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mirror of https://github.com/XProger/OpenLara.git synced 2025-04-21 19:41:53 +02:00

1248 Commits

Author SHA1 Message Date
XProger
392754f254 Merge branch 'master' into fixed_updates_per_second 2021-01-25 04:59:46 +03:00
XProger
8a4da2357e joints lerp for fixed updates per second 2021-01-25 04:52:32 +03:00
XProger
4a95219952 fix shaders compilation 2021-01-25 04:33:22 +03:00
Leo-89
55364779a2
Update it.h (#300)
* Update it.h

Corrected a wrong accent in the opening FMV. ;)

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h

* Update it.h
2021-01-25 00:23:57 +03:00
XProger
e69b6ecc59 Swedish translation by Carl Lindmark 2021-01-25 00:22:53 +03:00
XProger
442e905655 fix default ambient audio tracks for some levels 2021-01-17 18:44:02 +03:00
XProger
f19ff9813e fix GLSL version for OpenGL 3.2 2021-01-17 07:34:54 +03:00
Leo-89
21f0b07f1b
Update it.h (#296)
Here it is! I swear it's the last change: I read everything 1000 times. 🙄
Thank you very much. 😉👍
2021-01-15 06:59:37 +03:00
XProger
e7d84c6bea fix special characters for Italian translation 2021-01-12 12:14:22 +03:00
Leo-89
28b336ea3d
Update it.h (#292)
Hi, playing and testing the game during these Xmas holidays I thought to make my past translation a bit "smarter".
2021-01-12 12:02:46 +03:00
XProger
d98f62cf72 fix depth buffer size on AMD 2021-01-12 11:59:54 +03:00
XProger
9e754ade9f fix build 2021-01-10 07:18:04 +03:00
XProger
d89071b814 rooms export to GLTF (WIP) 2021-01-10 07:15:03 +03:00
Timur Gagiev
a883d87b6e minor fix for " glyph 2021-01-10 07:15:03 +03:00
Timur Gagiev
c4bc02b2af add special glyph for Hungarian translation, fix auto language detection for Hungarian on various platforms 2021-01-10 07:15:02 +03:00
Viktor Varga
28ba7412be Adding hungarian translation (#289)
* Adding hungarian translation

* mistake in hungarian corrected
2021-01-10 07:15:02 +03:00
XProger
7723ff9828 Linux AZERTY keyboard layout support 2021-01-10 07:15:02 +03:00
Timur Gagiev
83e32f555d fix windows build 2021-01-10 07:15:02 +03:00
Timur Gagiev
cd6ecad94f fixed #282 Switch fix input for new firmware version 2021-01-10 07:15:02 +03:00
Timur Gagiev
7a2d87c6fc GBA fix build 2021-01-10 07:15:01 +03:00
XProger
9a459e68d9 gba render on tns 2021-01-10 07:15:01 +03:00
XProger
02508dcc78 TI-Nspire port 2021-01-10 07:15:01 +03:00
Sergey Ukolov
7ed5827fcd Adjusted sound buffer size for nix platform (#286)
Fixes possible audio stutters https://github.com/XProger/OpenLara/issues/285
2021-01-10 07:15:01 +03:00
Timur Gagiev
ca2d6898c2 fix luminance format for textures 2021-01-10 07:15:01 +03:00
Timur Gagiev
696bf4e06a merge OGL 3.2 support from Vulkan branch 2021-01-10 07:15:00 +03:00
Timur Gagiev
64b7154612 fix windows project settings 2021-01-10 07:15:00 +03:00
Timur Gagiev
439196f5c8 use Windows 10 SDK by default 2021-01-10 07:15:00 +03:00
Timur Gagiev
51850e273d 3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs 2021-01-10 07:15:00 +03:00
XProger
87542ca520 XBOX turn off MSAA for 720p for stable 60 fps 2021-01-10 07:14:47 +03:00
Timur Gagiev
36a3198083 fix Sega Saturn format support for 3DS and XBOX 2021-01-10 07:14:47 +03:00
Timur Gagiev
c785891acd 3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics 2021-01-10 07:14:46 +03:00
Timur Gagiev
9789720e55 3DS move pica files to shaders directory 2021-01-10 07:14:40 +03:00
XProger
58650eb8ef XBOX fix 1080i video mode support fix #277 2021-01-10 07:14:40 +03:00
Timur Gagiev
8b4790f794 3DS fix build 2021-01-10 07:14:40 +03:00
Timur Gagiev
900b6f4c18 remove sEnvironment sampler from shaders 2021-01-10 07:14:40 +03:00
XProger
1abcb4d4e4 XBOX underwater vertex caustics, cubemaps, fix lighting intensity 2021-01-10 07:14:39 +03:00
XProger
a68f4c8935 XBOX fix inventory background, add MSAA 4x, add title and save icons 2021-01-10 07:14:31 +03:00
Manuel Alfayate Corchete
504d1e62fa SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276) 2021-01-10 07:14:30 +03:00
Timur Gagiev
86ef726fab Xbox One port (UWP) 2021-01-10 07:14:30 +03:00
XProger
409a91ed07 XBOX fix mip generation for small textures, increase gamepads stick deadzone 2021-01-10 07:14:30 +03:00
XProger
a23e31ba31 XBOX port WIP 2021-01-10 07:14:30 +03:00
Timur Gagiev
f0455cd307 GBA optimizations 2021-01-10 07:14:30 +03:00
SaracenOne
44bd15fff9 Fixes a block parsing issue which can occur in certain custom levels. (#274) 2021-01-10 07:14:29 +03:00
SaracenOne
2bc4b02236 Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) 2021-01-10 07:14:29 +03:00
SaracenOne
70dbb99bba Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) 2021-01-10 07:14:29 +03:00
SaracenOne
cbc280ee34 Fix human enemy centre to head length value (should be 0) (#271) 2021-01-10 07:13:46 +03:00
Timur Gagiev
c33213bfe2 GBA minor optims 2021-01-10 07:13:46 +03:00
Timur Gagiev
dd3048472d GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room 2021-01-10 07:13:46 +03:00
Timur Gagiev
199e75c19f fix TR4 skybox 2021-01-10 07:13:46 +03:00
Wyatt Phillips
64000deb18 Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2021-01-10 07:13:45 +03:00