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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-01 02:40:43 +02:00

Commit Graph

  • 97a8386029 GBA initial commit Timur Gagiev 2020-08-12 08:15:02 +03:00
  • 5464df2ffb Update README.md Timur Gagiev 2020-07-26 13:35:36 +03:00
  • a25e42e65f rooms export to GLTF (WIP) XProger 2021-01-08 09:00:55 +03:00
  • 764b1899e4 minor fix for " glyph Timur Gagiev 2021-01-08 05:54:05 +03:00
  • dc5ae76016 add special glyph for Hungarian translation, fix auto language detection for Hungarian on various platforms Timur Gagiev 2021-01-08 05:44:48 +03:00
  • 75118aa874 Adding hungarian translation (#289) Viktor Varga 2021-01-08 02:35:13 +01:00
  • 87bb787032 Linux AZERTY keyboard layout support XProger 2021-01-03 16:39:21 +03:00
  • 26d226a6df fix windows build Timur Gagiev 2020-12-30 04:56:03 +03:00
  • 608f75e71d fixed #282 Switch fix input for new firmware version Timur Gagiev 2020-12-30 03:53:43 +03:00
  • d07808e93c GBA fix build Timur Gagiev 2020-12-29 02:24:26 +03:00
  • 0c0e2111b5 gba render on tns XProger 2020-12-29 02:08:34 +03:00
  • 6d9304d96a TI-Nspire port XProger 2020-12-27 18:00:36 +03:00
  • 8a3126a7c3 Adjusted sound buffer size for nix platform (#286) Sergey Ukolov 2020-12-16 18:00:52 +03:00
  • cee1873093 fix luminance format for textures Timur Gagiev 2020-11-25 06:28:11 +03:00
  • e8b55939aa merge OGL 3.2 support from Vulkan branch Timur Gagiev 2020-11-25 05:32:02 +03:00
  • 960f2ad6e9 fix windows project settings Timur Gagiev 2020-11-25 04:25:17 +03:00
  • 1d07147e72 use Windows 10 SDK by default Timur Gagiev 2020-11-25 02:08:40 +03:00
  • 23cf124c2b 3DS turn off bottom screen by default, downscale atlas to 1024x1024 if it's necessary (SAT version only), fix sprites rendering, add notification if no content data is available, fix floating point precision bugs Timur Gagiev 2020-11-25 02:06:40 +03:00
  • a94937ae40 XBOX turn off MSAA for 720p for stable 60 fps XProger 2020-11-15 16:12:00 +04:00
  • 8292ae6a42 fix Sega Saturn format support for 3DS and XBOX Timur Gagiev 2020-11-15 14:59:54 +03:00
  • fa2f98747b 3DS fix file access latency, add cubemap reflections, add fog, add underwater vertex caustics Timur Gagiev 2020-11-10 09:37:31 +03:00
  • f2622864e8 3DS move pica files to shaders directory Timur Gagiev 2020-11-07 06:05:38 +03:00
  • 049db16020 Merge branch 'master' of https://github.com/XProger/OpenLara Timur Gagiev 2020-11-07 05:48:15 +03:00
  • 8a5cc60873 3DS fix build Timur Gagiev 2020-11-07 05:47:48 +03:00
  • 0cd27e7d5a XBOX fix 1080i video mode support fix #277 XProger 2020-11-06 12:41:34 +04:00
  • 1f6c3a771e remove sEnvironment sampler from shaders Timur Gagiev 2020-11-06 05:06:31 +03:00
  • 1e38d9f2fa XBOX underwater vertex caustics, cubemaps, fix lighting intensity XProger 2020-11-05 14:03:12 +04:00
  • 9a80717f35 XBOX fix inventory background, add MSAA 4x, add title and save icons XProger 2020-11-05 06:23:19 +04:00
  • af08ce9cdc SDL2 platform: Rewrite inputUpdate() so joystick/gamecontroller inputs are NOT processed as both joystick AND gamecontroller inputs, since that causes major input problems. (#276) Manuel Alfayate Corchete 2020-11-03 16:50:38 +01:00
  • 8cc844e9ea Xbox One port (UWP) Timur Gagiev 2020-11-01 10:56:17 +03:00
