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mirror of https://github.com/XProger/OpenLara.git synced 2025-09-02 17:42:52 +02:00

88 Commits

Author SHA1 Message Date
Timur Gagiev
20b4f01030 Merge pull request #17 from cochrane/fix-compiling-osx
Fix project not compiling on OS X 10.11.6.
20161126
2016-11-26 12:30:26 +03:00
XProger
ff9b87ff3c #15 linux build 2016-11-26 12:20:20 +03:00
XProger
5f3bbadf3a restore inventory check 2016-11-26 02:09:14 +03:00
XProger
ba5ffaf977 closed #13 add doors implementation & puzzle hole mesh swap; #9 loop ambient sound; 2016-11-26 01:39:40 +03:00
XProger
36fce871cb #13 trap floors & doors; fix debug render 2016-11-25 04:28:41 +03:00
XProger
ddf9ae25cc #8 fix loosing camera room; #10 temporary turn off underwater sound; #9 add rewind mode for samples; #14 add basic AI logic for bears and bats; #3 health, death and basic inventory logic; #15 add fast & slow-motion while holding R & T keys 2016-11-23 01:38:00 +03:00
XProger
251f99339b code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19; fixed #20 2016-11-20 23:27:42 +03:00
cochrane
93bbb30e02 Fix project not compiling on OS X 10.11.6.
As the comment says: In Compatibility mode (used by including gl.h instead of gl3.h), OS X only supports OpenGL 2 with some extensions. VAOs, which are an OpenGL 3 feature, are not available under their OpenGL 3 name. Instead they are exposed through an Apple-specific extension that works identically in all respects that matter. With this, it is possible to build and run the program without any trouble.
2016-11-18 17:29:52 +01:00
XProger
7f004415e1 #14 basic behavior of wolves 2016-11-17 03:57:40 +03:00
XProger
f9324e6543 #3 tilt control 2016-11-17 00:36:59 +03:00
XProger
ff6e3f8ece #15 Web platform: change window mode by Alt+Enter 2016-11-16 04:00:16 +03:00
XProger
0921c615e3 #12 flash lights 2016-11-16 03:26:41 +03:00
XProger
08dc561617 #7 auto-aiming, enemies hit; #8 camera look at enemy, view point on Lara's chest moving while moving blocks; #3 head & chest IK; #15 preventing closing page by Ctrl + W (request) 2016-11-15 03:45:16 +03:00
XProger
7f372076df #7 pistols aiming 2016-11-14 07:43:49 +03:00
XProger
e2d3e03f59 #7 draw/hide weapons (hand animations and mesh swap), shotting, muzzle flash, tracing bullets for walls
#8 combat mode, underwater sound
2016-11-08 02:22:40 +03:00
XProger
b3ef2052c2 #3 draw weapons 2016-11-07 03:14:49 +03:00
XProger
4390eb9a96 #3 add input by arrows ctrl and Z, X; #16 reduce VAOs objects count on sprite sequences 2016-11-05 01:19:28 +03:00
XProger
f108518de9 binaries 2016-11-04 03:06:38 +03:00
XProger
37b716c96c #16 remap mesh offsets, fix VAO for sprite sequences 20161104 2016-11-04 00:49:01 +03:00
XProger
9d13776c5f #16 VAO, profiling markers and configuration, smart shader binding 2016-11-03 23:39:27 +03:00
XProger
eb37622b15 #15 tabs & includes fix 2016-11-03 22:11:03 +03:00
Timur Gagiev
595780f6fd #15 plist file 2016-11-03 20:59:09 +03:00
Timur Gagiev
b3f4c9680f #15 MacOS X 2016-11-03 20:53:09 +03:00
XProger
ea0e1c87a1 fix normals, #3 movable blocks 2016-11-01 04:13:01 +03:00
XProger
bb9b3963d2 #12 fix normals 2016-10-21 02:48:52 +03:00
XProger
df942b2893 #9 fading & panning of sound sources 2016-10-21 00:58:15 +03:00
XProger
8bbd26a9ef #3 fix hang left/right through walls 2016-10-20 00:17:00 +03:00
XProger
f7849b23c9 fields renaming 2016-10-17 23:07:08 +03:00
XProger
e827cf201f #12 simple spot shadows for enemies 2016-10-17 22:16:13 +03:00
XProger
1a77c2281c #3 fix frame bbox calculation in air 2016-10-16 21:30:05 +03:00
XProger
dddcbd13c5 #3 climb & hang states fixes, water splash, item pickup, slow motion mode for debug (R key) 2016-10-16 20:32:31 +03:00
XProger
c22ffa886f #15 gamepad support on web platform, PSX-like Lara controls 2016-10-11 21:44:15 +03:00
XProger
bf5c3a3232 #3 draft of hang/reach animation, add animation effect command types 2016-10-11 03:51:38 +03:00
XProger
f6cb9c5000 #9 apply sample volume 2016-10-11 00:02:37 +03:00
XProger
5a99d547ba #3 slide on slant blocks, climb on 2-3 clicks height blocks, asc/desc 1 click blocks while walk or run;
#13 add dummy boulder trigger to stop inactive animation & sound, fix short angle checks and non-zero velocity for switch and keyhole triggers;
2016-10-10 02:43:20 +03:00
XProger
3f3a590f73 #15 fix GetProc macros 2016-10-07 01:17:07 +03:00
XProger
3a6f3ad15a Merge branch 'master' of https://github.com/XProger/OpenLara 2016-10-07 01:15:21 +03:00
XProger
56d5201c0f #15 reduce executable size, fix keyboard input, turn off LOG in release config 2016-10-07 01:14:45 +03:00
XProger
0fe2853556 Merge branch 'master' of https://github.com/XProger/OpenLara 2016-10-07 01:08:46 +03:00
XProger
74969eea7e #15 reduce executable size, fix keyboard input, turn off LOG in release config 2016-10-07 01:07:19 +03:00
XProger
da7f359428 fix naming, remove temporary files 2016-10-06 04:15:00 +03:00
XProger
89c4fbbfab #13 linux support 2016-10-06 03:56:06 +03:00
XProger
7c1c3f16ff #15 Windows: Alt+Enter switches betwen window and fullscreen modes, win32 console mode only for DEBUG configuration 2016-10-06 00:41:22 +03:00
XProger
95f5794a83 #9 force resample web audio api to 44.1kHz 2016-10-04 23:37:25 +03:00
XProger
831e0765db #9 support Web Audio API, defines for ADPCM, MP3 & OGG decoders, play bubble sound when Lara is under water 2016-10-04 23:00:37 +03:00
XProger
65917262bb #9 tab to space 2016-10-04 04:12:48 +03:00
XProger
be5dae6e2d #9 add simple sound mixing for a PCM, MS ADPCM (from TR3 cdaudio.wad), MP3 (via minimp3 lib) & OGG (via stb_vorbis lib) 2016-10-04 04:00:22 +03:00
XProger
e16f25f94d #8 #13 camera switch by trigger, secrets 2016-09-30 03:13:50 +03:00
XProger
ec4216f424 #8 trace obstacles for camera, #13 "look-at" triggers, #13 dart mesh, smoke & sparks sprite sequences, #15 split long time steps to 1/30 steps 2016-09-27 01:22:16 +03:00
XProger
f22e45ad5f #13 add trigger & dartgun controller 2016-09-21 10:06:16 +03:00