,0 @@
#include "bsx/bsx.h"
#include "srtc/srtc.h"
#include "sdd1/sdd1.h"
#include "spc7110/spc7110.h"
#include "cx4/cx4.h"
#include "dsp1/dsp1.h"
#include "dsp2/dsp2.h"
#include "dsp3/dsp3.h"
#include "dsp4/dsp4.h"
#include "obc1/obc1.h"
#include "st010/st010.h"

16
src/chip/chip.hpp Normal file
View File

@@ -0,0 +1,16 @@
#include "supergameboy/supergameboy.hpp"
#include "superfx/superfx.hpp"
#include "sa1/sa1.hpp"
#include "bsx/bsx.hpp"
#include "srtc/srtc.hpp"
#include "sdd1/sdd1.hpp"
#include "spc7110/spc7110.hpp"
#include "cx4/cx4.hpp"
#include "dsp1/dsp1.hpp"
#include "dsp2/dsp2.hpp"
#include "dsp3/dsp3.hpp"
#include "dsp4/dsp4.hpp"
#include "obc1/obc1.hpp"
#include "st010/st010.hpp"
#include "st011/st011.hpp"
#include "st018/st018.hpp"

View File

@@ -1,196 +1,210 @@
/*
C4 emulation
Used in Rockman X2/X3 (Megaman X2/X3)
Portions (c) anomie, Overload, zsKnight, Nach, byuu
*/
#include "../../base.h"
#define CX4_CPP
#include "cx4data.cpp"
#include "cx4fn.cpp"
#include "cx4oam.cpp"
#include "cx4ops.cpp"
void Cx4::init() {}
void Cx4::enable() {}
uint32 Cx4::ldr(uint8 r) {
uint16 addr = 0x0080 + (r * 3);
return (reg[addr]) | (reg[addr + 1] << 8) | (reg[addr + 2] << 16);
}
void Cx4::str(uint8 r, uint32 data) {
uint16 addr = 0x0080 + (r * 3);
reg[addr ] = (data);
reg[addr + 1] = (data >> 8);
reg[addr + 2] = (data >> 16);
}
void Cx4::mul(uint32 x, uint32 y, uint32 &rl, uint32 &rh) {
int64 rx = x & 0xffffff;
int64 ry = y & 0xffffff;
if(rx & 0x800000)rx |= ~0x7fffff;
if(ry & 0x800000)ry |= ~0x7fffff;
rx *= ry;
rl = (rx) & 0xffffff;
rh = (rx >> 24) & 0xffffff;
}
uint32 Cx4::sin(uint32 rx) {
r0 = rx & 0x1ff;
if(r0 & 0x100)r0 ^= 0x1ff;
if(r0 & 0x080)r0 ^= 0x0ff;
if(rx & 0x100) {
return sin_table[r0 + 0x80];
} else {
return sin_table[r0];
}
}
uint32 Cx4::cos(uint32 rx) {
return sin(rx + 0x080);
}
void Cx4::immediate_reg(uint32 start) {
r0 = ldr(0);
for(uint32 i = start; i < 48; i++) {
if((r0 & 0x0fff) < 0x0c00) {
ram[r0 & 0x0fff] = immediate_data[i];
}
r0++;
}
str(0, r0);
}
void Cx4::transfer_data() {
uint32 src;
uint16 dest, count;
src = (reg[0x40]) | (reg[0x41] << 8) | (reg[0x42] << 16);
count = (reg[0x43]) | (reg[0x44] << 8);
dest = (reg[0x45]) | (reg[0x46] << 8);
for(uint32 i=0;i<count;i++) {
write(dest++, bus.read(src++));
}
}
void Cx4::write(uint addr, uint8 data) {
addr &= 0x1fff;
if(addr < 0x0c00) {
//ram
ram[addr] = data;
return;
}
if(addr < 0x1f00) {
//unmapped
return;
}
//command register
reg[addr & 0xff] = data;
if(addr == 0x1f47) {
//memory transfer
transfer_data();
return;
}
if(addr == 0x1f4f) {
//c4 command
if(reg[0x4d] == 0x0e && !(data & 0xc3)) {
//c4 test command
reg[0x80] = data >> 2;
return;
}
switch(data) {
case 0x00: op00(); break;
case 0x01: op01(); break;
case 0x05: op05(); break;
case 0x0d: op0d(); break;
case 0x10: op10(); break;
case 0x13: op13(); break;
case 0x15: op15(); break;
case 0x1f: op1f(); break;
case 0x22: op22(); break;
case 0x25: op25(); break;
case 0x2d: op2d(); break;
case 0x40: op40(); break;
case 0x54: op54(); break;
case 0x5c: op5c(); break;
case 0x5e: op5e(); break;
case 0x60: op60(); break;
case 0x62: op62(); break;
case 0x64: op64(); break;
case 0x66: op66(); break;
case 0x68: op68(); break;
case 0x6a: op6a(); break;
case 0x6c: op6c(); break;
case 0x6e: op6e(); break;
case 0x70: op70(); break;
case 0x72: op72(); break;
case 0x74: op74(); break;
case 0x76: op76(); break;
case 0x78: op78(); break;
case 0x7a: op7a(); break;
case 0x7c: op7c(); break;
case 0x89: op89(); break;
}
}
}
void Cx4::writeb(uint16 addr, uint8 data) {
write(addr, data);
}
void Cx4::writew(uint16 addr, uint16 data) {
write(addr, data);
write(addr + 1, data >> 8);
}
void Cx4::writel(uint16 addr, uint32 data) {
write(addr, data);
write(addr + 1, data >> 8);
write(addr + 2, data >> 16);
}
uint8 Cx4::read(uint addr) {
addr &= 0x1fff;
if(addr < 0x0c00) {
return ram[addr];
}
if(addr >= 0x1f00) {
return reg[addr & 0xff];
}
return cpu.regs.mdr;
}
uint8 Cx4::readb(uint16 addr) {
return read(addr);
}
uint16 Cx4::readw(uint16 addr) {
return read(addr) | (read(addr + 1) << 8);
}
uint32 Cx4::readl(uint16 addr) {
return read(addr) | (read(addr + 1) << 8) + (read(addr + 2) << 16);
}
void Cx4::power() {
reset();
}
void Cx4::reset() {
memset(ram, 0, 0x0c00);
memset(reg, 0, 0x0100);
}
//=============
//Cx4 emulation
//=============
//Used in Rockman X2/X3 (Megaman X2/X3)
//Portions (c) anomie, Overload, zsKnight, Nach, byuu
#include <../base.hpp>
#define CX4_CPP
namespace SNES {
Cx4 cx4;
#include "serialization.cpp"
#include "data.cpp"
#include "functions.cpp"
#include "oam.cpp"
#include "opcodes.cpp"
void Cx4::init() {
}
void Cx4::enable() {
bus.map(Bus::MapDirect, 0x00, 0x3f, 0x6000, 0x7fff, *this);
bus.map(Bus::MapDirect, 0x80, 0xbf, 0x6000, 0x7fff, *this);
}
uint32 Cx4::ldr(uint8 r) {
uint16 addr = 0x0080 + (r * 3);
return (reg[addr + 0] << 0)
| (reg[addr + 1] << 8)
| (reg[addr + 2] << 16);
}
void Cx4::str(uint8 r, uint32 data) {
uint16 addr = 0x0080 + (r * 3);
reg[addr + 0] = (data >> 0);
reg[addr + 1] = (data >> 8);
reg[addr + 2] = (data >> 16);
}
void Cx4::mul(uint32 x, uint32 y, uint32 &rl, uint32 &rh) {
int64 rx = x & 0xffffff;
int64 ry = y & 0xffffff;
if(rx & 0x800000)rx |= ~0x7fffff;
if(ry & 0x800000)ry |= ~0x7fffff;
rx *= ry;
rl = (rx) & 0xffffff;
rh = (rx >> 24) & 0xffffff;
}
uint32 Cx4::sin(uint32 rx) {
r0 = rx & 0x1ff;
if(r0 & 0x100)r0 ^= 0x1ff;
if(r0 & 0x080)r0 ^= 0x0ff;
if(rx & 0x100) {
return sin_table[r0 + 0x80];
} else {
return sin_table[r0];
}
}
uint32 Cx4::cos(uint32 rx) {
return sin(rx + 0x080);
}
void Cx4::immediate_reg(uint32 start) {
r0 = ldr(0);
for(uint32 i = start; i < 48; i++) {
if((r0 & 0x0fff) < 0x0c00) {
ram[r0 & 0x0fff] = immediate_data[i];
}
r0++;
}
str(0, r0);
}
void Cx4::transfer_data() {
uint32 src;
uint16 dest, count;
src = (reg[0x40]) | (reg[0x41] << 8) | (reg[0x42] << 16);
count = (reg[0x43]) | (reg[0x44] << 8);
dest = (reg[0x45]) | (reg[0x46] << 8);
for(uint32 i=0;i<count;i++) {
write(dest++, bus.read(src++));
}
}
void Cx4::write(unsigned addr, uint8 data) {
addr &= 0x1fff;
if(addr < 0x0c00) {
//ram
ram[addr] = data;
return;
}
if(addr < 0x1f00) {
//unmapped
return;
}
//command register
reg[addr & 0xff] = data;
if(addr == 0x1f47) {
//memory transfer
transfer_data();
return;
}
if(addr == 0x1f4f) {
//c4 command
if(reg[0x4d] == 0x0e && !(data & 0xc3)) {
//c4 test command
reg[0x80] = data >> 2;
return;
}
switch(data) {
case 0x00: op00(); break;
case 0x01: op01(); break;
case 0x05: op05(); break;
case 0x0d: op0d(); break;
case 0x10: op10(); break;
case 0x13: op13(); break;
case 0x15: op15(); break;
case 0x1f: op1f(); break;
case 0x22: op22(); break;
case 0x25: op25(); break;
case 0x2d: op2d(); break;
case 0x40: op40(); break;
case 0x54: op54(); break;
case 0x5c: op5c(); break;
case 0x5e: op5e(); break;
case 0x60: op60(); break;
case 0x62: op62(); break;
case 0x64: op64(); break;
case 0x66: op66(); break;
case 0x68: op68(); break;
case 0x6a: op6a(); break;
case 0x6c: op6c(); break;
case 0x6e: op6e(); break;
case 0x70: op70(); break;
case 0x72: op72(); break;
case 0x74: op74(); break;
case 0x76: op76(); break;
case 0x78: op78(); break;
case 0x7a: op7a(); break;
case 0x7c: op7c(); break;
case 0x89: op89(); break;
}
}
}
void Cx4::writeb(uint16 addr, uint8 data) {
write(addr, data);
}
void Cx4::writew(uint16 addr, uint16 data) {
write(addr + 0, data >> 0);
write(addr + 1, data >> 8);
}
void Cx4::writel(uint16 addr, uint32 data) {
write(addr + 0, data >> 0);
write(addr + 1, data >> 8);
write(addr + 2, data >> 16);
}
uint8 Cx4::read(unsigned addr) {
addr &= 0x1fff;
if(addr < 0x0c00) {
return ram[addr];
}
if(addr >= 0x1f00) {
return reg[addr & 0xff];
}
return cpu.regs.mdr;
}
uint8 Cx4::readb(uint16 addr) {
return read(addr);
}
uint16 Cx4::readw(uint16 addr) {
return read(addr) | (read(addr + 1) << 8);
}
uint32 Cx4::readl(uint16 addr) {
return read(addr) | (read(addr + 1) << 8) + (read(addr + 2) << 16);
}
void Cx4::power() {
reset();
}
void Cx4::reset() {
memset(ram, 0, 0x0c00);
memset(reg, 0, 0x0100);
}
};

View File

@@ -1,97 +1,95 @@
class Cx4 : public Memory {
private:
uint8 ram[0x0c00];
uint8 reg[0x0100];
uint32 r0, r1, r2, r3, r4, r5, r6, r7,
r8, r9, r10, r11, r12, r13, r14, r15;
static const uint8 immediate_data[48];
static const uint16 wave_data[40];
static const uint32 sin_table[256];
static const int16 SinTable[512];
static const int16 CosTable[512];
int16 C4WFXVal, C4WFYVal, C4WFZVal, C4WFX2Val, C4WFY2Val, C4WFDist, C4WFScale;
int16 C41FXVal, C41FYVal, C41FAngleRes, C41FDist, C41FDistVal;
double tanval;
double c4x,c4y,c4z, c4x2,c4y2,c4z2;
void C4TransfWireFrame();
void C4TransfWireFrame2();
void C4CalcWireFrame();
void C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2, uint8 Color);
void C4DrawWireFrame();
void C4DoScaleRotate(int row_padding);
public:
uint32 ldr(uint8 r);
void str(uint8 r, uint32 data);
void mul(uint32 x, uint32 y, uint32 &rl, uint32 &rh);
uint32 sin(uint32 rx);
uint32 cos(uint32 rx);
void transfer_data();
void immediate_reg(uint32 num);
void op00_00();
void op00_03();
void op00_05();
void op00_07();
void op00_08();
void op00_0b();
void op00_0c();
void op00();
void op01();
void op05();
void op0d();
void op10();
void op13();
void op15();
void op1f();
void op22();
void op25();
void op2d();
void op40();
void op54();
void op5c();
void op5e();
void op60();
void op62();
void op64();
void op66();
void op68();
void op6a();
void op6c();
void op6e();
void op70();
void op72();
void op74();
void op76();
void op78();
void op7a();
void op7c();
void op89();
uint8 readb(uint16 addr);
uint16 readw(uint16 addr);
uint32 readl(uint16 addr);
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writel(uint16 addr, uint32 data);
//
void init();
void enable();
void power();
void reset();
uint8 read (uint addr);
void write(uint addr, uint8 data);
};
extern Cx4 cx4;
class Cx4 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
uint8 ram[0x0c00];
uint8 reg[0x0100];
uint32 r0, r1, r2, r3, r4, r5, r6, r7,
r8, r9, r10, r11, r12, r13, r14, r15;
static const uint8 immediate_data[48];
static const uint16 wave_data[40];
static const uint32 sin_table[256];
static const int16 SinTable[512];
static const int16 CosTable[512];
int16 C4WFXVal, C4WFYVal, C4WFZVal, C4WFX2Val, C4WFY2Val, C4WFDist, C4WFScale;
int16 C41FXVal, C41FYVal, C41FAngleRes, C41FDist, C41FDistVal;
void C4TransfWireFrame();
void C4TransfWireFrame2();
void C4CalcWireFrame();
void C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2, uint8 Color);
void C4DrawWireFrame();
void C4DoScaleRotate(int row_padding);
public:
uint32 ldr(uint8 r);
void str(uint8 r, uint32 data);
void mul(uint32 x, uint32 y, uint32 &rl, uint32 &rh);
uint32 sin(uint32 rx);
uint32 cos(uint32 rx);
void transfer_data();
void immediate_reg(uint32 num);
void op00_00();
void op00_03();
void op00_05();
void op00_07();
void op00_08();
void op00_0b();
void op00_0c();
void op00();
void op01();
void op05();
void op0d();
void op10();
void op13();
void op15();
void op1f();
void op22();
void op25();
void op2d();
void op40();
void op54();
void op5c();
void op5e();
void op60();
void op62();
void op64();
void op66();
void op68();
void op6a();
void op6c();
void op6e();
void op70();
void op72();
void op74();
void op76();
void op78();
void op7a();
void op7c();
void op89();
uint8 readb(uint16 addr);
uint16 readw(uint16 addr);
uint32 readl(uint16 addr);
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writel(uint16 addr, uint32 data);
};
extern Cx4 cx4;

View File

@@ -1,187 +1,187 @@
#ifdef CX4_CPP
const uint8 Cx4::immediate_data[48] = {
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x80, 0xff, 0xff, 0x7f,
0x00, 0x80, 0x00, 0xff, 0x7f, 0x00, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0xff,
0x00, 0x00, 0x01, 0xff, 0xff, 0xfe, 0x00, 0x01, 0x00, 0xff, 0xfe, 0x00
};
const uint16 Cx4::wave_data[40] = {
0x0000, 0x0002, 0x0004, 0x0006, 0x0008, 0x000a, 0x000c, 0x000e,
0x0200, 0x0202, 0x0204, 0x0206, 0x0208, 0x020a, 0x020c, 0x020e,
0x0400, 0x0402, 0x0404, 0x0406, 0x0408, 0x040a, 0x040c, 0x040e,
0x0600, 0x0602, 0x0604, 0x0606, 0x0608, 0x060a, 0x060c, 0x060e,
0x0800, 0x0802, 0x0804, 0x0806, 0x0808, 0x080a, 0x080c, 0x080e
};
const uint32 Cx4::sin_table[256] = {
0x000000, 0x000324, 0x000648, 0x00096c, 0x000c8f, 0x000fb2, 0x0012d5, 0x0015f6,
0x001917, 0x001c37, 0x001f56, 0x002273, 0x002590, 0x0028aa, 0x002bc4, 0x002edb,
0x0031f1, 0x003505, 0x003817, 0x003b26, 0x003e33, 0x00413e, 0x004447, 0x00474d,
0x004a50, 0x004d50, 0x00504d, 0x005347, 0x00563e, 0x005931, 0x005c22, 0x005f0e,
0x0061f7, 0x0064dc, 0x0067bd, 0x006a9b, 0x006d74, 0x007049, 0x007319, 0x0075e5,
0x0078ad, 0x007b70, 0x007e2e, 0x0080e7, 0x00839c, 0x00864b, 0x0088f5, 0x008b9a,
0x008e39, 0x0090d3, 0x009368, 0x0095f6, 0x00987f, 0x009b02, 0x009d7f, 0x009ff6,
0x00a267, 0x00a4d2, 0x00a736, 0x00a994, 0x00abeb, 0x00ae3b, 0x00b085, 0x00b2c8,
0x00b504, 0x00b73a, 0x00b968, 0x00bb8f, 0x00bdae, 0x00bfc7, 0x00c1d8, 0x00c3e2,
0x00c5e4, 0x00c7de, 0x00c9d1, 0x00cbbb, 0x00cd9f, 0x00cf7a, 0x00d14d, 0x00d318,
0x00d4db, 0x00d695, 0x00d848, 0x00d9f2, 0x00db94, 0x00dd2d, 0x00debe, 0x00e046,
0x00e1c5, 0x00e33c, 0x00e4aa, 0x00e60f, 0x00e76b, 0x00e8bf, 0x00ea09, 0x00eb4b,
0x00ec83, 0x00edb2, 0x00eed8, 0x00eff5, 0x00f109, 0x00f213, 0x00f314, 0x00f40b,
0x00f4fa, 0x00f5de, 0x00f6ba, 0x00f78b, 0x00f853, 0x00f912, 0x00f9c7, 0x00fa73,
0x00fb14, 0x00fbac, 0x00fc3b, 0x00fcbf, 0x00fd3a, 0x00fdab, 0x00fe13, 0x00fe70,
0x00fec4, 0x00ff0e, 0x00ff4e, 0x00ff84, 0x00ffb1, 0x00ffd3, 0x00ffec, 0x00fffb,
0x000000, 0xfffcdb, 0xfff9b7, 0xfff693, 0xfff370, 0xfff04d, 0xffed2a, 0xffea09,
0xffe6e8, 0xffe3c8, 0xffe0a9, 0xffdd8c, 0xffda6f, 0xffd755, 0xffd43b, 0xffd124,
0xffce0e, 0xffcafa, 0xffc7e8, 0xffc4d9, 0xffc1cc, 0xffbec1, 0xffbbb8, 0xffb8b2,
0xffb5af, 0xffb2af, 0xffafb2, 0xffacb8, 0xffa9c1, 0xffa6ce, 0xffa3dd, 0xffa0f1,
0xff9e08, 0xff9b23, 0xff9842, 0xff9564, 0xff928b, 0xff8fb6, 0xff8ce6, 0xff8a1a,
0xff8752, 0xff848f, 0xff81d1, 0xff7f18, 0xff7c63, 0xff79b4, 0xff770a, 0xff7465,
0xff71c6, 0xff6f2c, 0xff6c97, 0xff6a09, 0xff6780, 0xff64fd, 0xff6280, 0xff6009,
0xff5d98, 0xff5b2d, 0xff58c9, 0xff566b, 0xff5414, 0xff51c4, 0xff4f7a, 0xff4d37,
0xff4afb, 0xff48c5, 0xff4697, 0xff4470, 0xff4251, 0xff4038, 0xff3e27, 0xff3c1e,
0xff3a1b, 0xff3821, 0xff362e, 0xff3444, 0xff3260, 0xff3085, 0xff2eb2, 0xff2ce7,
0xff2b24, 0xff296a, 0xff27b7, 0xff260d, 0xff246b, 0xff22d2, 0xff2141, 0xff1fb9,
0xff1e3a, 0xff1cc3, 0xff1b55, 0xff19f0, 0xff1894, 0xff1740, 0xff15f6, 0xff14b4,
0xff137c, 0xff124d, 0xff1127, 0xff100a, 0xff0ef6, 0xff0dec, 0xff0ceb, 0xff0bf4,
0xff0b05, 0xff0a21, 0xff0945, 0xff0874, 0xff07ac, 0xff06ed, 0xff0638, 0xff058d,
0xff04eb, 0xff0453, 0xff03c4, 0xff0340, 0xff02c5, 0xff0254, 0xff01ec, 0xff018f,
0xff013b, 0xff00f1, 0xff00b1, 0xff007b, 0xff004e, 0xff002c, 0xff0013, 0xff0004
};
const int16 Cx4::SinTable[512] = {
0, 402, 804, 1206, 1607, 2009, 2410, 2811,
3211, 3611, 4011, 4409, 4808, 5205, 5602, 5997,
6392, 6786, 7179, 7571, 7961, 8351, 8739, 9126,
9512, 9896, 10278, 10659, 11039, 11416, 11793, 12167,
12539, 12910, 13278, 13645, 14010, 14372, 14732, 15090,
15446, 15800, 16151, 16499, 16846, 17189, 17530, 17869,
18204, 18537, 18868, 19195, 19519, 19841, 20159, 20475,
20787, 21097, 21403, 21706, 22005, 22301, 22594, 22884,
23170, 23453, 23732, 24007, 24279, 24547, 24812, 25073,
25330, 25583, 25832, 26077, 26319, 26557, 26790, 27020,
27245, 27466, 27684, 27897, 28106, 28310, 28511, 28707,
28898, 29086, 29269, 29447, 29621, 29791, 29956, 30117,
30273, 30425, 30572, 30714, 30852, 30985, 31114, 31237,
31357, 31471, 31581, 31685, 31785, 31881, 31971, 32057,
32138, 32214, 32285, 32351, 32413, 32469, 32521, 32568,
32610, 32647, 32679, 32706, 32728, 32745, 32758, 32765,
32767, 32765, 32758, 32745, 32728, 32706, 32679, 32647,
32610, 32568, 32521, 32469, 32413, 32351, 32285, 32214,
32138, 32057, 31971, 31881, 31785, 31685, 31581, 31471,
31357, 31237, 31114, 30985, 30852, 30714, 30572, 30425,
30273, 30117, 29956, 29791, 29621, 29447, 29269, 29086,
28898, 28707, 28511, 28310, 28106, 27897, 27684, 27466,
27245, 27020, 26790, 26557, 26319, 26077, 25832, 25583,
25330, 25073, 24812, 24547, 24279, 24007, 23732, 23453,
23170, 22884, 22594, 22301, 22005, 21706, 21403, 21097,
20787, 20475, 20159, 19841, 19519, 19195, 18868, 18537,
18204, 17869, 17530, 17189, 16846, 16499, 16151, 15800,
15446, 15090, 14732, 14372, 14010, 13645, 13278, 12910,
12539, 12167, 11793, 11416, 11039, 10659, 10278, 9896,
9512, 9126, 8739, 8351, 7961, 7571, 7179, 6786,
6392, 5997, 5602, 5205, 4808, 4409, 4011, 3611,
3211, 2811, 2410, 2009, 1607, 1206, 804, 402,
0, -402, -804, -1206, -1607, -2009, -2410, -2811,
-3211, -3611, -4011, -4409, -4808, -5205, -5602, -5997,
-6392, -6786, -7179, -7571, -7961, -8351, -8739, -9126,
-9512, -9896, -10278, -10659, -11039, -11416, -11793, -12167,
-12539, -12910, -13278, -13645, -14010, -14372, -14732, -15090,
-15446, -15800, -16151, -16499, -16846, -17189, -17530, -17869,
-18204, -18537, -18868, -19195, -19519, -19841, -20159, -20475,
-20787, -21097, -21403, -21706, -22005, -22301, -22594, -22884,
-23170, -23453, -23732, -24007, -24279, -24547, -24812, -25073,
-25330, -25583, -25832, -26077, -26319, -26557, -26790, -27020,
-27245, -27466, -27684, -27897, -28106, -28310, -28511, -28707,
-28898, -29086, -29269, -29447, -29621, -29791, -29956, -30117,
-30273, -30425, -30572, -30714, -30852, -30985, -31114, -31237,
-31357, -31471, -31581, -31685, -31785, -31881, -31971, -32057,
-32138, -32214, -32285, -32351, -32413, -32469, -32521, -32568,
-32610, -32647, -32679, -32706, -32728, -32745, -32758, -32765,
-32767, -32765, -32758, -32745, -32728, -32706, -32679, -32647,
-32610, -32568, -32521, -32469, -32413, -32351, -32285, -32214,
-32138, -32057, -31971, -31881, -31785, -31685, -31581, -31471,
-31357, -31237, -31114, -30985, -30852, -30714, -30572, -30425,
-30273, -30117, -29956, -29791, -29621, -29447, -29269, -29086,
-28898, -28707, -28511, -28310, -28106, -27897, -27684, -27466,
-27245, -27020, -26790, -26557, -26319, -26077, -25832, -25583,
-25330, -25073, -24812, -24547, -24279, -24007, -23732, -23453,
-23170, -22884, -22594, -22301, -22005, -21706, -21403, -21097,
-20787, -20475, -20159, -19841, -19519, -19195, -18868, -18537,
-18204, -17869, -17530, -17189, -16846, -16499, -16151, -15800,
-15446, -15090, -14732, -14372, -14010, -13645, -13278, -12910,
-12539, -12167, -11793, -11416, -11039, -10659, -10278, -9896,
-9512, -9126, -8739, -8351, -7961, -7571, -7179, -6786,
-6392, -5997, -5602, -5205, -4808, -4409, -4011, -3611,
-3211, -2811, -2410, -2009, -1607, -1206, -804, -402
};
const int16 Cx4::CosTable[512] = {
32767, 32765, 32758, 32745, 32728, 32706, 32679, 32647,
32610, 32568, 32521, 32469, 32413, 32351, 32285, 32214,
32138, 32057, 31971, 31881, 31785, 31685, 31581, 31471,
31357, 31237, 31114, 30985, 30852, 30714, 30572, 30425,
30273, 30117, 29956, 29791, 29621, 29447, 29269, 29086,
28898, 28707, 28511, 28310, 28106, 27897, 27684, 27466,
27245, 27020, 26790, 26557, 26319, 26077, 25832, 25583,
25330, 25073, 24812, 24547, 24279, 24007, 23732, 23453,
23170, 22884, 22594, 22301, 22005, 21706, 21403, 21097,
20787, 20475, 20159, 19841, 19519, 19195, 18868, 18537,
18204, 17869, 17530, 17189, 16846, 16499, 16151, 15800,
15446, 15090, 14732, 14372, 14010, 13645, 13278, 12910,
12539, 12167, 11793, 11416, 11039, 10659, 10278, 9896,
9512, 9126, 8739, 8351, 7961, 7571, 7179, 6786,
6392, 5997, 5602, 5205, 4808, 4409, 4011, 3611,
3211, 2811, 2410, 2009, 1607, 1206, 804, 402,
0, -402, -804, -1206, -1607, -2009, -2410, -2811,
-3211, -3611, -4011, -4409, -4808, -5205, -5602, -5997,
-6392, -6786, -7179, -7571, -7961, -8351, -8739, -9126,
-9512, -9896, -10278, -10659, -11039, -11416, -11793, -12167,
-12539, -12910, -13278, -13645, -14010, -14372, -14732, -15090,
-15446, -15800, -16151, -16499, -16846, -17189, -17530, -17869,
-18204, -18537, -18868, -19195, -19519, -19841, -20159, -20475,
-20787, -21097, -21403, -21706, -22005, -22301, -22594, -22884,
-23170, -23453, -23732, -24007, -24279, -24547, -24812, -25073,
-25330, -25583, -25832, -26077, -26319, -26557, -26790, -27020,
-27245, -27466, -27684, -27897, -28106, -28310, -28511, -28707,
-28898, -29086, -29269, -29447, -29621, -29791, -29956, -30117,
-30273, -30425, -30572, -30714, -30852, -30985, -31114, -31237,
-31357, -31471, -31581, -31685, -31785, -31881, -31971, -32057,
-32138, -32214, -32285, -32351, -32413, -32469, -32521, -32568,
-32610, -32647, -32679, -32706, -32728, -32745, -32758, -32765,
-32767, -32765, -32758, -32745, -32728, -32706, -32679, -32647,
-32610, -32568, -32521, -32469, -32413, -32351, -32285, -32214,
-32138, -32057, -31971, -31881, -31785, -31685, -31581, -31471,
-31357, -31237, -31114, -30985, -30852, -30714, -30572, -30425,
-30273, -30117, -29956, -29791, -29621, -29447, -29269, -29086,
-28898, -28707, -28511, -28310, -28106, -27897, -27684, -27466,
-27245, -27020, -26790, -26557, -26319, -26077, -25832, -25583,
-25330, -25073, -24812, -24547, -24279, -24007, -23732, -23453,
-23170, -22884, -22594, -22301, -22005, -21706, -21403, -21097,
-20787, -20475, -20159, -19841, -19519, -19195, -18868, -18537,
-18204, -17869, -17530, -17189, -16846, -16499, -16151, -15800,
-15446, -15090, -14732, -14372, -14010, -13645, -13278, -12910,
-12539, -12167, -11793, -11416, -11039, -10659, -10278, -9896,
-9512, -9126, -8739, -8351, -7961, -7571, -7179, -6786,
-6392, -5997, -5602, -5205, -4808, -4409, -4011, -3611,
-3211, -2811, -2410, -2009, -1607, -1206, -804, -402,
0, 402, 804, 1206, 1607, 2009, 2410, 2811,
3211, 3611, 4011, 4409, 4808, 5205, 5602, 5997,
6392, 6786, 7179, 7571, 7961, 8351, 8739, 9126,
9512, 9896, 10278, 10659, 11039, 11416, 11793, 12167,
12539, 12910, 13278, 13645, 14010, 14372, 14732, 15090,
15446, 15800, 16151, 16499, 16846, 17189, 17530, 17869,
18204, 18537, 18868, 19195, 19519, 19841, 20159, 20475,
20787, 21097, 21403, 21706, 22005, 22301, 22594, 22884,
23170, 23453, 23732, 24007, 24279, 24547, 24812, 25073,
25330, 25583, 25832, 26077, 26319, 26557, 26790, 27020,
27245, 27466, 27684, 27897, 28106, 28310, 28511, 28707,
28898, 29086, 29269, 29447, 29621, 29791, 29956, 30117,
30273, 30425, 30572, 30714, 30852, 30985, 31114, 31237,
31357, 31471, 31581, 31685, 31785, 31881, 31971, 32057,
32138, 32214, 32285, 32351, 32413, 32469, 32521, 32568,
32610, 32647, 32679, 32706, 32728, 32745, 32758, 32765
};
const uint8 Cx4::immediate_data[48] = {
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x80, 0xff, 0xff, 0x7f,
0x00, 0x80, 0x00, 0xff, 0x7f, 0x00, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0xff,
0x00, 0x00, 0x01, 0xff, 0xff, 0xfe, 0x00, 0x01, 0x00, 0xff, 0xfe, 0x00
};
#endif //ifdef CX4_CPP
const uint16 Cx4::wave_data[40] = {
0x0000, 0x0002, 0x0004, 0x0006, 0x0008, 0x000a, 0x000c, 0x000e,
0x0200, 0x0202, 0x0204, 0x0206, 0x0208, 0x020a, 0x020c, 0x020e,
0x0400, 0x0402, 0x0404, 0x0406, 0x0408, 0x040a, 0x040c, 0x040e,
0x0600, 0x0602, 0x0604, 0x0606, 0x0608, 0x060a, 0x060c, 0x060e,
0x0800, 0x0802, 0x0804, 0x0806, 0x0808, 0x080a, 0x080c, 0x080e
};
const uint32 Cx4::sin_table[256] = {
0x000000, 0x000324, 0x000648, 0x00096c, 0x000c8f, 0x000fb2, 0x0012d5, 0x0015f6,
0x001917, 0x001c37, 0x001f56, 0x002273, 0x002590, 0x0028aa, 0x002bc4, 0x002edb,
0x0031f1, 0x003505, 0x003817, 0x003b26, 0x003e33, 0x00413e, 0x004447, 0x00474d,
0x004a50, 0x004d50, 0x00504d, 0x005347, 0x00563e, 0x005931, 0x005c22, 0x005f0e,
0x0061f7, 0x0064dc, 0x0067bd, 0x006a9b, 0x006d74, 0x007049, 0x007319, 0x0075e5,
0x0078ad, 0x007b70, 0x007e2e, 0x0080e7, 0x00839c, 0x00864b, 0x0088f5, 0x008b9a,
0x008e39, 0x0090d3, 0x009368, 0x0095f6, 0x00987f, 0x009b02, 0x009d7f, 0x009ff6,
0x00a267, 0x00a4d2, 0x00a736, 0x00a994, 0x00abeb, 0x00ae3b, 0x00b085, 0x00b2c8,
0x00b504, 0x00b73a, 0x00b968, 0x00bb8f, 0x00bdae, 0x00bfc7, 0x00c1d8, 0x00c3e2,
0x00c5e4, 0x00c7de, 0x00c9d1, 0x00cbbb, 0x00cd9f, 0x00cf7a, 0x00d14d, 0x00d318,
0x00d4db, 0x00d695, 0x00d848, 0x00d9f2, 0x00db94, 0x00dd2d, 0x00debe, 0x00e046,
0x00e1c5, 0x00e33c, 0x00e4aa, 0x00e60f, 0x00e76b, 0x00e8bf, 0x00ea09, 0x00eb4b,
0x00ec83, 0x00edb2, 0x00eed8, 0x00eff5, 0x00f109, 0x00f213, 0x00f314, 0x00f40b,
0x00f4fa, 0x00f5de, 0x00f6ba, 0x00f78b, 0x00f853, 0x00f912, 0x00f9c7, 0x00fa73,
0x00fb14, 0x00fbac, 0x00fc3b, 0x00fcbf, 0x00fd3a, 0x00fdab, 0x00fe13, 0x00fe70,
0x00fec4, 0x00ff0e, 0x00ff4e, 0x00ff84, 0x00ffb1, 0x00ffd3, 0x00ffec, 0x00fffb,
0x000000, 0xfffcdb, 0xfff9b7, 0xfff693, 0xfff370, 0xfff04d, 0xffed2a, 0xffea09,
0xffe6e8, 0xffe3c8, 0xffe0a9, 0xffdd8c, 0xffda6f, 0xffd755, 0xffd43b, 0xffd124,
0xffce0e, 0xffcafa, 0xffc7e8, 0xffc4d9, 0xffc1cc, 0xffbec1, 0xffbbb8, 0xffb8b2,
0xffb5af, 0xffb2af, 0xffafb2, 0xffacb8, 0xffa9c1, 0xffa6ce, 0xffa3dd, 0xffa0f1,
0xff9e08, 0xff9b23, 0xff9842, 0xff9564, 0xff928b, 0xff8fb6, 0xff8ce6, 0xff8a1a,
0xff8752, 0xff848f, 0xff81d1, 0xff7f18, 0xff7c63, 0xff79b4, 0xff770a, 0xff7465,
0xff71c6, 0xff6f2c, 0xff6c97, 0xff6a09, 0xff6780, 0xff64fd, 0xff6280, 0xff6009,
0xff5d98, 0xff5b2d, 0xff58c9, 0xff566b, 0xff5414, 0xff51c4, 0xff4f7a, 0xff4d37,
0xff4afb, 0xff48c5, 0xff4697, 0xff4470, 0xff4251, 0xff4038, 0xff3e27, 0xff3c1e,
0xff3a1b, 0xff3821, 0xff362e, 0xff3444, 0xff3260, 0xff3085, 0xff2eb2, 0xff2ce7,
0xff2b24, 0xff296a, 0xff27b7, 0xff260d, 0xff246b, 0xff22d2, 0xff2141, 0xff1fb9,
0xff1e3a, 0xff1cc3, 0xff1b55, 0xff19f0, 0xff1894, 0xff1740, 0xff15f6, 0xff14b4,
0xff137c, 0xff124d, 0xff1127, 0xff100a, 0xff0ef6, 0xff0dec, 0xff0ceb, 0xff0bf4,
0xff0b05, 0xff0a21, 0xff0945, 0xff0874, 0xff07ac, 0xff06ed, 0xff0638, 0xff058d,
0xff04eb, 0xff0453, 0xff03c4, 0xff0340, 0xff02c5, 0xff0254, 0xff01ec, 0xff018f,
0xff013b, 0xff00f1, 0xff00b1, 0xff007b, 0xff004e, 0xff002c, 0xff0013, 0xff0004
};
const int16 Cx4::SinTable[512] = {
0, 402, 804, 1206, 1607, 2009, 2410, 2811,
3211, 3611, 4011, 4409, 4808, 5205, 5602, 5997,
6392, 6786, 7179, 7571, 7961, 8351, 8739, 9126,
9512, 9896, 10278, 10659, 11039, 11416, 11793, 12167,
12539, 12910, 13278, 13645, 14010, 14372, 14732, 15090,
15446, 15800, 16151, 16499, 16846, 17189, 17530, 17869,
18204, 18537, 18868, 19195, 19519, 19841, 20159, 20475,
20787, 21097, 21403, 21706, 22005, 22301, 22594, 22884,
23170, 23453, 23732, 24007, 24279, 24547, 24812, 25073,
25330, 25583, 25832, 26077, 26319, 26557, 26790, 27020,
27245, 27466, 27684, 27897, 28106, 28310, 28511, 28707,
28898, 29086, 29269, 29447, 29621, 29791, 29956, 30117,
30273, 30425, 30572, 30714, 30852, 30985, 31114, 31237,
31357, 31471, 31581, 31685, 31785, 31881, 31971, 32057,
32138, 32214, 32285, 32351, 32413, 32469, 32521, 32568,
32610, 32647, 32679, 32706, 32728, 32745, 32758, 32765,
32767, 32765, 32758, 32745, 32728, 32706, 32679, 32647,
32610, 32568, 32521, 32469, 32413, 32351, 32285, 32214,
32138, 32057, 31971, 31881, 31785, 31685, 31581, 31471,
31357, 31237, 31114, 30985, 30852, 30714, 30572, 30425,
30273, 30117, 29956, 29791, 29621, 29447, 29269, 29086,
28898, 28707, 28511, 28310, 28106, 27897, 27684, 27466,
27245, 27020, 26790, 26557, 26319, 26077, 25832, 25583,
25330, 25073, 24812, 24547, 24279, 24007, 23732, 23453,
23170, 22884, 22594, 22301, 22005, 21706, 21403, 21097,
20787, 20475, 20159, 19841, 19519, 19195, 18868, 18537,
18204, 17869, 17530, 17189, 16846, 16499, 16151, 15800,
15446, 15090, 14732, 14372, 14010, 13645, 13278, 12910,
12539, 12167, 11793, 11416, 11039, 10659, 10278, 9896,
9512, 9126, 8739, 8351, 7961, 7571, 7179, 6786,
6392, 5997, 5602, 5205, 4808, 4409, 4011, 3611,
3211, 2811, 2410, 2009, 1607, 1206, 804, 402,
0, -402, -804, -1206, -1607, -2009, -2410, -2811,
-3211, -3611, -4011, -4409, -4808, -5205, -5602, -5997,
-6392, -6786, -7179, -7571, -7961, -8351, -8739, -9126,
-9512, -9896, -10278, -10659, -11039, -11416, -11793, -12167,
-12539, -12910, -13278, -13645, -14010, -14372, -14732, -15090,
-15446, -15800, -16151, -16499, -16846, -17189, -17530, -17869,
-18204, -18537, -18868, -19195, -19519, -19841, -20159, -20475,
-20787, -21097, -21403, -21706, -22005, -22301, -22594, -22884,
-23170, -23453, -23732, -24007, -24279, -24547, -24812, -25073,
-25330, -25583, -25832, -26077, -26319, -26557, -26790, -27020,
-27245, -27466, -27684, -27897, -28106, -28310, -28511, -28707,
-28898, -29086, -29269, -29447, -29621, -29791, -29956, -30117,
-30273, -30425, -30572, -30714, -30852, -30985, -31114, -31237,
-31357, -31471, -31581, -31685, -31785, -31881, -31971, -32057,
-32138, -32214, -32285, -32351, -32413, -32469, -32521, -32568,
-32610, -32647, -32679, -32706, -32728, -32745, -32758, -32765,
-32767, -32765, -32758, -32745, -32728, -32706, -32679, -32647,
-32610, -32568, -32521, -32469, -32413, -32351, -32285, -32214,
-32138, -32057, -31971, -31881, -31785, -31685, -31581, -31471,
-31357, -31237, -31114, -30985, -30852, -30714, -30572, -30425,
-30273, -30117, -29956, -29791, -29621, -29447, -29269, -29086,
-28898, -28707, -28511, -28310, -28106, -27897, -27684, -27466,
-27245, -27020, -26790, -26557, -26319, -26077, -25832, -25583,
-25330, -25073, -24812, -24547, -24279, -24007, -23732, -23453,
-23170, -22884, -22594, -22301, -22005, -21706, -21403, -21097,
-20787, -20475, -20159, -19841, -19519, -19195, -18868, -18537,
-18204, -17869, -17530, -17189, -16846, -16499, -16151, -15800,
-15446, -15090, -14732, -14372, -14010, -13645, -13278, -12910,
-12539, -12167, -11793, -11416, -11039, -10659, -10278, -9896,
-9512, -9126, -8739, -8351, -7961, -7571, -7179, -6786,
-6392, -5997, -5602, -5205, -4808, -4409, -4011, -3611,
-3211, -2811, -2410, -2009, -1607, -1206, -804, -402
};
const int16 Cx4::CosTable[512] = {
32767, 32765, 32758, 32745, 32728, 32706, 32679, 32647,
32610, 32568, 32521, 32469, 32413, 32351, 32285, 32214,
32138, 32057, 31971, 31881, 31785, 31685, 31581, 31471,
31357, 31237, 31114, 30985, 30852, 30714, 30572, 30425,
30273, 30117, 29956, 29791, 29621, 29447, 29269, 29086,
28898, 28707, 28511, 28310, 28106, 27897, 27684, 27466,
27245, 27020, 26790, 26557, 26319, 26077, 25832, 25583,
25330, 25073, 24812, 24547, 24279, 24007, 23732, 23453,
23170, 22884, 22594, 22301, 22005, 21706, 21403, 21097,
20787, 20475, 20159, 19841, 19519, 19195, 18868, 18537,
18204, 17869, 17530, 17189, 16846, 16499, 16151, 15800,
15446, 15090, 14732, 14372, 14010, 13645, 13278, 12910,
12539, 12167, 11793, 11416, 11039, 10659, 10278, 9896,
9512, 9126, 8739, 8351, 7961, 7571, 7179, 6786,
6392, 5997, 5602, 5205, 4808, 4409, 4011, 3611,
3211, 2811, 2410, 2009, 1607, 1206, 804, 402,
0, -402, -804, -1206, -1607, -2009, -2410, -2811,
-3211, -3611, -4011, -4409, -4808, -5205, -5602, -5997,
-6392, -6786, -7179, -7571, -7961, -8351, -8739, -9126,
-9512, -9896, -10278, -10659, -11039, -11416, -11793, -12167,
-12539, -12910, -13278, -13645, -14010, -14372, -14732, -15090,
-15446, -15800, -16151, -16499, -16846, -17189, -17530, -17869,
-18204, -18537, -18868, -19195, -19519, -19841, -20159, -20475,
-20787, -21097, -21403, -21706, -22005, -22301, -22594, -22884,
-23170, -23453, -23732, -24007, -24279, -24547, -24812, -25073,
-25330, -25583, -25832, -26077, -26319, -26557, -26790, -27020,
-27245, -27466, -27684, -27897, -28106, -28310, -28511, -28707,
-28898, -29086, -29269, -29447, -29621, -29791, -29956, -30117,
-30273, -30425, -30572, -30714, -30852, -30985, -31114, -31237,
-31357, -31471, -31581, -31685, -31785, -31881, -31971, -32057,
-32138, -32214, -32285, -32351, -32413, -32469, -32521, -32568,
-32610, -32647, -32679, -32706, -32728, -32745, -32758, -32765,
-32767, -32765, -32758, -32745, -32728, -32706, -32679, -32647,
-32610, -32568, -32521, -32469, -32413, -32351, -32285, -32214,
-32138, -32057, -31971, -31881, -31785, -31685, -31581, -31471,
-31357, -31237, -31114, -30985, -30852, -30714, -30572, -30425,
-30273, -30117, -29956, -29791, -29621, -29447, -29269, -29086,
-28898, -28707, -28511, -28310, -28106, -27897, -27684, -27466,
-27245, -27020, -26790, -26557, -26319, -26077, -25832, -25583,
-25330, -25073, -24812, -24547, -24279, -24007, -23732, -23453,
-23170, -22884, -22594, -22301, -22005, -21706, -21403, -21097,
-20787, -20475, -20159, -19841, -19519, -19195, -18868, -18537,
-18204, -17869, -17530, -17189, -16846, -16499, -16151, -15800,
-15446, -15090, -14732, -14372, -14010, -13645, -13278, -12910,
-12539, -12167, -11793, -11416, -11039, -10659, -10278, -9896,
-9512, -9126, -8739, -8351, -7961, -7571, -7179, -6786,
-6392, -5997, -5602, -5205, -4808, -4409, -4011, -3611,
-3211, -2811, -2410, -2009, -1607, -1206, -804, -402,
0, 402, 804, 1206, 1607, 2009, 2410, 2811,
3211, 3611, 4011, 4409, 4808, 5205, 5602, 5997,
6392, 6786, 7179, 7571, 7961, 8351, 8739, 9126,
9512, 9896, 10278, 10659, 11039, 11416, 11793, 12167,
12539, 12910, 13278, 13645, 14010, 14372, 14732, 15090,
15446, 15800, 16151, 16499, 16846, 17189, 17530, 17869,
18204, 18537, 18868, 19195, 19519, 19841, 20159, 20475,
20787, 21097, 21403, 21706, 22005, 22301, 22594, 22884,
23170, 23453, 23732, 24007, 24279, 24547, 24812, 25073,
25330, 25583, 25832, 26077, 26319, 26557, 26790, 27020,
27245, 27466, 27684, 27897, 28106, 28310, 28511, 28707,
28898, 29086, 29269, 29447, 29621, 29791, 29956, 30117,
30273, 30425, 30572, 30714, 30852, 30985, 31114, 31237,
31357, 31471, 31581, 31685, 31785, 31881, 31971, 32057,
32138, 32214, 32285, 32351, 32413, 32469, 32521, 32568,
32610, 32647, 32679, 32706, 32728, 32745, 32758, 32765
};
#endif

