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mirror of https://github.com/XProger/OpenLara.git synced 2025-01-29 10:38:04 +01:00

1171 Commits

Author SHA1 Message Date
XProger
6d9304d96a TI-Nspire port 2020-12-27 18:00:36 +03:00
Sergey Ukolov
8a3126a7c3
Adjusted sound buffer size for nix platform (#286)
Fixes possible audio stutters https://github.com/XProger/OpenLara/issues/285
2020-12-16 18:00:52 +03:00
Timur Gagiev
cee1873093 fix luminance format for textures 2020-11-25 06:28:11 +03:00
Timur Gagiev
e8b55939aa merge OGL 3.2 support from Vulkan branch 2020-11-25 05:32:02 +03:00
Timur Gagiev
960f2ad6e9 fix windows project settings 2020-11-25 04:25:17 +03:00
Timur Gagiev
1d07147e72 use Windows 10 SDK by default 2020-11-25 02:08:40 +03:00
Timur Gagiev
23cf124c2b 3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs 2020-11-25 02:07:07 +03:00
XProger
a94937ae40 XBOX turn off MSAA for 720p for stable 60 fps 2020-11-15 16:12:00 +04:00
Timur Gagiev
8292ae6a42 fix Sega Saturn format support for 3DS and XBOX 2020-11-15 14:59:54 +03:00
Timur Gagiev
fa2f98747b 3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics 2020-11-10 09:37:31 +03:00
Timur Gagiev
f2622864e8 3DS move pica files to shaders directory 2020-11-07 06:05:38 +03:00
Timur Gagiev
049db16020 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-11-07 05:48:15 +03:00
Timur Gagiev
8a5cc60873 3DS fix build 2020-11-07 05:47:48 +03:00
XProger
0cd27e7d5a XBOX fix 1080i video mode support fix #277 2020-11-06 12:41:34 +04:00
Timur Gagiev
1f6c3a771e remove sEnvironment sampler from shaders 2020-11-06 05:06:31 +03:00
XProger
1e38d9f2fa XBOX underwater vertex caustics, cubemaps, fix lighting intensity 2020-11-05 14:03:12 +04:00
XProger
9a80717f35 XBOX fix inventory background, add MSAA 4x, add title and save icons 2020-11-05 06:23:19 +04:00
Manuel Alfayate Corchete
af08ce9cdc
SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276) 2020-11-03 18:50:38 +03:00
Timur Gagiev
8cc844e9ea Xbox One port (UWP) 2020-11-01 10:56:17 +03:00
Timur Gagiev
e928908a41 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-10-29 06:28:41 +03:00
Timur Gagiev
7ad630da26 GBA optimizations 2020-10-29 06:28:06 +03:00
XProger
045ed9b63b XBOX fix mip generation for small textures, increase gamepads stick deadzone 2020-10-14 07:45:40 +04:00
XProger
f0bc71af6d XBOX port WIP 2020-10-14 06:32:13 +04:00
Timur Gagiev
7a3c15d29c Merge branch 'master' of https://github.com/XProger/OpenLara 2020-09-25 05:33:20 +03:00
Timur Gagiev
f0e905f194 GBA minor optims 2020-09-25 05:32:53 +03:00
SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. (#274) 2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) 2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) 2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) (#271) 2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525 GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room 2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150 fix TR4 skybox 2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490 GBA precise UVs, reduce buffers size 2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c fix GLTF export 2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632 GBA scaling (optional) 2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c GBA fix quads rasterization 2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b GBA optimize fog calc 2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399 GBA clear VRAM via DMA 2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62 GBA: free camera, portals visibility system 2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3 GBA refactoring 2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b GBA refactoring, optimizations 2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf GBA initial commit 2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md 2020-07-26 13:35:36 +03:00
Timur Gagiev
b7d6ce5b13 add dithered texture filtering for software renderer 2020-07-12 10:52:07 +03:00
xproger
c3bf394e29 move linux keyboard input to keysym 2020-06-08 04:36:16 +03:00
xproger
8f1b9a0334 add VS Code project 2020-06-08 03:35:31 +03:00
Timur Gagiev
b0b78171a6 fix switch build for updated libnx 2020-05-18 07:39:47 +03:00
Timur Gagiev
6047276738 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-05-18 07:19:42 +03:00
Timur Gagiev
2cc2d74b7f fix ios & osx builds 2020-05-17 09:55:36 +03:00
Manuel Alfayate Corchete
58180a2fcf
Star GLES in fullscreen without trying to set a new video mode. (#258)
* In SDL2, do not try to change video mode when using GLES.

* In SDL, build GLES2 version by default as its the most compatible (it can be changed in build.sh).
2020-05-10 16:19:18 +03:00