1
0
mirror of https://github.com/XProger/OpenLara.git synced 2025-08-13 16:44:50 +02:00

Commit Graph

  • 31e8845f9c #3 force set animation state after landing XProger 2018-06-21 21:28:44 +03:00
  • adfd4427c3 #15 add hint to the driver to use discrete GPU XProger 2018-06-21 06:19:16 +03:00
  • 023c098506 add __DATE__ macro for build info XProger 2018-06-21 06:11:43 +03:00
  • cef172976e fix alpha test for shadows XProger 2018-06-21 06:02:34 +03:00
  • 62b21b47d9 fix lighting XProger 2018-06-21 05:40:18 +03:00
  • a6fe279bea #14 giant mutant AI (WIP) XProger 2018-06-20 03:03:56 +03:00
  • 6c624cc2e4 #14 MrT (Baldy) AI XProger 2018-06-18 09:27:37 +03:00
  • 1702b86432 fix ambient component for mutant bullets XProger 2018-06-18 08:13:37 +03:00
  • f8e7ae14f6 #14 add mutant shooting XProger 2018-06-15 04:03:19 +03:00
  • 82b15b0366 fix unused mask XProger 2018-06-14 10:21:52 +03:00
  • 4b22c474c8 #14 centaur AI; fix #126 XProger 2018-06-14 10:17:59 +03:00
  • 8b5c17445a #14 Mutant basic AI XProger 2018-06-01 05:07:02 +03:00
  • 04fce6da95 fix for for mediump, enable mipmaps for low filter settings 20180531 XProger 2018-05-30 04:04:57 +03:00
  • dfdd112ba8 restore RT at end of frame XProger 2018-05-30 01:29:41 +03:00
  • 36e503613f #15 Clover NES/SNES mini platforms XProger 2018-05-29 05:16:47 +03:00
  • 10d5ecc106 fix shadows for player two in high settings XProger 2018-05-29 02:57:53 +03:00
  • 800eaac402 #15 fix PSP build 20180524 XProger 2018-05-24 05:00:53 +03:00
  • 36b7355084 #118 universal solution XProger 2018-05-22 05:18:20 +03:00
  • 6b084c8236 fixed #117 XProger 2018-05-22 05:05:27 +03:00
  • 2e35760309 minor fix XProger 2018-05-22 01:28:53 +03:00
  • 1f347afcc7 #14 basic Gorilla logic; fixed #118 XProger 2018-05-22 01:26:39 +03:00
  • 65eaca2f53 fix set default RT after prepareBackground call XProger 2018-05-21 02:59:47 +03:00
  • 95e4c0c9fe #15 some RPI shader optimizations 20180520 XProger 2018-05-20 18:38:21 +03:00
  • fdf6821c76 fix (go sleep!) XProger 2018-05-20 16:45:08 +03:00
  • e3e3c94d38 fix XProger 2018-05-20 16:36:33 +03:00
  • 42b516c87b fix rgba8 depth packing precision XProger 2018-05-20 16:31:09 +03:00
  • 0799647a0b redraw inventory background after changing detail settings XProger 2018-05-20 07:26:29 +03:00
  • 5fd45795c1 D3D reflections and water; hide dummy meshes for fire traps XProger 2018-05-20 06:36:50 +03:00
  • d6e1d42927 remove atlas shadows; add D3D9 shadows; fix water rat and crocodile bug XProger 2018-05-19 01:34:16 +03:00
  • 2a93b0e911 hardware and software PCF should be the same XProger 2018-05-14 04:56:31 +03:00
  • f2e2b2aab7 #3 fix STATE_REACH bug XProger 2018-05-13 23:13:10 +03:00
  • 02510db20a #15 fix OGL ES platforms XProger 2018-05-13 17:27:42 +03:00
  • d875a66aaf #15 D3D9 WIP, port some shaders, handle device reset & lost XProger 2018-05-13 05:52:23 +03:00
  • c9b37b4ec9 #15 D3D9 ui shader; fix ortho matrix XProger 2018-05-11 19:35:38 +03:00
  • 09273341ec #3 fix smooth animation for player2; fix ambient cube colors; fix explosion sprites XProger 2018-05-11 18:23:43 +03:00
  • 6b94d7d0e0 #15 basic D3D9 renderer (WIP) XProger 2018-05-11 13:38:18 +03:00