View File

@@ -1,246 +1,251 @@
#ifdef CX4_CPP
#include <math.h>
#define Tan(a) (CosTable[a] ? ((((int32)SinTable[a]) << 16) / CosTable[a]) : 0x80000000)
#define sar(b, n) ((b) >> (n))
#ifdef PI
#undef PI
#endif
#define PI 3.1415926535897932384626433832795
//Wireframe Helpers
void Cx4::C4TransfWireFrame() {
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal - 0x95;
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
C4WFYVal = (int16)(c4y * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
}
void Cx4::C4CalcWireFrame() {
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if(abs(C4WFXVal) > abs(C4WFYVal)) {
C4WFDist = abs(C4WFXVal) + 1;
C4WFYVal = (256 * (long)C4WFYVal) / abs(C4WFXVal);
C4WFXVal = (C4WFXVal < 0) ? -256 : 256;
} else if(C4WFYVal != 0) {
C4WFDist = abs(C4WFYVal) + 1;
C4WFXVal = (256 * (long)C4WFXVal) / abs(C4WFYVal);
C4WFYVal = (C4WFYVal < 0) ? -256 : 256;
} else {
C4WFDist = 0;
}
}
void Cx4::C4TransfWireFrame2() {
c4x = (double)C4WFXVal;
c4y = (double)C4WFYVal;
c4z = (double)C4WFZVal;
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / 0x100);
C4WFYVal = (int16)(c4y * C4WFScale / 0x100);
}
void Cx4::C4DrawWireFrame() {
uint32 line = readl(0x1f80);
uint32 point1, point2;
int16 X1, Y1, Z1;
int16 X2, Y2, Z2;
uint8 Color;
for(int32 i = ram[0x0295]; i > 0; i--, line += 5) {
if(bus.read(line) == 0xff && bus.read(line + 1) == 0xff) {
int32 tmp = line - 5;
while(bus.read(tmp + 2) == 0xff && bus.read(tmp + 3) == 0xff && (tmp + 2) >= 0) { tmp -= 5; }
point1 = (read(0x1f82) << 16) | (bus.read(tmp + 2) << 8) | bus.read(tmp + 3);
} else {
point1 = (read(0x1f82) << 16) | (bus.read(line) << 8) | bus.read(line + 1);
}
point2 = (read(0x1f82) << 16) | (bus.read(line + 2) << 8) | bus.read(line + 3);
X1=(bus.read(point1 + 0) << 8) | bus.read(point1 + 1);
Y1=(bus.read(point1 + 2) << 8) | bus.read(point1 + 3);
Z1=(bus.read(point1 + 4) << 8) | bus.read(point1 + 5);
X2=(bus.read(point2 + 0) << 8) | bus.read(point2 + 1);
Y2=(bus.read(point2 + 2) << 8) | bus.read(point2 + 3);
Z2=(bus.read(point2 + 4) << 8) | bus.read(point2 + 5);
Color = bus.read(line + 4);
C4DrawLine(X1, Y1, Z1, X2, Y2, Z2, Color);
}
}
void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2, uint8 Color) {
//Transform coordinates
C4WFXVal = (int16)X1;
C4WFYVal = (int16)Y1;
C4WFZVal = Z1;
C4WFScale = read(0x1f90);
C4WFX2Val = read(0x1f86);
C4WFY2Val = read(0x1f87);
C4WFDist = read(0x1f88);
C4TransfWireFrame2();
X1 = (C4WFXVal + 48) << 8;
Y1 = (C4WFYVal + 48) << 8;
C4WFXVal = (int16)X2;
C4WFYVal = (int16)Y2;
C4WFZVal = Z2;
C4TransfWireFrame2();
X2 = (C4WFXVal + 48) << 8;
Y2 = (C4WFYVal + 48) << 8;
//Get line info
C4WFXVal = (int16)(X1 >> 8);
C4WFYVal = (int16)(Y1 >> 8);
C4WFX2Val = (int16)(X2 >> 8);
C4WFY2Val = (int16)(Y2 >> 8);
C4CalcWireFrame();
X2 = (int16)C4WFXVal;
Y2 = (int16)C4WFYVal;
//Render line
for(int32 i = C4WFDist ? C4WFDist : 1; i > 0; i--) {
if(X1 > 0xff && Y1 > 0xff && X1 < 0x6000 && Y1 < 0x6000) {
uint16 addr = (((Y1 >> 8) >> 3) << 8) - (((Y1 >> 8) >> 3) << 6) + (((X1 >> 8) >> 3) << 4) + ((Y1 >> 8) & 7) * 2;
uint8 bit = 0x80 >> ((X1 >> 8) & 7);
ram[addr + 0x300] &= ~bit;
ram[addr + 0x301] &= ~bit;
if(Color & 1) { ram[addr + 0x300] |= bit; }
if(Color & 2) { ram[addr + 0x301] |= bit; }
}
X1 += X2;
Y1 += Y2;
}
}
void Cx4::C4DoScaleRotate(int row_padding) {
int16 A, B, C, D;
//Calculate matrix
int32 XScale = readw(0x1f8f);
int32 YScale = readw(0x1f92);
if(XScale & 0x8000)XScale = 0x7fff;
if(YScale & 0x8000)YScale = 0x7fff;
if(readw(0x1f80) == 0) { //no rotation
A = (int16)XScale;
B = 0;
C = 0;
D = (int16)YScale;
} else if(readw(0x1f80) == 128) { //90 degree rotation
A = 0;
B = (int16)(-YScale);
C = (int16)XScale;
D = 0;
} else if(readw(0x1f80) == 256) { //180 degree rotation
A = (int16)(-XScale);
B = 0;
C = 0;
D = (int16)(-YScale);
} else if(readw(0x1f80) == 384) { //270 degree rotation
A = 0;
B = (int16)YScale;
C = (int16)(-XScale);
D = 0;
} else {
A = (int16) sar(CosTable[readw(0x1f80) & 0x1ff] * XScale, 15);
B = (int16)(-sar(SinTable[readw(0x1f80) & 0x1ff] * YScale, 15));
C = (int16) sar(SinTable[readw(0x1f80) & 0x1ff] * XScale, 15);
D = (int16) sar(CosTable[readw(0x1f80) & 0x1ff] * YScale, 15);
}
//Calculate Pixel Resolution
uint8 w = read(0x1f89) & ~7;
uint8 h = read(0x1f8c) & ~7;
//Clear the output RAM
memset(ram, 0, (w + row_padding / 4) * h / 2);
int32 Cx = (int16)readw(0x1f83);
int32 Cy = (int16)readw(0x1f86);
//Calculate start position (i.e. (Ox, Oy) = (0, 0))
//The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in
//the function. We do Cx*A etc normally because the matrix parameters
//already have the fractional parts.
int32 LineX = (Cx << 12) - Cx * A - Cx * B;
int32 LineY = (Cy << 12) - Cy * C - Cy * D;
//Start loop
uint32 X, Y;
uint8 byte;
int32 outidx = 0;
uint8 bit = 0x80;
for(int32 y = 0; y < h; y++) {
X = LineX;
Y = LineY;
for(int32 x = 0; x < w; x++) {
if((X >> 12) >= w || (Y >> 12) >= h) {
byte = 0;
} else {
uint32 addr = (Y >> 12) * w + (X >> 12);
byte = read(0x600 + (addr >> 1));
if(addr & 1) { byte >>= 4; }
}
//De-bitplanify
if(byte & 1) { ram[outidx ] |= bit; }
if(byte & 2) { ram[outidx + 1] |= bit; }
if(byte & 4) { ram[outidx + 16] |= bit; }
if(byte & 8) { ram[outidx + 17] |= bit; }
bit >>= 1;
if(!bit) {
bit = 0x80;
outidx += 32;
}
X += A; //Add 1 to output x => add an A and a C
Y += C;
}
outidx += 2 + row_padding;
if(outidx & 0x10) {
outidx &= ~0x10;
} else {
outidx -= w * 4 + row_padding;
}
LineX += B; //Add 1 to output y => add a B and a D
LineY += D;
}
}
#include <math.h>
#define Tan(a) (CosTable[a] ? ((((int32)SinTable[a]) << 16) / CosTable[a]) : 0x80000000)
#define sar(b, n) ((b) >> (n))
#ifdef PI
#undef PI
#endif
#define PI 3.1415926535897932384626433832795
#endif //ifdef CX4_CPP
//Wireframe Helpers
void Cx4::C4TransfWireFrame() {
double c4x = (double)C4WFXVal;
double c4y = (double)C4WFYVal;
double c4z = (double)C4WFZVal - 0x95;
double tanval, c4x2, c4y2, c4z2;
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
C4WFYVal = (int16)(c4y * C4WFScale / (0x90 * (c4z + 0x95)) * 0x95);
}
void Cx4::C4CalcWireFrame() {
C4WFXVal = C4WFX2Val - C4WFXVal;
C4WFYVal = C4WFY2Val - C4WFYVal;
if(abs(C4WFXVal) > abs(C4WFYVal)) {
C4WFDist = abs(C4WFXVal) + 1;
C4WFYVal = (256 * (long)C4WFYVal) / abs(C4WFXVal);
C4WFXVal = (C4WFXVal < 0) ? -256 : 256;
} else if(C4WFYVal != 0) {
C4WFDist = abs(C4WFYVal) + 1;
C4WFXVal = (256 * (long)C4WFXVal) / abs(C4WFYVal);
C4WFYVal = (C4WFYVal < 0) ? -256 : 256;
} else {
C4WFDist = 0;
}
}
void Cx4::C4TransfWireFrame2() {
double c4x = (double)C4WFXVal;
double c4y = (double)C4WFYVal;
double c4z = (double)C4WFZVal;
double tanval, c4x2, c4y2, c4z2;
//Rotate X
tanval = -(double)C4WFX2Val * PI * 2 / 128;
c4y2 = c4y * ::cos(tanval) - c4z * ::sin(tanval);
c4z2 = c4y * ::sin(tanval) + c4z * ::cos(tanval);
//Rotate Y
tanval = -(double)C4WFY2Val * PI * 2 / 128;
c4x2 = c4x * ::cos(tanval) + c4z2 * ::sin(tanval);
c4z = c4x * -::sin(tanval) + c4z2 * ::cos(tanval);
//Rotate Z
tanval = -(double)C4WFDist * PI * 2 / 128;
c4x = c4x2 * ::cos(tanval) - c4y2 * ::sin(tanval);
c4y = c4x2 * ::sin(tanval) + c4y2 * ::cos(tanval);
//Scale
C4WFXVal = (int16)(c4x * C4WFScale / 0x100);
C4WFYVal = (int16)(c4y * C4WFScale / 0x100);
}
void Cx4::C4DrawWireFrame() {
uint32 line = readl(0x1f80);
uint32 point1, point2;
int16 X1, Y1, Z1;
int16 X2, Y2, Z2;
uint8 Color;
for(int32 i = ram[0x0295]; i > 0; i--, line += 5) {
if(bus.read(line) == 0xff && bus.read(line + 1) == 0xff) {
int32 tmp = line - 5;
while(bus.read(tmp + 2) == 0xff && bus.read(tmp + 3) == 0xff && (tmp + 2) >= 0) { tmp -= 5; }
point1 = (read(0x1f82) << 16) | (bus.read(tmp + 2) << 8) | bus.read(tmp + 3);
} else {
point1 = (read(0x1f82) << 16) | (bus.read(line) << 8) | bus.read(line + 1);
}
point2 = (read(0x1f82) << 16) | (bus.read(line + 2) << 8) | bus.read(line + 3);
X1=(bus.read(point1 + 0) << 8) | bus.read(point1 + 1);
Y1=(bus.read(point1 + 2) << 8) | bus.read(point1 + 3);
Z1=(bus.read(point1 + 4) << 8) | bus.read(point1 + 5);
X2=(bus.read(point2 + 0) << 8) | bus.read(point2 + 1);
Y2=(bus.read(point2 + 2) << 8) | bus.read(point2 + 3);
Z2=(bus.read(point2 + 4) << 8) | bus.read(point2 + 5);
Color = bus.read(line + 4);
C4DrawLine(X1, Y1, Z1, X2, Y2, Z2, Color);
}
}
void Cx4::C4DrawLine(int32 X1, int32 Y1, int16 Z1, int32 X2, int32 Y2, int16 Z2, uint8 Color) {
//Transform coordinates
C4WFXVal = (int16)X1;
C4WFYVal = (int16)Y1;
C4WFZVal = Z1;
C4WFScale = read(0x1f90);
C4WFX2Val = read(0x1f86);
C4WFY2Val = read(0x1f87);
C4WFDist = read(0x1f88);
C4TransfWireFrame2();
X1 = (C4WFXVal + 48) << 8;
Y1 = (C4WFYVal + 48) << 8;
C4WFXVal = (int16)X2;
C4WFYVal = (int16)Y2;
C4WFZVal = Z2;
C4TransfWireFrame2();
X2 = (C4WFXVal + 48) << 8;
Y2 = (C4WFYVal + 48) << 8;
//Get line info
C4WFXVal = (int16)(X1 >> 8);
C4WFYVal = (int16)(Y1 >> 8);
C4WFX2Val = (int16)(X2 >> 8);
C4WFY2Val = (int16)(Y2 >> 8);
C4CalcWireFrame();
X2 = (int16)C4WFXVal;
Y2 = (int16)C4WFYVal;
//Render line
for(int32 i = C4WFDist ? C4WFDist : 1; i > 0; i--) {
if(X1 > 0xff && Y1 > 0xff && X1 < 0x6000 && Y1 < 0x6000) {
uint16 addr = (((Y1 >> 8) >> 3) << 8) - (((Y1 >> 8) >> 3) << 6) + (((X1 >> 8) >> 3) << 4) + ((Y1 >> 8) & 7) * 2;
uint8 bit = 0x80 >> ((X1 >> 8) & 7);
ram[addr + 0x300] &= ~bit;
ram[addr + 0x301] &= ~bit;
if(Color & 1) ram[addr + 0x300] |= bit;
if(Color & 2) ram[addr + 0x301] |= bit;
}
X1 += X2;
Y1 += Y2;
}
}
void Cx4::C4DoScaleRotate(int row_padding) {
int16 A, B, C, D;
//Calculate matrix
int32 XScale = readw(0x1f8f);
int32 YScale = readw(0x1f92);
if(XScale & 0x8000)XScale = 0x7fff;
if(YScale & 0x8000)YScale = 0x7fff;
if(readw(0x1f80) == 0) { //no rotation
A = (int16)XScale;
B = 0;
C = 0;
D = (int16)YScale;
} else if(readw(0x1f80) == 128) { //90 degree rotation
A = 0;
B = (int16)(-YScale);
C = (int16)XScale;
D = 0;
} else if(readw(0x1f80) == 256) { //180 degree rotation
A = (int16)(-XScale);
B = 0;
C = 0;
D = (int16)(-YScale);
} else if(readw(0x1f80) == 384) { //270 degree rotation
A = 0;
B = (int16)YScale;
C = (int16)(-XScale);
D = 0;
} else {
A = (int16) sar(CosTable[readw(0x1f80) & 0x1ff] * XScale, 15);
B = (int16)(-sar(SinTable[readw(0x1f80) & 0x1ff] * YScale, 15));
C = (int16) sar(SinTable[readw(0x1f80) & 0x1ff] * XScale, 15);
D = (int16) sar(CosTable[readw(0x1f80) & 0x1ff] * YScale, 15);
}
//Calculate Pixel Resolution
uint8 w = read(0x1f89) & ~7;
uint8 h = read(0x1f8c) & ~7;
//Clear the output RAM
memset(ram, 0, (w + row_padding / 4) * h / 2);
int32 Cx = (int16)readw(0x1f83);
int32 Cy = (int16)readw(0x1f86);
//Calculate start position (i.e. (Ox, Oy) = (0, 0))
//The low 12 bits are fractional, so (Cx<<12) gives us the Cx we want in
//the function. We do Cx*A etc normally because the matrix parameters
//already have the fractional parts.
int32 LineX = (Cx << 12) - Cx * A - Cx * B;
int32 LineY = (Cy << 12) - Cy * C - Cy * D;
//Start loop
uint32 X, Y;
uint8 byte;
int32 outidx = 0;
uint8 bit = 0x80;
for(int32 y = 0; y < h; y++) {
X = LineX;
Y = LineY;
for(int32 x = 0; x < w; x++) {
if((X >> 12) >= w || (Y >> 12) >= h) {
byte = 0;
} else {
uint32 addr = (Y >> 12) * w + (X >> 12);
byte = read(0x600 + (addr >> 1));
if(addr & 1) { byte >>= 4; }
}
//De-bitplanify
if(byte & 1) ram[outidx ] |= bit;
if(byte & 2) ram[outidx + 1] |= bit;
if(byte & 4) ram[outidx + 16] |= bit;
if(byte & 8) ram[outidx + 17] |= bit;
bit >>= 1;
if(!bit) {
bit = 0x80;
outidx += 32;
}
X += A; //Add 1 to output x => add an A and a C
Y += C;
}
outidx += 2 + row_padding;
if(outidx & 0x10) {
outidx &= ~0x10;
} else {
outidx -= w * 4 + row_padding;
}
LineX += B; //Add 1 to output y => add a B and a D
LineY += D;
}
}
#endif

View File

@@ -1,223 +1,228 @@
#ifdef CX4_CPP
//Build OAM
void Cx4::op00_00() {
uint32 oamptr = ram[0x626] << 2;
for(int32 i = 0x1fd; i > oamptr && i >= 0; i -= 4) {
//clear oam-to-be
if(i >= 0)ram[i] = 0xe0;
}
uint16 globalx, globaly;
uint32 oamptr2;
int16 sprx, spry;
uint8 sprname, sprattr;
uint8 sprcount;
globalx = readw(0x621);
globaly = readw(0x623);
oamptr2 = 0x200 + (ram[0x626] >> 2);
if(!ram[0x620])return;
sprcount = 128 - ram[0x626];
uint8 offset = (ram[0x626] & 3) * 2;
uint32 srcptr = 0x220;
for(int i = ram[0x620]; i > 0 && sprcount > 0; i--, srcptr += 16) {
sprx = readw(srcptr) - globalx;
spry = readw(srcptr + 2) - globaly;
sprname = ram[srcptr + 5];
sprattr = ram[srcptr + 4] | ram[srcptr + 6];
uint32 spraddr = readl(srcptr + 7);
if(bus.read(spraddr)) {
int16 x, y;
for(int sprcnt = bus.read(spraddr++); sprcnt > 0 && sprcount > 0; sprcnt--, spraddr += 4) {
x = (int8)bus.read(spraddr + 1);
if(sprattr & 0x40) {
x = -x - ((bus.read(spraddr) & 0x20) ? 16 : 8);
}
x += sprx;
if(x >= -16 && x <= 272) {
y = (int8)bus.read(spraddr + 2);
if(sprattr & 0x80) {
y = -y - ((bus.read(spraddr) & 0x20) ? 16 : 8);
}
y += spry;
if(y >= -16 && y <= 224) {
ram[oamptr ] = (uint8)x;
ram[oamptr + 1] = (uint8)y;
ram[oamptr + 2] = sprname + bus.read(spraddr + 3);
ram[oamptr + 3] = sprattr ^ (bus.read(spraddr) & 0xc0);
ram[oamptr2] &= ~(3 << offset);
if(x & 0x100)ram[oamptr2] |= 1 << offset;
if(bus.read(spraddr) & 0x20)ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
if(!offset)oamptr2++;
}
}
}
} else if(sprcount > 0) {
ram[oamptr ] = (uint8)sprx;
ram[oamptr + 1] = (uint8)spry;
ram[oamptr + 2] = sprname;
ram[oamptr + 3] = sprattr;
ram[oamptr2] &= ~(3 << offset);
if(sprx & 0x100)ram[oamptr2] |= 3 << offset;
else ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
if(!offset)oamptr2++;
}
}
}
//Scale and Rotate
void Cx4::op00_03() {
C4DoScaleRotate(0);
}
//Transform Lines
void Cx4::op00_05() {
C4WFX2Val = read(0x1f83);
C4WFY2Val = read(0x1f86);
C4WFDist = read(0x1f89);
C4WFScale = read(0x1f8c);
//Transform Vertices
uint32 ptr = 0;
for(int32 i = readw(0x1f80); i > 0; i--, ptr += 0x10) {
C4WFXVal = readw(ptr + 1);
C4WFYVal = readw(ptr + 5);
C4WFZVal = readw(ptr + 9);
C4TransfWireFrame();
//Displace
writew(ptr + 1, C4WFXVal + 0x80);
writew(ptr + 5, C4WFYVal + 0x50);
}
writew(0x600, 23);
writew(0x602, 0x60);
writew(0x605, 0x40);
writew(0x600 + 8, 23);
writew(0x602 + 8, 0x60);
writew(0x605 + 8, 0x40);
ptr = 0xb02;
uint32 ptr2 = 0;
for(int32 i = readw(0xb00); i > 0; i--, ptr += 2, ptr2 += 8) {
C4WFXVal = readw((read(ptr + 0) << 4) + 1);
C4WFYVal = readw((read(ptr + 0) << 4) + 5);
C4WFX2Val = readw((read(ptr + 1) << 4) + 1);
C4WFY2Val = readw((read(ptr + 1) << 4) + 5);
C4CalcWireFrame();
writew(ptr2 + 0x600, C4WFDist ? C4WFDist : 1);
writew(ptr2 + 0x602, C4WFXVal);
writew(ptr2 + 0x605, C4WFYVal);
}
}
//Scale and Rotate
void Cx4::op00_07() {
C4DoScaleRotate(64);
}
//Draw Wireframe
void Cx4::op00_08() {
C4DrawWireFrame();
}
//Disintegrate
void Cx4::op00_0b() {
uint8 width, height;
uint32 startx, starty;
uint32 srcptr;
uint32 x, y;
int32 scalex, scaley;
int32 cx, cy;
int32 i, j;
width = read(0x1f89);
height = read(0x1f8c);
cx = readw(0x1f80);
cy = readw(0x1f83);
scalex = (int16)readw(0x1f86);
scaley = (int16)readw(0x1f8f);
startx = -cx * scalex + (cx << 8);
starty = -cy * scaley + (cy << 8);
srcptr = 0x600;
for(i = 0; i < (width * height) >> 1; i++) {
write(i, 0);
}
for(y = starty, i = 0;i < height; i++, y += scaley) {
for(x = startx, j = 0;j < width; j++, x += scalex) {
if((x >> 8) < width && (y >> 8) < height && (y >> 8) * width + (x >> 8) < 0x2000) {
uint8 pixel = (j & 1) ? (ram[srcptr] >> 4) : (ram[srcptr]);
int32 index = (y >> 11) * width * 4 + (x >> 11) * 32 + ((y >> 8) & 7) * 2;
uint8 mask = 0x80 >> ((x >> 8) & 7);
if(pixel & 1)ram[index ] |= mask;
if(pixel & 2)ram[index + 1] |= mask;
if(pixel & 4)ram[index + 16] |= mask;
if(pixel & 8)ram[index + 17] |= mask;
}
if(j & 1)srcptr++;
}
}
}
//Bitplane Wave
void Cx4::op00_0c() {
uint32 destptr = 0;
uint32 waveptr = read(0x1f83);
uint16 mask1 = 0xc0c0;
uint16 mask2 = 0x3f3f;
for(int j = 0; j < 0x10; j++) {
do {
int16 height = -((int8)read(waveptr + 0xb00)) - 16;
for(int i = 0; i < 40; i++) {
uint16 temp = readw(destptr + wave_data[i]) & mask2;
if(height >= 0) {
if(height < 8) {
temp |= mask1 & readw(0xa00 + height * 2);
} else {
temp |= mask1 & 0xff00;
}
}
writew(destptr + wave_data[i], temp);
height++;
}
waveptr = (waveptr + 1) & 0x7f;
mask1 = (mask1 >> 2) | (mask1 << 6);
mask2 = (mask2 >> 2) | (mask2 << 6);
} while(mask1 != 0xc0c0);
destptr += 16;
do {
int16 height = -((int8)read(waveptr + 0xb00)) - 16;
for(int i = 0; i < 40; i++) {
uint16 temp = readw(destptr + wave_data[i]) & mask2;
if(height >= 0) {
if(height < 8) {
temp |= mask1 & readw(0xa10 + height * 2);
} else {
temp |= mask1 & 0xff00;
}
}
writew(destptr + wave_data[i], temp);
height++;
}
waveptr = (waveptr + 1) & 0x7f;
mask1 = (mask1 >> 2) | (mask1 << 6);
mask2 = (mask2 >> 2) | (mask2 << 6);
} while(mask1 != 0xc0c0);
destptr += 16;
}
}
//Build OAM
void Cx4::op00_00() {
uint32 oamptr = ram[0x626] << 2;
for(int32 i = 0x1fd; i > oamptr && i >= 0; i -= 4) {
//clear oam-to-be
if(i >= 0) ram[i] = 0xe0;
}
#endif //ifdef CX4_CPP
uint16 globalx, globaly;
uint32 oamptr2;
int16 sprx, spry;
uint8 sprname, sprattr;
uint8 sprcount;
globalx = readw(0x621);
globaly = readw(0x623);
oamptr2 = 0x200 + (ram[0x626] >> 2);
if(!ram[0x620]) return;
sprcount = 128 - ram[0x626];
uint8 offset = (ram[0x626] & 3) * 2;
uint32 srcptr = 0x220;
for(int i = ram[0x620]; i > 0 && sprcount > 0; i--, srcptr += 16) {
sprx = readw(srcptr) - globalx;
spry = readw(srcptr + 2) - globaly;
sprname = ram[srcptr + 5];
sprattr = ram[srcptr + 4] | ram[srcptr + 6];
uint32 spraddr = readl(srcptr + 7);
if(bus.read(spraddr)) {
int16 x, y;
for(int sprcnt = bus.read(spraddr++); sprcnt > 0 && sprcount > 0; sprcnt--, spraddr += 4) {
x = (int8)bus.read(spraddr + 1);
if(sprattr & 0x40) {
x = -x - ((bus.read(spraddr) & 0x20) ? 16 : 8);
}
x += sprx;
if(x >= -16 && x <= 272) {
y = (int8)bus.read(spraddr + 2);
if(sprattr & 0x80) {
y = -y - ((bus.read(spraddr) & 0x20) ? 16 : 8);
}
y += spry;
if(y >= -16 && y <= 224) {
ram[oamptr ] = (uint8)x;
ram[oamptr + 1] = (uint8)y;
ram[oamptr + 2] = sprname + bus.read(spraddr + 3);
ram[oamptr + 3] = sprattr ^ (bus.read(spraddr) & 0xc0);
ram[oamptr2] &= ~(3 << offset);
if(x & 0x100) ram[oamptr2] |= 1 << offset;
if(bus.read(spraddr) & 0x20) ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
if(!offset)oamptr2++;
}
}
}
} else if(sprcount > 0) {
ram[oamptr ] = (uint8)sprx;
ram[oamptr + 1] = (uint8)spry;
ram[oamptr + 2] = sprname;
ram[oamptr + 3] = sprattr;
ram[oamptr2] &= ~(3 << offset);
if(sprx & 0x100) ram[oamptr2] |= 3 << offset;
else ram[oamptr2] |= 2 << offset;
oamptr += 4;
sprcount--;
offset = (offset + 2) & 6;
if(!offset) oamptr2++;
}
}
}
//Scale and Rotate
void Cx4::op00_03() {
C4DoScaleRotate(0);
}
//Transform Lines
void Cx4::op00_05() {
C4WFX2Val = read(0x1f83);
C4WFY2Val = read(0x1f86);
C4WFDist = read(0x1f89);
C4WFScale = read(0x1f8c);
//Transform Vertices
uint32 ptr = 0;
for(int32 i = readw(0x1f80); i > 0; i--, ptr += 0x10) {
C4WFXVal = readw(ptr + 1);
C4WFYVal = readw(ptr + 5);
C4WFZVal = readw(ptr + 9);
C4TransfWireFrame();
//Displace
writew(ptr + 1, C4WFXVal + 0x80);
writew(ptr + 5, C4WFYVal + 0x50);
}
writew(0x600, 23);
writew(0x602, 0x60);
writew(0x605, 0x40);
writew(0x600 + 8, 23);
writew(0x602 + 8, 0x60);
writew(0x605 + 8, 0x40);
ptr = 0xb02;
uint32 ptr2 = 0;
for(int32 i = readw(0xb00); i > 0; i--, ptr += 2, ptr2 += 8) {
C4WFXVal = readw((read(ptr + 0) << 4) + 1);
C4WFYVal = readw((read(ptr + 0) << 4) + 5);
C4WFX2Val = readw((read(ptr + 1) << 4) + 1);
C4WFY2Val = readw((read(ptr + 1) << 4) + 5);
C4CalcWireFrame();
writew(ptr2 + 0x600, C4WFDist ? C4WFDist : 1);
writew(ptr2 + 0x602, C4WFXVal);
writew(ptr2 + 0x605, C4WFYVal);
}
}
//Scale and Rotate
void Cx4::op00_07() {
C4DoScaleRotate(64);
}
//Draw Wireframe
void Cx4::op00_08() {
C4DrawWireFrame();
}
//Disintegrate
void Cx4::op00_0b() {
uint8 width, height;
uint32 startx, starty;
uint32 srcptr;
uint32 x, y;
int32 scalex, scaley;
int32 cx, cy;
int32 i, j;
width = read(0x1f89);
height = read(0x1f8c);
cx = readw(0x1f80);
cy = readw(0x1f83);
scalex = (int16)readw(0x1f86);
scaley = (int16)readw(0x1f8f);
startx = -cx * scalex + (cx << 8);
starty = -cy * scaley + (cy << 8);
srcptr = 0x600;
for(i = 0; i < (width * height) >> 1; i++) {
write(i, 0);
}
for(y = starty, i = 0;i < height; i++, y += scaley) {
for(x = startx, j = 0;j < width; j++, x += scalex) {
if((x >> 8) < width && (y >> 8) < height && (y >> 8) * width + (x >> 8) < 0x2000) {
uint8 pixel = (j & 1) ? (ram[srcptr] >> 4) : (ram[srcptr]);
int32 index = (y >> 11) * width * 4 + (x >> 11) * 32 + ((y >> 8) & 7) * 2;
uint8 mask = 0x80 >> ((x >> 8) & 7);
if(pixel & 1) ram[index ] |= mask;
if(pixel & 2) ram[index + 1] |= mask;
if(pixel & 4) ram[index + 16] |= mask;
if(pixel & 8) ram[index + 17] |= mask;
}
if(j & 1) srcptr++;
}
}
}
//Bitplane Wave
void Cx4::op00_0c() {
uint32 destptr = 0;
uint32 waveptr = read(0x1f83);
uint16 mask1 = 0xc0c0;
uint16 mask2 = 0x3f3f;
for(int j = 0; j < 0x10; j++) {
do {
int16 height = -((int8)read(waveptr + 0xb00)) - 16;
for(int i = 0; i < 40; i++) {
uint16 temp = readw(destptr + wave_data[i]) & mask2;
if(height >= 0) {
if(height < 8) {
temp |= mask1 & readw(0xa00 + height * 2);
} else {
temp |= mask1 & 0xff00;
}
}
writew(destptr + wave_data[i], temp);
height++;
}
waveptr = (waveptr + 1) & 0x7f;
mask1 = (mask1 >> 2) | (mask1 << 6);
mask2 = (mask2 >> 2) | (mask2 << 6);
} while(mask1 != 0xc0c0);
destptr += 16;
do {
int16 height = -((int8)read(waveptr + 0xb00)) - 16;
for(int i = 0; i < 40; i++) {
uint16 temp = readw(destptr + wave_data[i]) & mask2;
if(height >= 0) {
if(height < 8) {
temp |= mask1 & readw(0xa10 + height * 2);
} else {
temp |= mask1 & 0xff00;
}
}
writew(destptr + wave_data[i], temp);
height++;
}
waveptr = (waveptr + 1) & 0x7f;
mask1 = (mask1 >> 2) | (mask1 << 6);
mask2 = (mask2 >> 2) | (mask2 << 6);
} while(mask1 != 0xc0c0);
destptr += 16;
}
}
#endif

View File

@@ -1,226 +1,227 @@
#ifdef CX4_CPP
//Sprite Functions
void Cx4::op00() {
switch(reg[0x4d]) {
case 0x00:op00_00();break;
case 0x03:op00_03();break;
case 0x05:op00_05();break;
case 0x07:op00_07();break;
case 0x08:op00_08();break;
case 0x0b:op00_0b();break;
case 0x0c:op00_0c();break;
}
}
//Draw Wireframe
void Cx4::op01() {
memset(ram + 0x300, 0, 2304);
C4DrawWireFrame();
}
//Propulsion
void Cx4::op05() {
int32 temp = 0x10000;
if(readw(0x1f83)) {
temp = sar((temp / readw(0x1f83)) * readw(0x1f81), 8);
}
writew(0x1f80, temp);
}
//Set Vector length
void Cx4::op0d() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
C41FDistVal = readw(0x1f86);
tanval = sqrt(((double)C41FYVal) * ((double)C41FYVal) + ((double)C41FXVal) * ((double)C41FXVal));
tanval = (double)C41FDistVal / tanval;
C41FYVal = (int16)(((double)C41FYVal * tanval) * 0.99);
C41FXVal = (int16)(((double)C41FXVal * tanval) * 0.98);
writew(0x1f89, C41FXVal);
writew(0x1f8c, C41FYVal);
}
//Triangle
void Cx4::op10() {
r0 = ldr(0);
r1 = ldr(1);
r4 = r0 & 0x1ff;
if(r1 & 0x8000)r1 |= ~0x7fff;
mul(cos(r4), r1, r5, r2);
r5 = (r5 >> 16) & 0xff;
r2 = (r2 << 8) + r5;
mul(sin(r4), r1, r5, r3);
r5 = (r5 >> 16) & 0xff;
r3 = (r3 << 8) + r5;
str(0, r0);
str(1, r1);
str(2, r2);
str(3, r3);
str(4, r4);
str(5, r5);
}
//Triangle
void Cx4::op13() {
r0 = ldr(0);
r1 = ldr(1);
r4 = r0 & 0x1ff;
mul(cos(r4), r1, r5, r2);
r5 = (r5 >> 8) & 0xffff;
r2 = (r2 << 16) + r5;
mul(sin(r4), r1, r5, r3);
r5 = (r5 >> 8) & 0xffff;
r3 = (r3 << 16) + r5;
str(0, r0);
str(1, r1);
str(2, r2);
str(3, r3);
str(4, r4);
str(5, r5);
}
//Pythagorean
void Cx4::op15() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
C41FDist = (int16)sqrt((double)C41FXVal * (double)C41FXVal + (double)C41FYVal * (double)C41FYVal);
writew(0x1f80, C41FDist);
}
//Calculate distance
void Cx4::op1f() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
if(!C41FXVal) {
C41FAngleRes = (C41FYVal > 0) ? 0x080 : 0x180;
} else {
tanval = ((double)C41FYVal) / ((double)C41FXVal);
C41FAngleRes = (short)(atan(tanval) / (PI * 2) * 512);
C41FAngleRes = C41FAngleRes;
if(C41FXVal < 0) {
C41FAngleRes += 0x100;
}
C41FAngleRes &= 0x1ff;
}
writew(0x1f86, C41FAngleRes);
}
//Trapezoid
void Cx4::op22() {
int16 angle1 = readw(0x1f8c) & 0x1ff;
int16 angle2 = readw(0x1f8f) & 0x1ff;
int32 tan1 = Tan(angle1);
int32 tan2 = Tan(angle2);
int16 y = readw(0x1f83) - readw(0x1f89);
int16 left, right;
for(int32 j = 0; j < 225; j++, y++) {
if(y >= 0) {
left = sar((int32)tan1 * y, 16) - readw(0x1f80) + readw(0x1f86);
right = sar((int32)tan2 * y, 16) - readw(0x1f80) + readw(0x1f86) + readw(0x1f93);
if(left < 0 && right < 0) {
left = 1;
right = 0;
} else if(left < 0) {
left = 0;
} else if(right < 0) {
right = 0;
}
if(left > 255 && right > 255) {
left = 255;
right = 254;
} else if(left > 255) {
left = 255;
} else if(right > 255) {
right = 255;
}
} else {
left = 1;
right = 0;
}
ram[j + 0x800] = (uint8)left;
ram[j + 0x900] = (uint8)right;
}
}
//Multiply
void Cx4::op25() {
r0 = ldr(0);
r1 = ldr(1);
mul(r0, r1, r0, r1);
str(0, r0);
str(1, r1);
}
//Transform Coords
void Cx4::op2d() {
C4WFXVal = readw(0x1f81);
C4WFYVal = readw(0x1f84);
C4WFZVal = readw(0x1f87);
C4WFX2Val = read (0x1f89);
C4WFY2Val = read (0x1f8a);
C4WFDist = read (0x1f8b);
C4WFScale = readw(0x1f90);
C4TransfWireFrame2();
writew(0x1f80, C4WFXVal);
writew(0x1f83, C4WFYVal);
}
//Sum
void Cx4::op40() {
r0 = 0;
for(uint32 i=0;i<0x800;i++) {
r0 += ram[i];
}
str(0, r0);
}
//Square
void Cx4::op54() {
r0 = ldr(0);
mul(r0, r0, r1, r2);
str(1, r1);
str(2, r2);
}
//Immediate Register
void Cx4::op5c() {
str(0, 0x000000);
immediate_reg(0);
}
//Immediate Register (Multiple)
void Cx4::op5e() { immediate_reg( 0); }
void Cx4::op60() { immediate_reg( 3); }
void Cx4::op62() { immediate_reg( 6); }
void Cx4::op64() { immediate_reg( 9); }
void Cx4::op66() { immediate_reg(12); }
void Cx4::op68() { immediate_reg(15); }
void Cx4::op6a() { immediate_reg(18); }
void Cx4::op6c() { immediate_reg(21); }
void Cx4::op6e() { immediate_reg(24); }
void Cx4::op70() { immediate_reg(27); }
void Cx4::op72() { immediate_reg(30); }
void Cx4::op74() { immediate_reg(33); }
void Cx4::op76() { immediate_reg(36); }
void Cx4::op78() { immediate_reg(39); }
void Cx4::op7a() { immediate_reg(42); }
void Cx4::op7c() { immediate_reg(45); }
//Immediate ROM
void Cx4::op89() {
str(0, 0x054336);
str(1, 0xffffff);
}
//Sprite Functions
void Cx4::op00() {
switch(reg[0x4d]) {
case 0x00: op00_00(); break;
case 0x03: op00_03(); break;
case 0x05: op00_05(); break;
case 0x07: op00_07(); break;
case 0x08: op00_08(); break;
case 0x0b: op00_0b(); break;
case 0x0c: op00_0c(); break;
}
}
#endif //ifdef CX4_CPP
//Draw Wireframe
void Cx4::op01() {
memset(ram + 0x300, 0, 2304);
C4DrawWireFrame();
}
//Propulsion
void Cx4::op05() {
int32 temp = 0x10000;
if(readw(0x1f83)) {
temp = sar((temp / readw(0x1f83)) * readw(0x1f81), 8);
}
writew(0x1f80, temp);
}
//Set Vector length
void Cx4::op0d() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
C41FDistVal = readw(0x1f86);
double tanval = sqrt(((double)C41FYVal) * ((double)C41FYVal) + ((double)C41FXVal) * ((double)C41FXVal));
tanval = (double)C41FDistVal / tanval;
C41FYVal = (int16)(((double)C41FYVal * tanval) * 0.99);
C41FXVal = (int16)(((double)C41FXVal * tanval) * 0.98);
writew(0x1f89, C41FXVal);
writew(0x1f8c, C41FYVal);
}
//Triangle
void Cx4::op10() {
r0 = ldr(0);
r1 = ldr(1);
r4 = r0 & 0x1ff;
if(r1 & 0x8000)r1 |= ~0x7fff;
mul(cos(r4), r1, r5, r2);
r5 = (r5 >> 16) & 0xff;
r2 = (r2 << 8) + r5;
mul(sin(r4), r1, r5, r3);
r5 = (r5 >> 16) & 0xff;
r3 = (r3 << 8) + r5;
str(0, r0);
str(1, r1);
str(2, r2);
str(3, r3);
str(4, r4);
str(5, r5);
}
//Triangle
void Cx4::op13() {
r0 = ldr(0);
r1 = ldr(1);
r4 = r0 & 0x1ff;
mul(cos(r4), r1, r5, r2);
r5 = (r5 >> 8) & 0xffff;
r2 = (r2 << 16) + r5;
mul(sin(r4), r1, r5, r3);
r5 = (r5 >> 8) & 0xffff;
r3 = (r3 << 16) + r5;
str(0, r0);
str(1, r1);
str(2, r2);
str(3, r3);
str(4, r4);
str(5, r5);
}
//Pythagorean
void Cx4::op15() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
C41FDist = (int16)sqrt((double)C41FXVal * (double)C41FXVal + (double)C41FYVal * (double)C41FYVal);
writew(0x1f80, C41FDist);
}
//Calculate distance
void Cx4::op1f() {
C41FXVal = readw(0x1f80);
C41FYVal = readw(0x1f83);
if(!C41FXVal) {
C41FAngleRes = (C41FYVal > 0) ? 0x080 : 0x180;
} else {
double tanval = ((double)C41FYVal) / ((double)C41FXVal);
C41FAngleRes = (short)(atan(tanval) / (PI * 2) * 512);
C41FAngleRes = C41FAngleRes;
if(C41FXVal < 0) {
C41FAngleRes += 0x100;
}
C41FAngleRes &= 0x1ff;
}
writew(0x1f86, C41FAngleRes);
}
//Trapezoid
void Cx4::op22() {
int16 angle1 = readw(0x1f8c) & 0x1ff;
int16 angle2 = readw(0x1f8f) & 0x1ff;
int32 tan1 = Tan(angle1);
int32 tan2 = Tan(angle2);
int16 y = readw(0x1f83) - readw(0x1f89);
int16 left, right;
for(int32 j = 0; j < 225; j++, y++) {
if(y >= 0) {
left = sar((int32)tan1 * y, 16) - readw(0x1f80) + readw(0x1f86);
right = sar((int32)tan2 * y, 16) - readw(0x1f80) + readw(0x1f86) + readw(0x1f93);
if(left < 0 && right < 0) {
left = 1;
right = 0;
} else if(left < 0) {
left = 0;
} else if(right < 0) {
right = 0;
}
if(left > 255 && right > 255) {
left = 255;
right = 254;
} else if(left > 255) {
left = 255;
} else if(right > 255) {
right = 255;
}
} else {
left = 1;
right = 0;
}
ram[j + 0x800] = (uint8)left;
ram[j + 0x900] = (uint8)right;
}
}
//Multiply
void Cx4::op25() {
r0 = ldr(0);
r1 = ldr(1);
mul(r0, r1, r0, r1);
str(0, r0);
str(1, r1);
}
//Transform Coords
void Cx4::op2d() {
C4WFXVal = readw(0x1f81);
C4WFYVal = readw(0x1f84);
C4WFZVal = readw(0x1f87);
C4WFX2Val = read (0x1f89);
C4WFY2Val = read (0x1f8a);
C4WFDist = read (0x1f8b);
C4WFScale = readw(0x1f90);
C4TransfWireFrame2();
writew(0x1f80, C4WFXVal);
writew(0x1f83, C4WFYVal);
}
//Sum
void Cx4::op40() {
r0 = 0;
for(uint32 i=0;i<0x800;i++) {
r0 += ram[i];
}
str(0, r0);
}
//Square
void Cx4::op54() {
r0 = ldr(0);
mul(r0, r0, r1, r2);
str(1, r1);
str(2, r2);
}
//Immediate Register
void Cx4::op5c() {
str(0, 0x000000);
immediate_reg(0);
}
//Immediate Register (Multiple)
void Cx4::op5e() { immediate_reg( 0); }
void Cx4::op60() { immediate_reg( 3); }
void Cx4::op62() { immediate_reg( 6); }
void Cx4::op64() { immediate_reg( 9); }
void Cx4::op66() { immediate_reg(12); }
void Cx4::op68() { immediate_reg(15); }
void Cx4::op6a() { immediate_reg(18); }
void Cx4::op6c() { immediate_reg(21); }
void Cx4::op6e() { immediate_reg(24); }
void Cx4::op70() { immediate_reg(27); }
void Cx4::op72() { immediate_reg(30); }
void Cx4::op74() { immediate_reg(33); }
void Cx4::op76() { immediate_reg(36); }
void Cx4::op78() { immediate_reg(39); }
void Cx4::op7a() { immediate_reg(42); }
void Cx4::op7c() { immediate_reg(45); }
//Immediate ROM
void Cx4::op89() {
str(0, 0x054336);
str(1, 0xffffff);
}
#endif

