Mark Vejvoda
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4a8f88e864
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- attempt to fix additional oos issues
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2013-09-27 16:15:36 +00:00 |
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Mark Vejvoda
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6b59cb0bcc
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- attempt to fix additional oos issues
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2013-09-27 04:45:53 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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875eb95790
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bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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792ab1b7bc
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attempt to fix oos related to random number generation
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2013-09-21 19:18:06 +00:00 |
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Titus Tscharntke
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3de7740120
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copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
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2013-09-19 22:04:18 +00:00 |
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Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
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Mark Vejvoda
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bbe7042b2d
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fixed loading scenario to read lua number as a float
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2013-09-19 07:12:48 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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5ea417b2bd
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added a fallback to use glib API if we cannot find the users home folder
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2013-08-09 18:03:29 +00:00 |
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Mark Vejvoda
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cd0a8933cd
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attempt some speed improvements for logging
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2013-08-09 04:55:35 +00:00 |
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Mark Vejvoda
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d46479df95
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- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
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2013-06-23 04:17:25 +00:00 |
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Mark Vejvoda
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4764da0e50
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check everything when it comes to joining meshes
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2013-06-23 03:09:59 +00:00 |
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Mark Vejvoda
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9549b7f87a
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bugfix for join meshes, add opacity check also
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2013-06-22 22:41:37 +00:00 |
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Mark Vejvoda
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b418d46254
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bugfix for joining meshes, need to also check noselect flag
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2013-06-22 21:47:50 +00:00 |
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Mark Vejvoda
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1520cdcea0
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add check for invalid model missing texture
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2013-06-22 21:41:30 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
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bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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bb14d4cc1e
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bugfix for shutdown of threads and garbage collection.
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2013-06-22 03:36:18 +00:00 |
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Mark Vejvoda
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76ee030e93
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bugfix for shutdown of threads and garbage collection.
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2013-06-21 22:59:22 +00:00 |
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Mark Vejvoda
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bd4e2c8724
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applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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441390e5c5
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- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
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2013-06-21 00:12:19 +00:00 |
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Mark Vejvoda
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4848e957e7
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code cleanup from cppcheck
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2013-06-20 22:51:28 +00:00 |
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Mark Vejvoda
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dde601e416
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attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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b31df9e94c
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attempt to further stabilize thread garbage collector
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2013-06-18 22:41:18 +00:00 |
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Mark Vejvoda
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eec6d4f59c
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bugfix for pure virtual error on garbage collector thread
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2013-06-18 22:26:12 +00:00 |
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Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
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Mark Vejvoda
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b9bb1623a6
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make sure unpnpc patch is applied as given on sourceforge
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2013-06-14 03:32:10 +00:00 |
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Mark Vejvoda
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1d7b138ac3
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load bmp's a little faster
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2013-06-12 15:22:16 +00:00 |
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Mark Vejvoda
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cc4d650fad
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tga file load speed improvement
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2013-06-12 07:21:16 +00:00 |
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Mark Vejvoda
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80f25e8fff
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bugfix for windows copmpiler
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2013-06-12 06:51:59 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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836172f87c
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more render improvements
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2013-06-12 01:24:10 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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6387d1b1b1
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add default value of allowed keys in english of none
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2013-06-08 21:57:11 +00:00 |
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Mark Vejvoda
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173075d962
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allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
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e809080d0f
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tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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8c725df8a2
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tracking down bug on i386 platform
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2013-06-01 17:02:10 +00:00 |
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Mark Vejvoda
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22eb5cc4d4
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attempt to fix a thread bug when starting a game
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2013-06-01 06:28:03 +00:00 |
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Mark Vejvoda
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7f88d866c1
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attempt to fix a thread bug when starting a game
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2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
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9ef098ba02
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add more unit tests to cover all of the xml parser code
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2013-05-28 20:56:01 +00:00 |
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Mark Vejvoda
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72480bc576
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added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
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