  • 8f2b80c7a8 #15 WebAssembly support XProger 2018-05-09 20:42:52 +03:00
  • 42eab0cea2 update stb_vorbis to the latest version XProger 2018-05-09 20:39:11 +03:00
  • 6aa55dcd13 #15 fix shadows for TR3 PSX levels XProger 2018-05-09 03:43:47 +03:00
  • 148da6d35b #15 "Go fullscreen" button for Web version, maximized canvas for iOS, fix touch overflow XProger 2018-05-09 03:12:30 +03:00
  • 2d82f6efd8 #15 fix WebGL build XProger 2018-05-08 06:17:57 +03:00
  • a64e18e416 #15 TR3 PSX cutscenes support XProger 2018-05-08 04:10:16 +03:00
  • 4127a7ae6b #15 TR3 PSX fix animated textures & sound XProger 2018-05-08 01:42:06 +03:00
  • 9a3fab9891 merge with multi-render branch XProger 2018-05-08 00:18:29 +03:00
  • 6a71022e58 #15 add TR3 PSX format support (with bugs) XProger 2018-05-07 04:28:42 +03:00
  • 837322c02e #15 TR3 PSX format loader (WIP) XProger 2018-05-04 05:28:21 +03:00
  • 584ee9f2d3 #8 disable underwater camera sound for cutscenes XProger 2018-04-27 03:57:19 +03:00
  • ec987ecc13 remove raw GAPI calls from Mesh and MeshRange classes XProger 2018-04-26 03:46:40 +03:00
  • dc9f2ee1c5 remove raw GAPI calls from texture class XProger 2018-04-25 05:43:11 +03:00
  • 0f6735640a remove API-specific code from Core XProger 2018-04-24 04:48:20 +03:00
  • 67af3b870f platform and API defines, add GAPI namespace and basic Pipeline State Object structure XProger 2018-04-24 03:15:22 +03:00
  • 4e087ab177 revert XProger 2018-04-20 05:21:12 +03:00
  • 6018fa066e #8 fix camera XProger 2018-04-20 03:44:30 +03:00
  • bfa990e73f fix missed playNext call XProger 2018-04-20 02:27:05 +03:00
  • 9c6a8c1a3b #8 fix cutscene (TR2 CUT1) XProger 2018-04-20 02:25:30 +03:00
  • 24eb034332 #23 remove maxVectors limit for shadow and water quality settings XProger 2018-04-18 06:01:44 +03:00
  • d6d7198b6b #23 reduce number of interpolators down to 8 (limit for ES2 standard and iOS devices), optimize caustics projection code; XProger 2018-04-18 05:41:06 +03:00
  • 34fdef5e47 #23 fix water level estimation for reflections XProger 2018-04-18 02:34:53 +03:00
  • 8c6a198564 #23 fix water plane visibility check XProger 2018-04-17 04:20:26 +03:00
  • 76b8eecf9f #23 use all-in-one shadow map method for medium shadow quality settings XProger 2018-04-17 02:33:07 +03:00
  • f2bcbd341d fix touch controls transparency; hide touch controls on keyboard or gamepad keypress; fix title screen for VR XProger 2018-04-16 04:38:27 +03:00
  • 1c16d55eb9 #23 4-tap shadow sampling XProger 2018-04-15 18:01:34 +03:00
  • 0f8b3ff84f #15 clear RT before render for TBR XProger 2018-04-15 04:45:35 +03:00
  • 67d89d1e1d #15 RT management rework; #23 per-object shadows (sm atlas) XProger 2018-04-15 02:20:09 +03:00
  • 81c91d8b8f fix debug position XProger 2018-04-07 02:50:01 +03:00
  • 8451b9a9c8 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2018-04-06 02:56:40 +03:00
  • e9765b5c4b #23 GoogleVR support; minor fixes XProger 2018-04-06 02:56:10 +03:00
  • 90565afef2 Update README.md Timur Gagiev 2018-03-25 23:46:34 +03:00
  • acbc52e7cf Merge pull request #112 from pablomaiolo/axis-mapping Timur Gagiev 2018-03-25 21:55:14 +03:00