View File

@@ -0,0 +1,39 @@
#ifdef CX4_CPP
void Cx4::serialize(serializer &s) {
s.array(ram);
s.array(reg);
s.integer(r0);
s.integer(r1);
s.integer(r2);
s.integer(r3);
s.integer(r4);
s.integer(r5);
s.integer(r6);
s.integer(r7);
s.integer(r8);
s.integer(r9);
s.integer(r10);
s.integer(r11);
s.integer(r12);
s.integer(r13);
s.integer(r14);
s.integer(r15);
s.integer(C4WFXVal);
s.integer(C4WFYVal);
s.integer(C4WFZVal);
s.integer(C4WFX2Val);
s.integer(C4WFY2Val);
s.integer(C4WFDist);
s.integer(C4WFScale);
s.integer(C41FXVal);
s.integer(C41FYVal);
s.integer(C41FAngleRes);
s.integer(C41FDist);
s.integer(C41FDistVal);
}
#endif

View File

@@ -1,57 +1,83 @@
#include "../../base.h"
#define DSP1_CPP
#include "dsp1emu.cpp"
void DSP1::init() {}
void DSP1::enable() {}
void DSP1::power() {
reset();
}
void DSP1::reset() {
dsp1.reset();
}
/*****
* addr_decode()
* determine whether address is accessing
* data register (DR) or status register (SR)
* -- 0 (false) = DR
* -- 1 (true ) = SR
*
* note: there is no need to bounds check addresses,
* as memory mapper will not allow DSP1 accesses outside
* of expected ranges
*****/
bool DSP1::addr_decode(uint16 addr) {
switch(cartridge.info.dsp1_mapper) {
case Cartridge::DSP1LoROM1MB: {
//$[20-3f]:[8000-bfff] = DR, $[20-3f]:[c000-ffff] = SR
return (addr >= 0xc000);
}
case Cartridge::DSP1LoROM2MB: {
//$[60-6f]:[0000-3fff] = DR, $[60-6f]:[4000-7fff] = SR
return (addr >= 0x4000);
}
case Cartridge::DSP1HiROM: {
//$[00-1f]:[6000-6fff] = DR, $[00-1f]:[7000-7fff] = SR
return (addr >= 0x7000);
}
}
return 0;
}
uint8 DSP1::read(uint addr) {
return (addr_decode(addr) == 0) ? dsp1.getDr() : dsp1.getSr();
}
void DSP1::write(uint addr, uint8 data) {
if(addr_decode(addr) == 0) {
dsp1.setDr(data);
}
}
#include <../base.hpp>
#define DSP1_CPP
namespace SNES {
DSP1 dsp1;
#include "serialization.cpp"
#include "dsp1emu.cpp"
void DSP1::init() {
}
void DSP1::enable() {
switch(cartridge.dsp1_mapper()) {
case Cartridge::DSP1LoROM1MB: {
bus.map(Bus::MapDirect, 0x20, 0x3f, 0x8000, 0xffff, *this);
bus.map(Bus::MapDirect, 0xa0, 0xbf, 0x8000, 0xffff, *this);
} break;
case Cartridge::DSP1LoROM2MB: {
bus.map(Bus::MapDirect, 0x60, 0x6f, 0x0000, 0x7fff, *this);
bus.map(Bus::MapDirect, 0xe0, 0xef, 0x0000, 0x7fff, *this);
} break;
case Cartridge::DSP1HiROM: {
bus.map(Bus::MapDirect, 0x00, 0x1f, 0x6000, 0x7fff, *this);
bus.map(Bus::MapDirect, 0x80, 0x9f, 0x6000, 0x7fff, *this);
} break;
}
}
void DSP1::power() {
reset();
}
void DSP1::reset() {
dsp1.reset();
}
/*****
* addr_decode()
* determine whether address is accessing
* data register (DR) or status register (SR)
* -- 0 (false) = DR
* -- 1 (true ) = SR
*
* note: there is no need to bounds check addresses,
* as memory mapper will not allow DSP1 accesses outside
* of expected ranges
*****/
bool DSP1::addr_decode(uint16 addr) {
switch(cartridge.dsp1_mapper()) {
case Cartridge::DSP1LoROM1MB: {
//$[20-3f]:[8000-bfff] = DR, $[20-3f]:[c000-ffff] = SR
return (addr >= 0xc000);
}
case Cartridge::DSP1LoROM2MB: {
//$[60-6f]:[0000-3fff] = DR, $[60-6f]:[4000-7fff] = SR
return (addr >= 0x4000);
}
case Cartridge::DSP1HiROM: {
//$[00-1f]:[6000-6fff] = DR, $[00-1f]:[7000-7fff] = SR
return (addr >= 0x7000);
}
}
return 0;
}
uint8 DSP1::read(unsigned addr) {
return (addr_decode(addr) == 0) ? dsp1.getDr() : dsp1.getSr();
}
void DSP1::write(unsigned addr, uint8 data) {
if(addr_decode(addr) == 0) {
dsp1.setDr(data);
}
}
};

View File

@@ -1,18 +1,20 @@
#include "dsp1emu.h"
class DSP1 : public Memory {
private:
Dsp1 dsp1;
bool addr_decode(uint16 addr);
public:
void init();
void enable();
void power();
void reset();
uint8 read(uint addr);
void write(uint addr, uint8 data);
};
extern DSP1 dsp1;
#include "dsp1emu.hpp"
class DSP1 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
Dsp1 dsp1;
bool addr_decode(uint16 addr);
};
extern DSP1 dsp1;

File diff suppressed because it is too large Load Diff

View File

@@ -1,127 +1,129 @@
// DSP-1's emulation code
//
// Based on research by Overload, The Dumper, Neviksti and Andreas Naive
// Date: June 2006
#ifndef __DSP1EMUL_H
#define __DSP1EMUL_H
#define DSP1_VERSION 0x0102
class Dsp1
{
public:
// The DSP-1 status register has 16 bits, but only
// the upper 8 bits can be accessed from an external device, so all these
// positions are referred to the upper byte (bits D8 to D15)
enum SrFlags {DRC=0x04, DRS=0x10, RQM=0x80};
// According to Overload's docs, these are the meanings of the flags:
// DRC: The Data Register Control (DRC) bit specifies the data transfer length to and from the host CPU.
// 0: Data transfer to and from the DSP-1 is 16 bits.
// 1: Data transfer to and from the DSP-1 is 8 bits.
// DRS: The Data Register Status (DRS) bit indicates the data transfer status in the case of transfering 16-bit data.
// 0: Data transfer has terminated.
// 1: Data transfer in progress.
// RQM: The Request for Master (RQM) indicates that the DSP1 is requesting host CPU for data read/write.
// 0: Internal Data Register Transfer.
// 1: External Data Register Transfer.
Dsp1();
uint8 getSr(); // return the status register's high byte
uint8 getDr();
void setDr(uint8 iDr);
void reset();
private:
enum FsmMajorState {WAIT_COMMAND, READ_DATA, WRITE_DATA};
enum MaxDataAccesses {MAX_READS=7, MAX_WRITES=1024};
struct Command {
void (Dsp1::*callback)(int16 *, int16 *);
unsigned int reads;
unsigned int writes;
};
static const Command mCommandTable[];
static const int16 MaxAZS_Exp[16];
static const int16 SinTable[];
static const int16 MulTable[];
static const uint16 DataRom[];
struct SharedData { // some RAM variables shared between commands
int16 MatrixA[3][3]; // attitude matrix A
int16 MatrixB[3][3];
int16 MatrixC[3][3];
int16 CentreX, CentreY, CentreZ; // center of projection
int16 CentreZ_C, CentreZ_E;
int16 VOffset; // vertical offset of the screen with regard to the centre of projection
int16 Les, C_Les, E_Les;
int16 SinAas, CosAas;
int16 SinAzs, CosAzs;
int16 SinAZS, CosAZS;
int16 SecAZS_C1, SecAZS_E1;
int16 SecAZS_C2, SecAZS_E2;
int16 Nx, Ny, Nz; // normal vector to the screen (norm 1, points toward the center of projection)
int16 Gx, Gy, Gz; // center of the screen (global coordinates)
int16 Hx, Hy; // horizontal vector of the screen (Hz=0, norm 1, points toward the right of the screen)
int16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
} shared;
uint8 mSr; // status register
int mSrLowByteAccess;
uint16 mDr; // "internal" representation of the data register
FsmMajorState mFsmMajorState; // current major state of the FSM
uint8 mCommand; // current command processed by the FSM
uint8 mDataCounter; // #uint16 read/writes counter used by the FSM
int16 mReadBuffer[MAX_READS];
int16 mWriteBuffer[MAX_WRITES];
bool mFreeze; // need explanation? ;)
void fsmStep(bool read, uint8 &data); // FSM logic
// commands
void memoryTest(int16 *input, int16 *output);
void memoryDump(int16 *input, int16 *output);
void memorySize(int16 *input, int16 *output);
void multiply(int16* input, int16* output);
void multiply2(int16* input, int16* output);
void inverse(int16 *input, int16 *output);
void triangle(int16 *input, int16 *output);
void radius(int16 *input, int16 *output);
void range(int16 *input, int16 *output);
void range2(int16 *input, int16 *output);
void distance(int16 *input, int16 *output);
void rotate(int16 *input, int16 *output);
void polar(int16 *input, int16 *output);
void attitudeA(int16 *input, int16 *output);
void attitudeB(int16 *input, int16 *output);
void attitudeC(int16 *input, int16 *output);
void objectiveA(int16 *input, int16 *output);
void objectiveB(int16 *input, int16 *output);
void objectiveC(int16 *input, int16 *output);
void subjectiveA(int16 *input, int16 *output);
void subjectiveB(int16 *input, int16 *output);
void subjectiveC(int16 *input, int16 *output);
void scalarA(int16 *input, int16 *output);
void scalarB(int16 *input, int16 *output);
void scalarC(int16 *input, int16 *output);
void gyrate(int16 *input, int16 *output);
void parameter(int16 *input, int16 *output);
void raster(int16 *input, int16 *output);
void target(int16 *input, int16 *output);
void project(int16 *input, int16 *output);
// auxiliar functions
int16 sin(int16 Angle);
int16 cos(int16 Angle);
void inverse(int16 Coefficient, int16 Exponent, int16 &iCoefficient, int16 &iExponent);
int16 denormalizeAndClip(int16 C, int16 E);
void normalize(int16 m, int16 &Coefficient, int16 &Exponent);
void normalizeDouble(int32 Product, int16 &Coefficient, int16 &Exponent);
int16 shiftR(int16 C, int16 E);
};
#endif
// DSP-1's emulation code
//
// Based on research by Overload, The Dumper, Neviksti and Andreas Naive
// Date: June 2006
#ifndef __DSP1EMUL_H
#define __DSP1EMUL_H
#define DSP1_VERSION 0x0102
class Dsp1
{
public:
// The DSP-1 status register has 16 bits, but only
// the upper 8 bits can be accessed from an external device, so all these
// positions are referred to the upper byte (bits D8 to D15)
enum SrFlags {DRC=0x04, DRS=0x10, RQM=0x80};
// According to Overload's docs, these are the meanings of the flags:
// DRC: The Data Register Control (DRC) bit specifies the data transfer length to and from the host CPU.
// 0: Data transfer to and from the DSP-1 is 16 bits.
// 1: Data transfer to and from the DSP-1 is 8 bits.
// DRS: The Data Register Status (DRS) bit indicates the data transfer status in the case of transfering 16-bit data.
// 0: Data transfer has terminated.
// 1: Data transfer in progress.
// RQM: The Request for Master (RQM) indicates that the DSP1 is requesting host CPU for data read/write.
// 0: Internal Data Register Transfer.
// 1: External Data Register Transfer.
Dsp1();
uint8 getSr(); // return the status register's high byte
uint8 getDr();
void setDr(uint8 iDr);
void reset();
void serialize(serializer&);
private:
enum FsmMajorState {WAIT_COMMAND, READ_DATA, WRITE_DATA};
enum MaxDataAccesses {MAX_READS=7, MAX_WRITES=1024};
struct Command {
void (Dsp1::*callback)(int16 *, int16 *);
unsigned int reads;
unsigned int writes;
};
static const Command mCommandTable[];
static const int16 MaxAZS_Exp[16];
static const int16 SinTable[];
static const int16 MulTable[];
static const uint16 DataRom[];
struct SharedData { // some RAM variables shared between commands
int16 MatrixA[3][3]; // attitude matrix A
int16 MatrixB[3][3];
int16 MatrixC[3][3];
int16 CentreX, CentreY, CentreZ; // center of projection
int16 CentreZ_C, CentreZ_E;
int16 VOffset; // vertical offset of the screen with regard to the centre of projection
int16 Les, C_Les, E_Les;
int16 SinAas, CosAas;
int16 SinAzs, CosAzs;
int16 SinAZS, CosAZS;
int16 SecAZS_C1, SecAZS_E1;
int16 SecAZS_C2, SecAZS_E2;
int16 Nx, Ny, Nz; // normal vector to the screen (norm 1, points toward the center of projection)
int16 Gx, Gy, Gz; // center of the screen (global coordinates)
int16 Hx, Hy; // horizontal vector of the screen (Hz=0, norm 1, points toward the right of the screen)
int16 Vx, Vy, Vz; // vertical vector of the screen (norm 1, points toward the top of the screen)
} shared;
uint8 mSr; // status register
int mSrLowByteAccess;
uint16 mDr; // "internal" representation of the data register
unsigned mFsmMajorState; // current major state of the FSM
uint8 mCommand; // current command processed by the FSM
uint8 mDataCounter; // #uint16 read/writes counter used by the FSM
int16 mReadBuffer[MAX_READS];
int16 mWriteBuffer[MAX_WRITES];
bool mFreeze; // need explanation? ;)
void fsmStep(bool read, uint8 &data); // FSM logic
// commands
void memoryTest(int16 *input, int16 *output);
void memoryDump(int16 *input, int16 *output);
void memorySize(int16 *input, int16 *output);
void multiply(int16* input, int16* output);
void multiply2(int16* input, int16* output);
void inverse(int16 *input, int16 *output);
void triangle(int16 *input, int16 *output);
void radius(int16 *input, int16 *output);
void range(int16 *input, int16 *output);
void range2(int16 *input, int16 *output);
void distance(int16 *input, int16 *output);
void rotate(int16 *input, int16 *output);
void polar(int16 *input, int16 *output);
void attitudeA(int16 *input, int16 *output);
void attitudeB(int16 *input, int16 *output);
void attitudeC(int16 *input, int16 *output);
void objectiveA(int16 *input, int16 *output);
void objectiveB(int16 *input, int16 *output);
void objectiveC(int16 *input, int16 *output);
void subjectiveA(int16 *input, int16 *output);
void subjectiveB(int16 *input, int16 *output);
void subjectiveC(int16 *input, int16 *output);
void scalarA(int16 *input, int16 *output);
void scalarB(int16 *input, int16 *output);
void scalarC(int16 *input, int16 *output);
void gyrate(int16 *input, int16 *output);
void parameter(int16 *input, int16 *output);
void raster(int16 *input, int16 *output);
void target(int16 *input, int16 *output);
void project(int16 *input, int16 *output);
// auxiliar functions
int16 sin(int16 Angle);
int16 cos(int16 Angle);
void inverse(int16 Coefficient, int16 Exponent, int16 &iCoefficient, int16 &iExponent);
int16 denormalizeAndClip(int16 C, int16 E);
void normalize(int16 m, int16 &Coefficient, int16 &Exponent);
void normalizeDouble(int32 Product, int16 &Coefficient, int16 &Exponent);
int16 shiftR(int16 C, int16 E);
};
#endif

View File

@@ -0,0 +1,56 @@
#ifdef DSP1_CPP
void DSP1::serialize(serializer &s) {
dsp1.serialize(s);
}
void Dsp1::serialize(serializer &s) {
for(unsigned i = 0; i < 3; i++) {
s.array(shared.MatrixA[i]);
s.array(shared.MatrixB[i]);
s.array(shared.MatrixC[i]);
}
s.integer(shared.CentreX);
s.integer(shared.CentreY);
s.integer(shared.CentreZ);
s.integer(shared.CentreZ_C);
s.integer(shared.CentreZ_E);
s.integer(shared.VOffset);
s.integer(shared.Les);
s.integer(shared.C_Les);
s.integer(shared.E_Les);
s.integer(shared.SinAas);
s.integer(shared.CosAas);
s.integer(shared.SinAzs);
s.integer(shared.CosAzs);
s.integer(shared.SinAZS);
s.integer(shared.CosAZS);
s.integer(shared.SecAZS_C1);
s.integer(shared.SecAZS_E1);
s.integer(shared.SecAZS_C2);
s.integer(shared.SecAZS_E2);
s.integer(shared.Nx);
s.integer(shared.Ny);
s.integer(shared.Nz);
s.integer(shared.Gx);
s.integer(shared.Gy);
s.integer(shared.Gz);
s.integer(shared.Hx);
s.integer(shared.Hy);
s.integer(shared.Vx);
s.integer(shared.Vy);
s.integer(shared.Vz);
s.integer(mSr);
s.integer(mSrLowByteAccess);
s.integer(mDr);
s.integer(mFsmMajorState);
s.integer(mCommand);
s.integer(mDataCounter);
s.array(mReadBuffer);
s.array(mWriteBuffer);
s.integer(mFreeze);
}
#endif

View File

@@ -1,135 +1,149 @@
#include "../../base.h"
#define DSP2_CPP
#include "dsp2_op.cpp"
void DSP2::init() {}
void DSP2::enable() {}
void DSP2::power() {
reset();
}
void DSP2::reset() {
status.waiting_for_command = true;
status.in_count = 0;
status.in_index = 0;
status.out_count = 0;
status.out_index = 0;
status.op05transparent = 0;
status.op05haslen = false;
status.op05len = 0;
status.op06haslen = false;
status.op06len = 0;
status.op09word1 = 0;
status.op09word2 = 0;
status.op0dhaslen = false;
status.op0doutlen = 0;
status.op0dinlen = 0;
}
uint8 DSP2::read(uint addr) {
uint8 r = 0xff;
if(status.out_count) {
r = status.output[status.out_index++];
status.out_index &= 511;
if(status.out_count == status.out_index) {
status.out_count = 0;
}
}
return r;
}
void DSP2::write(uint addr, uint8 data) {
if(status.waiting_for_command) {
status.command = data;
status.in_index = 0;
status.waiting_for_command = false;
switch(data) {
case 0x01: status.in_count = 32; break;
case 0x03: status.in_count = 1; break;
case 0x05: status.in_count = 1; break;
case 0x06: status.in_count = 1; break;
case 0x07: break;
case 0x08: break;
case 0x09: status.in_count = 4; break;
case 0x0d: status.in_count = 2; break;
case 0x0f: status.in_count = 0; break;
}
} else {
status.parameters[status.in_index++] = data;
status.in_index &= 511;
}
if(status.in_count == status.in_index) {
status.waiting_for_command = true;
status.out_index = 0;
switch(status.command) {
case 0x01: {
status.out_count = 32;
op01();
} break;
case 0x03: {
op03();
} break;
case 0x05: {
if(status.op05haslen) {
status.op05haslen = false;
status.out_count = status.op05len;
op05();
} else {
status.op05len = status.parameters[0];
status.in_index = 0;
status.in_count = status.op05len * 2;
status.op05haslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x06: {
if(status.op06haslen) {
status.op06haslen = false;
status.out_count = status.op06len;
op06();
} else {
status.op06len = status.parameters[0];
status.in_index = 0;
status.in_count = status.op06len;
status.op06haslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x07: break;
case 0x08: break;
case 0x09: {
op09();
} break;
case 0x0d: {
if(status.op0dhaslen) {
status.op0dhaslen = false;
status.out_count = status.op0doutlen;
op0d();
} else {
status.op0dinlen = status.parameters[0];
status.op0doutlen = status.parameters[1];
status.in_index = 0;
status.in_count = (status.op0dinlen + 1) >> 1;
status.op0dhaslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x0f: break;
}
}
}
DSP2::DSP2() {}
DSP2::~DSP2() {}
#include <../base.hpp>
#define DSP2_CPP
namespace SNES {
DSP2 dsp2;
#include "serialization.cpp"
#include "opcodes.cpp"
void DSP2::init() {
}
void DSP2::enable() {
bus.map(Bus::MapDirect, 0x20, 0x3f, 0x6000, 0x6fff, *this);
bus.map(Bus::MapDirect, 0x20, 0x3f, 0x8000, 0xbfff, *this);
bus.map(Bus::MapDirect, 0xa0, 0xbf, 0x6000, 0x6fff, *this);
bus.map(Bus::MapDirect, 0xa0, 0xbf, 0x8000, 0xbfff, *this);
}
void DSP2::power() {
reset();
}
void DSP2::reset() {
status.waiting_for_command = true;
status.in_count = 0;
status.in_index = 0;
status.out_count = 0;
status.out_index = 0;
status.op05transparent = 0;
status.op05haslen = false;
status.op05len = 0;
status.op06haslen = false;
status.op06len = 0;
status.op09word1 = 0;
status.op09word2 = 0;
status.op0dhaslen = false;
status.op0doutlen = 0;
status.op0dinlen = 0;
}
uint8 DSP2::read(unsigned addr) {
uint8 r = 0xff;
if(status.out_count) {
r = status.output[status.out_index++];
status.out_index &= 511;
if(status.out_count == status.out_index) {
status.out_count = 0;
}
}
return r;
}
void DSP2::write(unsigned addr, uint8 data) {
if(status.waiting_for_command) {
status.command = data;
status.in_index = 0;
status.waiting_for_command = false;
switch(data) {
case 0x01: status.in_count = 32; break;
case 0x03: status.in_count = 1; break;
case 0x05: status.in_count = 1; break;
case 0x06: status.in_count = 1; break;
case 0x07: break;
case 0x08: break;
case 0x09: status.in_count = 4; break;
case 0x0d: status.in_count = 2; break;
case 0x0f: status.in_count = 0; break;
}
} else {
status.parameters[status.in_index++] = data;
status.in_index &= 511;
}
if(status.in_count == status.in_index) {
status.waiting_for_command = true;
status.out_index = 0;
switch(status.command) {
case 0x01: {
status.out_count = 32;
op01();
} break;
case 0x03: {
op03();
} break;
case 0x05: {
if(status.op05haslen) {
status.op05haslen = false;
status.out_count = status.op05len;
op05();
} else {
status.op05len = status.parameters[0];
status.in_index = 0;
status.in_count = status.op05len * 2;
status.op05haslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x06: {
if(status.op06haslen) {
status.op06haslen = false;
status.out_count = status.op06len;
op06();
} else {
status.op06len = status.parameters[0];
status.in_index = 0;
status.in_count = status.op06len;
status.op06haslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x07: break;
case 0x08: break;
case 0x09: {
op09();
} break;
case 0x0d: {
if(status.op0dhaslen) {
status.op0dhaslen = false;
status.out_count = status.op0doutlen;
op0d();
} else {
status.op0dinlen = status.parameters[0];
status.op0doutlen = status.parameters[1];
status.in_index = 0;
status.in_count = (status.op0dinlen + 1) >> 1;
status.op0dhaslen = true;
if(data)status.waiting_for_command = false;
}
} break;
case 0x0f: break;
}
}
}
DSP2::DSP2() {}
DSP2::~DSP2() {}
};

View File

@@ -1,44 +1,45 @@
class DSP2 : public Memory {
public:
struct {
bool waiting_for_command;
uint command;
uint in_count, in_index;
uint out_count, out_index;
uint8 parameters[512];
uint8 output[512];
uint8 op05transparent;
bool op05haslen;
int op05len;
bool op06haslen;
int op06len;
uint16 op09word1;
uint16 op09word2;
bool op0dhaslen;
int op0doutlen;
int op0dinlen;
} status;
void init();
void enable();
void power();
void reset();
uint8 read(uint addr);
void write(uint addr, uint8 data);
DSP2();
~DSP2();
protected:
void op01();
void op03();
void op05();
void op06();
void op09();
void op0d();
};
extern DSP2 dsp2;
class DSP2 : public Memory {
public:
struct {
bool waiting_for_command;
unsigned command;
unsigned in_count, in_index;
unsigned out_count, out_index;
uint8 parameters[512];
uint8 output[512];
uint8 op05transparent;
bool op05haslen;
int op05len;
bool op06haslen;
int op06len;
uint16 op09word1;
uint16 op09word2;
bool op0dhaslen;
int op0doutlen;
int op0dinlen;
} status;
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
DSP2();
~DSP2();
protected:
void op01();
void op03();
void op05();
void op06();
void op09();
void op0d();
};
extern DSP2 dsp2;

View File

@@ -1,177 +1,177 @@
#ifdef DSP2_CPP
//convert bitmap to bitplane tile
void DSP2::op01() {
//op01 size is always 32 bytes input and output
//the hardware does strange things if you vary the size
unsigned char c0, c1, c2, c3;
unsigned char *p1 = status.parameters;
unsigned char *p2a = status.output;
unsigned char *p2b = status.output + 16; //halfway
//process 8 blocks of 4 bytes each
for(int j = 0; j < 8; j++) {
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 |
(c0 & 0x01) << 6 |
(c1 & 0x10) << 1 |
(c1 & 0x01) << 4 |
(c2 & 0x10) >> 1 |
(c2 & 0x01) << 2 |
(c3 & 0x10) >> 3 |
(c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 |
(c0 & 0x02) << 5 |
(c1 & 0x20) |
(c1 & 0x02) << 3 |
(c2 & 0x20) >> 2 |
(c2 & 0x02) << 1 |
(c3 & 0x20) >> 4 |
(c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 |
(c0 & 0x04) << 4 |
(c1 & 0x40) >> 1 |
(c1 & 0x04) << 2 |
(c2 & 0x40) >> 3 |
(c2 & 0x04) |
(c3 & 0x40) >> 5 |
(c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) |
(c0 & 0x08) << 3 |
(c1 & 0x80) >> 2 |
(c1 & 0x08) << 1 |
(c2 & 0x80) >> 4 |
(c2 & 0x08) >> 1 |
(c3 & 0x80) >> 6 |
(c3 & 0x08) >> 3;
}
}
//set transparent color
void DSP2::op03() {
status.op05transparent = status.parameters[0];
}
//replace bitmap using transparent color
void DSP2::op05() {
uint8 color;
// Overlay bitmap with transparency.
// Input:
//
// Bitmap 1: i[0] <=> i[size-1]
// Bitmap 2: i[size] <=> i[2*size-1]
//
// Output:
//
// Bitmap 3: o[0] <=> o[size-1]
//
// Processing:
//
// Process all 4-bit pixels (nibbles) in the bitmap
//
// if ( BM2_pixel == transparent_color )
// pixelout = BM1_pixel
// else
// pixelout = BM2_pixel
// The max size bitmap is limited to 255 because the size parameter is a byte
// I think size=0 is an error. The behavior of the chip on size=0 is to
// return the last value written to DR if you read DR on Op05 with
// size = 0. I don't think it's worth implementing this quirk unless it's
// proven necessary.
unsigned char c1, c2;
unsigned char *p1 = status.parameters;
unsigned char *p2 = status.parameters + status.op05len;
unsigned char *p3 = status.output;
color = status.op05transparent & 0x0f;
for(int n = 0; n < status.op05len; n++) {
c1 = *p1++;
c2 = *p2++;
*p3++ = ( ((c2 >> 4) == color ) ? c1 & 0xf0 : c2 & 0xf0 ) |
( ((c2 & 0x0f) == color ) ? c1 & 0x0f : c2 & 0x0f );
}
}
//reverse bitmap
void DSP2::op06() {
// Input:
// size
// bitmap
int i, j;
for(i = 0, j = status.op06len - 1; i < status.op06len; i++, j--) {
status.output[j] = (status.parameters[i] << 4) | (status.parameters[i] >> 4);
}
}
//multiply
void DSP2::op09() {
status.out_count = 4;
status.op09word1 = status.parameters[0] | (status.parameters[1] << 8);
status.op09word2 = status.parameters[2] | (status.parameters[3] << 8);
uint32 r;
r = status.op09word1 * status.op09word2;
status.output[0] = r;
status.output[1] = r >> 8;
status.output[2] = r >> 16;
status.output[3] = r >> 24;
}
//scale bitmap
void DSP2::op0d() {
// Bit accurate hardware algorithm - uses fixed point math
// This should match the DSP2 Op0D output exactly
// I wouldn't recommend using this unless you're doing hardware debug.
// In some situations it has small visual artifacts that
// are not readily apparent on a TV screen but show up clearly
// on a monitor. Use Overload's scaling instead.
// This is for hardware verification testing.
//
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
uint32 multiplier; // Any size int >= 32-bits
uint32 pixloc; // match size of multiplier
int i, j;
uint8 pixelarray[512];
if(status.op0dinlen <= status.op0doutlen) {
multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
} else {
multiplier = (status.op0dinlen << 17) / ((status.op0doutlen << 1) + 1);
}
pixloc = 0;
for(i = 0; i < status.op0doutlen * 2; i++) {
j = pixloc >> 16;
if(j & 1) {
pixelarray[i] = (status.parameters[j >> 1] & 0x0f);
} else {
pixelarray[i] = (status.parameters[j >> 1] & 0xf0) >> 4;
}
pixloc += multiplier;
}
for(i = 0; i < status.op0doutlen; i++) {
status.output[i] = (pixelarray[i << 1] << 4) | pixelarray[(i << 1) + 1];
}
}
//convert bitmap to bitplane tile
void DSP2::op01() {
//op01 size is always 32 bytes input and output
//the hardware does strange things if you vary the size
#endif //ifdef DSP2_CPP
unsigned char c0, c1, c2, c3;
unsigned char *p1 = status.parameters;
unsigned char *p2a = status.output;
unsigned char *p2b = status.output + 16; //halfway
//process 8 blocks of 4 bytes each
for(int j = 0; j < 8; j++) {
c0 = *p1++;
c1 = *p1++;
c2 = *p1++;
c3 = *p1++;
*p2a++ = (c0 & 0x10) << 3 |
(c0 & 0x01) << 6 |
(c1 & 0x10) << 1 |
(c1 & 0x01) << 4 |
(c2 & 0x10) >> 1 |
(c2 & 0x01) << 2 |
(c3 & 0x10) >> 3 |
(c3 & 0x01);
*p2a++ = (c0 & 0x20) << 2 |
(c0 & 0x02) << 5 |
(c1 & 0x20) |
(c1 & 0x02) << 3 |
(c2 & 0x20) >> 2 |
(c2 & 0x02) << 1 |
(c3 & 0x20) >> 4 |
(c3 & 0x02) >> 1;
*p2b++ = (c0 & 0x40) << 1 |
(c0 & 0x04) << 4 |
(c1 & 0x40) >> 1 |
(c1 & 0x04) << 2 |
(c2 & 0x40) >> 3 |
(c2 & 0x04) |
(c3 & 0x40) >> 5 |
(c3 & 0x04) >> 2;
*p2b++ = (c0 & 0x80) |
(c0 & 0x08) << 3 |
(c1 & 0x80) >> 2 |
(c1 & 0x08) << 1 |
(c2 & 0x80) >> 4 |
(c2 & 0x08) >> 1 |
(c3 & 0x80) >> 6 |
(c3 & 0x08) >> 3;
}
}
//set transparent color
void DSP2::op03() {
status.op05transparent = status.parameters[0];
}
//replace bitmap using transparent color
void DSP2::op05() {
uint8 color;
// Overlay bitmap with transparency.
// Input:
//
// Bitmap 1: i[0] <=> i[size-1]
// Bitmap 2: i[size] <=> i[2*size-1]
//
// Output:
//
// Bitmap 3: o[0] <=> o[size-1]
//
// Processing:
//
// Process all 4-bit pixels (nibbles) in the bitmap
//
// if ( BM2_pixel == transparent_color )
// pixelout = BM1_pixel
// else
// pixelout = BM2_pixel
// The max size bitmap is limited to 255 because the size parameter is a byte
// I think size=0 is an error. The behavior of the chip on size=0 is to
// return the last value written to DR if you read DR on Op05 with
// size = 0. I don't think it's worth implementing this quirk unless it's
// proven necessary.
unsigned char c1, c2;
unsigned char *p1 = status.parameters;
unsigned char *p2 = status.parameters + status.op05len;
unsigned char *p3 = status.output;
color = status.op05transparent & 0x0f;
for(int n = 0; n < status.op05len; n++) {
c1 = *p1++;
c2 = *p2++;
*p3++ = ( ((c2 >> 4) == color ) ? c1 & 0xf0 : c2 & 0xf0 ) |
( ((c2 & 0x0f) == color ) ? c1 & 0x0f : c2 & 0x0f );
}
}
//reverse bitmap
void DSP2::op06() {
// Input:
// size
// bitmap
int i, j;
for(i = 0, j = status.op06len - 1; i < status.op06len; i++, j--) {
status.output[j] = (status.parameters[i] << 4) | (status.parameters[i] >> 4);
}
}
//multiply
void DSP2::op09() {
status.out_count = 4;
status.op09word1 = status.parameters[0] | (status.parameters[1] << 8);
status.op09word2 = status.parameters[2] | (status.parameters[3] << 8);
uint32 r;
r = status.op09word1 * status.op09word2;
status.output[0] = r;
status.output[1] = r >> 8;
status.output[2] = r >> 16;
status.output[3] = r >> 24;
}
//scale bitmap
void DSP2::op0d() {
// Bit accurate hardware algorithm - uses fixed point math
// This should match the DSP2 Op0D output exactly
// I wouldn't recommend using this unless you're doing hardware debug.
// In some situations it has small visual artifacts that
// are not readily apparent on a TV screen but show up clearly
// on a monitor. Use Overload's scaling instead.
// This is for hardware verification testing.
//
// One note: the HW can do odd byte scaling but since we divide
// by two to get the count of bytes this won't work well for
// odd byte scaling (in any of the current algorithm implementations).
// So far I haven't seen Dungeon Master use it.
// If it does we can adjust the parameters and code to work with it
uint32 multiplier; // Any size int >= 32-bits
uint32 pixloc; // match size of multiplier
int i, j;
uint8 pixelarray[512];
if(status.op0dinlen <= status.op0doutlen) {
multiplier = 0x10000; // In our self defined fixed point 0x10000 == 1
} else {
multiplier = (status.op0dinlen << 17) / ((status.op0doutlen << 1) + 1);
}
pixloc = 0;
for(i = 0; i < status.op0doutlen * 2; i++) {
j = pixloc >> 16;
if(j & 1) {
pixelarray[i] = (status.parameters[j >> 1] & 0x0f);
} else {
pixelarray[i] = (status.parameters[j >> 1] & 0xf0) >> 4;
}
pixloc += multiplier;
}
for(i = 0; i < status.op0doutlen; i++) {
status.output[i] = (pixelarray[i << 1] << 4) | pixelarray[(i << 1) + 1];
}
}
#endif

View File

@@ -0,0 +1,26 @@
#ifdef DSP2_CPP
void DSP2::serialize(serializer &s) {
s.integer(status.waiting_for_command);
s.integer(status.command);
s.integer(status.in_count);
s.integer(status.in_index);
s.integer(status.out_count);
s.integer(status.out_index);
s.array(status.parameters);
s.array(status.output);
s.integer(status.op05transparent);
s.integer(status.op05haslen);
s.integer(status.op05len);
s.integer(status.op06haslen);
s.integer(status.op06len);
s.integer(status.op09word1);
s.integer(status.op09word2);
s.integer(status.op0dhaslen);
s.integer(status.op0doutlen);
s.integer(status.op0dinlen);
}
#endif

View File

@@ -1,34 +1,42 @@
#include "../../base.h"
#define DSP3_CPP
namespace DSP3i {
#define bool8 uint8
#include "dsp3emu.c"
#undef bool8
};
void DSP3::init() {
}
void DSP3::enable() {
}
void DSP3::power() {
reset();
}
void DSP3::reset() {
DSP3i::DSP3_Reset();
}
uint8 DSP3::read(uint addr) {
DSP3i::dsp3_address = addr & 0xffff;
DSP3i::DSP3GetByte();
return DSP3i::dsp3_byte;
}
void DSP3::write(uint addr, uint8 data) {
DSP3i::dsp3_address = addr & 0xffff;
DSP3i::dsp3_byte = data;
DSP3i::DSP3SetByte();
}
#include <../base.hpp>
#define DSP3_CPP
namespace SNES {
DSP3 dsp3;
namespace DSP3i {
#define bool8 uint8
#include "dsp3emu.c"
#undef bool8
};
void DSP3::init() {
}
void DSP3::enable() {
bus.map(Bus::MapDirect, 0x20, 0x3f, 0x8000, 0xffff, *this);
bus.map(Bus::MapDirect, 0xa0, 0xbf, 0x8000, 0xffff, *this);
}
void DSP3::power() {
reset();
}
void DSP3::reset() {
DSP3i::DSP3_Reset();
}
uint8 DSP3::read(unsigned addr) {
DSP3i::dsp3_address = addr & 0xffff;
DSP3i::DSP3GetByte();
return DSP3i::dsp3_byte;
}
void DSP3::write(unsigned addr, uint8 data) {
DSP3i::dsp3_address = addr & 0xffff;
DSP3i::dsp3_byte = data;
DSP3i::DSP3SetByte();
}
};

View File

@@ -1,12 +1,12 @@
class DSP3 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (uint addr);
void write(uint addr, uint8 data);
};
extern DSP3 dsp3;
class DSP3 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (unsigned addr);
void write(unsigned addr, uint8 data);
};
extern DSP3 dsp3;

File diff suppressed because it is too large Load Diff

View File

@@ -1,54 +1,62 @@
#include "../../base.h"
#define DSP4_CPP
namespace DSP4i {
inline uint16 READ_WORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8);
}
inline uint32 READ_DWORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8) + (addr[2] << 16) + (addr[3] << 24);
}
inline void WRITE_WORD(uint8 *addr, uint16 data) {
addr[0] = data;
addr[1] = data >> 8;
}
#define bool8 uint8
#include "dsp4emu.c"
#undef bool8
};
void DSP4::init() {
}
void DSP4::enable() {
}
void DSP4::power() {
reset();
}
void DSP4::reset() {
DSP4i::InitDSP4();
}
uint8 DSP4::read(uint addr) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::DSP4GetByte();
return DSP4i::dsp4_byte;
}
return 0x80;
}
void DSP4::write(uint addr, uint8 data) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::dsp4_byte = data;
DSP4i::DSP4SetByte();
}
}
#include <../base.hpp>
#define DSP4_CPP
namespace SNES {
DSP4 dsp4;
void DSP4::init() {
}
void DSP4::enable() {
bus.map(Bus::MapDirect, 0x30, 0x3f, 0x8000, 0xffff, *this);
bus.map(Bus::MapDirect, 0xb0, 0xbf, 0x8000, 0xffff, *this);
}
namespace DSP4i {
inline uint16 READ_WORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8);
}
inline uint32 READ_DWORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8) + (addr[2] << 16) + (addr[3] << 24);
}
inline void WRITE_WORD(uint8 *addr, uint16 data) {
addr[0] = data;
addr[1] = data >> 8;
}
#define bool8 uint8
#include "dsp4emu.c"
#undef bool8
};
void DSP4::power() {
reset();
}
void DSP4::reset() {
DSP4i::InitDSP4();
}
uint8 DSP4::read(unsigned addr) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::DSP4GetByte();
return DSP4i::dsp4_byte;
}
return 0x80;
}
void DSP4::write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::dsp4_byte = data;
DSP4i::DSP4SetByte();
}
}
};

View File

@@ -1,12 +1,12 @@
class DSP4 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (uint addr);
void write(uint addr, uint8 data);
};
extern DSP4 dsp4;
class DSP4 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (unsigned addr);
void write(unsigned addr, uint8 data);
};
extern DSP4 dsp4;

File diff suppressed because it is too large Load Diff

View File

@@ -1,108 +1,108 @@
//DSP-4 emulator code
//Copyright (c) 2004-2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
#ifndef DSP4EMU_H
#define DSP4EMU_H
#undef TRUE
#undef FALSE
#define TRUE true
#define FALSE false
struct DSP4_t
{
bool8 waiting4command;
bool8 half_command;
uint16 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
};
extern struct DSP4_t DSP4;
struct DSP4_vars_t
{
// op control
int8 DSP4_Logic; // controls op flow
// projection format
int16 lcv; // loop-control variable
int16 distance; // z-position into virtual world
int16 raster; // current raster line
int16 segments; // number of raster lines drawn
// 1.15.16 or 1.15.0 [sign, integer, fraction]
int32 world_x; // line of x-projection in world
int32 world_y; // line of y-projection in world
int32 world_dx; // projection line x-delta
int32 world_dy; // projection line y-delta
int16 world_ddx; // x-delta increment
int16 world_ddy; // y-delta increment
int32 world_xenv; // world x-shaping factor
int16 world_yofs; // world y-vertical scroll
int16 view_x1; // current viewer-x
int16 view_y1; // current viewer-y
int16 view_x2; // future viewer-x
int16 view_y2; // future viewer-y
int16 view_dx; // view x-delta factor
int16 view_dy; // view y-delta factor
int16 view_xofs1; // current viewer x-vertical scroll
int16 view_yofs1; // current viewer y-vertical scroll
int16 view_xofs2; // future viewer x-vertical scroll
int16 view_yofs2; // future viewer y-vertical scroll
int16 view_yofsenv; // y-scroll shaping factor
int16 view_turnoff_x; // road turnoff data
int16 view_turnoff_dx; // road turnoff delta factor
// drawing area
int16 viewport_cx; // x-center of viewport window
int16 viewport_cy; // y-center of render window
int16 viewport_left; // x-left of viewport
int16 viewport_right; // x-right of viewport
int16 viewport_top; // y-top of viewport
int16 viewport_bottom; // y-bottom of viewport
// sprite structure
int16 sprite_x; // projected x-pos of sprite
int16 sprite_y; // projected y-pos of sprite
int16 sprite_attr; // obj attributes
bool8 sprite_size; // sprite size: 8x8 or 16x16
int16 sprite_clipy; // visible line to clip pixels off
int16 sprite_count;
// generic projection variables designed for
// two solid polygons + two polygon sides
int16 poly_clipLf[2][2]; // left clip boundary
int16 poly_clipRt[2][2]; // right clip boundary
int16 poly_ptr[2][2]; // HDMA structure pointers
int16 poly_raster[2][2]; // current raster line below horizon
int16 poly_top[2][2]; // top clip boundary
int16 poly_bottom[2][2]; // bottom clip boundary
int16 poly_cx[2][2]; // center for left/right points
int16 poly_start[2]; // current projection points
int16 poly_plane[2]; // previous z-plane distance
// OAM
int16 OAM_attr[16]; // OAM (size,MSB) data
int16 OAM_index; // index into OAM table
int16 OAM_bits; // offset into OAM table
int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row)
int16 OAM_Row[32]; // current number of tiles per row
};
extern struct DSP4_vars_t DSP4_vars;
#endif
//DSP-4 emulator code
//Copyright (c) 2004-2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
#ifndef DSP4EMU_H
#define DSP4EMU_H
#undef TRUE
#undef FALSE
#define TRUE true
#define FALSE false
struct DSP4_t
{
bool8 waiting4command;
bool8 half_command;
uint16 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
};
extern struct DSP4_t DSP4;
struct DSP4_vars_t
{
// op control
int8 DSP4_Logic; // controls op flow
// projection format
int16 lcv; // loop-control variable
int16 distance; // z-position into virtual world
int16 raster; // current raster line
int16 segments; // number of raster lines drawn
// 1.15.16 or 1.15.0 [sign, integer, fraction]
int32 world_x; // line of x-projection in world
int32 world_y; // line of y-projection in world
int32 world_dx; // projection line x-delta
int32 world_dy; // projection line y-delta
int16 world_ddx; // x-delta increment
int16 world_ddy; // y-delta increment
int32 world_xenv; // world x-shaping factor
int16 world_yofs; // world y-vertical scroll
int16 view_x1; // current viewer-x
int16 view_y1; // current viewer-y
int16 view_x2; // future viewer-x
int16 view_y2; // future viewer-y
int16 view_dx; // view x-delta factor
int16 view_dy; // view y-delta factor
int16 view_xofs1; // current viewer x-vertical scroll
int16 view_yofs1; // current viewer y-vertical scroll
int16 view_xofs2; // future viewer x-vertical scroll
int16 view_yofs2; // future viewer y-vertical scroll
int16 view_yofsenv; // y-scroll shaping factor
int16 view_turnoff_x; // road turnoff data
int16 view_turnoff_dx; // road turnoff delta factor
// drawing area
int16 viewport_cx; // x-center of viewport window
int16 viewport_cy; // y-center of render window
int16 viewport_left; // x-left of viewport
int16 viewport_right; // x-right of viewport
int16 viewport_top; // y-top of viewport
int16 viewport_bottom; // y-bottom of viewport
// sprite structure
int16 sprite_x; // projected x-pos of sprite
int16 sprite_y; // projected y-pos of sprite
int16 sprite_attr; // obj attributes
bool8 sprite_size; // sprite size: 8x8 or 16x16
int16 sprite_clipy; // visible line to clip pixels off
int16 sprite_count;
// generic projection variables designed for
// two solid polygons + two polygon sides
int16 poly_clipLf[2][2]; // left clip boundary
int16 poly_clipRt[2][2]; // right clip boundary
int16 poly_ptr[2][2]; // HDMA structure pointers
int16 poly_raster[2][2]; // current raster line below horizon
int16 poly_top[2][2]; // top clip boundary
int16 poly_bottom[2][2]; // bottom clip boundary
int16 poly_cx[2][2]; // center for left/right points
int16 poly_start[2]; // current projection points
int16 poly_plane[2]; // previous z-plane distance
// OAM
int16 OAM_attr[16]; // OAM (size,MSB) data
int16 OAM_index; // index into OAM table
int16 OAM_bits; // offset into OAM table
int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row)
int16 OAM_Row[32]; // current number of tiles per row
};
extern struct DSP4_vars_t DSP4_vars;
#endif

