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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-11 23:54:09 +02:00

Commit Graph

  • f9aac9739b #15 fix multi-touch support XProger 2017-04-18 01:59:50 +03:00
  • 8c6daf981d Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-04-08 01:03:22 +03:00
  • eac32f2cd5 #15 fix 16 to 24-bit color conversion XProger 2017-04-08 01:02:45 +03:00
  • 1c4acb9ff6 #15 fix osx & ios build XProger 2017-04-03 00:46:38 +03:00
  • e4cf88969d #23 iOS update project XProger 2017-04-02 23:33:14 +03:00
  • 623ed467af #23 iOS support XProger 2017-04-02 23:24:48 +03:00
  • b5de93cd74 #15 fix touch controls #23 fix water, remove VR code XProger 2017-04-02 16:23:20 +03:00
  • 28afc80266 #15 migrating from Eclipse to Android Studio XProger 2017-04-02 02:33:20 +03:00
  • fd88bc7e90 #23 experimental VR XProger 2017-04-01 21:24:53 +03:00
  • 18827109c7 #23 shadow volume shader XProger 2017-03-26 14:32:17 +03:00
  • 0380184967 #23 shadow mask (volumes); #15 android fix double tap XProger 2017-03-26 03:01:31 +03:00
  • b481719277 #15 android keyboard support; sensor landscape screen orientation XProger 2017-03-25 03:28:47 +03:00
  • 0e062800b9 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-03-24 04:01:52 +03:00
  • 7299446ed7 #15 fix gamepad support; #23 fix specular (wet effect) XProger 2017-03-24 04:01:25 +03:00
  • 2ffa5a7bf4 #15 windows version with touch-screen support XProger 2017-03-24 02:21:51 +03:00
  • 12537924c6 #23 main shader optimizations; touch UI XProger 2017-03-24 02:17:06 +03:00
  • 1fb501dcec Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-03-19 21:25:32 +03:00
  • 0586ddf8db #15 mac build fix XProger 2017-03-19 21:25:09 +03:00
  • bb5a50d274 #15 touch controls (windows, android, web) XProger 2017-03-19 06:16:04 +03:00
  • 765693299e #23 frame time query XProger 2017-03-18 00:02:43 +03:00
  • 6a25f64a61 #15 android gamepad support XProger 2017-03-17 03:20:40 +03:00
  • 4493c0ed24 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-03-17 02:13:21 +03:00
  • a180e36037 #15 UPS deltaTime logic XProger 2017-03-17 02:12:33 +03:00
  • 8a765fe7e0 #15 add cache directory for linux build XProger 2017-03-16 20:31:05 +03:00
  • 7ea7f783e9 #15 fix active gamepad detection XProger 2017-03-16 18:44:41 +03:00
  • f8bd8789a7 #15 core stats refactoring; gamepad analog fix for web; shadow matrix crop (test) XProger 2017-03-16 18:21:51 +03:00
  • fd89ab526c #22 fix sprite texture coordinates XProger 2017-03-16 14:54:01 +03:00
  • 10017c7907 #27 analog gamepad control support XProger 2017-03-16 14:52:31 +03:00
  • e669f6c395 #9 underwater ambient sound XProger 2017-03-14 04:13:30 +03:00
  • 3d1fab932c #23 refactoring of shader system XProger 2017-03-14 03:46:48 +03:00
  • ff313dabd0 #23 split rooms geometry for alpha-test; warm up shader cache; shader optimizations XProger 2017-03-10 06:23:18 +03:00
  • d446887003 #23 shader cache load/save for binary shaders XProger 2017-03-09 04:40:15 +03:00
  • e57e2e2e9d #23 on demand shader compilation, alpha test & clip plane in shader; #15 fix context backbuffer format XProger 2017-03-07 05:47:15 +03:00
  • 4e5e5c7ed9 #23 cache modules refactoring XProger 2017-03-07 04:18:52 +03:00