  • abdece890e Use kernel axis mapping to get the right axis numbers Pablo 2018-03-25 15:42:39 -03:00
  • 9fff6e8a0b Update main.cpp Timur Gagiev 2018-03-14 13:51:26 +03:00
  • d40f451b09 fix soundtrack volume on the title screen XProger 2018-03-14 04:30:06 +03:00
  • 92ded87837 #23 fix water grid (unused) XProger 2018-03-13 20:21:21 +03:00
  • 64438c3ec1 #23 fix water; #14 crocodile basic logic XProger 2018-03-13 10:14:52 +03:00
  • c0ef6c1ce9 Update README.md Timur Gagiev 2018-03-12 05:53:48 +03:00
  • b62d06a5f7 #23 select optimal water reflection plane XProger 2018-03-11 08:33:46 +03:00
  • a278858f4e #23 fix sky reflections XProger 2018-03-11 08:14:41 +03:00
  • 13e8442ffd looped background soundtrack, playing both underwater and soundtrack at the same time XProger 2018-03-11 04:51:13 +03:00
  • 406c89e6cf fixed #84 XProger 2018-03-10 06:48:55 +03:00
  • 1c0fde576d #14 Rats AI; #23 flipmap and water surfaces rework, fix rooms visibility in cutscenes, fix water reflection for additive blended geometry XProger 2018-03-10 04:19:31 +03:00
  • a89e3f8beb #23 fix water level calculation XProger 2018-03-07 07:21:16 +03:00
  • 1e538609ab Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2018-03-06 09:44:49 +03:00
  • 317dad4347 #15 mutex & cache code refactoring; #23 colored fog closes #92 XProger 2018-03-06 09:44:37 +03:00
  • 9e4fb17743 #15 Raspberry Pi fix for XInput gamepad mapping XProger 2018-03-06 05:57:56 +03:00
  • 06e0eb560c #23 add shader cache warm-up combinations XProger 2018-03-06 04:26:50 +03:00
  • 1d9f40d6a3 Merge branch 'master' of https://github.com/XProger/OpenLara XProger 2018-03-06 04:20:05 +03:00
  • 8d3371cbe2 #15 Windows fix gamepad vibration on high FPS XProger 2018-03-06 04:19:38 +03:00
  • 21868170a5 #14 Linux minor fix XProger 2018-03-06 04:09:49 +03:00
  • 6fb0e2781e #15 Linux vibration improvements; #11 turn off gamepad vibration for inventory and loading screen XProger 2018-03-06 03:50:23 +03:00
  • 9c0573116c #15 Linux gamepad vibration control XProger 2018-03-05 07:18:06 +03:00
  • 49f135dc4c Update README.md Timur Gagiev 2018-03-05 04:52:11 +03:00
  • 06567bccfc #15 fix macOS Timur Gagiev 2018-03-05 02:48:53 +03:00
  • b5fde246ee #15 Linux gamepads support XProger 2018-03-04 23:28:42 +03:00
  • 6c4c66c024 #15 WebGL NVIDIA workaround XProger 2018-03-04 14:43:01 +03:00
  • 639702ba28 #15 WebGL NVIDIA caustics workaround XProger 2018-03-04 14:29:41 +03:00
  • 7390623cda #23 fix underwater caustics XProger 2018-03-04 14:04:56 +03:00
  • 0b85d8b5a1 #15 non-vbo dyngeom only for RaspberryPi; #23 fix water reflection texture check (no NPOT support) XProger 2018-03-04 13:57:24 +03:00
  • c996704243 #14 add Larson AI; #3 hit and empty ammo sounds, fix T-Rex death; #22 fix waterfall and static sound sources for flipped rooms, fix muzzle flash; #11 fix value check in settings, skip cutscene if inventory button pressed, fix blackscreen if cutscene audio isn't available; #15 fix TR2 PSX format loader XProger 2018-03-04 13:29:30 +03:00
  • 13c436dbb1 #15 remove binaries XProger 2018-03-04 00:31:22 +03:00
  • cd3c8596c7 fix compiler warning XProger 2018-03-04 00:20:37 +03:00