View File

@@ -1,70 +1,84 @@
#include "../../base.h"
void OBC1::init() {}
void OBC1::enable() {}
void OBC1::power() {
reset();
}
void OBC1::reset() {
for(unsigned i = 0x0000; i <= 0x1fff; i++) ram_write(i, 0xff);
status.baseptr = (ram_read(0x1ff5) & 1) ? 0x1800 : 0x1c00;
status.address = (ram_read(0x1ff6) & 0x7f);
status.shift = (ram_read(0x1ff6) & 3) << 1;
}
uint8 OBC1::read(unsigned addr) {
addr &= 0x1fff;
if((addr & 0x1ff8) != 0x1ff0) return ram_read(addr);
switch(addr) { default: //never used, avoids compiler warning
case 0x1ff0: return ram_read(status.baseptr + (status.address << 2) + 0);
case 0x1ff1: return ram_read(status.baseptr + (status.address << 2) + 1);
case 0x1ff2: return ram_read(status.baseptr + (status.address << 2) + 2);
case 0x1ff3: return ram_read(status.baseptr + (status.address << 2) + 3);
case 0x1ff4: return ram_read(status.baseptr + (status.address >> 2) + 0x200);
case 0x1ff5: case 0x1ff6: case 0x1ff7: return ram_read(addr);
}
}
void OBC1::write(unsigned addr, uint8 data) {
addr &= 0x1fff;
if((addr & 0x1ff8) != 0x1ff0) return ram_write(addr, data);
switch(addr) {
case 0x1ff0: ram_write(status.baseptr + (status.address << 2) + 0, data); break;
case 0x1ff1: ram_write(status.baseptr + (status.address << 2) + 1, data); break;
case 0x1ff2: ram_write(status.baseptr + (status.address << 2) + 2, data); break;
case 0x1ff3: ram_write(status.baseptr + (status.address << 2) + 3, data); break;
case 0x1ff4: {
uint8 temp = ram_read(status.baseptr + (status.address >> 2) + 0x200);
temp = (temp & ~(3 << status.shift)) | ((data & 3) << status.shift);
ram_write(status.baseptr + (status.address >> 2) + 0x200, temp);
} break;
case 0x1ff5: {
status.baseptr = (data & 1) ? 0x1800 : 0x1c00;
ram_write(addr, data);
} break;
case 0x1ff6: {
status.address = (data & 0x7f);
status.shift = (data & 3) << 1;
ram_write(addr, data);
} break;
case 0x1ff7: {
ram_write(addr, data);
} break;
}
}
uint8 OBC1::ram_read(unsigned addr) {
return memory::cartram.read(addr & 0x1fff);
}
void OBC1::ram_write(unsigned addr, uint8 data) {
memory::cartram.write(addr & 0x1fff, data);
}
OBC1::OBC1() {}
OBC1::~OBC1() {}
#include <../base.hpp>
#define OBC1_CPP
namespace SNES {
OBC1 obc1;
#include "serialization.cpp"
void OBC1::init() {
}
void OBC1::enable() {
bus.map(Bus::MapDirect, 0x00, 0x3f, 0x6000, 0x7fff, *this);
bus.map(Bus::MapDirect, 0x80, 0xbf, 0x6000, 0x7fff, *this);
}
void OBC1::power() {
reset();
}
void OBC1::reset() {
for(unsigned i = 0x0000; i <= 0x1fff; i++) ram_write(i, 0xff);
status.baseptr = (ram_read(0x1ff5) & 1) ? 0x1800 : 0x1c00;
status.address = (ram_read(0x1ff6) & 0x7f);
status.shift = (ram_read(0x1ff6) & 3) << 1;
}
uint8 OBC1::read(unsigned addr) {
addr &= 0x1fff;
if((addr & 0x1ff8) != 0x1ff0) return ram_read(addr);
switch(addr) { default: //never used, avoids compiler warning
case 0x1ff0: return ram_read(status.baseptr + (status.address << 2) + 0);
case 0x1ff1: return ram_read(status.baseptr + (status.address << 2) + 1);
case 0x1ff2: return ram_read(status.baseptr + (status.address << 2) + 2);
case 0x1ff3: return ram_read(status.baseptr + (status.address << 2) + 3);
case 0x1ff4: return ram_read(status.baseptr + (status.address >> 2) + 0x200);
case 0x1ff5: case 0x1ff6: case 0x1ff7: return ram_read(addr);
}
}
void OBC1::write(unsigned addr, uint8 data) {
addr &= 0x1fff;
if((addr & 0x1ff8) != 0x1ff0) return ram_write(addr, data);
switch(addr) {
case 0x1ff0: ram_write(status.baseptr + (status.address << 2) + 0, data); break;
case 0x1ff1: ram_write(status.baseptr + (status.address << 2) + 1, data); break;
case 0x1ff2: ram_write(status.baseptr + (status.address << 2) + 2, data); break;
case 0x1ff3: ram_write(status.baseptr + (status.address << 2) + 3, data); break;
case 0x1ff4: {
uint8 temp = ram_read(status.baseptr + (status.address >> 2) + 0x200);
temp = (temp & ~(3 << status.shift)) | ((data & 3) << status.shift);
ram_write(status.baseptr + (status.address >> 2) + 0x200, temp);
} break;
case 0x1ff5: {
status.baseptr = (data & 1) ? 0x1800 : 0x1c00;
ram_write(addr, data);
} break;
case 0x1ff6: {
status.address = (data & 0x7f);
status.shift = (data & 3) << 1;
ram_write(addr, data);
} break;
case 0x1ff7: {
ram_write(addr, data);
} break;
}
}
uint8 OBC1::ram_read(unsigned addr) {
return memory::cartram.read(addr & 0x1fff);
}
void OBC1::ram_write(unsigned addr, uint8 data) {
memory::cartram.write(addr & 0x1fff, data);
}
OBC1::OBC1() {}
OBC1::~OBC1() {}
};

View File

@@ -1,25 +1,26 @@
class OBC1 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
OBC1();
~OBC1();
private:
uint8 ram_read(unsigned addr);
void ram_write(unsigned addr, uint8 data);
struct {
uint16 address;
uint16 baseptr;
uint16 shift;
} status;
};
extern OBC1 obc1;
class OBC1 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
OBC1();
~OBC1();
private:
uint8 ram_read(unsigned addr);
void ram_write(unsigned addr, uint8 data);
struct {
uint16 address;
uint16 baseptr;
uint16 shift;
} status;
};
extern OBC1 obc1;

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@@ -0,0 +1,9 @@
#ifdef OBC1_CPP
void OBC1::serialize(serializer &s) {
s.integer(status.address);
s.integer(status.baseptr);
s.integer(status.shift);
}
#endif

243
src/chip/sa1/bus/bus.cpp Normal file
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#ifdef SA1_CPP
VBRBus vbrbus;
SA1Bus sa1bus;
namespace memory {
static StaticRAM iram(2048);
//accessed by:
static VectorSelectionPage vectorsp; //S-CPU + SA-1
static CPUIRAM cpuiram; //S-CPU
static SA1IRAM sa1iram; //SA-1
static SA1BWRAM sa1bwram; //SA-1
static CC1BWRAM cc1bwram; //S-CPU
static BitmapRAM bitmapram; //SA-1
}
//$230c (VDPL), $230d (VDPH) use this bus to read variable-length data.
//this is used both to avoid VBR-reads from accessing MMIO registers, and
//to avoid syncing the S-CPU and SA-1*; as both chips are able to access
//these ports.
//(* eg, memory::cartram is used directly, as memory::sa1bwram syncs to the S-CPU)
void VBRBus::init() {
map(MapDirect, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
map(MapLinear, 0x00, 0x3f, 0x0000, 0x07ff, memory::iram);
map(MapLinear, 0x00, 0x3f, 0x3000, 0x37ff, memory::iram);
map(MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::cartram);
map(MapLinear, 0x00, 0x3f, 0x8000, 0xffff, memory::cartrom);
map(MapLinear, 0x40, 0x4f, 0x0000, 0xffff, memory::cartram);
map(MapLinear, 0x80, 0xbf, 0x0000, 0x07ff, memory::iram);
map(MapLinear, 0x80, 0xbf, 0x3000, 0x37ff, memory::iram);
map(MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::cartram);
map(MapLinear, 0x80, 0xbf, 0x8000, 0xffff, memory::cartrom);
map(MapLinear, 0xc0, 0xff, 0x0000, 0xffff, memory::cartrom);
}
void SA1Bus::init() {
map(MapDirect, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
for(unsigned i = 0x2200; i <= 0x23ff; i++) memory::mmio.map(i, sa1);
map(MapLinear, 0x00, 0x3f, 0x0000, 0x07ff, memory::sa1iram);
map(MapDirect, 0x00, 0x3f, 0x2200, 0x23ff, memory::mmio);
map(MapLinear, 0x00, 0x3f, 0x3000, 0x37ff, memory::sa1iram);
map(MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::sa1bwram);
map(MapLinear, 0x00, 0x3f, 0x8000, 0xffff, memory::cartrom);
map(MapLinear, 0x40, 0x4f, 0x0000, 0xffff, memory::sa1bwram);
map(MapLinear, 0x60, 0x6f, 0x0000, 0xffff, memory::bitmapram);
map(MapLinear, 0x80, 0xbf, 0x0000, 0x07ff, memory::sa1iram);
map(MapDirect, 0x80, 0xbf, 0x2200, 0x23ff, memory::mmio);
map(MapLinear, 0x80, 0xbf, 0x3000, 0x37ff, memory::sa1iram);
map(MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::sa1bwram);
map(MapLinear, 0x80, 0xbf, 0x8000, 0xffff, memory::cartrom);
map(MapLinear, 0xc0, 0xff, 0x0000, 0xffff, memory::cartrom);
bus.map(MapLinear, 0x00, 0x3f, 0x3000, 0x37ff, memory::cpuiram);
bus.map(MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::cc1bwram);
bus.map(MapLinear, 0x00, 0x3f, 0x8000, 0xffff, memory::cartrom);
bus.map(MapLinear, 0x40, 0x4f, 0x0000, 0xffff, memory::cc1bwram);
bus.map(MapLinear, 0x80, 0xbf, 0x3000, 0x37ff, memory::cpuiram);
bus.map(MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::cc1bwram);
bus.map(MapLinear, 0x80, 0xbf, 0x8000, 0xffff, memory::cartrom);
bus.map(MapLinear, 0xc0, 0xff, 0x0000, 0xffff, memory::cartrom);
memory::vectorsp.sync();
}
//===================
//VectorSelectionPage
//===================
//this class maps $00:[ff00-ffff] for the purpose of supporting:
//$2209.d6 IVSW (S-CPU IRQ vector selection) (0 = cart, 1 = SA-1)
//$2209.d4 NVSW (S-CPU NMI vector selection) (0 = cart, 1 = SA-1)
//when set, vector addresses are over-ridden with SA-1 register settings:
//SIV = S-CPU IRQ vector address override
//SNV = S-CPU NMI vector address override
//
//$00:[ffea-ffeb|ffee-ffef] are special cased on read;
//all other addresses return original mapped data.
uint8 VectorSelectionPage::read(unsigned addr) {
switch(0xff00 | (addr & 0xff)) {
case 0xffea: case 0xffeb: {
if(sa1.mmio.cpu_nvsw == true) return (sa1.mmio.snv >> ((addr & 1) << 3));
} break;
case 0xffee: case 0xffef: {
if(sa1.mmio.cpu_ivsw == true) return (sa1.mmio.siv >> ((addr & 1) << 3));
} break;
}
return access->read(addr);
}
void VectorSelectionPage::write(unsigned addr, uint8 data) {
return access->write(addr, data);
}
//call this whenever bus is remapped.
//note: S-CPU and SA-1 bus always share $00:[ff00-ffff] as cartridge ROM data;
//the SA-1 MMC does not allow mapping these independently between processors.
//this allows this class to be shared for both, caching only ones' access class.
void VectorSelectionPage::sync() {
if(bus.page[0x00ff00 >> 8].access != this) {
//bus was re-mapped, hook access routine
access = bus.page[0x00ff00 >> 8].access;
bus.page[0x00ff00 >> 8].access = this;
sa1bus.page[0x00ff00 >> 8].access = this;
}
}
//=======
//SA1IRAM
//=======
unsigned SA1IRAM::size() const {
return memory::iram.size();
}
uint8 SA1IRAM::read(unsigned addr) {
scheduler.sync_copcpu();
return memory::iram.read(addr);
}
void SA1IRAM::write(unsigned addr, uint8 data) {
scheduler.sync_copcpu();
memory::iram.write(addr, data);
}
//=======
//CPUIRAM
//=======
unsigned CPUIRAM::size() const {
return memory::iram.size();
}
uint8 CPUIRAM::read(unsigned addr) {
scheduler.sync_cpucop();
return memory::iram.read(addr);
}
void CPUIRAM::write(unsigned addr, uint8 data) {
scheduler.sync_cpucop();
memory::iram.write(addr, data);
}
//========
//SA1BWRAM
//========
unsigned SA1BWRAM::size() const {
return memory::cartram.size();
}
uint8 SA1BWRAM::read(unsigned addr) {
scheduler.sync_copcpu();
return memory::cartram.read(addr);
}
void SA1BWRAM::write(unsigned addr, uint8 data) {
scheduler.sync_copcpu();
memory::cartram.write(addr, data);
}
//========
//CC1BWRAM
//========
unsigned CC1BWRAM::size() const {
return memory::cartram.size();
}
uint8 CC1BWRAM::read(unsigned addr) {
scheduler.sync_cpucop();
if(dma) return sa1.dma_cc1_read(addr);
return memory::cartram.read(addr);
}
void CC1BWRAM::write(unsigned addr, uint8 data) {
scheduler.sync_cpucop();
memory::cartram.write(addr, data);
}
//=========
//BitmapRAM
//=========
unsigned BitmapRAM::size() const {
return 0x100000;
}
uint8 BitmapRAM::read(unsigned addr) {
scheduler.sync_copcpu();
if(sa1.mmio.bbf == 0) {
//4bpp
unsigned shift = addr & 1;
addr = (addr >> 1) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: return (memory::cartram.read(addr) >> 0) & 15;
case 1: return (memory::cartram.read(addr) >> 4) & 15;
}
} else {
//2bpp
unsigned shift = addr & 3;
addr = (addr >> 2) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: return (memory::cartram.read(addr) >> 0) & 3;
case 1: return (memory::cartram.read(addr) >> 2) & 3;
case 2: return (memory::cartram.read(addr) >> 4) & 3;
case 3: return (memory::cartram.read(addr) >> 6) & 3;
}
}
}
void BitmapRAM::write(unsigned addr, uint8 data) {
scheduler.sync_copcpu();
if(sa1.mmio.bbf == 0) {
//4bpp
unsigned shift = addr & 1;
addr = (addr >> 1) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: data = (memory::cartram.read(addr) & 0xf0) | ((data & 15) << 0); break;
case 1: data = (memory::cartram.read(addr) & 0x0f) | ((data & 15) << 4); break;
}
} else {
//2bpp
unsigned shift = addr & 3;
addr = (addr >> 2) & (memory::cartram.size() - 1);
switch(shift) { default:
case 0: data = (memory::cartram.read(addr) & 0xfc) | ((data & 3) << 0); break;
case 1: data = (memory::cartram.read(addr) & 0xf3) | ((data & 3) << 2); break;
case 2: data = (memory::cartram.read(addr) & 0xcf) | ((data & 3) << 4); break;
case 3: data = (memory::cartram.read(addr) & 0x3f) | ((data & 3) << 6); break;
}
}
memory::cartram.write(addr, data);
}
#endif

45
src/chip/sa1/bus/bus.hpp Normal file
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struct VBRBus : Bus {
void init();
};
struct SA1Bus : Bus {
void init();
};
struct VectorSelectionPage : Memory {
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
void sync();
Memory *access;
};
struct CPUIRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct SA1IRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct SA1BWRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};
struct CC1BWRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
bool dma;
};
struct BitmapRAM : Memory {
unsigned size() const;
alwaysinline uint8 read(unsigned);
alwaysinline void write(unsigned, uint8);
};

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src/chip/sa1/dma/dma.cpp Normal file
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#ifdef SA1_CPP
//====================
//direct data transfer
//====================
void SA1::dma_normal() {
while(mmio.dtc--) {
uint8 data = regs.mdr;
uint32 dsa = mmio.dsa++;
uint32 dda = mmio.dda++;
//source and destination cannot be the same
if(mmio.sd == DMA::SourceBWRAM && mmio.dd == DMA::DestBWRAM) continue;
if(mmio.sd == DMA::SourceIRAM && mmio.dd == DMA::DestIRAM ) continue;
switch(mmio.sd) {
case DMA::SourceROM: {
if((dsa & 0x408000) == 0x008000 || (dsa & 0xc00000) == 0xc00000) {
data = sa1bus.read(dsa);
}
} break;
case DMA::SourceBWRAM: {
if((dsa & 0x40e000) == 0x006000 || (dsa & 0xf00000) == 0x400000) {
data = sa1bus.read(dsa);
}
} break;
case DMA::SourceIRAM: {
data = memory::iram.read(dsa & 0x07ff);
} break;
}
switch(mmio.dd) {
case DMA::DestBWRAM: {
if((dda & 0x40e000) == 0x006000 || (dda & 0xf00000) == 0x400000) {
sa1bus.write(dda, data);
}
} break;
case DMA::DestIRAM: {
memory::iram.write(dda & 0x07ff, data);
} break;
}
}
mmio.dma_irqfl = true;
if(mmio.dma_irqen) mmio.dma_irqcl = 0;
}
//((byte & 6) << 3) + (byte & 1) explanation:
//transforms a byte index (0-7) into a planar index:
//result[] = { 0, 1, 16, 17, 32, 33, 48, 49 };
//works for 2bpp, 4bpp and 8bpp modes
//===========================
//type-1 character conversion
//===========================
void SA1::dma_cc1() {
memory::cc1bwram.dma = true;
mmio.chdma_irqfl = true;
if(mmio.chdma_irqen) {
mmio.chdma_irqcl = 0;
cpu.regs.irq = 1;
}
}
uint8 SA1::dma_cc1_read(unsigned addr) {
//16 bytes/char (2bpp); 32 bytes/char (4bpp); 64 bytes/char (8bpp)
unsigned charmask = (1 << (6 - mmio.dmacb)) - 1;
if((addr & charmask) == 0) {
//buffer next character to I-RAM
unsigned bpp = 2 << (2 - mmio.dmacb);
unsigned bpl = (8 << mmio.dmasize) >> mmio.dmacb;
unsigned bwmask = memory::cartram.size() - 1;
unsigned tile = ((addr - mmio.dsa) & bwmask) >> (6 - mmio.dmacb);
unsigned ty = (tile >> mmio.dmasize);
unsigned tx = tile & ((1 << mmio.dmasize) - 1);
unsigned bwaddr = mmio.dsa + ty * 8 * bpl + tx * bpp;
for(unsigned y = 0; y < 8; y++) {
uint64 data = 0;
for(unsigned byte = 0; byte < bpp; byte++) {
data |= (uint64)memory::cartram.read((bwaddr + byte) & bwmask) << (byte << 3);
}
bwaddr += bpl;
uint8 out[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
for(unsigned x = 0; x < 8; x++) {
out[0] |= (data & 1) << (7 - x); data >>= 1;
out[1] |= (data & 1) << (7 - x); data >>= 1;
if(mmio.dmacb == 2) continue;
out[2] |= (data & 1) << (7 - x); data >>= 1;
out[3] |= (data & 1) << (7 - x); data >>= 1;
if(mmio.dmacb == 1) continue;
out[4] |= (data & 1) << (7 - x); data >>= 1;
out[5] |= (data & 1) << (7 - x); data >>= 1;
out[6] |= (data & 1) << (7 - x); data >>= 1;
out[7] |= (data & 1) << (7 - x); data >>= 1;
}
for(unsigned byte = 0; byte < bpp; byte++) {
unsigned p = mmio.dda + (y << 1) + ((byte & 6) << 3) + (byte & 1);
memory::iram.write(p & 0x07ff, out[byte]);
}
}
}
return memory::iram.read((mmio.dda + (addr & charmask)) & 0x07ff);
}
//===========================
//type-2 character conversion
//===========================
void SA1::dma_cc2() {
//select register file index (0-7 or 8-15)
const uint8 *brf = &mmio.brf[(dma.line & 1) << 3];
unsigned bpp = 2 << (2 - mmio.dmacb);
unsigned addr = mmio.dda & 0x07ff;
addr &= ~((1 << (7 - mmio.dmacb)) - 1);
addr += (dma.line & 8) * bpp;
addr += (dma.line & 7) * 2;
for(unsigned byte = 0; byte < bpp; byte++) {
uint8 output = 0;
for(unsigned bit = 0; bit < 8; bit++) {
output |= ((brf[bit] >> byte) & 1) << (7 - bit);
}
memory::iram.write(addr + ((byte & 6) << 3) + (byte & 1), output);
}
dma.line = (dma.line + 1) & 15;
}
#endif

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src/chip/sa1/dma/dma.hpp Normal file
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struct DMA {
enum CDEN { DmaNormal = 0, DmaCharConversion = 1 };
enum SD { SourceROM = 0, SourceBWRAM = 1, SourceIRAM = 2 };
enum DD { DestIRAM = 0, DestBWRAM = 1 };
unsigned line;
} dma;
void dma_normal();
void dma_cc1();
uint8 dma_cc1_read(unsigned addr);
void dma_cc2();

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#ifdef SA1_CPP
//ROM, I-RAM and MMIO registers are accessed at ~10.74MHz (2 clock ticks)
//BW-RAM is accessed at ~5.37MHz (4 clock ticks)
//tick() == 2 clock ticks
//note: bus conflict delays are not emulated at this time
void SA1::op_io() {
tick();
}
uint8 SA1::op_read(unsigned addr) {
tick();
if(((addr & 0x40e000) == 0x006000) || ((addr & 0xd00000) == 0x400000)) tick();
return sa1bus.read(addr);
}
void SA1::op_write(unsigned addr, uint8 data) {
tick();
if(((addr & 0x40e000) == 0x006000) || ((addr & 0xd00000) == 0x400000)) tick();
sa1bus.write(addr, data);
}
#endif

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alwaysinline void op_io();
alwaysinline uint8 op_read(unsigned addr);
alwaysinline void op_write(unsigned addr, uint8 data);
uint8_t vbr_read(unsigned addr);

633
src/chip/sa1/mmio/mmio.cpp Normal file
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#ifdef SA1_CPP
//BS-X flash carts, when present, are mapped to 0x400000+
Memory& SA1::mmio_access(unsigned &addr) {
if(!memory::bsxflash.data()) return memory::cartrom;
if(addr < 0x400000) return memory::cartrom;
addr &= 0x3fffff;
return bsxflash;
}
//(CCNT) SA-1 control
void SA1::mmio_w2200(uint8 data) {
if(mmio.sa1_resb && !(data & 0x80)) {
//reset SA-1 CPU
regs.pc.w = mmio.crv;
regs.pc.b = 0x00;
}
mmio.sa1_irq = (data & 0x80);
mmio.sa1_rdyb = (data & 0x40);
mmio.sa1_resb = (data & 0x20);
mmio.sa1_nmi = (data & 0x10);
mmio.smeg = (data & 0x0f);
if(mmio.sa1_irq) {
mmio.sa1_irqfl = true;
if(mmio.sa1_irqen) mmio.sa1_irqcl = 0;
}
if(mmio.sa1_nmi) {
mmio.sa1_nmifl = true;
if(mmio.sa1_nmien) mmio.sa1_nmicl = 0;
}
}
//(SIE) S-CPU interrupt enable
void SA1::mmio_w2201(uint8 data) {
if(!mmio.cpu_irqen && (data & 0x80)) {
if(mmio.cpu_irqfl) {
mmio.cpu_irqcl = 0;
cpu.regs.irq = 1;
}
}
if(!mmio.chdma_irqen && (data & 0x20)) {
if(mmio.chdma_irqfl) {
mmio.chdma_irqcl = 0;
cpu.regs.irq = 1;
}
}
mmio.cpu_irqen = (data & 0x80);
mmio.chdma_irqen = (data & 0x20);
}
//(SIC) S-CPU interrupt clear
void SA1::mmio_w2202(uint8 data) {
mmio.cpu_irqcl = (data & 0x80);
mmio.chdma_irqcl = (data & 0x20);
if(mmio.cpu_irqcl ) mmio.cpu_irqfl = false;
if(mmio.chdma_irqcl) mmio.chdma_irqfl = false;
if(!mmio.cpu_irqfl && !mmio.chdma_irqfl) cpu.regs.irq = 0;
}
//(CRV) SA-1 reset vector
void SA1::mmio_w2203(uint8 data) { mmio.crv = (mmio.crv & 0xff00) | data; }
void SA1::mmio_w2204(uint8 data) { mmio.crv = (data << 8) | (mmio.crv & 0xff); }
//(CNV) SA-1 NMI vector
void SA1::mmio_w2205(uint8 data) { mmio.cnv = (mmio.cnv & 0xff00) | data; }
void SA1::mmio_w2206(uint8 data) { mmio.cnv = (data << 8) | (mmio.cnv & 0xff); }
//(CIV) SA-1 IRQ vector
void SA1::mmio_w2207(uint8 data) { mmio.civ = (mmio.civ & 0xff00) | data; }
void SA1::mmio_w2208(uint8 data) { mmio.civ = (data << 8) | (mmio.civ & 0xff); }
//(SCNT) S-CPU control
void SA1::mmio_w2209(uint8 data) {
mmio.cpu_irq = (data & 0x80);
mmio.cpu_ivsw = (data & 0x40);
mmio.cpu_nvsw = (data & 0x10);
mmio.cmeg = (data & 0x0f);
if(mmio.cpu_irq) {
mmio.cpu_irqfl = true;
if(mmio.cpu_irqen) {
mmio.cpu_irqcl = 0;
cpu.regs.irq = 1;
}
}
}
//(CIE) SA-1 interrupt enable
void SA1::mmio_w220a(uint8 data) {
if(!mmio.sa1_irqen && (data & 0x80) && mmio.sa1_irqfl ) mmio.sa1_irqcl = 0;
if(!mmio.timer_irqen && (data & 0x40) && mmio.timer_irqfl) mmio.timer_irqcl = 0;
if(!mmio.dma_irqen && (data & 0x20) && mmio.dma_irqfl ) mmio.dma_irqcl = 0;
if(!mmio.sa1_nmien && (data & 0x10) && mmio.sa1_nmifl ) mmio.sa1_nmicl = 0;
mmio.sa1_irqen = (data & 0x80);
mmio.timer_irqen = (data & 0x40);
mmio.dma_irqen = (data & 0x20);
mmio.sa1_nmien = (data & 0x10);
}
//(CIC) SA-1 interrupt clear
void SA1::mmio_w220b(uint8 data) {
mmio.sa1_irqcl = (data & 0x80);
mmio.timer_irqcl = (data & 0x40);
mmio.dma_irqcl = (data & 0x20);
mmio.sa1_nmicl = (data & 0x10);
if(mmio.sa1_irqcl) mmio.sa1_irqfl = false;
if(mmio.timer_irqcl) mmio.timer_irqfl = false;
if(mmio.dma_irqcl) mmio.dma_irqfl = false;
if(mmio.sa1_nmicl) mmio.sa1_nmifl = false;
}
//(SNV) S-CPU NMI vector
void SA1::mmio_w220c(uint8 data) { mmio.snv = (mmio.snv & 0xff00) | data; }
void SA1::mmio_w220d(uint8 data) { mmio.snv = (data << 8) | (mmio.snv & 0xff); }
//(SIV) S-CPU IRQ vector
void SA1::mmio_w220e(uint8 data) { mmio.siv = (mmio.siv & 0xff00) | data; }
void SA1::mmio_w220f(uint8 data) { mmio.siv = (data << 8) | (mmio.siv & 0xff); }
//(TMC) H/V timer control
void SA1::mmio_w2210(uint8 data) {
mmio.hvselb = (data & 0x80);
mmio.ven = (data & 0x02);
mmio.hen = (data & 0x01);
}
//(CTR) SA-1 timer restart
void SA1::mmio_w2211(uint8 data) {
status.vcounter = 0;
status.hcounter = 0;
}
//(HCNT) H-count
void SA1::mmio_w2212(uint8 data) { mmio.hcnt = (mmio.hcnt & 0xff00) | (data << 0); }
void SA1::mmio_w2213(uint8 data) { mmio.hcnt = (mmio.hcnt & 0x00ff) | (data << 8); }
//(VCNT) V-count
void SA1::mmio_w2214(uint8 data) { mmio.vcnt = (mmio.vcnt & 0xff00) | (data << 0); }
void SA1::mmio_w2215(uint8 data) { mmio.vcnt = (mmio.vcnt & 0x00ff) | (data << 8); }
//(CXB) Super MMC bank C
void SA1::mmio_w2220(uint8 data) {
mmio.cbmode = (data & 0x80);
mmio.cb = (data & 0x07);
unsigned addr = mmio.cb << 20;
Memory &access = mmio_access(addr);
if(mmio.cbmode == 0) {
bus.map(Bus::MapLinear, 0x00, 0x1f, 0x8000, 0xffff, memory::cartrom, 0x000000);
sa1bus.map(Bus::MapLinear, 0x00, 0x1f, 0x8000, 0xffff, memory::cartrom, 0x000000);
} else {
bus.map(Bus::MapLinear, 0x00, 0x1f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0x00, 0x1f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapLinear, 0xc0, 0xcf, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0xc0, 0xcf, 0x0000, 0xffff, access, addr);
memory::vectorsp.sync();
}
//(DXB) Super MMC bank D
void SA1::mmio_w2221(uint8 data) {
mmio.dbmode = (data & 0x80);
mmio.db = (data & 0x07);
unsigned addr = mmio.db << 20;
Memory &access = mmio_access(addr);
if(mmio.dbmode == 0) {
bus.map(Bus::MapLinear, 0x20, 0x3f, 0x8000, 0xffff, memory::cartrom, 0x100000);
sa1bus.map(Bus::MapLinear, 0x20, 0x3f, 0x8000, 0xffff, memory::cartrom, 0x100000);
} else {
bus.map(Bus::MapLinear, 0x20, 0x3f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0x20, 0x3f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapLinear, 0xd0, 0xdf, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0xd0, 0xdf, 0x0000, 0xffff, access, addr);
}
//(EXB) Super MMC bank E
void SA1::mmio_w2222(uint8 data) {
mmio.ebmode = (data & 0x80);
mmio.eb = (data & 0x07);
unsigned addr = mmio.eb << 20;
Memory &access = mmio_access(addr);
if(mmio.ebmode == 0) {
bus.map(Bus::MapLinear, 0x80, 0x9f, 0x8000, 0xffff, memory::cartrom, 0x200000);
sa1bus.map(Bus::MapLinear, 0x80, 0x9f, 0x8000, 0xffff, memory::cartrom, 0x200000);
} else {
bus.map(Bus::MapLinear, 0x80, 0x9f, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0x80, 0x9f, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapLinear, 0xe0, 0xef, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0xe0, 0xef, 0x0000, 0xffff, access, addr);
}
//(FXB) Super MMC bank F
void SA1::mmio_w2223(uint8 data) {
mmio.fbmode = (data & 0x80);
mmio.fb = (data & 0x07);
unsigned addr = mmio.fb << 20;
Memory &access = mmio_access(addr);
if(mmio.fbmode == 0) {
bus.map(Bus::MapLinear, 0xa0, 0xbf, 0x8000, 0xffff, memory::cartrom, 0x300000);
sa1bus.map(Bus::MapLinear, 0xa0, 0xbf, 0x8000, 0xffff, memory::cartrom, 0x300000);
} else {
bus.map(Bus::MapLinear, 0xa0, 0xbf, 0x8000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0xa0, 0xbf, 0x8000, 0xffff, access, addr);
}
bus.map(Bus::MapLinear, 0xf0, 0xff, 0x0000, 0xffff, access, addr);
sa1bus.map(Bus::MapLinear, 0xf0, 0xff, 0x0000, 0xffff, access, addr);
}
//(BMAPS) S-CPU BW-RAM address mapping
void SA1::mmio_w2224(uint8 data) {
mmio.sbm = (data & 0x1f);
bus.map(Bus::MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::cc1bwram, mmio.sbm * 0x2000, 0x2000);
bus.map(Bus::MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::cc1bwram, mmio.sbm * 0x2000, 0x2000);
}
//(BMAP) SA-1 BW-RAM address mapping
void SA1::mmio_w2225(uint8 data) {
mmio.sw46 = (data & 0x80);
mmio.cbm = (data & 0x7f);
if(mmio.sw46 == 0) {
//$[40-43]:[0000-ffff] x 32 projection
sa1bus.map(Bus::MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::sa1bwram, (mmio.cbm & 0x1f) * 0x2000, 0x2000);
sa1bus.map(Bus::MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::sa1bwram, (mmio.cbm & 0x1f) * 0x2000, 0x2000);
} else {
//$[60-6f]:[0000-ffff] x 128 projection
sa1bus.map(Bus::MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::bitmapram, mmio.cbm * 0x2000, 0x2000);
sa1bus.map(Bus::MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::bitmapram, mmio.cbm * 0x2000, 0x2000);
}
}
//(SWBE) S-CPU BW-RAM write enable
void SA1::mmio_w2226(uint8 data) {
mmio.swen = (data & 0x80);
}
//(CWBE) SA-1 BW-RAM write enable
void SA1::mmio_w2227(uint8 data) {
mmio.cwen = (data & 0x80);
}
//(BWPA) BW-RAM write-protected area
void SA1::mmio_w2228(uint8 data) {
mmio.bwp = (data & 0x0f);
}
//(SIWP) S-CPU I-RAM write protection
void SA1::mmio_w2229(uint8 data) {
mmio.siwp = data;
}
//(CIWP) SA-1 I-RAM write protection
void SA1::mmio_w222a(uint8 data) {
mmio.ciwp = data;
}
//(DCNT) DMA control
void SA1::mmio_w2230(uint8 data) {
mmio.dmaen = (data & 0x80);
mmio.dprio = (data & 0x40);
mmio.cden = (data & 0x20);
mmio.cdsel = (data & 0x10);
mmio.dd = (data & 0x04);
mmio.sd = (data & 0x03);
if(mmio.dmaen == 0) dma.line = 0;
}
//(CDMA) character conversion DMA parameters
void SA1::mmio_w2231(uint8 data) {
mmio.chdend = (data & 0x80);
mmio.dmasize = (data >> 2) & 7;
mmio.dmacb = (data & 0x03);
if(mmio.chdend) memory::cc1bwram.dma = false;
if(mmio.dmasize > 5) mmio.dmasize = 5;
if(mmio.dmacb > 2) mmio.dmacb = 2;
}
//(SDA) DMA source device start address
void SA1::mmio_w2232(uint8 data) { mmio.dsa = (mmio.dsa & 0xffff00) | (data << 0); }
void SA1::mmio_w2233(uint8 data) { mmio.dsa = (mmio.dsa & 0xff00ff) | (data << 8); }
void SA1::mmio_w2234(uint8 data) { mmio.dsa = (mmio.dsa & 0x00ffff) | (data << 16); }
//(DDA) DMA destination start address
void SA1::mmio_w2235(uint8 data) {
mmio.dda = (mmio.dda & 0xffff00) | (data << 0);
}
void SA1::mmio_w2236(uint8 data) {
mmio.dda = (mmio.dda & 0xff00ff) | (data << 8);
if(mmio.dmaen == true) {
if(mmio.cden == 0 && mmio.dd == DMA::DestIRAM) {
dma_normal();
} else if(mmio.cden == 1 && mmio.cdsel == 1) {
dma_cc1();
}
}
}
void SA1::mmio_w2237(uint8 data) {
mmio.dda = (mmio.dda & 0x00ffff) | (data << 16);
if(mmio.dmaen == true) {
if(mmio.cden == 0 && mmio.dd == DMA::DestBWRAM) {
dma_normal();
}
}
}
//(DTC) DMA terminal counter
void SA1::mmio_w2238(uint8 data) { mmio.dtc = (mmio.dtc & 0xff00) | (data << 0); }
void SA1::mmio_w2239(uint8 data) { mmio.dtc = (mmio.dtc & 0x00ff) | (data << 8); }
//(BBF) BW-RAM bitmap format
void SA1::mmio_w223f(uint8 data) {
mmio.bbf = (data & 0x80);
}
//(BRF) bitmap register files
void SA1::mmio_w2240(uint8 data) { mmio.brf[ 0] = data; }
void SA1::mmio_w2241(uint8 data) { mmio.brf[ 1] = data; }
void SA1::mmio_w2242(uint8 data) { mmio.brf[ 2] = data; }
void SA1::mmio_w2243(uint8 data) { mmio.brf[ 3] = data; }
void SA1::mmio_w2244(uint8 data) { mmio.brf[ 4] = data; }
void SA1::mmio_w2245(uint8 data) { mmio.brf[ 5] = data; }
void SA1::mmio_w2246(uint8 data) { mmio.brf[ 6] = data; }
void SA1::mmio_w2247(uint8 data) { mmio.brf[ 7] = data;
if(mmio.dmaen == true) {
if(mmio.cden == 1 && mmio.cdsel == 0) {
dma_cc2();
}
}
}
void SA1::mmio_w2248(uint8 data) { mmio.brf[ 8] = data; }
void SA1::mmio_w2249(uint8 data) { mmio.brf[ 9] = data; }
void SA1::mmio_w224a(uint8 data) { mmio.brf[10] = data; }
void SA1::mmio_w224b(uint8 data) { mmio.brf[11] = data; }
void SA1::mmio_w224c(uint8 data) { mmio.brf[12] = data; }
void SA1::mmio_w224d(uint8 data) { mmio.brf[13] = data; }
void SA1::mmio_w224e(uint8 data) { mmio.brf[14] = data; }
void SA1::mmio_w224f(uint8 data) { mmio.brf[15] = data;
if(mmio.dmaen == true) {
if(mmio.cden == 1 && mmio.cdsel == 0) {
dma_cc2();
}
}
}
//(MCNT) arithmetic control
void SA1::mmio_w2250(uint8 data) {
mmio.acm = (data & 0x02);
mmio.md = (data & 0x01);
if(mmio.acm) mmio.mr = 0;
}
//(MAL) multiplicand / dividend low
void SA1::mmio_w2251(uint8 data) {
mmio.ma = (mmio.ma & 0xff00) | data;
}
//(MAH) multiplicand / dividend high
void SA1::mmio_w2252(uint8 data) {
mmio.ma = (data << 8) | (mmio.ma & 0x00ff);
}
//(MBL) multiplier / divisor low
void SA1::mmio_w2253(uint8 data) {
mmio.mb = (mmio.mb & 0xff00) | data;
}
//(MBH) multiplier / divisor high
//multiplication / cumulative sum only resets MB
//division resets both MA and MB
void SA1::mmio_w2254(uint8 data) {
mmio.mb = (data << 8) | (mmio.mb & 0x00ff);
if(mmio.acm == 0) {
if(mmio.md == 0) {
//signed multiplication
mmio.mr = (int16)mmio.ma * (int16)mmio.mb;
mmio.mb = 0;
} else {
//unsigned division
if(mmio.mb == 0) {
mmio.mr = 0;
} else {
int16 quotient = (int16)mmio.ma / (uint16)mmio.mb;
uint16 remainder = (int16)mmio.ma % (uint16)mmio.mb;
mmio.mr = (remainder << 16) | quotient;
}
mmio.ma = 0;
mmio.mb = 0;
}
} else {
//sigma (accumulative multiplication)
mmio.mr += (int16)mmio.ma * (int16)mmio.mb;
mmio.overflow = (mmio.mr >= (1ULL << 40));
mmio.mr &= (1ULL << 40) - 1;
mmio.mb = 0;
}
}
//(VBD) variable-length bit processing
void SA1::mmio_w2258(uint8 data) {
mmio.hl = (data & 0x80);
mmio.vb = (data & 0x0f);
if(mmio.vb == 0) mmio.vb = 16;
if(mmio.hl == 0) {
//fixed mode
mmio.vbit += mmio.vb;
mmio.va += (mmio.vbit >> 3);
mmio.vbit &= 7;
}
}
//(VDA) variable-length bit game pak ROM start address
void SA1::mmio_w2259(uint8 data) { mmio.va = (mmio.va & 0xffff00) | (data << 0); }
void SA1::mmio_w225a(uint8 data) { mmio.va = (mmio.va & 0xff00ff) | (data << 8); }
void SA1::mmio_w225b(uint8 data) { mmio.va = (mmio.va & 0x00ffff) | (data << 16); mmio.vbit = 0; }
//(SFR) S-CPU flag read
uint8 SA1::mmio_r2300() {
uint8 data;
data = mmio.cpu_irqfl << 7;
data |= mmio.cpu_ivsw << 6;
data |= mmio.chdma_irqfl << 5;
data |= mmio.cpu_nvsw << 4;
data |= mmio.cmeg;
return data;
}
//(CFR) SA-1 flag read
uint8 SA1::mmio_r2301() {
uint8 data;
data = mmio.sa1_irqfl << 7;
data |= mmio.timer_irqfl << 6;
data |= mmio.dma_irqfl << 5;
data |= mmio.sa1_nmifl << 4;
data |= mmio.smeg;
return data;
}
//(HCR) hcounter read
uint8 SA1::mmio_r2302() {
//latch counters
mmio.hcr = status.hcounter >> 2;
mmio.vcr = status.vcounter;
return mmio.hcr >> 0; }
uint8 SA1::mmio_r2303() { return mmio.hcr >> 8; }
//(VCR) vcounter read
uint8 SA1::mmio_r2304() { return mmio.vcr >> 0; }
uint8 SA1::mmio_r2305() { return mmio.vcr >> 8; }
//(MR) arithmetic result
uint8 SA1::mmio_r2306() { return mmio.mr >> 0; }
uint8 SA1::mmio_r2307() { return mmio.mr >> 8; }
uint8 SA1::mmio_r2308() { return mmio.mr >> 16; }
uint8 SA1::mmio_r2309() { return mmio.mr >> 24; }
uint8 SA1::mmio_r230a() { return mmio.mr >> 32; }
//(OF) arithmetic overflow flag
uint8 SA1::mmio_r230b() { return mmio.overflow << 7; }
//(VDPL) variable-length data read port low
uint8 SA1::mmio_r230c() {
uint32 data = (vbrbus.read(mmio.va + 0) << 0)
| (vbrbus.read(mmio.va + 1) << 8)
| (vbrbus.read(mmio.va + 2) << 16);
data >>= mmio.vbit;
return data >> 0;
}
//(VDPH) variable-length data read port high
uint8 SA1::mmio_r230d() {
uint32 data = (vbrbus.read(mmio.va + 0) << 0)
| (vbrbus.read(mmio.va + 1) << 8)
| (vbrbus.read(mmio.va + 2) << 16);
data >>= mmio.vbit;
if(mmio.hl == 1) {
//auto-increment mode
mmio.vbit += mmio.vb;
mmio.va += (mmio.vbit >> 3);
mmio.vbit &= 7;
}
return data >> 8;
}
//(VC) version code register
uint8 SA1::mmio_r230e() {
return 0x01; //true value unknown
}
uint8 SA1::mmio_read(unsigned addr) {
(co_active() == scheduler.thread_cpu ? scheduler.sync_cpucop() : scheduler.sync_copcpu());
addr &= 0xffff;
switch(addr) {
case 0x2300: return mmio_r2300();
case 0x2301: return mmio_r2301();
case 0x2302: return mmio_r2302();
case 0x2303: return mmio_r2303();
case 0x2304: return mmio_r2304();
case 0x2305: return mmio_r2305();
case 0x2306: return mmio_r2306();
case 0x2307: return mmio_r2307();
case 0x2308: return mmio_r2308();
case 0x2309: return mmio_r2309();
case 0x230a: return mmio_r230a();
case 0x230b: return mmio_r230b();
case 0x230c: return mmio_r230c();
case 0x230d: return mmio_r230d();
case 0x230e: return mmio_r230e();
}
return 0x00;
}
void SA1::mmio_write(unsigned addr, uint8 data) {
(co_active() == scheduler.thread_cpu ? scheduler.sync_cpucop() : scheduler.sync_copcpu());
addr &= 0xffff;
switch(addr) {
case 0x2200: return mmio_w2200(data);
case 0x2201: return mmio_w2201(data);
case 0x2202: return mmio_w2202(data);
case 0x2203: return mmio_w2203(data);
case 0x2204: return mmio_w2204(data);
case 0x2205: return mmio_w2205(data);
case 0x2206: return mmio_w2206(data);
case 0x2207: return mmio_w2207(data);
case 0x2208: return mmio_w2208(data);
case 0x2209: return mmio_w2209(data);
case 0x220a: return mmio_w220a(data);
case 0x220b: return mmio_w220b(data);
case 0x220c: return mmio_w220c(data);
case 0x220d: return mmio_w220d(data);
case 0x220e: return mmio_w220e(data);
case 0x220f: return mmio_w220f(data);
case 0x2210: return mmio_w2210(data);
case 0x2211: return mmio_w2211(data);
case 0x2212: return mmio_w2212(data);
case 0x2213: return mmio_w2213(data);
case 0x2214: return mmio_w2214(data);
case 0x2215: return mmio_w2215(data);
case 0x2220: return mmio_w2220(data);
case 0x2221: return mmio_w2221(data);
case 0x2222: return mmio_w2222(data);
case 0x2223: return mmio_w2223(data);
case 0x2224: return mmio_w2224(data);
case 0x2225: return mmio_w2225(data);
case 0x2226: return mmio_w2226(data);
case 0x2227: return mmio_w2227(data);
case 0x2228: return mmio_w2228(data);
case 0x2229: return mmio_w2229(data);
case 0x222a: return mmio_w222a(data);
case 0x2230: return mmio_w2230(data);
case 0x2231: return mmio_w2231(data);
case 0x2232: return mmio_w2232(data);
case 0x2233: return mmio_w2233(data);
case 0x2234: return mmio_w2234(data);
case 0x2235: return mmio_w2235(data);
case 0x2236: return mmio_w2236(data);
case 0x2237: return mmio_w2237(data);
case 0x2238: return mmio_w2238(data);
case 0x2239: return mmio_w2239(data);
case 0x223f: return mmio_w223f(data);
case 0x2240: return mmio_w2240(data);
case 0x2241: return mmio_w2241(data);
case 0x2242: return mmio_w2242(data);
case 0x2243: return mmio_w2243(data);
case 0x2244: return mmio_w2244(data);
case 0x2245: return mmio_w2245(data);
case 0x2246: return mmio_w2246(data);
case 0x2247: return mmio_w2247(data);
case 0x2248: return mmio_w2248(data);
case 0x2249: return mmio_w2249(data);
case 0x224a: return mmio_w224a(data);
case 0x224b: return mmio_w224b(data);
case 0x224c: return mmio_w224c(data);
case 0x224d: return mmio_w224d(data);
case 0x224e: return mmio_w224e(data);
case 0x224f: return mmio_w224f(data);
case 0x2250: return mmio_w2250(data);
case 0x2251: return mmio_w2251(data);
case 0x2252: return mmio_w2252(data);
case 0x2253: return mmio_w2253(data);
case 0x2254: return mmio_w2254(data);
case 0x2258: return mmio_w2258(data);
case 0x2259: return mmio_w2259(data);
case 0x225a: return mmio_w225a(data);
case 0x225b: return mmio_w225b(data);
}
}
#endif