  • 139989107c #15 android project XProger 2017-03-07 01:41:11 +03:00
  • 6e6ed3b2d0 #23 uber-shaders XProger 2017-03-05 23:59:19 +03:00
  • 1849874dae #3 fix movable blocks distance check XProger 2017-02-21 11:35:06 +03:00
  • 8ffbd2fb19 #3 fix onwater height and slide into water XProger 2017-02-20 01:30:45 +03:00
  • c99c2716a5 #3 fix onwater / waterout bug XProger 2017-02-20 00:33:08 +03:00
  • 57fc3f44f1 #9 fix listener params for first person view XProger 2017-02-19 06:32:47 +03:00
  • a7e19b66dd #9 sound reverberation XProger 2017-02-19 05:50:06 +03:00
  • 299a6f4f52 #9 fix static sounds (no free channels message) XProger 2017-02-17 04:21:13 +03:00
  • d56c2ecab6 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-02-17 04:03:43 +03:00
  • f7b8568e44 #3 fix hang reach state; add hang swing animation XProger 2017-02-17 04:03:03 +03:00
  • 55a511a9cf #23 exe XProger 2017-02-16 21:30:39 +03:00
  • d53e10a878 #23 fix water shaders for NVIDIA cards XProger 2017-02-16 21:29:19 +03:00
  • c2aac325b7 #3 fix align to movable block XProger 2017-02-16 02:46:54 +03:00
  • d9fce4457d #3 underwater acceleration and tilt; #4 new collision detection system for walls (slide and rotate along walls); #8 first person view mode (V key); auto-rotate camera to the back while moving XProger 2017-02-15 04:11:26 +03:00
  • ab89e08549 #3 fix frames for stop, ascent, descent animations; #23 fix negate ambient XProger 2017-02-10 02:28:39 +03:00
  • ce83f7a333 #23 ponytail XProger 2017-02-09 07:00:22 +03:00
  • 86cf3f8db9 #23 add bubbles, fix water refraction quality XProger 2017-02-08 03:40:38 +03:00
  • 4c9ea91744 #23 underwater fog XProger 2017-02-07 05:46:14 +03:00
  • 492cec1b79 fix playSound(SND_SECRET) crash for PSX levels XProger 2017-02-06 04:56:14 +03:00
  • 831e072943 #23 water caustics, render target cache XProger 2017-02-06 04:37:56 +03:00
  • 40378ebd20 #23 fix water for WebGL support XProger 2017-02-03 07:36:27 +03:00
  • 7abd204a5e #23 water XProger 2017-02-03 07:01:13 +03:00
  • 38934fb41a №23 global IGame interface, variable size of water texture XProger 2017-02-02 12:27:18 +03:00
  • 6ee2aa68cf #23 waterCache manager, waterfall drops and splashes; #8 increase view distance to 40 cells; XProger 2017-01-30 05:53:51 +03:00
  • 31410baffd Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2017-01-27 02:57:13 +03:00
  • 1a8e61e05e #23 water shader, fixed simulation step, caustics XProger 2017-01-27 02:56:24 +03:00
  • c36b665dff Update README.md Timur Gagiev 2017-01-27 02:15:22 +03:00
  • 75998912c1 Update README.md Timur Gagiev 2017-01-27 02:09:05 +03:00
  • 80552ff1b5 #25 fix VAG decoder sound "clicks" XProger 2017-01-21 19:06:13 +03:00
  • 4d655dc972 closed #13 pitch & gain support, fix volume value XProger 2017-01-19 03:50:48 +03:00
  • c187fe5fe0 #23 test planar water refraction, reflection and caustics XProger 2017-01-11 11:41:35 +03:00
  • 9a39676ef5 #23 water surface rendering (parallax-corrected cubemaps) XProger 2017-01-07 01:32:13 +03:00
  • 3c1bbcf53a #3 fix high jump to hang; #22 fix activation by trigger; XProger 2017-01-02 03:05:56 +03:00
  • acb31d366e #8 PSX cutscenes support XProger 2016-12-31 02:56:01 +03:00
  • b0e380e064 #8 remove unused code XProger 2016-12-30 04:11:05 +03:00
