XProger
3c1bbcf53a
#3 fix high jump to hang; #22 fix activation by trigger;
2017-01-02 03:05:56 +03:00
XProger
acb31d366e
#8 PSX cutscenes support
2016-12-31 02:56:01 +03:00
XProger
b0e380e064
#8 remove unused code
2016-12-30 04:11:05 +03:00
XProger
3024695438
#15 fix
2016-12-30 04:09:30 +03:00
XProger
ed2329bbcd
#8 increase cutscene camera lerp threshold
2016-12-30 04:05:38 +03:00
XProger
173ec2b20f
#15 command line example (CUT1.bat)
2016-12-30 03:34:00 +03:00
XProger
c7f1226295
#15 Windows reading level and soundtrack name from command line
2016-12-30 03:33:01 +03:00
XProger
d52b478e31
#8 playing cutscenes, #23 hide shadow from back of walls
2016-12-30 02:29:11 +03:00
XProger
97b8898cb2
#8 cutscene animation sequence
2016-12-29 13:56:57 +03:00
XProger
5df5ec8a60
#3 fix hands free effect
2016-12-29 02:45:47 +03:00
XProger
297255e3bd
#3 cutscenes fix, draw weapon animation command
2016-12-29 02:39:02 +03:00
XProger
4c41cacef0
#15 WebGL level selector
2016-12-29 00:15:15 +03:00
XProger
687db8a01a
#16 transform meshes by quaternion & pos instead of matrix
2016-12-28 01:18:12 +03:00
XProger
d1bd39abfd
#23 specular on wet Lara
2016-12-27 03:32:21 +03:00
XProger
ec67b2ee79
#23 considering luminosity in downsample filter
2016-12-26 05:40:29 +03:00
XProger
3bb21d5536
#15 WebGL turn off multisampling
2016-12-25 16:07:32 +03:00
XProger
916700fc0f
#23 ambient cache, shadow attenuation, merge model into one mesh, merge room and static mesh into one mesh (reduce count of DIPs by ~x10 times)
2016-12-25 16:06:52 +03:00
XProger
2cd339138b
#23 environment reflections for crystals (cubemaps)
2016-12-22 03:37:49 +03:00
XProger
69e4f8e962
#16 matrix array in the shader (for entities), do not recalc joints more than one time per Game::render (in multipass case)
2016-12-22 00:06:13 +03:00
XProger
b6f50a674e
#23 ambient cube
2016-12-21 03:37:22 +03:00
XProger
86e9be2fb6
#23 dummy filter shader
2016-12-20 11:49:31 +03:00
XProger
b8b201fbc6
#23 ambient pass, render to ambient texture; #16 one shader per pass
2016-12-20 03:52:28 +03:00
XProger
77f40a95c8
#23 improve shadows quality; shader and lighting refactoring; fix muzzle flash alpha; increase light radius by 2; #15 WebGL version on Safari/Edge fix audio and shadows support
2016-12-19 03:12:54 +03:00
XProger
b0b7034476
#23 fix shadows and WebGL support; switch to PSX level format
2016-12-17 05:03:21 +03:00
XProger
f184b492d7
resolved #25 full PSX format support; #23 improved soft shadow maps
2016-12-16 03:52:32 +03:00
XProger
f7128fc8f9
#25 PSX geometry & textures; #23 shadow maps & broken lighting >_<
2016-12-07 03:37:40 +03:00
XProger
adbe125fe0
triggers debug info; text rendering;
2016-11-29 00:59:47 +03:00
XProger
10d45a4150
#4 collision check for bridges; rename DoorFloor -> TrapDoor
2016-11-27 01:48:25 +03:00
XProger
79e125d9b5
#8 fix ray-trace
2016-11-26 17:02:03 +03:00
Timur Gagiev
a864e1631f
Merge pull request #24 from Gh0stBlade/VS2017
...
Fix VS2017 build and some compiler warnings.
2016-11-26 15:39:11 +03:00
Gh0stBlade
f2032627d2
Fix building under VS2017.
...
Fixed some type conversion warnings.
2016-11-26 10:42:21 +00:00
Gh0stBlade
207b825742
Merge remote-tracking branch 'refs/remotes/XProger/master'
2016-11-26 10:16:07 +00:00
Timur Gagiev
20b4f01030
Merge pull request #17 from cochrane/fix-compiling-osx
...
Fix project not compiling on OS X 10.11.6.
20161126
2016-11-26 12:30:26 +03:00
XProger
ff9b87ff3c
#15 linux build
2016-11-26 12:20:20 +03:00
XProger
5f3bbadf3a
restore inventory check
2016-11-26 02:09:14 +03:00
XProger
ba5ffaf977
closed #13 add doors implementation & puzzle hole mesh swap; #9 loop ambient sound;
2016-11-26 01:39:40 +03:00
XProger
36fce871cb
#13 trap floors & doors; fix debug render
2016-11-25 04:28:41 +03:00
Gh0stBlade
46e0461c96
Merge remote-tracking branch 'refs/remotes/XProger/master'
2016-11-23 12:31:28 +00:00
XProger
ddf9ae25cc
#8 fix loosing camera room; #10 temporary turn off underwater sound; #9 add rewind mode for samples; #14 add basic AI logic for bears and bats; #3 health, death and basic inventory logic; #15 add fast & slow-motion while holding R & T keys
2016-11-23 01:38:00 +03:00
Gh0stBlade
b4e2054cc0
Merge remote-tracking branch 'refs/remotes/XProger/master'
2016-11-20 22:32:09 +00:00
XProger
251f99339b
code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19 ; fixed #20
2016-11-20 23:27:42 +03:00
cochrane
93bbb30e02
Fix project not compiling on OS X 10.11.6.
...
As the comment says: In Compatibility mode (used by including gl.h instead of gl3.h), OS X only supports OpenGL 2 with some extensions. VAOs, which are an OpenGL 3 feature, are not available under their OpenGL 3 name. Instead they are exposed through an Apple-specific extension that works identically in all respects that matter. With this, it is possible to build and run the program without any trouble.
2016-11-18 17:29:52 +01:00
Gh0stBlade
6ca0280150
Merge remote-tracking branch 'refs/remotes/XProger/master'
2016-11-17 11:42:52 +00:00
XProger
7f004415e1
#14 basic behavior of wolves
2016-11-17 03:57:40 +03:00
XProger
f9324e6543
#3 tilt control
2016-11-17 00:36:59 +03:00
Gh0stBlade
b4c512d322
Merge remote-tracking branch 'refs/remotes/XProger/master'
2016-11-16 11:58:06 +00:00
XProger
ff6e3f8ece
#15 Web platform: change window mode by Alt+Enter
2016-11-16 04:00:16 +03:00
XProger
0921c615e3
#12 flash lights
2016-11-16 03:26:41 +03:00
XProger
08dc561617
#7 auto-aiming, enemies hit; #8 camera look at enemy, view point on Lara's chest moving while moving blocks; #3 head & chest IK; #15 preventing closing page by Ctrl + W (request)
2016-11-15 03:45:16 +03:00
XProger
7f372076df
#7 pistols aiming
2016-11-14 07:43:49 +03:00