256
src/chip/sa1/mmio/mmio.hpp Normal file
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@@ -0,0 +1,256 @@
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
Memory& mmio_access(unsigned &addr);
struct MMIO {
//$2200 CCNT
bool sa1_irq;
bool sa1_rdyb;
bool sa1_resb;
bool sa1_nmi;
uint8 smeg;
//$2201 SIE
bool cpu_irqen;
bool chdma_irqen;
//$2202 SIC
bool cpu_irqcl;
bool chdma_irqcl;
//$2203,$2204 CRV
uint16 crv;
//$2205,$2206 CNV
uint16 cnv;
//$2207,$2208 CIV
uint16 civ;
//$2209 SCNT
bool cpu_irq;
bool cpu_ivsw;
bool cpu_nvsw;
uint8 cmeg;
//$220a CIE
bool sa1_irqen;
bool timer_irqen;
bool dma_irqen;
bool sa1_nmien;
//$220b CIC
bool sa1_irqcl;
bool timer_irqcl;
bool dma_irqcl;
bool sa1_nmicl;
//$220c,$220d SNV
uint16 snv;
//$220e,$220f SIV
uint16 siv;
//$2210 TMC
bool hvselb;
bool ven;
bool hen;
//$2212,$2213
uint16 hcnt;
//$2214,$2215
uint16 vcnt;
//$2220 CXB
bool cbmode;
uint8 cb;
//$2221 DXB
bool dbmode;
uint8 db;
//$2222 EXB
bool ebmode;
uint8 eb;
//$2223 FXB
bool fbmode;
uint8 fb;
//$2224 BMAPS
uint8 sbm;
//$2225 BMAP
bool sw46;
uint8 cbm;
//$2226 SBWE
bool swen;
//$2227 CBWE
bool cwen;
//$2228 BWPA
uint8 bwp;
//$2229 SIWP
uint8 siwp;
//$222a CIWP
uint8 ciwp;
//$2230 DCNT
bool dmaen;
bool dprio;
bool cden;
bool cdsel;
bool dd;
uint8 sd;
//$2231 CDMA
bool chdend;
uint8 dmasize;
uint8 dmacb;
//$2232-$2234 SDA
uint32 dsa;
//$2235-$2237 DDA
uint32 dda;
//$2238,$2239 DTC
uint16 dtc;
//$223f BBF
bool bbf;
//$2240-224f BRF
uint8 brf[16];
//$2250 MCNT
bool acm;
bool md;
//$2251,$2252 MA
uint16 ma;
//$2253,$2254 MB
uint16 mb;
//$2258 VBD
bool hl;
uint8 vb;
//$2259-$225b VDA
uint32 va;
uint8 vbit;
//$2300 SFR
bool cpu_irqfl;
bool chdma_irqfl;
//$2301 CFR
bool sa1_irqfl;
bool timer_irqfl;
bool dma_irqfl;
bool sa1_nmifl;
//$2302,$2303 HCR
uint16 hcr;
//$2304,$2305 VCR
uint16 vcr;
//$2306-230a MR
uint64 mr;
//$230b OF
bool overflow;
} mmio;
void mmio_w2200(uint8); //CCNT
void mmio_w2201(uint8); //SIE
void mmio_w2202(uint8); //SIC
void mmio_w2203(uint8); //CRVL
void mmio_w2204(uint8); //CRVH
void mmio_w2205(uint8); //CNVL
void mmio_w2206(uint8); //CNVH
void mmio_w2207(uint8); //CIVL
void mmio_w2208(uint8); //CIVH
void mmio_w2209(uint8); //SCNT
void mmio_w220a(uint8); //CIE
void mmio_w220b(uint8); //CIC
void mmio_w220c(uint8); //SNVL
void mmio_w220d(uint8); //SNVH
void mmio_w220e(uint8); //SIVL
void mmio_w220f(uint8); //SIVH
void mmio_w2210(uint8); //TMC
void mmio_w2211(uint8); //CTR
void mmio_w2212(uint8); //HCNTL
void mmio_w2213(uint8); //HCNTH
void mmio_w2214(uint8); //VCNTL
void mmio_w2215(uint8); //VCNTH
void mmio_w2220(uint8); //CXB
void mmio_w2221(uint8); //DXB
void mmio_w2222(uint8); //EXB
void mmio_w2223(uint8); //FXB
void mmio_w2224(uint8); //BMAPS
void mmio_w2225(uint8); //BMAP
void mmio_w2226(uint8); //SBWE
void mmio_w2227(uint8); //CBWE
void mmio_w2228(uint8); //BWPA
void mmio_w2229(uint8); //SIWP
void mmio_w222a(uint8); //CIWP
void mmio_w2230(uint8); //DCNT
void mmio_w2231(uint8); //CDMA
void mmio_w2232(uint8); //SDAL
void mmio_w2233(uint8); //SDAH
void mmio_w2234(uint8); //SDAB
void mmio_w2235(uint8); //DDAL
void mmio_w2236(uint8); //DDAH
void mmio_w2237(uint8); //DDAB
void mmio_w2238(uint8); //DTCL
void mmio_w2239(uint8); //DTCH
void mmio_w223f(uint8); //BBF
void mmio_w2240(uint8); //BRF0
void mmio_w2241(uint8); //BRF1
void mmio_w2242(uint8); //BRF2
void mmio_w2243(uint8); //BRF3
void mmio_w2244(uint8); //BRF4
void mmio_w2245(uint8); //BRF5
void mmio_w2246(uint8); //BRF6
void mmio_w2247(uint8); //BRF7
void mmio_w2248(uint8); //BRF8
void mmio_w2249(uint8); //BRF9
void mmio_w224a(uint8); //BRFA
void mmio_w224b(uint8); //BRFB
void mmio_w224c(uint8); //BRFC
void mmio_w224d(uint8); //BRFD
void mmio_w224e(uint8); //BRFE
void mmio_w224f(uint8); //BRFF
void mmio_w2250(uint8); //MCNT
void mmio_w2251(uint8); //MAL
void mmio_w2252(uint8); //MAH
void mmio_w2253(uint8); //MBL
void mmio_w2254(uint8); //MBH
void mmio_w2258(uint8); //VBD
void mmio_w2259(uint8); //VDAL
void mmio_w225a(uint8); //VDAH
void mmio_w225b(uint8); //VDAB
uint8 mmio_r2300(); //SFR
uint8 mmio_r2301(); //CFR
uint8 mmio_r2302(); //HCRL
uint8 mmio_r2303(); //HCRH
uint8 mmio_r2304(); //VCRL
uint8 mmio_r2305(); //VCRH
uint8 mmio_r2306(); //MR [00-07]
uint8 mmio_r2307(); //MR [08-15]
uint8 mmio_r2308(); //MR [16-23]
uint8 mmio_r2309(); //MR [24-31]
uint8 mmio_r230a(); //MR [32-40]
uint8 mmio_r230b(); //OF
uint8 mmio_r230c(); //VDPL
uint8 mmio_r230d(); //VDPH
uint8 mmio_r230e(); //VC

321
src/chip/sa1/sa1.cpp Normal file
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#include <../base.hpp>
#define SA1_CPP
namespace SNES {
SA1 sa1;
#include "bus/bus.cpp"
#include "dma/dma.cpp"
#include "memory/memory.cpp"
#include "mmio/mmio.cpp"
void SA1::enter() {
while(true) {
while(mmio.sa1_rdyb || mmio.sa1_resb) {
//SA-1 co-processor is asleep
tick();
scheduler.sync_copcpu();
}
if(status.interrupt_pending) {
status.interrupt_pending = false;
interrupt(status.interrupt_vector);
}
(this->*opcode_table[op_readpc()])();
}
}
void SA1::last_cycle() {
if(mmio.sa1_nmi && !mmio.sa1_nmicl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.cnv;
mmio.sa1_nmifl = true;
mmio.sa1_nmicl = 1;
regs.wai = false;
} else if(!regs.p.i) {
if(mmio.timer_irqen && !mmio.timer_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.timer_irqfl = true;
regs.wai = false;
} else if(mmio.dma_irqen && !mmio.dma_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.dma_irqfl = true;
regs.wai = false;
} else if(mmio.sa1_irq && !mmio.sa1_irqcl) {
status.interrupt_pending = true;
status.interrupt_vector = mmio.civ;
mmio.sa1_irqfl = true;
regs.wai = false;
}
}
}
void SA1::interrupt(uint16 vector) {
op_read(regs.pc.d);
op_io();
if(!regs.e) op_writestack(regs.pc.b);
op_writestack(regs.pc.h);
op_writestack(regs.pc.l);
op_writestack(regs.e ? (regs.p & ~0x10) : regs.p);
regs.pc.w = vector;
regs.pc.b = 0x00;
regs.p.i = 1;
regs.p.d = 0;
}
bool SA1::interrupt_pending() {
return status.interrupt_pending;
}
void SA1::tick() {
scheduler.addclocks_cop(2);
if(++status.tick_counter == 0) scheduler.sync_copcpu();
//adjust counters:
//note that internally, status counters are in clocks;
//whereas MMIO register counters are in dots (4 clocks = 1 dot)
if(mmio.hvselb == 0) {
//HV timer
status.hcounter += 2;
if(status.hcounter >= 1364) {
status.hcounter = 0;
if(++status.vcounter >= status.scanlines) status.vcounter = 0;
}
} else {
//linear timer
status.hcounter += 2;
status.vcounter += (status.hcounter >> 11);
status.hcounter &= 0x07ff;
status.vcounter &= 0x01ff;
}
//test counters for timer IRQ
switch((mmio.ven << 1) + (mmio.hen << 0)) {
case 0: break;
case 1: if(status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
case 2: if(status.vcounter == mmio.vcnt && status.hcounter == 0) trigger_irq(); break;
case 3: if(status.vcounter == mmio.hcnt && status.hcounter == (mmio.hcnt << 2)) trigger_irq(); break;
}
}
void SA1::trigger_irq() {
mmio.timer_irqfl = true;
if(mmio.timer_irqen) mmio.timer_irqcl = 0;
}
void SA1::init() {
}
void SA1::enable() {
}
void SA1::power() {
regs.a = regs.x = regs.y = 0x0000;
regs.s = 0x01ff;
reset();
}
void SA1::reset() {
memory::vectorsp.access = 0;
memory::cc1bwram.dma = false;
for(unsigned addr = 0; addr < memory::iram.size(); addr++) {
memory::iram.write(addr, 0x00);
}
vbrbus.init();
sa1bus.init();
regs.pc.d = 0x000000;
regs.x.h = 0x00;
regs.y.h = 0x00;
regs.s.h = 0x01;
regs.d = 0x0000;
regs.db = 0x00;
regs.p = 0x34;
regs.e = 1;
regs.mdr = 0x00;
regs.wai = false;
update_table();
status.tick_counter = 0;
status.interrupt_pending = false;
status.interrupt_vector = 0x0000;
status.scanlines = (system.region() == System::NTSC ? 262 : 312);
status.vcounter = 0;
status.hcounter = 0;
dma.line = 0;
//$2200 CCNT
mmio.sa1_irq = false;
mmio.sa1_rdyb = false;
mmio.sa1_resb = true;
mmio.sa1_nmi = false;
mmio.smeg = 0;
//$2201 SIE
mmio.cpu_irqen = false;
mmio.chdma_irqen = false;
//$2202 SIC
mmio.cpu_irqcl = false;
mmio.chdma_irqcl = false;
//$2203,$2204 CRV
mmio.crv = 0x0000;
//$2205,$2206 CNV
mmio.cnv = 0x0000;
//$2207,$2208 CIV
mmio.civ = 0x0000;
//$2209 SCNT
mmio.cpu_irq = false;
mmio.cpu_ivsw = false;
mmio.cpu_nvsw = false;
mmio.cmeg = 0;
//$220a CIE
mmio.sa1_irqen = false;
mmio.timer_irqen = false;
mmio.dma_irqen = false;
mmio.sa1_nmien = false;
//$220b CIC
mmio.sa1_irqcl = false;
mmio.timer_irqcl = false;
mmio.dma_irqcl = false;
mmio.sa1_nmicl = false;
//$220c,$220d SNV
mmio.snv = 0x0000;
//$220e,$220f SIV
mmio.siv = 0x0000;
//$2210
mmio.hvselb = false;
mmio.ven = false;
mmio.hen = false;
//$2212,$2213 HCNT
mmio.hcnt = 0x0000;
//$2214,$2215 VCNT
mmio.vcnt = 0x0000;
//$2220-2223 CXB, DXB, EXB, FXB
mmio.cbmode = 0;
mmio.dbmode = 0;
mmio.ebmode = 0;
mmio.fbmode = 0;
mmio.cb = 0x00;
mmio.db = 0x01;
mmio.eb = 0x02;
mmio.fb = 0x03;
//$2224 BMAPS
mmio.sbm = 0x00;
//$2225 BMAP
mmio.sw46 = false;
mmio.cbm = 0x00;
//$2226 SWBE
mmio.swen = false;
//$2227 CWBE
mmio.cwen = false;
//$2228 BWPA
mmio.bwp = 0x0f;
//$2229 SIWP
mmio.siwp = 0x00;
//$222a CIWP
mmio.ciwp = 0x00;
//$2230 DCNT
mmio.dmaen = false;
mmio.dprio = false;
mmio.cden = false;
mmio.cdsel = false;
mmio.dd = 0;
mmio.sd = 0;
//$2231 CDMA
mmio.chdend = false;
mmio.dmasize = 0;
mmio.dmacb = 0;
//$2232-$2234 SDA
mmio.dsa = 0x000000;
//$2235-$2237 DDA
mmio.dda = 0x000000;
//$2238,$2239 DTC
mmio.dtc = 0x0000;
//$223f BBF
mmio.bbf = 0;
//$2240-$224f BRF
for(unsigned i = 0; i < 16; i++) {
mmio.brf[i] = 0x00;
}
//$2250 MCNT
mmio.acm = 0;
mmio.md = 0;
//$2251,$2252 MA
mmio.ma = 0x0000;
//$2253,$2254 MB
mmio.mb = 0x0000;
//$2258 VBD
mmio.hl = false;
mmio.vb = 16;
//$2259-$225b
mmio.va = 0x000000;
mmio.vbit = 0;
//$2300 SFR
mmio.cpu_irqfl = false;
mmio.chdma_irqfl = false;
//$2301 CFR
mmio.sa1_irqfl = false;
mmio.timer_irqfl = false;
mmio.dma_irqfl = false;
mmio.sa1_nmifl = false;
//$2302,$2303 HCR
mmio.hcr = 0x0000;
//$2304,$2305 VCR
mmio.vcr = 0x0000;
//$2306-$230a MR
mmio.mr = 0;
//$230b
mmio.overflow = false;
}
SA1::SA1() {
}
};

37
src/chip/sa1/sa1.hpp Normal file
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#include "bus/bus.hpp"
class SA1 : public CPUcore, public MMIO {
public:
#include "dma/dma.hpp"
#include "memory/memory.hpp"
#include "mmio/mmio.hpp"
struct Status {
uint8 tick_counter;
bool interrupt_pending;
uint16 interrupt_vector;
uint16 scanlines;
uint16 vcounter;
uint16 hcounter;
} status;
void enter();
void interrupt(uint16 vector);
void tick();
alwaysinline void trigger_irq();
alwaysinline void last_cycle();
alwaysinline bool interrupt_pending();
void init();
void enable();
void power();
void reset();
SA1();
};
extern SA1 sa1;
extern SA1Bus sa1bus;

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@@ -1,110 +1,161 @@
#include "../../base.h"
#define SDD1_CPP
#include "sdd1emu.cpp"
void SDD1::init() {}
void SDD1::enable() {
for(int i = 0x4800; i <= 0x4807; i++) memory::mmio.map(i, *this);
}
void SDD1::power() {
reset();
}
void SDD1::reset() {
sdd1.dma_active = false;
regs.r4800 = 0x00;
regs.r4801 = 0x00;
regs.r4804 = 0x00;
regs.r4805 = 0x01;
regs.r4806 = 0x02;
regs.r4807 = 0x03;
bus.map(Bus::MapLinear, 0xc0, 0xcf, 0x0000, 0xffff, memory::cartrom, (regs.r4804 & 7) << 20);
bus.map(Bus::MapLinear, 0xd0, 0xdf, 0x0000, 0xffff, memory::cartrom, (regs.r4805 & 7) << 20);
bus.map(Bus::MapLinear, 0xe0, 0xef, 0x0000, 0xffff, memory::cartrom, (regs.r4806 & 7) << 20);
bus.map(Bus::MapLinear, 0xf0, 0xff, 0x0000, 0xffff, memory::cartrom, (regs.r4807 & 7) << 20);
}
uint8 SDD1::mmio_read(uint addr) {
switch(addr & 0xffff) {
case 0x4804: return regs.r4804;
case 0x4805: return regs.r4805;
case 0x4806: return regs.r4806;
case 0x4807: return regs.r4807;
}
return cpu.regs.mdr;
}
void SDD1::mmio_write(uint addr, uint8 data) {
switch(addr & 0xffff) {
case 0x4800: {
regs.r4800 = data;
} break;
case 0x4801: {
regs.r4801 = data;
} break;
case 0x4804: {
if(regs.r4804 != data) {
regs.r4804 = data;
bus.map(Bus::MapLinear, 0xc0, 0xcf, 0x0000, 0xffff,
memory::cartrom, (regs.r4804 & 7) << 20);
}
} break;
case 0x4805: {
if(regs.r4805 != data) {
regs.r4805 = data;
bus.map(Bus::MapLinear, 0xd0, 0xdf, 0x0000, 0xffff,
memory::cartrom, (regs.r4805 & 7) << 20);
}
} break;
case 0x4806: {
if(regs.r4806 != data) {
regs.r4806 = data;
bus.map(Bus::MapLinear, 0xe0, 0xef, 0x0000, 0xffff,
memory::cartrom, (regs.r4806 & 7) << 20);
}
} break;
case 0x4807: {
if(regs.r4807 != data) {
regs.r4807 = data;
bus.map(Bus::MapLinear, 0xf0, 0xff, 0x0000, 0xffff,
memory::cartrom, (regs.r4807 & 7) << 20);
}
} break;
}
}
void SDD1::dma_begin(uint8 channel, uint32 addr, uint16 length) {
if(regs.r4800 & (1 << channel) && regs.r4801 & (1 << channel)) {
regs.r4801 &= ~(1 << channel);
sdd1.dma_active = true;
sdd1.buffer_index = 0;
sdd1.buffer_size = length;
sdd1emu.decompress(addr, (length) ? length : 65536, sdd1.buffer);
}
}
bool SDD1::dma_active() {
return sdd1.dma_active;
}
uint8 SDD1::dma_read() {
if(--sdd1.buffer_size == 0) sdd1.dma_active = false;
//sdd1.buffer[] is 65536 bytes, and sdd1.buffer_index
//is of type uint16, so no buffer overflow is possible
return sdd1.buffer[sdd1.buffer_index++];
}
SDD1::SDD1() {}
#include <../base.hpp>
#define SDD1_CPP
namespace SNES {
SDD1 sdd1;
#include "serialization.cpp"
#include "sdd1emu.cpp"
void SDD1::init() {}
void SDD1::enable() {
//hook S-CPU DMA MMIO registers to gather information for struct dma[];
//buffer address and transfer size information for use in SDD1::read()
for(unsigned i = 0x4300; i <= 0x437f; i++) {
cpu_mmio[i & 0x7f] = memory::mmio.mmio[i - 0x2000];
memory::mmio.map(i, *this);
}
//hook S-DD1 MMIO registers
for(unsigned i = 0x4800; i <= 0x4807; i++) {
memory::mmio.map(i, *this);
}
}
void SDD1::power() {
reset();
}
void SDD1::reset() {
sdd1_enable = 0x00;
xfer_enable = 0x00;
mmc[0] = 0 << 20;
mmc[1] = 1 << 20;
mmc[2] = 2 << 20;
mmc[3] = 3 << 20;
for(unsigned i = 0; i < 8; i++) {
dma[i].addr = 0;
dma[i].size = 0;
}
buffer.ready = false;
bus.map(Bus::MapDirect, 0xc0, 0xff, 0x0000, 0xffff, *this);
}
uint8 SDD1::mmio_read(unsigned addr) {
addr &= 0xffff;
if((addr & 0x4380) == 0x4300) {
return cpu_mmio[addr & 0x7f]->mmio_read(addr);
}
switch(addr) {
case 0x4804: return (mmc[0] >> 20) & 7;
case 0x4805: return (mmc[1] >> 20) & 7;
case 0x4806: return (mmc[2] >> 20) & 7;
case 0x4807: return (mmc[3] >> 20) & 7;
}
return cpu.regs.mdr;
}
void SDD1::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
if((addr & 0x4380) == 0x4300) {
unsigned channel = (addr >> 4) & 7;
switch(addr & 15) {
case 2: dma[channel].addr = (dma[channel].addr & 0xffff00) + (data << 0); break;
case 3: dma[channel].addr = (dma[channel].addr & 0xff00ff) + (data << 8); break;
case 4: dma[channel].addr = (dma[channel].addr & 0x00ffff) + (data << 16); break;
case 5: dma[channel].size = (dma[channel].size & 0xff00) + (data << 0); break;
case 6: dma[channel].size = (dma[channel].size & 0x00ff) + (data << 8); break;
}
return cpu_mmio[addr & 0x7f]->mmio_write(addr, data);
}
switch(addr) {
case 0x4800: sdd1_enable = data; break;
case 0x4801: xfer_enable = data; break;
case 0x4804: mmc[0] = (data & 7) << 20; break;
case 0x4805: mmc[1] = (data & 7) << 20; break;
case 0x4806: mmc[2] = (data & 7) << 20; break;
case 0x4807: mmc[3] = (data & 7) << 20; break;
}
}
//SDD1::read() is mapped to $[c0-ff]:[0000-ffff]
//the design is meant to be as close to the hardware design as possible, thus this code
//avoids adding S-DD1 hooks inside S-CPU::DMA emulation.
//
//the real S-DD1 cannot see $420b (DMA enable) writes, as they are not placed on the bus.
//however, $43x0-$43xf writes (DMAx channel settings) most likely do appear on the bus.
//the S-DD1 also requires fixed addresses for transfers, which wouldn't be necessary if
//it could see $420b writes (eg it would know when the transfer should begin.)
//
//the hardware needs a way to distinguish program code after $4801 writes from DMA
//decompression that follows soon after.
//
//the only plausible design for hardware would be for the S-DD1 to spy on DMAx settings,
//and begin spooling decompression on writes to $4801 that activate a channel. after that,
//it feeds decompressed data only when the ROM read address matches the DMA channel address.
//
//the actual S-DD1 transfer can occur on any channel, but it is most likely limited to
//one transfer per $420b write (for spooling purposes). however, this is not known for certain.
uint8 SDD1::read(unsigned addr) {
if(sdd1_enable & xfer_enable) {
//at least one channel has S-DD1 decompression enabled ...
for(unsigned i = 0; i < 8; i++) {
if(sdd1_enable & xfer_enable & (1 << i)) {
//S-DD1 always uses fixed transfer mode, so address will not change during transfer
if(addr == dma[i].addr) {
if(!buffer.ready) {
//first byte read for channel performs full decompression.
//this really should stream byte-by-byte, but it's not necessary since the size is known
buffer.offset = 0;
buffer.size = dma[i].size ? dma[i].size : 65536;
//sdd1emu calls this function; it needs to access uncompressed data;
//so temporarily disable decompression mode for decompress() call.
uint8 temp = sdd1_enable;
sdd1_enable = false;
sdd1emu.decompress(addr, buffer.size, buffer.data);
sdd1_enable = temp;
buffer.ready = true;
}
//fetch a decompressed byte; once buffer is depleted, disable channel and invalidate buffer
uint8 data = buffer.data[(uint16)buffer.offset++];
if(buffer.offset >= buffer.size) {
buffer.ready = false;
xfer_enable &= ~(1 << i);
}
return data;
} //address matched
} //channel enabled
} //channel loop
} //S-DD1 decompressor enabled
//S-DD1 decompression mode inactive; return ROM data
return memory::cartrom.read(mmc[(addr >> 20) & 3] + (addr & 0x0fffff));
}
void SDD1::write(unsigned addr, uint8 data) {
}
SDD1::SDD1() {
}
SDD1::~SDD1() {
}
};

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@@ -1,39 +0,0 @@
#include "sdd1emu.h"
class SDD1 : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read (uint addr);
void mmio_write(uint addr, uint8 data);
void dma_begin(uint8 channel, uint32 addr, uint16 length);
bool dma_active();
uint8 dma_read();
SDD1();
private:
SDD1emu sdd1emu;
struct {
uint8 buffer[65536]; //pointer to decompressed S-DD1 data, max DMA length is 65536
uint16 buffer_index; //DMA read index into S-DD1 decompression buffer
uint16 buffer_size;
bool dma_active;
} sdd1;
struct {
uint8 r4800;
uint8 r4801;
uint8 r4804;
uint8 r4805;
uint8 r4806;
uint8 r4807;
} regs;
};
extern SDD1 sdd1;

41
src/chip/sdd1/sdd1.hpp Normal file
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#include "sdd1emu.hpp"
class SDD1 : public MMIO, public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
SDD1();
~SDD1();
private:
MMIO *cpu_mmio[0x80]; //bus spying hooks to glean information for struct dma[]
uint8 sdd1_enable; //channel bit-mask
uint8 xfer_enable; //channel bit-mask
unsigned mmc[4]; //memory map controller ROM indices
struct {
unsigned addr; //$43x2-$43x4 -- DMA transfer address
uint16 size; //$43x5-$43x6 -- DMA transfer size
} dma[8];
SDD1emu sdd1emu;
struct {
uint8 data[65536]; //pointer to decompressed S-DD1 data
uint16 offset; //read index into S-DD1 decompression buffer
unsigned size; //length of data buffer; reads decrement counter, set ready to false at 0
bool ready; //true when data[] is valid; false to invoke sdd1emu.decompress()
} buffer;
};
extern SDD1 sdd1;

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@@ -1,451 +1,452 @@
#ifdef SDD1_CPP
/************************************************************************
S-DD1'algorithm emulation code
------------------------------
Author: Andreas Naive
Date: August 2003
Last update: October 2004
This code is Public Domain. There is no copyright holded by the author.
Said this, the author wish to explicitly emphasize his inalienable moral rights
over this piece of intelectual work and the previous research that made it
possible, as recognized by most of the copyright laws around the world.
This code is provided 'as-is', with no warranty, expressed or implied.
No responsability is assumed by the author in connection with it.
The author is greatly indebted with The Dumper, without whose help and
patience providing him with real S-DD1 data the research would have never been
possible. He also wish to note that in the very beggining of his research,
Neviksti had done some steps in the right direction. By last, the author is
indirectly indebted to all the people that worked and contributed in the
S-DD1 issue in the past.
An algorithm's documentation is available as a separate document.
The implementation is obvious when the algorithm is
understood.
************************************************************************/
#define SDD1_read(__addr) (bus.read(__addr))
////////////////////////////////////////////////////
void SDD1_IM::prepareDecomp(uint32 in_buf) {
byte_ptr=in_buf;
bit_count=4;
}
////////////////////////////////////////////////////
uint8 SDD1_IM::getCodeword(uint8 code_len) {
uint8 codeword;
uint8 comp_count;
codeword = (SDD1_read(byte_ptr))<<bit_count;
++bit_count;
if (codeword & 0x80) {
codeword |= SDD1_read(byte_ptr+1)>>(9-bit_count);
bit_count+=code_len;
}
if (bit_count & 0x08) {
byte_ptr++;
bit_count&=0x07;
}
return codeword;
}
//////////////////////////////////////////////////////
SDD1_GCD::SDD1_GCD(SDD1_IM *associatedIM) :
IM(associatedIM)
{
}
//////////////////////////////////////////////////////
void SDD1_GCD::getRunCount(uint8 code_num, uint8 *MPScount, bool8 *LPSind) {
const uint8 run_count[] = {
0x00, 0x00, 0x01, 0x00, 0x03, 0x01, 0x02, 0x00,
0x07, 0x03, 0x05, 0x01, 0x06, 0x02, 0x04, 0x00,
0x0f, 0x07, 0x0b, 0x03, 0x0d, 0x05, 0x09, 0x01,
0x0e, 0x06, 0x0a, 0x02, 0x0c, 0x04, 0x08, 0x00,
0x1f, 0x0f, 0x17, 0x07, 0x1b, 0x0b, 0x13, 0x03,
0x1d, 0x0d, 0x15, 0x05, 0x19, 0x09, 0x11, 0x01,
0x1e, 0x0e, 0x16, 0x06, 0x1a, 0x0a, 0x12, 0x02,
0x1c, 0x0c, 0x14, 0x04, 0x18, 0x08, 0x10, 0x00,
0x3f, 0x1f, 0x2f, 0x0f, 0x37, 0x17, 0x27, 0x07,
0x3b, 0x1b, 0x2b, 0x0b, 0x33, 0x13, 0x23, 0x03,
0x3d, 0x1d, 0x2d, 0x0d, 0x35, 0x15, 0x25, 0x05,
0x39, 0x19, 0x29, 0x09, 0x31, 0x11, 0x21, 0x01,
0x3e, 0x1e, 0x2e, 0x0e, 0x36, 0x16, 0x26, 0x06,
0x3a, 0x1a, 0x2a, 0x0a, 0x32, 0x12, 0x22, 0x02,
0x3c, 0x1c, 0x2c, 0x0c, 0x34, 0x14, 0x24, 0x04,
0x38, 0x18, 0x28, 0x08, 0x30, 0x10, 0x20, 0x00,
0x7f, 0x3f, 0x5f, 0x1f, 0x6f, 0x2f, 0x4f, 0x0f,
0x77, 0x37, 0x57, 0x17, 0x67, 0x27, 0x47, 0x07,
0x7b, 0x3b, 0x5b, 0x1b, 0x6b, 0x2b, 0x4b, 0x0b,
0x73, 0x33, 0x53, 0x13, 0x63, 0x23, 0x43, 0x03,
0x7d, 0x3d, 0x5d, 0x1d, 0x6d, 0x2d, 0x4d, 0x0d,
0x75, 0x35, 0x55, 0x15, 0x65, 0x25, 0x45, 0x05,
0x79, 0x39, 0x59, 0x19, 0x69, 0x29, 0x49, 0x09,
0x71, 0x31, 0x51, 0x11, 0x61, 0x21, 0x41, 0x01,
0x7e, 0x3e, 0x5e, 0x1e, 0x6e, 0x2e, 0x4e, 0x0e,
0x76, 0x36, 0x56, 0x16, 0x66, 0x26, 0x46, 0x06,
0x7a, 0x3a, 0x5a, 0x1a, 0x6a, 0x2a, 0x4a, 0x0a,
0x72, 0x32, 0x52, 0x12, 0x62, 0x22, 0x42, 0x02,
0x7c, 0x3c, 0x5c, 0x1c, 0x6c, 0x2c, 0x4c, 0x0c,
0x74, 0x34, 0x54, 0x14, 0x64, 0x24, 0x44, 0x04,
0x78, 0x38, 0x58, 0x18, 0x68, 0x28, 0x48, 0x08,
0x70, 0x30, 0x50, 0x10, 0x60, 0x20, 0x40, 0x00,
};
uint8 codeword=IM->getCodeword(code_num);
if (codeword & 0x80) {
*LPSind=1;
*MPScount=run_count[codeword>>(code_num^0x07)];
}
else {
*MPScount=(1<<code_num);
}
}
///////////////////////////////////////////////////////
SDD1_BG::SDD1_BG(SDD1_GCD *associatedGCD, uint8 code) :
GCD(associatedGCD), code_num(code)
{
}
///////////////////////////////////////////////
void SDD1_BG::prepareDecomp(void) {
MPScount=0;
LPSind=0;
}
//////////////////////////////////////////////
uint8 SDD1_BG::getBit(bool8 *endOfRun) {
uint8 bit;
if (!(MPScount || LPSind)) GCD->getRunCount(code_num, &MPScount, &LPSind);
if (MPScount) {
bit=0;
MPScount--;
}
else {
bit=1;
LPSind=0;
}
if (MPScount || LPSind) (*endOfRun)=0;
else (*endOfRun)=1;
return bit;
}
/////////////////////////////////////////////////
SDD1_PEM::SDD1_PEM(SDD1_BG *associatedBG0, SDD1_BG *associatedBG1,
SDD1_BG *associatedBG2, SDD1_BG *associatedBG3,
SDD1_BG *associatedBG4, SDD1_BG *associatedBG5,
SDD1_BG *associatedBG6, SDD1_BG *associatedBG7) {
BG[0]=associatedBG0;
BG[1]=associatedBG1;
BG[2]=associatedBG2;
BG[3]=associatedBG3;
BG[4]=associatedBG4;
BG[5]=associatedBG5;
BG[6]=associatedBG6;
BG[7]=associatedBG7;
}
/////////////////////////////////////////////////////////
const SDD1_PEM::state SDD1_PEM::evolution_table[]={
{ 0,25,25},
{ 0, 2, 1},
{ 0, 3, 1},
{ 0, 4, 2},
{ 0, 5, 3},
{ 1, 6, 4},
{ 1, 7, 5},
{ 1, 8, 6},
{ 1, 9, 7},
{ 2,10, 8},
{ 2,11, 9},
{ 2,12,10},
{ 2,13,11},
{ 3,14,12},
{ 3,15,13},
{ 3,16,14},
{ 3,17,15},
{ 4,18,16},
{ 4,19,17},
{ 5,20,18},
{ 5,21,19},
{ 6,22,20},
{ 6,23,21},
{ 7,24,22},
{ 7,24,23},
{ 0,26, 1},
{ 1,27, 2},
{ 2,28, 4},
{ 3,29, 8},
{ 4,30,12},
{ 5,31,16},
{ 6,32,18},
{ 7,24,22}
};
//////////////////////////////////////////////////////
void SDD1_PEM::prepareDecomp(void) {
for (uint8 i=0; i<32; i++) {
contextInfo[i].status=0;
contextInfo[i].MPS=0;
}
}
/////////////////////////////////////////////////////////
uint8 SDD1_PEM::getBit(uint8 context) {
bool8 endOfRun;
uint8 bit;
SDD1_ContextInfo *pContInfo=&contextInfo[context];
uint8 currStatus = pContInfo->status;
const state *pState=&SDD1_PEM::evolution_table[currStatus];
uint8 currentMPS=pContInfo->MPS;
bit=(BG[pState->code_num])->getBit(&endOfRun);
if (endOfRun)
if (bit) {
if (!(currStatus & 0xfe)) (pContInfo->MPS)^=0x01;
(pContInfo->status)=pState->nextIfLPS;
}
else
(pContInfo->status)=pState->nextIfMPS;
return bit^currentMPS;
}
//////////////////////////////////////////////////////////////
SDD1_CM::SDD1_CM(SDD1_PEM *associatedPEM) :
PEM(associatedPEM)
{
}
//////////////////////////////////////////////////////////////
void SDD1_CM::prepareDecomp(uint32 first_byte) {
bitplanesInfo = SDD1_read(first_byte) & 0xc0;
contextBitsInfo = SDD1_read(first_byte) & 0x30;
bit_number=0;
for (int i=0; i<8; i++) prevBitplaneBits[i]=0;
switch (bitplanesInfo) {
case 0x00:
currBitplane = 1;
break;
case 0x40:
currBitplane = 7;
break;
case 0x80:
currBitplane = 3;
}
}
/////////////////////////////////////////////////////////////
uint8 SDD1_CM::getBit(void) {
uint8 currContext;
uint16 *context_bits;
switch (bitplanesInfo) {
case 0x00:
currBitplane ^= 0x01;
break;
case 0x40:
currBitplane ^= 0x01;
if (!(bit_number & 0x7f)) currBitplane = ((currBitplane+2) & 0x07);
break;
case 0x80:
currBitplane ^= 0x01;
if (!(bit_number & 0x7f)) currBitplane ^= 0x02;
break;
case 0xc0:
currBitplane = bit_number & 0x07;
}
context_bits = &prevBitplaneBits[currBitplane];
currContext=(currBitplane & 0x01)<<4;
switch (contextBitsInfo) {
case 0x00:
currContext|=((*context_bits & 0x01c0)>>5)|(*context_bits & 0x0001);
break;
case 0x10:
currContext|=((*context_bits & 0x0180)>>5)|(*context_bits & 0x0001);
break;
case 0x20:
currContext|=((*context_bits & 0x00c0)>>5)|(*context_bits & 0x0001);
break;
case 0x30:
currContext|=((*context_bits & 0x0180)>>5)|(*context_bits & 0x0003);
}
uint8 bit=PEM->getBit(currContext);
*context_bits <<= 1;
*context_bits |= bit;
bit_number++;
return bit;
}
//////////////////////////////////////////////////
SDD1_OL::SDD1_OL(SDD1_CM *associatedCM) :
CM(associatedCM)
{
}
///////////////////////////////////////////////////
void SDD1_OL::prepareDecomp(uint32 first_byte, uint16 out_len, uint8 *out_buf) {
bitplanesInfo = SDD1_read(first_byte) & 0xc0;
length=out_len;
buffer=out_buf;
}
///////////////////////////////////////////////////
void SDD1_OL::launch(void) {
uint8 i;
uint8 register1, register2;
switch (bitplanesInfo) {
case 0x00:
case 0x40:
case 0x80:
i=1;
do { //if length==0, we output 2^16 bytes
if (!i) {
*(buffer++)=register2;
i=~i;
}
else {
for (register1=register2=0, i=0x80; i; i>>=1) {
if (CM->getBit()) register1 |= i;
if (CM->getBit()) register2 |= i;
}
*(buffer++)=register1;
}
} while (--length);
break;
case 0xc0:
do {
for (register1=0, i=0x01; i; i<<=1) {
if (CM->getBit()) register1 |= i;
}
*(buffer++)=register1;
} while (--length);
}
}
///////////////////////////////////////////////////////
void SDD1emu::decompress(uint32 in_buf, uint16 out_len, uint8 *out_buf) {
IM.prepareDecomp(in_buf);
BG0.prepareDecomp();
BG1.prepareDecomp();
BG2.prepareDecomp();
BG3.prepareDecomp();
BG4.prepareDecomp();
BG5.prepareDecomp();
BG6.prepareDecomp();
BG7.prepareDecomp();
PEM.prepareDecomp();
CM.prepareDecomp(in_buf);
OL.prepareDecomp(in_buf, out_len, out_buf);
OL.launch();
}
////////////////////////////////////////////////////////////
SDD1emu::SDD1emu() :
GCD(&IM),
BG0(&GCD, 0), BG1(&GCD, 1), BG2(&GCD, 2), BG3(&GCD, 3),
BG4(&GCD, 4), BG5(&GCD, 5), BG6(&GCD, 6), BG7(&GCD, 7),
PEM(&BG0, &BG1, &BG2, &BG3, &BG4, &BG5, &BG6, &BG7),
CM(&PEM),
OL(&CM)
{
}
///////////////////////////////////////////////////////////
/************************************************************************
#endif //ifdef SDD1_CPP
S-DD1'algorithm emulation code
------------------------------
Author: Andreas Naive
Date: August 2003
Last update: October 2004
This code is Public Domain. There is no copyright holded by the author.
Said this, the author wish to explicitly emphasize his inalienable moral rights
over this piece of intelectual work and the previous research that made it
possible, as recognized by most of the copyright laws around the world.
This code is provided 'as-is', with no warranty, expressed or implied.
No responsability is assumed by the author in connection with it.
The author is greatly indebted with The Dumper, without whose help and
patience providing him with real S-DD1 data the research would have never been
possible. He also wish to note that in the very beggining of his research,
Neviksti had done some steps in the right direction. By last, the author is
indirectly indebted to all the people that worked and contributed in the
S-DD1 issue in the past.
An algorithm's documentation is available as a separate document.
The implementation is obvious when the algorithm is
understood.
************************************************************************/
typedef uint8 bool8;
#define SDD1_read(__addr) (sdd1.read(__addr))
////////////////////////////////////////////////////
void SDD1_IM::prepareDecomp(uint32 in_buf) {
byte_ptr=in_buf;
bit_count=4;
}
////////////////////////////////////////////////////
uint8 SDD1_IM::getCodeword(uint8 code_len) {
uint8 codeword;
uint8 comp_count;
codeword = (SDD1_read(byte_ptr))<<bit_count;
++bit_count;
if (codeword & 0x80) {
codeword |= SDD1_read(byte_ptr+1)>>(9-bit_count);
bit_count+=code_len;
}
if (bit_count & 0x08) {
byte_ptr++;
bit_count&=0x07;
}
return codeword;
}
//////////////////////////////////////////////////////
SDD1_GCD::SDD1_GCD(SDD1_IM *associatedIM) :
IM(associatedIM)
{
}
//////////////////////////////////////////////////////
void SDD1_GCD::getRunCount(uint8 code_num, uint8 *MPScount, bool8 *LPSind) {
const uint8 run_count[] = {
0x00, 0x00, 0x01, 0x00, 0x03, 0x01, 0x02, 0x00,
0x07, 0x03, 0x05, 0x01, 0x06, 0x02, 0x04, 0x00,
0x0f, 0x07, 0x0b, 0x03, 0x0d, 0x05, 0x09, 0x01,
0x0e, 0x06, 0x0a, 0x02, 0x0c, 0x04, 0x08, 0x00,
0x1f, 0x0f, 0x17, 0x07, 0x1b, 0x0b, 0x13, 0x03,
0x1d, 0x0d, 0x15, 0x05, 0x19, 0x09, 0x11, 0x01,
0x1e, 0x0e, 0x16, 0x06, 0x1a, 0x0a, 0x12, 0x02,
0x1c, 0x0c, 0x14, 0x04, 0x18, 0x08, 0x10, 0x00,
0x3f, 0x1f, 0x2f, 0x0f, 0x37, 0x17, 0x27, 0x07,
0x3b, 0x1b, 0x2b, 0x0b, 0x33, 0x13, 0x23, 0x03,
0x3d, 0x1d, 0x2d, 0x0d, 0x35, 0x15, 0x25, 0x05,
0x39, 0x19, 0x29, 0x09, 0x31, 0x11, 0x21, 0x01,
0x3e, 0x1e, 0x2e, 0x0e, 0x36, 0x16, 0x26, 0x06,
0x3a, 0x1a, 0x2a, 0x0a, 0x32, 0x12, 0x22, 0x02,
0x3c, 0x1c, 0x2c, 0x0c, 0x34, 0x14, 0x24, 0x04,
0x38, 0x18, 0x28, 0x08, 0x30, 0x10, 0x20, 0x00,
0x7f, 0x3f, 0x5f, 0x1f, 0x6f, 0x2f, 0x4f, 0x0f,
0x77, 0x37, 0x57, 0x17, 0x67, 0x27, 0x47, 0x07,
0x7b, 0x3b, 0x5b, 0x1b, 0x6b, 0x2b, 0x4b, 0x0b,
0x73, 0x33, 0x53, 0x13, 0x63, 0x23, 0x43, 0x03,
0x7d, 0x3d, 0x5d, 0x1d, 0x6d, 0x2d, 0x4d, 0x0d,
0x75, 0x35, 0x55, 0x15, 0x65, 0x25, 0x45, 0x05,
0x79, 0x39, 0x59, 0x19, 0x69, 0x29, 0x49, 0x09,
0x71, 0x31, 0x51, 0x11, 0x61, 0x21, 0x41, 0x01,
0x7e, 0x3e, 0x5e, 0x1e, 0x6e, 0x2e, 0x4e, 0x0e,
0x76, 0x36, 0x56, 0x16, 0x66, 0x26, 0x46, 0x06,
0x7a, 0x3a, 0x5a, 0x1a, 0x6a, 0x2a, 0x4a, 0x0a,
0x72, 0x32, 0x52, 0x12, 0x62, 0x22, 0x42, 0x02,
0x7c, 0x3c, 0x5c, 0x1c, 0x6c, 0x2c, 0x4c, 0x0c,
0x74, 0x34, 0x54, 0x14, 0x64, 0x24, 0x44, 0x04,
0x78, 0x38, 0x58, 0x18, 0x68, 0x28, 0x48, 0x08,
0x70, 0x30, 0x50, 0x10, 0x60, 0x20, 0x40, 0x00,
};
uint8 codeword=IM->getCodeword(code_num);
if (codeword & 0x80) {
*LPSind=1;
*MPScount=run_count[codeword>>(code_num^0x07)];
}
else {
*MPScount=(1<<code_num);
}
}
///////////////////////////////////////////////////////
SDD1_BG::SDD1_BG(SDD1_GCD *associatedGCD, uint8 code) :
GCD(associatedGCD), code_num(code)
{
}
///////////////////////////////////////////////
void SDD1_BG::prepareDecomp(void) {
MPScount=0;
LPSind=0;
}
//////////////////////////////////////////////
uint8 SDD1_BG::getBit(bool8 *endOfRun) {
uint8 bit;
if (!(MPScount || LPSind)) GCD->getRunCount(code_num, &MPScount, &LPSind);
if (MPScount) {
bit=0;
MPScount--;
}
else {
bit=1;
LPSind=0;
}
if (MPScount || LPSind) (*endOfRun)=0;
else (*endOfRun)=1;
return bit;
}
/////////////////////////////////////////////////
SDD1_PEM::SDD1_PEM(SDD1_BG *associatedBG0, SDD1_BG *associatedBG1,
SDD1_BG *associatedBG2, SDD1_BG *associatedBG3,
SDD1_BG *associatedBG4, SDD1_BG *associatedBG5,
SDD1_BG *associatedBG6, SDD1_BG *associatedBG7) {
BG[0]=associatedBG0;
BG[1]=associatedBG1;
BG[2]=associatedBG2;
BG[3]=associatedBG3;
BG[4]=associatedBG4;
BG[5]=associatedBG5;
BG[6]=associatedBG6;
BG[7]=associatedBG7;
}
/////////////////////////////////////////////////////////
const SDD1_PEM::state SDD1_PEM::evolution_table[]={
{ 0,25,25},
{ 0, 2, 1},
{ 0, 3, 1},
{ 0, 4, 2},
{ 0, 5, 3},
{ 1, 6, 4},
{ 1, 7, 5},
{ 1, 8, 6},
{ 1, 9, 7},
{ 2,10, 8},
{ 2,11, 9},
{ 2,12,10},
{ 2,13,11},
{ 3,14,12},
{ 3,15,13},
{ 3,16,14},
{ 3,17,15},
{ 4,18,16},
{ 4,19,17},
{ 5,20,18},
{ 5,21,19},
{ 6,22,20},
{ 6,23,21},
{ 7,24,22},
{ 7,24,23},
{ 0,26, 1},
{ 1,27, 2},
{ 2,28, 4},
{ 3,29, 8},
{ 4,30,12},
{ 5,31,16},
{ 6,32,18},
{ 7,24,22}
};
//////////////////////////////////////////////////////
void SDD1_PEM::prepareDecomp(void) {
for (uint8 i=0; i<32; i++) {
contextInfo[i].status=0;
contextInfo[i].MPS=0;
}
}
/////////////////////////////////////////////////////////
uint8 SDD1_PEM::getBit(uint8 context) {
bool8 endOfRun;
uint8 bit;
SDD1_ContextInfo *pContInfo=&contextInfo[context];
uint8 currStatus = pContInfo->status;
const state *pState=&SDD1_PEM::evolution_table[currStatus];
uint8 currentMPS=pContInfo->MPS;
bit=(BG[pState->code_num])->getBit(&endOfRun);
if (endOfRun)
if (bit) {
if (!(currStatus & 0xfe)) (pContInfo->MPS)^=0x01;
(pContInfo->status)=pState->nextIfLPS;
}
else
(pContInfo->status)=pState->nextIfMPS;
return bit^currentMPS;
}
//////////////////////////////////////////////////////////////
SDD1_CM::SDD1_CM(SDD1_PEM *associatedPEM) :
PEM(associatedPEM)
{
}
//////////////////////////////////////////////////////////////
void SDD1_CM::prepareDecomp(uint32 first_byte) {
bitplanesInfo = SDD1_read(first_byte) & 0xc0;
contextBitsInfo = SDD1_read(first_byte) & 0x30;
bit_number=0;
for (int i=0; i<8; i++) prevBitplaneBits[i]=0;
switch (bitplanesInfo) {
case 0x00:
currBitplane = 1;
break;
case 0x40:
currBitplane = 7;
break;
case 0x80:
currBitplane = 3;
}
}
/////////////////////////////////////////////////////////////
uint8 SDD1_CM::getBit(void) {
uint8 currContext;
uint16 *context_bits;
switch (bitplanesInfo) {
case 0x00:
currBitplane ^= 0x01;
break;
case 0x40:
currBitplane ^= 0x01;
if (!(bit_number & 0x7f)) currBitplane = ((currBitplane+2) & 0x07);
break;
case 0x80:
currBitplane ^= 0x01;
if (!(bit_number & 0x7f)) currBitplane ^= 0x02;
break;
case 0xc0:
currBitplane = bit_number & 0x07;
}
context_bits = &prevBitplaneBits[currBitplane];
currContext=(currBitplane & 0x01)<<4;
switch (contextBitsInfo) {
case 0x00:
currContext|=((*context_bits & 0x01c0)>>5)|(*context_bits & 0x0001);
break;
case 0x10:
currContext|=((*context_bits & 0x0180)>>5)|(*context_bits & 0x0001);
break;
case 0x20:
currContext|=((*context_bits & 0x00c0)>>5)|(*context_bits & 0x0001);
break;
case 0x30:
currContext|=((*context_bits & 0x0180)>>5)|(*context_bits & 0x0003);
}
uint8 bit=PEM->getBit(currContext);
*context_bits <<= 1;
*context_bits |= bit;
bit_number++;
return bit;
}
//////////////////////////////////////////////////
SDD1_OL::SDD1_OL(SDD1_CM *associatedCM) :
CM(associatedCM)
{
}
///////////////////////////////////////////////////
void SDD1_OL::prepareDecomp(uint32 first_byte, uint16 out_len, uint8 *out_buf) {
bitplanesInfo = SDD1_read(first_byte) & 0xc0;
length=out_len;
buffer=out_buf;
}
///////////////////////////////////////////////////
void SDD1_OL::launch(void) {
uint8 i;
uint8 register1, register2;
switch (bitplanesInfo) {
case 0x00:
case 0x40:
case 0x80:
i=1;
do { //if length==0, we output 2^16 bytes
if (!i) {
*(buffer++)=register2;
i=~i;
}
else {
for (register1=register2=0, i=0x80; i; i>>=1) {
if (CM->getBit()) register1 |= i;
if (CM->getBit()) register2 |= i;
}
*(buffer++)=register1;
}
} while (--length);
break;
case 0xc0:
do {
for (register1=0, i=0x01; i; i<<=1) {
if (CM->getBit()) register1 |= i;
}
*(buffer++)=register1;
} while (--length);
}
}
///////////////////////////////////////////////////////
void SDD1emu::decompress(uint32 in_buf, uint16 out_len, uint8 *out_buf) {
IM.prepareDecomp(in_buf);
BG0.prepareDecomp();
BG1.prepareDecomp();
BG2.prepareDecomp();
BG3.prepareDecomp();
BG4.prepareDecomp();
BG5.prepareDecomp();
BG6.prepareDecomp();
BG7.prepareDecomp();
PEM.prepareDecomp();
CM.prepareDecomp(in_buf);
OL.prepareDecomp(in_buf, out_len, out_buf);
OL.launch();
}
////////////////////////////////////////////////////////////
SDD1emu::SDD1emu() :
GCD(&IM),
BG0(&GCD, 0), BG1(&GCD, 1), BG2(&GCD, 2), BG3(&GCD, 3),
BG4(&GCD, 4), BG5(&GCD, 5), BG6(&GCD, 6), BG7(&GCD, 7),
PEM(&BG0, &BG1, &BG2, &BG3, &BG4, &BG5, &BG6, &BG7),
CM(&PEM),
OL(&CM)
{
}
///////////////////////////////////////////////////////////
#endif