  • 3024695438 #15 fix XProger 2016-12-30 04:09:30 +03:00
  • ed2329bbcd #8 increase cutscene camera lerp threshold XProger 2016-12-30 04:05:38 +03:00
  • 173ec2b20f #15 command line example (CUT1.bat) XProger 2016-12-30 03:34:00 +03:00
  • c7f1226295 #15 Windows reading level and soundtrack name from command line XProger 2016-12-30 03:33:01 +03:00
  • d52b478e31 #8 playing cutscenes, #23 hide shadow from back of walls XProger 2016-12-30 02:29:11 +03:00
  • 97b8898cb2 #8 cutscene animation sequence XProger 2016-12-29 13:56:57 +03:00
  • 5df5ec8a60 #3 fix hands free effect XProger 2016-12-29 02:45:47 +03:00
  • 297255e3bd #3 cutscenes fix, draw weapon animation command XProger 2016-12-29 02:39:02 +03:00
  • 4c41cacef0 #15 WebGL level selector XProger 2016-12-29 00:15:15 +03:00
  • 687db8a01a #16 transform meshes by quaternion & pos instead of matrix XProger 2016-12-28 01:18:12 +03:00
  • d1bd39abfd #23 specular on wet Lara XProger 2016-12-27 03:32:21 +03:00
  • ec67b2ee79 #23 considering luminosity in downsample filter XProger 2016-12-26 05:40:29 +03:00
  • 3bb21d5536 #15 WebGL turn off multisampling XProger 2016-12-25 16:07:32 +03:00
  • 916700fc0f #23 ambient cache, shadow attenuation, merge model into one mesh, merge room and static mesh into one mesh (reduce count of DIPs by ~x10 times) XProger 2016-12-25 16:06:52 +03:00
  • 2cd339138b #23 environment reflections for crystals (cubemaps) XProger 2016-12-22 03:37:49 +03:00
  • 69e4f8e962 #16 matrix array in the shader (for entities), do not recalc joints more than one time per Game::render (in multipass case) XProger 2016-12-22 00:06:13 +03:00
  • b6f50a674e #23 ambient cube XProger 2016-12-21 03:37:22 +03:00
  • 86e9be2fb6 #23 dummy filter shader XProger 2016-12-20 11:49:31 +03:00
  • b8b201fbc6 #23 ambient pass, render to ambient texture; #16 one shader per pass XProger 2016-12-20 03:52:28 +03:00
  • 77f40a95c8 #23 improve shadows quality; shader and lighting refactoring; fix muzzle flash alpha; increase light radius by 2; #15 WebGL version on Safari/Edge fix audio and shadows support XProger 2016-12-19 03:12:54 +03:00
  • b0b7034476 #23 fix shadows and WebGL support; switch to PSX level format XProger 2016-12-17 05:03:21 +03:00
  • f184b492d7 resolved #25 full PSX format support; #23 improved soft shadow maps XProger 2016-12-16 03:52:32 +03:00
  • f7128fc8f9 #25 PSX geometry & textures; #23 shadow maps & broken lighting >_< XProger 2016-12-07 03:37:40 +03:00
  • adbe125fe0 triggers debug info; text rendering; XProger 2016-11-29 00:59:47 +03:00
  • 10d45a4150 #4 collision check for bridges; rename DoorFloor -> TrapDoor XProger 2016-11-27 01:48:25 +03:00
  • 79e125d9b5 #8 fix ray-trace XProger 2016-11-26 17:02:03 +03:00
  • a864e1631f Merge pull request #24 from Gh0stBlade/VS2017 Timur Gagiev 2016-11-26 15:39:11 +03:00
  • f2032627d2 Fix building under VS2017. Gh0stBlade 2016-11-26 10:42:21 +00:00
  • 207b825742 Merge remote-tracking branch 'refs/remotes/XProger/master' Gh0stBlade 2016-11-26 10:16:07 +00:00
  • 20b4f01030 Merge pull request #17 from cochrane/fix-compiling-osx 20161126 Timur Gagiev 2016-11-26 12:30:26 +03:00
  • ff9b87ff3c #15 linux build XProger 2016-11-26 12:20:20 +03:00