SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. ( #274 )
2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. ( #273 )
2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. ( #272 )
2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) ( #271 )
2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525
GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room
2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150
fix TR4 skybox
2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage ( #270 )
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the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490
GBA precise UVs, reduce buffers size
2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c
fix GLTF export
2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632
GBA scaling (optional)
2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c
GBA fix quads rasterization
2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b
GBA optimize fog calc
2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399
GBA clear VRAM via DMA
2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62
GBA: free camera, portals visibility system
2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3
GBA refactoring
2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b
GBA refactoring, optimizations
2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf
GBA initial commit
2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md
2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13
add dithered texture filtering for software renderer
2020-07-12 10:52:07 +03:00
xproger
c3bf394e29
move linux keyboard input to keysym
2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334
add VS Code project
2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6
fix switch build for updated libnx
2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f
fix ios & osx builds
2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf
Star GLES in fullscreen without trying to set a new video mode. ( #258 )
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* In SDL2, do not try to change video mode when using GLES.
* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00
XProger
23242255cf
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-09 06:07:18 +03:00
XProger
03126a2d5f
turn off mipmaps and filtering for FFP
2020-05-08 04:20:55 +03:00
XProger
eae35f3174
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-08 03:55:05 +03:00
XProger
901d49c504
fix warnings
2020-05-08 03:54:51 +03:00
XProger
6ad091f59c
OpenGL FFP fixes
2020-05-08 03:01:16 +03:00
XProger
252eef9680
add format limits for PSP GU and SW renderers
2020-04-19 08:40:30 +03:00
XProger
39137fc3c4
turn off High DPI mode by default
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add --high-dpi cmd line arg
2020-04-18 09:20:36 +03:00
XProger
8d3620f363
code cleanup
2020-04-18 08:52:42 +03:00
iOrange
33063310e8
Added support for high DPI on Windows. Using proper API for different Windows versions. Using latest API if available, especially on Windows 10, including proper non-client area scaling. ( #242 )
2020-04-18 08:11:53 +03:00
Manuel Alfayate Corchete
f1a5768ac0
Properly fix SDL2 GLES2/GLES3/OPENGL building. ( #249 )
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* Properly fix SDL2 GLES2/GLES3/OPENGL building.
* Use parenthesis on SDL2-related ifdefs as required.
2020-04-15 06:17:25 +03:00
XProger
51374e77f7
fix for custom TR1 PC levels
2020-04-13 08:47:50 +03:00
XProger
65e5cd16bf
fix window alignment for low resolution displays
2020-04-13 07:44:53 +03:00
Leo-89
43ec236254
Update it.h ( #255 )
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Sorry my friend, I translated again some lines comparing my work with the french FMVs of the game, in order to understand the meaning of certain slangs; unluckily you were faster than me. :)
This translation is the best. Sorry for editing too much time the file, but I'm a perfectionist! :)
This is definitely the last revision.
2020-04-13 07:37:02 +03:00
XProger
a382e55bc0
minor fixes
2020-04-08 04:08:42 +03:00
Leo-89
40bca025fe
Update it.h ( #254 )
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Hi guy. Today reviewing my translation I decided to edit some very little parts in order to make it sharper and more correct. I think that now it's quite perfect and accurate.
Ciao. :)
2020-04-08 04:06:03 +03:00
XProger
dc08f5f470
fix i
2020-04-07 04:38:08 +03:00
XProger
f13dbb1606
fix Italiano spec symbols
2020-04-07 02:57:35 +03:00
Leo-89
045350794a
Update it.h ( #253 )
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Hi XPRoger. I spent the some hours translating TR1 lines (at least quarantine is good for free time). I didn't follow a literal translation and I worked watching original lines and TR FMVs in order to accomplish a better result, in the spirit of the game.
Now you should have a complete TR1 translation for your project. I hope it's helpful. Meanwhile I will continue playing OpenLara in order to report other bugs and observations. Ciao ciao. ;)
2020-04-07 02:47:02 +03:00
XProger
b28c12d1d4
fix tutorial audio for web version
2020-03-24 03:50:56 +03:00
XProger
c991ec59ea
add Chinese translation by Jeff_aod & GMLY.INFO
2020-03-24 03:23:06 +03:00
XProger
f4a3a6a127
fixed #246
2020-03-15 23:07:00 +03:00
XProger
7e8124778d
remove tabs
2020-03-14 14:09:20 +03:00
XProger
59abd003a1
fix D3D11 version
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add glext.h for Windows build
2020-03-14 13:58:47 +03:00
XProger
0c751bedce
fix TR3 audio
2020-03-06 01:40:25 +03:00
XProger
eacedfca94
fix colors for Sega Saturn format
2020-03-02 01:05:51 +03:00