View File

@@ -1,162 +1,164 @@
/************************************************************************
S-DD1'algorithm emulation code
------------------------------
Author: Andreas Naive
Date: August 2003
Last update: October 2004
This code is Public Domain. There is no copyright holded by the author.
Said this, the author wish to explicitly emphasize his inalienable moral rights
over this piece of intelectual work and the previous research that made it
possible, as recognized by most of the copyright laws around the world.
This code is provided 'as-is', with no warranty, expressed or implied.
No responsability is assumed by the author in connection with it.
The author is greatly indebted with The Dumper, without whose help and
patience providing him with real S-DD1 data the research would have never been
possible. He also wish to note that in the very beggining of his research,
Neviksti had done some steps in the right direction. By last, the author is
indirectly indebted to all the people that worked and contributed in the
S-DD1 issue in the past.
An algorithm's documentation is available as a separate document.
The implementation is obvious when the algorithm is
understood.
************************************************************************/
typedef uint8_t bool8;
class SDD1_IM { //Input Manager
public:
SDD1_IM(void) {}
void prepareDecomp(uint32 in_buf);
uint8 getCodeword(const uint8 code_len);
private:
uint32 byte_ptr;
uint8 bit_count;
};
////////////////////////////////////////////////////
class SDD1_GCD { //Golomb-Code Decoder
public:
SDD1_GCD(SDD1_IM *associatedIM);
void getRunCount(uint8 code_num, uint8 *MPScount, bool8 *LPSind);
private:
SDD1_IM *const IM;
};
//////////////////////////////////////////////////////
class SDD1_BG { // Bits Generator
public:
SDD1_BG(SDD1_GCD *associatedGCD, uint8 code);
void prepareDecomp(void);
uint8 getBit(bool8 *endOfRun);
private:
const uint8 code_num;
uint8 MPScount;
bool8 LPSind;
SDD1_GCD *const GCD;
};
////////////////////////////////////////////////
class SDD1_PEM { //Probability Estimation Module
public:
SDD1_PEM(SDD1_BG *associatedBG0, SDD1_BG *associatedBG1,
SDD1_BG *associatedBG2, SDD1_BG *associatedBG3,
SDD1_BG *associatedBG4, SDD1_BG *associatedBG5,
SDD1_BG *associatedBG6, SDD1_BG *associatedBG7);
void prepareDecomp(void);
uint8 getBit(uint8 context);
private:
struct state {
uint8 code_num;
uint8 nextIfMPS;
uint8 nextIfLPS;
};
static const state evolution_table[];
struct SDD1_ContextInfo {
uint8 status;
uint8 MPS;
} contextInfo[32];
SDD1_BG * BG[8];
};
///////////////////////////////////////////////////
class SDD1_CM { //Context Model
public:
SDD1_CM(SDD1_PEM *associatedPEM);
void prepareDecomp(uint32 first_byte);
uint8 getBit(void);
private:
uint8 bitplanesInfo;
uint8 contextBitsInfo;
uint8 bit_number;
uint8 currBitplane;
uint16 prevBitplaneBits[8];
SDD1_PEM *const PEM;
};
///////////////////////////////////////////////////
class SDD1_OL { //Output Logic
public:
SDD1_OL(SDD1_CM *associatedCM);
void prepareDecomp(uint32 first_byte, uint16 out_len, uint8 *out_buf);
void launch(void);
private:
uint8 bitplanesInfo;
uint16 length;
uint8 *buffer;
SDD1_CM *const CM;
};
/////////////////////////////////////////////////////////
class SDD1emu {
public:
SDD1emu(void);
void decompress(uint32 in_buf, uint16 out_len, uint8 *out_buf);
private:
SDD1_IM IM;
SDD1_GCD GCD;
SDD1_BG BG0; SDD1_BG BG1; SDD1_BG BG2; SDD1_BG BG3;
SDD1_BG BG4; SDD1_BG BG5; SDD1_BG BG6; SDD1_BG BG7;
SDD1_PEM PEM;
SDD1_CM CM;
SDD1_OL OL;
};
/************************************************************************
S-DD1'algorithm emulation code
------------------------------
Author: Andreas Naive
Date: August 2003
Last update: October 2004
This code is Public Domain. There is no copyright holded by the author.
Said this, the author wish to explicitly emphasize his inalienable moral rights
over this piece of intelectual work and the previous research that made it
possible, as recognized by most of the copyright laws around the world.
This code is provided 'as-is', with no warranty, expressed or implied.
No responsability is assumed by the author in connection with it.
The author is greatly indebted with The Dumper, without whose help and
patience providing him with real S-DD1 data the research would have never been
possible. He also wish to note that in the very beggining of his research,
Neviksti had done some steps in the right direction. By last, the author is
indirectly indebted to all the people that worked and contributed in the
S-DD1 issue in the past.
An algorithm's documentation is available as a separate document.
The implementation is obvious when the algorithm is
understood.
************************************************************************/
#define bool8 uint8
class SDD1_IM { //Input Manager
public:
SDD1_IM(void) {}
void prepareDecomp(uint32 in_buf);
uint8 getCodeword(const uint8 code_len);
private:
uint32 byte_ptr;
uint8 bit_count;
};
////////////////////////////////////////////////////
class SDD1_GCD { //Golomb-Code Decoder
public:
SDD1_GCD(SDD1_IM *associatedIM);
void getRunCount(uint8 code_num, uint8 *MPScount, bool8 *LPSind);
private:
SDD1_IM *const IM;
};
//////////////////////////////////////////////////////
class SDD1_BG { // Bits Generator
public:
SDD1_BG(SDD1_GCD *associatedGCD, uint8 code);
void prepareDecomp(void);
uint8 getBit(bool8 *endOfRun);
private:
const uint8 code_num;
uint8 MPScount;
bool8 LPSind;
SDD1_GCD *const GCD;
};
////////////////////////////////////////////////
class SDD1_PEM { //Probability Estimation Module
public:
SDD1_PEM(SDD1_BG *associatedBG0, SDD1_BG *associatedBG1,
SDD1_BG *associatedBG2, SDD1_BG *associatedBG3,
SDD1_BG *associatedBG4, SDD1_BG *associatedBG5,
SDD1_BG *associatedBG6, SDD1_BG *associatedBG7);
void prepareDecomp(void);
uint8 getBit(uint8 context);
private:
struct state {
uint8 code_num;
uint8 nextIfMPS;
uint8 nextIfLPS;
};
static const state evolution_table[];
struct SDD1_ContextInfo {
uint8 status;
uint8 MPS;
} contextInfo[32];
SDD1_BG * BG[8];
};
///////////////////////////////////////////////////
class SDD1_CM { //Context Model
public:
SDD1_CM(SDD1_PEM *associatedPEM);
void prepareDecomp(uint32 first_byte);
uint8 getBit(void);
private:
uint8 bitplanesInfo;
uint8 contextBitsInfo;
uint8 bit_number;
uint8 currBitplane;
uint16 prevBitplaneBits[8];
SDD1_PEM *const PEM;
};
///////////////////////////////////////////////////
class SDD1_OL { //Output Logic
public:
SDD1_OL(SDD1_CM *associatedCM);
void prepareDecomp(uint32 first_byte, uint16 out_len, uint8 *out_buf);
void launch(void);
private:
uint8 bitplanesInfo;
uint16 length;
uint8 *buffer;
SDD1_CM *const CM;
};
/////////////////////////////////////////////////////////
class SDD1emu {
public:
SDD1emu(void);
void decompress(uint32 in_buf, uint16 out_len, uint8 *out_buf);
private:
SDD1_IM IM;
SDD1_GCD GCD;
SDD1_BG BG0; SDD1_BG BG1; SDD1_BG BG2; SDD1_BG BG3;
SDD1_BG BG4; SDD1_BG BG5; SDD1_BG BG6; SDD1_BG BG7;
SDD1_PEM PEM;
SDD1_CM CM;
SDD1_OL OL;
};
#undef bool8

View File

@@ -0,0 +1,19 @@
#ifdef SDD1_CPP
void SDD1::serialize(serializer &s) {
s.integer(sdd1_enable);
s.integer(xfer_enable);
s.array(mmc);
for(unsigned n = 0; n < 8; n++) {
s.integer(dma[n].addr);
s.integer(dma[n].size);
}
s.array(buffer.data);
s.integer(buffer.offset);
s.integer(buffer.size);
s.integer(buffer.ready);
}
#endif

View File

@@ -4,6 +4,7 @@ public:
void init(unsigned mode, unsigned offset, unsigned index);
void reset();
void serialize(serializer&);
SPC7110Decomp();
~SPC7110Decomp();

View File

@@ -0,0 +1,81 @@
#ifdef SPC7110_CPP
void SPC7110Decomp::serialize(serializer &s) {
s.integer(decomp_mode);
s.integer(decomp_offset);
s.array(decomp_buffer, decomp_buffer_size);
s.integer(decomp_buffer_rdoffset);
s.integer(decomp_buffer_wroffset);
s.integer(decomp_buffer_length);
for(unsigned n = 0; n < 32; n++) {
s.integer(context[n].index);
s.integer(context[n].invert);
}
}
void SPC7110::serialize(serializer &s) {
s.integer(r4801);
s.integer(r4802);
s.integer(r4803);
s.integer(r4804);
s.integer(r4805);
s.integer(r4806);
s.integer(r4807);
s.integer(r4808);
s.integer(r4809);
s.integer(r480a);
s.integer(r480b);
s.integer(r480c);
decomp.serialize(s);
s.integer(r4811);
s.integer(r4812);
s.integer(r4813);
s.integer(r4814);
s.integer(r4815);
s.integer(r4816);
s.integer(r4817);
s.integer(r4818);
s.integer(r481x);
s.integer(r4814_latch);
s.integer(r4815_latch);
s.integer(r4820);
s.integer(r4821);
s.integer(r4822);
s.integer(r4823);
s.integer(r4824);
s.integer(r4825);
s.integer(r4826);
s.integer(r4827);
s.integer(r4828);
s.integer(r4829);
s.integer(r482a);
s.integer(r482b);
s.integer(r482c);
s.integer(r482d);
s.integer(r482e);
s.integer(r482f);
s.integer(r4830);
s.integer(r4831);
s.integer(r4832);
s.integer(r4833);
s.integer(r4834);
s.integer(dx_offset);
s.integer(ex_offset);
s.integer(fx_offset);
s.integer(r4840);
s.integer(r4841);
s.integer(r4842);
s.integer(rtc_state);
s.integer(rtc_mode);
s.integer(rtc_index);
}
#endif

View File

@@ -1,6 +1,11 @@
#include "../../base.h"
#define SPC7110_CPP
#include <../base.hpp>
#define SPC7110_CPP
namespace SNES {
SPC7110 spc7110;
#include "serialization.cpp"
#include "decomp.cpp"
const unsigned SPC7110::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
@@ -8,7 +13,7 @@ const unsigned SPC7110::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 3
void SPC7110::init() {}
void SPC7110::enable() {
uint16_t limit = (cartridge.info.spc7110rtc ? 0x4842 : 0x483f);
uint16_t limit = (cartridge.has_spc7110rtc() ? 0x4842 : 0x483f);
for(uint16_t i = 0x4800; i <= limit; i++) memory::mmio.map(i, *this);
}
@@ -72,7 +77,7 @@ void SPC7110::reset() {
r4841 = 0x00;
r4842 = 0x00;
if(cartridge.info.spc7110rtc) {
if(cartridge.has_spc7110rtc()) {
rtc_state = RTCS_Inactive;
rtc_mode = RTCM_Linear;
rtc_index = 0;
@@ -92,18 +97,30 @@ void SPC7110::set_data_pointer(unsigned addr) { r4811 = addr; r4812 = addr >> 8;
void SPC7110::set_data_adjust(unsigned addr) { r4814 = addr; r4815 = addr >> 8; }
void SPC7110::update_time(int offset) {
time_t rtc_time;
rtc_time = memory::cartrtc.read(16);
rtc_time |= memory::cartrtc.read(17) << 8;
rtc_time |= memory::cartrtc.read(18) << 16;
rtc_time |= memory::cartrtc.read(19) << 24;
time_t rtc_time
= (memory::cartrtc.read(16) << 0)
| (memory::cartrtc.read(17) << 8)
| (memory::cartrtc.read(18) << 16)
| (memory::cartrtc.read(19) << 24);
time_t current_time = time(0) - offset;
//sizeof(time_t) is platform-dependent; though memory::cartrtc needs to be platform-agnostic.
//yet platforms with 32-bit signed time_t will overflow every ~68 years. handle this by
//accounting for overflow at the cost of 1-bit precision (to catch underflow). this will allow
//memory::cartrtc timestamp to remain valid for up to ~34 years from the last update, even if
//time_t overflows. calculation should be valid regardless of number representation, time_t size,
//or whether time_t is signed or unsigned.
time_t diff
= (current_time >= rtc_time)
? (current_time - rtc_time)
: (std::numeric_limits<time_t>::max() - rtc_time + current_time + 1); //compensate for overflow
if(diff > std::numeric_limits<time_t>::max() / 2) diff = 0; //compensate for underflow
bool update = true;
if(memory::cartrtc.read(13) & 1) update = false; //do not update if CR0 timer disable flag is set
if(memory::cartrtc.read(15) & 3) update = false; //do not update if CR2 timer disable flags are set
if(memory::cartrtc.read(13) & 1) update = false; //do not update if CR0 timer disable flag is set
if(memory::cartrtc.read(15) & 3) update = false; //do not update if CR2 timer disable flags are set
time_t current_time = time(0) - offset;
if(update && current_time > rtc_time) {
if(diff > 0 && update == true) {
unsigned second = memory::cartrtc.read( 0) + memory::cartrtc.read( 1) * 10;
unsigned minute = memory::cartrtc.read( 2) + memory::cartrtc.read( 3) * 10;
unsigned hour = memory::cartrtc.read( 4) + memory::cartrtc.read( 5) * 10;
@@ -114,9 +131,9 @@ void SPC7110::update_time(int offset) {
day--;
month--;
year += (year >= 90) ? 1900 : 2000; //range = 1990-2089
year += (year >= 90) ? 1900 : 2000; //range = 1990-2089
second += (unsigned)(current_time - rtc_time);
second += diff;
while(second >= 60) {
second -= 60;
@@ -168,13 +185,13 @@ void SPC7110::update_time(int offset) {
memory::cartrtc.write(12, weekday % 7);
}
memory::cartrtc.write(16, current_time);
memory::cartrtc.write(17, current_time >> 8);
memory::cartrtc.write(16, current_time >> 0);
memory::cartrtc.write(17, current_time >> 8);
memory::cartrtc.write(18, current_time >> 16);
memory::cartrtc.write(19, current_time >> 24);
}
uint8 SPC7110::mmio_read(uint addr) {
uint8 SPC7110::mmio_read(unsigned addr) {
addr &= 0xffff;
switch(addr) {
@@ -215,7 +232,7 @@ uint8 SPC7110::mmio_read(uint addr) {
unsigned addr = data_pointer();
unsigned adjust = data_adjust();
if(r4818 & 8) adjust = (int16)adjust; //16-bit sign extend
if(r4818 & 8) adjust = (int16)adjust; //16-bit sign extend
unsigned adjustaddr = addr;
if(r4818 & 2) {
@@ -226,7 +243,7 @@ uint8 SPC7110::mmio_read(uint addr) {
uint8 data = memory::cartrom.read(datarom_addr(adjustaddr));
if(!(r4818 & 2)) {
unsigned increment = (r4818 & 1) ? data_increment() : 1;
if(r4818 & 4) increment = (int16)increment; //16-bit sign extend
if(r4818 & 4) increment = (int16)increment; //16-bit sign extend
if((r4818 & 16) == 0) {
set_data_pointer(addr + increment);
@@ -250,7 +267,7 @@ uint8 SPC7110::mmio_read(uint addr) {
unsigned addr = data_pointer();
unsigned adjust = data_adjust();
if(r4818 & 8) adjust = (int16)adjust; //16-bit sign extend
if(r4818 & 8) adjust = (int16)adjust; //16-bit sign extend
uint8 data = memory::cartrom.read(datarom_addr(addr + adjust));
if((r4818 & 0x60) == 0x60) {
@@ -322,7 +339,7 @@ uint8 SPC7110::mmio_read(uint addr) {
return cpu.regs.mdr;
}
void SPC7110::mmio_write(uint addr, uint8 data) {
void SPC7110::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
switch(addr) {
@@ -373,11 +390,11 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
if((r4818 & 0x60) == 0x20) {
unsigned increment = data_adjust() & 0xff;
if(r4818 & 8) increment = (int8)increment; //8-bit sign extend
if(r4818 & 8) increment = (int8)increment; //8-bit sign extend
set_data_pointer(data_pointer() + increment);
} else if((r4818 & 0x60) == 0x40) {
unsigned increment = data_adjust();
if(r4818 & 8) increment = (int16)increment; //16-bit sign extend
if(r4818 & 8) increment = (int16)increment; //16-bit sign extend
set_data_pointer(data_pointer() + increment);
}
} break;
@@ -390,11 +407,11 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
if((r4818 & 0x60) == 0x20) {
unsigned increment = data_adjust() & 0xff;
if(r4818 & 8) increment = (int8)increment; //8-bit sign extend
if(r4818 & 8) increment = (int8)increment; //8-bit sign extend
set_data_pointer(data_pointer() + increment);
} else if((r4818 & 0x60) == 0x40) {
unsigned increment = data_adjust();
if(r4818 & 8) increment = (int16)increment; //16-bit sign extend
if(r4818 & 8) increment = (int16)increment; //16-bit sign extend
set_data_pointer(data_pointer() + increment);
}
} break;
@@ -615,7 +632,7 @@ void SPC7110::mmio_write(uint addr, uint8 data) {
}
}
uint8 SPC7110::read(uint addr) {
uint8 SPC7110::read(unsigned addr) {
//$[00-0f|80-8f]:[8000-ffff], $[c0-cf]:[0000-ffff] mapped directly to memory::cartrom
if((addr & 0xffe000) == 0x006000 || (addr & 0xffe000) == 0x306000) {
@@ -646,7 +663,7 @@ uint8 SPC7110::read(uint addr) {
return cpu.regs.mdr;
}
void SPC7110::write(uint addr, uint8 data) {
void SPC7110::write(unsigned addr, uint8 data) {
if((addr & 0xffe000) == 0x006000 || (addr & 0xffe000) == 0x306000) {
//$[00|30]:[6000-7fff]
if(r4830 & 0x80) memory::cartram.write(addr & 0x1fff, data);
@@ -656,3 +673,5 @@ void SPC7110::write(uint addr, uint8 data) {
SPC7110::SPC7110() {
}
};

View File

@@ -1,133 +0,0 @@
/*****
* SPC7110 emulator - version 0.03 (2008-08-10)
* Copyright (c) 2008, byuu and neviksti
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* The software is provided "as is" and the author disclaims all warranties
* with regard to this software including all implied warranties of
* merchantibility and fitness, in no event shall the author be liable for
* any special, direct, indirect, or consequential damages or any damages
* whatsoever resulting from loss of use, data or profits, whether in an
* action of contract, negligence or other tortious action, arising out of
* or in connection with the use or performance of this software.
*****/
#include "decomp.h"
class SPC7110 : public MMIO, public Memory {
public:
void init();
void enable();
void power();
void reset();
unsigned datarom_addr(unsigned addr);
unsigned data_pointer();
unsigned data_adjust();
unsigned data_increment();
void set_data_pointer(unsigned addr);
void set_data_adjust(unsigned addr);
void update_time(int offset = 0);
time_t create_time();
uint8 mmio_read (uint addr);
void mmio_write(uint addr, uint8 data);
uint8 read (uint addr);
void write(uint addr, uint8 data);
//spc7110decomp
void decomp_init();
uint8 decomp_read();
SPC7110();
private:
//==================
//decompression unit
//==================
uint8 r4801; //compression table low
uint8 r4802; //compression table high
uint8 r4803; //compression table bank
uint8 r4804; //compression table index
uint8 r4805; //decompression buffer index low
uint8 r4806; //decompression buffer index high
uint8 r4807; //???
uint8 r4808; //???
uint8 r4809; //compression length low
uint8 r480a; //compression length high
uint8 r480b; //decompression control register
uint8 r480c; //decompression status
SPC7110Decomp decomp;
//==============
//data port unit
//==============
uint8 r4811; //data pointer low
uint8 r4812; //data pointer high
uint8 r4813; //data pointer bank
uint8 r4814; //data adjust low
uint8 r4815; //data adjust high
uint8 r4816; //data increment low
uint8 r4817; //data increment high
uint8 r4818; //data port control register
uint8 r481x;
bool r4814_latch;
bool r4815_latch;
//=========
//math unit
//=========
uint8 r4820; //16-bit multiplicand B0, 32-bit dividend B0
uint8 r4821; //16-bit multiplicand B1, 32-bit dividend B1
uint8 r4822; //32-bit dividend B2
uint8 r4823; //32-bit dividend B3
uint8 r4824; //16-bit multiplier B0
uint8 r4825; //16-bit multiplier B1
uint8 r4826; //16-bit divisor B0
uint8 r4827; //16-bit divisor B1
uint8 r4828; //32-bit product B0, 32-bit quotient B0
uint8 r4829; //32-bit product B1, 32-bit quotient B1
uint8 r482a; //32-bit product B2, 32-bit quotient B2
uint8 r482b; //32-bit product B3, 32-bit quotient B3
uint8 r482c; //16-bit remainder B0
uint8 r482d; //16-bit remainder B1
uint8 r482e; //math control register
uint8 r482f; //math status
//===================
//memory mapping unit
//===================
uint8 r4830; //SRAM write enable
uint8 r4831; //$[d0-df]:[0000-ffff] mapping
uint8 r4832; //$[e0-ef]:[0000-ffff] mapping
uint8 r4833; //$[f0-ff]:[0000-ffff] mapping
uint8 r4834; //???
unsigned dx_offset;
unsigned ex_offset;
unsigned fx_offset;
//====================
//real-time clock unit
//====================
uint8 r4840; //RTC latch
uint8 r4841; //RTC index/data port
uint8 r4842; //RTC status
enum RTC_State { RTCS_Inactive, RTCS_ModeSelect, RTCS_IndexSelect, RTCS_Write } rtc_state;
enum RTC_Mode { RTCM_Linear = 0x03, RTCM_Indexed = 0x0c } rtc_mode;
unsigned rtc_index;
static const unsigned months[12];
};
extern SPC7110 spc7110;

View File

@@ -0,0 +1,136 @@
/*****
* SPC7110 emulator - version 0.03 (2008-08-10)
* Copyright (c) 2008, byuu and neviksti
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* The software is provided "as is" and the author disclaims all warranties
* with regard to this software including all implied warranties of
* merchantibility and fitness, in no event shall the author be liable for
* any special, direct, indirect, or consequential damages or any damages
* whatsoever resulting from loss of use, data or profits, whether in an
* action of contract, negligence or other tortious action, arising out of
* or in connection with the use or performance of this software.
*****/
#include "decomp.hpp"
class SPC7110 : public MMIO, public Memory {
public:
void init();
void enable();
void power();
void reset();
unsigned datarom_addr(unsigned addr);
unsigned data_pointer();
unsigned data_adjust();
unsigned data_increment();
void set_data_pointer(unsigned addr);
void set_data_adjust(unsigned addr);
void update_time(int offset = 0);
time_t create_time();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
//spc7110decomp
void decomp_init();
uint8 decomp_read();
void serialize(serializer&);
SPC7110();
private:
//==================
//decompression unit
//==================
uint8 r4801; //compression table low
uint8 r4802; //compression table high
uint8 r4803; //compression table bank
uint8 r4804; //compression table index
uint8 r4805; //decompression buffer index low
uint8 r4806; //decompression buffer index high
uint8 r4807; //???
uint8 r4808; //???
uint8 r4809; //compression length low
uint8 r480a; //compression length high
uint8 r480b; //decompression control register
uint8 r480c; //decompression status
SPC7110Decomp decomp;
//==============
//data port unit
//==============
uint8 r4811; //data pointer low
uint8 r4812; //data pointer high
uint8 r4813; //data pointer bank
uint8 r4814; //data adjust low
uint8 r4815; //data adjust high
uint8 r4816; //data increment low
uint8 r4817; //data increment high
uint8 r4818; //data port control register
uint8 r481x;
bool r4814_latch;
bool r4815_latch;
//=========
//math unit
//=========
uint8 r4820; //16-bit multiplicand B0, 32-bit dividend B0
uint8 r4821; //16-bit multiplicand B1, 32-bit dividend B1
uint8 r4822; //32-bit dividend B2
uint8 r4823; //32-bit dividend B3
uint8 r4824; //16-bit multiplier B0
uint8 r4825; //16-bit multiplier B1
uint8 r4826; //16-bit divisor B0
uint8 r4827; //16-bit divisor B1
uint8 r4828; //32-bit product B0, 32-bit quotient B0
uint8 r4829; //32-bit product B1, 32-bit quotient B1
uint8 r482a; //32-bit product B2, 32-bit quotient B2
uint8 r482b; //32-bit product B3, 32-bit quotient B3
uint8 r482c; //16-bit remainder B0
uint8 r482d; //16-bit remainder B1
uint8 r482e; //math control register
uint8 r482f; //math status
//===================
//memory mapping unit
//===================
uint8 r4830; //SRAM write enable
uint8 r4831; //$[d0-df]:[0000-ffff] mapping
uint8 r4832; //$[e0-ef]:[0000-ffff] mapping
uint8 r4833; //$[f0-ff]:[0000-ffff] mapping
uint8 r4834; //???
unsigned dx_offset;
unsigned ex_offset;
unsigned fx_offset;
//====================
//real-time clock unit
//====================
uint8 r4840; //RTC latch
uint8 r4841; //RTC index/data port
uint8 r4842; //RTC status
enum RTC_State { RTCS_Inactive, RTCS_ModeSelect, RTCS_IndexSelect, RTCS_Write };
enum RTC_Mode { RTCM_Linear = 0x03, RTCM_Indexed = 0x0c };
unsigned rtc_state;
unsigned rtc_mode;
unsigned rtc_index;
static const unsigned months[12];
};
extern SPC7110 spc7110;

View File

@@ -0,0 +1,8 @@
#ifdef SRTC_CPP
void SRTC::serialize(serializer &s) {
s.integer(rtc_mode);
s.integer(rtc_index);
}
#endif

View File

@@ -1,4 +1,11 @@
#include "../../base.h"
#include <../base.hpp>
#define SRTC_CPP
namespace SNES {
SRTC srtc;
#include "serialization.cpp"
const unsigned SRTC::months[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
@@ -15,20 +22,32 @@ void SRTC::power() {
}
void SRTC::reset() {
rtc_mode = RTCM_Read;
rtc_mode = RtcRead;
rtc_index = -1;
update_time();
}
void SRTC::update_time() {
time_t rtc_time;
rtc_time = memory::cartrtc.read(16);
rtc_time |= memory::cartrtc.read(17) << 8;
rtc_time |= memory::cartrtc.read(18) << 16;
rtc_time |= memory::cartrtc.read(19) << 24;
time_t rtc_time
= (memory::cartrtc.read(16) << 0)
| (memory::cartrtc.read(17) << 8)
| (memory::cartrtc.read(18) << 16)
| (memory::cartrtc.read(19) << 24);
time_t current_time = time(0);
if(current_time > rtc_time) {
//sizeof(time_t) is platform-dependent; though memory::cartrtc needs to be platform-agnostic.
//yet platforms with 32-bit signed time_t will overflow every ~68 years. handle this by
//accounting for overflow at the cost of 1-bit precision (to catch underflow). this will allow
//memory::cartrtc timestamp to remain valid for up to ~34 years from the last update, even if
//time_t overflows. calculation should be valid regardless of number representation, time_t size,
//or whether time_t is signed or unsigned.
time_t diff
= (current_time >= rtc_time)
? (current_time - rtc_time)
: (std::numeric_limits<time_t>::max() - rtc_time + current_time + 1); //compensate for overflow
if(diff > std::numeric_limits<time_t>::max() / 2) diff = 0; //compensate for underflow
if(diff > 0) {
unsigned second = memory::cartrtc.read( 0) + memory::cartrtc.read( 1) * 10;
unsigned minute = memory::cartrtc.read( 2) + memory::cartrtc.read( 3) * 10;
unsigned hour = memory::cartrtc.read( 4) + memory::cartrtc.read( 5) * 10;
@@ -41,8 +60,7 @@ void SRTC::update_time() {
month--;
year += 1000;
second += (unsigned)(current_time - rtc_time);
second += diff;
while(second >= 60) {
second -= 60;
@@ -94,8 +112,8 @@ void SRTC::update_time() {
memory::cartrtc.write(12, weekday % 7);
}
memory::cartrtc.write(16, current_time);
memory::cartrtc.write(17, current_time >> 8);
memory::cartrtc.write(16, current_time >> 0);
memory::cartrtc.write(17, current_time >> 8);
memory::cartrtc.write(18, current_time >> 16);
memory::cartrtc.write(19, current_time >> 24);
}
@@ -104,8 +122,8 @@ void SRTC::update_time() {
//eg 0 = Sunday, 1 = Monday, ... 6 = Saturday
//usage: weekday(2008, 1, 1) returns weekday of January 1st, 2008
unsigned SRTC::weekday(unsigned year, unsigned month, unsigned day) {
unsigned y = 1900, m = 1; //epoch is 1900-01-01
unsigned sum = 0; //number of days passed since epoch
unsigned y = 1900, m = 1; //epoch is 1900-01-01
unsigned sum = 0; //number of days passed since epoch
year = max(1900, year);
month = max(1, min(12, month));
@@ -136,14 +154,14 @@ unsigned SRTC::weekday(unsigned year, unsigned month, unsigned day) {
}
sum += day - 1;
return (sum + 1) % 7; //1900-01-01 was a Monday
return (sum + 1) % 7; //1900-01-01 was a Monday
}
uint8 SRTC::mmio_read(unsigned addr) {
addr &= 0xffff;
if(addr == 0x2800) {
if(rtc_mode != RTCM_Read) return 0x00;
if(rtc_mode != RtcRead) return 0x00;
if(rtc_index < 0) {
update_time();
@@ -164,22 +182,22 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr == 0x2801) {
data &= 0x0f; //only the low four bits are used
data &= 0x0f; //only the low four bits are used
if(data == 0x0d) {
rtc_mode = RTCM_Read;
rtc_mode = RtcRead;
rtc_index = -1;
return;
}
if(data == 0x0e) {
rtc_mode = RTCM_Command;
rtc_mode = RtcCommand;
return;
}
if(data == 0x0f) return; //unknown behavior
if(data == 0x0f) return; //unknown behavior
if(rtc_mode == RTCM_Write) {
if(rtc_mode == RtcWrite) {
if(rtc_index >= 0 && rtc_index < 12) {
memory::cartrtc.write(rtc_index++, data);
@@ -193,17 +211,17 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
memory::cartrtc.write(rtc_index++, weekday(year, month, day));
}
}
} else if(rtc_mode == RTCM_Command) {
} else if(rtc_mode == RtcCommand) {
if(data == 0) {
rtc_mode = RTCM_Write;
rtc_mode = RtcWrite;
rtc_index = 0;
} else if(data == 4) {
rtc_mode = RTCM_Ready;
rtc_mode = RtcReady;
rtc_index = -1;
for(unsigned i = 0; i < 13; i++) memory::cartrtc.write(i, 0);
} else {
//unknown behavior
rtc_mode = RTCM_Ready;
rtc_mode = RtcReady;
}
}
}
@@ -211,3 +229,5 @@ void SRTC::mmio_write(unsigned addr, uint8 data) {
SRTC::SRTC() {
}
};

View File

@@ -1,22 +1,24 @@
class SRTC : public MMIO {
public:
void update_time();
unsigned weekday(unsigned year, unsigned month, unsigned day);
void init();
void enable();
void power();
void reset();
uint8 mmio_read (unsigned addr);
void mmio_write(unsigned addr, uint8 data);
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
void serialize(serializer&);
SRTC();
private:
static const unsigned months[12];
enum RTC_Mode { RTCM_Ready, RTCM_Command, RTCM_Read, RTCM_Write } rtc_mode;
enum RtcMode { RtcReady, RtcCommand, RtcRead, RtcWrite };
unsigned rtc_mode;
signed rtc_index;
void update_time();
unsigned weekday(unsigned year, unsigned month, unsigned day);
};
extern SRTC srtc;

View File

@@ -0,0 +1,7 @@
#ifdef ST010_CPP
void ST010::serialize(serializer &s) {
s.array(ram);
}
#endif