  • e928908a41 Merge branch 'master' of https://github.com/XProger/OpenLara Timur Gagiev 2020-10-29 06:28:41 +03:00
  • 7ad630da26 GBA optimizations Timur Gagiev 2020-10-29 06:28:06 +03:00
  • 045ed9b63b XBOX fix mip generation for small textures, increase gamepads stick deadzone XProger 2020-10-14 07:45:40 +04:00
  • f0bc71af6d XBOX port WIP XProger 2020-10-14 06:32:13 +04:00
  • 86a16047ff Fix for jump timing and buffering input during recover state (#275) SaracenOne 2020-09-25 05:48:22 +01:00
  • 7a3c15d29c Merge branch 'master' of https://github.com/XProger/OpenLara Timur Gagiev 2020-09-25 05:33:20 +03:00
  • f0e905f194 GBA minor optims Timur Gagiev 2020-09-25 05:32:53 +03:00
  • cf93dbf58e Fixes a block parsing issue which can occur in certain custom levels. (#274) SaracenOne 2020-09-22 21:21:08 +01:00
  • 2b29cdc79a Make it so that the function to get the scissor portal rect expands to the size of the viewport if either the width or height exceed the viewport. (#273) SaracenOne 2020-09-21 20:11:10 +01:00
  • bda1f95a14 Implements full IsStalkBox method with quadrant calculations so enemies can utilise stalking behaviour. (#272) SaracenOne 2020-09-21 00:46:43 +01:00
  • d8bd4b5194 Fix human enemy centre to head length value (should be 0) (#271) SaracenOne 2020-09-21 00:46:12 +01:00
  • 5d83483525 GBA mode5 by default, move mode5 palette to IWRAM, remove uv from transformed vertices buffer, increase limit of faces and vertices per room Timur Gagiev 2020-09-15 02:32:02 +03:00
  • c38b487150 fix TR4 skybox Timur Gagiev 2020-09-13 05:11:29 +03:00
  • 13b6163efc Increase shotgun damage (#270) Wyatt Phillips 2020-09-11 16:01:05 -04:00
  • 1b1cef1490 GBA precise UVs, reduce buffers size Timur Gagiev 2020-08-23 07:11:11 +03:00
  • 20678ce60c fix GLTF export Timur Gagiev 2020-08-21 03:18:20 +03:00
  • 683a991d57 TR1 Lara state changes and collision re-implementation (close to original) Timur Gagiev 2020-08-21 01:10:39 +03:00
  • 7c728c4632 GBA scaling (optional) Timur Gagiev 2020-08-21 01:04:51 +03:00
  • 645b58669c GBA fix quads rasterization Timur Gagiev 2020-08-19 04:01:28 +03:00
  • d96ca0c75b GBA optimize fog calc Timur Gagiev 2020-08-18 03:43:41 +03:00
  • 801b0fd399 GBA clear VRAM via DMA Timur Gagiev 2020-08-18 02:01:58 +03:00
  • 9e1234fc62 GBA: free camera, portals visibility system Timur Gagiev 2020-08-17 07:42:21 +03:00
  • c430b393e3 GBA refactoring Timur Gagiev 2020-08-14 04:24:29 +03:00
  • c3141f851b GBA refactoring, optimizations Timur Gagiev 2020-08-13 22:23:09 +03:00
  • e7ffb928bf GBA initial commit Timur Gagiev 2020-08-12 08:15:02 +03:00
  • 37d6410f37 Update README.md Timur Gagiev 2020-07-26 13:35:36 +03:00
  • c498f2fd9c animate function for Lara Timur Gagiev 2020-07-22 17:50:18 +03:00
  • 1cb472b322 remove waitVBlank Timur Gagiev 2020-07-22 14:48:38 +03:00
  • 894ff99516 phd sin/cos/sqrt implementation, part of new (original) update Lara's state logic XProger 2020-07-22 08:23:08 +03:00
  • 052c5e2bc0 fixed AI XProger 2020-07-18 17:41:33 +03:00
  • e276196572 30 updates per second (Core::UPS) XProger 2020-07-18 17:25:57 +03:00
  • b7d6ce5b13 add dithered texture filtering for software renderer Timur Gagiev 2020-07-12 10:52:07 +03:00
  • 359182d601 Add OGL 3.2 support, change RT logic WIP vulkan Timur Gagiev 2020-07-11 14:34:33 +03:00
