XProger
6d9304d96a
TI-Nspire port
2020-12-27 18:00:36 +03:00
Sergey Ukolov
8a3126a7c3
Adjusted sound buffer size for nix platform ( #286 )
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Fixes possible audio stutters https://github.com/XProger/OpenLara/issues/285
2020-12-16 18:00:52 +03:00
Timur Gagiev
cee1873093
fix luminance format for textures
2020-11-25 06:28:11 +03:00
Timur Gagiev
e8b55939aa
merge OGL 3.2 support from Vulkan branch
2020-11-25 05:32:02 +03:00
Timur Gagiev
960f2ad6e9
fix windows project settings
2020-11-25 04:25:17 +03:00
Timur Gagiev
1d07147e72
use Windows 10 SDK by default
2020-11-25 02:08:40 +03:00
Timur Gagiev
23cf124c2b
3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs
2020-11-25 02:07:07 +03:00
XProger
a94937ae40
XBOX turn off MSAA for 720p for stable 60 fps
2020-11-15 16:12:00 +04:00
Timur Gagiev
8292ae6a42
fix Sega Saturn format support for 3DS and XBOX
2020-11-15 14:59:54 +03:00
Timur Gagiev
fa2f98747b
3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics
2020-11-10 09:37:31 +03:00
Timur Gagiev
f2622864e8
3DS move pica files to shaders directory
2020-11-07 06:05:38 +03:00
Timur Gagiev
049db16020
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-11-07 05:48:15 +03:00
Timur Gagiev
8a5cc60873
3DS fix build
2020-11-07 05:47:48 +03:00
XProger
0cd27e7d5a
XBOX fix 1080i video mode support fix #277
2020-11-06 12:41:34 +04:00
Timur Gagiev
1f6c3a771e
remove sEnvironment sampler from shaders
2020-11-06 05:06:31 +03:00
XProger
1e38d9f2fa
XBOX underwater vertex caustics, cubemaps, fix lighting intensity
2020-11-05 14:03:12 +04:00
XProger
9a80717f35
XBOX fix inventory background, add MSAA 4x, add title and save icons
2020-11-05 06:23:19 +04:00
Manuel Alfayate Corchete
af08ce9cdc
SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. ( #276 )
2020-11-03 18:50:38 +03:00
Timur Gagiev
8cc844e9ea
Xbox One port (UWP)
2020-11-01 10:56:17 +03:00
Timur Gagiev
e928908a41
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-10-29 06:28:41 +03:00
Timur Gagiev
7ad630da26
GBA optimizations
2020-10-29 06:28:06 +03:00
XProger
045ed9b63b
XBOX fix mip generation for small textures, increase gamepads stick deadzone
2020-10-14 07:45:40 +04:00
XProger
f0bc71af6d
XBOX port WIP
2020-10-14 06:32:13 +04:00
Timur Gagiev
7a3c15d29c
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-09-25 05:33:20 +03:00
Timur Gagiev
f0e905f194
GBA minor optims
2020-09-25 05:32:53 +03:00
SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. ( #274 )
2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. ( #273 )
2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. ( #272 )
2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) ( #271 )
2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525
GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room
2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150
fix TR4 skybox
2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage ( #270 )
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the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490
GBA precise UVs, reduce buffers size
2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c
fix GLTF export
2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632
GBA scaling (optional)
2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c
GBA fix quads rasterization
2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b
GBA optimize fog calc
2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399
GBA clear VRAM via DMA
2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62
GBA: free camera, portals visibility system
2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3
GBA refactoring
2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b
GBA refactoring, optimizations
2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf
GBA initial commit
2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md
2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13
add dithered texture filtering for software renderer
2020-07-12 10:52:07 +03:00
xproger
c3bf394e29
move linux keyboard input to keysym
2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334
add VS Code project
2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6
fix switch build for updated libnx
2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738
Merge branch 'master' of https://github.com/XProger/OpenLara
2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f
fix ios & osx builds
2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf
Star GLES in fullscreen without trying to set a new video mode. ( #258 )
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* In SDL2, do not try to change video mode when using GLES.
* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00