View File

@@ -1,86 +1,95 @@
#include "../../base.h"
#include <../base.hpp>
#define ST010_CPP
#include "st010_data.h"
#include "st010_op.cpp"
int16 ST010::sin(int16 theta) {
return sin_table[(theta >> 8) & 0xff];
}
int16 ST010::cos(int16 theta) {
return sin_table[((theta + 0x4000) >> 8) & 0xff];
}
uint8 ST010::readb(uint16 addr) {
return ram[addr & 0xfff];
}
uint16 ST010::readw(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8);
}
uint32 ST010::readd(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8) |
(readb(addr + 2) << 16) |
(readb(addr + 3) << 24);
}
void ST010::writeb(uint16 addr, uint8 data) {
ram[addr & 0xfff] = data;
}
void ST010::writew(uint16 addr, uint16 data) {
writeb(addr + 0, data);
writeb(addr + 1, data >> 8);
}
void ST010::writed(uint16 addr, uint32 data) {
writeb(addr + 0, data);
writeb(addr + 1, data >> 8);
writeb(addr + 2, data >> 16);
writeb(addr + 3, data >> 24);
}
//
void ST010::init() {
}
void ST010::enable() {
}
void ST010::power() {
reset();
}
void ST010::reset() {
memset(ram, 0x00, sizeof ram);
}
//
uint8 ST010::read(uint addr) {
return readb(addr);
}
void ST010::write(uint addr, uint8 data) {
writeb(addr, data);
if((addr & 0xfff) == 0x0021 && (data & 0x80)) {
switch(ram[0x0020]) {
case 0x01: op_01(); break;
case 0x02: op_02(); break;
case 0x03: op_03(); break;
case 0x04: op_04(); break;
case 0x05: op_05(); break;
case 0x06: op_06(); break;
case 0x07: op_07(); break;
case 0x08: op_08(); break;
}
ram[0x0021] &= ~0x80;
}
}
namespace SNES {
ST010 st010;
#include "st010_data.hpp"
#include "serialization.cpp"
#include "st010_op.cpp"
void ST010::init() {
}
void ST010::enable() {
bus.map(Bus::MapDirect, 0x68, 0x6f, 0x0000, 0x0fff, *this);
bus.map(Bus::MapDirect, 0xe8, 0xef, 0x0000, 0x0fff, *this);
}
int16 ST010::sin(int16 theta) {
return sin_table[(theta >> 8) & 0xff];
}
int16 ST010::cos(int16 theta) {
return sin_table[((theta + 0x4000) >> 8) & 0xff];
}
uint8 ST010::readb(uint16 addr) {
return ram[addr & 0xfff];
}
uint16 ST010::readw(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8);
}
uint32 ST010::readd(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8) |
(readb(addr + 2) << 16) |
(readb(addr + 3) << 24);
}
void ST010::writeb(uint16 addr, uint8 data) {
ram[addr & 0xfff] = data;
}
void ST010::writew(uint16 addr, uint16 data) {
writeb(addr + 0, data >> 0);
writeb(addr + 1, data >> 8);
}
void ST010::writed(uint16 addr, uint32 data) {
writeb(addr + 0, data >> 0);
writeb(addr + 1, data >> 8);
writeb(addr + 2, data >> 16);
writeb(addr + 3, data >> 24);
}
//
void ST010::power() {
reset();
}
void ST010::reset() {
memset(ram, 0x00, sizeof ram);
}
//
uint8 ST010::read(unsigned addr) {
return readb(addr);
}
void ST010::write(unsigned addr, uint8 data) {
writeb(addr, data);
if((addr & 0xfff) == 0x0021 && (data & 0x80)) {
switch(ram[0x0020]) {
case 0x01: op_01(); break;
case 0x02: op_02(); break;
case 0x03: op_03(); break;
case 0x04: op_04(); break;
case 0x05: op_05(); break;
case 0x06: op_06(); break;
case 0x07: op_07(); break;
case 0x08: op_08(); break;
}
ram[0x0021] &= ~0x80;
}
}
};

View File

@@ -1,42 +1,44 @@
class ST010 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read (uint addr);
void write(uint addr, uint8 data);
private:
uint8 ram[0x1000];
static const int16 sin_table[256];
static const int16 mode7_scale[176];
static const uint8 arctan[32][32];
//interfaces to sin table
int16 sin(int16 theta);
int16 cos(int16 theta);
//interfaces to ram buffer
uint8 readb (uint16 addr);
uint16 readw (uint16 addr);
uint32 readd (uint16 addr);
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writed(uint16 addr, uint32 data);
//opcodes
void op_01();
void op_02();
void op_03();
void op_04();
void op_05();
void op_06();
void op_07();
void op_08();
void op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta);
};
extern ST010 st010;
class ST010 : public Memory {
public:
void init();
void enable();
void power();
void reset();
uint8 read(unsigned addr);
void write(unsigned addr, uint8 data);
void serialize(serializer&);
private:
uint8 ram[0x1000];
static const int16 sin_table[256];
static const int16 mode7_scale[176];
static const uint8 arctan[32][32];
//interfaces to sin table
int16 sin(int16 theta);
int16 cos(int16 theta);
//interfaces to ram buffer
uint8 readb (uint16 addr);
uint16 readw (uint16 addr);
uint32 readd (uint16 addr);
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writed(uint16 addr, uint32 data);
//opcodes
void op_01();
void op_02();
void op_03();
void op_04();
void op_05();
void op_06();
void op_07();
void op_08();
void op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta);
};
extern ST010 st010;

View File

@@ -1,126 +1,126 @@
const int16 ST010::sin_table[256] = {
0x0000, 0x0324, 0x0648, 0x096a, 0x0c8c, 0x0fab, 0x12c8, 0x15e2,
0x18f9, 0x1c0b, 0x1f1a, 0x2223, 0x2528, 0x2826, 0x2b1f, 0x2e11,
0x30fb, 0x33df, 0x36ba, 0x398c, 0x3c56, 0x3f17, 0x41ce, 0x447a,
0x471c, 0x49b4, 0x4c3f, 0x4ebf, 0x5133, 0x539b, 0x55f5, 0x5842,
0x5a82, 0x5cb3, 0x5ed7, 0x60eb, 0x62f1, 0x64e8, 0x66cf, 0x68a6,
0x6a6d, 0x6c23, 0x6dc9, 0x6f5e, 0x70e2, 0x7254, 0x73b5, 0x7504,
0x7641, 0x776b, 0x7884, 0x7989, 0x7a7c, 0x7b5c, 0x7c29, 0x7ce3,
0x7d89, 0x7e1d, 0x7e9c, 0x7f09, 0x7f61, 0x7fa6, 0x7fd8, 0x7ff5,
0x7fff, 0x7ff5, 0x7fd8, 0x7fa6, 0x7f61, 0x7f09, 0x7e9c, 0x7e1d,
0x7d89, 0x7ce3, 0x7c29, 0x7b5c, 0x7a7c, 0x7989, 0x7884, 0x776b,
0x7641, 0x7504, 0x73b5, 0x7254, 0x70e2, 0x6f5e, 0x6dc9, 0x6c23,
0x6a6d, 0x68a6, 0x66cf, 0x64e8, 0x62f1, 0x60eb, 0x5ed7, 0x5cb3,
0x5a82, 0x5842, 0x55f5, 0x539b, 0x5133, 0x4ebf, 0x4c3f, 0x49b4,
0x471c, 0x447a, 0x41ce, 0x3f17, 0x3c56, 0x398c, 0x36ba, 0x33df,
0x30fb, 0x2e11, 0x2b1f, 0x2826, 0x2528, 0x2223, 0x1f1a, 0x1c0b,
0x18f8, 0x15e2, 0x12c8, 0x0fab, 0x0c8c, 0x096a, 0x0648, 0x0324,
0x0000, -0x0324, -0x0648, -0x096b, -0x0c8c, -0x0fab, -0x12c8, -0x15e2,
-0x18f9, -0x1c0b, -0x1f1a, -0x2223, -0x2528, -0x2826, -0x2b1f, -0x2e11,
-0x30fb, -0x33df, -0x36ba, -0x398d, -0x3c56, -0x3f17, -0x41ce, -0x447a,
-0x471c, -0x49b4, -0x4c3f, -0x4ebf, -0x5133, -0x539b, -0x55f5, -0x5842,
-0x5a82, -0x5cb3, -0x5ed7, -0x60ec, -0x62f1, -0x64e8, -0x66cf, -0x68a6,
-0x6a6d, -0x6c23, -0x6dc9, -0x6f5e, -0x70e2, -0x7254, -0x73b5, -0x7504,
-0x7641, -0x776b, -0x7884, -0x7989, -0x7a7c, -0x7b5c, -0x7c29, -0x7ce3,
-0x7d89, -0x7e1d, -0x7e9c, -0x7f09, -0x7f61, -0x7fa6, -0x7fd8, -0x7ff5,
-0x7fff, -0x7ff5, -0x7fd8, -0x7fa6, -0x7f61, -0x7f09, -0x7e9c, -0x7e1d,
-0x7d89, -0x7ce3, -0x7c29, -0x7b5c, -0x7a7c, -0x7989, -0x7883, -0x776b,
-0x7641, -0x7504, -0x73b5, -0x7254, -0x70e2, -0x6f5e, -0x6dc9, -0x6c23,
-0x6a6d, -0x68a6, -0x66cf, -0x64e8, -0x62f1, -0x60eb, -0x5ed7, -0x5cb3,
-0x5a82, -0x5842, -0x55f5, -0x539a, -0x5133, -0x4ebf, -0x4c3f, -0x49b3,
-0x471c, -0x447a, -0x41cd, -0x3f17, -0x3c56, -0x398c, -0x36b9, -0x33de,
-0x30fb, -0x2e10, -0x2b1f, -0x2826, -0x2527, -0x2223, -0x1f19, -0x1c0b,
-0x18f8, -0x15e2, -0x12c8, -0x0fab, -0x0c8b, -0x096a, -0x0647, -0x0324
};
const int16 ST010::mode7_scale[176] = {
0x0380, 0x0325, 0x02da, 0x029c, 0x0268, 0x023b, 0x0215, 0x01f3,
0x01d5, 0x01bb, 0x01a3, 0x018e, 0x017b, 0x016a, 0x015a, 0x014b,
0x013e, 0x0132, 0x0126, 0x011c, 0x0112, 0x0109, 0x0100, 0x00f8,
0x00f0, 0x00e9, 0x00e3, 0x00dc, 0x00d6, 0x00d1, 0x00cb, 0x00c6,
0x00c1, 0x00bd, 0x00b8, 0x00b4, 0x00b0, 0x00ac, 0x00a8, 0x00a5,
0x00a2, 0x009e, 0x009b, 0x0098, 0x0095, 0x0093, 0x0090, 0x008d,
0x008b, 0x0088, 0x0086, 0x0084, 0x0082, 0x0080, 0x007e, 0x007c,
0x007a, 0x0078, 0x0076, 0x0074, 0x0073, 0x0071, 0x006f, 0x006e,
0x006c, 0x006b, 0x0069, 0x0068, 0x0067, 0x0065, 0x0064, 0x0063,
0x0062, 0x0060, 0x005f, 0x005e, 0x005d, 0x005c, 0x005b, 0x005a,
0x0059, 0x0058, 0x0057, 0x0056, 0x0055, 0x0054, 0x0053, 0x0052,
0x0051, 0x0051, 0x0050, 0x004f, 0x004e, 0x004d, 0x004d, 0x004c,
0x004b, 0x004b, 0x004a, 0x0049, 0x0048, 0x0048, 0x0047, 0x0047,
0x0046, 0x0045, 0x0045, 0x0044, 0x0044, 0x0043, 0x0042, 0x0042,
0x0041, 0x0041, 0x0040, 0x0040, 0x003f, 0x003f, 0x003e, 0x003e,
0x003d, 0x003d, 0x003c, 0x003c, 0x003b, 0x003b, 0x003a, 0x003a,
0x003a, 0x0039, 0x0039, 0x0038, 0x0038, 0x0038, 0x0037, 0x0037,
0x0036, 0x0036, 0x0036, 0x0035, 0x0035, 0x0035, 0x0034, 0x0034,
0x0034, 0x0033, 0x0033, 0x0033, 0x0032, 0x0032, 0x0032, 0x0031,
0x0031, 0x0031, 0x0030, 0x0030, 0x0030, 0x0030, 0x002f, 0x002f,
0x002f, 0x002e, 0x002e, 0x002e, 0x002e, 0x002d, 0x002d, 0x002d,
0x002d, 0x002c, 0x002c, 0x002c, 0x002c, 0x002b, 0x002b, 0x002b
};
const uint8 ST010::arctan[32][32] = {
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 },
{ 0x80, 0xa0, 0xad, 0xb3, 0xb6, 0xb8, 0xb9, 0xba, 0xbb, 0xbb, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd,
0xbd, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf },
{ 0x80, 0x93, 0xa0, 0xa8, 0xad, 0xb0, 0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb,
0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd },
{ 0x80, 0x8d, 0x98, 0xa0, 0xa6, 0xaa, 0xad, 0xb0, 0xb1, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8,
0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc },
{ 0x80, 0x8a, 0x93, 0x9a, 0xa0, 0xa5, 0xa8, 0xab, 0xad, 0xaf, 0xb0, 0xb2, 0xb3, 0xb4, 0xb5, 0xb5,
0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb },
{ 0x80, 0x88, 0x90, 0x96, 0x9b, 0xa0, 0xa4, 0xa7, 0xa9, 0xab, 0xad, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xb9, 0xb9 },
{ 0x80, 0x87, 0x8d, 0x93, 0x98, 0x9c, 0xa0, 0xa3, 0xa6, 0xa8, 0xaa, 0xac, 0xad, 0xae, 0xb0, 0xb0,
0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8 },
{ 0x80, 0x86, 0x8b, 0x90, 0x95, 0x99, 0x9d, 0xa0, 0xa3, 0xa5, 0xa7, 0xa9, 0xaa, 0xac, 0xad, 0xae,
0xaf, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7 },
{ 0x80, 0x85, 0x8a, 0x8f, 0x93, 0x97, 0x9a, 0x9d, 0xa0, 0xa2, 0xa5, 0xa6, 0xa8, 0xaa, 0xab, 0xac,
0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb5, 0xb5 },
{ 0x80, 0x85, 0x89, 0x8d, 0x91, 0x95, 0x98, 0x9b, 0x9e, 0xa0, 0xa0, 0xa4, 0xa6, 0xa7, 0xa9, 0xaa,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb4 },
{ 0x80, 0x84, 0x88, 0x8c, 0x90, 0x93, 0x96, 0x99, 0x9b, 0x9e, 0xa0, 0xa2, 0xa4, 0xa5, 0xa7, 0xa8,
0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb2, 0xb3, 0xb3 },
{ 0x80, 0x84, 0x87, 0x8b, 0x8e, 0x91, 0x94, 0x97, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa7, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2 },
{ 0x80, 0x83, 0x87, 0x8a, 0x8d, 0x90, 0x93, 0x96, 0x98, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5,
0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb0, 0xb1 },
{ 0x80, 0x83, 0x86, 0x89, 0x8c, 0x8f, 0x92, 0x94, 0x96, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa2, 0xa3,
0xa4, 0xa5, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xb0 },
{ 0x80, 0x83, 0x86, 0x89, 0x8b, 0x8e, 0x90, 0x93, 0x95, 0x97, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa1,
0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf },
{ 0x80, 0x83, 0x85, 0x88, 0x8b, 0x8d, 0x90, 0x92, 0x94, 0x96, 0x98, 0x9a, 0x9b, 0x9d, 0x9f, 0xa0,
0xa1, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae },
{ 0x80, 0x83, 0x85, 0x88, 0x8a, 0x8c, 0x8f, 0x91, 0x93, 0x95, 0x97, 0x99, 0x9a, 0x9c, 0x9d, 0x9f,
0xa0, 0xa1, 0xa2, 0xa3, 0xa5, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xab, 0xac, 0xad },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x96, 0x97, 0x99, 0x9b, 0x9c, 0x9d,
0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8b, 0x8d, 0x8f, 0x91, 0x93, 0x95, 0x96, 0x98, 0x99, 0x9b, 0x9c,
0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x9a, 0x9b,
0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9b, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9 },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8f, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x99,
0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8 },
{ 0x80, 0x82, 0x84, 0x86, 0x87, 0x89, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x98,
0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7 },
{ 0x80, 0x82, 0x84, 0x85, 0x87, 0x89, 0x8a, 0x8c, 0x8e, 0x8f, 0x91, 0x92, 0x94, 0x95, 0x96, 0x98,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6 },
{ 0x80, 0x82, 0x83, 0x85, 0x87, 0x88, 0x8a, 0x8c, 0x8d, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x96, 0x97,
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x94, 0x95, 0x96,
0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x89, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x95,
0x96, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x87, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93, 0x95,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2, 0xa3 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x89, 0x8a, 0x8b, 0x8d, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x88, 0x8a, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8b, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93,
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0 }
};
const int16 ST010::sin_table[256] = {
0x0000, 0x0324, 0x0648, 0x096a, 0x0c8c, 0x0fab, 0x12c8, 0x15e2,
0x18f9, 0x1c0b, 0x1f1a, 0x2223, 0x2528, 0x2826, 0x2b1f, 0x2e11,
0x30fb, 0x33df, 0x36ba, 0x398c, 0x3c56, 0x3f17, 0x41ce, 0x447a,
0x471c, 0x49b4, 0x4c3f, 0x4ebf, 0x5133, 0x539b, 0x55f5, 0x5842,
0x5a82, 0x5cb3, 0x5ed7, 0x60eb, 0x62f1, 0x64e8, 0x66cf, 0x68a6,
0x6a6d, 0x6c23, 0x6dc9, 0x6f5e, 0x70e2, 0x7254, 0x73b5, 0x7504,
0x7641, 0x776b, 0x7884, 0x7989, 0x7a7c, 0x7b5c, 0x7c29, 0x7ce3,
0x7d89, 0x7e1d, 0x7e9c, 0x7f09, 0x7f61, 0x7fa6, 0x7fd8, 0x7ff5,
0x7fff, 0x7ff5, 0x7fd8, 0x7fa6, 0x7f61, 0x7f09, 0x7e9c, 0x7e1d,
0x7d89, 0x7ce3, 0x7c29, 0x7b5c, 0x7a7c, 0x7989, 0x7884, 0x776b,
0x7641, 0x7504, 0x73b5, 0x7254, 0x70e2, 0x6f5e, 0x6dc9, 0x6c23,
0x6a6d, 0x68a6, 0x66cf, 0x64e8, 0x62f1, 0x60eb, 0x5ed7, 0x5cb3,
0x5a82, 0x5842, 0x55f5, 0x539b, 0x5133, 0x4ebf, 0x4c3f, 0x49b4,
0x471c, 0x447a, 0x41ce, 0x3f17, 0x3c56, 0x398c, 0x36ba, 0x33df,
0x30fb, 0x2e11, 0x2b1f, 0x2826, 0x2528, 0x2223, 0x1f1a, 0x1c0b,
0x18f8, 0x15e2, 0x12c8, 0x0fab, 0x0c8c, 0x096a, 0x0648, 0x0324,
0x0000, -0x0324, -0x0648, -0x096b, -0x0c8c, -0x0fab, -0x12c8, -0x15e2,
-0x18f9, -0x1c0b, -0x1f1a, -0x2223, -0x2528, -0x2826, -0x2b1f, -0x2e11,
-0x30fb, -0x33df, -0x36ba, -0x398d, -0x3c56, -0x3f17, -0x41ce, -0x447a,
-0x471c, -0x49b4, -0x4c3f, -0x4ebf, -0x5133, -0x539b, -0x55f5, -0x5842,
-0x5a82, -0x5cb3, -0x5ed7, -0x60ec, -0x62f1, -0x64e8, -0x66cf, -0x68a6,
-0x6a6d, -0x6c23, -0x6dc9, -0x6f5e, -0x70e2, -0x7254, -0x73b5, -0x7504,
-0x7641, -0x776b, -0x7884, -0x7989, -0x7a7c, -0x7b5c, -0x7c29, -0x7ce3,
-0x7d89, -0x7e1d, -0x7e9c, -0x7f09, -0x7f61, -0x7fa6, -0x7fd8, -0x7ff5,
-0x7fff, -0x7ff5, -0x7fd8, -0x7fa6, -0x7f61, -0x7f09, -0x7e9c, -0x7e1d,
-0x7d89, -0x7ce3, -0x7c29, -0x7b5c, -0x7a7c, -0x7989, -0x7883, -0x776b,
-0x7641, -0x7504, -0x73b5, -0x7254, -0x70e2, -0x6f5e, -0x6dc9, -0x6c23,
-0x6a6d, -0x68a6, -0x66cf, -0x64e8, -0x62f1, -0x60eb, -0x5ed7, -0x5cb3,
-0x5a82, -0x5842, -0x55f5, -0x539a, -0x5133, -0x4ebf, -0x4c3f, -0x49b3,
-0x471c, -0x447a, -0x41cd, -0x3f17, -0x3c56, -0x398c, -0x36b9, -0x33de,
-0x30fb, -0x2e10, -0x2b1f, -0x2826, -0x2527, -0x2223, -0x1f19, -0x1c0b,
-0x18f8, -0x15e2, -0x12c8, -0x0fab, -0x0c8b, -0x096a, -0x0647, -0x0324
};
const int16 ST010::mode7_scale[176] = {
0x0380, 0x0325, 0x02da, 0x029c, 0x0268, 0x023b, 0x0215, 0x01f3,
0x01d5, 0x01bb, 0x01a3, 0x018e, 0x017b, 0x016a, 0x015a, 0x014b,
0x013e, 0x0132, 0x0126, 0x011c, 0x0112, 0x0109, 0x0100, 0x00f8,
0x00f0, 0x00e9, 0x00e3, 0x00dc, 0x00d6, 0x00d1, 0x00cb, 0x00c6,
0x00c1, 0x00bd, 0x00b8, 0x00b4, 0x00b0, 0x00ac, 0x00a8, 0x00a5,
0x00a2, 0x009e, 0x009b, 0x0098, 0x0095, 0x0093, 0x0090, 0x008d,
0x008b, 0x0088, 0x0086, 0x0084, 0x0082, 0x0080, 0x007e, 0x007c,
0x007a, 0x0078, 0x0076, 0x0074, 0x0073, 0x0071, 0x006f, 0x006e,
0x006c, 0x006b, 0x0069, 0x0068, 0x0067, 0x0065, 0x0064, 0x0063,
0x0062, 0x0060, 0x005f, 0x005e, 0x005d, 0x005c, 0x005b, 0x005a,
0x0059, 0x0058, 0x0057, 0x0056, 0x0055, 0x0054, 0x0053, 0x0052,
0x0051, 0x0051, 0x0050, 0x004f, 0x004e, 0x004d, 0x004d, 0x004c,
0x004b, 0x004b, 0x004a, 0x0049, 0x0048, 0x0048, 0x0047, 0x0047,
0x0046, 0x0045, 0x0045, 0x0044, 0x0044, 0x0043, 0x0042, 0x0042,
0x0041, 0x0041, 0x0040, 0x0040, 0x003f, 0x003f, 0x003e, 0x003e,
0x003d, 0x003d, 0x003c, 0x003c, 0x003b, 0x003b, 0x003a, 0x003a,
0x003a, 0x0039, 0x0039, 0x0038, 0x0038, 0x0038, 0x0037, 0x0037,
0x0036, 0x0036, 0x0036, 0x0035, 0x0035, 0x0035, 0x0034, 0x0034,
0x0034, 0x0033, 0x0033, 0x0033, 0x0032, 0x0032, 0x0032, 0x0031,
0x0031, 0x0031, 0x0030, 0x0030, 0x0030, 0x0030, 0x002f, 0x002f,
0x002f, 0x002e, 0x002e, 0x002e, 0x002e, 0x002d, 0x002d, 0x002d,
0x002d, 0x002c, 0x002c, 0x002c, 0x002c, 0x002b, 0x002b, 0x002b
};
const uint8 ST010::arctan[32][32] = {
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 },
{ 0x80, 0xa0, 0xad, 0xb3, 0xb6, 0xb8, 0xb9, 0xba, 0xbb, 0xbb, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd,
0xbd, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf },
{ 0x80, 0x93, 0xa0, 0xa8, 0xad, 0xb0, 0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb,
0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd },
{ 0x80, 0x8d, 0x98, 0xa0, 0xa6, 0xaa, 0xad, 0xb0, 0xb1, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8,
0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc },
{ 0x80, 0x8a, 0x93, 0x9a, 0xa0, 0xa5, 0xa8, 0xab, 0xad, 0xaf, 0xb0, 0xb2, 0xb3, 0xb4, 0xb5, 0xb5,
0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb },
{ 0x80, 0x88, 0x90, 0x96, 0x9b, 0xa0, 0xa4, 0xa7, 0xa9, 0xab, 0xad, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xb9, 0xb9 },
{ 0x80, 0x87, 0x8d, 0x93, 0x98, 0x9c, 0xa0, 0xa3, 0xa6, 0xa8, 0xaa, 0xac, 0xad, 0xae, 0xb0, 0xb0,
0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8 },
{ 0x80, 0x86, 0x8b, 0x90, 0x95, 0x99, 0x9d, 0xa0, 0xa3, 0xa5, 0xa7, 0xa9, 0xaa, 0xac, 0xad, 0xae,
0xaf, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7 },
{ 0x80, 0x85, 0x8a, 0x8f, 0x93, 0x97, 0x9a, 0x9d, 0xa0, 0xa2, 0xa5, 0xa6, 0xa8, 0xaa, 0xab, 0xac,
0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb5, 0xb5 },
{ 0x80, 0x85, 0x89, 0x8d, 0x91, 0x95, 0x98, 0x9b, 0x9e, 0xa0, 0xa0, 0xa4, 0xa6, 0xa7, 0xa9, 0xaa,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb4 },
{ 0x80, 0x84, 0x88, 0x8c, 0x90, 0x93, 0x96, 0x99, 0x9b, 0x9e, 0xa0, 0xa2, 0xa4, 0xa5, 0xa7, 0xa8,
0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb2, 0xb3, 0xb3 },
{ 0x80, 0x84, 0x87, 0x8b, 0x8e, 0x91, 0x94, 0x97, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa7, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2 },
{ 0x80, 0x83, 0x87, 0x8a, 0x8d, 0x90, 0x93, 0x96, 0x98, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5,
0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb0, 0xb1 },
{ 0x80, 0x83, 0x86, 0x89, 0x8c, 0x8f, 0x92, 0x94, 0x96, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa2, 0xa3,
0xa4, 0xa5, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xb0 },
{ 0x80, 0x83, 0x86, 0x89, 0x8b, 0x8e, 0x90, 0x93, 0x95, 0x97, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa1,
0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf },
{ 0x80, 0x83, 0x85, 0x88, 0x8b, 0x8d, 0x90, 0x92, 0x94, 0x96, 0x98, 0x9a, 0x9b, 0x9d, 0x9f, 0xa0,
0xa1, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae },
{ 0x80, 0x83, 0x85, 0x88, 0x8a, 0x8c, 0x8f, 0x91, 0x93, 0x95, 0x97, 0x99, 0x9a, 0x9c, 0x9d, 0x9f,
0xa0, 0xa1, 0xa2, 0xa3, 0xa5, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xab, 0xac, 0xad },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x96, 0x97, 0x99, 0x9b, 0x9c, 0x9d,
0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8b, 0x8d, 0x8f, 0x91, 0x93, 0x95, 0x96, 0x98, 0x99, 0x9b, 0x9c,
0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x9a, 0x9b,
0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9b, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9 },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8f, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x99,
0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8 },
{ 0x80, 0x82, 0x84, 0x86, 0x87, 0x89, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x98,
0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7 },
{ 0x80, 0x82, 0x84, 0x85, 0x87, 0x89, 0x8a, 0x8c, 0x8e, 0x8f, 0x91, 0x92, 0x94, 0x95, 0x96, 0x98,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6 },
{ 0x80, 0x82, 0x83, 0x85, 0x87, 0x88, 0x8a, 0x8c, 0x8d, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x96, 0x97,
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x94, 0x95, 0x96,
0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x89, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x95,
0x96, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x87, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93, 0x95,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2, 0xa3 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x89, 0x8a, 0x8b, 0x8d, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x88, 0x8a, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8b, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93,
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0 }
};

View File

@@ -1,261 +1,261 @@
#ifdef ST010_CPP
//ST-010 emulation code - Copyright (C) 2003 The Dumper, Matthew Kendora, Overload, Feather
//bsnes port - Copyright (C) 2007 byuu
void ST010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta) {
if((x0 < 0) && (y0 < 0)) {
x1 = -x0;
y1 = -y0;
quadrant = -0x8000;
} else if(x0 < 0) {
x1 = y0;
y1 = -x0;
quadrant = -0x4000;
} else if(y0 < 0) {
x1 = -y0;
y1 = x0;
quadrant = 0x4000;
} else {
x1 = x0;
y1 = y0;
quadrant = 0x0000;
}
while((x1 > 0x1f) || (y1 > 0x1f)) {
if(x1 > 1) { x1 >>= 1; }
if(y1 > 1) { y1 >>= 1; }
}
if(y1 == 0) { quadrant += 0x4000; }
theta = (arctan[y1][x1] << 8) ^ quadrant;
}
//
void ST010::op_01() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 x1, y1, quadrant, theta;
op_01(x0, y0, x1, y1, quadrant, theta);
writew(0x0000, x1);
writew(0x0002, y1);
writew(0x0004, quadrant);
//writew(0x0006, y0); //Overload's docs note this write occurs, SNES9x disagrees
writew(0x0010, theta);
}
void ST010::op_02() {
int16 positions = readw(0x0024);
uint16 *places = (uint16*)(ram + 0x0040);
uint16 *drivers = (uint16*)(ram + 0x0080);
bool sorted;
uint16 temp;
if(positions > 1) {
do {
sorted = true;
for(int i = 0; i < positions - 1; i++) {
if(places[i] < places[i + 1]) {
temp = places[i + 1];
places[i + 1] = places[i];
places[i] = temp;
temp = drivers[i + 1];
drivers[i + 1] = drivers[i];
drivers[i] = temp;
sorted = false;
}
}
positions--;
} while(!sorted);
}
}
void ST010::op_03() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 multiplier = readw(0x0004);
int32 x1, y1;
x1 = x0 * multiplier << 1;
y1 = y0 * multiplier << 1;
writed(0x0010, x1);
writed(0x0014, y1);
}
void ST010::op_04() {
int16 x = readw(0x0000);
int16 y = readw(0x0002);
int16 square;
//calculate the vector length of (x,y)
square = (int16)sqrt((double)(y * y + x * x));
writew(0x0010, square);
}
void ST010::op_05() {
int32 dx, dy;
int16 a1, b1, c1;
uint16 o1;
bool wrap = false;
//target (x,y) coordinates
int16 ypos_max = readw(0x00c0);
int16 xpos_max = readw(0x00c2);
//current coordinates and direction
int32 ypos = readd(0x00c4);
int32 xpos = readd(0x00c8);
uint16 rot = readw(0x00cc);
//physics
uint16 speed = readw(0x00d4);
uint16 accel = readw(0x00d6);
uint16 speed_max = readw(0x00d8);
//special condition acknowledgement
int16 system = readw(0x00da);
int16 flags = readw(0x00dc);
//new target coordinates
int16 ypos_new = readw(0x00de);
int16 xpos_new = readw(0x00e0);
//mask upper bit
xpos_new &= 0x7fff;
//get the current distance
dx = xpos_max - (xpos >> 16);
dy = ypos_max - (ypos >> 16);
//quirk: clear and move in9
writew(0x00d2, 0xffff);
writew(0x00da, 0x0000);
//grab the target angle
op_01(dy, dx, a1, b1, c1, (int16&)o1);
//check for wrapping
if(abs(o1 - rot) > 0x8000) {
o1 += 0x8000;
rot += 0x8000;
wrap = true;
}
uint16 old_speed = speed;
//special case
if(abs(o1 - rot) == 0x8000) {
speed = 0x100;
}
//slow down for sharp curves
else if(abs(o1 - rot) >= 0x1000) {
uint32 slow = abs(o1 - rot);
slow >>= 4; //scaling
speed -= slow;
}
//otherwise accelerate
else {
speed += accel;
if(speed > speed_max) {
speed = speed_max; //clip speed
}
}
//prevent negative/positive overflow
if(abs(old_speed - speed) > 0x8000) {
if(old_speed < speed) { speed = 0; }
else speed = 0xff00;
}
//adjust direction by so many degrees
//be careful of negative adjustments
if((o1 > rot && (o1 - rot) > 0x80) || (o1 < rot && (rot - o1) >= 0x80)) {
if(o1 < rot) { rot -= 0x280; }
else if(o1 > rot) { rot += 0x280; }
}
//turn of wrapping
if(wrap) { rot -= 0x8000; }
//now check the distances (store for later)
dx = (xpos_max << 16) - xpos;
dy = (ypos_max << 16) - ypos;
dx >>= 16;
dy >>= 16;
//if we're in so many units of the target, signal it
if((system && (dy <= 6 && dy >= -8) && (dx <= 126 && dx >= -128)) || (!system && (dx <= 6 && dx >= -8) && (dy <= 126 && dy >= -128))) {
//announce our new destination and flag it
xpos_max = xpos_new & 0x7fff;
ypos_max = ypos_new;
flags |= 0x08;
}
//update position
xpos -= (cos(rot) * 0x400 >> 15) * (speed >> 8) << 1;
ypos -= (sin(rot) * 0x400 >> 15) * (speed >> 8) << 1;
//quirk: mask upper byte
xpos &= 0x1fffffff;
ypos &= 0x1fffffff;
writew(0x00c0, ypos_max);
writew(0x00c2, xpos_max);
writed(0x00c4, ypos);
writed(0x00c8, xpos);
writew(0x00cc, rot);
writew(0x00d4, speed);
writew(0x00dc, flags);
}
void ST010::op_06() {
int16 multiplicand = readw(0x0000);
int16 multiplier = readw(0x0002);
int32 product;
product = multiplicand * multiplier << 1;
writed(0x0010, product);
}
void ST010::op_07() {
int16 theta = readw(0x0000);
int16 data;
for(int i = 0, offset = 0; i < 176; i++) {
data = mode7_scale[i] * cos(theta) >> 15;
writew(0x00f0 + offset, data);
writew(0x0510 + offset, data);
data = mode7_scale[i] * sin(theta) >> 15;
writew(0x0250 + offset, data);
if(data) { data = ~data; }
writew(0x03b0 + offset, data);
offset += 2;
}
}
void ST010::op_08() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 theta = readw(0x0004);
int16 x1, y1;
x1 = (y0 * sin(theta) >> 15) + (x0 * cos(theta) >> 15);
y1 = (y0 * cos(theta) >> 15) - (x0 * sin(theta) >> 15);
writew(0x0010, x1);
writew(0x0012, y1);
}
//ST-010 emulation code - Copyright (C) 2003 The Dumper, Matthew Kendora, Overload, Feather
//bsnes port - Copyright (C) 2007 byuu
#endif //ifdef ST010_CPP
void ST010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta) {
if((x0 < 0) && (y0 < 0)) {
x1 = -x0;
y1 = -y0;
quadrant = -0x8000;
} else if(x0 < 0) {
x1 = y0;
y1 = -x0;
quadrant = -0x4000;
} else if(y0 < 0) {
x1 = -y0;
y1 = x0;
quadrant = 0x4000;
} else {
x1 = x0;
y1 = y0;
quadrant = 0x0000;
}
while((x1 > 0x1f) || (y1 > 0x1f)) {
if(x1 > 1) { x1 >>= 1; }
if(y1 > 1) { y1 >>= 1; }
}
if(y1 == 0) { quadrant += 0x4000; }
theta = (arctan[y1][x1] << 8) ^ quadrant;
}
//
void ST010::op_01() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 x1, y1, quadrant, theta;
op_01(x0, y0, x1, y1, quadrant, theta);
writew(0x0000, x1);
writew(0x0002, y1);
writew(0x0004, quadrant);
//writew(0x0006, y0); //Overload's docs note this write occurs, SNES9x disagrees
writew(0x0010, theta);
}
void ST010::op_02() {
int16 positions = readw(0x0024);
uint16 *places = (uint16*)(ram + 0x0040);
uint16 *drivers = (uint16*)(ram + 0x0080);
bool sorted;
uint16 temp;
if(positions > 1) {
do {
sorted = true;
for(int i = 0; i < positions - 1; i++) {
if(places[i] < places[i + 1]) {
temp = places[i + 1];
places[i + 1] = places[i];
places[i] = temp;
temp = drivers[i + 1];
drivers[i + 1] = drivers[i];
drivers[i] = temp;
sorted = false;
}
}
positions--;
} while(!sorted);
}
}
void ST010::op_03() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 multiplier = readw(0x0004);
int32 x1, y1;
x1 = x0 * multiplier << 1;
y1 = y0 * multiplier << 1;
writed(0x0010, x1);
writed(0x0014, y1);
}
void ST010::op_04() {
int16 x = readw(0x0000);
int16 y = readw(0x0002);
int16 square;
//calculate the vector length of (x,y)
square = (int16)sqrt((double)(y * y + x * x));
writew(0x0010, square);
}
void ST010::op_05() {
int32 dx, dy;
int16 a1, b1, c1;
uint16 o1;
bool wrap = false;
//target (x,y) coordinates
int16 ypos_max = readw(0x00c0);
int16 xpos_max = readw(0x00c2);
//current coordinates and direction
int32 ypos = readd(0x00c4);
int32 xpos = readd(0x00c8);
uint16 rot = readw(0x00cc);
//physics
uint16 speed = readw(0x00d4);
uint16 accel = readw(0x00d6);
uint16 speed_max = readw(0x00d8);
//special condition acknowledgement
int16 system = readw(0x00da);
int16 flags = readw(0x00dc);
//new target coordinates
int16 ypos_new = readw(0x00de);
int16 xpos_new = readw(0x00e0);
//mask upper bit
xpos_new &= 0x7fff;
//get the current distance
dx = xpos_max - (xpos >> 16);
dy = ypos_max - (ypos >> 16);
//quirk: clear and move in9
writew(0x00d2, 0xffff);
writew(0x00da, 0x0000);
//grab the target angle
op_01(dy, dx, a1, b1, c1, (int16&)o1);
//check for wrapping
if(abs(o1 - rot) > 0x8000) {
o1 += 0x8000;
rot += 0x8000;
wrap = true;
}
uint16 old_speed = speed;
//special case
if(abs(o1 - rot) == 0x8000) {
speed = 0x100;
}
//slow down for sharp curves
else if(abs(o1 - rot) >= 0x1000) {
uint32 slow = abs(o1 - rot);
slow >>= 4; //scaling
speed -= slow;
}
//otherwise accelerate
else {
speed += accel;
if(speed > speed_max) {
speed = speed_max; //clip speed
}
}
//prevent negative/positive overflow
if(abs(old_speed - speed) > 0x8000) {
if(old_speed < speed) { speed = 0; }
else speed = 0xff00;
}
//adjust direction by so many degrees
//be careful of negative adjustments
if((o1 > rot && (o1 - rot) > 0x80) || (o1 < rot && (rot - o1) >= 0x80)) {
if(o1 < rot) { rot -= 0x280; }
else if(o1 > rot) { rot += 0x280; }
}
//turn off wrapping
if(wrap) { rot -= 0x8000; }
//now check the distances (store for later)
dx = (xpos_max << 16) - xpos;
dy = (ypos_max << 16) - ypos;
dx >>= 16;
dy >>= 16;
//if we're in so many units of the target, signal it
if((system && (dy <= 6 && dy >= -8) && (dx <= 126 && dx >= -128)) || (!system && (dx <= 6 && dx >= -8) && (dy <= 126 && dy >= -128))) {
//announce our new destination and flag it
xpos_max = xpos_new & 0x7fff;
ypos_max = ypos_new;
flags |= 0x08;
}
//update position
xpos -= (cos(rot) * 0x400 >> 15) * (speed >> 8) << 1;
ypos -= (sin(rot) * 0x400 >> 15) * (speed >> 8) << 1;
//quirk: mask upper byte
xpos &= 0x1fffffff;
ypos &= 0x1fffffff;
writew(0x00c0, ypos_max);
writew(0x00c2, xpos_max);
writed(0x00c4, ypos);
writed(0x00c8, xpos);
writew(0x00cc, rot);
writew(0x00d4, speed);
writew(0x00dc, flags);
}
void ST010::op_06() {
int16 multiplicand = readw(0x0000);
int16 multiplier = readw(0x0002);
int32 product;
product = multiplicand * multiplier << 1;
writed(0x0010, product);
}
void ST010::op_07() {
int16 theta = readw(0x0000);
int16 data;
for(int i = 0, offset = 0; i < 176; i++) {
data = mode7_scale[i] * cos(theta) >> 15;
writew(0x00f0 + offset, data);
writew(0x0510 + offset, data);
data = mode7_scale[i] * sin(theta) >> 15;
writew(0x0250 + offset, data);
if(data) { data = ~data; }
writew(0x03b0 + offset, data);
offset += 2;
}
}
void ST010::op_08() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 theta = readw(0x0004);
int16 x1, y1;
x1 = (y0 * sin(theta) >> 15) + (x0 * cos(theta) >> 15);
y1 = (y0 * cos(theta) >> 15) - (x0 * sin(theta) >> 15);
writew(0x0010, x1);
writew(0x0012, y1);
}
#endif

20
src/chip/st011/st011.cpp Normal file
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@@ -0,0 +1,20 @@
#include <../base.hpp>
#define ST011_CPP
namespace SNES {
ST011 st011;
void ST011::init() {
}
void ST011::enable() {
}
void ST011::power() {
}
void ST011::reset() {
}
};

9
src/chip/st011/st011.hpp Normal file
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@@ -0,0 +1,9 @@
class ST011 {
public:
void init();
void enable();
void power();
void reset();
};
extern ST011 st011;

124
src/chip/st018/st018.cpp Normal file
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@@ -0,0 +1,124 @@
#include <../base.hpp>
#define ST018_CPP
namespace SNES {
ST018 st018;
uint8 ST018::mmio_read(unsigned addr) {
addr &= 0xffff;
if(addr == 0x3800) return regs.r3800;
if(addr == 0x3804) return regs.r3804;
return cpu.regs.mdr;
}
void ST018::mmio_write(unsigned addr, uint8 data) {
addr &= 0xffff;
if(addr == 0x3802) {
switch(regs.mode) {
case Waiting: {
switch(data) {
case 0x01: regs.r3800 = regs.r3800_01; break;
case 0xaa: op_board_upload(); break;
case 0xb2: op_b2(); break;
case 0xb3: op_b3(); break;
case 0xb4: op_b4(); break;
case 0xb5: op_b5(); break;
case 0xf1: op_query_chip(); break;
case 0xf2: op_query_chip(); break;
default: fprintf(stdout, "* ST018 w3802::%.2x\n", data); break;
}
} return;
case BoardUpload: {
op_board_upload(data);
} return;
}
}
if(addr == 0x3804) {
regs.w3804 <<= 8;
regs.w3804 |= data;
regs.w3804 &= 0xffffff;
return;
}
}
void ST018::init() {
}
void ST018::enable() {
for(unsigned i = 0x3800; i <= 0x38ff; i++) memory::mmio.map(i, *this);
}
void ST018::power() {
reset();
}
void ST018::reset() {
regs.mode = Waiting;
regs.r3800 = 0x00;
regs.r3804 = 0x85;
regs.w3804 = 0;
for(unsigned i = 0; i < 97; i++) board[i] = 0;
}
//=============
//ST018 opcodes
//=============
void ST018::op_board_upload() {
regs.mode = BoardUpload;
regs.counter = 0;
regs.r3800 = 0xe0;
}
void ST018::op_board_upload(uint8 data) {
board[regs.counter] = data;
regs.r3800 = 96 - regs.counter;
regs.counter++;
if(regs.counter >= 97) {
regs.mode = Waiting;
#if 0
for(unsigned y = 0; y < 9; y++) {
for(unsigned x = 0; x < 9; x++) {
fprintf(stdout, "%.2x ", board[y * 9 + x]);
}
fprintf(stdout, "\n");
}
for(unsigned n = 0; n < 16; n++) fprintf(stdout, "%.2x ", board[81 + n]);
fprintf(stdout, "\n\n");
#endif
}
}
void ST018::op_b2() {
fprintf(stdout, "* ST018 w3802::b2\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 0; //unknown
}
void ST018::op_b3() {
fprintf(stdout, "* ST018 w3802::b3\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 1; //0 = player lost?
}
void ST018::op_b4() {
fprintf(stdout, "* ST018 w3802::b4\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 1; //0 = player won?
}
void ST018::op_b5() {
fprintf(stdout, "* ST018 w3802::b5\n");
regs.r3800 = 0xe0;
regs.r3800_01 = 0; //1 = move will result in checkmate?
}
void ST018::op_query_chip() {
regs.r3800 = 0x00;
}
};

51
src/chip/st018/st018.hpp Normal file
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class ST018 : public MMIO {
public:
void init();
void enable();
void power();
void reset();
uint8 mmio_read(unsigned addr);
void mmio_write(unsigned addr, uint8 data);
enum mode_t { Waiting, BoardUpload };
struct regs_t {
mode_t mode;
uint8 r3800;
uint8 r3800_01;
uint8 r3804;
unsigned w3804;
unsigned counter;
} regs;
enum PieceID {
Pawn = 0x00, //foot soldier
Lance = 0x04, //incense chariot
Knight = 0x08, //cassia horse
Silver = 0x0c, //silver general
Gold = 0x10, //gold general
Rook = 0x14, //flying chariot
Bishop = 0x18, //angle mover
King = 0x1c, //king
};
enum PieceFlag {
PlayerA = 0x20,
PlayerB = 0x40,
};
uint8 board[9 * 9 + 16];
private:
void op_board_upload();
void op_board_upload(uint8 data);
void op_b2();
void op_b3();
void op_b4();
void op_b5();
void op_query_chip();
};
extern ST018 st018;

