Mark Vejvoda
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3f15947448
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fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
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2013-05-01 01:13:17 +00:00 |
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Mark Vejvoda
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587377c03f
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fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
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2013-05-01 01:01:50 +00:00 |
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Mark Vejvoda
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ec8d98f3c9
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bugfix, restore human playername when reloading last game settings
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2013-05-01 00:44:29 +00:00 |
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Tom Reynolds
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02d942e0cf
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minimalistic error testing for CI build script
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2013-04-30 19:54:51 +00:00 |
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Mark Vejvoda
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ab6793d25b
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- added unit tests to vc++ build (requires updated windows_deps from sourceforge.net)
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2013-04-30 07:03:03 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Mark Vejvoda
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65266ca41e
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- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
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2013-04-30 01:27:14 +00:00 |
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Titus Tscharntke
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db921c3fb7
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attack enemy units even if you missed them and only hit the map cell.
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2013-04-29 23:05:56 +00:00 |
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Mark Vejvoda
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45a1fcdf4e
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bugfix for purgeunused to not delete language files for techtrees
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2013-04-29 05:51:41 +00:00 |
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Mark Vejvoda
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68f587e3ae
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updated with echo comment to indicate how to get perf working in ubuntu
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2013-04-29 02:43:11 +00:00 |
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Titus Tscharntke
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d303170b3f
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colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
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2013-04-28 10:26:25 +00:00 |
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Titus Tscharntke
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6849d432bf
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colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
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2013-04-27 17:38:35 +00:00 |
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Titus Tscharntke
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8ba869c4b7
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fixed double click selection for colorpicking
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2013-04-26 15:25:15 +00:00 |
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Titus Tscharntke
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77ca62240e
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and colorpicking is faster again
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2013-04-25 23:46:55 +00:00 |
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Titus Tscharntke
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9d3c99d6d0
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Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
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2013-04-25 23:12:34 +00:00 |
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Titus Tscharntke
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c8b6a9f410
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fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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2013-04-24 23:06:11 +00:00 |
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Titus Tscharntke
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b5aeb02d22
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return button returned to wrong menu
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2013-04-21 23:41:06 +00:00 |
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Titus Tscharntke
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1233f57542
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lets hope I did the right thing to fix windows compile ....
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2013-04-21 21:09:46 +00:00 |
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Titus Tscharntke
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1884fc5653
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new options menu(s)
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2013-04-21 17:04:36 +00:00 |
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Titus Tscharntke
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883cfbbd27
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Default for twoFrameAnimation smoothing is false.
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2013-04-17 00:56:04 +00:00 |
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Titus Tscharntke
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88e2756ac2
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new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
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2013-04-17 00:12:54 +00:00 |
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Tom Reynolds
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a2bb80401c
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* improved translations for french, japanese, polish
* new language: persian (farsi)
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2013-04-16 02:31:43 +00:00 |
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Titus Tscharntke
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a7b1f95ee4
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g3d exporter sets fully transparent objects to opacity=1
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2013-04-10 00:15:53 +00:00 |
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Titus Tscharntke
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59f6688dad
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uuh , I had some == = problems ...
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2013-04-09 23:15:48 +00:00 |
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Titus Tscharntke
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519ad0fbeb
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Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
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2013-04-08 22:01:38 +00:00 |
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Titus Tscharntke
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1d8644bff5
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making network things work...
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2013-04-07 20:32:00 +00:00 |
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Titus Tscharntke
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bd5aa2e112
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making network things work...
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2013-04-07 19:25:02 +00:00 |
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Titus Tscharntke
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1071358140
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making network things work...
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2013-04-07 17:44:07 +00:00 |
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Titus Tscharntke
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571775fb30
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making network things work..
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2013-04-07 17:11:29 +00:00 |
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Titus Tscharntke
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4a436066e7
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slowdown and speedup clients based on recorded stats
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2013-04-07 15:27:55 +00:00 |
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Tom Reynolds
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e8e7b96865
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* master server: server list: search engines should not follow/weigh parameterized self references
* master server: allow / require product URL and and add link on public HTML server list
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2013-04-06 17:50:49 +00:00 |
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Mark Vejvoda
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8983592400
|
- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Titus Tscharntke
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7a39fae6d0
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message box shows up if player name is set to "newbie"
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2013-04-03 16:17:14 +00:00 |
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Titus Tscharntke
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d2928459a0
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better line wrapping respecting \n too now
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2013-04-03 16:16:39 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
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lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
|
I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
|
maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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b2853b760e
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- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
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2013-03-24 04:43:50 +00:00 |
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Mark Vejvoda
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15987d83d7
|
- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
|
Mark Vejvoda
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9dc863e5e3
|
- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
|
d703f7605b
|
- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
|
01b757a743
|
- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
|
Mark Vejvoda
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97aadb6a44
|
- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
|
Mark Vejvoda
|
c36e8297fa
|
- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
|
Mark Vejvoda
|
bc06b4799a
|
- try to improve network performance
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2013-03-23 22:44:55 +00:00 |
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Mark Vejvoda
|
159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Tom Reynolds
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ef58a2285d
|
Changes to olaus' techtree HTML docs script:
* rename mg.ini to megapack.ini
* add Opensuse support (thanks atze)
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2013-03-17 18:55:59 +00:00 |
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Titus Tscharntke
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b6b0e989da
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lets try (again) if this makes things less choppy
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2013-03-16 23:05:11 +00:00 |
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Mark Vejvoda
|
44a498958c
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- battle end screen render fix for tomreyn
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2013-03-16 06:57:16 +00:00 |
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