  • 152a84f915 Vulkan WIP Timur Gagiev 2020-07-04 12:05:44 +03:00
  • aa3ab6e9ba add pipeline states and render passes logic xproger 2020-06-17 04:44:07 +03:00
  • c3bf394e29 move linux keyboard input to keysym xproger 2020-06-08 04:36:16 +03:00
  • 8f1b9a0334 add VS Code project xproger 2020-06-08 03:35:31 +03:00
  • b0b78171a6 fix switch build for updated libnx Timur Gagiev 2020-05-18 07:39:47 +03:00
  • 6047276738 Merge branch 'master' of https://github.com/XProger/OpenLara Timur Gagiev 2020-05-18 07:19:42 +03:00
  • 2cc2d74b7f fix ios & osx builds Timur Gagiev 2020-05-17 09:55:36 +03:00
  • 58180a2fcf Star GLES in fullscreen without trying to set a new video mode. (#258) Manuel Alfayate Corchete 2020-05-10 15:19:18 +02:00
  • 23242255cf Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2020-05-09 06:07:18 +03:00
  • 03126a2d5f turn off mipmaps and filtering for FFP XProger 2020-05-08 04:20:55 +03:00
  • eae35f3174 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2020-05-08 03:55:05 +03:00
  • 901d49c504 fix warnings XProger 2020-05-08 03:54:51 +03:00
  • 6ad091f59c OpenGL FFP fixes XProger 2020-05-08 03:01:16 +03:00
  • 252eef9680 add format limits for PSP GU and SW renderers XProger 2020-04-19 08:40:30 +03:00
  • 39137fc3c4 turn off High DPI mode by default add --high-dpi cmd line arg XProger 2020-04-18 09:20:36 +03:00
  • 8d3620f363 code cleanup XProger 2020-04-18 08:52:42 +03:00
  • 33063310e8 Added support for high DPI on Windows. Using proper API for different Windows versions. Using latest API if available, especially on Windows 10, including proper non-client area scaling. (#242) iOrange 2020-04-18 01:11:53 -04:00
  • f1a5768ac0 Properly fix SDL2 GLES2/GLES3/OPENGL building. (#249) Manuel Alfayate Corchete 2020-04-15 05:17:25 +02:00
  • 51374e77f7 fix for custom TR1 PC levels XProger 2020-04-13 08:47:50 +03:00
  • 65e5cd16bf fix window alignment for low resolution displays XProger 2020-04-13 07:44:53 +03:00
  • 43ec236254 Update it.h (#255) Leo-89 2020-04-13 06:37:02 +02:00
  • a382e55bc0 minor fixes XProger 2020-04-08 04:08:42 +03:00
  • 40bca025fe Update it.h (#254) Leo-89 2020-04-08 03:06:03 +02:00
  • dc08f5f470 fix i XProger 2020-04-07 04:38:08 +03:00
  • f13dbb1606 fix Italiano spec symbols XProger 2020-04-07 02:57:35 +03:00
  • 045350794a Update it.h (#253) Leo-89 2020-04-07 01:47:02 +02:00
  • b50d07c2cb minor changes PSX_reverb XProger 2020-03-25 05:29:57 +03:00
  • ec65aa9439 add clamp XProger 2020-03-25 04:57:10 +03:00
  • 5c8a533b64 first version, sounds wrong :) XProger 2020-03-25 04:32:31 +03:00
  • 97e8d1db91 add simple IK solver for legs and arms IK_VR XProger 2020-03-24 06:26:12 +03:00
  • b28c12d1d4 fix tutorial audio for web version XProger 2020-03-24 03:50:56 +03:00
  • c991ec59ea add Chinese translation by Jeff_aod & GMLY.INFO XProger 2020-03-24 03:23:06 +03:00
  • f4a3a6a127 fixed #246 XProger 2020-03-15 23:07:00 +03:00
  • 7e8124778d remove tabs XProger 2020-03-14 14:09:20 +03:00
  • 59abd003a1 fix D3D11 version add glext.h for Windows build XProger 2020-03-14 13:58:47 +03:00
  • 0c751bedce fix TR3 audio XProger 2020-03-06 01:40:25 +03:00
  • eacedfca94 fix colors for Sega Saturn format XProger 2020-03-02 01:05:51 +03:00