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mirror of https://github.com/XProger/OpenLara.git synced 2025-01-17 12:58:50 +01:00

1378 Commits

Author SHA1 Message Date
Timur Gagiev
dc5ae76016 add special glyph for Hungarian translation, fix auto language detection for Hungarian on various platforms 2021-01-08 05:44:48 +03:00
Viktor Varga
75118aa874
Adding hungarian translation (#289)
* Adding hungarian translation

* mistake in hungarian corrected
2021-01-08 04:35:13 +03:00
XProger
87bb787032 Linux AZERTY keyboard layout support 2021-01-03 16:39:21 +03:00
Timur Gagiev
26d226a6df fix windows build 2020-12-30 04:56:03 +03:00
Timur Gagiev
608f75e71d fixed #282 Switch fix input for new firmware version 2020-12-30 03:59:33 +03:00
Timur Gagiev
d07808e93c GBA fix build 2020-12-29 02:24:26 +03:00
XProger
0c0e2111b5 gba render on tns 2020-12-29 02:08:34 +03:00
XProger
6d9304d96a TI-Nspire port 2020-12-27 18:00:36 +03:00
Sergey Ukolov
8a3126a7c3
Adjusted sound buffer size for nix platform (#286)
Fixes possible audio stutters https://github.com/XProger/OpenLara/issues/285
2020-12-16 18:00:52 +03:00
Timur Gagiev
cee1873093 fix luminance format for textures 2020-11-25 06:28:11 +03:00
Timur Gagiev
e8b55939aa merge OGL 3.2 support from Vulkan branch 2020-11-25 05:32:02 +03:00
Timur Gagiev
960f2ad6e9 fix windows project settings 2020-11-25 04:25:17 +03:00
Timur Gagiev
1d07147e72 use Windows 10 SDK by default 2020-11-25 02:08:40 +03:00
Timur Gagiev
23cf124c2b 3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs 2020-11-25 02:07:07 +03:00
XProger
a94937ae40 XBOX turn off MSAA for 720p for stable 60 fps 2020-11-15 16:12:00 +04:00
Timur Gagiev
8292ae6a42 fix Sega Saturn format support for 3DS and XBOX 2020-11-15 14:59:54 +03:00
Timur Gagiev
fa2f98747b 3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics 2020-11-10 09:37:31 +03:00
Timur Gagiev
f2622864e8 3DS move pica files to shaders directory 2020-11-07 06:05:38 +03:00
Timur Gagiev
049db16020 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-11-07 05:48:15 +03:00
Timur Gagiev
8a5cc60873 3DS fix build 2020-11-07 05:47:48 +03:00
XProger
0cd27e7d5a XBOX fix 1080i video mode support fix #277 2020-11-06 12:41:34 +04:00
Timur Gagiev
1f6c3a771e remove sEnvironment sampler from shaders 2020-11-06 05:06:31 +03:00
XProger
1e38d9f2fa XBOX underwater vertex caustics, cubemaps, fix lighting intensity 2020-11-05 14:03:12 +04:00
XProger
9a80717f35 XBOX fix inventory background, add MSAA 4x, add title and save icons 2020-11-05 06:23:19 +04:00
Manuel Alfayate Corchete
af08ce9cdc
SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276) 2020-11-03 18:50:38 +03:00
Timur Gagiev
8cc844e9ea Xbox One port (UWP) 2020-11-01 10:56:17 +03:00
Timur Gagiev
e928908a41 Merge branch 'master' of https://github.com/XProger/OpenLara 2020-10-29 06:28:41 +03:00
Timur Gagiev
7ad630da26 GBA optimizations 2020-10-29 06:28:06 +03:00
XProger
045ed9b63b XBOX fix mip generation for small textures, increase gamepads stick deadzone 2020-10-14 07:45:40 +04:00
XProger
f0bc71af6d XBOX port WIP 2020-10-14 06:32:13 +04:00
Timur Gagiev
7a3c15d29c Merge branch 'master' of https://github.com/XProger/OpenLara 2020-09-25 05:33:20 +03:00
Timur Gagiev
f0e905f194 GBA minor optims 2020-09-25 05:32:53 +03:00
SaracenOne
cf93dbf58e
Fixes a block parsing issue which can occur in certain custom levels. (#274) 2020-09-22 23:21:08 +03:00
SaracenOne
2b29cdc79a
Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) 2020-09-21 22:11:10 +03:00
SaracenOne
bda1f95a14
Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) 2020-09-21 02:46:43 +03:00
SaracenOne
d8bd4b5194
Fix human enemy centre to head length value (should be 0) (#271) 2020-09-21 02:46:12 +03:00
Timur Gagiev
5d83483525 GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room 2020-09-15 02:32:02 +03:00
Timur Gagiev
c38b487150 fix TR4 skybox 2020-09-13 05:11:29 +03:00
Wyatt Phillips
13b6163efc
Increase shotgun damage (#270)
the main problem is the bullet trace code, it differs from the original, but your commit will compensate it
2020-09-11 23:01:05 +03:00
Timur Gagiev
1b1cef1490 GBA precise UVs, reduce buffers size 2020-08-23 07:11:11 +03:00
Timur Gagiev
20678ce60c fix GLTF export 2020-08-21 03:18:20 +03:00
Timur Gagiev
7c728c4632 GBA scaling (optional) 2020-08-21 01:04:51 +03:00
Timur Gagiev
645b58669c GBA fix quads rasterization 2020-08-19 04:01:28 +03:00
Timur Gagiev
d96ca0c75b GBA optimize fog calc 2020-08-18 03:43:41 +03:00
Timur Gagiev
801b0fd399 GBA clear VRAM via DMA 2020-08-18 02:01:58 +03:00
Timur Gagiev
9e1234fc62 GBA: free camera, portals visibility system 2020-08-17 07:42:21 +03:00
Timur Gagiev
c430b393e3 GBA refactoring 2020-08-14 04:24:29 +03:00
Timur Gagiev
c3141f851b GBA refactoring, optimizations 2020-08-13 22:23:09 +03:00
Timur Gagiev
e7ffb928bf GBA initial commit 2020-08-12 08:15:02 +03:00
Timur Gagiev
37d6410f37
Update README.md 2020-07-26 13:35:36 +03:00