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#ifdef SUPERFX_CPP
SuperFXBus superfxbus;
namespace memory {
static SuperFXGSUROM gsurom;
static SuperFXGSURAM gsuram;
static SuperFXCPUROM fxrom;
static SuperFXCPURAM fxram;
};
void SuperFXBus::init() {
map(MapDirect, 0x00, 0xff, 0x0000, 0xffff, memory::memory_unmapped);
map(MapLinear, 0x00, 0x3f, 0x0000, 0x7fff, memory::gsurom);
map(MapLinear, 0x00, 0x3f, 0x8000, 0xffff, memory::gsurom);
map(MapLinear, 0x40, 0x5f, 0x0000, 0xffff, memory::gsurom);
map(MapLinear, 0x60, 0x7f, 0x0000, 0xffff, memory::gsuram);
bus.map(MapLinear, 0x00, 0x3f, 0x6000, 0x7fff, memory::fxram, 0x0000, 0x2000);
bus.map(MapLinear, 0x00, 0x3f, 0x8000, 0xffff, memory::fxrom);
bus.map(MapLinear, 0x40, 0x5f, 0x0000, 0xffff, memory::fxrom);
bus.map(MapLinear, 0x60, 0x7d, 0x0000, 0xffff, memory::fxram);
bus.map(MapLinear, 0x80, 0xbf, 0x6000, 0x7fff, memory::fxram, 0x0000, 0x2000);
bus.map(MapLinear, 0x80, 0xbf, 0x8000, 0xffff, memory::fxrom);
bus.map(MapLinear, 0xc0, 0xdf, 0x0000, 0xffff, memory::fxrom);
bus.map(MapLinear, 0xe0, 0xff, 0x0000, 0xffff, memory::fxram);
}
//ROM / RAM access from the SuperFX CPU
unsigned SuperFXGSUROM::size() const {
return memory::cartrom.size();
}
uint8 SuperFXGSUROM::read(unsigned addr) {
while(!superfx.regs.scmr.ron) {
superfx.add_clocks(6);
scheduler.sync_copcpu();
}
return memory::cartrom.read(addr);
}
void SuperFXGSUROM::write(unsigned addr, uint8 data) {
while(!superfx.regs.scmr.ron) {
superfx.add_clocks(6);
scheduler.sync_copcpu();
}
memory::cartrom.write(addr, data);
}
unsigned SuperFXGSURAM::size() const {
return memory::cartram.size();
}
uint8 SuperFXGSURAM::read(unsigned addr) {
while(!superfx.regs.scmr.ran) {
superfx.add_clocks(6);
scheduler.sync_copcpu();
}
return memory::cartram.read(addr);
}
void SuperFXGSURAM::write(unsigned addr, uint8 data) {
while(!superfx.regs.scmr.ran) {
superfx.add_clocks(6);
scheduler.sync_copcpu();
}
memory::cartram.write(addr, data);
}
//ROM / RAM access from the S-CPU
unsigned SuperFXCPUROM::size() const {
return memory::cartrom.size();
}
uint8 SuperFXCPUROM::read(unsigned addr) {
if(superfx.regs.sfr.g && superfx.regs.scmr.ron) {
static const uint8_t data[16] = {
0x00, 0x01, 0x00, 0x01, 0x04, 0x01, 0x00, 0x01,
0x00, 0x01, 0x08, 0x01, 0x00, 0x01, 0x0c, 0x01,
};
return data[addr & 15];
}
return memory::cartrom.read(addr);
}
void SuperFXCPUROM::write(unsigned addr, uint8 data) {
memory::cartrom.write(addr, data);
}
unsigned SuperFXCPURAM::size() const {
return memory::cartram.size();
}
uint8 SuperFXCPURAM::read(unsigned addr) {
if(superfx.regs.sfr.g && superfx.regs.scmr.ran) return cpu.regs.mdr;
return memory::cartram.read(addr);
}
void SuperFXCPURAM::write(unsigned addr, uint8 data) {
memory::cartram.write(addr, data);
}
#endif

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@@ -0,0 +1,27 @@
struct SuperFXBus : Bus {
void init();
};
struct SuperFXGSUROM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXGSURAM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXCPUROM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};
struct SuperFXCPURAM : Memory {
unsigned size() const;
uint8 read(unsigned);
void write(unsigned, uint8);
};

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#ifdef SUPERFX_CPP
#include "opcodes.cpp"
#include "opcode_table.cpp"
uint8 SuperFX::color(uint8 source) {
if(regs.por.highnibble) return (regs.colr & 0xf0) | (source >> 4);
if(regs.por.freezehigh) return (regs.colr & 0xf0) | (source & 0x0f);
return source;
}
void SuperFX::plot(uint8 x, uint8 y) {
uint8 color = regs.colr;
if(regs.por.dither && regs.scmr.md != 3) {
if((x ^ y) & 1) color >>= 4;
color &= 0x0f;
}
if(!regs.por.transparent) {
if(regs.scmr.md == 3) {
if(regs.por.freezehigh) {
if((color & 0x0f) == 0) return;
} else {
if(color == 0) return;
}
} else {
if((color & 0x0f) == 0) return;
}
}
uint16 offset = (y << 5) + (x >> 3);
if(offset != pixelcache[0].offset) {
pixelcache_flush(pixelcache[1]);
pixelcache[1] = pixelcache[0];
pixelcache[0].bitpend = 0x00;
pixelcache[0].offset = offset;
}
x = (x & 7) ^ 7;
pixelcache[0].data[x] = color;
pixelcache[0].bitpend |= 1 << x;
if(pixelcache[0].bitpend == 0xff) {
pixelcache_flush(pixelcache[1]);
pixelcache[1] = pixelcache[0];
pixelcache[0].bitpend = 0x00;
}
}
uint8 SuperFX::rpix(uint8 x, uint8 y) {
pixelcache_flush(pixelcache[1]);
pixelcache_flush(pixelcache[0]);
unsigned cn; //character number
switch(regs.por.obj ? 3 : regs.scmr.ht) {
case 0: cn = ((x & 0xf8) << 1) + ((y & 0xf8) >> 3); break;
case 1: cn = ((x & 0xf8) << 1) + ((x & 0xf8) >> 1) + ((y & 0xf8) >> 3); break;
case 2: cn = ((x & 0xf8) << 1) + ((x & 0xf8) << 0) + ((y & 0xf8) >> 3); break;
case 3: cn = ((y & 0x80) << 2) + ((x & 0x80) << 1) + ((y & 0x78) << 1) + ((x & 0x78) >> 3); break;
}
unsigned bpp = 2 << (regs.scmr.md - (regs.scmr.md >> 1)); // = [regs.scmr.md]{ 2, 4, 4, 8 };
unsigned addr = 0x700000 + (cn * (bpp << 3)) + (regs.scbr << 10) + ((y & 0x07) * 2);
uint8 data = 0x00;
x = (x & 7) ^ 7;
for(unsigned n = 0; n < bpp; n++) {
unsigned byte = ((n >> 1) << 4) + (n & 1); // = [n]{ 0, 1, 16, 17, 32, 33, 48, 49 };
add_clocks(memory_access_speed);
data |= ((superfxbus.read(addr + byte) >> x) & 1) << n;
}
return data;
}
void SuperFX::pixelcache_flush(pixelcache_t &cache) {
if(cache.bitpend == 0x00) return;
uint8 x = cache.offset << 3;
uint8 y = cache.offset >> 5;
unsigned cn; //character number
switch(regs.por.obj ? 3 : regs.scmr.ht) {
case 0: cn = ((x & 0xf8) << 1) + ((y & 0xf8) >> 3); break;
case 1: cn = ((x & 0xf8) << 1) + ((x & 0xf8) >> 1) + ((y & 0xf8) >> 3); break;
case 2: cn = ((x & 0xf8) << 1) + ((x & 0xf8) << 0) + ((y & 0xf8) >> 3); break;
case 3: cn = ((y & 0x80) << 2) + ((x & 0x80) << 1) + ((y & 0x78) << 1) + ((x & 0x78) >> 3); break;
}
unsigned bpp = 2 << (regs.scmr.md - (regs.scmr.md >> 1)); // = [regs.scmr.md]{ 2, 4, 4, 8 };
unsigned addr = 0x700000 + (cn * (bpp << 3)) + (regs.scbr << 10) + ((y & 0x07) * 2);
for(unsigned n = 0; n < bpp; n++) {
unsigned byte = ((n >> 1) << 4) + (n & 1); // = [n]{ 0, 1, 16, 17, 32, 33, 48, 49 };
uint8 data = 0x00;
for(unsigned x = 0; x < 8; x++) data |= ((cache.data[x] >> n) & 1) << x;
if(cache.bitpend != 0xff) {
add_clocks(memory_access_speed);
data &= cache.bitpend;
data |= superfxbus.read(addr + byte) & ~cache.bitpend;
}
add_clocks(memory_access_speed);
superfxbus.write(addr + byte, data);
}
cache.bitpend = 0x00;
}
#endif

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#include "registers.hpp"
uint8 color(uint8 source);
void plot(uint8 x, uint8 y);
uint8 rpix(uint8 x, uint8 y);
void pixelcache_flush(pixelcache_t &cache);
void (SuperFX::*opcode_table[1024])();
void initialize_opcode_table();
//opcodes.cpp
template<int> void op_adc_i();
template<int> void op_adc_r();
template<int> void op_add_i();
template<int> void op_add_r();
void op_alt1();
void op_alt2();
void op_alt3();
template<int> void op_and_i();
template<int> void op_and_r();
void op_asr();
void op_bge();
void op_bcc();
void op_bcs();
void op_beq();
template<int> void op_bic_i();
template<int> void op_bic_r();
void op_blt();
void op_bmi();
void op_bne();
void op_bpl();
void op_bra();
void op_bvc();
void op_bvs();
void op_cache();
void op_cmode();
template<int> void op_cmp_r();
void op_color();
template<int> void op_dec_r();
void op_div2();
void op_fmult();
template<int> void op_from_r();
void op_getb();
void op_getbl();
void op_getbh();
void op_getbs();
void op_getc();
void op_hib();
template<int> void op_ibt_r();
template<int> void op_inc_r();
template<int> void op_iwt_r();
template<int> void op_jmp_r();
template<int> void op_ldb_ir();
template<int> void op_ldw_ir();
template<int> void op_link();
template<int> void op_ljmp_r();
template<int> void op_lm_r();
template<int> void op_lms_r();
void op_lmult();
void op_lob();
void op_loop();
void op_lsr();
void op_merge();
template<int> void op_mult_i();
template<int> void op_mult_r();
void op_nop();
void op_not();
template<int> void op_or_i();
template<int> void op_or_r();
void op_plot();
void op_ramb();
void op_rol();
void op_romb();
void op_ror();
void op_rpix();
template<int> void op_sbc_r();
void op_sbk();
void op_sex();
template<int> void op_sm_r();
template<int> void op_sms_r();
template<int> void op_stb_ir();
void op_stop();
template<int> void op_stw_ir();
template<int> void op_sub_i();
template<int> void op_sub_r();
void op_swap();
template<int> void op_to_r();
template<int> void op_umult_i();
template<int> void op_umult_r();
template<int> void op_with_r();
template<int> void op_xor_i();
template<int> void op_xor_r();

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@@ -0,0 +1,270 @@
#ifdef SUPERFX_CPP
void SuperFX::initialize_opcode_table() {
#define op4(id, name) \
op(id+ 0, name< 1>) op(id+ 1, name< 2>) op(id+ 2, name< 3>) op(id+ 3, name< 4>)
#define op6(id, name) \
op(id+ 0, name< 8>) op(id+ 1, name< 9>) op(id+ 2, name<10>) op(id+ 3, name<11>) \
op(id+ 4, name<12>) op(id+ 5, name<13>)
#define op12(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>)
#define op15l(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>) \
op(id+12, name<12>) op(id+13, name<13>) op(id+14, name<14>)
#define op15h(id, name) \
op(id+ 0, name< 1>) op(id+ 1, name< 2>) op(id+ 2, name< 3>) op(id+ 3, name< 4>) \
op(id+ 4, name< 5>) op(id+ 5, name< 6>) op(id+ 6, name< 7>) op(id+ 7, name< 8>) \
op(id+ 8, name< 9>) op(id+ 9, name<10>) op(id+10, name<11>) op(id+11, name<12>) \
op(id+12, name<13>) op(id+13, name<14>) op(id+14, name<15>)
#define op16(id, name) \
op(id+ 0, name< 0>) op(id+ 1, name< 1>) op(id+ 2, name< 2>) op(id+ 3, name< 3>) \
op(id+ 4, name< 4>) op(id+ 5, name< 5>) op(id+ 6, name< 6>) op(id+ 7, name< 7>) \
op(id+ 8, name< 8>) op(id+ 9, name< 9>) op(id+10, name<10>) op(id+11, name<11>) \
op(id+12, name<12>) op(id+13, name<13>) op(id+14, name<14>) op(id+15, name<15>)
//======
// ALT0
//======
#define op(id, name) opcode_table[ 0 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stw_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldw_ir)
op (0x4c, plot)
op (0x4d, swap)
op (0x4e, color)
op (0x4f, not)
op16 (0x50, add_r)
op16 (0x60, sub_r)
op (0x70, merge)
op15h(0x71, and_r)
op16 (0x80, mult_r)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, asr)
op (0x97, ror)
op6 (0x98, jmp_r)
op (0x9e, lob)
op (0x9f, fmult)
op16 (0xa0, ibt_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, or_r)
op15l(0xd0, inc_r)
op (0xdf, getc)
op15l(0xe0, dec_r)
op (0xef, getb)
op16 (0xf0, iwt_r)
#undef op
//======
// ALT1
//======
#define op(id, name) opcode_table[256 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stb_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldb_ir)
op (0x4c, rpix)
op (0x4d, swap)
op (0x4e, cmode)
op (0x4f, not)
op16 (0x50, adc_r)
op16 (0x60, sbc_r)
op (0x70, merge)
op15h(0x71, bic_r)
op16 (0x80, umult_r)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, div2)
op (0x97, ror)
op6 (0x98, ljmp_r)
op (0x9e, lob)
op (0x9f, lmult)
op16 (0xa0, lms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, xor_r)
op15l(0xd0, inc_r)
op (0xdf, getc)
op15l(0xe0, dec_r)
op (0xef, getbh)
op16 (0xf0, lm_r)
#undef op
//======
// ALT2
//======
#define op(id, name) opcode_table[512 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stw_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldw_ir)
op (0x4c, plot)
op (0x4d, swap)
op (0x4e, color)
op (0x4f, not)
op16 (0x50, add_i)
op16 (0x60, sub_i)
op (0x70, merge)
op15h(0x71, and_i)
op16 (0x80, mult_i)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, asr)
op (0x97, ror)
op6 (0x98, jmp_r)
op (0x9e, lob)
op (0x9f, fmult)
op16 (0xa0, sms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, or_i)
op15l(0xd0, inc_r)
op (0xdf, ramb)
op15l(0xe0, dec_r)
op (0xef, getbl)
op16 (0xf0, sm_r)
#undef op
//======
// ALT3
//======
#define op(id, name) opcode_table[768 + id] = &SuperFX::op_##name;
op (0x00, stop)
op (0x01, nop)
op (0x02, cache)
op (0x03, lsr)
op (0x04, rol)
op (0x05, bra)
op (0x06, blt)
op (0x07, bge)
op (0x08, bne)
op (0x09, beq)
op (0x0a, bpl)
op (0x0b, bmi)
op (0x0c, bcc)
op (0x0d, bcs)
op (0x0e, bvc)
op (0x0f, bvs)
op16 (0x10, to_r)
op16 (0x20, with_r)
op12 (0x30, stb_ir)
op (0x3c, loop)
op (0x3d, alt1)
op (0x3e, alt2)
op (0x3f, alt3)
op12 (0x40, ldb_ir)
op (0x4c, rpix)
op (0x4d, swap)
op (0x4e, cmode)
op (0x4f, not)
op16 (0x50, adc_i)
op16 (0x60, cmp_r)
op (0x70, merge)
op15h(0x71, bic_i)
op16 (0x80, umult_i)
op (0x90, sbk)
op4 (0x91, link)
op (0x95, sex)
op (0x96, div2)
op (0x97, ror)
op6 (0x98, ljmp_r)
op (0x9e, lob)
op (0x9f, lmult)
op16 (0xa0, lms_r)
op16 (0xb0, from_r)
op (0xc0, hib)
op15h(0xc1, xor_i)
op15l(0xd0, inc_r)
op (0xdf, romb)
op15l(0xe0, dec_r)
op (0xef, getbs)
op16 (0xf0, lm_r)
#undef op
#undef op4
#undef op6
#undef op12
#undef op15l
#undef op15h
#undef op16
}
#endif

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@@ -0,0 +1,661 @@
#ifdef SUPERFX_CPP
//$00 stop
void SuperFX::op_stop() {
if(regs.cfgr.irq == 0) {
regs.sfr.irq = 1;
cpu.regs.irq = 1;
}
regs.sfr.g = 0;
regs.pipeline = 0x01;
regs.reset();
}
//$01 nop
void SuperFX::op_nop() {
regs.reset();
}
//$02 cache
void SuperFX::op_cache() {
if(regs.cbr != (regs.r[15] & 0xfff0)) {
regs.cbr = regs.r[15] & 0xfff0;
cache_flush();
}
regs.reset();
}
//$03 lsr
void SuperFX::op_lsr() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = regs.sr() >> 1;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$04 rol
void SuperFX::op_rol() {
bool carry = (regs.sr() & 0x8000);
regs.dr() = (regs.sr() << 1) | regs.sfr.cy;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = carry;
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$05 bra e
void SuperFX::op_bra() {
regs.r[15] += (int8)pipe();
}
//$06 blt e
void SuperFX::op_blt() {
int e = (int8)pipe();
if((regs.sfr.s ^ regs.sfr.ov) == 0) regs.r[15] += e;
}
//$07 bge e
void SuperFX::op_bge() {
int e = (int8)pipe();
if((regs.sfr.s ^ regs.sfr.ov) == 1) regs.r[15] += e;
}
//$08 bne e
void SuperFX::op_bne() {
int e = (int8)pipe();
if(regs.sfr.z == 0) regs.r[15] += e;
}
//$09 beq e
void SuperFX::op_beq() {
int e = (int8)pipe();
if(regs.sfr.z == 1) regs.r[15] += e;
}
//$0a bpl e
void SuperFX::op_bpl() {
int e = (int8)pipe();
if(regs.sfr.s == 0) regs.r[15] += e;
}
//$0b bmi e
void SuperFX::op_bmi() {
int e = (int8)pipe();
if(regs.sfr.s == 1) regs.r[15] += e;
}
//$0c bcc e
void SuperFX::op_bcc() {
int e = (int8)pipe();
if(regs.sfr.cy == 0) regs.r[15] += e;
}
//$0d bcs e
void SuperFX::op_bcs() {
int e = (int8)pipe();
if(regs.sfr.cy == 1) regs.r[15] += e;
}
//$0e bvc e
void SuperFX::op_bvc() {
int e = (int8)pipe();
if(regs.sfr.ov == 0) regs.r[15] += e;
}
//$0f bvs e
void SuperFX::op_bvs() {
int e = (int8)pipe();
if(regs.sfr.ov == 1) regs.r[15] += e;
}
//$10-1f(b0): to rN
//$10-1f(b1): move rN
template<int n> void SuperFX::op_to_r() {
if(regs.sfr.b == 0) {
regs.dreg = &regs.r[n];
} else {
regs.r[n] = regs.sr();
regs.reset();
}
}
//$20-2f: with rN
template<int n> void SuperFX::op_with_r() {
regs.sreg = &regs.r[n];
regs.dreg = &regs.r[n];
regs.sfr.b = 1;
}
//$30-3b(alt0): stw (rN)
template<int n> void SuperFX::op_stw_ir() {
regs.ramaddr = regs.r[n];
rambuffer_write(regs.ramaddr ^ 0, regs.sr() >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.sr() >> 8);
regs.reset();
}
//$30-3b(alt1): stb (rN)
template<int n> void SuperFX::op_stb_ir() {
regs.ramaddr = regs.r[n];
rambuffer_write(regs.ramaddr, regs.sr());
regs.reset();
}
//$3c loop
void SuperFX::op_loop() {
regs.r[12]--;
regs.sfr.s = (regs.r[12] & 0x8000);
regs.sfr.z = (regs.r[12] == 0);
if(!regs.sfr.z) regs.r[15] = regs.r[13];
regs.reset();
}
//$3d alt1
void SuperFX::op_alt1() {
regs.sfr.b = 0;
regs.sfr.alt1 = 1;
}
//$3e alt2
void SuperFX::op_alt2() {
regs.sfr.b = 0;
regs.sfr.alt2 = 1;
}
//$3f alt3
void SuperFX::op_alt3() {
regs.sfr.b = 0;
regs.sfr.alt1 = 1;
regs.sfr.alt2 = 1;
}
//$40-4b(alt0): ldw (rN)
template<int n> void SuperFX::op_ldw_ir() {
regs.ramaddr = regs.r[n];
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.dr() = data;
regs.reset();
}
//$40-4b(alt1): ldb (rN)
template<int n> void SuperFX::op_ldb_ir() {
regs.ramaddr = regs.r[n];
regs.dr() = rambuffer_read(regs.ramaddr);
regs.reset();
}
//$4c(alt0): plot
void SuperFX::op_plot() {
plot(regs.r[1], regs.r[2]);
regs.r[1]++;
regs.reset();
}
//$4c(alt1): rpix
void SuperFX::op_rpix() {
regs.dr() = rpix(regs.r[1], regs.r[2]);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$4d: swap
void SuperFX::op_swap() {
regs.dr() = (regs.sr() >> 8) | (regs.sr() << 8);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$4e(alt0): color
void SuperFX::op_color() {
regs.colr = color(regs.sr());
regs.reset();
}
//$4e(alt1): cmode
void SuperFX::op_cmode() {
regs.por = regs.sr();
regs.reset();
}
//$4f: not
void SuperFX::op_not() {
regs.dr() = ~regs.sr();
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$50-5f(alt0): add rN
template<int n> void SuperFX::op_add_r() {
int r = regs.sr() + regs.r[n];
regs.sfr.ov = ~(regs.sr() ^ regs.r[n]) & (regs.r[n] ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt1): adc rN
template<int n> void SuperFX::op_adc_r() {
int r = regs.sr() + regs.r[n] + regs.sfr.cy;
regs.sfr.ov = ~(regs.sr() ^ regs.r[n]) & (regs.r[n] ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt2): add #N
template<int n> void SuperFX::op_add_i() {
int r = regs.sr() + n;
regs.sfr.ov = ~(regs.sr() ^ n) & (n ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$50-5f(alt3): adc #N
template<int n> void SuperFX::op_adc_i() {
int r = regs.sr() + n + regs.sfr.cy;
regs.sfr.ov = ~(regs.sr() ^ n) & (n ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0x10000);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt0): sub rN
template<int n> void SuperFX::op_sub_r() {
int r = regs.sr() - regs.r[n];
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt1): sbc rN
template<int n> void SuperFX::op_sbc_r() {
int r = regs.sr() - regs.r[n] - !regs.sfr.cy;
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt2): sub #N
template<int n> void SuperFX::op_sub_i() {
int r = regs.sr() - n;
regs.sfr.ov = (regs.sr() ^ n) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.dr() = r;
regs.reset();
}
//$60-6f(alt3): cmp rN
template<int n> void SuperFX::op_cmp_r() {
int r = regs.sr() - regs.r[n];
regs.sfr.ov = (regs.sr() ^ regs.r[n]) & (regs.sr() ^ r) & 0x8000;
regs.sfr.s = (r & 0x8000);
regs.sfr.cy = (r >= 0);
regs.sfr.z = ((uint16_t)r == 0);
regs.reset();
}
//$70: merge
void SuperFX::op_merge() {
regs.dr() = (regs.r[7] & 0xff00) | (regs.r[8] >> 8);
regs.sfr.ov = (regs.dr() & 0xc0c0);
regs.sfr.s = (regs.dr() & 0x8080);
regs.sfr.cy = (regs.dr() & 0xe0e0);
regs.sfr.z = (regs.dr() & 0xf0f0);
regs.reset();
}
//$71-7f(alt0): and rN
template<int n> void SuperFX::op_and_r() {
regs.dr() = regs.sr() & regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt1): bic rN
template<int n> void SuperFX::op_bic_r() {
regs.dr() = regs.sr() & ~regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt2): and #N
template<int n> void SuperFX::op_and_i() {
regs.dr() = regs.sr() & n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$71-7f(alt3): bic #N
template<int n> void SuperFX::op_bic_i() {
regs.dr() = regs.sr() & ~n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$80-8f(alt0): mult rN
template<int n> void SuperFX::op_mult_r() {
regs.dr() = (int8)regs.sr() * (int8)regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt1): umult rN
template<int n> void SuperFX::op_umult_r() {
regs.dr() = (uint8)regs.sr() * (uint8)regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt2): mult #N
template<int n> void SuperFX::op_mult_i() {
regs.dr() = (int8)regs.sr() * (int8)n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$80-8f(alt3): umult #N
template<int n> void SuperFX::op_umult_i() {
regs.dr() = (uint8)regs.sr() * (uint8)n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
if(!regs.cfgr.ms0) add_clocks(2);
}
//$90: sbk
void SuperFX::op_sbk() {
rambuffer_write(regs.ramaddr ^ 0, regs.sr() >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.sr() >> 8);
regs.reset();
}
//$91-94: link #N
template<int n> void SuperFX::op_link() {
regs.r[11] = regs.r[15] + n;
regs.reset();
}
//$95: sex
void SuperFX::op_sex() {
regs.dr() = (int8)regs.sr();
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$96(alt0): asr
void SuperFX::op_asr() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = (int16_t)regs.sr() >> 1;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$96(alt1): div2
void SuperFX::op_div2() {
regs.sfr.cy = (regs.sr() & 1);
regs.dr() = ((int16_t)regs.sr() >> 1) + ((regs.sr() + 1) >> 16);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$97: ror
void SuperFX::op_ror() {
bool carry = (regs.sr() & 1);
regs.dr() = (regs.sfr.cy << 15) | (regs.sr() >> 1);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = carry;
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$98-9d(alt0): jmp rN
template<int n> void SuperFX::op_jmp_r() {
regs.r[15] = regs.r[n];
regs.reset();
}
//$98-9d(alt1): ljmp rN
template<int n> void SuperFX::op_ljmp_r() {
regs.pbr = regs.r[n] & 0x7f;
regs.r[15] = regs.sr();
regs.cbr = regs.r[15] & 0xfff0;
cache_flush();
regs.reset();
}
//$9e: lob
void SuperFX::op_lob() {
regs.dr() = regs.sr() & 0xff;
regs.sfr.s = (regs.dr() & 0x80);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$9f(alt0): fmult
void SuperFX::op_fmult() {
uint32_t result = (int16_t)regs.sr() * (int16_t)regs.r[6];
regs.dr() = result >> 16;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = (result & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
add_clocks(4 + (regs.cfgr.ms0 << 2));
}
//$9f(alt1): lmult
void SuperFX::op_lmult() {
uint32_t result = (int16_t)regs.sr() * (int16_t)regs.r[6];
regs.r[4] = result;
regs.dr() = result >> 16;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.cy = (result & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
add_clocks(4 + (regs.cfgr.ms0 << 2));
}
//$a0-af(alt0): ibt rN,#pp
template<int n> void SuperFX::op_ibt_r() {
regs.r[n] = (int8)pipe();
regs.reset();
}
//$a0-af(alt1): lms rN,(yy)
template<int n> void SuperFX::op_lms_r() {
regs.ramaddr = pipe() << 1;
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.r[n] = data;
regs.reset();
}
//$a0-af(alt2): sms (yy),rN
template<int n> void SuperFX::op_sms_r() {
regs.ramaddr = pipe() << 1;
rambuffer_write(regs.ramaddr ^ 0, regs.r[n] >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.r[n] >> 8);
regs.reset();
}
//$b0-bf(b0): from rN
//$b0-bf(b1): moves rN
template<int n> void SuperFX::op_from_r() {
if(regs.sfr.b == 0) {
regs.sreg = &regs.r[n];
} else {
regs.dr() = regs.r[n];
regs.sfr.ov = (regs.dr() & 0x80);
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
}
//$c0: hib
void SuperFX::op_hib() {
regs.dr() = regs.sr() >> 8;
regs.sfr.s = (regs.dr() & 0x80);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt0): or rN
template<int n> void SuperFX::op_or_r() {
regs.dr() = regs.sr() | regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt1): xor rN
template<int n> void SuperFX::op_xor_r() {
regs.dr() = regs.sr() ^ regs.r[n];
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt2): or #N
template<int n> void SuperFX::op_or_i() {
regs.dr() = regs.sr() | n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$c1-cf(alt3): xor #N
template<int n> void SuperFX::op_xor_i() {
regs.dr() = regs.sr() ^ n;
regs.sfr.s = (regs.dr() & 0x8000);
regs.sfr.z = (regs.dr() == 0);
regs.reset();
}
//$d0-de: inc rN
template<int n> void SuperFX::op_inc_r() {
regs.r[n]++;
regs.sfr.s = (regs.r[n] & 0x8000);
regs.sfr.z = (regs.r[n] == 0);
regs.reset();
}
//$df(alt0): getc
void SuperFX::op_getc() {
regs.colr = color(rombuffer_read());
regs.reset();
}
//$df(alt2): ramb
void SuperFX::op_ramb() {
rambuffer_sync();
regs.rambr = regs.sr();
regs.reset();
}
//$df(alt3): romb
void SuperFX::op_romb() {
rombuffer_sync();
regs.rombr = regs.sr() & 0x7f;
regs.reset();
}
//$e0-ee: dec rN
template<int n> void SuperFX::op_dec_r() {
regs.r[n]--;
regs.sfr.s = (regs.r[n] & 0x8000);
regs.sfr.z = (regs.r[n] == 0);
regs.reset();
}
//$ef(alt0): getb
void SuperFX::op_getb() {
regs.dr() = rombuffer_read();
regs.reset();
}
//$ef(alt1): getbh
void SuperFX::op_getbh() {
regs.dr() = (rombuffer_read() << 8) | (regs.sr() & 0x00ff);
regs.reset();
}
//$ef(alt2): getbl
void SuperFX::op_getbl() {
regs.dr() = (regs.sr() & 0xff00) | (rombuffer_read() << 0);
regs.reset();
}
//$ef(alt3): getbs
void SuperFX::op_getbs() {
regs.dr() = (int8)rombuffer_read();
regs.reset();
}
//$f0-ff(alt0): iwt rN,#xx
template<int n> void SuperFX::op_iwt_r() {
uint16_t data;
data = pipe() << 0;
data |= pipe() << 8;
regs.r[n] = data;
regs.reset();
}
//$f0-ff(alt1): lm rN,(xx)
template<int n> void SuperFX::op_lm_r() {
regs.ramaddr = pipe() << 0;
regs.ramaddr |= pipe() << 8;
uint16_t data;
data = rambuffer_read(regs.ramaddr ^ 0) << 0;
data |= rambuffer_read(regs.ramaddr ^ 1) << 8;
regs.r[n] = data;
regs.reset();
}
//$f0-ff(alt2): sm (xx),rN
template<int n> void SuperFX::op_sm_r() {
regs.ramaddr = pipe() << 0;
regs.ramaddr |= pipe() << 8;
rambuffer_write(regs.ramaddr ^ 0, regs.r[n] >> 0);
rambuffer_write(regs.ramaddr ^ 1, regs.r[n] >> 8);
regs.reset();
}
#endif

View File

@@ -0,0 +1,175 @@
//accepts a callback binding so r14 writes can trigger ROM buffering transparently
struct reg16_t : noncopyable {
uint16 data;
function<void (uint16)> on_modify;
inline operator unsigned() const { return data; }
inline uint16 assign(uint16 i) {
if(on_modify) on_modify(i);
else data = i;
return data;
}
inline unsigned operator++() { return assign(data + 1); }
inline unsigned operator--() { return assign(data - 1); }
inline unsigned operator++(int) { unsigned r = data; assign(data + 1); return r; }
inline unsigned operator--(int) { unsigned r = data; assign(data - 1); return r; }
inline unsigned operator = (unsigned i) { return assign(i); }
inline unsigned operator |= (unsigned i) { return assign(data | i); }
inline unsigned operator ^= (unsigned i) { return assign(data ^ i); }
inline unsigned operator &= (unsigned i) { return assign(data & i); }
inline unsigned operator <<= (unsigned i) { return assign(data << i); }
inline unsigned operator >>= (unsigned i) { return assign(data >> i); }
inline unsigned operator += (unsigned i) { return assign(data + i); }
inline unsigned operator -= (unsigned i) { return assign(data - i); }
inline unsigned operator *= (unsigned i) { return assign(data * i); }
inline unsigned operator /= (unsigned i) { return assign(data / i); }
inline unsigned operator %= (unsigned i) { return assign(data % i); }
inline unsigned operator = (const reg16_t& i) { return assign(i); }
reg16_t() : data(0) {}
};
struct sfr_t {
bool irq; //interrupt flag
bool b; //WITH flag
bool ih; //immediate higher 8-bit flag
bool il; //immediate lower 8-bit flag
bool alt2; //ALT2 mode
bool alt1; //ALT2 instruction mode
bool r; //ROM r14 read flag
bool g; //GO flag
bool ov; //overflow flag
bool s; //sign flag
bool cy; //carry flag
bool z; //zero flag
operator unsigned() const {
return (irq << 15) | (b << 12) | (ih << 11) | (il << 10) | (alt2 << 9) | (alt1 << 8)
| (r << 6) | (g << 5) | (ov << 4) | (s << 3) | (cy << 2) | (z << 1);
}
sfr_t& operator=(uint16_t data) {
irq = data & 0x8000;
b = data & 0x1000;
ih = data & 0x0800;
il = data & 0x0400;
alt2 = data & 0x0200;
alt1 = data & 0x0100;
r = data & 0x0040;
g = data & 0x0020;
ov = data & 0x0010;
s = data & 0x0008;
cy = data & 0x0004;
z = data & 0x0002;
return *this;
}
};
struct scmr_t {
unsigned ht;
bool ron;
bool ran;
unsigned md;
operator unsigned() const {
return ((ht >> 1) << 5) | (ron << 4) | (ran << 3) | ((ht & 1) << 2) | (md);
}
scmr_t& operator=(uint8 data) {
ht = (bool)(data & 0x20) << 1;
ht |= (bool)(data & 0x04) << 0;
ron = data & 0x10;
ran = data & 0x08;
md = data & 0x03;
return *this;
}
};
struct por_t {
bool obj;
bool freezehigh;
bool highnibble;
bool dither;
bool transparent;
operator unsigned() const {
return (obj << 4) | (freezehigh << 3) | (highnibble << 2) | (dither << 1) | (transparent);
}
por_t& operator=(uint8 data) {
obj = data & 0x10;
freezehigh = data & 0x08;
highnibble = data & 0x04;
dither = data & 0x02;
transparent = data & 0x01;
return *this;
}
};
struct cfgr_t {
bool irq;
bool ms0;
operator unsigned() const {
return (irq << 7) | (ms0 << 5);
}
cfgr_t& operator=(uint8 data) {
irq = data & 0x80;
ms0 = data & 0x20;
return *this;
}
};
struct regs_t {
uint8 pipeline;
uint16 ramaddr;
reg16_t r[16]; //general purpose registers
sfr_t sfr; //status flag register
uint8 pbr; //program bank register
uint8 rombr; //game pack ROM bank register
bool rambr; //game pack RAM bank register
uint16 cbr; //cache base register
uint8 scbr; //screen base register
scmr_t scmr; //screen mode register
uint8 colr; //color register
por_t por; //plot option register
bool bramr; //back-up RAM register
uint8 vcr; //version code register
cfgr_t cfgr; //config register
bool clsr; //clock select register
unsigned romcl; //clock ticks until romdr is valid
uint8 romdr; //ROM buffer data register
unsigned ramcl; //clock ticks until ramdr is valid
uint16 ramar; //RAM buffer address register
uint8 ramdr; //RAM buffer data register
reg16_t *sreg, *dreg;
reg16_t& sr() { return *sreg; } //source register (from)
reg16_t& dr() { return *dreg; } //destination register (to)
void reset() {
sfr.b = 0;
sfr.alt1 = 0;
sfr.alt2 = 0;
sreg = &r[0];
dreg = &r[0];
}
} regs;
struct cache_t {
uint8 buffer[512];
bool valid[32];
} cache;
struct pixelcache_t {
uint16 offset;
uint8 bitpend;
uint8 data[8];
} pixelcache[2];

View File

@@ -0,0 +1,275 @@
void SuperFX::disassemble_opcode(char *output) {
*output = 0;
if(!regs.sfr.alt2) {
if(!regs.sfr.alt1) {
disassemble_alt0(output);
} else {
disassemble_alt1(output);
}
} else {
if(!regs.sfr.alt1) {
disassemble_alt2(output);
} else {
disassemble_alt3(output);
}
}
unsigned length = strlen(output);
while(length++ < 20) strcat(output, " ");
}
#define case4(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3
#define case6(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5
#define case12(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11
#define case15(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11: case id+12: case id+13: case id+14
#define case16(id) \
case id+ 0: case id+ 1: case id+ 2: case id+ 3: case id+ 4: case id+ 5: case id+ 6: case id+ 7: \
case id+ 8: case id+ 9: case id+10: case id+11: case id+12: case id+13: case id+14: case id+15
#define op0 regs.pipeline
#define op1 superfxbus.read((regs.pbr << 16) + regs.r[15] + 0)
#define op2 superfxbus.read((regs.pbr << 16) + regs.r[15] + 1)
void SuperFX::disassemble_alt0(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stw (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldw (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "plot"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "color"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "add r%u", op0 & 15); break;
case16(0x60): sprintf(t, "sub r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "and r%u", op0 & 15); break;
case16(0x80): sprintf(t, "mult r%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "asr"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "jmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "fmult"); break;
case16(0xa0): sprintf(t, "ibt r%u,#$%.2x", op0 & 15, op1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib");
case15(0xc1): sprintf(t, "or r%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "getc"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getb"); break;
case16(0xf0): sprintf(t, "iwt r%u,#$%.2x%.2x", op0 & 15, op2, op1); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt1(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stb (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldb (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "rpix"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "cmode"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "adc r%u", op0 & 15); break;
case16(0x60): sprintf(t, "sbc r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "bic r%u", op0 & 15); break;
case16(0x80): sprintf(t, "umult r%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "div2"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "ljmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "lmult"); break;
case16(0xa0): sprintf(t, "lms r%u,(#$%.4x)", op0 & 15, op1 << 1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "xor r%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "getc"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbh"); break;
case16(0xf0): sprintf(t, "lm r%u", op0 & 15); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt2(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stw (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldw (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "plot"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "color"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "add #%u", op0 & 15); break;
case16(0x60): sprintf(t, "sub #%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "and #%u", op0 & 15); break;
case16(0x80): sprintf(t, "mult #%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "asr"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "jmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "fmult"); break;
case16(0xa0): sprintf(t, "sms r%u,(#$%.4x)", op0 & 15, op1 << 1); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "or #%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "ramb"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbl"); break;
case16(0xf0): sprintf(t, "sm r%u", op0 & 15); break;
}
strcat(output, t);
}
void SuperFX::disassemble_alt3(char *output) {
char t[256] = "";
switch(op0) {
case (0x00): sprintf(t, "stop"); break;
case (0x01): sprintf(t, "nop"); break;
case (0x02): sprintf(t, "cache"); break;
case (0x03): sprintf(t, "lsr"); break;
case (0x04): sprintf(t, "rol"); break;
case (0x05): sprintf(t, "bra %+d", (int8_t)op1); break;
case (0x06): sprintf(t, "blt %+d", (int8_t)op1); break;
case (0x07): sprintf(t, "bge %+d", (int8_t)op1); break;
case (0x08): sprintf(t, "bne %+d", (int8_t)op1); break;
case (0x09): sprintf(t, "beq %+d", (int8_t)op1); break;
case (0x0a): sprintf(t, "bpl %+d", (int8_t)op1); break;
case (0x0b): sprintf(t, "bmi %+d", (int8_t)op1); break;
case (0x0c): sprintf(t, "bcc %+d", (int8_t)op1); break;
case (0x0d): sprintf(t, "bcs %+d", (int8_t)op1); break;
case (0x0e): sprintf(t, "bvc %+d", (int8_t)op1); break;
case (0x0f): sprintf(t, "bvs %+d", (int8_t)op1); break;
case16(0x10): sprintf(t, "to r%u", op0 & 15); break;
case16(0x20): sprintf(t, "with r%u", op0 & 15); break;
case12(0x30): sprintf(t, "stb (r%u)", op0 & 15); break;
case (0x3c): sprintf(t, "loop"); break;
case (0x3d): sprintf(t, "alt1"); break;
case (0x3e): sprintf(t, "alt2"); break;
case (0x3f): sprintf(t, "alt3"); break;
case12(0x40): sprintf(t, "ldb (r%u)", op0 & 15); break;
case (0x4c): sprintf(t, "rpix"); break;
case (0x4d): sprintf(t, "swap"); break;
case (0x4e): sprintf(t, "cmode"); break;
case (0x4f): sprintf(t, "not"); break;
case16(0x50): sprintf(t, "adc #%u", op0 & 15); break;
case16(0x60): sprintf(t, "cmp r%u", op0 & 15); break;
case (0x70): sprintf(t, "merge"); break;
case15(0x71): sprintf(t, "bic #%u", op0 & 15); break;
case16(0x80): sprintf(t, "umult #%u", op0 & 15); break;
case (0x90): sprintf(t, "sbk"); break;
case4 (0x91): sprintf(t, "link #%u", op0 & 15); break;
case (0x95): sprintf(t, "sex"); break;
case (0x96): sprintf(t, "div2"); break;
case (0x97): sprintf(t, "ror"); break;
case6 (0x98): sprintf(t, "ljmp r%u", op0 & 15); break;
case (0x9e): sprintf(t, "lob"); break;
case (0x9f): sprintf(t, "lmult"); break;
case16(0xa0): sprintf(t, "lms r%u", op0 & 15); break;
case16(0xb0): sprintf(t, "from r%u", op0 & 15); break;
case (0xc0): sprintf(t, "hib"); break;
case15(0xc1): sprintf(t, "xor #%u", op0 & 15); break;
case15(0xd0): sprintf(t, "inc r%u", op0 & 15); break;
case (0xdf): sprintf(t, "romb"); break;
case15(0xe0): sprintf(t, "dec r%u", op0 & 15); break;
case (0xef): sprintf(t, "getbs"); break;
case16(0xf0): sprintf(t, "lm r%u", op0 & 15); break;
}
strcat(output, t);
}
#undef case4
#undef case6
#undef case12
#undef case15
#undef case16
#undef op0
#undef op1
#undef op2

View File

@@ -0,0 +1,5 @@
void disassemble_opcode(char *output);
void disassemble_alt0(char *output);
void disassemble_alt1(char *output);
void disassemble_alt2(char *output);
void disassemble_alt3(char *output);

View File

@@ -0,0 +1,67 @@
uint8 SuperFX::op_read(uint16 addr) {
uint16 offset = addr - regs.cbr;
if(offset < 512) {
if(cache.valid[offset >> 4] == false) {
unsigned dp = offset & 0xfff0;
unsigned sp = (regs.pbr << 16) + ((regs.cbr + dp) & 0xfff0);
for(unsigned n = 0; n < 16; n++) {
add_clocks(memory_access_speed);
cache.buffer[dp++] = superfxbus.read(sp++);
}
cache.valid[offset >> 4] = true;
} else {
add_clocks(cache_access_speed);
}
return cache.buffer[offset];
}
if(regs.pbr <= 0x5f) {
//$[00-5f]:[0000-ffff] ROM
rombuffer_sync();
add_clocks(memory_access_speed);
return superfxbus.read((regs.pbr << 16) + addr);
} else {
//$[60-7f]:[0000-ffff] RAM
rambuffer_sync();
add_clocks(memory_access_speed);
return superfxbus.read((regs.pbr << 16) + addr);
}
}
uint8 SuperFX::peekpipe() {
uint8 result = regs.pipeline;
regs.pipeline = op_read(regs.r[15]);
r15_modified = false;
return result;
}
uint8 SuperFX::pipe() {
uint8 result = regs.pipeline;
regs.pipeline = op_read(++regs.r[15]);
r15_modified = false;
return result;
}
void SuperFX::cache_flush() {
for(unsigned n = 0; n < 32; n++) cache.valid[n] = false;
}
uint8 SuperFX::cache_mmio_read(uint16 addr) {
addr = (addr + regs.cbr) & 511;
return cache.buffer[addr];
}
void SuperFX::cache_mmio_write(uint16 addr, uint8 data) {
addr = (addr + regs.cbr) & 511;
cache.buffer[addr] = data;
if((addr & 15) == 15) cache.valid[addr >> 4] = true;
}
void SuperFX::memory_reset() {
for(unsigned n = 0; n < 512; n++) cache.buffer[n] = 0x00;
for(unsigned n = 0; n < 32; n++) cache.valid[n] = false;
for(unsigned n = 0; n < 2; n++) {
pixelcache[n].offset = ~0;
pixelcache[n].bitpend = 0x00;
}
}

View File

@@ -0,0 +1,9 @@
uint8 op_read(uint16 addr);
alwaysinline uint8 peekpipe();
alwaysinline uint8 pipe();
void cache_flush();
uint8 cache_mmio_read(uint16 addr);
void cache_mmio_write(uint16 addr, uint8 data);
void memory_reset();

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