Timur Gagiev
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dc5ae76016
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add special glyph for Hungarian translation, fix auto language detection for Hungarian on various platforms
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2021-01-08 05:44:48 +03:00 |
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Viktor Varga
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75118aa874
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Adding hungarian translation (#289)
* Adding hungarian translation
* mistake in hungarian corrected
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2021-01-08 04:35:13 +03:00 |
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XProger
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87bb787032
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Linux AZERTY keyboard layout support
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2021-01-03 16:39:21 +03:00 |
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Timur Gagiev
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26d226a6df
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fix windows build
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2020-12-30 04:56:03 +03:00 |
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Timur Gagiev
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608f75e71d
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fixed #282 Switch fix input for new firmware version
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2020-12-30 03:59:33 +03:00 |
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Timur Gagiev
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d07808e93c
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GBA fix build
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2020-12-29 02:24:26 +03:00 |
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XProger
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0c0e2111b5
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gba render on tns
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2020-12-29 02:08:34 +03:00 |
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XProger
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6d9304d96a
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TI-Nspire port
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2020-12-27 18:00:36 +03:00 |
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Sergey Ukolov
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8a3126a7c3
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Adjusted sound buffer size for nix platform (#286)
Fixes possible audio stutters https://github.com/XProger/OpenLara/issues/285
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2020-12-16 18:00:52 +03:00 |
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Timur Gagiev
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cee1873093
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fix luminance format for textures
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2020-11-25 06:28:11 +03:00 |
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Timur Gagiev
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e8b55939aa
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merge OGL 3.2 support from Vulkan branch
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2020-11-25 05:32:02 +03:00 |
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Timur Gagiev
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960f2ad6e9
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fix windows project settings
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2020-11-25 04:25:17 +03:00 |
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Timur Gagiev
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1d07147e72
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use Windows 10 SDK by default
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2020-11-25 02:08:40 +03:00 |
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Timur Gagiev
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23cf124c2b
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3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs
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2020-11-25 02:07:07 +03:00 |
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XProger
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a94937ae40
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XBOX turn off MSAA for 720p for stable 60 fps
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2020-11-15 16:12:00 +04:00 |
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Timur Gagiev
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8292ae6a42
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fix Sega Saturn format support for 3DS and XBOX
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2020-11-15 14:59:54 +03:00 |
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Timur Gagiev
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fa2f98747b
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3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics
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2020-11-10 09:37:31 +03:00 |
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Timur Gagiev
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f2622864e8
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3DS move pica files to shaders directory
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2020-11-07 06:05:38 +03:00 |
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Timur Gagiev
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049db16020
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2020-11-07 05:48:15 +03:00 |
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Timur Gagiev
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8a5cc60873
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3DS fix build
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2020-11-07 05:47:48 +03:00 |
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XProger
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0cd27e7d5a
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XBOX fix 1080i video mode support fix #277
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2020-11-06 12:41:34 +04:00 |
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Timur Gagiev
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1f6c3a771e
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remove sEnvironment sampler from shaders
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2020-11-06 05:06:31 +03:00 |
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XProger
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1e38d9f2fa
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XBOX underwater vertex caustics, cubemaps, fix lighting intensity
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2020-11-05 14:03:12 +04:00 |
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XProger
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9a80717f35
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XBOX fix inventory background, add MSAA 4x, add title and save icons
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2020-11-05 06:23:19 +04:00 |
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Manuel Alfayate Corchete
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af08ce9cdc
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SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276)
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2020-11-03 18:50:38 +03:00 |
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Timur Gagiev
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8cc844e9ea
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Xbox One port (UWP)
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2020-11-01 10:56:17 +03:00 |
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Timur Gagiev
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e928908a41
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2020-10-29 06:28:41 +03:00 |
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Timur Gagiev
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7ad630da26
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GBA optimizations
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2020-10-29 06:28:06 +03:00 |
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XProger
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045ed9b63b
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XBOX fix mip generation for small textures, increase gamepads stick deadzone
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2020-10-14 07:45:40 +04:00 |
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XProger
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f0bc71af6d
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XBOX port WIP
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2020-10-14 06:32:13 +04:00 |
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Timur Gagiev
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7a3c15d29c
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2020-09-25 05:33:20 +03:00 |
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Timur Gagiev
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f0e905f194
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GBA minor optims
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2020-09-25 05:32:53 +03:00 |
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SaracenOne
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cf93dbf58e
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Fixes a block parsing issue which can occur in certain custom levels. (#274)
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2020-09-22 23:21:08 +03:00 |
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SaracenOne
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2b29cdc79a
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Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273)
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2020-09-21 22:11:10 +03:00 |
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SaracenOne
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bda1f95a14
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Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272)
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2020-09-21 02:46:43 +03:00 |
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SaracenOne
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d8bd4b5194
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Fix human enemy centre to head length value (should be 0) (#271)
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2020-09-21 02:46:12 +03:00 |
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Timur Gagiev
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5d83483525
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GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room
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2020-09-15 02:32:02 +03:00 |
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Timur Gagiev
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c38b487150
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fix TR4 skybox
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2020-09-13 05:11:29 +03:00 |
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Wyatt Phillips
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13b6163efc
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Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
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2020-09-11 23:01:05 +03:00 |
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Timur Gagiev
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1b1cef1490
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GBA precise UVs, reduce buffers size
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2020-08-23 07:11:11 +03:00 |
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Timur Gagiev
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20678ce60c
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fix GLTF export
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2020-08-21 03:18:20 +03:00 |
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Timur Gagiev
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7c728c4632
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GBA scaling (optional)
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2020-08-21 01:04:51 +03:00 |
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Timur Gagiev
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645b58669c
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GBA fix quads rasterization
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2020-08-19 04:01:28 +03:00 |
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Timur Gagiev
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d96ca0c75b
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GBA optimize fog calc
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2020-08-18 03:43:41 +03:00 |
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Timur Gagiev
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801b0fd399
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GBA clear VRAM via DMA
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2020-08-18 02:01:58 +03:00 |
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Timur Gagiev
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9e1234fc62
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GBA: free camera, portals visibility system
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2020-08-17 07:42:21 +03:00 |
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Timur Gagiev
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c430b393e3
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GBA refactoring
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2020-08-14 04:24:29 +03:00 |
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Timur Gagiev
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c3141f851b
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GBA refactoring, optimizations
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2020-08-13 22:23:09 +03:00 |
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Timur Gagiev
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e7ffb928bf
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GBA initial commit
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2020-08-12 08:15:02 +03:00 |
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Timur Gagiev
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37d6410f37
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Update README.md
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2020-07-26 13:35:36 +03:00 |
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