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mirror of https://github.com/XProger/OpenLara.git synced 2025-09-02 17:42:52 +02:00
Commit Graph

1196 Commits

Author SHA1 Message Date
SaracenOne
cf93dbf58e Fixes a block parsing issue which can occur in certain custom levels. (#274) 2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) 2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14 Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) 2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194 Fix human enemy centre to head length value (should be 0) (#271) 2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525 GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room 2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150 fix TR4 skybox 2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490 GBA precise UVs, reduce buffers size 2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c fix GLTF export 2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632 GBA scaling (optional) 2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c GBA fix quads rasterization 2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b GBA optimize fog calc 2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399 GBA clear VRAM via DMA 2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62 GBA: free camera, portals visibility system 2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3 GBA refactoring 2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b GBA refactoring, optimizations 2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf GBA initial commit 2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37 Update README.md 2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13 add dithered texture filtering for software renderer 2020-07-12 10:52:07 +03:00
xproger
c3bf394e29 move linux keyboard input to keysym 2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334 add VS Code project 2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6 fix switch build for updated libnx 2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f fix ios & osx builds 2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf Star GLES in fullscreen without trying to set a new video mode. (#258)
* In SDL2, do not try to change video mode when using GLES.

* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00
XProger
23242255cf Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-09 06:07:18 +03:00
XProger
03126a2d5f turn off mipmaps and filtering for FFP 2020-05-08 04:20:55 +03:00
XProger
eae35f3174 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-08 03:55:05 +03:00
XProger
901d49c504 fix warnings 2020-05-08 03:54:51 +03:00
XProger
6ad091f59c OpenGL FFP fixes 2020-05-08 03:01:16 +03:00
XProger
252eef9680 add format limits for PSP GU and SW renderers 2020-04-19 08:40:30 +03:00
XProger
39137fc3c4 turn off High DPI mode by default
add --high-dpi cmd line arg
2020-04-18 09:20:36 +03:00
XProger
8d3620f363 code cleanup 2020-04-18 08:52:42 +03:00
iOrange
33063310e8 Added support for high DPI on Windows. Using proper API for different Windows versions. Using latest API if available, especially on Windows 10, including proper non-client area scaling. (#242) 2020-04-18 08:11:53 +03:00
Manuel Alfayate Corchete
f1a5768ac0 Properly fix SDL2 GLES2/GLES3/OPENGL building. (#249)
* Properly fix SDL2 GLES2/GLES3/OPENGL building.

* Use parenthesis on SDL2-related ifdefs as required.
2020-04-15 06:17:25 +03:00
XProger
51374e77f7 fix for custom TR1 PC levels 2020-04-13 08:47:50 +03:00
XProger
65e5cd16bf fix window alignment for low resolution displays 2020-04-13 07:44:53 +03:00
Leo-89
43ec236254 Update it.h (#255)
Sorry my friend, I translated again some lines comparing my work with the french FMVs of the game, in order to understand the meaning of certain slangs; unluckily you were faster than me. :) 
This translation is the best. Sorry for editing too much time the file, but I'm a perfectionist! :)
This is definitely the last revision.
2020-04-13 07:37:02 +03:00
XProger
a382e55bc0 minor fixes 2020-04-08 04:08:42 +03:00
Leo-89
40bca025fe Update it.h (#254)
Hi guy. Today reviewing my translation I decided to edit some very little parts in order to make it sharper and more correct. I think that now it's quite perfect and accurate.
Ciao. :)
2020-04-08 04:06:03 +03:00
XProger
dc08f5f470 fix i 2020-04-07 04:38:08 +03:00
XProger
f13dbb1606 fix Italiano spec symbols 2020-04-07 02:57:35 +03:00
Leo-89
045350794a Update it.h (#253)
Hi XPRoger. I spent the some hours translating TR1 lines (at least quarantine is good for free time). I didn't follow a literal translation and I worked watching original lines and TR FMVs in order to accomplish a better result, in the spirit of the game.
Now you should have a complete TR1 translation for your project. I hope it's helpful. Meanwhile I will continue playing OpenLara in order to report other bugs and observations. Ciao ciao. ;)
2020-04-07 02:47:02 +03:00
XProger
b28c12d1d4 fix tutorial audio for web version 2020-03-24 03:50:56 +03:00
XProger
c991ec59ea add Chinese translation by Jeff_aod & GMLY.INFO 2020-03-24 03:23:06 +03:00
XProger
f4a3a6a127 fixed #246 2020-03-15 23:07:00 +03:00
XProger
7e8124778d remove tabs 2020-03-14 14:09:20 +03:00
XProger
59abd003a1 fix D3D11 version
add glext.h for Windows build
2020-03-14 13:58:47 +03:00
XProger
0c751bedce fix TR3 audio 2020-03-06 01:40:25 +03:00
XProger
eacedfca94 fix colors for Sega Saturn format 2020-03-02 01:05:51 +03:00